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WHITE PAPER
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CR E AT ED BY Victoria VR www.victoriavr.com info@victoriavr.com


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DISCLAIMER

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This Deck does not constitute an offer to sell, or a solicitation of an offer to buy,

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any security in any jurisdiction in which it is unlawful to make such an offer or

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solicitation.

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Each investor must comply with all applicable laws and regulations in force in any
jurisdiction in which it receives, purchases, offers or sells Token Class Non-Voting
Preferred Stock (“TPS”) and must obtain any consent, approval or permission
required for the purchase, offer or sale by it of the TPS under the laws and
regulations in force in any jurisdiction to which it is subject or in which it makes such
purchases, offers or sales.

The Company will not have any responsibility in connection with obtaining or failing
to obtain, any such consents, approvals or permissions.

This Memorandum must not be used to offer or sell TPS in any jurisdiction in which
such actions are illegal or otherwise prohibited.

CO N TAC T

Victoria VR

info@victoriavr.com

www.victoriavr.com 2
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INTRODUCTION

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Our imagination is much larger than the Imagine a world where you can…

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world we live in. But the world we live in
is limited by our human body, the laws of • Be anything you want to be.
nature, physics, and time. • Create anything you can imagine.
• Explore a World full of adventures.
Welcome to Victoria VR, the World’s first • Spend the afternoon visiting the
realistic Metaverse in VR built on the Moon without a space shuttle or
Blockchain, welcome to a world without relaxing on the beach.
limitations. • Jump ten meters or fly free as a bird.
• Commute to work or school by
Free for everyone to visit and simply putting on your VR headset.
explore, Victoria VR will replace our • Have face to face in person meetings
current experiences of TV, cinema, on the other side of the world
business communications, education, without leaving your living room.
entertainment, shopping, commerce • Hang out with your friends, go
services, even search and much more. shopping, play games or just explore.
• Attend seminars and conferences.
• Watch live sporting events and
concerts.
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Imagine A World Where Anything Is Possible… Welcome to Victoria VR.


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As we continue to develop commercial partnerships providing education, leisure


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and commerce services we will be creating a new digital economy and breed of
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entrepreneurs working, creating and trading goods and services exclusively within
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Victoria VR.
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TABLE OF CONTENTS

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Introduction 3

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Vision 5

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What is Victoria VR? 6

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The Market 8

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Total Addressable Market (TAM) 10
Value Of Augmented (AR) And Virtual Reality (VR) Global Market 2020-2021 11
Booming Market of NFTs and Digital Art 12
How Tokenomics will Boost the world 13
What Makes Us Better 15
Competitor Comparison 16
VR Tokenomics 17
The Victoria VR Token (VR) 18
Golden Tickets 19
The Victoria VR Token 20
VR Rewards Pool 21
Token Metrics 23
Staking 24
Core Team 25
Tech and Partners 26
NFT Paradise 27
NFTs: Non-Fungible Tokens 27
NFT Revolution 27
The Big Market VR 28
Resources and Elements 29
Avatars 30
Wearables 30
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Items 30
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VR Lands 31
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Badges 31
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P2P Trade Plugin 31


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Rewards for the Community 32


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1) Rewards for Primary Users 32


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2) Rewards for VR Stakers 32


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3) Rewards for All Users 32


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Quests 33
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Roadmap 35 4
VISION

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Our Vision for Victoria VR is to create Our vision is to allow our users to bring

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a virtual world that is both engaging to life their craziest ideas and their most

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and practical. Providing real solutions secret wishes. We want our citizens
to many of the challenges we face to be able to experience their greatest

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both individually and collectively as an life desires, with unlimited possibilities
interconnected global society. A place for working, creating, discovering, and
where people come to work, rest, shop, trading.
play and learn.
We want our citizens to enjoy every
We will create and nurture a self- moment they spend within Victoria VR,
sustaining economy of both established to share their experiences with their
and new innovative businesses, with the networks and community and to keep
world future proofed, and continuing to coming back.
evolve over time without dependence on
its original creators.

A world rich with content, activities and


opportunity. Where businesses choose
to invest, and citizens choose to spend
their time and money.

WE LOOK FORWARD
TO WELCOMING
YOU TO THE WORLD
OF THE FUTURE
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WHAT IS VICTORIA VR?

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Victoria VR is the first Blockchain-based anything ever seen before.

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MMORPG in Virtual Reality with Realistic We have designed Victoria VR from the

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Graphics built on Unreal Engine, created ground up with our citizens empowered

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and owned by its users. It is a universal to build and develop the future of the

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platform that will connect games, world themselves, with the world
decentralized applications, and virtual evolving and living without its original
realities - a Metaverse. creators.

Our revolutionary development, the Built on the blockchain all assets whether
combination of the latest generation of received in the game or directly created
emerging technologies, a highly skilled, by the users are registered on the
experienced and competent team blockchain as NFT’s. Citizens will be able
together with strong, market leading to build, create and securely trade both
strategic partners, means we are now in and out of world NFT’s securely within
able to offer users an experience unlike The Big Market VR.

EDUCATION PRODUCTIVITY

+ Schools & Universities + Business Meetings & Conferences

+ Training Courses + Government Services

+ Banking

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ENTERTAINMENT
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ECONOMY + Gaming
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+ Marketplace to Trade Goods & Services + Shopping


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+ A New World Economy


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+ Sporting Events & Concerts


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+ New Business Model Creation + Explore, Rest & Relax


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Victoria VR has been developed to be support them by providing goods and

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future-proofed with a fully upgradeable services, both for digital delivery and in

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engine and technologies. Built as a real life. A new generation of innovative

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Decentralized Autonomous Organization entrepreneurs will be created, as

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(DAO), Victoria VR will be fully owned by traditional barriers to entry are removed

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its citizens and the community, who are and new opportunities identified.

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empowered to determine the future of

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the world and create the laws. Citizens and Businesses will be able
to own their own digital real estate in
We will be creating a Never-Ending Victoria VR, buying their own VR Lands
Motivating Economy where all creators by auction, These lands can then be
and active citizens are regularly and mined for resources and be able to build
fairly rewarded for their work, voting, anything they can imagine.
reviews, completing Quests, staking VR
Tokens, and also random airdrops within Competitive market forces and financial
the world. rewards will motivate the community to
create the most appealing, entertaining
Existing businesses and brands will want or desirable content, games, applications,
to establish their presence in Victoria or lectures for the community as quickly
VR, to connect with our citizens and as possible.

People owning digital land registered on


the blockchain will be able to either use,
rent or resell.

Businesses will locate


new retail stores and A world of exploration
showrooms offering lower and adventure with
costs 24/7 availability and reward-based systems,
perfect scalability. games, quests
and never-ending
THE FUTURE adventures.
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OF HUMAN
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DEVELOPMENT
A new form of
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Artists and Creators


advertising will be
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will be able to showcase


created in VR, which will
their NFT’s in the gallery
be more entertaining,
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and sell them in The Big


engaging, targeted and
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Market VR.
with higher conversions.
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Artificial intelligence
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Schools, colleges and universities and machine learning will


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will be transitioning their learning eventually be deployed into


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over to VR in the coming years. the world, offering additional


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benefits to users and


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businesses.
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THE MARKET

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It is unquestionable that Virtual Reality world capabilities continuing to improve

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will change our world. With timing in-line with the latest innovations and

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critical, we’ve been waiting for the right trends in the VR, blockchain and gaming

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moment when technology and adoption sector.

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will allow us to be the best on the market.
Thanks to the combination of several We will never stand still the world will
newly created technologies, what we continue to evolve into the future.
can send into virtual glasses has not been
possible in virtual reality in multiplayer Virtual Reality offers a revolutionary way
so far. of passing on information, advertising,
presenting projects, communicating with
Bringing together a winning combination people and gaming. We have already
of best in class technology solutions arranged a large number of influential
including Oculus, Unreal Engine, Blender, partners who already want to open their
Reality Capture, Motion Capture, Face branch with us – for example in the form
Capture and our own proprietary of a virtual salon, showroom or portal to
technology, that will both define trends an external application, etc.
and set firm foundations for our future
evolution as we create a world without The most important thing is for us to
equal. bring users to the platform and give
them reasons to stay, explore and keep
Our analysis and research into the coming back.
marketplace and our competitors has
provided us with significant insight Imagine you want to open a retail
into the challenges they faced and store. How would you decide on your
the various mistakes they have location? Will you open it in the middle
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made, whether through bad timing or of a populous city with a high footfall of
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inappropriate choices of technology that passing traffic, or in the desert? Of course,


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will restrict their future development and in the city! Why? Because there are no
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upgradability. people in the desert. This is the problem


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the other virtual worlds are currently


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Unlike some of our competitors, Victoria unable to overcome. Their worlds are not
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VR is a World built for the future. We engaging for the users and they have no
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have specifically designed to be fully reason to keep returning.


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upgradeable, with our graphics and


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If you want to present yourself in those community of crypto enthusiasts with an

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other VR worlds, it is about as interesting already very large community of players

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as building your store in the middle of the (2.69 billion currently).

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desert.

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Our primary focus will be targeting users

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That’s why we have designed the entire of cryptocurrencies and speculators

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world of Victoria VR to entertain and as early adopters. These users already

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reward users for completing quests, have a good understanding of blockchain
exploring and discovering. There technologies, and will be able to easily
will be new opportunities every day understand our vision for the world,
encouraging users to return and engage and be an early adopter, purchasing VR
with the world. We will host competitions Tokens as they believe in the potential
and give daily/weekly/monthly rewards of the project and see it as a good
for users, and working with the top tier of investment.
the gaming industry, we will be creating
a series of Quests and Mini-games Our secondary target will be the giant
drawing on the rich experience gained global gaming community who will want
from our predecessors. to become a pioneer of this new world.

The entire world of Victoria VR is We will become one of the main global
designed specifically for Virtual Reality, marketplaces for NFT’s (non-fungible
and the entire world is available in tokens). Within Victoria VR, users will
REALISTIC GRAPHICS. be able to create NFT’s Tokens (Art, 3D
objects, customization of other objects)
We will be targeting a wider demographic and securely trade both their in and out-
of users than our competitors. Our world NFT’s in the The Big Market VR.
development technologies and scalable
servers mean we are the first VR world to
host millions of users online at one time.
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We will connect a rapidly growing


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TOTAL ADDRESSABLE MARKET (TAM)

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With a projected CAGR of 9.17% between 2020 and 2025, Mordor Intelligence expects

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the global video games market to exceed $256 billion by 2025, with projected revenue

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of $1,274.4 billion in 2030.

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Value of the Global Games Market 2012 to 2030

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1,274.4B
billion US$

256.97B
billion US$
138.4 B
81.5B
52.8B billion US$
billion US$
billion US$

2012 2015 2021* 2025* 2030*

The Virtual Reality (VR) TAM is expected the only option for gamers, with recent
to grow from $17.25 billion in 2021 and surveys indicating that video gamers
reach $184.66 billion by 2026 with a in the United States spent over 45%
CAGR of 48.7% over the forecast period more time playing video games during
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2021-2026. quarantine than prior.


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The recent global pandemic has Globe Newswire predicts the global
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expedited the growth of both the gaming augmented reality (AR) and virtual reality
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and VR market. The ongoing lockdown (VR) market to grow by over 500% in
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measures with many traditional 2021, with the global market projected
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entertainment venues inaccessible, with to grow from $12 billion in 2020 to $72.8
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‘door-closed’ policies at cinemas and billion in 2021.


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theatres, home entertainment has been


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Value Of Augmented (AR) And Virtual Reality (VR)

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Global Market 2020-2021

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$72.8

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billion US$

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$12
billion US$

2020 2026

Victoria VR will offer an Unrivaled concert agencies, event organizers,


realistic virtual reality environment that health care, advertising and promotion
will extend beyond attracting current agencies, artists, coaches, educators and
gamers and VR enthusiasts, but extend educational institutions, the opportunity
to entrepreneurs realtors, businesses, for demand is endless.

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BOOMING MARKET OF NFT’S AND DIGITAL ART

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Victoria VR utilizes The Big Market According to a recent year-end report

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VR – NFT’s Paradise, a decentralized by NonFungible.com, the leading data

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marketplace with NFT’s, operating on a provider for the NFT’s industry, the total

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smart contract. market capitalization of all NFT’s stood

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at about $210 million in 2019. By 2021,
Why are NFT’s so important? As the it is predicted that the NFT’s market
world becomes more and more digital, will reach $710 million. Bitcoin started
many objects emerge as digital only, and in 2009 and reached a trillion-dollar
the solution to the ownership question is market in February 2021. NFT’s are set
NFT’s (non-fungible tokens). Currently, to reach a trillion-dollar market much,
the NFT’s market is getting close to much faster.
a major milestone — $100 million
NFT’s sold which can be checked at
NonFungible.com.

NFT Global Market Capitalization

$710,890,777
+ 125%

$315,712,346
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+50%
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$210,558,198
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180,219,479
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+17%
+482%
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$30,975,025
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2017 2018 2019 2020 2021


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HOW TOKENOMICS

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WILL BOOST THE

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WORLD

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Victoria VR will become a self-sustaining barriers for them to provide innovative
economy. Traditional businesses will goods and services to the global Victoria
establish locations for themselves in VR community.
Victoria VR, where they will be able to
sell and promote their digital and real- VR Tokens will be used to buy and sell
world goods and services. goods, from traders and creators.

We will enable the creation of new Victoria VR World will be the place where
business models and a new breed of people will come to work, learn, rest,
digital entrepreneurs, removing the shop and play.

􀆅 More Users
More Active 􀆅 More Entrepreneurs
Value People 􀆅 More Businesses
􀆅 More Advertisers

VR Tokenomics have been designed to This will be good for users but also
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encourage new users to explore and entrepreneurs, businesses and


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experience the world, whilst motivating advertisers, who want to be where their
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more seasoned users to build, complete potential customers are.


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quests and further develop our new


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world together.
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These incentives will drive the rapid


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adoption and growth of Victoria VR. It will


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keep users engaged and returning.


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As the sole currency of Victoria VR,

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users will receive VR Tokens as a reward

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for time spent in Victoria VR and their

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activities such as:

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• Fulfilling Quests

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• Creating Anything

• Extracting Resources

• Their Activity

Users will be able to acquire items that Users will be able to use their VR Tokens
will help them earn VR tokens faster. to purchase a shovel, enabling them to
extract resources faster. Eventually, the
At the start of the game, only basic user will be able to purchase machinery
items will be available to the user with such as a digger or miner to extract the
resources having to be extracted resources automatically, even when
manually. they are not playing in-game.

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WHAT MAKES US

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BETTER

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Unrivaled Graphics NFT Revolution

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• The ultimate VR experience • Users can Create, Modify and
with realistic graphics Combine NFT’s.
rendered with the latest
Unreal Engine. • Creators can showcase and
sell digital artwork in the NFT
• A unique dynamic special Gallery.
effects solution.
• NFT’s can be securely traded
Tokenomics - PLAY TO EARN in The Big Market VR.

• A never-ending motivating Future Proofed


economy that rewards active
users and stakers. • The Victoria VR World server
solution is fully upgradable
The Quests System and scalable.

• Motivating users to return to • The DAO gives control of the


Victoria VR. future evolution of Victoria
VR to the people who create
• Fully algorithmical, so Victoria and play in this virtual space,
VR will continue to live on it is the users who will be in
without the original creators. control of the policies that
determine how the world
New Combat System
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behaves.
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• Revolutionary combat system


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Largest Number Of Use-Cases


set to become the industry
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• Appeals to a wide audience of


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business and leisure users.


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• Commercial Partnerships,
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Models.
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COMPETITOR

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COMPARISON

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Victoria VR World of VR Chat Decentraland The Sandbox Axie Infinity Bloktopia Cryptovoxels Star Atlas Illuvium
Warcraft

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NFT’s 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅

Cryptocurrency 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅

Blockchain 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅

Fully Immersive VR 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅

Realistic Graphics 􀆅 􀆅

Powered by Unreal Engine 􀆅 􀆅 􀆅

Hyper Realistic SFX 􀆅 􀆅

MMORPG 􀆅 􀆅 􀆅

Build anything, anywhere 􀆅 􀆅 􀆅 􀆅 􀆅


Quests to earn rewards /
in-game currency 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅

Rewards as you create 􀆅 􀆅 􀆅 􀆅

Avatar Development 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅

Business/
Enterprise Creation 􀆅 􀆅

Decentralized Currency
Market 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅

Decentralized
Autonomous Organisation 􀆅 􀆅 􀆅 􀆅 􀆅 􀆅
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Algorithmization 􀆅
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Pricing: Market cap $2m $75,260,000,000 N/A $6,220,000,000 $2,900,000,000 $9,770,000,000 $914,420,000 N/A $419,540,000 $838,160,000
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VR TOKENOMICS

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The entire Victoria VR Economy is VR Token. There are also VR Lands where

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mathematically designed to be very you can build something new, resources

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interesting for everybody while (5 elements) that are needed for
motivating the experienced users to construction (each object used to build

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create and the newcomers to play, requires certain resources) and items
explore and discover. As a result, the that you can buy, find, win or create
world of Victoria VR will continue to yourself! At the same time, there are
grow rapidly, which in turn will be good XPs (experiences gained by completing
for all the current users and the entire Quests), which the players need to
community. At the same time, everything complete other Quests. Users who do not
is mathematically designed so that the care about Quests are free to enjoy the
wealth/fuel of Victoria VR never runs beauties of the Victoria VR Open World for
out and the rewards and motivation for discoveries, shopping or entertainment,
players and creators never ends! such as user-built projects, NFT
In Victoria VR, the main currency is the markets, games, competitions, lectures,
presentations, showrooms, museums,
streams, schools, courses, concerts and
other social events.

Team 1,848,000,000

Strategic Reserve 1,680,000,000


Development 50 %
Marketing 437,694,916
VR's Rewards Pool 50 %
Advisor 168,000,000
w
Flo

Sold
VR Assets
and VR Lands VR's Golden Tickets 4,266,305,084

VR's Rewards Pool 8,400,000,000

Development 4,133,694,916
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VR's VR's
Golden
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Rewards Pool
Tickets
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Seed 1,966,101,693
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Users 78.5 % Strategic 1,878,210,170


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Community 386,400,000
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Stakers 18.5 %
SHO 35,593,221
Development 3%
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THE VICTORIA VR

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TOKEN (VR)

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The Victoria VR Token (VR) will be the currency of Victoria VR World. The VR Tokens are

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pre-mined, with the total amount predetermined.

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These ERC20 Tokens will be our primary source of generating revenue during the start
of the project.

We want Victoria VR to be accessible to all, and so citizens will be able to earn Victoria
VR by simply taking part in the world. It will be “pay-to-speed” not “pay-to- win”.

Acquiring VR Tokens

• Buying (VR Token Sale or on an • Mining (Gameplay).


exchange).
• Completing Quests.
• Trading Items in The Big
• Exploring the World.
Market VR.
• REAL Airdrops.
• Staking their tokens.
• Competitions.

Using VR Tokens
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• Buying modificatory
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• Staking that generate you


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passive income
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• DAO
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• Advertisements
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• Buying VR Lands
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• Transport
• Buying all assets (items,
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• Leasing
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buildings, resources, wearables,


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services, tickets, courses, art) • And other Extras


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THE VICTORIA VR

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TOKEN (VR)

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VR Tokens have three main parts:

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VR´s Rewards Pool is where player
rewards (VR Tokens) and staked tokens
are stored for fair distribution. The VR´s
Rewards Pool produces VR GAS (VR
Tokens), which is the fuel of the Victoria
1. VR´s Golden Tickets VR.
VR’s Golden Tickets enable users in
the Token Sale phase to take part in Following the launch of Victoria VR, most
development and speed it up. Users will of the VR tokens will be locked in the VR’s
be rewarded several times and will have Rewards Pool gradually unlocked and
more advantages later on. The owners circulated as a reward for active users
of VR’s Golden Tickets are able to stake (78,5%) and stakers (18,5%).
their coins for a year with a 20% reward.
The Stakers can use their staking reward
as a payment for a VR Land immediately
after activating.

3. Development: Staff, Development,


Marketing and Server Costs.
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2. VR´s Rewards Pool: After the launch


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of the Victoria VR, the Rewards Pool


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users will be rewarded according to their


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activity and when using staking.


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GOLDEN TICKETS

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VR´s Golden Tickets (4,266,305,084 VR)

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The Victoria VR Token (VR) will be the currency of Victoria VR World. The VR Tokens are

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pre-mined, with the total amount predetermined.

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These ERC20 Tokens will be our primary source of generating revenue during the start
of the project.

We want Victoria VR to be accessible to all, and so citizens will be able to earn Victoria
VR by simply taking part in the world. It will be “pay-to-speed” not “pay-to- win”.

35.6M (0.21%)
SHO 386.4M (2.30%)
Community

VR's
Golden
1.966B (11.70%)
Seed Tickets
1.878B (11.18%)
Strategic

Unsold tokens go to the Rewards Pool.

Strategic Reserve serves for future strategic partners.

The team’s tokens will start to be released gradually three months after the launch of
the Victoria VR world, and will be released every month for three years.
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Advisor 436.7M (2.61%)


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Marketing
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1.848B (11%)
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Team
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1.680B (10%)
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Strategic Reserve
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VR´S REWARDS POOL

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VR´s Rewards Pool produces VR GAS,

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which is the fuel of the Victoria VR. After

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its launch, 78,5% of the GAS is mined by

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the users (building, creating, completing

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Quests, playing games, and exploring the
world), depending on their activity. 18,5%
of produced GAS will be algorithmically
apportioned to all the Stakers every
month on PAYDAY (the last day of the
month). The total reward for Stakers is at
least 18% APY. In case the current reward 1) Users Rewards (78,5%)
is lower, the reward for Stakers increases • Quests,
to 18% APY. This is happening until 50% • EasterEggs,
of the original Rewards Pool is “mined”; • Competitions,
after that, the reward is dependent on • For all builders,
users 3% of produced VR GAS will be for • For all content creators,
development, and servers costs. • For all owners of Badges, Random
Real Airdrops.
The VR GAS serves to reward those who 2) Staking Rewards (18,5%)
choose staking, to reward creators and • The Golden Tickets Staking, The
active users and to motivate newcomers Dynamic Staking.
to discover Victoria VR, be active, be 3) Development (3%)
active here and come back. • Development, and servers costs.
2

Active users
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Active users / GAS produced

GAS produced
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Victoria VR
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Launch
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Time
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All tokens from auctions and sales of Inflation is designed precisely to maintain

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VR Lands and items directly from the a balance between the rewards for those

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“central warehouse” will be distributed, who choose staking, active users, and

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with 50% going to the Rewards Pool newcomers. Thanks to this stimulation,

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I
and 50% to the team. This guarantees there will be enough tokens for new

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a constant expansion of the Victoria users. Active users will practically benefit

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VR and an unceasing sufficiency of the from VR GAS mining.

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fuel (GAS), which motivates players to
participate.

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TOKEN METRICS

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0.2B (1%)

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Advisors

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0.4B (2.61%) 1.7B (10%)

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Marketing Strategic Reserve

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8.4B (50%)
1.8B (11%) VR’s Rewards
Team Pool

Total Supply
16.8B

4.3B (25.39%)
VR Golden Tickets

Summary
2

Token Name Victoria VR (VR)


0
2

Blockchain ETH
1
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Token Type Utility


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Total Token Supply 16,800,000,000


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Initial Market Cap $2m


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Initial Circulating Supply 676,997,200


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P

Total Diluted Market Cap $49,560,000


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STAKING

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There tare two types of staking: Golden Tickets Staking (available from the community

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presale), and Dynamic Staking. After the launch of Victoria VR Golden Tickets Staking

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will be upgraded to Dynamic Staking.

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1) Golden Tickets Staking 2) Dynamic Staking

• Staking is only possible for one year. • Staking is only possible for the
period from 1 month to 5 years.
• The reward is 20% APY.
• The reward APY depends on the
• The reward can be used staked amount, staking period, other
immediately upon activating the Stakers.
staking to buy VR Land otherwise,
the reward can be claimed when • Minimal reward is 18% APY (until
the staking ends. a total of 50% of the GAS from the
original capacity of the Rewards
• Stakers will be able to use their Pool is produced).
stake as a collateral to buy VR Land
with installments. • The rewards are paid out every
2

month.
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• The reward can be used


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immediately upon activating the


H

staking to buy VR Land.


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• Stakers will be able to use their


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A

stake as a collateral to buy VR Land


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with installments.
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CORE TEAM

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Victoria VR has an award winning team with decades of combined experience.

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With a growing team across the business, the Key members leading Victoria VR are:

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Ondřej Dobruský - CEO & Co-Founder

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Technological expert with 16+ years experience inventing new technologies,
solutions and their application. 11+ years of leadership and dream team
assembling. Gaming and Virtual Reality enthusiast and developer since 2010
and Game Architect since 2018.

Adam Bém - COO & Co-Founder


Tech entrepreneur, problem solver, team leader, Blockchain expert and Virtual
Reality propagator. With 5+ years experience in project and team leadership,
project planning, strategic planning, project presentation and blockchain
technology. Successfully led 2 technological projects with automated trading
algorithm development and cyber security emergency team.

Oleksandr Khokhych - Main Unreal Engine Programmer


Game development team leader with over 7 years of
experience with programming and developing and over 3
years experience with team-leading.

Illia Brylov - Main Level Designer


Software engineer with deep knowledge of 3D
graphics and graphic design. Blender artist and
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Unreal Engine developer with over 5 years.


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Tomáš Nestarec - Senior 3D Generalist


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Senior CG specialist, 3D Generalist, Modeling and animation specialist, Unreal


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Engine developer with +20 years of experience. His expertise ranges from 3D
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gaming models to animation, architectural visualizations, fluid, smoke, fire


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and cloth simulations and all you can imagine in between. He has worked on
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commercial projects for O2, Apple, Hyundai, Master Card and Coca-Cola.
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TECH AND

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PARTNERS

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Technologies:

Commercial & Tech Partners:

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Investors:
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NFT PARADISE

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NFT’s: Non-Fungible Tokens ERC721: Each NFT’s is one unique item

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Non-fungible describes an asset that in Victoria VR. This standard allows us to

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is unique. NFT’s contain identifying tokenize ownership of any arbitrary data.

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information recorded in their smart

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contracts. It’s this information that makes ERC1155: Standard used to create both
each NFT different and as such, they fungible (currencies) and non-fungible
cannot be directly replaced by another assets (e.g. in-game items). Transactions
token. They cannot be swapped like for could be bundled together – thus
like, as no two are alike. We use several reducing the cost of transferring tokens.
standards of NFT’s, for example:

NFT REVOLUTION
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NFT’s in Victoria VR are revolutionary. Users are able to easily create their
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We will be taking NFT’s and their trading own NFT’s and will be able to collect
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to the next level, with the ability to NFT’s that have a functional use beyond
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visualize 2D or 3D NFT’s in a 3D space decorative. These are NFT’s that can give
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before purchasing. the user real super powers such as flying


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or invisibility, or they can produce VR


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Tokens or even more NFT’s.


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THE BIG MARKET VR

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Accessible both in-world and from a Market VR and which have never been

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mobile app, Victoria VR will take the offered before.

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trading of NFT’s to the next level with

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The Big Market VR - creating an NFT Facilitating the trade of goods and

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paradise for creators, collectors and services, users can create and join
traders. auctions, with items available to be
tested and inspected in detail before
A decentralized marketplace operating purchase.
on smart contracts, The Big Market VR
will be the largest blockchain NFT asset P2P Trade Plugin
exchange. When meeting people in Victoria VR
anything can be traded or offered to
Users will be able to trade literally other users by shaking hands to close
anything and everything even new items the deal.
which can be directly created in The Big

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RESOURCES AND

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ELEMENTS

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Resources are needed for the construction of Buildings and for the creation of Objects

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(other NFT’s). The Resources are unlimited and unmined ERC-1155 NFT’s on the side

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chain.

The 5 basic elements provide you with all the resources you need to build your world
and everything in it:

1. Wood: Wood
2. Fire: Energy
3. Earth: Sand
4. Metal: Iron
5. Water: Water

Resources can be mined manually or automatically – with special buildings, mines,


items intended for mining.

Resources can also be bought in the Marketplace from other users (The Big Market VR)
or in case of shortage directly from the central warehouse.

Model Situation: A user comes and wants to build a Shop/Store on his VR Land
so they can showcase their goods and services. They do not have the time to mine
the resources they need. So they will be able to purchase resources from other
players at competitive market rates.
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AVATARS

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Created using Unreal’s Metahumans, Users will not be restricted to a single

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Avatars are fully customizable (over Avatar, and can have several characters.

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1,000,000 possible combinations), in Special custom features (horns, wings,

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realistic graphics. This allows users to etc.) can be obtained by completing

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create virtually anyone with each avatar Quests or from a competition. Some

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written as an NFT’s on the blockchain. features can supply your avatar with
special abilities (flying, immortality, etc.).

WEARABLES
All wearables are listed on the blockchain Some wearables are very limited, others
as NFT’s tokens. These can be obtained give avatars special abilities (faster
in Quests, Competitions, or bought at The running, invisibility, etc.).
Big Market VR. Users can dress up their
avatar according to the latest trends, in
historical robes or mystical clothes.
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ITEMS
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All items are NFT’s written on the treasure maps, weapons, cars, flying
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blockchain. They can serve as decorations boards or Aladdin’s magic carpet.


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or can be used directly, such as mining Some items give users special abilities.
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tools, keys to open various locks, as


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VR LANDS

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VR Lands are registered on the

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blockchain as NFT’s. There is a limited

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amount of pre-defined land which can

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be purchased either through an auction

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or from another player.

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VR Lands Auctions are planned for the
Q4 2021.

The owners of the VR Land have absolute


power over their VR Land and what
they choose to do with it. Whilst each VR Lands can be used:
VR Land has a fixed maximum building
height. Directly adjacent VR Lands can • For the construction of:
be combined into one and permitting you
• Utility buildings directly in the
to increase the maximum height of your
game (mines, warehouses,
building.
etc.).
• Buildings for presentation
(shops/stores, showrooms,
etc.).
• Private buildings (clubhouses,
private enterprises, etc.).
• As a port to another world,
game or virtual reality.

BADGES
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• NFT’s. • They can be obtained very rarely.


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• Owners of badges will be able to • Token Sale.


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regularly receive rewards. • Quests.


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• Owners can wear them. • Competitions.


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• Real Airdrops.
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P2P TRADE PLUGIN


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• In the world, anything can be traded or offered to other users when meeting them
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in person. The deal can be opened by shaking hands.


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REWARDS FOR THE

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COMMUNITY

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O
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1) Rewards for Primary Users 2) Rewards for VR Stakers

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1. Exclusive possibility to make use of Each Staker will be regularly rewarded
staking (20% p.a.). on each PAYDAY.

2. Tier Rewards (this is only valid until 3) Rewards for All Users
5.5.2021):
1. 1,680,000 VR = TIER 1. 1. All building and construction
a. Limited subject of TIER 1. activities are rewarded.
b. Raffle ticket. 2. Completing Quests.
c. XP TIER 1. 3. Search for EasterEggs.
4. For XP (EXPERIENCES).
2. 16,800,000 VR = TIER 2 5. For Competitions.
a. Limited subject of TIER 2. 6. Random – Real Airdrops.
b. 5 raffle tickets.
c. XP TIER 2.
d. Badge TIER 2 (NFT).

3. 168,000,000 VR = TIER 3
a. Limited subject of TIER 3.
b. 10 raffle tickets.
c. XP TIER 3.
d. Badge TIER 2 (NFT).
e. Badge TIER 3 (NFT) .
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QUESTS

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Quests are one of the most important real world or other parallel worlds where

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parts of the Victoria VR, keeping the user companies or crypto projects will be able

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engaged, rewarded, coming back again to present their project or events.

A
and again.

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Completing Quests is productive and
fun for users, offering completely
different and revolutionary possibilities Prepared Quest: Quests that showcase
of interaction and transmission of the beauty of the World of Victoria VR.
information. These quests are designed to encourage
citizens to discover the possibilities
Completing quests will enable users to and opportunities available to them in
earn VR Tokens and gain various very Victoria VR.
rare rewards (in effect, they mine the
rewards of the Victoria VR). This will
encourage citizens to keep returning so
that they don’t miss out on a number of
opportunities. For example, Quests may
only be available for a limited period Edu Quest: Quests that have been
of time, need to be completed within a designed to entertainingly educate
specified amount of time, or limited to the users about a range of subjects.
total amount of quest rewards available. This will primarily be around crypto
currencies, blockchain, De-Fi and
Quests will be used to educate citizens related subjects. With complete 3D
and to help them discover the many new immersion and visualization, information
possibilities and opportunities enabled will be transmitted and experienced at
2

through Victoria VR and Virtual Reality in a completely different level. This new
0

general. Visualization of information will allow us


2
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to beautifully illustrate how blockchain,


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Our Revolutionary Algorithmic Quest side chain, mining, staking, smart


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Creation means citizens will earn contract, swap, pool, yield farming, flash
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rewards by exploring new places in the loans, NFT’s and other technologies
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virtual world (both places built by us work. We want to educate our


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community of citizens how to handle,


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and directly by the users) or discovering


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new technologies or opportunities in the use and wisely invest for maximum
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returns. Here we give our partners the

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opportunity to present their projects in a

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beneficial way.

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Epic Quest: Story Quests, once a

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month and always available only for

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one random day – the rewards are Epic

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Items (NFT’s), Badges and VR Tokens.
Algorithmic Quest/Algorithmically
Generated Quest: These are Quests that
can be created by anyone. Creating a
Quest on their VR Land will guide users
to newly created locations so that the
creators can introduce themselves, and Legendary Quest: Story Quests are
advertise their goods and services. designed for the most ambitious
adventurers, Treasure and Easter Egg
hunters, who will have to complete
very challenging tasks to get to the
most precious treasure. The number
Rare Quest: These are Story Quests of Winners is limited in advance – the
that will be featured for one week. The rewards are Legendary Items (NFT’s),
rewards will be Rare Items (NFT’s) and Badges and VR Tokens.
VR Tokens.

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ROADMAP

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Following a successful Token Pre-sale, we have launched our VR Gallery Experience on

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schedule and are on track to fully launch Victoria VR in Q2 2022.

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Within the next 3 years, we will have
successfully launched Victoria VR,
with the evolution of the world led by
the DAO. We will be well established
in the crypto/gaming industry with
multiple commercial partnerships having
established a presence and operating in
Victoria VR.

Within 5 years we will a leading


metaverse, known to the public and full
of citizens, returning to the world for Within 10 years, Victoria VR will be a fully
work, rest, education and play. There will self-sustaining economy with people
be well known brands with established spending more time in Victoria VR than
locations across the world. in the physical world.
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V
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CO N TAC T

Victoria VR

info@victoriavr.com

www.victoriavr.com

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