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Up in Arms - Nouveaux Talents + Modifs Talents
Up in Arms - Nouveaux Talents + Modifs Talents
• APPENDIX III: •
NEW AND UPDATED TALENTS
140
A P P E N D I X I I I : NE W A N D U P DA T E D TA L E NT S
AIII
Relentless In addition, you treat your size as being the same as that
Max: One of your mount for the purposes of resisting Fear and
When you have your mind set on a target, there is nothing Terror caused solely by the size of your opponent, such is
anyone can do to stop you reaching them. e advantage your con dence when mounted.
cost of the Flee from Harm action is reduced to 1.
Example: Another person on a horse would not cause Fear,
Reversal but a Daemon or an Undead creature would.
Max: Weapon Skill Bonus
Tests: Melee when defending Shieldsman
You are used to desperate combats, able to turn even the Max: Strength Bonus
direst circumstances to your advantage. If you win an Tests: Any Test to defend with a shield
Opposed Melee Test, instead of gaining +1 Advantage, You are skilled at using your shield to manoeuvre others
you may take 1 Advantage from the opposing Advantage in combat so you can take advantage of a desperate
Pool and add it to your own. If you do this, you do not situation. When using a Shield to defend, once per turn,
cause any Damage, even if it is your Turn in the Round. you may spend 2 Advantage to either cause Damage
when you are attacked as if it were your Action or to push
Roughrider your opponent 2 yards directly back from yourself and no
Max: Agility Bonus longer count as engaged.
Tests: Ride Tests when in combat
You are at home in the saddle in even the most di cult of Strike to Injure
circumstances, and know how to get the best out of your Max: 1
mount during con ict. Assuming you have the Ride skill, You are an expert in striking your enemies most vulnerable
you can direct your mount to take an Action, not just a areas. When rolling on a Critical Damage table, make
Move, without a Ride Test. two rolls and choose which result you prefer.