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More Than A Color, 5th Edition Dragonborn, Part 2 - Tribality
More Than A Color, 5th Edition Dragonborn, Part 2 - Tribality
D&D 5E REVIEWS
Candlekeep Mysteries
All draconians are immune to diseases and can last for signi cant periods of time without food or
Xanathar’s Guide to Everything
water. Nearly all draconians have a pair of dragon-like wings that are not strong enough to allow true
ight, but can be used to increase their running speed, as well as to glide. Volo’s Guide to Monsters
The magic that forms their twisted forms at birth collapses in unique and often deadly ways when a Sword Coast Adventurer’s Guide
draconian dies. Auraks, born of gold dragon eggs, explode into balls of re, where baaz, born of
bronze dragon eggs, turn to stone. Tomb of Annihilation
Though draconian characters can be of any class, many have strong preferences. Aurak sorcerers are Tales from the Yawning Portal
the most common class for that species, as are rogues and ghters for all other evil draconian
species. Bozak barbarians commonly follow the Path of the Dragonwyld and rogues the Thug Storm King’s Thunder
archetype.
Curse of Strahd
Auraks (Gold)
Rage of Demons: Out of the Abyss
Ability Score Increases. Your Charisma increases by 2, and your Intelligence increases by 1.
Size. 7′ tall. Medium
Elemental Evil: Princes of the
Speed. 30′
Apocalypse
Darkvision. You have darkvision to a range of 60 feet.
Immunity. You are immune to disease.
Tyranny of Dragons
Low Metabolism. You may double your Constitution modi er to determine how long you can go
without food, and on Constitution saving throws when going without water.
Draconian Magic. You gain one bonus cantrip of your choice. At 3rd level, you may cast charm
person once per long rest. At 5th level, you may cast misty step once per long rest. [Note: Auraks
commonly possess a range of powerful magic abilities, best represented by levels in the draconic sorcerer
class, though all possess some form of basic magical attack as well as limited mind-control and limited
teleportation.]
Death Throes. The rst time you are reduced to 0 hit points, you are reduced to 1 hit point instead
and you enter a rage similar to a barbarian. You gain advantage on Strength and Constitution checks,
gain 2d10 temporary hit points, and gain advantage on melee attack rolls. You may not cast either
cantrips or spells. Once you use this ability, you may not use it again until you take a long rest.
Acheter
Should you die before you are able to take a long rest, your body explodes, forcing all targets with 10
feet of you to make a Dexterity save (DC 8 + pro ciency bonus + Charisma modi er) or take 1d10 hit
points of re damage. This damage increases to 2d10 at 5th level, 3d10 at 10th level, and 4d10 at 15th
level. Damage is halved on a successful save. Your body is completely destroyed in the explosion, as
are all of your items (at your DM’s discretion).
Sivaks (Silver)
Bozaks (Bronze)
Kapaks (Copper)
Baaz (Brass)
Further Playtest Options
In place of a at increase to walking speed (35′) for draconians with wings, we are playtesting the
following ability:
Winged Loping: Once per round, when you take the Dash action, you may move at twice your walking
speed.
This means that a draconian that runs can move at 3 times their walking speed, but can take no other
actions. This appeals to some of our playtesters as a more interesting option, while limiting the
bene ts to speci c situations.
Playtesting
We’re always looking for playtesters for our races, classes, archetypes and other designs here at Tribality.
Wizards had the bene t of 175,000 playtesters over 2 years to get their ideas to the table; clearly we don’t
have that luxury. Each of our builds are as balanced as we can design with a small playtest group and over
a century of collective gaming XP. And we are always excited to hear when players get these ideas on the
table and provide us with constructive ways to make them better. RECENT COMMENT
Erik Larson
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with their potential to teach and inspire as to entertain. Unearthed Arcana 2021: Mages of Strixh
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The Warrior's free attack isn't all that impre
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Tribal Knowledge: Playing with More than a Color, 5th edition Trampas Whiteman
a Stranger’s Toys Dragonborn, Part 1 Oriental Adventures – Wu Jen
Is there an article like this for shugenja?
BRANDES STODDARD - June 23, 2016 RICH HOWARD - February 2, 2015
one week ago
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Adam Sanders −
6 years ago
So, winged loping is extremely powerful. We found that an optimized
character with that would be able to increase their speed to 127 miles
per hour. I think giving the race +10 movement speed when dashing
would be much more balanced that just flat out doubling their base
speed. Dashing normally gives you extra movement equal to your base
speed, so either this is very overpowered or it doesn't do anything.
Rogue 2/Monk 17 Draconian: base speed 70. Hasted and Dashing: Base
speed 280. Dash x3 (Action, Bonus Action, Haste Action) gives you 1120
movement when dashing CONSTANTLY. That's 224 squares, or 127.5
miles per hour. This should probably be fixed, as the highest before this
that I could make was only 80 miles per hour.
1△ ▽ Reply
Rich Howard > Adam Sanders −
6 years ago
Once per round, when you take the Dash action, you may move at
twice your walking speed.
caleb −
6 years ago
Rich Howard −
6 years ago
Caught a couple of typos (kapak spray should be 1 die less, et al). Next
week I will present the "good" draconians known as the Nobles.
1△ ▽ Reply
Rich Howard > Rich Howard −
6 years ago
Typos corrected.
1△ ▽ Reply
J. M. Perkins −
6 years ago
Oh man these are really interesting! I can see these as being game
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