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FEYWARDEN

This is a specialty priest dedicated to only Corellon Larethian. Priests will follow entire
pantheons, often favoring one or multiple gods within that pantheon. Specialty priests only
follow one specific god instead. The Feywardens are the specialty priests of Corellon Larethian.

This is a Cleric Subclass, with an Elf & Half-Elf requirement.

Feywarden Domain Spells

Cleric Level - Spells


1st - Sixth Sense, Faerie Fire
3rd - Augment Artistry, Magic Weapon
5th - Strength / Dexterity, Magic Circle
7th - Sylvan Creature Form, Banishment
9th - Crystallomancy, Creation

Protection from Lolth


1st level feature

You have advantage on saving throws against poison, and you have resistance against poison
damage. You automatically succeed against any natural poison created by a spider and you
take no poison damage from such sources.

Corellon’s Blessing
1st level feature

You gain proficiency in longswords, shortswords, longbows, and two instruments of your choice.
In addition, you make performance checks made to create or recite poems or music with
advantage.

As you finish a short rest or a long rest, you can play a song on a musical instrument with which
you have proficiency and give inspiration to allies who hear the song. The number of allies you
can affect in this way equals your proficiency bonus.

You may use Wisdom or Intelligence (your choice) for your Spellcasting feature, replacing every
instance of Wisdom as a requirement for Intelligence if you so choose.

Channel Divinity: Creator of Magic


2nd level feature
You may activate this channel divinity only during the process of crafting an object, whether
mundane or magical. Each usage of this Channel Divinity replaces 8 hours worth of crafting
work. You must still have the necessary ingredients and requirements in order to craft your
desired item. If the rules state that there is a maximum amount of hours you may craft in a day,
you may still work those hours even after using this Channel Divinity.

You may only activate this Channel Divinity a maximum of two times per day.

Channel Divinity: Art & Warfare


2nd level feature

As an action, your battle stance takes on a divinely beautiful style as your deity graces you with
elegance by using your channel divinity. For 1 minute, attack rolls you make with weapons you
are holding receive a bonus equal to either your Intelligence or Wisdom (your choice). In
addition, you may add your Intelligence or Wisdom (your choice) to any saving throw you make
while this effect is active.

Extra Attack
6th level feature

You can attack twice, instead of once, whenever you take the attack action on your turn. You
may replace one of these attacks for a cantrip of your choice.

Free Spirit
6th level feature

You are immune to the paralyze condition.

Divine Strike
8th level feature

You gain the ability to infuse your weapon strikes with the magic of Arborea. Once on each of
your turns when you hit a creature with a weapon attack, you can cause the attack to deal an
extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th
level, the extra damage increases to 2d8. Goblinoids (goblins, hobgoblins, bugbears, etc) and
orcs take an extra 1d8 damage from this feature.

Ritual of Solitude
17th level feature

You may, once a day, pick and cast any spell of 8th level or lower from either the cleric or wizard
spell list without spending a spell slot. To do so, you must spend 8 hours on a long solitary ritual
in which you may not be disturbed.
Corelite Spells

Sixth Sense

1st level Abjuration

Casting Time: 1 action


Range: Self
Components: V, S, M (a holy symbol of Corellon and a drop of sweat)
Duration: 1 hour

This spell imbues the priest with a sixth sense, alerting him or her of unexpected danger (to
himself or herself or an ally) within 10 feet of the caster’s current position. Although the exact
nature of the threat is never revealed, the priest does realize that something dangerous is about
to occur a moment before the event unfolds.

While so protected, the priest receives a +5 bonus to initiative rolls, cannot be surprised, and
has advantage on dexterity saving throws against effects that it can see. As a reaction, the
priest may grant an ally within 10 feet of them advantage on dexterity saving throws against
effects the priest can see.

Augment Artistry

2nd level Alteration

Casting Time: 1 action


Range: 30 feet
Components: V, S, M (a holy symbol of Corellon and a scroll bearing a piece of epic poetry).
Duration: 1 hour

This spell combines magic with the act of creation to enhance the artistry of any work created by
the recipient of this spell. All ability checks made that require any form of artistic ability done
within the duration of this spell receive a +5 bonus and are done as if you had proficiency.

Strength / Dexterity

3rd level Alteration

Casting Time: 1 Action


Range: Touch
Components: V, S, M (a few hairs from a particularly strong animal)
Duration: 1 hour

Choose one between Strength or Dexterity. The target creature has its Strength or Dexterity
increased by 4 to a maximum of 20 for the duration of the spell.

Sylvan Creature Form

4th level Alteration

Casting Time: 1 minute


Range: Self
Components: V, S, M (a holy symbol of Corellon)
Duration: 1 hour (requires concentration)

This spell transforms the priest into a new form.

The transformation lasts for the duration, or until the priest drops to 0 hit points or dies. The new
form can be any fey whose challenge rating is equal to or less than the priest’s level. The
priest’s game statistics, except for mental ability scores, are replaced by the statistics of the
chosen fey. The priest retains its alignment and personality.

The priest assumes the hit points of its new form. When they revert to its normal form, the priest
returns to the number of hit points it had before it transformed. If it reverts as a result of
dropping to 0 hit points, any excess damage carries over to its normal form.

As long as the excess damage doesn’t reduce the priest’s normal form to 0 hit points, it isn’t
knocked unconscious. The priest is limited in the actions it can perform by the nature of its new
form, though it may still cast spells provided it can satisfy the components of the spell.

The priest’s gear melds into the new form. The priest can’t activate, use, wield, or otherwise
benefit from any of its equipment.

Crystallomancy

5th level Alteration

Casting Time: 10 minutes


Range: Self
Components: V, S, M (Special)
Duration: Special
This spell mimics the effects of the spell Scrying except that you may use any crystal worth
1,000 gp or more as the focus, and it does not require concentration. In addition, you may cast
divination spells targeting the area you are scrying as if you were there, using the invisible
sensor as its source.

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