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Bard
Bard
Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC +5 Acrobatics (DEX)
Ability Save DC +3 Animal Handling (WIS)
+6
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY +4 Arcana (INT)
8 STR -1 0
BONUS +
8+
19
Cha +2 Athletics (STR)
STRENGTH
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WISDOM
Performance of Creation 1 LR/SS 2+ +17 Performance (CHA)
23
TEMPORARY HP
4 SHIELD
BONUS +2 Shield CURRENT
+ RESISTANCE
2
HP 183
DEXTERITY MEDIUM ARMOR (MAX = 2) STEALTH
AC +
MOD HEAVY ARMOR (MOD = 0) DISADV. Poison Heal
1
LIVE
Cloak of Protection
DIE
18 × d8 + 4
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks ATTACKS
PER ACTION 1 Actions
D PROF ABILITY D D AND
Warhammer ✔ Cha Melee +11 1d8+5 Bludgeoning Attack / Cast a Spell Animating Performance
Versatile (1d10) Dash / Disengage / Dodge
Escape Grapple / Help / Hide Otto's Irresistible Dance 1/day
Ready / Search / Use Object Sketchbook
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Features Background
PERSONALITY TRAITS
Racial Traits
Hill Dwarf (+2 Constitution, +1 Wisdom)
IDEAL
Stonecunning: Whenever I make an Intelligence (History) check related to the origin of
stonework, I am considered proficient in the History skill and add double my proficiency
bonus to the check, instead of my normal proficiency bonus.
BOND
Dwarven Toughness: My hit point maximum increases by 1 for every level I have.
Choose Feature
Class Features FLAW
FEAT:
FEAT:
Add Equipment
Equipment
ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
Dragon Scale
> On a necklace
> Gave to my mom
Background Feature
Guild Membership
5 gp membership fees per month: The guild offers lodging if possible. In case of being
accused of a crime, the guild will support me if a good case can be made for my innocence
or the crime is justifiable. I can also gain access to powerful political figures through the
guild, as long as I'm in good standing and the guild is paid enough.
ATTUNED MAGICAL ITEMS (MAX 3)
Proficiencies
SUBTOTAL SUBTOTAL
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: ENCUMBERED CARRYING CAPACITY
HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
41 - STR × 5 STR × 15STR × 10 121 - STR × 15 - 30
WEAPONS: SIMPLE MARTIAL OTHER: 80 lb 120 lb
-10 FT SPEED -20 FT SPEED
240 lb SPEED = 5 FT
DISADV. STR, DEX, CON
GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:
Comfortable
Common Hurdy Gurdy Brewer's tools DAILY PRICE: 2 gp
Undercommon Harp
GEMS AND OTHER VALUABLES:
Dwarvish Artisan's Tools
Painter's tools
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Oskar Trueanvil
Status Possessions
Dancing Shield. Bobline wrote "Queen" on it in Goblin, so it is now called Dancing Queen.
5 Speed reduced to 0
ig
g
6 Death Requires Attunement.
Other Holdings
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Background
Character History
I am an artist, and love to paint. I was inspired by the party's actions, and have painted several scenes of their exploits. I
also play music for easier travel, and it is a good way to tell a story. Underneath my gloves are an artists hands.
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Character Portrait
Appearance
Enemies
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Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Companion Options Name: Gender: Age:
Animated Race: Dancing Item Size: Small Type: Construct
Height: Weight: Alignment:
STR +2 Acrobatics 0 Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
18 +4 +4 Animal Force-Empowered Slam ✔ Cha Melee (5 ft) +13 1d10+6 Force
STRENGTH 0 -3 Nature
Handling
-3 Arcana 0 Perception
14 DEX +2 +2 +4 Athletics -2 Performance
DEXTERITY
-2 Deception -2 Persuasion
6 CHA -2 -2
Heal
DC10
16
I I
TEMPORARY HP
CHARISMA II II
CURRENT
AC 95
III III
Features Traits
◆ Damage Immunities: poison, psychic. ◆ Immutable Form: The item is immune to any spell or effect that would alter its form.
◆ Condition Immunities: charmed, exhaustion, poisoned, frightened. ◆ Irrepressible Dance: When any creature starts its turn within 10 ft of the item, the item
◆ Languages: understands the languages of its creator but can't speak. can increase or decrease (its creator's choice) the walking speed of that creature by 10 ft
◆ Variable Size: The item animated can be Large or smaller. +6 until the end of the turn, provided the item isn't incapacitated.
◆ Creator: The item obeys the commands of its creator and has the same
proficiency bonus. It takes its turn immediately after its creator, on the
same initiative count. It can move and take reactions on its own, but only
takes the Dodge action on its turn unless its creator takes a bonus action to Proficiency
command it to take another action. If its creator is incapacitated, it can Bonus
take any action, not just Dodge.
Notes
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Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS
STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal I DC10 I
TEMPORARY HP
CHARISMA II II
CURRENT
AC III III
Features Traits
Proficiency
Bonus
Notes
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Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS
Notes
Bard (College of Creation), level 13:
◆ Bardic Inspiration (Bard 1, PHB 53) [d10, Charisma modifier per short rest]
As a bonus action, I give a creature in 60 ft that can hear me an inspiration die (max 1)
For 10 min, the recipient can add it to one ability check, attack roll, or saving throw
This addition can be done after seeing the d20 roll, but before knowing the outcome
◆ Spellcasting (Bard 1, PHB 52) [4 cantrips & 16 spells known]
I can cast bard cantrips/spells that I know, using Charisma as my spellcasting ability
I can use a musical instrument as a spellcasting focus for my bard spells
I can cast my known bard spells as rituals if they have the ritual tag
◆ Jack of All Trades (Bard 2, PHB 54)
I can add half my Proficiency Bonus to any ability check that doesn't already include it
◆ Song of Rest (Bard 2, PHB 54) [d10]
Those that use HD and can hear my performance during a short rest get extra healing
◆ Expertise (Bard 3, PHB 54) [with 4 skills]
I gain expertise with two skills I am proficient with; two more at 10th level
◆ Mote of Potential (College of Creation 3, TCoE 28)
Those who use my Bardic Inspiration die gain an extra bonus depending how they use it:
• Ability check: Roll the die twice and choose which result to use
• Attack roll: the target and others of my choice I can see in 5 ft must make a Con save
If failed, they take the die roll in thunder damage; This uses my spell save DC
• Saving throw: Grants temporary HP equal to the roll + my Cha mod (min 1 temp HP)
◆ Performance of Creation (College of Creation 3, TCoE 28) [1× per long rest or SS 2+]
As an action, I create one Large or smaller nonmagical item in an empty space in 10 ft
It can't be worth more than 260 gp; It lasts for my Proficiency Bonus in hours
I can't have multiple, creating more makes the first one vanish
I can do this once per long rest, or by expending a 2nd-level or higher spell slot (SS 2+)
◆ Font of Inspiration (Bard 5, PHB 54)
I can now also recover my expended Bardic Inspiration uses after a short rest
◆ Countercharm (Bard 6, PHB 54)
As an action, I can do a performance that lasts until the end of my next turn
While it lasts, any friend in earshot & 30 ft has adv. on saves vs. frightened/charmed
◆ Animating Performance (College of Creation 6, TCoE 29) [1× per long rest or SS 3+]
As an action, I can animate a Large or smaller nonmagical item I can see within 30 ft
It is friendly and obeys my commands; It lasts for 1 hour, until it has 0 HP, or I die
Unless I use a bonus action to command it, it only takes the Dodge action on its turn
It can take reactions and move on its turn without commands; I can't have multiple
When I use bardic inspiration, I can command the item as part of the same bonus action
It acts on my initiative, after me; See "Dancing Item" on a companion page for its stats
I can do this once per long rest, or by expending a 3rd-level or higher spell slot (SS 3+)
◆ Magical Secrets (Bard 10, PHB 54) [2 spells/cantrips]
I can add two spells/cantrips from any class to my spells known; +2 at level 14 & 18
◆ Creative Crescendo (College of Creation 14, TCoE 29) [enhances Performance of Creation]
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Oskar Trueanvil
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Spell
Slots OF 5
Cantrips (0 Level)
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Mending Repair a single broken object no larger than 1 cu ft; can't restore magic to broken magic item — Trans 1 min Touch V,S,M Instantaneous P 259
Minor Illusion 5-ft cube illusion includes visible or audible; Int(Investigation) check vs. Spell DC; see book — Illus 1a 30 ft S,M 1 min (D) P 260
Prestidigitation Minor trick; harmless sensory effect, illusory image, snuff light, clean/soil/chill/warm/flavor etc. — Trans 1a 10 ft V,S 1 h (D) P 267
Vicious Mockery 1 creature save or 4d4 Psychic dmg and dis. on next attack roll Wis Ench 1a 60 ft V Instantaneous P 285
1st Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Dissonant Whispers 1 crea 3d6+1d6/SL Psychic dmg and flee; save halves and no fleeing; deaf crea are immune Wis Ench 1a 60 ft V Instantaneous P 234
Heroism 1+1/SL crea immune to fear, gain+5 (Cha) temp. HP start of each turn as spell lasts — Ench 1a Touch V,S Conc, 1 min P 250
Silent Image 15-ft cube illusion includes visible; 1 a move it; Int(Investigation) check vs. spell DC; see book — Illus 1a 60 ft V,S,M Conc, 10 min P 276
Tasha's Hideous Laughter 1 crea with Int>4 save or fall prone, incapacitated, can't stand; save end of each turn or if taking dmg Wis Ench 1a 30 ft V,S,M Conc, 1 min P 280
2nd Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Blindness/Deafness 1+1/SL crea save or blinded or deafened; extra save at end of every turn Con Necro 1a 30 ft V 1 min P 219
Invisibility 1+1/SL crea invisible; attacking/casting makes the crea visible; anything worn/carried also invisible — Illus 1a Touch V,S,M Conc, 1 h P 254
Silence (R) 20-ft rad no sound propagates; all within deafened, immune to Thunder dmg, can't use verbal comp. — Illus 1a 120 ft V,S Conc, 10 min P 275
3rd Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Counterspell Stop a spell being cast; if above SL of this spell, make DC 10+SL Charisma check (+8) — Abjur 1 rea 60 ft S Instantaneous P 228
Hypnotic Pattern 30-ft cube all crea save or charmed, incapacitated, speed 0 for duration; ends if crea takes dmg Wis Illus 1a 120 ft S,M Conc, 1 min P 252
Stinking Cloud 20-ft rad; ignores cover, heavily obscures; all in area at start of turn save against poison or can't act Con Conj 1a 90 ft V,S,M Conc, 1 min P 278
4th Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Dimension Door Teleport myself and 1 willing crea within 5 ft, up to 500 ft to a place I can see, specify, or describe — Conj 1a 500 ft V Instantaneous P 233
Fabricate Create simple object from raw materials; or complex object if proficient in the appropriate tools — Trans 10 min 120 ft V,S Instantaneous P 239
Greater Invisibility 1 crea invisible until end of the spell; anything the target is wearing or carrying is also invisible — Illus 1a Touch V,S Conc, 1 min P 246
5th Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Hold Monster 1+1/SL crea (not undead), each max 30 ft apart, save or paralyzed; extra save at end of each turn Wis Ench 1a 90 ft V,S,M Conc, 1 min P 251
Rary's Telepath. Bond (R) 8 willing crea with Int>2 gain a telepathic bond that works for any distance on the same plane — Div 1a 30 ft V,S,M 1h P 270
Synaptic Static 20-ft rad all crea Int>2 save or 8d6 Psychic dmg, -1d6 on atks/check/conc. save; save half, no -1d6 Int Ench 1a 120 ft V,S Instant, 1 min X 167
Wall of Force 10 10×10-ft panels or 10-ft rad (hemi)sphere invisible, impenetrable wall; can float in air; see book — Evoc 1a 120 ft V,S,M Conc, 10 min P 285
6th Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Eyebite 1 crea/rnd within 60 ft save or either fall asleep, panicked, or sickened, my choice Wis Necro 1a Self V,S Conc, 1 min P 238
Mass Suggestion 12 crea save or follow stated course of action; SL7: 10 day; SL8: 30 days; SL9: 366 days; see book Wis Ench 1a 60 ft V,M 24 h P 258
7th Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Forcecage 20-ft cube cage, or 10-ft cube solid; blocks all spells; extraplanar travel in/out on save (1500gp) Cha Evoc 1a 100 ft V,S,Mƒ 1 h P 243
Reverse Gravity 50-ft rad 100-ft high everything falls upward; save to grab hold onto something solid Dex Trans 1a 100 ft V,S,M Conc, 1 min P 272
Teleport I + 8 willing crea, or an object teleport to a place I know, have seen, or can describe; see book — Conj 1a 10 ft V Instantaneous P 281
8th Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Feeblemind 1 crea 4d6 Psychic dmg and save or Int and Cha become 1; extra save every 30 days to end spell Int Ench 1a 150 ft V,S,M Instantaneous P 239
Tsunami 300×50×300ft (l×w×h) wall of water moves away at 50 ft/rnd; 6d10 Bludg. dmg; save halves; see B Str Conj 1 min Sight V,S Conc, 6 rnd P 284
9th Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Psychic Scream 10 crea Int>2 save or 14d6 Psychic dmg and stunned; save halves, no stun; end of turn save to stop Int Ench 1a 90 ft S Instantaneous X 163
Ravenous Void 20-ft sphere, 100-ft dif. ter; crea save or 5d10 Force dmg pull and restrained, obj. pull and destroyed Str Evoc 1a 1000 ft V,S,M Conc, 1 min
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4); Spell Sheet 1/2 Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
2nd Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
1×
LR Misty Step I teleport 30 feet to a unoccupied space I can see — Conj 1 bns Self V Instantaneous P 260
Cantrips (0 Level)
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Booming Blade Melee wea atk with cast; if hit: 3d8 Thunder dmg and if moves next round +4d8 Thunder dmg — Evoc 1a S:5-ft rad S,Mƒ 1 round T 106
Eldritch Blast Spell attack for 4 beam(s), each 1d10 Force damage; beams can be combined or split — Evoc 1a 120 ft V,S Instantaneous P 237
1st Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Comp. Languages (R) Understand all spoken language or written language when touched; does not help vs. cyphers — Div 1a Self V,S,M 1h P 224
Shield If hit by attack +5 AC until start of next turn; or stop Magic Missile spell from doing any dmg to me — Abjur 1 rea Self V,S 1 rnd P 275
6th Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
1×
LR Otto's Irresistible Dance 1 crea dances in place, can't move, dis. on atks/Dex saves, adv. on atks vs. target; 1 a Wis save to end — Ench 1a 30 ft Mƒ Conc, 1 min P 264
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4); Spell Sheet 2/2 Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast