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Name: Oskar Trueanvil Player:


18 Class: Bard (College of Creation) 17, Warlock (the Hexblade) 1
Experience: 275.555 Add: Next level: 305.000
Background: Guild Artisan
LEVEL Race: Dwarf, Hill Size: Medium Height: Weight:
Gender: Hair: Eyes: Skin:
Age: Alignment: Faith:

Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC +5 Acrobatics (DEX)
Ability Save DC +3 Animal Handling (WIS)
+6
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY +4 Arcana (INT)
8 STR -1 0
BONUS +
8+
19
Cha +2 Athletics (STR)
STRENGTH

Senses +8 Deception (CHA)


14 DEX +2 +9 +4 History (INT)
Proficiency
DEXTERITY
16 Passive Perception
Bonus +12 Insight (WIS)
18 CON +4 +5
Darkvision 60 ft
+8 Intimidation (CHA)
CONSTITUTION INSPIRATION
+4 Investigation (INT)

12 INT +1 +2 Limited Features SR LR Dawn +3 Medicine (WIS)


INTELLIGENCE
FEATURE MAX. USAGES RECOVERY USED +4 Nature (INT)

10 WIS 0 +1 Bardic Inspiration (d12) 5 SR +6 Perception (WIS)

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WISDOM
Performance of Creation 1 LR/SS 2+ +17 Performance (CHA)

20 CHA +5 +12 Animating Performance 1 LR/SS 3+ +17 Persuasion (CHA)


CHARISMA
Hexblade's Curse 1 SR +4 Religion (INT)
Reveler's Concertina (Irresistible Dance) 1 Dawn +5 Sleight of Hand (DEX)
Saving Throw Advantages / Disadvantages Lucky (attack/check/save) 3 LR +14 Stealth (DEX)
Adv. on saves vs. poison
+3 Survival (WIS)
Tool
SPEED
DEX MISC. SPEED ENCUMBERED
Combat Initiative
+5 2 + 25 ft 25 ft
Defense Health
AC DURING REST Set Max HP WOUNDS
16 ARMOR
BONUS +2 Breastplate
+

23
TEMPORARY HP
4 SHIELD
BONUS +2 Shield CURRENT
+ RESISTANCE
2
HP 183
DEXTERITY MEDIUM ARMOR (MAX = 2) STEALTH
AC +
MOD HEAVY ARMOR (MOD = 0) DISADV. Poison Heal

1
LIVE
Cloak of Protection
DIE
18 × d8 + 4
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS

Attacks ATTACKS
PER ACTION 1 Actions
D PROF ABILITY D D AND

Warhammer ✔ Cha Melee +11 1d8+5 Bludgeoning Attack / Cast a Spell Animating Performance
Versatile (1d10) Dash / Disengage / Dodge
Escape Grapple / Help / Hide Otto's Irresistible Dance 1/day
Ready / Search / Use Object Sketchbook
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4)

Overrun / Tumble (or as bonus action)

As 1 attack: Disarm / Grapple / Shove Pre Combat:


Performance of Creation > Inspiring Leader ( THP)
Countercharm > Telepathic Bond
BONUS ACTIONS REACTIONS USED THIS ROUND

Bardic Inspiration Opportunity Attack


Command Dancing Item
Hexblade's Curse

TYPE TOTAL TYPE TOTAL


+ 1
Reload AMMUNITION Reload AMMUNITION
Add Features

Features Background
PERSONALITY TRAITS
Racial Traits
Hill Dwarf (+2 Constitution, +1 Wisdom)

IDEAL
Stonecunning: Whenever I make an Intelligence (History) check related to the origin of
stonework, I am considered proficient in the History skill and add double my proficiency
bonus to the check, instead of my normal proficiency bonus.
BOND
Dwarven Toughness: My hit point maximum increases by 1 for every level I have.

Choose Feature
Class Features FLAW

See Notes pageBard (College of Creation), level 17:


◆ Bardic Inspiration (Bard 1, PHB 53) [d12, Charisma modifier per short rest]
As a bonus action, I give a creature in 60 ft that can hear me an inspiration die (max 1)
For 10 min, the recipient can add it to one ability check, attack roll, or saving throw Feats
This addition can be done after seeing the d20 roll, but before knowing the outcome
◆ Spellcasting (Bard 1, PHB 52) [4 cantrips & 20 spells known]
FEAT: Inspiring Leader [PHB 167]
I can cast bard cantrips/spells that I know, using Charisma as my spellcasting ability
I can spend 10 minutes inspiring up to 6 friendly creatures within 30 feet who can see or
I can use a musical instrument as a spellcasting focus for my bard spells
hear and can understand me. Each gains lvl (18) + Cha mod (5) temporary hit points. One
I can cast my known bard spells as rituals if they have the ritual tag
can't gain temporary hit points from this feat again until after a short rest.

FEAT: Fey Touched [Charisma] [TCoE 79]


I learn Misty Step and one 1st level divination or enchantment spell. I can cast each once
per long rest at their lowest level without expending a spell slot, and can cast them by
expending a spell slot as normal. CHA is my spellcasting ability for these spells. [+1 CHA]

FEAT: Lucky [PHB 167]


Use one of three luck points to roll an extra d20 for attacking, being attacked, an ability
check, or a saving throw before the outcome is determined. If more than one creature uses
luck, no extra dice are rolled. I regain expended luck points when I finish a long rest.

FEAT:

FEAT:

Add Equipment

Equipment
ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
Dragon Scale
> On a necklace
> Gave to my mom

Background Feature
Guild Membership
5 gp membership fees per month: The guild offers lodging if possible. In case of being
accused of a crime, the guild will support me if a good case can be made for my innocence
or the crime is justifiable. I can also gain access to powerful political figures through the
guild, as long as I'm in good standing and the guild is paid enough.
ATTUNED MAGICAL ITEMS (MAX 3)

Proficiencies
SUBTOTAL SUBTOTAL
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: ENCUMBERED CARRYING CAPACITY
HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
41 - STR × 5 STR × 15STR × 10 121 - STR × 15 - 30
WEAPONS: SIMPLE MARTIAL OTHER: 80 lb 120 lb
-10 FT SPEED -20 FT SPEED
240 lb SPEED = 5 FT
DISADV. STR, DEX, CON
GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:
Comfortable
Common Hurdy Gurdy Brewer's tools DAILY PRICE: 2 gp
Undercommon Harp
GEMS AND OTHER VALUABLES:
Dwarvish Artisan's Tools
Painter's tools
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Oskar Trueanvil

Status Possessions

Exhaustion Magic Items


LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: Armor +2 (Breastplate) [DMG 152]

SOME FOOD AND DRINK.


PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES
I have a +2 bonus to AC while wearing this breastplate armor.
1 Disadvantage on Ability Checks
2 Speed halved
3 Disadvantage on Attack Rolls and Saving Throws
4 Hit Point maximum halved MAGIC ITEM: Shield +2 [DMG 200]

Dancing Shield. Bobline wrote "Queen" on it in Goblin, so it is now called Dancing Queen.
5 Speed reduced to 0
ig
g
6 Death Requires Attunement.

Conditions MAGIC ITEM: Cloak of Protection [DMG 159] ✔ ATTUNED


While I wear this cloak, I gain a +1 bonus to AC and saving throws.
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: Reveler's Concertina [TCoE 134] ✔ ATTUNED
Poisoned
While holding this concertina, I gain a +2 bonus to the saving throw DC of my bard spells.
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing. Once per dawn, I can use the concertina to cast Otto's Irresistible Dance.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
MAGIC ITEM: Thermal Cube [RotF 316]
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage. within 15 ft of it at 95 degrees Fahrenheit.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: Magic Sketchbook ATTUNED
Unconscious Has five pages. As an action, I can sketch any CR4 or less animal on a page, tear it out,
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str and summon the animal. Lasts for 1 hour.
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.

Choose Visible Sections

Notes Extra Equipment


GEAR # LBS GEAR # LBS
◆ Insight Expertise (Bard Expertise, PHB 54)
◆ Performance Expertise (Bard Expertise, PHB 54)
◆ Persuasion Expertise (Bard Expertise, PHB 54)
◆ Stealth Expertise (Bard Expertise, PHB 54)

TOTAL WEIGHT TOTAL WEIGHT

Other Holdings

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Background

Character History
I am an artist, and love to paint. I was inspired by the party's actions, and have painted several scenes of their exploits. I
also play music for easier travel, and it is a good way to tell a story. Underneath my gloves are an artists hands.

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Character Portrait

Appearance

Enemies

Allies & Organizations

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Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Companion Options Name: Gender: Age:
Animated Race: Dancing Item Size: Small Type: Construct
Height: Weight: Alignment:

ABILITY MODIFIER SAVING THROW PROF. Skills Attacks PER


ATTACKS
ACTION 1
BONUS

STR +2 Acrobatics 0 Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
18 +4 +4 Animal Force-Empowered Slam ✔ Cha Melee (5 ft) +13 1d10+6 Force
STRENGTH 0 -3 Nature
Handling
-3 Arcana 0 Perception
14 DEX +2 +2 +4 Athletics -2 Performance
DEXTERITY
-2 Deception -2 Persuasion

16 CON +3 +3 -3 History -3 Religion


CONSTITUTION Sleight of
0 Insight +2
Hand
4 INT -3 -3 -2 Intimidation +2 Stealth
INTELLIGENCE -3 Investigation 0 Survival +2 Initiative 2 + 40 ft
DEX MISC. SPEED
10 WIS 0 0 Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE

6 CHA -2 -2
Heal
DC10
16
I I
TEMPORARY HP
CHARISMA II II
CURRENT
AC 95
III III

HP DEATH SAVING THROWS


Senses PASSIVE
PERCEPTION 10 MAX HIT POINTS HIT DICE × +
Darkvision 60 ft
LEVEL DIE CON USED

Features Traits
◆ Damage Immunities: poison, psychic. ◆ Immutable Form: The item is immune to any spell or effect that would alter its form.
◆ Condition Immunities: charmed, exhaustion, poisoned, frightened. ◆ Irrepressible Dance: When any creature starts its turn within 10 ft of the item, the item
◆ Languages: understands the languages of its creator but can't speak. can increase or decrease (its creator's choice) the walking speed of that creature by 10 ft
◆ Variable Size: The item animated can be Large or smaller. +6 until the end of the turn, provided the item isn't incapacitated.
◆ Creator: The item obeys the commands of its creator and has the same
proficiency bonus. It takes its turn immediately after its creator, on the
same initiative count. It can move and take reactions on its own, but only
takes the Dodge action on its turn unless its creator takes a bonus action to Proficiency
command it to take another action. If its creator is incapacitated, it can Bonus
take any action, not just Dodge.

Notes
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Companion's Appearance

Equipment
EQUIPMENT # LBS EQUIPMENT # LBS

TOTAL WEIGHT TOTAL WEIGHT


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Companion Options Name: Gender: Age:
Companion Race: Size: Tiny Type: Beast
Height: Weight: Alignment: Unaligned

ABILITY MODIFIER SAVING THROW PROF. Skills Attacks PER


ATTACKS
ACTION
BONUS

STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal I DC10 I
TEMPORARY HP
CHARISMA II II
CURRENT
AC III III

HP DEATH SAVING THROWS


Senses PASSIVE
PERCEPTION
MAX HIT POINTS HIT DICE × +
LEVEL DIE CON USED

Features Traits

Proficiency
Bonus

Notes
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Companion's Appearance

Equipment
EQUIPMENT # LBS EQUIPMENT # LBS

TOTAL WEIGHT TOTAL WEIGHT


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Notes Page Options

Notes
Bard (College of Creation), level 13:
◆ Bardic Inspiration (Bard 1, PHB 53) [d10, Charisma modifier per short rest]
As a bonus action, I give a creature in 60 ft that can hear me an inspiration die (max 1)
For 10 min, the recipient can add it to one ability check, attack roll, or saving throw
This addition can be done after seeing the d20 roll, but before knowing the outcome
◆ Spellcasting (Bard 1, PHB 52) [4 cantrips & 16 spells known]
I can cast bard cantrips/spells that I know, using Charisma as my spellcasting ability
I can use a musical instrument as a spellcasting focus for my bard spells
I can cast my known bard spells as rituals if they have the ritual tag
◆ Jack of All Trades (Bard 2, PHB 54)
I can add half my Proficiency Bonus to any ability check that doesn't already include it
◆ Song of Rest (Bard 2, PHB 54) [d10]
Those that use HD and can hear my performance during a short rest get extra healing
◆ Expertise (Bard 3, PHB 54) [with 4 skills]
I gain expertise with two skills I am proficient with; two more at 10th level
◆ Mote of Potential (College of Creation 3, TCoE 28)
Those who use my Bardic Inspiration die gain an extra bonus depending how they use it:
• Ability check: Roll the die twice and choose which result to use
• Attack roll: the target and others of my choice I can see in 5 ft must make a Con save
If failed, they take the die roll in thunder damage; This uses my spell save DC
• Saving throw: Grants temporary HP equal to the roll + my Cha mod (min 1 temp HP)
◆ Performance of Creation (College of Creation 3, TCoE 28) [1× per long rest or SS 2+]
As an action, I create one Large or smaller nonmagical item in an empty space in 10 ft
It can't be worth more than 260 gp; It lasts for my Proficiency Bonus in hours
I can't have multiple, creating more makes the first one vanish
I can do this once per long rest, or by expending a 2nd-level or higher spell slot (SS 2+)
◆ Font of Inspiration (Bard 5, PHB 54)
I can now also recover my expended Bardic Inspiration uses after a short rest
◆ Countercharm (Bard 6, PHB 54)
As an action, I can do a performance that lasts until the end of my next turn
While it lasts, any friend in earshot & 30 ft has adv. on saves vs. frightened/charmed
◆ Animating Performance (College of Creation 6, TCoE 29) [1× per long rest or SS 3+]
As an action, I can animate a Large or smaller nonmagical item I can see within 30 ft
It is friendly and obeys my commands; It lasts for 1 hour, until it has 0 HP, or I die
Unless I use a bonus action to command it, it only takes the Dodge action on its turn
It can take reactions and move on its turn without commands; I can't have multiple
When I use bardic inspiration, I can command the item as part of the same bonus action
It acts on my initiative, after me; See "Dancing Item" on a companion page for its stats
I can do this once per long rest, or by expending a 3rd-level or higher spell slot (SS 3+)
◆ Magical Secrets (Bard 10, PHB 54) [2 spells/cantrips]
I can add two spells/cantrips from any class to my spells known; +2 at level 14 & 18
◆ Creative Crescendo (College of Creation 14, TCoE 29) [enhances Performance of Creation]

Warlock (the Hexblade), level 1:


◆ Pact Magic (Warlock 1, PHB 107) [2 cantrips & 2 spells known; 1× 1st-level spell slot]
I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus for my warlock spells
I regain these spell slots on a short rest
◆ Hex Warrior (the Hexblade 1, XGtE 55)
I gain proficiency with medium armor, shields, and martial weapons
When I finish a long rest, I can imbue one weapon I touch with my will
Until my next long rest, I can use it with Charisma instead of Strength or Dexterity
I have to be proficient with the weapon and it can't have the two-handed property
This benefit also works with every weapon from Pact of the Blade, with no restriction
◆ Hexblade's Curse (the Hexblade 1, XGtE 55) [1× per short rest]
As a bonus action, I can curse a creature I can see within 30 ft of me for 1 minute
• I add my proficiency bonus to damage rolls against the cursed target
• My attack rolls against the curse target score a critical hit on a roll of 19 and 20
• If the target dies while cursed, I regain HP equal to my warlock level + Cha mod
The curse ends after 1 minute, when the target dies, I die, or I'm incapacitated

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Oskar Trueanvil
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Spell
Slots OF 5

Bard Spells Spell attack modifier: +13 Spellcasting ability


Spell save DC: 21 Charisma

Cantrips (0 Level)
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Mending Repair a single broken object no larger than 1 cu ft; can't restore magic to broken magic item — Trans 1 min Touch V,S,M Instantaneous P 259
Minor Illusion 5-ft cube illusion includes visible or audible; Int(Investigation) check vs. Spell DC; see book — Illus 1a 30 ft S,M 1 min (D) P 260
Prestidigitation Minor trick; harmless sensory effect, illusory image, snuff light, clean/soil/chill/warm/flavor etc. — Trans 1a 10 ft V,S 1 h (D) P 267
Vicious Mockery 1 creature save or 4d4 Psychic dmg and dis. on next attack roll Wis Ench 1a 60 ft V Instantaneous P 285

1st Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Dissonant Whispers 1 crea 3d6+1d6/SL Psychic dmg and flee; save halves and no fleeing; deaf crea are immune Wis Ench 1a 60 ft V Instantaneous P 234
Heroism 1+1/SL crea immune to fear, gain+5 (Cha) temp. HP start of each turn as spell lasts — Ench 1a Touch V,S Conc, 1 min P 250
Silent Image 15-ft cube illusion includes visible; 1 a move it; Int(Investigation) check vs. spell DC; see book — Illus 1a 60 ft V,S,M Conc, 10 min P 276
Tasha's Hideous Laughter 1 crea with Int>4 save or fall prone, incapacitated, can't stand; save end of each turn or if taking dmg Wis Ench 1a 30 ft V,S,M Conc, 1 min P 280

2nd Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Blindness/Deafness 1+1/SL crea save or blinded or deafened; extra save at end of every turn Con Necro 1a 30 ft V 1 min P 219
Invisibility 1+1/SL crea invisible; attacking/casting makes the crea visible; anything worn/carried also invisible — Illus 1a Touch V,S,M Conc, 1 h P 254
Silence (R) 20-ft rad no sound propagates; all within deafened, immune to Thunder dmg, can't use verbal comp. — Illus 1a 120 ft V,S Conc, 10 min P 275

3rd Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Counterspell Stop a spell being cast; if above SL of this spell, make DC 10+SL Charisma check (+8) — Abjur 1 rea 60 ft S Instantaneous P 228
Hypnotic Pattern 30-ft cube all crea save or charmed, incapacitated, speed 0 for duration; ends if crea takes dmg Wis Illus 1a 120 ft S,M Conc, 1 min P 252
Stinking Cloud 20-ft rad; ignores cover, heavily obscures; all in area at start of turn save against poison or can't act Con Conj 1a 90 ft V,S,M Conc, 1 min P 278

4th Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Dimension Door Teleport myself and 1 willing crea within 5 ft, up to 500 ft to a place I can see, specify, or describe — Conj 1a 500 ft V Instantaneous P 233
Fabricate Create simple object from raw materials; or complex object if proficient in the appropriate tools — Trans 10 min 120 ft V,S Instantaneous P 239
Greater Invisibility 1 crea invisible until end of the spell; anything the target is wearing or carrying is also invisible — Illus 1a Touch V,S Conc, 1 min P 246

5th Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Hold Monster 1+1/SL crea (not undead), each max 30 ft apart, save or paralyzed; extra save at end of each turn Wis Ench 1a 90 ft V,S,M Conc, 1 min P 251
Rary's Telepath. Bond (R) 8 willing crea with Int>2 gain a telepathic bond that works for any distance on the same plane — Div 1a 30 ft V,S,M 1h P 270
Synaptic Static 20-ft rad all crea Int>2 save or 8d6 Psychic dmg, -1d6 on atks/check/conc. save; save half, no -1d6 Int Ench 1a 120 ft V,S Instant, 1 min X 167
Wall of Force 10 10×10-ft panels or 10-ft rad (hemi)sphere invisible, impenetrable wall; can float in air; see book — Evoc 1a 120 ft V,S,M Conc, 10 min P 285

6th Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Eyebite 1 crea/rnd within 60 ft save or either fall asleep, panicked, or sickened, my choice Wis Necro 1a Self V,S Conc, 1 min P 238
Mass Suggestion 12 crea save or follow stated course of action; SL7: 10 day; SL8: 30 days; SL9: 366 days; see book Wis Ench 1a 60 ft V,M 24 h P 258

7th Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Forcecage 20-ft cube cage, or 10-ft cube solid; blocks all spells; extraplanar travel in/out on save (1500gp) Cha Evoc 1a 100 ft V,S,Mƒ 1 h P 243
Reverse Gravity 50-ft rad 100-ft high everything falls upward; save to grab hold onto something solid Dex Trans 1a 100 ft V,S,M Conc, 1 min P 272
Teleport I + 8 willing crea, or an object teleport to a place I know, have seen, or can describe; see book — Conj 1a 10 ft V Instantaneous P 281

8th Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Feeblemind 1 crea 4d6 Psychic dmg and save or Int and Cha become 1; extra save every 30 days to end spell Int Ench 1a 150 ft V,S,M Instantaneous P 239
Tsunami 300×50×300ft (l×w×h) wall of water moves away at 50 ft/rnd; 6d10 Bludg. dmg; save halves; see B Str Conj 1 min Sight V,S Conc, 6 rnd P 284

9th Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Psychic Scream 10 crea Int>2 save or 14d6 Psychic dmg and stunned; save halves, no stun; end of turn save to stop Int Ench 1a 90 ft S Instantaneous X 163
Ravenous Void 20-ft sphere, 100-ft dif. ter; crea save or 5d10 Force dmg pull and restrained, obj. pull and destroyed Str Evoc 1a 1000 ft V,S,M Conc, 1 min

Fey Touched Spell attack modifier: +11 Spellcasting ability


Spell save DC: 19 Charisma

KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.



LR Silvery Barbs 1 crea reroll d20 and use lowest for atk, check, or save; 1 crea adv. next atk, check, or save in 1 min — Ench 1 rea 60 ft V Instantaneous SC 38

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2nd Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.

LR Misty Step I teleport 30 feet to a unoccupied space I can see — Conj 1 bns Self V Instantaneous P 260

Warlock Spells Spell attack modifier: +11 Spellcasting ability


Spell save DC: 19 Charisma

Cantrips (0 Level)
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Booming Blade Melee wea atk with cast; if hit: 3d8 Thunder dmg and if moves next round +4d8 Thunder dmg — Evoc 1a S:5-ft rad S,Mƒ 1 round T 106
Eldritch Blast Spell attack for 4 beam(s), each 1d10 Force damage; beams can be combined or split — Evoc 1a 120 ft V,S Instantaneous P 237

1st Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Comp. Languages (R) Understand all spoken language or written language when touched; does not help vs. cyphers — Div 1a Self V,S,M 1h P 224
Shield If hit by attack +5 AC until start of next turn; or stop Magic Missile spell from doing any dmg to me — Abjur 1 rea Self V,S 1 rnd P 275

Reveler's Concertina Spell attack modifier: +11 Spellcasting ability


Spell save DC: 19 Charisma

6th Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.

LR Otto's Irresistible Dance 1 crea dances in place, can't move, dis. on atks/Dex saves, adv. on atks vs. target; 1 a Wis save to end — Ench 1a 30 ft Mƒ Conc, 1 min P 264

Glossary of Abbreviations used in this Spell Sheet


(R) Ritual dif. ter. Difficult terrain (D) The spell can be dismissed by the caster as 1 action Sources (‘B’ column
column))
1a 1 action dis. Disadvantage +1d6/SL +1d6 for each spell slot level above the spell’s level AI Acquisitions Incorporated
1 bns / bns a 1 bonus action dmg Damage 30-ft rad 30-foot radius sphere centered on any point within range FD Fizban’s Treasury of Dragons
1 rea 1 reaction h Hour(s) S:30-ft rad Self: 30-foot radius sphere centered on the caster P Player’s Handbook
20 cu ft 20 cubic feet Kn Known 5 crea Up to 5 creatures in the spell’s area, 1 of which can be the caster RF Rime of the Frostmaiden
20 sq ft 20 square feet Me Memorized 25gp cons. The material component, worth 25 gp, is consumed by the spell SC Strixhaven: A Curriculum of Chaos
adv. Advantage min Minute(s) all All creatures within the spell’s area SJ Spelljammer: Adventures in Space
atk Attack (roll) obj Object(s) any Any creatures of your choosing that are within the spell’s area SR System Reference Document
chk/check Ablity check obsc. Obscured Mƒ Material component is costly, but is not consumed upon casting T Tasha’s Cauldron of Everything
CL Character Level rnd Round(s) M† Material component is costly and is consumed upon casting UA Unearthed Arcana
Conc, 1 min Concentration, SL Spell slot level see book / B The short spell description here is very incomplete, so beware W Explorer’s Guide to Wildemount
up to 1 minute X Xanathar’s Guide to Everything

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Colorful - A4); Spell Sheet 2/2 Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast

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