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Clowns

Specials:
Hobo
Balloon animal: Hobos can regurgitate
Dressed in rags or ill-fitting clothes,
swallowed human intestines to twist
Hobos are tasked with gathering victims
into balloon animals, swollen with
to feed the nest's Foolmother and her
noxious gas. They burst after 1d4 rounds
Clowngrubs. They're especially attracted
or if interacted with. The gas irritates
to young children, who can be taken in
the membranes, causing coughing and
by a painted smile and a bladder on a
watering eyes. Save vs poison or -2 to
stick. Many villages have known the
attack rolls until the fight's end.
pain of hearing their children cry in fear
and seeing a Hobo sprinting away on
oversized shoes with a handful of kids
stuffed into his hula-hoop trousers.

AC 7 [12]
HD 4 (14hp)
Att 1 × rubber chicken (1d4), squeaky
hammer (1d6), claws (1d6)
THAC0 15 [+4]
MV 80’ (40’)
SV D10 W11 P12 B13 S14 (F4)
ML 8
AL Chaotic
XP 125
NA 1d4 (2d4)
TT S
Pierot Little dog

The white-faced Pierot wears motley, a Pierots are often accompanied by little
conical hat and a mournful expression. dogs, which function as their protectors.
Don't be fooled, this clown has no They're not actually canines, they have a
mercy. Its skin is coated with slimy vestigial third pair of insectoid limbs
white mucus. The Pierot's chief tactic is that fold flat against the body. Agile, and
pretending to be busy with some task vicious, the dog can dislocate its jaw at
and paying no attention to anyone who will to open its mouth wider than its
might be nearby - then sneaking up and head. It has multiple rows of jagged,
smearing them with its slime as soon as broken teeth. It goes for the soft parts,
they're distracted. and then for the throat.

AC 8 [11] AC 7 [12]
HD 3 (11hp) HD 2 (7hp)
Att 1 × bucket of whitewash (1d4), claws Att 1 × bite (1d6)
(1d6) THAC0 17 [+2]
THAC0 16 [+3} MV 120’ (40’)
MV 80’ (40’) SV D12 W13 P14 B15 S16 (F1)
SV D12 W13 P14 B15 S16 (F3) ML 10
ML 8 AL Chaotic
AL Chaotic XP 20
XP 50 NA 1d3 (2d4)
NA 1d2 (1d6) TT None
TT R

Specials:

Slime: Pierot slime absorbs into


demihuman skin and paralyses the will,
leaving the victim a dazed but willing
slave to the Pierot's gestured commands.
Save vs poison to resist.
Rodeo Foolmother

The clown nest's soldier caste, Rodeo Source of the filthy clown breed, the
clowns have nothing subtle or sneaky Foolmother is a towering blob of flesh in
about them. They operate on instinct, the centre of the nest. She appears
which tells them to attack anyone not bloated and immobile, but most of that
part of the nest. They have sticky sweat quivering mass is actually an egg sac
that binds a protective layer of bullpen she's embedded in. Give her reason and
dust to their skin. They're also armoured she'll tear free and leap at you, all sleek
with oversized hats and bandanas. black biomechanical limbs topped with a
Rodeo clowns can be found defending bulbous head and painted smile.
approaches to the main nest.
AC 1 [18]
AC 6 [13] HD 8 (36hp)
HD 5 (18hp) Att 1 × bite (3d8) or claws (2d6)
Att 1 × headbutt (1d6), claws (1d6) THAC0 12 [+7]
THAC0 14 [+5] MV 180’ (60’)
MV 80’ (40’) SV D8 W9 P10 B10 S12 (F8)
SV D10 W11 P12 B13 S14 (F5) ML 9
ML 10 (12 with Foolmother present) AL Chaotic
AL Chaotic XP 650
XP 300 NA 0 (1)
NA 1d4 (1d2) TT H
TT Q

Specials:

Spit: Expel caustic chaw (2d4). 2 x daily,


15' range, save vs breath for half damage.
Clowngrubs That weakness is a strength as well,
though. The mime can step sideways
The clown's immature stage. Writhing
past barriers that exist only on our side,
slimy grubs the length of your forearm,
appearing inside city walls and locked
with sharp mandibles. They hunt by
rooms.
smell and when one tastes flesh it emits a
pheromone that calls its fellows to join Clowns are their natural prey, but
the feast. they're hostile to any living thing they
encounter. The unlucky or unwary die
AC 7 [12]
in the grip of claws that can't even be
HD 1 (4hp)
seen.
Att 1 × bite (1d3)
THAC0 19 [+0] AC 8 [11]

MV 90’ (30’) HD 6 (21hp)

SV D12 W13 P14 B15 S16 (F1) Att 1 × invisible sword (1d6)

ML 6 THAC0 13 [+6]

AL Chaotic MV 80’ (40’)

XP 13 SV D10 W11 P12 B13 S14 (F6)

NA 0 (2d6) ML 10

TT None AL Chaotic
XP 500
Specials:
NA 1d3
Summon grubs: When a grub bites, it TT R
calls its nestmates. 2d6 more grubs
Specials:
arrive in 1d4 rounds.
Mundane weapon immunity: Only
Mime magical weapons hit.
Every predator has a predator of its own.
The clown's predator is the mime. These
beasts exist partly in this world and
partly in another. They're often
hindered by obstacles that exist only on
the other side of the divide and are
invisible to creatures native to our plane.

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