Bestiary - Goblin Variants

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Goblin variants

Ranked in order of ascending toughness. Goblin bootlicker

Goblin runt These disgustingly obsequious toadies


hang around with goblin pit bosses and
The smallest and scrawniest of the
champions, yelling warnings and
goblins, they've had to be quick and
throwing them extra ammo when called
smart to survive among their bigger kin.
for.
AC 6 [13]
AC 6 [13]
HD 1-2 *(2hp)
HD 1-2 (2hp)
Att 1 × weapon (1d6 or by weapon)
Att 1 × weapon (1d6 or by weapon)
THAC0 19 [+0]
THAC0 19 [+0]
MV 80’ (40’)
MV 60’ (20’)
SV D14 W15 P16 B17 S18 (NH)
SV D14 W15 P16 B17 S18 (NH)
ML 7 (9 with king)
ML 7 (9 with king)
AL Chaotic
AL Chaotic
XP 6
XP 5
NA 1d4-2 (1d4)
NA 1 (1d2), 0 without pit boss/champion
TT R (C)
TT R (C)
Specials:
Has a satchel containing (1d6):
Snot flick - a goblin with hay fever is 1. Dried rat meat. (1 ration)
never unarmed. Instead of attacking, a 2. Goblin brew. Tastes like a
runt can flick a blob of mucus with bugbear's loincloth. Burns with a
pinpoint accuracy to a range of 10'. No blue flame. Might sterilise a
damage, -2 to next attack roll. wound then infect it with
something different.
3. Part of a halfling.
4. 1d4 tallow candles.
5. 1d2 doses of berserker mead.
6. 2d6 teeth.
Goblin bomber Goblin shaman

Easily recognised by the cooking pots Shamans typically know a few low-level
they wear as helmets and the slow- spells and prepare the berserker mead
matches they tuck under the brim, even that drives a few goblin warriors into a
goblin bullies leave these guys alone. killing rage.
Bombers are runts who've taken an
AC 7 [12]
interest in chemistry. Madder than a
HD 1-1* (3hp)
soup-fork and half as useful, they make
Att 1 × weapon (1d6 or by weapon)
bombs by packing black powder into
THAC0 19 [+0]
pottery, wooden tubs, skulls, anything
MV 40’ (15’)
they can find.
SV D14 W15 P16 B17 S18 (NH)

AC 5 [14] ML 7 (9 with king)

HD 1-2* (2hp) AL Chaotic

Att 1 × weapon (1d6 or by weapon) XP 5

THAC0 19 [+0] NA 1d3 (2d4)

MV 60’ (20’) TT R (C)

SV D14 W15 P16 B17 S18 (NH) Spells known (one of): Remove Fear,
ML 7 (9 with king)
Cure Light Wounds, Darkness.
AL Chaotic
XP 6 1d3 pots of berserker mead: +2 Att
NA 1d4-2 (1d4) and damage, +2 AC. Save vs poison to
TT R (C) stop fighting.

Specials:

Fire in the hole: a bomber carries 1d4


black powder grenades. Every second
round they can throw one with a 15'
range. On detonation, 1d6 damage to the
square it lands in and 1d4 to adjacent
squares. on 1-in-6 the bomb explodes
while the goblin is still holding it.
Goblin regular Specials:

A bog-standard goblin as described in Gimme dat: if disarmed or jealous, a


the monster manual. bully can take a weapon from a goblin in
an adjacent square as a free action.
AC 6 [13]
HD 1-1 (3hp) Goblin berserker
Att 1 × weapon (1d6 or by weapon)
Berserkers drink the berserker mead
THAC0 19 [+0]
before going into battle. They froth at
MV 60’ (20’)
the mouth, bite their own ears and
SV D14 W15 P16 B17 S18 (NH)
attack without regard for an enemy's
ML 7 (9 with king)
relative strength.
AL Chaotic
XP 5 AC 8 [11]
NA 2d4 (6d10) HD 1 (4hp)
TT R (C) Att 1 × weapon (1d6+2 or by weapon+2)
THAC0 17 [+2]
Goblin bully
MV 60’ (20’)
Bigger than an ordinary goblin, and SV D14 W15 P16 B17 S18 (NH)
meaner too. Everything they have, ML 12
they've taken from someone smaller. AL Chaotic
XP 13
AC 6 [13]
NA 1d4-2 (1d4)
HD 1 (4hp)
TT R (C)
Att 1 × weapon (1d6 or by weapon)
THAC0 19 [+0]
Specials:
MV 60’ (20’) Berserker: Drinking the special mead
SV D14 W15 P16 B17 S18 (NH) brewed by shamans gives them a shot of
ML 7 (9 with king)
suicidal courage and stops them from
AL Chaotic
feeling the pain of their wounds.
XP 13
NA 1d4 (2d6)
TT R (C)
Goblin pit boss Goblin champion

Pit bosses have years of experience at Champions have been around the block
not dying to adventurers. With a pit a few times, and collected a couple of
boss bellowing orders and enforcing souvenirs on the way.
them with kicks and punches, goblins
AC 4 [15]
will function like (semi-) disciplined
HD 1+2 (6hp)
fighters.
Att 1 × weapon (1d6 or by weapon)
AC 5 [14] THAC0 19 [+0]
HD 1+1 (5hp) MV 60’ (20’)
Att 1 × weapon (1d6 or by weapon) SV D14 W15 P16 B17 S18 (NH)
THAC0 19 [+0] ML 12
MV 60’ (20’) AL Chaotic
SV D14 W15 P16 B17 S18 (NH) XP 23
ML 8 (10 with king) NA 1d2-1 (1)
AL Chaotic TT R (C)
XP 23
Tactics: as pit boss.
NA 1d2-1 (1)
TT R (C) Specials:

Tactics: if a pit boss has bombers, Champions count as kings for morale

bullies will form up in front of them as a checks.

protective line while they throw bombs. Each champion will have a +1 weapon
If the pit boss has runts, they'll flank and a minor magic item (1d6):
adventurers while the bigger goblins 1. Wand of Cold, 1d6 charges
keep them tied up in melee. 2. +1 shield
3. Ring of Control Animals
Specials:
4. Potion of ESP
Pit bosses count as kings for morale 5. Potion of Heroism
checks. 6. Wand of Fear
Goblin hound

Inbred, abused and semi-feral mongrels


who've had to fight for every scrap of
food. On 1-in-6, they attempt to eat the
closest runt instead of attacking the
adventurers.

AC 7 [12]
HD 2+2 (11hp)
Att 1 × bite (1d6)
THAC0 17 [+2}
MV 180’ (60’)
SV D12 W13 P14 B15 S16 (F1)
ML 6 (8 in larger packs)
AL Neutral
XP 35
NA 2d6 (3d6)
TT None

Specials:

Boom: Sometimes bombers like to strap


canisters full of powder and nails with a
short fuse to hounds.

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