Professional Documents
Culture Documents
Bestiary - Goblin Variants
Bestiary - Goblin Variants
Bestiary - Goblin Variants
Easily recognised by the cooking pots Shamans typically know a few low-level
they wear as helmets and the slow- spells and prepare the berserker mead
matches they tuck under the brim, even that drives a few goblin warriors into a
goblin bullies leave these guys alone. killing rage.
Bombers are runts who've taken an
AC 7 [12]
interest in chemistry. Madder than a
HD 1-1* (3hp)
soup-fork and half as useful, they make
Att 1 × weapon (1d6 or by weapon)
bombs by packing black powder into
THAC0 19 [+0]
pottery, wooden tubs, skulls, anything
MV 40’ (15’)
they can find.
SV D14 W15 P16 B17 S18 (NH)
SV D14 W15 P16 B17 S18 (NH) Spells known (one of): Remove Fear,
ML 7 (9 with king)
Cure Light Wounds, Darkness.
AL Chaotic
XP 6 1d3 pots of berserker mead: +2 Att
NA 1d4-2 (1d4) and damage, +2 AC. Save vs poison to
TT R (C) stop fighting.
Specials:
Pit bosses have years of experience at Champions have been around the block
not dying to adventurers. With a pit a few times, and collected a couple of
boss bellowing orders and enforcing souvenirs on the way.
them with kicks and punches, goblins
AC 4 [15]
will function like (semi-) disciplined
HD 1+2 (6hp)
fighters.
Att 1 × weapon (1d6 or by weapon)
AC 5 [14] THAC0 19 [+0]
HD 1+1 (5hp) MV 60’ (20’)
Att 1 × weapon (1d6 or by weapon) SV D14 W15 P16 B17 S18 (NH)
THAC0 19 [+0] ML 12
MV 60’ (20’) AL Chaotic
SV D14 W15 P16 B17 S18 (NH) XP 23
ML 8 (10 with king) NA 1d2-1 (1)
AL Chaotic TT R (C)
XP 23
Tactics: as pit boss.
NA 1d2-1 (1)
TT R (C) Specials:
Tactics: if a pit boss has bombers, Champions count as kings for morale
protective line while they throw bombs. Each champion will have a +1 weapon
If the pit boss has runts, they'll flank and a minor magic item (1d6):
adventurers while the bigger goblins 1. Wand of Cold, 1d6 charges
keep them tied up in melee. 2. +1 shield
3. Ring of Control Animals
Specials:
4. Potion of ESP
Pit bosses count as kings for morale 5. Potion of Heroism
checks. 6. Wand of Fear
Goblin hound
AC 7 [12]
HD 2+2 (11hp)
Att 1 × bite (1d6)
THAC0 17 [+2}
MV 180’ (60’)
SV D12 W13 P14 B15 S16 (F1)
ML 6 (8 in larger packs)
AL Neutral
XP 35
NA 2d6 (3d6)
TT None
Specials: