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Bestiary - Intruder Undead
Bestiary - Intruder Undead
Ghosts are always unsettling and the the intruder, they still have the ghost to
stronger ones can be dangerous, but deal with.
there's an even better reason you don't
Minor intruder undead
want them hanging around. Ghosts are
an open channel between the living AC 7 [12]
world and the afterlife, and sometimes HD 1-3* (4/9/13hp)
that channel provides a way into the Att x 1 (1d4, see specials)
world for things that don't belong to THACO 17[+2]
either. MV 90' (30')
SV 12 13 14 15 16 (F3)
Intruder undead come from a third place
ML 12
which wizards have named the Plane of AL Chaotic
Restless Flesh. It's a place without XP 19/35/80
structure, where boundaries constantly NA 1
shift and there's no clear separation TT none
between the world and the creatures that
Specials:
live there. Apprentices less mindful of
Undead: Soundless until attacking,
their dignity like to call it the Plane of
immune to effects that require a living
Screaming Meat.
target (eg poison, disease), immune to
Some of the beings there have the power mind-effecting and mind-reading spells.
to possess ghosts and wear them like
Mundane weapon immunity: Only
environmental suits that let them
harmed by silver or magic.
function in our world. They're not
hostile in the way we understand it, but Poltergeist: Can lift or throw items up to
they have a destructive curiosity. They'll the size of a backpack. Items moved this
smash, rend or tear things (or people) way transform partially to flesh.
just to see what the pieces look like.
MV 90' (30')
SV 8 9 10 10 12 (F8)
ML 12
AL Chaotic
XP 2450/3400
NA 1
TT none