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Intruder Undead

Ghosts are always unsettling and the the intruder, they still have the ghost to
stronger ones can be dangerous, but deal with.
there's an even better reason you don't
Minor intruder undead
want them hanging around. Ghosts are
an open channel between the living AC 7 [12]
world and the afterlife, and sometimes HD 1-3* (4/9/13hp)
that channel provides a way into the Att x 1 (1d4, see specials)
world for things that don't belong to THACO 17[+2]
either. MV 90' (30')
SV 12 13 14 15 16 (F3)
Intruder undead come from a third place
ML 12
which wizards have named the Plane of AL Chaotic
Restless Flesh. It's a place without XP 19/35/80
structure, where boundaries constantly NA 1
shift and there's no clear separation TT none
between the world and the creatures that
Specials:
live there. Apprentices less mindful of
Undead: Soundless until attacking,
their dignity like to call it the Plane of
immune to effects that require a living
Screaming Meat.
target (eg poison, disease), immune to
Some of the beings there have the power mind-effecting and mind-reading spells.
to possess ghosts and wear them like
Mundane weapon immunity: Only
environmental suits that let them
harmed by silver or magic.
function in our world. They're not
hostile in the way we understand it, but Poltergeist: Can lift or throw items up to
they have a destructive curiosity. They'll the size of a backpack. Items moved this
smash, rend or tear things (or people) way transform partially to flesh.
just to see what the pieces look like.

From a combat point of view, once the


characters have defeated and dismissed
Regular intruder undead Specials:

AC 5 [14] As regular intruder


HD 5-6** (23/26hp)
Possession: Instead of attacking, the
Att x 1 (1d6, see specials)
intruder can attempt to possess a living
THACO 15 [+4]
being. Save vs magic prevents. They gain
MV 90' (30')
complete control and can make use of
SV 10 11 12 13 14 (F5)
ML 12 the following powers instead of an
AL Chaotic attack:
XP 675/1175 Blood spray - can spray scalding hot
NA 1 blood from an eye socket. Targets 3
TT none adjacent squares. (2 x only, eye is
destroyed in the process. Vision
Specials: unaffected.)
As minor intruder Crackbones - can break host's bones and
extrude them through flesh to make an
Fear: Instead of attacking, the intruder attack on anyone in 5" range. 1d6
can project a fear aura that causes up to damage.
its HD in opponents to develop a sudden Tentacles - can extrude host's intestines
hysterical fear of their own bodies. Save through a slit in the stomach and control
vs magic negates. them like tentacles to grapple anyone in
5" range.
Major intruder undead
Body-based powers do 1d6 damage to
AC 3 [16]
the host each time, but the hp loss is
HD 7-8*** (32/36hp)
only inflicted when the intruder leaves
Att x 1 (1d8, see specials)
THACO 12
the body.

MV 90' (30')
SV 8 9 10 10 12 (F8)
ML 12
AL Chaotic
XP 2450/3400
NA 1
TT none

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