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Escape To The Haunted Asylum - A 2D Mobile Game Application2
Escape To The Haunted Asylum - A 2D Mobile Game Application2
APPLICATION
By:
Lindo, Ian M.
Solit, Christian A.
May 2023
1
APPROVAL SHEET
Adviser
PANEL OF EXAMINERS
BERNARD M. GONZALES
Chairperson
Member Member
______________ NELIA P.
MANAGUIT,Ed.D.
2
ACKNOWLEDGMENT
First and above all, they praise and thank God the Almighty for providing
them with this opportunity and granting them the capability to proceed successfully.
This thesis appears in its current form due to the assistance and guidance of several
people. They would therefore like to offer their sincere thanks to all of them.
To Collantes family ,for the scholarship,and for the opportunity in granting
them the capability to proceed successfully.
To Dr. Nelia P. Mananguit, Dean of Studies, for endorsing the developers
and allowing them to gather information from the university;
To their beloved thesis adviser, Ms. Jacinta O. Precilla, for the continuous
support and excellent ideas that make the project go beyond expectations, and for the
appreciated time and effort put into the completion of this project;
To the co-developers for sharing their insights and other ideas for a better
outcome on this project.
To their respective classmates and friends, for their unending kindness, effort,
and contribution of great ideas, as well as their advice and comfort during difficult
times; and
To their family, for supporting them financially, for being their inspiration to
achieve this great achievement, for encouraging them to pursue this study, and for the
infinite love they give them.
The Developers
3
DEDICATION
To our parents,
C.A.E. Jr
S.B.O.M
R.M.S
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TABLE OF CONTENTS
TITLE
PAGE
Title Page i
Table of Contents iv
List of figures vii
CHAPTER I
I . INTRODUCTION
Project Context 7
Purpose and Description 8
Objectives of the Study
General Objectives 9
Specific Objectives 9
Significance of the Study 10
Scope and Limitations 11
Definition of Terms 11-12
II. REVIEW OF RELATED SYSTEMS
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CHAPTER I
INTRODUCTION
However, mobile games are not without their controversies. Some critics
argue that they can be addictive, particularly in the case of games that use "loot
boxes" or other mechanisms that encourage players to spend money on in-game items.
Others raise concerns about the potential impact of mobile games on children,
particularly in terms of their potential to distract from other activities or expose
children to inappropriate content.
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PROJECT CONTEXT
"Haunted Asylum" is a spine-tingling game that puts the player in the shoes
of a character desperately trying to escape a haunted asylum. The game is set in an
eerie and unsettling environment, with dark corridors and abandoned rooms that are
filled with the supernatural and otherworldly.
As the player navigates through the game world, they must collect three keys
that are scattered throughout the asylum in order to unlock the exit door and make
their escape. However, this is easier said than done, as the player must also avoid the
monstrous creature that relentlessly pursues them throughout the game the only way
to avoid the monster is to jump him. The monster is fast and agile, and the player
must be quick and strategic in order to stay one step ahead and avoid being caught.
The monster is not the only obstacle that the player must overcome. The game
world is filled with a variety of obstacles, and challenges that make the journey to the
exit door even more treacherous. In addition to the keys, the player can also collect
gems that serve as a score. The more gems the player collects, the higher their score
will be. However, the gems are often located in areas that are difficult to reach or that
require the player to take risks, adding an extra layer of challenge to the game.
As the player progresses through the game, the difficulty level increases. The
monster becomes faster and more aggressive, and the obstacles and challenges
become even more daunting. The player must use their quick reflexes, strategic
thinking, and problem-solving skills in order to navigate through the game world and
reach the exit door.
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PURPOSE AND DESCRIPTION
Escape to the Haunted Asylum" is a mobile game app that is sure to captivate
players who enjoy horror, survival, or thrilling games. It is designed to create a sense
of anxiety and terror as players navigate their way through the game world. The
game's key features are what make it engaging and challenging. Players must collect
three keys to unlock the exit door and escape the haunted asylum while avoiding a
relentless monster that is fast and agile. To increase their score, players can collect
gems while they explore the game world.
The game has a limited number of lives, and losing one happens when the
monster catches the player. As players progress through the game, the difficulty level
increases, with the monster becoming faster and more aggressive. Along with the
monster, players must overcome various obstacles and challenges to reach the exit
door. Hidden passages in the game world must be discovered to progress through the
game.
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OBJECTIVES OF THE STUDY
GENERAL OBJECTIVE
SPECIFIC OBJECTIVES
1. To enables users to be strategic and analytical to assess risk and reward.
3. To design a mobile application that will help the users to think logically.
4. To this horror game is designed around moments aimed to immediately surprise or
shock the player when they do not expect it, as well as create a sense of dread while
they are playing this game.
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SIGNIFICANCE OF THE STUDY
User/Player. Horror games also help in releasing these chemicals which act as
adrenaline which is usually associated with fight or flight and is also known as the
fight or flight hormone, but also plays a huge role in reducing the effects of
depression and anxiety.
Researcher. Apart from being thrilling, such scary plays may help people or
researchers deal with the real world. In a study by Scrivner and his colleagues, some
visitors to a haunted house said it taught them useful things about themselves, such as
realizing they'd handled the fear better than expected.
Future Researcher. Horror games are hugely popular and have inspired generations
of amateur sleuths. But their appeal is more than trivial; they have surprising mental
and emotional benefits and can even help to explain the biases of real eyewitnesses.
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SCOPE AND LIMITATIONS
The player must escape the haunted asylum as he avoids the monsters that are
chasing him. However, the player will also be in danger because of being bitten by a
monster until the game ends.
This study refers to a mobile app created to amuse users and help them develop their
skills. It enables users to interact with an intensely engaging mobile application.
A sense of dread is intended to be evoked when playing this horror game via moments
that are intended to instantly surprise or shock the player when they least expect it.
Additionally, the player of this mobile application will support the user's logical
thinking.
This means that, within the confines of this game, a player's worries or concerns may
contribute to the narrative's potency, generating something spookier than perhaps
even the author meant. Unfortunately, this reliance on the imagination can
occasionally be a double-edged sword. The character do not have the ability or skills
to kill the monster. The game contains 3(three) levels only and for the 4th level is for
"to be continued". Also, the game can be played or installed only for pc and android
users, not on ios.
DEFINITION OF TERMS
APK. The Android Package with the file extension apk is the file format used by the
Android operating system, and a few other Android-based operating systems for
distribution and installation of mobile apps, mobile games, and middleware. It can be
written in either Java or Kotlin.
Asylum. A form of protection that allows an individual to remain in the United States
instead of being removed (deported) to a country where he or she fears persecution or
harm. Under U.S. law, people who flee their countries because they fear persecution
can apply for asylum.
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2D. A 2D game is one that uses two-dimensional graphics, such as sprites, tiles, or
vector art, to represent the game world and the characters.
Diegetic. (Of sound in a movie, television program, etc.) occurring within the context
of the story and able to be heard by the characters
Double-edged sword. A situation or course of action has both positive and negative
effects.
Dread. A feeling of great anxiety and fear about something that may happen.
Flee. Run away from a place or situation of danger. 3. Spooky - sinister or ghostly in
a way that causes fear and unease.
Vigilant. To describe someone who keeps awake and alert to avoid danger or
problems.
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CHAPTER II
REVIEW OF RELATED SYSTEM
Mobile applications are the most common way of mobile application and
mobile tools are the first tools for user interaction. Uses mobile applications to access
various information about users. Additionally, users are searching to select suitable
applications among millions (Wang, 2018). Nysveen et. al. (2020), Showed that
although consumers use all services on mobile devices, entertainment and game
services are primarily selected Recently, mobile games as a popular cultural product
especially among young people within the scope of mobile applications have become
one of the most important mobile marketing and advertising tools.
Mobile games seem to be more casual and have an easy learning curve than
hardcore gaming. They allow the users to play the games in short periods of time,
more accessible and convenient for the users to play than other gaming platforms.
Mobile games still have a lot of opportunities to develop and gain in the market.
Mobile gaming is playing an increasingly important role in the entertainment industry.
Novitz (2018) notes in her research regarding survival horror that this genre of
game briefly eases players’ anxiety or terror after successfully surviving a challenge,
whereas other games reward players with accomplishments in mastering components
of the system. In her article Scarcity and Survival Horror Novitz states, “Rather than
seeking to provide the player with a sense of power, success, and affirmation that will
encourage them to continue to reinvest their time and effort in the game, survival
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horror games make the player feel vulnerable and afraid, often by removing the sense
of control and self-determination present in other forms of gameplay”.
Monforton (2019) argues that a video game’s ability to produce and harness
the player’s emotions relies heavily on audio components
withingameenvironment.Likewise,according to Kromand (2018), survival horror’s
use of overly intensified audio suggests that sounds are a key component to provoking
fear. He argues that survival horror “purposely creates uncertainty” for the player by
blurring their understanding of diegetic and non-diegetic sounds (page number). In
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this way, players are unable to clearly determine the sounds of the fictional game
environment from those of reality. Therefore, players progressively become more
immersed in the game. An increase in player anxiety and uncertainty is also the result
of the game’s sound design, which may or may not work within the game’s visual
frame (Kromand, 2018, pg 16). An analysis of three survival horror games --
BioShock, Silent Hill 2, and F.E.A.R. led Kromand to conclude that the genre uses
diegetic and non-diegetic sound to build tension or panic rather than to provide hints
or cues for gamers.
TECHNICAL BACKGROUND
This section shows the technical background of the project that discusses the
development tools and technologies used in developing and implementing the system.
Software Specification
Software Description
Android OS Android
RAM 2GB for Android
Internal Storage 3GB for Android
Table 1: Software Specification
The application needs an Android phone with a minimum of 2GB RAM and a
minimum of 3GB internal storage. The application can also be used in any Android
phone with a minimum of 500 MB of RAM and a minimum of 2GB and tablets.
Hardware Specification
Hardware Any Brand
Android Any Brand
Screen 3000x1688px
Resolution 720
Display/Graphics 2D
Table 2: Hardware SpecificationAs for the Hardware Specification, the researcher
decided on any brand of hardware and Android, while the screen is 3000X1688px,
then the resolution is 720 and the Display/Graphics is 2D.
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Conceptual Framework
INPUT PROCESS
OUTPUT
Detailed information
about the proposed
mobile game
application.
Figure 1 shows the conceptual paradigm of the study which tells the details
about the proposed mobile game application which is the escape to the haunted
asylum: a 2d mobile game application. This study would help the user entertain and
have fun.
The first box represents the input of the undertaking. The first arrow pointed
towards the second box indicates the process of the proposed game application.
Another arrow points towards the third box which presents the output of the research
projects.
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CHAPTER III
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Throughout the study, the researchers employed and adhered to the agile approach
model of software development. The purpose of requirements analysis is to determine
what the user anticipates from the project's goals and how to address any problems
that may arise while creating the game. The programmers will visualize the desired
outcome and divide the workload among the group members during the planning and
designing phases. The primary section of this study is called "Develop," and it
discusses the method of creating the game. The programmers or developers will
evaluate the product's functionality after it has been developed, fix any bugs that were
discovered during testing, and then make it available to other users. Reviews and
feedback must be taken into consideration after the game has been implemented to
track and monitor the game's performance.
Hardware Descriptions
Keyboard USB
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Table 3. Hardware Requirements
Software Description
Design Application Adobe Illustrator enables you to express your original ideas through
shapes, color, effects, and typography.
Create stunning designs quickly for desktop and mobile platforms that
can be used for print, online, applications, video, animation, and more.
Photo Editor The most popular photo editing and alteration program on the market is
Adobe Photoshop. Its users can do everything from fully featured
group picture editing to creating detailed digital artwork that appears to
have been done by hand.
Compiler You can create apps for Android phones, tablets, and Android Wear
using Android Studio, which offers a unified interface. Android Auto,
as well as Android TV With the use of structured coding, you may
separate your project into functional components that you can
separately develop, test, and debug.
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SYSTEM DESIGN
Offline Users
OS
Feedback
Developer
The system design for this study is shown in Figure 3. ESCAPE TO THE
HAUNTED ASYLUM: A 2D Survival Mobile Game Application was developed to
unwind and relieve tension while also developing various mental abilities and
problem-solving techniques. Only Android smartphones can use the game's offline
executable program. The game's functionality will be upgraded by the developers in
response to user feedback, giving players a better overall experience.
Using Buildbox, researchers created a user-friendly interface. The in-game
graphics are designed in Photoshop, and the APK file is built in Android Studio
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SYSTEM ARCHITECTURE
Android
Package Kit
(APK) File
Android
Studio
Game Audio
Carta Android
Application
Application
Framework
Land
Buildbox
User Engine
Graphics
Adobe Adobe
Photoshop Illustrator
The proposed system, which includes the features and capabilities of the
gaming app, is shown in Figures 4 and 5. This includes the framework for the gaming
application required for this research. The application contains a button that is divided
up into three (3) sections: start, help, and quit. The researchers will create a game app
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with five phases. The player's current progress was restored when they made the
decision to leave the application.
CONTEXT DIAGRAMS
The data flow diagram that depicts the interaction between users and the
gaming app is shown in Figure 6. This demonstrates how users would communicate
with one another or use the suggested game application.
Escape to the Haunted Asylum: Anyone can use this app, including kids, teenagers,
and adults (ages 10 to late 40s). The start, settings, sound, and exit buttons, as well as
the stores and accomplishments section, are all included in this game's features.
Users: These are the users who can use any Android-based smartphone to access the
application while it is offline.
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USE CASE DIAGRAM
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Reliability. This is the capability of the system or component to operate
for a predetermined amount of time under specified conditions.
3 2.51-3.50 Agree
2 1.51-2.50 Disagree
The percentage and frequency distributions for data display as well as the
weighted mean were used by the researchers to establish the outcome of the system
evaluation. The evaluation criteria offered by the researchers are listed below.
Learning ability is the game application’s capacity to teach the user how to utilize it
and it features in an intuitive manner.
Operability is the ability of the game app to allow the user to control and operate.
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Analyzability is the capacity of the game app to analyze for flaws or system failure
causes.
Stability is the ability of the game software to prevent unintended and unanticipated
impacts from alteration.
SYSTEM EVALUATION
To gather opinions and impressions from 100 respondents about the game
application, the researchers developed an ISO-Based survey. After tallying the results,
the survey's instructions are as follows:
4 1
3 2
Features Strongly Strongly
Agree Disagree
Agree Disagree
A. Functionality
Users can use the game app
offline effectively.
The game runs well in the
application.
B. Reliability
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used.
C. Usability
D. Efficiency
E. Maintainability
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SCHEDULE AND TIMELINE
The researchers' schedule and timeline, which includes the things they are
doing, are shown in the table below. The Gantt Chart was used by the researchers to
guide implementation and track the progress of your project's timeline while they
followed the assigned plan. This will also enable them to oversee the weekly tasks
that need to be completed
Formulating
Thesis Title
Title Proposal
Collecting Data
System
Planning
Documentation
Writing
Designing
Program
Coding
System Building
Testing
Maintenance
Implementation
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The researchers consist of three people, each of whom is assigned a separate
set of duties. In the table after that, the tasks of the group are listed and explained.
Programmer
Application Designer
Sound Editor
The person is responsible for editing the sound effects of the project.
Data Researcher
The person is responsible for researching and collecting data needed in the
study.
Document Writer
The person who will record every detail of the game's design, as well as any
revisions and updates, and who will also make any necessary document adjustments.
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CHAPTER 4
RESULTS AND DISCUSSION
This chapter presents the results and discussion related to the specified
objectives of the developed system. Also, the analysis and interpretation of data are
also presented in this chapter.
TECHNICAL DESCRIPTION
The researcher has successfully completed all the specific objectives of the
system project entitled ESCAPE TO THE HAUNTED ASYLUM A 2D MOBILE
APPLICATION this chapter shows the screenshots of the system as the objectives of
the study and how the screenshots work. This study aims to give attention to avoid
prohibited act.
The following figures show the system design interface of the system. This
shows the different dynamics of the system, with the use of appealing system design.
Figure 8 show the home page of the system, the logo of the game will appear
once the game application launched. The user should touch the play button to access
the menu.
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Figure 9: Menu screen
Figure 9 show the menu of the game, allows users to change various settings in the
game
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SYSTEM EVALUATION RESULTS
The developers conducted a survey that consisted of four categories, and each
category has corresponding questions. This survey is used to determine the
functionality, usability, and reliability of the system developed by the developer. The
survey criteria consist of four parts: functionality, reliability, usability and
maintainability.
A. FUNCTIONALITY
The survey’s first criterion focuses on the software’s functionality. The results
of the respondent’s experience with the game application’s operation are presented in
table 9. The majority of respondent find the game application to most likely to
AGREE that the software’s functions and purpose satisfied them. This criterion’s
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B. USABILITY
Criterion Weighted Mean Interpretation
The usability of the developed application is the second criterion in the survey,
as indicated in table 10. The majority of the respondents AGREE that the applications
is user-friendly and entertaining to use the weighted mean for this criterion is 3.07.
C. MAINTAINABILITY
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The maintainability of the developed application is the third criterion in the
survey, as indicated in table 11. The majority of the respondents AGREE that the
applications is user-friendly and entertaining to use the weighted mean for this
criterion is 3.03.
D. RELIABILITY
mean
finish.
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- N= 50 Legend: Strongly Agree: 3.51-4.00; Agree: 2.51-3.50; Disagree: 1.51-2.50;
The software overall reliability is the fourth and last criterion in the survey.
This part will be used by the respondents to assess whether the application credible.
Table 12 reveals the majority of the respondents are most likely to AGREE that the
application can be utilized without causing run-time errors and does not interfere with
interpretation
Table 13 shows the mean score based on the gathered survey, verbal
weighted mean 3.2. with a weighted mean 3.1, functionality criterion is ranked 2. A
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usability criterion is ranked third with a weighted mean 3.07. the reliability criterion is
The overall results reveal the majority of respondents are AGREE that the proposed
game application meets the criterion for functionality, usability, maintainability and
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Chapter 5
SUMMARY OF FINDINGS
This research was carried out with the goal of developing a game
application that does not require an internet connection and improves user’s metal
effort and cognitive ability.
To attain the objective of the study, the researchers used a descriptive
developmental research method in conducting the study. The Google form were used
to construct the survey criterion. To determine the results of the system evaluation,
the researchers used the frequency and percentage distributions for data presentation
and weighted mean. to analyze the survey, the 4-point Likert scale and verbal
interpretation were used. Weighted mean is the statistical method used to calculate the
results of the survey.
Based on the software evaluation the functionality criteria had an
average mean of 3.1, the usability criteria had an average mean of 3.07, the
maintainability criteria had an average mean of 3.2, the reliability criteria had a 3.04
average mean. Moreover, the overall average mean was 3.10, which predicted that the
respondents were satisfied after using the game application. In general, the outcome
indicates that the game application was successful.
The final result of the study reveals that the game application has met its
objectives and expectations based on the response on the survey.
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CONCLUSIONS
Therefore, based on the result of the survey, the study concluded the
following:
The game application’s development satisfies the users.
The user’s logical and coordination skills are challenged in order to successfully
complete the game’s missions.
The proposed game application is appropriate for both youngsters and adult.
The findings of the software evaluation are important in achieving the study
objectives.
RECOMMENDATIONS
The researchers strongly recommended in making a little to no modifications
on the developed game software. However, for the future researchers and aspiring
game developers, this study might be a guide if they have plans on creating similar
project.
The researcher of this study further recommends the following:
Add skin for each of the game character.
Add weapon for character skills.
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