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Constant Peg

for the DCS: MiG-21

Mission 1
MiG-21 Transfer and Fam Flight

Overview
The player, callsign Bandit 1, will transfer a MiG-21 from the Groom Lake facility to
Tonopah Test Range Airfield. A chase F-5E, callsign Baron 1, will accompany Bandit 1
along the route and provide a tour of the airspace. Basic Fighter Maneuvers (BFM)
setups may be flown at the end of the tour if fuel permits.

Recovery will be at Tonopah Test Range Airfield, runway 32. At least one simulated
flameout (SFO) approach should be flown to maintain proficiency.

* There are no mission success criteria. You are the best judge of your own performance so the
campaign advances automatically if you select ‘end mission’ at the debriefing screen.

* Visual aids shown below are available on your kneeboard in flight


5
Tonopah Test

8
Range AF

4
7
6 3
2
1
Groom Lake

Mission Flow
Fam Flight
1 – Chase pickup takeoff
2 – Clean and dry check
3 – Range 74/75 tour
4 – Tonopah Test Range Airfield
5 – Range 71/76 tour
6 – Basic Fighter Maneuvers (fuel permitting)
7 – Simulated flameout (SFO) approach
8 – Landing
Range Weather
22 Feb 1988
1500L 115-00

Sky Condition – Clear

Visby/Weather – 70SM / None

Winds – 330⁰ 10KT

Temp – 16 C (61 F)

Dewpoint – -03 C (27 F)

Rel Humidity – 27%

QNH – 30.03 inHg (762.8 mmHg)


CONS: 270-340

115-00
39,000 MSL

35,000 MSL

34,000 MSL

30,000 MSL

29,000 MSL

25,000 MSL

24,000 MSL

12,000 MSL

11,000 MSL

2,000 AGL

* Actual METAR observation from this date/time. Cloud conditions in-game may differ slightly.
Mission Execution

• Callsigns
• Bandit = MiG-21/23
• Baron = F-5E chase
• Tower = Groom Lake Airfield
• Silverbow Tower = Tonopah Test Range Airfield
• Bandit Control / Darkstar = Ground Control Intercept
• Bandit Ops = MiG-21/23 Squadron Operations

• Frequencies
• Most radio calls are automatic. Tune radio to Channel 1 to communicate with
your wingman or GCI controller if applicable.

• Ground Procedures
• Mission starts ‘cold and dark’ from Charlie Ramp

• Taxi at any time after your chase aircraft, Baron 1

• Engine start can proceed immediately but time sensitive aspects of the mission
do not begin until you are airborne. Take as much time on engine start and
checks as you would like.

• Takeoff and Departure


• A chase pickup takeoff will be performed as shown on the next page
Takeoff and Departure
- Takeoff coordinated with chase F-5
- Do not call ATC. All radio calls are
1. Taxi to runway 32
automatic

7 2. Hold on runway until


chase F-5 in position

3. Hold brakes / run up


engine at ‘Base.’ call
6 4. Release brakes /
select AB at ‘brakes
release’ call

5. Full AB climb at 350


5 kts (650 kph)

6. Reduce to Mil pwr at


12,000 ft (3650 m)

7. Chase F-5 completes


‘Crosswind.’ ‘clean and dry’ check

- Chase F-5 takes


off and enters pattern
for chase pickup 1
- Position calls are
provided after you take
the runway

‘Downwind.’

4
3
‘Base.’ 2
Mission Execution (cont.)

• Enroute
• Check in with Bandit Control to confirm airspace assignment and latest
restrictions

• Other aircraft will be present in the airspace and Bandit Control may divide
the airspace to deconflict

• Maintaining situational awareness and adequate separation is the


responsibility of the flight lead

• Baron 1 forms up on the player’s right wing immediately for a clean and dry check

• Other aircraft form up on you most effectively when flying level or in a


shallow descent

• Receive airspace tour from Baron 1

• Fly BFM setups against Baron 1 if fuel allows

• Options are selected from the comms F10 menu

• A new mission is loaded after an option is selected


Mission Execution (cont.)

• Weapons Employment

• Simulated weapons are used by all aircraft

• Weapons will perform normally except they do not damage either aircraft

• The loadout was selected for maximum aircraft performance

• Other weapon, countermeasure, or fuel tank combinations may be selected by


the player if desired

Loadout: Two R-60 (AA-8 'Aphid’)


Type: Short-range, infrared, air-to-air missile
Weight, kg: 65
Guidance: infrared
G limit: 18
Maximum Mach number: 2
Range, km: 5.0
BFM SPINS

Bandit 1 Callsign Baron 1

MiG-21 Aircraft F-5E


6K’/BFM Mission 6K’/BFM
2xAA-8/Gun Weapons 2x9L/Gun
1 Kill/Hard Deck Terminate 1 Kill/Hard Deck

1. BFM setups are selected via comms F10 menu


Offensive BFM = Blue Attacker / Red Defender
Defensive BFM = Red Attacker / Blue Defender
Butterfly BFM = Neutral high aspect

2. Blue aircraft calls ‘ready’ when in position right line abreast


Ensure airspeed is >300kts (555 kph) to allow blue aircraft to maneuver

3. Player presses space when ready to start

4. Both aircraft maneuver to place the attacker on an offensive


perch (Offensive and Defensive BFM) or establish a head on
engagement (Butterfly BFM)
See visual aids below for maneuver sequence and radio calls

5. Maneuver and fire at will at the ‘fight’s on’ call


Should happen at about 6,000ft range for offensive/defensive

6. BFM terminates after each kill, player below 12,000’ (3,660 m)


hard deck, or player presses space bar

7. Blue aircraft rejoins on player’s right wing

8. Additional BFM setups selected via comms F10 menu

9. End exposure and return to base via comms F10 menu


This action can not be undone
Offensive BFM
- 9,000 ft line abreast start
- Terminate after each kill
- 12,000 ft (3,660 m) hard deck

maneuver at will
‘Fight’s on!’

2-3 G level turn


‘Reverse.’

2-3 G level turn


‘Check 50 left.’

Press SPACEBAR
to initiate

Prepare aircraft
for BFM
Defensive BFM
- 9,000 ft line abreast start
- Terminate after each kill
- 12,000 ft (3,660 m) hard deck

maneuver at will
‘Fight’s on!’

Pure pursuit curve to


close distance
‘Reverse.’

2-3 G level turn


‘Check 50 right.’

Press SPACEBAR
to initiate

Prepare aircraft
for BFM
Butterfly BFM
- 12,000 ft line abreast start
- Terminate after each kill
- 12,000 ft (3,660 m) hard deck

maneuver at will
‘Fight’s on!’

Reverse turn (2-3 G)


‘Turn in.’

45° level turn (2-3 G)


‘Turn away.’

Press SPACEBAR
to initiate

Prepare aircraft
for BFM
Mission Execution (cont.)

• Recovery
• Do not use the DCS ATC system. All radio calls are automatic.

• Check out with Bandit Control

• Provide area used, time and any actual expenditures

• Contact Bandit Ops with landing status code

• Code 1 = no additional discrepancies other than those it had when it last


departed
• Code 2 = minor discrepancies, but is capable of further mission assignments
• Code 3 = major discrepancies in mission-essential equipment that may
require repair or replacement prior to further mission tasking

• Contact Silverbow Tower when within 15 nm of Tonopah Test Range Airfield

• All approaches will be visual to runway 32 unless an SFO option is


requested

• At least one simulated flameout (SFO) approach should be flown to maintain


proficiency

• Three options will be available in your comms F10 menu

• See below for procedures

• Emergency / Alternate Airfields


• The only divert airfield is the Groom Lake facility (see map below)

• Aircraft should be ditched rather than land at an unauthorized site and expose the
program

• Dry lakebeds may be used as a last resort if controlled ejection is not feasible
Emergency / Alternate Airfield
- Groom Lake facility

Tonopah Test Range

Groom
Lake

Red Hats
Ramp

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