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Synthetic Environment For Analysis and Simulations
Synthetic Environment For Analysis and Simulations
Synthetic Environment For Analysis and Simulations
Simulations
Purdue University's Synthetic Environment for Analysis and Simulations, or SEAS, is currently being
used by Homeland Security and the US Defense Department to simulate crises on the US mainland.[1]
SEAS "enables researchers and organizations to try out their models or techniques in a publicly known,
realistically detailed environment."[2] It "is now capable of running real-time simulations for up to 62
nations, including Iraq, Afghanistan, and China. The simulations gobble up breaking news, census data,
economic indicators, and climactic events in the real world, along with proprietary information such as
military intelligence. [...] The Iraq and Afghanistan computer models are the most highly developed and
complex of the 62 available to JFCOM-J9. Each has about five million individual nodes representing things
such as hospitals, mosques, pipelines, and people."[1]
SEAS was developed to help Fortune 500 companies with strategic planning. Then it was used to help
"recruiting commanders to strategize ways to improve recruiting potential soldiers". In 2004 SEAS was
evaluated for its ability to help simulate "the non-kinetic aspects of combat, things like the diplomatic,
economic, political, infrastructure and social issues".[3]
Sentient World Simulation is the name given to the current vision of making SEAS a "continuously
running, continually updated mirror model of the real world that can be used to predict and evaluate future
events and courses of action."[4]
In January 2004 SEAS was evaluated by the Joint Innovation and Experimentation Directorate (J9) of the
US Joint Forces Command (JFCOM) for its ability to help simulate "the non-kinetic aspects of combat,
things like the diplomatic, economic, political, infrastructure and social issues" at the Purdue Technology
Park during Breaking Point 2004, an environment-shaping war game resulting in the conclusion that it
"moves us from the current situation where everyone comes together and sits around a table discussing
what they would do, to a situation where they actually play in the simulation and their actions have
consequences."[3]
In 2006 JFCOM-J9 used SEAS to war game warfare scenarios for Baghdad in 2015. In April 2007
JFCOM-J9 began working with Homeland Security and multinational forces in a homeland defense war
gaming exercise.[1]
Personnel
Alok R. Chaturvedi is the founder and the Director of SEAS Laboratory[6] as well as the technical lead for
the Sentient World Simulation project initiated by US Joint Forces Command.[7]
See also
ECHELON
Information Awareness Office
List of notable artificial intelligence projects
Multi-agent system
NSA warrantless surveillance controversy
Simulated reality
Simulex Inc.
Social simulation
Synthetic psychological environment
Further reading
Live and Computational Experimentation in Bio-terror Response (http://misrc.umn.edu/semin
ars/slides/2006/01272006_Seminar_Color.pdf) Alok Chaturvedi - Purdue Homeland
Security Institute - Krannert School of Management - Department of Computer Sciences -
Purdue University - West Lafayette, IN, USA
Application of Proven Parallel Programming Algorithmic Design to the Aggregation/De-
aggregation Problem (https://web.archive.org/web/20070802001213/http://www.isi.edu/~dda
vis/JESPP/2006_Papers/Gottsch_Davis/2567.pdf)
NATO (https://web.archive.org/web/20070701133451/http://ftp.rta.nato.int/public//PubFullTex
t/RTO/MP/RTO-MP-MSG-045/MP-MSG-045-04.pdf) article Using the Multinational
Experiment 4 (MNE4) Modeling and Simulation Federation to Support Joint Experimentation
begins with: "Multinational experimentation is a critical element of the United States Joint
Forces Command’s (USJFCOM) Experimentation Directorate (J9) joint concept
development and experimentation program. The Multinational Experiment (MNE) series
explores ways to achieve a coalition’s political goals by influencing the behaviour of our
adversaries by relying on the full weight of the coalition’s collective national powers
(diplomatic, information, military and economics actions). MNE4, conducted in February –
March 2006, was one such experimentation venue that explored new ways to apply the
various elements of the coalition’s considerable influence, short of direct military conflict.
MNE4 required an extensive international modeling and simulation (M&S) development
effort with models provided by France, Germany and the United States."
(draft, 2006) Sentient World Simulation (SWS): A Continuously Running Model of the Real
World (http://www.krannert.purdue.edu/academics/mis/workshop/ac2_100606.pdf) from
Purdue.edu