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BF Simple Weapon Mastery Supplement r2
BF Simple Weapon Mastery Supplement r2
BF Simple Weapon Mastery Supplement r2
INTRODUCTION
This supplement provides rules for a simple weapon mastery system to boost your fighter characters in the Basic Fantasy
RPG.
This system is thought for fighters only, fighter sub-classes This means that a light crossbow can now be fired once
already receive their own special benefits, as characters of per round, while a heavy crossbow can be fired once
other classes do. every two rounds.
A 9th or higher level attacker can thus attempt to wrestle
Simple weapon mastery an enemy twice in a round, but if a hold is achieved with
When a fighter reaches 6th level, all weapon damage the first attack the second attack in that round can only be
gets a dice step boost: a dagger, doing 1d4 damage, now employed to move the target, inflict more wrestling
inflicts 1d6 when wielded by a fighter. In the same way a damage or acquire an object from it (see the wrestling
longbow would now inflict 1d10. rules in the BFRPG rulebook for more details).
This increase in damage also applied to unarmed combat When a fighter reaches 12th level, he is so skilled in
forms, a punch or a wrestling hold would now inflict 1d4 combat he breaks initiative ties. The fighter acts before
subdual damage for example. any other character he's tied initiative with, excluding any
other 12th or higher level fighter.
The progression is:
1>1d2>1d3>1d4>1d6>1d8>1d10>1d12>2d8>3d6 A note on siege weapons
None of the above abilities can be used by a fighter to
Any weapon inflicting multiple dice of damage receives an improve the efficiency of siege weapons unless all the
additional damage dice instead. crew activating the weapon is composed of fighters of the
appropriate level.
When a fighter becomes 9th level, he now can execute
one additional attack per round with any kind of weapon For example it takes a crew of three 6 th level fighters to
he is wielding, including unarmed combat forms. improve the damage output of a Ballista, which would
then inflict 3d8 damage points.
Crossbows and other personal weapons that allow for less
than one attack per round can now be used faster,
reducing by 1 the number of rounds required to reload.
A BASIC FANTASY SUPPLEMENT X IN 6 ACTION CHECKS