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Making Custom Adversaries
Making Custom Adversaries
Come forth thou coward king, and fight with thine own hand! Thou den dweller, wielder
of thralls, liar and lurker. Come foe of Gods and Elves, for I would see thy craven face!
SET ATTRIBUTE LEVEL DETERMINE MIGHT
a common enemy type may be given +10 or +20 Endurance Enemy Type Parry Rating
to make them tougher.
Peasant/Commoner —
Untrained/Unskilled —
Attribute Level Small Adversary Huge Adversary
Practiced/Trained/Regular Soldier +1
1 4 25
Veteran/Skilled/Elite Combatant +2
2 8 30
Leader/Master Combatant +3
3 12 35
Dedicated Ranged Combatant —
4 16 40
Huge Enemy —
5 20 45
Common Animal —
6 24 50
Magically Enhanced Animal/Monster +1
7 28 55
8 32 60
9 36 70
10 40 80
+1 +5 +10
6
SET ARMOR RATING
Short Spear 3 14
6 The armor rating of an enemy is a function of
how hard they are to seriously damage. Armor is
a generic term that doesn’t just mean actual suits
Spear (1H/2H)
Stone Spear (1H/2H)
4
4
14/16
12/14
Pierce
Pierce
of armor. Monsters may have high armor due to thick skin Sword 4 16
while humanoids wear suits of actual armor.
UNARMORED/UNPROTECTED/CLOTH: Armor 1 NATURAL WEAPONS: Use the following table of
natural weapons for animalistic adversaries or those
LIGHT ARMOR/THICK SKIN: Armor 2
adversaries that cannot hold weapons. Adversaries
MEDIUM ARMOR/VERY THICK SKIN: Armor 3 that can use weapons may also have a natural
HEAVY ARMOR/HARDENED SKIN: Armor 4 weapon attack in addition to a weapon attack.
MAGICAL OR CUSTOM PROTECTION: Armor 5+ The damage and injury rating of a natural
weapon are based on the Attribute Level.
Some attacks have more than one special
SET ATTACKS entry, in which case choose one.
7 The next step is to set the attacks or weaponry of
the adversary. Most humanoid or intelligent
adversaries will use weapons, but natural
The names below are generic, rename them
to flavor the adversary.
weapons are more common among undead and If you want the adversary to be a little weaker
animalistic adversaries. Most adversaries don’t have more without changing the Attribute Level subtract
than 2 attacks, but may have 3 if they are particularly (-1 Damage)/(-2 Injury Rating). To make it
dangerous. stronger, add (+1 Damage)/(+2 Injury
Rating).
WEAPONRY: Use the following table of weapons for
humanoid adversaries or any adversary that can use
Weapon AL 1-5 AL 6-10 AL 11+ Special
tools. Many adversaries that can use weapons will
have a regular weapon and a backup weapon. Bite 4/14 6/14 8/18 Pierce/Seize
Chilling Touch 3/12 6/12 9/14 Pierce/Seize
Weapon Damage Injury Rating Special Claws 3/14 5/16 7/18 Pierce/Seize
Ancient Sword 6 16 Pierce Crush 4/12 6/12 8/14 Seize/Break Shield
Axe 5 18 Break Shield Sting 3/12 4/16 5/20 Pierce
Bent-Sword 5 14 Tail Lash 10/14 14/16 20/18 Break Shield
Bow/Bow of Horn (2H) 3 14 Pierce
Broad-Bladed Sword 5 18 WEAPON SKILL: For each attack, the enemy must be
Broad-Headed Spear (2H) 5 16 Pierce
given a skill rating to use when rolling attacks. The
number depends entirely on choice. Usually
Club (Troll) 6 16 Break Shield enemies will have a higher skill rating in their main
Cudgel 3 12 attack and a lower rating in their secondary or
Dagger 2 14 backup attack.
Great Axe (2H) 7 20 UNTRAINED/IMPROVISED: Skill 1
Great Spear (2H) 5 16 Pierce UNSKILLED/BARELY PROFICIENT: Skill 2
Heavy Scimitar (2H) 5 18 Break Shield SKILLED/PRACTICED: Skill 3
Jagged Knife 2 14 Pierce HIGHLY SKILLED/DANGEROUS: Skill 4
Long-hafted Axe (1H/2H) 6 18/20 Break Shield MASTERED/HIGHLY DANGEROUS: Skill 5
Long Sword (1H/2H) 5 16/18
Mattock (2H) 7 18
Morgul Knife 4 20 Pierce
Notched Sword (Troll) (2H) 7 16 Pierce
Orc-Axe 3 18 Break Shield
Orc-Whip 3 10 Seize
Pitted Blade 4 12
Scimitar 3 16
Short Sword 3 16
7
DEATHLESS*. [-1] Spend 1 Hate to cancel a Wound.
FELL ABILITIES When an attack inflicts damage to the creature that
8
HIDEOUS TOUGHNESS. [-2] When an attack inflicts WORDS OF POWER AND TERROR+. [-4] Whenever a
damage to the creature that would cause it to go to player-hero spends a point of Hope to gain dice or
zero Endurance, it causes a Piercing Blow instead. invoke a virtue, spend 1 Hate to negate it.
Then, if the creature is still alive, it returns to full WRAITH-LIKE. [-1] The creature can be Wounded
Endurance. only by weapons possessing Enchanted Qualities.
HORRIBLE STRENGTH. [-2] If the creature scored a YELL OF TRIUMPH. [-2] Spend 1 Hate to restore 1
Piercing Blow with a close combat attack, spend 1 Hate to all other (Adversary Type) in the fight.
Hate to make the target’s Protection roll Ill-
Favoured.
POISON. [-1] If an attack results in a Wound, the
target is also poisoned.
RECKLESS HATE. [-2] Spend 1 Hate to recover
(Attribute Level) Endurance points.
SAVAGE ASSAULT. [-2] When this creature produces
at least on a successful attack roll, they may
immediately make a second attack. This can only
occur once per round.
SNAKE-LIKE SPEED. [-2] When targeted by an attack,
spend 1 Hate to make the attack roll Ill-Favoured.
STRIKE FEAR. [-2] Spend 1 Hate to make all Player-
heroes in sight gain 3 Shadow points (Dread).
Those who fail their Shadow test are daunted and
cannot spend Hope for the rest of the fight.
THICK HIDE. [-3] Spend 1 Hate point to gain (2d)
on a Protection roll.
THING OF TERROR. [-5] Every turn, all Player
Heroes must make a Shadow Test to resist 3 points
of Shadow (Dread). If a character fails their Shadow
Test, they are daunted and cannot spend Hope for
the rest of the fight. If a hero fails a test, they no
longer roll Shadow tests.. This ability is considered
inactive if this creature is reduced to 0 Hate.
THRALL (SUBJECT). [+2] This creature is a thrall of
another. When its master is on the field, this
creature may spend 1 Hate point to sacrifice itself to
absorb an attack for its master. If its master is not on
the field this creature loses 1 Hate and becomes
Cowardly.
VISIONS OF TORMENT+. [-2] Spend 1 Hate to force a
player-hero to gain 1 point of Shadow (Dread). If
the hero fails their Shadow Test, they lose a number
of Endurance points equal to twice their current
Shadow score.
WEAK SPOT. [+1] Whenever the dragon spends a
point of Hate, he exposes a weak spot on his
underbelly for the duration of a single attack. When
a player-hero scores a Piercing Blow on the dragons
weak spot, the dragon’s Armor is reduced to 1 for
the Protection Test.
WEB. [-1] If and attack with the Web quality
successfully hits a target, that target is webbed and
unable to move. The webbed target cannot change
stance and suffers –4 to their Parry rating. The
webbed target may free themselves by succeeding on
an ATHLETICS roll.