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Snake Cliff Mines
Snake Cliff Mines
Things to note:
Each of the mine workers including half the slave population will have small viles of White on
them if the players should loot them or search them at any time. For many of the slaves, The White, is the
only thing keeping some of them alive. If players attempt to take the white from the slaves there is a 1d6
chance that the slave may attack the player in order to retrieve their White.
The White is a drug produced by the Yuan-Ti. And is primarily used to get other races of the Fae
so addicted that they willingly submit to slavery in order to feed their addiction.
The Black Broth is a drug produced by the Yuan-Ti which is used to transform Humaniods of any
type (save for Lycanthropes and Undead) into Yuan-Ti Abominations. Sometimes (1 in d20 chance) the
humanoid mutates into the horrible Yuan-Ti, Ti-Kahana. A large, Troll like, Lizard Monstrosity which
feeds on human flesh. They are considered the lowest form of Yuan-Ti in Yuan-Ti culture.
The Yuan-Ti control this mine in order to produce gold necessary to run their slave operation in
Loudwater. It isn’t however so much needed as it is just another tool used by Yuan-Ti to cause malice,
torture and chaos so that they can awaken their god Merrshaulk from his slumber. It is their belief that
they should not ever own anything for personal gain, only for the gain of Merrshaulk. If the Yuan-Ti
Slaver in charge of the mine were to lose it the Yuan-Ti would hardly even notice. Save for a small loss
of free bloodstone and a trifle amount of slaves lost. The small net profit of the cave has always been used
to pay for the services of the Mage Bargle from The Dungeon of the Hark. (See Adventure Module 1
Bargles Brigade, D&D 1e Starter Box Set.)
Random Encounters: Encountered if a 1 is rolled on a 1d6 for each session of game play.
1a.) The 4 entrances
2 Orc Guards (Considered AC 18 Plate, no Helm or Shield / Spears 1d6 Piercing Damage.)
1b.)
1 Yuan-Ti Ti-Khana
2 Dergar Guards
1c.) Minning carts, wagons. Crates of Refined Silver. Barrels of Raw Iron and Lead. Sacks of
Bloodstone, Sapphire, Topaz and sacks of Smokey Quartz are all traded here between the Yuan-Ti and
the Wererat of The snake Cliff Mines. Iron Mining Cart Tracks leading into the mine. There is a stable
with 4 mules.
2 Deurgar Guards
1 Yuan-Ti Guard
1 Yuan-Ti Ti-Khana
1d6 slaves loading wagons with barrels or refined ore and sacks of bloodstone gems.(dying from
Kuru disease.)
Items:
1 mine cart of Unrefined Iron Ore (1200 gold worth)
1 mine cart of refined Lead (600 gold worth)
3 crates of Smokey Quartz crystals (100 gold worth ea.)
1 large Barrel of Bloodstones (4200 gold worth)
1 large barrel of Topaz (2000 gold worth)
1 crate of silver (3000 gold worth)
1 small sack of gold ore (1100 gold worth)
1 crate of refined Iron Ore (500 gold worth)
1d.) Is only accessible via a metal cage, which is lifted by a wench at either the top or bottom of a
chain pulley.
2 Yuan-Ti Ti-Khana
1 Tuan-Ti Abomination
Items:
6 empty Barrels
6 empty crates
12 empty sacks
1 mine cart of Topaz (1200 gold worth)
1 mine cart of Smokey Quartz/ (600 gold worth)
3 crates of Lead (100 gold worth ea.)
1 large sack of Bloodstones (2200 gold worth)
1 large sack of Topaz (1000 gold worth)
1 crate of silver (3000 gold worth)
1 small sack of gold ore (1100 gold worth)
1 crate of unrefined Iron Ore (500 gold worth)
Items:
4 Cup molds
1 Barrel of Clay (1 gold worth)
4 Pottery wheels
2 Orc Overlords (Considered ac 18 Half Plate/ Equipped with a Whip 1d4 slashing damage 10 ft.
range.)
2 Hyena’s (Controlled by their Orc Overlords)
4 Wererat Guards (Considered AC 14 Chain mail / Spears 1d6 Piercing Damage and a Shield.)
Items:
8 mining picks
4 shovels
12 clay mugs
12 clay bowls
3 mining carts with unrefined galena and lead (120 gold worth e
6.) Kitchen
There is a large Table with the hacked up body of a recently diseased slave. Various unclean pots
and pans. What you would consider the sink; is filled with blood and bones. A boiling pot of sludge
containing the remains of long dead slaves cook on a hearth, carved into a stalactite on the floor near the
middle of the room.
1 Orc Butcher (Armed with cleaver and a kitchen knife. (Considered wearing leather ac 11,
leather apron.)
Slaves forced to consume dead human flesh slowly die of Kuru disease. Or are taken to the
Wererat Den where they are infected and eventually become a Wererat themselves.)
Items:
Various Cooking Utensils made of human bone
A medium size cauldron
A grinding stone
3 large sacks filled with Human remains
1 Large sack filled with Elven remains
Items:
1 small quarter filled Barrel of Zinc (Worth 50 gold)
Mining equipment and Tools
Items:
2 small sacks of Smoky Quartz (Worth 100 gold ea.)
Mining equipment and Tools
There are 4 living slaves and one deceased zombie. (The zombie has died from Kuru’s Disease.)
One of the cells contains Ahrne the Wereboar. He will offer to trade his most valuble possession
for his freedom. If the players are doubtful, he will sweeten the deal by offering to show them where he
found it. (Quest leads to “The Door” See Page 12 AD&D 2 nd Ed. Fighters Challenge.)
There are 1d12 Wererat guards in this room at any given time. Sleeping or relaxing off shift.
Players entering here will be given 1 turn of surprise on the unaware guards here. (Guards will arm
themselves but are considered at AC 7 for normal cloths out of uniform.)
The 4 cages contain 1d6 Slaves that have been infected with the lycanthropy disease. (Dying
slaves are brought here to be infected with the Lycanthropy Disease to prolong their servitude to the
Yuan-Ti. They are kept starving and caged until their wills are broken and they serve the Yuan-Ti
willingly. If set free the Party will lose 1 turn of surprise as the lycans attack the party instead of the
Guards here.)
2 Wererat Guards (Considered AC 14 Chain mail / Crossbows 1d6 Piercing Damage and a
Shield.)
2 Orc Guards (Considered AC 18 Plate, no Helm or Shield / Spears 1d6 Piercing Damage.)
2 Hyena (Controled by their Orc Overlords)
1d6 Orc (Considered AC 11 as they are most likely off duty and in their hide leather armor.)
1d4 Hynea
1d6 Duergar (Considered AC 16, Like most dwarves they never take off their armor except for
some romantic reasons.)
Items:
4 Weapon racks
6 Leather wall dividers
1d6 pouches containing 1d100 gold each
1d4 pouches of stolen Gems (Worth 1d100 gold each pouch)
1d20+16 viles of White
The Orcs and Wererats here work together under a fragile truce. Orchestrated by the Yuian-Ti
slavers in order to gain control over The Vale. The Lich Aumvor, The Undying One has sent Warchief
Grogalash and a legion of Orc soldiers to aide in the operation of The Snake Cliff Mines, in good faith to
end tensions with Lord Hawk and the Wererats of The Vale.
2 Yuan-Ti Abominations
Players entering here during the day will find it empty. Only the sacks of bloodstone left laying
about on the floor unguarded. Though if they enter this area in the evening they will find it occupied by
1d4 -1 Yuan-Ti Abominations.
Items:
6 sacks of Bloodstones (Worth 1600 gold each.)
Items:
3 Barrels of Uncut Bloodstone (Worth 1650 gold)
Mining equipment, Tinkerers equipment and Tools
Gem Cutters Tools
The players have walked into a negotiation between Lord Hawk and The Orc War Chief
Grogalash of The Highforest. The Yuan-Ti slaver was offering up trade negotiations between all three
factions in order to end a 107 year old war between The High Forest Orcs and Wererats of the Hark.
If the players have fully cleared the caves at this point, no additional aide will come to assist the
Orc War Chief, Grogalash.
If the players have missed sections of the cave before reaching this room, the guards (only) from
each section will arrive in the room, one section at a time, in 1d4 rounds.
The Wererat leader, Hawk, will not re-enter combat unless he feels like the players may lose the
fight. Only then will he come out of hiding to perform a level 20 sneak attack on Grogalash. Killing the
Orc instantly. He will then use his movement to leap over the railing on the balcony on the west side of
the room, landing on the floor of the Den in room 11. Performing a Bonus Action to re-stealth. DC check
of +12 to stealth.The next turn he will flee out the front of the cave entrance at 1a.
Once Lord Grogalash is slain, any remaining Orcs will follow Lord Hawk over the railing to
room 11 below. Proceeding to chase Hawk out of the cave and eventually fleeing once they reach the
cave entrance at 1a.
Once Lord Hawk has flead, any remaining Wererats will disengage, transforming back to their
human forms, lay their weapons on the floor and surrender to the players. Unless the players are chaotic
or evil and attack them after they surrender.
There is a ledger on the table which was intended to be a peace treaty between the Orcs of
Highforest and Wererats of Harks Keep. (This leads to the legend of Hark and the Bargels Brigade D&D
Adv. Module.)
The Yuan-Ti slaver will not fight. She will immediately start tossing any and all paper work from
her desk into the fire along the east wall of the room. If she is impeded in this action or attacked she will
shape change in her snake form and slither down a hole just big enough for a toddler to crawl through at
the back of the Bedroom.
If players attempt to crawl down the whole and they are accompanied by anyone who knows the
dwarven language, that player will immediately stop them. Above the door in the ancient dwarven tongue
of the Duergar is Written this warning:
Players who know any Dwarven language: In the year 1371 DR we have sealed the passage to the
Endless Path. Here Lays the Passage of the Dead, which leads to the Underdark. Let ye be warned that ye
never reopen this pass. For from its Maw all of the darkness of the Underdark will spill forth with a single
unified purpose. To end all life in the Fae.
Lord Hawk
(AC 14 Leather {16 with Uncanny Dodge} / 2x Kris Dagger 1d4 Piercings damage + Save
Vs. Constitution or take +1d4 poison damage )
Items:
Orcish Broad Sword
Suite of Orcish Platemail, missing the Helm
Orc Kite Shield
A cluster of 6 Yuan-Ti eggs. (Worthless except to the Yuan-Ti leaders who eat them.)
A search of the papers the Yuan-Ti attempted to destroy may reveal the following:
A map of the Faerun with key points of interest including cities on it.
A letter from Bishop Yeeday to Sir Moonbrook {see attached:} (Starts D&D Cult of Chaos Adv.
Module.)
Players discover that 1 child slave is actually the Halfling Caravan Hand Wyndell. And the Elven
slave girl is Mala The Druid. (Leads to The Free People of Loudwater.)
A letter from Bishop Yeeday
I have sent a missive with a caravan, run by the Halfling Wyndell. I have given him
instructions to meet with you in The Vale. After your summit for the Lords Alliance he is to escort you
and whatever aide they can provide to Loudwater. Then back here to the village of Hommel Lane. Post
haste!
Haffron has confirmed the rumors of the Cult of Reptile God. The cult sends raids to Hommel
Lane almost nightly now to feed this Evil Gods appetite. Those who do no vanish in the night succumb
to the evil whispers of The Queen of Chaos. More and more of her worshipers join the Cult of Reptile
God every day.
Our Merchant “friend”, Felixo and the shop assistant Rhonnet, have gone missing. I can no
longer relay any messages to you via the Merchants Guild any longer. Gastellan Varedd Zaborr has
grown suspicious, fearing for his own safety. He has asked the church for sanctuary until the
whereabouts of his Employers can be ascertained. Granting the Lawbringers access to any of his wares
in order to secure their safe return.
Hoffron has shown me visions of earlier times, almost a century ago. When Hommel Lane was
left desolate by similar occurrences. Considering the earth shakes. I have spoken to the Druids of the
Old Faith concerning these visions and they have confirmed Hoffrons accounts. The Druids have
shown a great deal of concern surroundings this villages past and the Caves of Chaos. They are
sending a druid named Mala with Wyndell to look into this concern. I ask that you escort her to the
Druids of the Green Regents in Loudwater. There they may have a written record at the Great Library
of her people. The only known location which houses the written records of the Druidic faith.
While you are in Loudwater confer with the Council there. I need the aide of the Church Council on
this matter.
And for the love of Paladine, don’t mention these visions to them!