Professional Documents
Culture Documents
CT071 3 M Oosse 2
CT071 3 M Oosse 2
Information technology has a significant influence on our lives, whether we realize it or not. The
knowledge is freely accessible, and individuals can use it as they see fit. Many businesses rely on
technology to handle all parts or departments. The information system will aid in the growth and
evolution of the firm in a variety of ways.
Educational institutions have long grappled with the challenge of handling students' records and
information, as well as test results and transcript creation, and numerous attempts have been
undertaken to make these stages as seamless as possible. The manual method of managing these
items is incorrect and causes significant problems for the instructor, students, and anyone
concerned (Capuc & Atibuni, 2018). The majority of educational institution operations rely on
publicizing and maintaining student results. The use of technology-based services such as virtual
learning environments, distant learning, and e-learning is becoming more common. As a result,
digitization of these items via information systems is becoming increasingly crucial.
The information scheme has aided in the innovation of every ground, changing the approach of
education, teaching, and other activities such as online classes, e-library, and other online portals
that support to interact among teachers and students more easily, reachable, and simple. The
time-consuming procedure of manually publishing and managing results has been replaced by
digitization, making the process simple, seamless, accessible, and customizable (Ciuclea,
Ternauciuc, & Leucuţa, 2018).
This project was created to address these problems and establish the procedure of posting results
and managing them more simple and seamless. This project is a desktop-based application built
with Java Swing and My SQL. These sorts of products are commonly used and aid in the
resolution of issues produced by manual student result management. The instructor can quickly
enter the student's result for the curriculum that they are conducting into this program, and the
apprentice can readily use their information associated to result scores.
2 Existing System Overview
Current structure is manual and out of date. The outcomes of the students are posted on notice
boards or message boards. The course teacher reviews the test answer papers, and the tested
papers marks is forwarded to the exam administrator's office. Then, the administrator gathers the
marks sheets, manually calculates total of the marks obtained, and generates the result by hand
which is issued as the last stage. The notification containing the names of the students who took
the exam and their results will be printed and posted on the notice board. Individual exam reports
will be distributed to students in classrooms or at events such as parent-student meetings, result
days, and so on.
The ongoing system is manual and requires a significant amount of time and resources. Because
of its manual nature, the previous method is prone to errors. There may be some manual mistake,
such as miscalculation or mistyping, while recording the grade or marks of a given outcome
on the report card. The traditional method of collecting all of the marks sheets from instructors
and entering them into the computer to print them took a long time. Also, when the result is
posted on the notice board, the student must travel to the institution and check it.
3 Statement of Problem
3.1 Objective
The primary goal of this assignment is to create a system that will assist educational institutions
in proper managing and publishing the results so that students may receive their results as soon
as they are released. This project will make result management job better and more convenient.
The project's objectives are as follows:
To create a method that will streamline the procedure of handling the student's results.
Create a structure that will automate the practice of posting the student's results.
To create a system that is less prone to mistake than the traditional manual method.
To create a system that involves obtaining exam results more obtainable to students.
3.2 Scope
The student result management system is a desktop program. This system will assist the
educational institution in better managing the method of receiving student results from teachers
and publishing the results of the students. This tool will assist students in receiving information
about their results as soon as they are announced. The program could be used by students,
teachers, and administrators through the use of a username and password, as the score is
only presented to those who have the right to view it, and the security is robust. The project's
scope is as follows:
3.3 Limitation
Accessibility can be an issue as it is a desktop program.
The UI/UX is mediocre.
The teacher can be associated with only one module.
3.4 Research Methodology
The methodology taken to gather data and the technology utilized to do so are referred to as
research techniques (Darian-Smith & McCarty, 2017). It is the method for resolving issues in
research. It should be organized in accordance with the goal of the study. An overview of the
major subcategories of software development approaches is provided in the first section of our
study. Then, for analysis, I have chosen three sample development techniques. This study
examines and presents these approaches, detailing their advantages and disadvantages in further
depth. Review of the literature on techniques for software development, examination of a
number of surveys, various scholars' publications examining the condition of the practices in this
subject, supplied us with the data we needed to determine the main factors influencing
the selection of the best suitable development approach for a certain project.
Benefits
Benefits
i. Requirement Allocating: The users' requirements are gathered at this phase. This phase
aids in project and subsequent phase planning.
ii. System Design: This is the second phase, which will begin when all of the user
requirements have been gathered. The system is designed at this phase, during which the
system architecture is established based on an assessment of the necessity. This specifies
the hardware and software requirements.
iii. Implementation: After the system design phase, the third step will begin. The system is
divided into tiny components known as units. Unit testing is the independent testing of
these units.
iv. Integration and Testing: After the units are ready for implementation, the fourth step
will begin. The system is tested as a whole at this phase, which also involves the
integration of the modules. The user won't encounter any errors or bugs due to this
product's errorless design.
v. Deployment: After the components are combined to create a complete product, the fifth
step will begin. The artefact will be deployed, sent to the client for approval, and utilized
by the end users during this phase.
vi. Maintenance: Once the product has been delivered to the clients, this last step will
begin. Any modifications or problem fixes are made during this stage. If necessary,
system performance is enhanced.
Administrator:
Once an administrator has added a teacher to the system, the teacher may log in using the
credentials that were sent to their email.
The subject teacher will be able to enter the exam scores and grades of the students
registered for the class.
Student:
After being added to the system by the administrator, the student can log in using the
credentials that were sent to their email.
The results will be visible to the student.
3.8.2 Nonfunctional requirements
Non-functional requirements are limitations that improve a system's functionality and outline its
operational capabilities. The project's non-functional requirements that must be met are
Security Issues: Because of the login function, unauthorized individuals cannot access
the data. Even the registered user is unable to read or update data that does not pertain to
them. Every field is validated to prevent the entry of inaccurate data in the system.
Therefore, security is offered.
User Interface: User-friendly interface of the system enables the user to do their work
quickly and independently. The system displays warnings and error messages.
Scalability: The system is scalable since it can store and retrieve massive amounts of
data.
4 Software Development
4.1 Use Case Diagram
A collection of use cases, actors, and their relationships are shown in use case diagrams. It
displays a system's use case perspective. A use case illustrates a certain system capability. The
links between the functionalities and their internal/external controllers are therefore described
using a use case diagram. Actors are the name given to these controllers (TutorialsPoint, 2022).
Figure 5: Use Case Diagram
It displays all of the system's features. Three different categories of actors are student, teacher,
and administrator. The administrator oversees the accounts for courses, students and teachers.
The instructor controls the student's grade in terms of the modules they are teaching. The student
can view the outcome of the courses they are taking.
Figure 9: ER Diagram
Student table:
Course table:
Score table:
Teacher table:
Note: The terms "unique key," "primary key," and "multiple occurrence is permitted" are all
abbreviations for different types of keys.
4.7 GANTT Chart
One popular graphic representation of a project schedule is a Gantt chart. It is a kind of bar chart
that displays the beginning and ending dates of a project's many components, including its
resources, planning, and dependencies.
Data backup may be done on any external device, such a hard drive, CD, or USB flash drive, but
cloud storage is the ideal option because it does not require any hardware and is often cost-free.
7 Testing Strategies
The testing phase of software development is really essential. Testing establishes whether or not
the finished product is fit for usage. Testing improves the process of checking the product for
problems, flaws, and vulnerabilities. The program will be less prone to errors if it has been tested
before being sent to the customer.
System testing is completed for this testing phase. The entire piece of software is assembled and
tested. This testing procedure verifies the device's mobility, security, and other features.
Figure 11: Test Cases
8 Implementation of Code
8.1 Class
A class serves as a logical building block for objects with similar traits and functionalities
(Techopedia, 2022). In this system, the "Student" is made, as presented in the figure below.
8.2 Object
It is a fundamental building block in Object-Oriented Programming. Classes are used as
templates for building objects. It has a condition and an action (GeeksforGeeks, 2021).
Learning the Java Swing framework, which was utilized to create desktop apps owing to its
intricate layout management features, was the major challenge encountered throughout the
creation of this system.
The system meets all requirements, including those for generating users like managers and
customers as well as the full ordering procedure. If a user forgets their login or password, the
username and password are provided to their registered email address. The entire system is
simple to use.
10 References
Capuc, F. O., & Atibuni, D. Z. (2018). Impact of e-Registration on the Quality of Assessment
Resources in Uganda. Educational Assessment in Africa and the World: Issues and
Opportunities, 1(1), 5-10.
Ciuclea, C., Ternauciuc, A., & Leucuţa, R. (2018). Correlations between Student‘s online
Activity on the Virtual Campus and the Exam Results. Procedia - Social and Behavioral
Sciences, 238, 231-238.
Darian-Smith, E., & McCarty, P. C. (2017). The Global Turn: Theories, Research Designs, and
Methods for Global Studies (1st Edition ed.). Oakland, CA: University of California
Press.
GeeksforGeeks. (2021). geeksforgeeks. Retrieved Feburary 4, 2021, from
https://www.geeksforgeeks.org/classes-objects-java/
Guru99. (2021). Guru99. Retrieved 03 04, 2021, from https://www.guru99.com/what-is-sdlc-or-
waterfall-model.html
Jenkov, T. (2018). Tutorials Jenkov. Retrieved 08 28, 2018, from
http://tutorials.jenkov.com/java/interfaces.html
Pawar, P. (2015). hackernoon. Retrieved 03 20, 2021, from https://hackernoon.com/a-case-
study-type-insight-into-agile-methodologies-for-software-development-cd5932c6
Peterson, R. (2022, June 18). ER Diagram: Entity Relationship Diagram Model | DBMS
Example. Retrieved from https://www.guru99.com/er-diagram-tutorial-dbms.html
Sharma, L. (2012). Toolsqa. Retrieved 03 08, 2021, from https://www.toolsqa.com/software-
testing/waterfall-model/
SINGH, C. (2013). Beginnersbook. Retrieved 02 04, 2021, from
https://beginnersbook.com/2013/03/inheritance-in-java/
smartdraw. (2022). Retrieved from https://www.smartdraw.com/activity-diagram/#:~:text=An
%20activity%20diagram%20visually%20presents,can%20be%20sequential%20and
%20concurrent.
synopsys. (2021). synopsys. Retrieved 03 05, 2021, from
https://www.synopsys.com/blogs/software-security/top-4-software-development-
methodologies/
Techopedia. (2022). Retrieved from https://www.techopedia.com/definition/16446/state-
diagram#:~:text=A%20state%20diagram%20is%20a,one%20or%20more%20possible
%20states.
Techopedia. (2022). Retrieved from https://www.techopedia.com/definition/3214/class-
java#:~:text=A%20class%20in%20Java%20is,of%20the%20%E2%80%9Ccats
%E2%80%9D%20class.
TechTarget. (2022). Retrieved from
https://www.techtarget.com/searchapparchitecture/definition/class-diagram#:~:text=A
%20class%20diagram%20is%20an,of%20code%20representing%20that%20entity.
tutorialspoint. (2014). tutorialspoint. Retrieved Feburary 14, 2021, from
https://www.tutorialspoint.com/java/java_encapsulation.htm
TutorialsPoint. (2022). Retrieved from
https://www.tutorialspoint.com/uml/uml_standard_diagrams.htm
visual-paradigm. (2022). Retrieved from https://www.visual-paradigm.com/guide/uml-unified-
modeling-language/what-is-sequence-diagram/