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SampleMoog Manual
SampleMoog Manual
SampleMoog Manual
An IK Multimedia product done in cooperation with Sonic Reality and Moog Music® Inc.
User Manual
SampleMoog
PLEASE NOTE
SampleMoog
SampleMoog
Table of Contents
I Contents pag. 3
II Interface pag. 6
I - Contents
SampleMoog
I - Contents
SampleMoog
Notes pag. 79
I - Contents
SampleMoog
2 Synth-sampler engines
including STRETCH
II - Interface
SampleMoog
16 Stereo Outputs
II - Interface
SampleMoog
License Agreement
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10
SampleMoog
1.1 Introduction
IK Multimedia and Sonic Reality are proud to introduce their latest col-
laborative effort: Sonik Instruments, a series of virtual instrument plug-ins
dedicated to focused collections of rare and top-of-the-line instruments
and sounds. The first of this series are SampleMoog, SampleTron, and
Studiophonik.
1 - Overview 11
SampleMoog
12 1 - Overview
SampleMoog
. Modular Moog 3C
. Modular Moog 15
. Modular Moog 55
4. Minimoog® Model D
5. Polymoog
6. Taurus™ 1
7. Prodigy
8. Multimoog
9. Vocoder
0. Concertmate MG-1
. Source
. Rogue
. Memorymoog
4. Etherwave® Theremin
5. Minimoog® Voyager®
6. Little Phatty®
1. Modular Moog 3C
The Modular Moog 3C was used by world-class artists such as The Beatles and
Emerson, Lake and Palmer and was in production from 1967 to 1972. Enclosed
in walnut cabinets, with 49-note keyboard, the 3C had the same array of mod-
ules available as the 3P and usually contained 10 VCOs, 3 VCAs, white noise
generator, low and high-pass VCFs, filter coupler, spring reverb, 3 ADSRs enve-
lope generators, dual trigger delay, envelope follower, and fixed filter bank plus
the mixer panel and control panel with CV trigger outputs. A single or double
sequencer set-up could be added to completely equip the synthesizer.
1 - Overview 13
SampleMoog
2. Modular Moog 15
The Modular Moog 15 was one of the “portable” versions of the later series
of Moog Modular systems in production starting from 1972 till 1981, with
duophonic 49-note keyboard. They featured more stable oscillators (the 921
module) and included 2VCOs, 2VCAs, 1 VCF, fixed filter bank, 2 ADSRs enve-
lope generators, noise/high-pass/low-pass filter, attenuators, mixer panel
and control panel with CV trigger outputs.
3. Modular Moog 55
Enclosed in two solid walnut racks, the Modular Moog 55 was an expand-
able total studio system with 61-note keyboard. It offered: a great synthesis
power with 7 VCOs, 5 VCAs, noise generator, low and high-pass VCF, 5
ADSRs envelope generators, dual trigger delay and fixed filter bank, plus the
usual mixer panel and control panel with CV trigger outputs. Additionally,
the 55 series also included a switch-operated sequencer. It was in produc-
tion between 1972 and 1981.
Minimoog series
The first Minimoog prototype was called the Model-A. This model was based
on existing modules, which included a small keyboard and used patch cords.
Then, the Model-B (a single piece front panel, hard wired switches, but no
patch cords) and Model-C (this model included the lift up front control panel,
plus the pitch bend and modulation wheels) next followed the Minimoog
evolution. After extensive testing, the Model-D was manufactured in 1970,
and exhibited in 1971 in the NAMM convention. The Minimoog initial idea
was to integrate the Modular Systems basic features into a portable perfor-
mance synthesizer that could be used without patch cords. Modular Systems
were marketed to recording studios, audio engineers, and schools. However,
the Minimoog was mass marketed to the music industry as portable syn-
thesizer.
4. Minimoog Model D
The Minimoog was a monophonic, analogue synthesizer with a 44 note F to
C single trigger, low note priority keyboard. It contained 3 VCOs, which were
all independently tunable, and it included an external input for processing
outside signals via the voltage controlled, 4-pole low pass filter, a white
noise/ pink noise (switchable) generator, 2 envelope generators (ADS), and
pitch bend/modulation wheels. The Minimoog offered some of the best
analog synth bass-lead sounds ever. It was a versatile instrument that gen-
erated a wide spectrum of warm and fat sounds, musically useful in all styles
of music. Moog continued to produce the Minimoog until 1981.
5. Polymoog
The Polymoog (1975-1980) was a polyphonic synthesizer, preset-based, that
included a 71-note (E-D) touch-responsive keyboard that could be split into
three parts. The eight presets were strings, piano, organ, harpsichord, funk,
clav, vibes, and brass. The Polymoog included a Moog filter with modula-
tion, keyboard tracking, 3-band EQ, sample and hold, several LFO modula-
tion sources, and a complete set of envelope controls. However, no patch
memory (only one programmable preset) or MIDI controls were included in
14 1 - Overview
SampleMoog
6. Taurus 1
Produced from 1976 to 1981, the Taurus 1 synthesizer includes a 13 note
pedal-board, 2 VCOs, 4 presets (Taurus, Tuba, Bass, and a fourth user-pro-
grammable patch), a VCF, a VCA, and foot-switches for portamento On/Off,
octave switching, and release On/Off
7. Prodigy
The Prodigy (1976-1984) was a monophonic synth extensively used as Bass-
synth in techno and electronic music. Its straightforward design used two
VCOs, a Moog 24dB/octave lowpass filter, A/D/S envelope generator, LFO
and was routed to the VCF, VCO or both. It also included a portamento, pitch,
and mod wheels and a 32-note keyboard. However, there was no flexible
modulation routings, on-board sequencers, or arpeggiators included on
this unit.
8. Multimoog
Produced between 1978 and 1981, the Multimoog was a classic monophonic
synth that featured 2 oscillators, a 24dB Moog filter, a ribbon controller,
variable waveforms, sample and hold, aftertouch, and LFO. It was produced
in only 1,000 exemplares.
9. Vocoder
Invented in 1936 at Bell Labs, as the first device to generate artificial speech,
vocoders turned popular in the musical instrument market in the ‘70s when
they were used as effects that used a speech input modulating another
music instrument signal so that it simulated “talking”. Released in 1979,
the Moog Vocoder was a 16-band analog vocoder that divided a synthesizer
sound into separate frequency bands, all to be modulated from external
sources (typically a vocal or drum beat). The Moog Vocoder included a micro-
phone and line inputs, as well as 16 synthesizer inputs (1 for each frequency
band) and 16 outputs. It also offered a high-frequency bypass, a sample and
hold, and a global bypass switch.
1 - Overview 15
SampleMoog
11. Source
Source (1981-1985) was the first Moog synthesizer to offer patch memory
storage and transfer capabilities in a micro-processor-controlled, program-
mable monophonic synthesizer with 16 memory locations. To transfer the
patches to and from an external tape, a cassette-tape jack was implemented.
In addition, all buttons, knobs, and sliders were replaced with flat-panel
membrane buttons and a single data-wheel. Therefore, Moog Source param-
eters were edited by assigning a selected parameter to the dedicated data
wheel. This synthesizer included a 3-octave, 37-note (C-C) keyboard, 2 VCOs,
an arpeggiator, and a digital sequencer.
12. Rogue
The Rogue (1981-1983) was a 2-VCO, monophonic synthesizer with a 2-
1/2 octave, 32-note (F-C) keyboard. This basic and easy to use instrument
included a filter with an external input and syncable VCOs, but no MIDI or
patch memory features.
13. Memorymoog
Produced from 1982 to 1985, in two versions: the Memorymoog and the
Memorymoog+. The Memorymoog+ was capable of taking a MIDI retrofit,
and it also had a more stable oscillator control. The Memorymoog was a
polyphonic synthesizer that stored 100 programmed patches and included
six independent voices, VCO syncing, 2 ADSR generators, a 24dB/octave
lowpass filter, and sample-and-hold. It also had a unison mode that allowed
switching between lowest, highest, and last note priority, plus single or
multiple triggering. Using this mode, it was possible to create a big-fat 18
oscillator monophonic bass and lead sound. Only 3,500 units were made.
16 1 - Overview
SampleMoog
age controlled oscillators, one noise source, one audio preamplifier, two
resonant Moog-style filters, two ADSR, a mixer module, a 3-D (XYZ) touch
surface, pitch and mod wheels, glide/portamento, and a series of 1/4" CV
and/or Pedal jacks. The Minimoog Voyager is a supreme synth that offers all
the expected functionality of a modern day (mono) synth with the remark-
able and unique Moog sound.
1 - Overview 17
SampleMoog
18 1 - Overview
SampleMoog
figure 2.1
When launching SampleMoog standalone for the first time, the AUDIO MIDI
SETUP (figure 2.2) window will appear. This window is also found under the
Settings menu at the top of the screen. Here you will select the audio card
and MIDI device that will be used in SampleMoog.
figure 2.2 Audio Driver: SampleMoog is compatible with any ASIO or DirectX audio
interface in Windows and any Core Audio compatible audio interface in
Mac OS X.
Windows
There are two drop down menus to select the “Audio Driver” (figure 2.3).
The drop down menu on the left selects the type of driver to use, such as
ASIO or DirectX.
figure 2.3
The drop down menu on the right selects the actual audio interface. It will
be either ASIO (preferred) or DirectX.
Considering that an ASIO compatible sound card will perform with faster
response and lower latency than a DirectX one, we strongly suggest the
ASIO setting when using Virtual Instruments such as SampleMoog.
Mac OS X
figure 2.4
On Mac OS X the only possible Audio Driver choice is “CoreAudio.” The drop
down selects the audio interface.
Outputs Routing: the Outputs Routing (figure 2.5) is used to configure the
16 assignable outputs in SampleMoog with specific audio outputs on the
figure 2.5 chosen audio interface. This allows you to assign where the audio from
SampleMoog is routed.
Sample Rate and Buffer Size: the sample rate and buffer size drop down
menus (figure 2.6) allow you to change the sample rate and buffer size of
the audio interface. These settings are dependent on the driver of the audio
interface itself. Not all audio interfaces have the same sample rates or buf-
fer settings.
figure 2.6
Panel: this control will open the Control panel for the selected audio
interface. Depending on the audio interface, this panel could contain more
advanced feature settings on the audio interface drivers. This panel is only
available when ASIO drivers are selected.
MIDI Input: the MIDI input drop down menu allows you to select the MIDI
input device with which you will control SampleMoog. Any MIDI interface
or controller with Windows XP / Vista or MAC OSX driver support will work
with SampleMoog.
Preferences
The Preferences window (figure 2.7), (Settings > Preferences) allows you
to adjust the Tempo for internal Loop Sync and BPM sync effects, as well as
to select “Reload previous session on Startup,” for an easy recall of the last
open state of your SampleMoog.
figure 2.7
- In Settings/Preferences:
• Typing the BPM value in the Tempo box and then clicking OK.
• Clicking the Tap button (at least 5 times) with a steady pulse and
then clicking OK. The recognized BPM value will be displayed in the
Tempo field.
- In the main SampleMoog window (you have to close the previously opened
Preferences window):
• On your computer keyboard, press the Uppercase T letter at least 5
times. (SHIFT+T or T with Caps lock enabled).
The INFO BAR (figure 2.8) located at the bottom of SampleMoog standalone
provides the following information:
figure 2.8
READY: this will tell you whether or not the application is working correctly.
TEMPO: this will display the Tempo of the current SampleMoog session.
This tempo controls SYNC related synth parameters and Tempo depen-
dent effects.
CPU Load: this meter is provided for quick reference on the available
CPU resources. This allows you to check your performance while using
SampleMoog.
The available instruments are displayed in the BROWSER window in the mid-
dle of the SampleMoog interface (figure 2.9). The BROWSER list of folders and
instruments reflects the same folders and instruments organization of the hard
disk folder where your sounds are located. This folder is called the “root” folder
and its location is stored in the SampleMoog PREFERENCES (figure 2.10). You
can access and change it by clicking Prefs\Browse.
To open a folder, click on it. Opened folders display the list of available
instruments. To close a folder, click on the white triangle again.
figure 2.11
To load an instrument in SampleMoog, simply double-click on its name. It
will be loaded on the selected part (figure 2.12).
figure 2.13
To see the first 8 SampleMoog instruments, click the 1-8 button (figure 2.14),
to check the other 8 instruments click the 9-16 button (figure 2.15).
figure 2.14
Every instrument will be loaded into a PART. To select the PART where you
want to load an instrument, just click on the PART number or in the middle
of the part window (figure 2.16).
figure 2.15 Every PART responds to a MIDI channel (CH.), (figure 2.17). By clicking and
dragging on the CH. number you easily select the MIDI channel that the
selected PART will respond to.
Assigning the same MIDI channel to more than one PART enables you to
build up large multi-layered sounds. This is very helpful when you use
SampleMoog as a standalone application and you want to create a unique
figure 2.16 Combi, selecting up to 16 different instruments with individual settings but
all responding to MIDI CH 1, for example.
MIDI activity is indicated by the PART LED, which lights when MIDI is
received on that PART (figure 2.18).
figure 2.18
All the controls included in the MIX window are designed to give you imme-
diate control over your instruments’ mix.
figure 2.19
MIDI CHANNEL (CH): clicking and dragging on the channel field (figure 2.20)
allows you to select the MIDI Channel that the selected PART will respond to.
figure 2.20
MUTE: clicking on the MUTE button (figure 2.21) mutes the selected part.
figure 2.21
SOLO: clicking on the SOLO button (figure 2.22) allows you to monitor only
the selected part.
figure 2.22
figure 2.23
EMPTY: clicking on the EMPTY button (figure 2.24) unloads the instrument
for the selected part.
figure 2.24
figure 2.25
POLYPHONY (POLY): clicking and dragging the mouse over the POLY value
(figure 2.26) allows you to assign a specific amount of polyphony for the
selected part.
figure 2.26
PAN: clicking and dragging the mouse over the PAN value (figure 2.27)
allows you to choose the stereo field position of the selected part.
figure 2.27
VOLUME (VOL): clicking and dragging the mouse over the VOL value (figure
2.28) allows you to adjust the volume of the selected part.
figure 2.28
OUT: each part can be assigned to an individual stereo output by clicking and
dragging the mouse over the OUT value (figure 2.29). The max number of
stereo outputs is set in PREFERENCES by clicking the PREFS button.
figure 2.29
LEVEL: the LEVEL display shows the instrument’s level or VOL value (figure
2.30).
figure 2.30
To use multiple MIDI channels in SampleMoog in Pro Tools 7.x, just follow
these simple steps:
• In SampleMoog, select and load another instrument for ch 2.
• In Pro Tools, go to Track/New/MIDI track and click “Create.”
• Select SampleMoog 1, Channel 2 from its output.
It is possible to use SampleMoog with more than one MIDI channel (up to
16) by selecting “All” in the Logic MIDI Channel field of the Audio Instrument
track. At this point, all single MIDI events should be assigned to the
proper MIDI channel from the Event List editor. This can also be achieved
by switching the “transmit” MIDI channel on your MIDI keyboard when you
record your parts. Alternatively, to set up SampleMoog as a Multi Channel
Instrument, please follow the next instructions:
. Launch Logic. Open a new project. Double click “Instr 1.” Click on
“Input” and follow this path: /Multi Channel/AU Instruments/IK
Multimedia/SampleMoog. Its name will appear as the mixer’s fader
input, (Blue background). Open a SampleMoog instrument folder
and double click on a desired instrument. Add until 16 instruments
per SampleMoog instance.
. Go to Windows/Environment. This should launch you into the MIDI
Instr section. If it does not, go to your left column, click in the 2nd
dark grey box area (below the icons) and choose “MIDI Instr.”
. Now go to the upper left hand corner of this screen and click on the
“NEW” menu. Then, select “Multi Instrument” (a rectangle with 16
individual slashed boxes should appear).
4. Click each of these numbers once to take away the slash that cov-
ers them, and then click one more time in the white background
square.
5. Now, go back to the left side column again and in the 3rd dark grey box
(Parameter box) click once on “Multi Instrument” and rename it; e.g.
SM. Press the return/enter key. SM will appear below the multi-instru-
ment rectangle (also on the 3rd dark gray area) and 16 MIDI Channels
(SM 1, SM 2, etc) have been created in the Arrange window.
6. On the “Environment” window, go back to upper left hand corner
and choose “New/ Audio Object,” (a mixer’s fader will appear on
the screen).
7. Now at the top right corner of the Multi Instrument, you will see
a little white arrow. Please click and hold it so a little virtual plug
icon appears.
8. Drag the cable from the “Multi Instr” to the “mixer’s fader object.”
Click “Remove” in the pop up message. Now you will see 2 little
white arrows on the Multi Inst top right side.
9. Click on the “Audio Object (mixer’s fader).” It will change from dark
to light gray. On the 3rd dark gray area of the Environment window,
select “Instrument 1” from the “Channel” options. Now, ST2 will
appear in the I/O of the mixer’s fader.
0. In “MIDI Channel,” located underneath Channel, change from 1 to
“ALL” (holding and dragging your mouse down).
. Now go back to Windows/Arrange.
. To monitor each of the instruments that you have selected in your
IK workstations, click “rec” on each of the proper MIDI Channels.
For example, if you’ve selected in SM Ch 1; Mello Ghost, and in Ch 2;
Rounded B3, click “rec” on the SM 1, and or SM 2 (MIDI channels).
To record, just press “rec” on the transport bar and play your musi-
cal ideas. In Logic Express, just select the MIDI track, then click REC
on the transport bar and play your musical ideas.
Launch Digital Performer and create your new session. From the “Project”
menu select “Add Track/Instrument Track” and choose “SampleMoog (stereo)
[IK Multimedia].” Be sure that you have selected an active audio output
(non-italics) for the Instrument Track. Double click on SampleMoog (just
inserted in the Instrument Track), open an instrument folder and double
click on a desired instrument. Create a MIDI track (it will be automatically
routed to “SampleMoog (Ch 1)” and REC enable it). If you want to add more
MIDI tracks and then route them to a different SampleMoog instrument, just
change each MIDI track’s output to a different SampleMoog channel.
Launch Live and click on a MIDI track in the “Mixer Drop Area.” The “Drop
MIDI Effects, Audio Effects or Instruments Here” text will appear in the
“MIDI Track View” (bottom window). Now, in the “Browser Window” (win-
dow on the left hand side of the screen), click the “Plug-in Browser” button
(looks like an electric plug). Browse to SampleMoog from the Audio Units
or VST folder and click/drag it into the “MIDI Track View.” The SampleMoog
interface will show up and it will appear as a “Device” with an XY controller
on it. To show/hide the SampleMoog interface, click the “edit plug-in panel”
(small wrench) button at the top of the Device window.
Double click the Mini Keyboard icon located on top of the MIDI icon.
SampleMoog interface will appear. Then, open a SampleMoog instrument
folder and double click on a desired instrument.
To monitor, just click on the virtual keyboard or play via your MIDI controller.
To record, (click on the Restore Strip Size icon first) click the MIDI track “R”
button (rec) and the “Record” transport button.
and choose SampleMoog from the drop down menu (where it says “No VST
Instruments”). Open a SampleMoog instrument folder and double click on a
desired instrument. Add a MIDI track from Project / Add track / MIDI menu
and select “SampleMoog” as its output. The MIDI channel 1 is selected by
default.
To monitor, just click on the virtual keyboard or REC enable the MIDI track
and play via your MIDI controller. To record, click REC on the transport bar.
Launch Tracktion, open a project and select your “Input device” from a
particular track. Drag and drop a “new filter” from the top right area to the
selected track. When the plug-ins list appears, select “SampleMoog” so its
interface will open. Open a SampleMoog instrument folder and double click
on a desired instrument.
To monitor, just click on the virtual keyboard or REC enable the track (click
“R” from your selected track input device (left area) and play via your MIDI
controller. To record, click the REC transport button.
figure 3.1
SampleMoog gives you full control of its powerful synth engine through the
SYNTH-SAMPLER section (figure 3.2). Here you can control more than 50
parameters divided into 8 sections: Synth, Range, Filter, Envelope 1-2, LFO
1-2, and Velocity.
figure 3.2
Resampling (RESAMP)
figure 3.3
This is the method used by conventional samplers. It changes both the pitch
and the tempo of a sample at the same time as a turntable would. It offers
the cleanest possible sound, since it simply reads the samples slower or
faster without applying any complex math on the sound.
figure 3.4
SYNTH: clicking on Synth allows you to select the synth engine mode:
RESAMP, or STRETCH.
RANGE: Controls the key range and velocity range of a part. This is
where you would create splits and layers for complex Combi programs.
FILTER: allows you to select the Filter Type: Low Pass Filter (LPF), Band
Pass Filter (BPF), and High Pass Filter (HPF) as well as its slope: (6, 12
or 24 dB/Oct).
VELOCITY: Controls the way that MIDI Velocity affects the sound, modi-
fying Volume, Filter, Pitch, etc.
To display each section controls and parameters, just click the appropriate
section button. The section you are currently displaying will have the button
highlighted (figure 3.5). Once you have loaded an instrument, you can edit
all of its parameters by adjusting the knobs of the related SYNTH-SAMPLER
figure 3.5
section. In SampleMoog you are able to load up to 16 instruments and assign
different SYNTH-SAMPLER settings to each of them.
When you save your current song session, all the modifications made via the
SYNTH-SAMPLER section will be saved. Also, you can SAVE these changes
into a PART PRESET (see paragraph 5.1). In addition, all SYNTH-SAMPLER
parameters can be controlled through MIDI Control Association. For detailed
information about SampleMoog SYNTH-SAMPLER controls and parameters,
please read Chapter 6.
After loading an instrument you are able to immediately modify its sound
parameters. Just click on the MACRO switch (figure 3.6) and dial the A, B, C,
D knobs accordingly. Inactive knobs (those without a linked parameter) are
shaded in gray.
figure 3.6
MACRO parameters are associated by default to MIDI CC #12, 13, 14 and 15.
Anyway, while keeping this association that cannot be removed, other CCs
can be used to control all MACRO parameters through MIDI Control associa-
tion (see paragraph 3.9)
If LEGATO mode is enabled, you will be able to control the glissando time
between notes through the PORT. TIME knob. The PORTAMENTO TIME range
goes from 1ms to 10 seconds (figure 3.7).
figure 3.7
3.3 Performance Modes: Mono, Poly, and Legato 1-2
If you enable the Monophonic option (MONO), you will be able to play only
figure 3.8 single unaccompanied melodic lines. For example, a synth lead melody, a
walking bass, or a Gregorian chant idea...
In SampleMoog context, Polyphonic (POLY) means that if you enable the Poly
mode, you will be able to play several notes/voices simultaneously (harmon-
ic intervals, chords or independent melodic lines). Select this option if you
want to play chords with your left hand and a melody with the right one at
the same time (or viceversa), if you want to add a pad-chordal arrangement
to your song or you want to perform a Bach fugue or an Art Tatum piano solo
with a new sonic perspective…
If you enable the LEGATO option the attack portion of the sample will not
be retriggered on legato notes, you are actually choosing a monophonic tex-
ture and a legato articulation. For instance, you can play a melodic line for
figure 3.9 Trombone and adjust its PORTAMENTO TIME to create a natural glissando.
To select any of these 3 modes, just click the small square switch located to
the right of each name.
figure 3.10
3.4 EFFECTS controls
Once you’ve loaded an instrument, click on the arrow located at the right of
the effects slots (figure 3.10) to view the available effects list. A popup menu
will appear displaying all the 32 DSP effects (figure 3.11).
To load an effect, navigate the menu and select one of the options. The
selected effect name will appear in the related effects slot (figure 3.12).
Considering that there are 4 effects slots, you can insert up to 4 effects per
SampleMoog Part.
To empty an effects slot, select the NO EFFECT option from the effects list
menu.
To view and change each effect’s parameters, click on the desired effect’s slot.
A glow effect will cover the slot indicating that the effect is selected (figure
figure 3.11
3.13). Only one selected effect will be shown on the interface at any time. The
effect knobs are labeled corresponding to the effect’s parameters. Above each
effect knob there is a label corresponding to its function. Below the effect knob
the current value is displayed. Unused knobs will be shaded in gray.
figure 3.12
ON/OFF SWITCH: To activate an effect, click on the associated SWITCH to
the right (figure 3.14). When the SWITCH is illuminated, the effect is ON.
To deactivate an effect, click the SWITCH again. When the SWITCH is not
illuminated, the effect is OFF.
figure 3.13
All active effects are inserted in the instrument chain following a patch order
from top to bottom of the effect window.
If you want to save a single SampleMoog Part with its current effects set-
tings, click SAVE from the PART PRESET area (figure 3.16).
However, if you want to save multiples SampleMoog Parts with their current
effects settings, click SAVE from the COMBI PRESET area (figure 3.17).
figure 3.16
The Pan and Volume knobs work per SampleMoog Part. This means that
through the PAN knob (figure 3.18) you are able to move each instrument
on the stereo field. As a reference, you can also check the PAN FIELD in the
figure 3.17 MIX window (figure 3.19).
Via the PART VOLUME (figure 3.20) you are able to independently change
each instrument volume, to properly build your mix.
SampleMoog MINI keyboard (figure 3.21) acts both as a display of the notes
you are playing (via your MIDI controller or Keyboard) and as an input
device for playing SampleMoog instruments (e.g. via mouse or computer
figure 3.19 keyboard). You can play any notes of the 7 octave Mini Keyboard by clicking
each key with the mouse.
The Pitch and Modulation wheels (figure 3.22) are reflecting the incoming
MIDI data, for Pitch Bend and Mod Wheel MIDI messages respectively. Both
Modulation Wheel and Pitch Bend are already programmed on each patch.
However, Mod Wheel can also be assigned from the MIDI control window, to
be used to control user assigned parameters. The Pitch Bender range can be
figure 3.22 modified from the Synth controls page.
3.7 Transpose
The ZONE button allows you to switch to ZONE mode (figure 3.24). The Mini
Keyboard will display how the samples are mapped on the keyboard by a
series of alternate color zones. When the keys show no color, it means that
no samples are associated with those particular keys.
figure 3.24
To activate a zone simply click on it with the Mini Keyboard (figure 3.25)
or hit the corresponding key on your MIDI keyboard. By doing this, you
can change any of the SYNTH-SAMPLER parameters just for this zone (for
example, if you are working with a drum kit, you can change the attack of
only the snare sample). These settings will be applied ONLY to that specific
zone, leaving the other zones untouched.
figure 3.25
ZONE editing is a very powerful tool that provides you control at the sample
level. As with all the instrument parameters, you can also SAVE zone modi-
fications into a PART PRESET (see paragraph 5.1).
figure 3.29
You can control all the SampleMoog GUI knobs-parameters via MIDI, except
As aforementioned, in the MIDI CTL association window you will find the
min/max value of the knob you’re associating. You can easily personalize
the range to be controlled with an external MIDI Controller by changing the
min/max value.
MIDI CTL associations are saved with your song data as well as all the sound
tweaks you may have done.
If you want to SAVE a specific MIDI CTL association with a particular instru-
ment, you can save a PART PRESET. In this way, loading the sound will
automatically load its MIDI CTL association.
figure 3.30
figure 3.31
ROOT: click Browse and select the ROOT folder for your SampleMoog
instruments.
MODE:
High Quality: enables the high quality resampler, having top fidel-
ity at the expense of a slightly higher CPU%.
High Performance: enables a lighter CPU load, at the expense of a
slightly lower audio quality.
RELIST ON STARTUP:
ON: SampleMoog will automatically update the Instruments list on
Startup.
OFF: SampleMoog will start quickly, but any change in the structure
of the instruments won’t be shown in the Instrument Browsing
window. It will just show you the instrument list originated with the
previously created cache file. However, you can manually update
the instruments list at anytime clicking the RELIST button.
NET: click NET (figure 3.32) to connect to the SampleMoog main web-
page.
INFORMATION (i): by clicking on the “I” button (figure 3.33), the credit
interface will be displayed. Here you can check your SampleMoog ver-
figure 3.32
sion. Clicking anywhere on the credit interface will return to normal
mode.
LOCK: if you are running the software in demo mode and you click on the
LOCK button (figure 3.34), the Product Authorization Wizard will appear.
However, if you already registered and authorized your product, clicking
figure 3.33 on the LOCK button will show you the product Serial Number, Digital ID
and Authorization Code (figure 3.35).
figure 3.34
figure 3.35
figure 4.1
All of the .STH, .STI, and .STW files are placed in the selected ROOT folder.
If by any case you need to remove an instrument, go to the ROOT folder and
delete the 3 files related to it: STH, .STI, and .STW.
SampleMoog instruments are multi-platform. This means that you are able
to share your instruments between Macintosh and Windows computers.
instrument remember to select its three related files before any action.
In addition, you can organize your instruments outside the default folder, or
have multiple “SampleMoog Instruments” folders and switch between them.
Just click on PREFS/BROWSE and select the “new” ROOT folder.
If you have changed the instruments organization of the ROOT folder after
using them on a song, these will be loaded when you re-load the related
song.
You can also locate the instruments folder in a computer network. In this
way, different computers can access single instrument folders. SampleMoog
will load its instruments from the network.
Click on the SEARCH button (figure 4.3) to begin a search. When the search
window appears, type your desired keyword in the related field, for example
“Voyager” (figure 4.4).
figure 4.3
figure 4.4
When you click OK, all the instruments whose set of keywords match the
current search will be immediately displayed in the instruments list (figure
4.5). To load any of them, just double click on their names.
figure 4.5
Once a search has been made, the SEARCH button will turn into a BACK
button. Clicking the BACK button will retrieve the complete instruments list,
and revert its state to SEARCH button again.
Example:
figure 5.2
The PART PRESET name will appear below the Parent sound. Now, the
Parent sound has a small expandable black triangle (figure 5.3) so you can
open/close it by clicking on it. Expanding the Parent sound’s triangle will
display the currently saved PART PRESETS.
To delete a PART PRESET click DELETE (figure 5.4) and to rename it, click
RENAME.
figure 5.4 5.2 Working with COMBI PRESETS
COMBI PRESETS are used to save the entire SampleMoog module status.
When you save COMBI PRESETS you are actually saving all the MIX win-
dows settings, MIDI Control settings, and RANGE Section data.
MIX window settings (figure 5.5) include all its parameters such as what
Instrument is assigned to a PART, MUTE, SOLO, MIDI channels, PAN,
VOLUME, POLY value, and the selected OUTPUTS. This allows you to create
complex 16 part multi-timbral setups, and easily recall them with one click.
figure 5.5
figure 5.6
RANGE Section (figure 5.7). The RANGE button is located in the SYNTH-
SAMPLER section and includes the PART TRNSP, RANGE L, RANGE R, VEL
LO, and VEL HI parameters. Saving all the RANGE parameters values at once,
allows you to easily build/recall complex splits and layers settings.
figure 5.7
To save a COMBI PRESET, click SAVE in the MIX window (figure 5.8), type
the file name in its related field and click Save. The COMBI PRESETS files are
saved by default into the SampleMoog Presets folder, located in the program
installation directory.
figure 5.8
To load a COMBI PRESET, click on the COMBI PRESETS down arrow (located
on top of the 9-16 button), and select one of the available options from the
menu list (figure 5.9).
In addition, you can SAVE AS or DELETE COMBI PRESETS, just click on their
related buttons.
figure 5.9
The BACK-UP function is very useful as a security measure and while saving
songs and closing sessions. This will ensure that all SampleMoog instru-
ments used in that particular session will be easily retrieved. It also allows
you to easily share the same materials among several producers involved in
the same project.
This Chapter covers the Synth engine, Filter, Envelope 1-2, LFO 1-2, Velocity
and Range controls description.
figure 6.1
Select RESAMP or STRETCH and their related controls will appear. Here a
brief description of each synth engine’s controls.
figure 6.2
BENDER: controls the tuning deviation given by the pitch bender wheel.
Increments are in semitones and range is +/- 2 octaves.
PAN: controls the panning of the zones. Default (center) value is 64. 0 is
panned hard left and 127 is panned hard right.
The STRETCH algorithm allows for independent change of the three basic
and most important sample parameters: pitch, tempo (or speed) and timbre.
This opens a whole new set of possibilities that are simply not feasible with
Activating the STRETCH engine for the first time will make SampleMoog
pre-analyze the sound. This process actually performs two pre-analysis at
once, one for NOTE and one for PHRASE. This will take some time (5-10
seconds), depending on the size of the samples. Once the pre-analysis has
been completed, it will be stored so that it can be readily available for future
sessions (figure 6.3).
figure 6.3
NOTE: enables STRETCH NOTE mode, optimized for single note based
STRETCH manipulation.
BENDER: controls the tuning deviation given by the pitch bender wheel.
Increments are in semitones and range is +/- 2 octaves.
PAN: controls the panning of the zones. Default (center) value is 64. 0 is
panned hard left and 127 is panned hard right.
figure 6.4
The RANGE Section allows you to create complex splits and layers by limit-
ing the key range, velocity range, and transposing Parts by semitones. These
settings are saved when saving a COMBI PRESET or when the session that
SampleMoog is being used in, is saved.
RANGE LEFT (RANGE-L): determines the playing note range Left limit
for the selected Part. Parameter range is from C-2 to G8.
For example:
To change a Part that has a key range from C0 to G4 to a smaller key range
(for example C2 to G2) adjust the Range-L value to C2 and the Range-R value
to G2. This will limit the key range to the desired amount. Setting Range-L
higher than Range-R is allowed, to indicate a range of the keyboard where
nothing is mapped.
The velocity limits can be adjusted as explained above, to limit the velocity
response of the Part.
figure 6.5
Click ENV 1. Its related controls will be displayed (figure 6.6). Envelope 1 is
used to control the amplitude or volume of the samples playback.
figure 6.6
ATTACK: controls the time the sound will take to reach the nominal level
once the key is pressed.
HOLD: controls the hold time of the amplitude envelope, useful to keep
the level steady for a certain time before it starts to fall down to the
sustain level.
DECAY: controls the decay time of the amplitude envelope, it is the time
the volume will take to reach the sustain level.
SUSTAIN: controls the level of the sustained portion of the sound (while
the MIDI key is kept pressed).
RELEASE: controls the time the sound will take to disappear completely
once the key has been released.
LEVEL: controls the master level of the amplitude envelope. It is useful
to globally increase or decrease the level of an instrument or of a single
sample (when ZONE editing is on).
Click ENV 2. Its related controls will be displayed (figure 6.7). Envelope 2
is used to control the Tuning (pitch) of the samples and/or the frequency of
the Filter.
figure 6.7
ATTACK: controls the time the Pitch and/or Filter freq will take to reach
the nominal value once the key is pressed.
HOLD: controls the hold time of the Pitch / Filter envelope, useful to
keep the Pitch or Filter freq steady for a certain time before it starts to
fall down to the sustain value.
DECAY: controls the decay time of the Pitch / Filter envelope, it is the
time the Pitch and / or Filter freq will take to reach the sustain value.
SUSTAIN: controls the Pitch of Filter freq of the sustained portion of the
sound (while the MIDI key is kept pressed).
RELEASE: controls the time the Pitch or the Filter freq will take to return
to nominal value once the key has been released.
figure 6.8
WAVE: selects the waveform of the LFO1, can be: Triangle, Square, Saw,
Sine or Random (sample and hold).
DELAY: controls the time the LFO1 takes to reach the nominal modula-
tion value after a key is pressed.
LEVEL: controls the effect the LFO1 has on the Level (Volume) of the
samples, useful to create Tremolo or Fading effects.
PITCH: controls the effect the LFO1 has on the Pitch (Tuning) of the
samples, useful to create Vibrato effects.
FILTER: controls the effect the LFO1 has on the Filter Cut off frequency.
FREE RUN: selects if the LFO starts its run when the key is pressed (Free
Run=OFF) or if it is always running (Free Run = ON).
figure 6.9
WAVE: selects the waveform of the LFO2, can be: Triangle, Square, Saw,
Sine, Random (sample and hold).
LEVEL: controls the effect the LFO2 has on the Level (Volume) of the
samples, useful to create Tremolo or Fading effects.
PITCH: controls the effect the LFO2 has on the Pitch (Tuning) of the
samples, useful for creating Vibrato effects.
FILTER: controls the effect the LFO2 has on the Filter Cutoff frequency.
PAN: controls the effect the LFO2 has on the stereo panning of the
samples.
figure 6.10
AMP: controls the effect that MIDI velocity has over the Volume of the
instrument.
FILTER: controls the effect that MIDI velocity has over the Filter Cutoff
frequency.
PITCH: controls the effect that MIDI velocity has over the Tuning of the
samples.
RESONANCE (RES): controls the effect that MIDI velocity has over the
Filter Resonance or Q.
LFO1 DEPTH: controls the effect that MIDI velocity has over the LFO1
strength.
ENVELOPE 2 (ENV2 SUSTAIN): controls the effect that MIDI velocity has
over the value of the Envelope 2.
figure 7.1
There are 32 effects that can be selected from the SampleMoog effects list.
As mentioned in Chapter 3.4, there are 4 effects slots. The 1st effect slot is
fixed with an EQ, Compressor (EQ/COMP). However, effects slots 2 to 4 can
be freely selectable from the 32 DSP effects list.
figure 7.2
You can insert up to 4 effects per part (one per effect slot). Just select them
from the effects list by clicking on the proper effects slots. Each effect has
several parameters that are visually represented by “knobs” (figure 7.2).
All effect knobs are MIDI-controllable and can be automated in your host
application.
There are 32 top-notch DSP effects included in the Effects list (figure 7.3).
Here is a description of them and their controls.
figure 7.3
The Reverb (figure 7.4) and Reverb Delay effects (figure 7.5) include the fol-
lowing parameters:
figure 7.4
figure 7.5
7.3.2 Ambience
This effect (figure 7.6) produces a very short reverb, very useful for emulating the
typical ambience of small closed spaces, like studio rooms or little concert suites.
figure 7.6
This reverb (figure 7.7) sounds very close to a real mechanical spring unit,
featuring their signature warmth with that typical metallic and resonant
vibe. This reverb is mono.
figure 7.7
TIME: sets the length of the emulated virtual spring, giving shorter or
longer reverb tails.
DRY/WET: adjusts the mix between dry and wet signals.
7.3.4 Delay
figure 7.8
MODE: you can choose from simple mono delay to a sophisticated multi-
tapped stereo delay.
FEEDBACK: sets the number of echoes that the effect produces.
DELAY TIME (D.TIME): sets the amount of time between the echoes.
DRY/WET: adjusts the mix between the dry and wet signals.
BANDWIDTH (BNDWITH): sets the bandwidth of the echoes, raising the
knob will give a sound similar to one of the old analog or tape delay
units.
7.4 Filters
These effects apply various types of filters to the sound by cutting some por-
tions of the audio spectrum. These are resonant filters, giving these effects
some of the characteristics found on some old synthesizers.
7.4.1 Filter
In this filter FX, the Cutoff frequency can automatically sweep by the effect
of a built-in LFO (figure 7.9). The LFO can sync with the song’s BPM.
figure 7.9
In this filter FX, the Cutoff frequency can automatically sweep by the effect
of the envelope of the audio signal passing through it (figure 7.10).
figure 7.10
This is a particular kind of filter where instead of selecting the type of filter
(LPF, BPF or HPF) you can use them all together with independent levels
(figure 7.11).
figure 7.11
CUT OFF FREQUENCY (CTFF FRQ): controls the Cutoff frequency of the filter.
RESONANCE (RSNANCE): controls the Resonance of the filter.
DISTORTION (DSTRTON): controls the amount of distortion the filter will
produce.
LOW PASS GAIN (LP GAIN): controls the level of the Low Pass section
of the filter.
HIGH PASS GAIN (HP GAIN): controls the level of the High Pass section
of the filter.
BAND PASS GAIN (BP GAIN): controls the level of the Band Pass section
of the filter.
NOTCH GAIN (NTCH GN): controls the level of the Notch section of the
filter.
DRY/WET: controls the global output volume of the filter
7.4.4 Wah-Wah
figure 7.12
WAH: sets the cut off frequency of the wah effect. Use it (via MIDI con-
troller) to manually create wah-wah effects.
AUTO: when turned up the wah effect can work as an auto-wah, moving
its center frequency automatically. The movements are detected from
the original signal amplitude.
7.5 Modulations
SampleMoog comes with two different types of chorus: Chorus (figure 7.13)
and Multi Chorus (figure 7.14). The first is a classic stereo chorus, which adds
space and depth to the sound. The second is a special type with a random
pitching character. The first gives a sense of modulation and the second is
designed to be less regular and noticeable.
figure 7.13
figure 7.14
7.5.2 Phaser
This entirely analog modeled Phaser recreates the sound of one of the best-
known classics of the past (figure 7.15).
figure 7.15
figure 7.16
figure 7.17
7.5.4 Flanger
figure 7.18
This particular kind of flanger has its feedback parameter, which is inter-
nally controlled by the envelope of the audio signal (figure 7.19).
figure 7.19
7.6 Panning
Autopan automatically moves the stereo location of the sound (figure 7.20).
figure 7.20
7.6.2 Tremolo
figure 7.21
This effect simulates the sound which can be obtained by rotary speaker
cabinets. This is a must for organ tones (figure 7.22).
figure 7.22
SPEED: sets the speed of the rotating horns and drum. Organ players
often switch from slow to fast.
DRIVE: sets the amount of distortion generated by the rotary cabinet. This
overdrive is very smooth and similar to that generated by a tube amplifier.
LO/HI: this is the balance between the low and high rotor.
7.7 Distortion
7.7.1 Lo-Fi
figure 7.23
BANDWIDTH (BNDWITH): sets the “fidelity.” Increasing the value will give
a better sound, decreasing it will degrade the fidelity progressively.
LO FI: adds distortion to the sound. This distortion works at low levels too.
STEREO: sets the stereo channel separation. From mono to stereo.
7.7.2 Distortion
This effect simulates the distortion occurring as you raise the gain of an amplifier.
Various amplifier models are provided (figure 7.24).
figure 7.24
GAIN: this is the amount of gain and gives more distortion as you increase it.
SHAPE: different types of amplifiers are emulated here. From solid-state
types to guitar tube amplifiers models. This effect does not perform cabinet
and speaker simulation. This is only the “electronic” part of an amplifier.
7.7.3 Phonograph
This effect adds disk noises to simulate the sound of music played by vinyl
records on old record players (figure 7.25).
figure 7.25
7.7.4 Crusher
This FX can reduce the fidelity of a signal applying reduction of the sampling
rate or bit resolution (figure 7.26).
figure 7.26
7.7.5 Overdrive
This entirely analog modeled Overdrive recreates the tone of one of the best
overdrive stomp boxes (figure 7.27).
figure 7.27
This analog modeled processor emulates the first stage of some of the most
acclaimed classic tube guitar amplifiers (figure 7.28).
figure 7.28
A classic tube tone control that recreates the tone shaping stage found on
the best tube amplifiers. Can deliver incredible presence and warmth to the
sound (figure 7.29).
figure 7.29
7.8.3 Cabinet
This processor emulates with great accuracy the frequency response of some
of the best guitar cabinets. This effect is extremely useful when you need to
add a “mid-range” character to any kind of sound, to give a more realistic
character without using an equalizer (figure 7.30).
figure 7.30
MODEL: selects from various types of Speaker Cabinets. The final posi-
tion is direct, no speaker.
MICROPHONE TYPE (MC TYPE): selects the kind of microphone that is
placed in front of the speaker: Dynamic or Condenser.
MICROPHONE DISTANCE (MC DIST): selects the distance between the
cabinet and the microphone: Near or Far.
MICROPHONE POSITION (MIC POS): selects the positioning of the micro-
phone: In Axis or Off Axis.
7.9 Mix/Master
7.9.1 Parametric EQ
A very clean and precise full-digital parametric EQ, you can expect maxi-
mum transparency from this equalizer. Two identical fully parametric peak-
ing bands are provided (figure 7.31).
figure 7.31
FREQ1: center frequency of the first band, range from 20Hz to 18KHz.
FREQ2: center frequency of the second band, range from 20Hz to 18KHz.
GAIN1: gain of the first band, range +/- 15 dB.
GAIN2: gain of the second band, range +/- 15 dB.
Q1: bandwidth of the first band, from 0.1 (very wide) to 8 (very narrow).
Q2: bandwidth of the second band, from 0.1 (very wide) to 8 (very nar-
row).
The Channel Strip has been added in the effects list because it can be useful
to place it after some other FX modules, for further processing (figure 7.32).
figure 7.32
7.9.3 Compressor
figure 7.33
ATTACK: controls the amount of time that the compressor takes to react
to the audio signal.
RELEASE: controls the amount of time that the compressor takes to
return to normal gain after some compression has occurred.
DRIVE: controls the amount of signal that is sent to the unit, therefore
sets the compression.
RATIO: controls the strength of the compression. Higher values will
result in a more evident effect.
SPREAD: controls the Stereo image. Turning up this knob will enlarge
the stereo image. The center position leaves the image unaltered.
7.9.4 Limiter
This is a multi-band analog modeled limiter. Inside there are three separate
hard knee compressors for the low, mid and high bands (figure 7.34). It can
deliver a very powerful compression to drums kits and loops. The controls of
the three compressors are linked on the interface for simplicity. Compared
against the Compressor, the Limiter can deliver a far more aggressive com-
pression effect.
figure 7.34
DRIVE: controls the amount of signal that is sent to the limiter, therefore
sets the compression.
OVERLOAD (OVRLOAD): controls the blending between full limiting
(fully left) and full clipping (fully right).
RELEASE: controls the release time of the three compressors.
7.10 Dance
7.10.1 Slicer
The slicer works by applying successive rhythmic cuts to the sound, mak-
ing it similar to a backing phrase (figure 7.35). It is especially effective on
sustained sounds.
figure 7.35
DEPTH: adjusts the amount of attenuation (in dB) when the slicer is
cutting out the sound.
ENVELOPE (ENVLOPE): the cuts can be instantaneous or not. This knob
sets the slope of the cuts, from instantaneous to smooth.
TRIGGER: the slicer pattern is reset and returns to the beginning as
soon as this knob is moved, or automated via MIDI control change. This
should be used (by controlling this knob using a MIDI CC and automat-
ing it into the sequence) to “sync” the slicer pattern to the song, in
order to obtain a predictable effect. For instance, the “Sync CC” could be
placed at the beginning of every 4-bars.
FREQ: sets the speed of the slicer pattern execution.
All effects which have a tempo function (Delay, Filter, Flanger, AutoPan,
Tremolo, Slicer) can be tempo synced with their “speed” parameter linked
to the host sequencer’s BPM. These effects can be easily synced with the
composition’s BPM with repetitions ranging from 1/16 to 1/2. To Sync an
effect to BPM, simply click on the BPM ON/OFF switch (figure 7.36).
figure 7.36
Chapter 8 Automation
Also, SampleMoog can be used with standard automation in RTAS, VST and
AU. Since SampleMoog provides thousands of parameters, it is not possible
to assign all of them to the standard sequencers automation. Only Parts
Volume, Pan, and Macros A, B, C, D are controllable via sequencer automa-
tion.
8 - Automation 69
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70 8 - Automation
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In the MIX window, a Part POLY field has been included (figure 9.1).
Changing the number displayed in this field allows you to limit the polypho-
ny value of the selected instrument, overriding (for that specific instrument)
figure 9.1 the POLYPHONY settings of the module.
As the number of playing notes exceeds this number, a (!) symbol appears
in the MIX window /Part POLY field (to the right of the polyphony value)
indicating that an OVER-polyphony has occurred. While performing, every
time you surpass the maximum number of polyphony notes, the oldest note
will be cancelled (for example, if you set 32 as the maximum number, when
you insert the 33rd note you will erase the first one).
Do not open multiple instances unnecessarily. This increases CPU load. Use
additional modules only if you have used all the 16 MIDI channels in the
first instance.
It is a very good idea to limit the polyphony of instruments that do not really
need it. So, reduce polyphony (MIX window) value to 8 – 10 notes to make
room for those instruments that really need a lot of polyphony.
Chapter 10 Troubleshooting
figure 10.1
10 - Troubleshooting 73
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Suggestions:
Remember that you are able to register your product only once. So, if you
are trying to get a new Authorization Code, please read the related FAQ.
figure 10.2
74 10 - Troubleshooting
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Where can I find my Serial Number, Digital ID and the Authorization Code
of a registered IK Product?
In your IK product interface, locate the Lock button and click on it. If your
product version has no Lock button, you can also log in to the User Area
and click on Request a new Authorization Code. You will be able to check
all the main information about your registered products.
Usually, this happens because the Digital ID was not submitted dur-
ing the registration process. In order to get a new Authorization Code,
please read the “How can I get a new Authorization Code?” FAQ.
I need to log in into the User Area but I forgot my User Name and Password.
What should I do?
Please go to the User Area and enter your registered email address (in
the proper empty box). You will receive an email with the necessary
information to Log in.
You need to install the program and get a new Authorization Code. To
learn how to get a new Authorization Code, please refer to “How can I
get a new Authorization Code” paragraph in this chapter.
10 - Troubleshooting 75
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76 10 - Troubleshooting
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Chapter 11 Support
For any question you may have, please refer to the FAQ webpage: www.
ikmultimedia.com/FAQ.php where you will find answers to the most com-
mon questions.
For other requests such as Product, Sales, or Web info, please go to:
www.ikmultimedia.com/ContactIKForm.php
11.1 User Area
The User Area is a special section of our website specifically designed for
our users' needs (figure 11.1).
figure 11.1
11 - Support 77
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Through the User Area, each member of our registered users’ database will
be able to:
To enter to the User Area for the first time, you have to Log in with the
Username and Password that you have received from us via email after your
first IK product registration. If you have already changed your Username and
Password, please use your most current information to Log in.
78 11 - Support
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Notes
Notes 79
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80 Notes
The Moog logo and trademarks, Little Phatty®, Etherwave®, Minimoog®,
Voyager®, Taurus™, are property of Moog Music® Inc. used under
license by IK Multimedia. SampleMoog™ is a trademark jointly owned
by IK Multimedia and Moog Music® Inc. All other product names and
trademarks are the property of their respective owners, which are in no
way associated or affiliated with IK Multimedia.
www.samplemoog.com