Tome of Metamagic - GM Binder

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Tome of Metamagic

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Preface Revised Feat
The Tome of Metamagic is an expansion Metamagic options Metamagic Adept
available and new optional Class Features for the Sorcerer.
Prerequisite: Spellcasting or Pact Magic feature
Table of Contents You've learned how to exert your will on your spells to alter
how they function:
Revised Feat ............................................................................ 1 Increase your Intelligence, Wisdom or Charisma score by
Metamagic Adept .......................................................................... 1 1, to a maximum of 20.
Optional Sorcerer Class Features ..................2 You learn 2 Metamagic options of your choice from the
Imbuing Touch ................................................................... 2 sorcerer class. You can only apply one Metamagic option
to each spell you cast only once, unless it says otherwise.
Improved Metamagic .....................................................2 Whenever you reach a level that grants the Ability Score
Metamagic Options ........................................................2 Improvement feature, you can replace one of these
Blood Sorcery .................................................................... 3 Metamagic options with another one from the sorcerer
class.
Immutable Will ...................................................................3 You gain 3 sorcery points to spend in Metamagic options
Sorcerous Fortitude .................................................... 3 (these points are added to any sorcery points you have
Credits ......................................................................................... 4 from another source). You regain all spent sorcery points
when you finish a long rest.
If a Metamagic specifies that you must use your Charisma
modifier, like the Metamagic Empowered Spell, you can
use your Spellcasting Ability modifier instead.

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Optional Sorcerer Class Features
You gain class features in the Player's Handbook when you
reach certain levels in your class. This document offers
additional features that you can gain as a sorcerer. Unlike the
features in the Player's Handbook, you don't gain the features
here automatically. Consulting with your DM, you decide Chaotic Spell
whether to gain a feature in this section if you meet the level When you cast a spell of 1st level or higher, you can spend 1
requirement noted in the feature's description. These sorcery point to imbue it with wild magic. Roll on the Wild
features can be selected separately from one another; you can Magic Surge table for this casting (Player's Handbook, page
use some, all, or none of them. 104).
Sorcerous Restoration Esoteric Spell
2nd-level sorcerer feature When you cast a spell that deals force, necrotic, psychic, or
Once per long rest, when you finish a short rest you can radiant damage, you can spend 1 sorcery point to change the
choose to recover all of your expended sorcery points. damage type of the spell to another type from the previous
list.
Imbuing Touch Focused Spell
2nd-level sorcerer feature When you cast a spell that requires concentration, you can
As an action or bonus action on your turn, you can touch one spend 1 sorcery point to give yourself advantage on any
nonmagical weapon and spend 1 sorcery point to imbue it saving throw you make to maintain concentration on it.
with a portion of your magic. For 1 minute, the weapon You can use this Metamagic even if you have already used a
counts as magical for the purpose of overcoming resistances different Metamagic option during the casting of the spell.
and immunity to nonmagical attacks.
Improved Metamagic
3rd-level sorcerer feature, which replaces the Metamagic
feature
You gain the ability to twist your spells to suit your needs and
produce wondrous effects. You gain 3 Metamagic options of
your choice found in the Player's Handbook page 102, Tasha's
Cauldron of Everything page 66, and in this document. You
gain another 1 Metamagic option at 6th level, 2 at 10th level,
and 1 at 14th and 18th level.
You can only apply one Metamagic option to each spell you
cast only once, unless it says otherwise.
Metamagic Options
3rd-level sorcerer feature
When you choose Metamagic options, you have access to the
following additional options.
Amplified Spell
When you cast a spell that has additional effects at higher
levels, you can spend a number of sorcery points equal to half
the spell's level (rounded down, minimum 1) to increase the
level at which it is cast by 1.
When you cast a cantrip that has additional effects when
you are of a higher level, you can spend 1 sorcery point to
treat it as if you were six levels above your current level.
Brutal Spell
When you cast a spell that deals damage, but before you roll
its damage dice, you can spend 3 sorcery points to maximize
a number of the damage dice of the spell up to your Charisma
modifier (minimum of one). The maximized dice are treated
as if they had rolled their maximum result.

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Fortified Spell Unerring Spell
When you cast a spell, you can spend any number of sorcery When you cast a spell that requires an attack roll or a
points to increase the difficulty to counter or dispel it. For Dexterity saving throw, you can spend 1 sorcery point to
each sorcery point spent this way, tread the spell as one level ignore the effects of half and three-quarters cover for this
higher for the purposes of avoiding being countered or casting.
dispelled by magic, such as the spells counterspell, dispel
magic and remove curse. Blood Sorcery
Frightful Spell 6th-level sorcerer feature
When you cast a spell that targets one or more creatures, you You can sacrifice part of your vital essence to fuel your
can spend 2 sorcery points to make it frightful. Choose one sorcery. As a bonus action, you can spend 1 hit die to regain 1
creature that saw you cast the spell, it must make a Wisdom sorcery point you have spent.
saving throw against your spell save DC. On a failed save, the Immutable Will
creature is frightened of you until the start of your next turn.
You can use this Metamagic even if you have already used a 10th-level sorcerer feature
different Metamagic option during the casting of the spell. Your innate magic makes you more resilient against effects
that would debilitate others. When you fail an Intelligence,
Overcoming Spell Wisdom, or Charisma saving throw, you can spend 3 sorcery
When you cast a spell that deals damage, you can spend 1 points to reroll the d20. You must use the new roll, potentially
sorcery point to have the spell ignore any resistance to one of turning it into a success.
its damage types for this casting.
You can use this Metamagic even if you have already used a Sorcerous Fortitude
different Metamagic option during the casting of the spell. 14th-level sorcerer feature
Tempestuous Spell Your body flows with magic, to the point that you can barely
When you cast a spell that targets one or more creatures, you be called a mortal being. As a bonus action, you can spend a
can spend 2 sorcery points to make it a Tempest. Choose one number of sorcery points up to half your sorcerer level
target of your spell, it must make a Strenght saving throw (rounded up), or a spell slot instead. For each sorcery point
against your spell save DC. On a failed save, the creature is spent this way, or for each level of the spell slot expended, you
pushed in a straight line up to 20 feet away from you or regain 1d6 hit points.
knocked prone (your choice). When you use this feature, all scars and imperfections on
You can use this Metamagic even if you have already used a your skin are healed as if they were never there. You also
different Metamagic option during the casting of the spell. regenerate chunks of flesh, muscle and small limbs like
fingers and eyes. If you have been dismembered, you can
reattach large limbs you have lost like legs, tails, and so on,
being fully restored instantly.

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Tome of
Metamagic
Increase the Metamagics of your world with this
supplement with 10 new Metamagic options

By Larry2233

Discord: @Larry2233#8327

Reddit: /u/Little-Mist-Walker

Art Credits:
Cover: "The Binding of Ipos" - MagicnaAnavi
Page 1: "Wizard's Lightning - Wizard's Retort - Magic
the Gathering" - Greg Rutkowski
Page 2: "Counterspell - M:TG Eternal Masters" - Zack
Stella
Page 3: "Mage duel" - Randy Vargas (vargasni)

Updates:
Published: v1.0 - 28/09/2021
Last Update: v1.11 - 19/11/2022

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 
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