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Pairing Chapter
Pairing Chapter
Chapter 5
Step 2: P a i r i n g w i t h Reinforcement
w i t h h i m a n e n j o y a b l e e x p e r i e n c e so t h a t h e w i l l w a n t t o f o l l o w y o u r
d i r e c t i o n s to e a r n m o r e t i m e , s h a r i n g these e x p e r i e n c e s w i t h y o u .
principle that states when two items or activities are consistently experienced
together the perceived value of one w i l l influence the perceived value of the
other.
of their waking hours at work rather than at play. For some people the value o f
money has grown to the point that, when all else fails, they w i l l steal or even k i l l
for the ability to acquire enough. This strong motivation to possess money is not
innate. Nobody is born with a desire to earn money. In fact, for most o f us,
hundred dollar bills could have floated around in our environment completely
untouched throughout much of our childhood. It was not until the possession o f
money had been adequately paired with the acquisition o f other highly valued
items in our environment that our perceived value o f money developed. Through
paired with reinforcement that in many cases moneyi t s e l f has more value than
the items it can buy. Money in the bank now carries with it the valueof s a f e t y ,
security, wealth, option and opportunity. A person?s feelings o f self worth are
often based on how much money is available to him. Feelings such as these could
only have been attributed to the possession o f money through the behavioral
principle of pairing.
want to become someone whom the child w i l l make positive choices to please.
child?s favorite things. Pairing in this fashion causes the value ofthese
child will prefer your presence in his environment. He w i l l desire to keep your
interaction and w i l l begin to make choices designed to maintain it. Most typical
children see their parents as generalized reinforcers. This is part o f what allows
and comprehensive pairing on the part of t h e parents, most children with autism
have with the child should be reserved for the process of pairing yourself with
fun activities and known reinforcement. Pairing activities should be led by your
child?s motivation and should include only non-verbal and declarative language.
Declarative language is language that asks for nothing of the child. It only serves
The 7 S t e p s to E a r m i n g i n s t r u c t i o n a l C o n t r o l - Schramm i Meier
to share vour thoughts and feelings. This language includes the ?ooohs? and
an
?aahhs? ofp l a y . ?Wow, this is fun,? ?Thank you,? and "I love playing cars.? is
all declarative language. This is important language for the child to learn and
your thoughts and ideas with the child in silly and exciting ways without
requests during pairing. Saying, ?Your turn,? ?Look at this,? and ?Try this,? all
ask for something from the child and can take away from your attempts to pair
with reinforcement.
Do not mistake the idea o f reserving 75% ofy o u r interaction for pairing to
mean that you should pair with the chiid for fifteen minutes and then teach for
five. Instead,i f i t takes the child 15 seconds to answer three instructions, you
should then spend about 45 seconds reinforcing and sharing in fun activity w i t h
him before introducing your next setof instructions. The back and forth o f
teaching and fun should be so intertwined and heavily weighted toward fun that
the child w i l l not be able to differentiate between the two or attempt to have one
without the other. When you allow there to be a difference between playing with
you and working with you, the child w i l l begin to determine when he w i l l
engage. The option between playing with you and working with you should not
exist. The only option should be between engaging with you or being without
reinforcement o f any kind. With 75%o f your interaction reserved for effective
pairing, the choice to be with you w i l l always be more reinforcing than being
alone.
To pair yourself with reinforcement, follow your child?s interests and offer
him access to play with anything he is interested in as long as you are allowed to
play along with him. Make his playtime more fun because you are a part o f it. I f
the child wants music, you should be the one to provide the music. In addition,
you could hold him, bounce and dance with him while he is listening. It is
perfectly okay to turn o f f the music when he chooses to leave the area or begins to
turn the music back on as soon as he returns or ceases the inappropriate activity.
when the child is playing on a swing. You can easily make this activity more
enjoyable by playing with and tickling him while he swings. Try pushing him
high in the air or spinning him around. Pretend that he is about to hit you and then
move outo f the way at the last second. Observe what makes him smile so that
swinging with you is more fun than swinging alone. Pairing procedures should be
based around your child?s most reinforcing items and activities. Learn to
maximize their reinforcing value. You should work to increase his level o f
enjoyment beyond what he would be capable of on his own. Be careful not to take
any fun out oft h e item. This is sometimes more difficult than you think. I f
playing with the child is not something you are particularly good at, practice!
always easier to pair with than toys. A consumable reinforcer is something that the
child uses up. lt is easy to pair with food and drink items because you can present
them without ever having to take them back. Chips, nuts, crackers, cookies and
candies are consumable items that might be useful reinforcers with which you can
reinforcement. For some children this might also be trueo f t a f f y , gummi bears or
other chewable candies. To l i m i t the amount of snack intake and to speed up the
rate in which a reinforcer is consumed, cut or break items into smaller pieces.
cut into halves or even thirds. Soap bubbles are easy to pair with as they pop and
piggyback rides and chasc games that are social in nature are also easier to pair
with than toys. As you are necessary for these reinforcers to exist, they are easy
for you to control. Y o u can decide to give these reinforcers or not, but you never
have to take them back. The same holds true for certain toys and activities such as
videos, music and spinning tops that the child cannot spin without you. In the
beginning o fa program you should pair yourselfw i t h any and all reinforcing
items or activities that you can easily control without having to wrench them back
Although more difficult, you will eventually need to pair yourself with
your child?s favorite toys. It is nearly impossible to affect pure pairing involving
a toy with which the child is currently engaged. T o some degree, showing the
child what you want to do with the toy requires blocking his free access. This can
play with a different toy. Your goal is to make the toy you hold seem more fun
than the toy the child currently holds. The key in doing this consistently requires
having multiple toys available to you and understanding which toys hold the most
value. Y o u start by making toys ofl e s s e r but still meaningful value available to
the child, reserving increasingly more valuable toys for you to introduce with
parallel play. Make the new toy you are holding appear as fun as possible,
allowing the child to j o i n in and take control oft h e item and play the way he
wants. Once it becomes difficult to continue playing together with this item, it is
time to bring out the next toy and begin parallel play with it. This allows you to
consistently increase your child?s enjoyment level while never having to remove
toys that are discarded by the child. This w i l l keep the environment free o f
unearned r e i n f o r c e m e n t and these items can then later be r e i n t r o d u c e d .
Do not let the child take a toy out oft h e teaching area during pairing. Some
children will insist on solitary play and w i l l attempt to walk away with their
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