Professional Documents
Culture Documents
Underwater Cities - Solo Reminder Sheet - V1.0
Underwater Cities - Solo Reminder Sheet - V1.0
I. setup
Place the Game Board the 2 player side up.
Put the following game components at hand:
game flow in short
Resource tokens (Kelp, Steelplast, Science, Biomatter, and I. SETUP
Credits), Buildings (green Kelp Farms, white Labs, and yellow
Desalination Plants), Tunnels, Cities (white) and 7 Symbiotic Cities II. PLAY 10 ROUNDS OVER 3 ERAS
(dark red).
Separately shuffle the Era 1-3 decks. Place the Era 1 deck on the ONE ROUND
board (upper right) and deal each player 6 cards. th
1. Block a 4 slot with the penalty tile if you haven’t
Separate the Special “S” cards into “1 or 2-cost” cost cards and progressed on Federation Track last Round.
“3” cost cards. Shuffle the “1” and “2” cost deck, and place it in 2. Discard from your hand down to 3 cards.
its space on the board face-down. Flip the top card over and 3. TAKE 3 CONSECUTIVE TURNS (see below).
leave it on the top of the deck. Randomly pick 6 of the “3” cost 4. Take back your action tiles, move all “opponent”
cards and lay them out face-up on their board spaces. The rest of blocking tiles one slot clockwise and remove the
the “3” cost cards go back to the box, out of play. penalty tile (if any).
Take a Player Board. Use the advanced game side. 5. Return your Federation Track marker below space “4”.
6. Any time it reaches a Production symbol box, execute
Choose your colour. Take 2 wooden markers in that colour (Score
the PRODUCTION PHASE AND CONCLUDE THE ERA (see
and Federation Track markers) and one white marker (Era
below).
marker). Take a starting Personal Assistant “A” card, a Player Aid
7. Start another Round. If you have finished your 10th
card and an End-Game Scoring card. Take also 3 action tiles in
Round, execute the END GAME SCORING and end the
your colour, 3 “opponent” action tiles in a different colour and 1
game.
penalty action tile in yet a different colour.
Put a Score marker on space “0” of the score track, a Federation ONE TURN
Track marker on its space below the Federation Track (ignore the 1. Play one card AND take one action slot.
player order track completely), and finally put an Era marker at 2. Resolve all actions you are allowed to (the action slot,
the starting box of the Time Track (bottom right). the card just played, the claimed cards)
Take 1 Kelp, 1 Steelplast, 1 Science and 2 Credits. 3. Draw one card.
Place 1 non-Symbiotic City on the bottom right round space of
the Player Board. This is your starting City.
PRODUCTION PHASE / COCNLUDE ERA
1. Produce resources and feed the Cities.
Take 2 random blue and 1 random brown Metropolis tile (don’t
2. Replace the current Era cards with the next Era cards
use the brown tile that awards a number of cities built) and place
and draw 3 cards from the new deck.
them face-up on the player board in the 3 corners (the brown tile
3. Ready all used Action cards.
must go to the upper left) .
4. Advance the Era marker to the next box.
Take the 3 “opponent” action tiles 1 in each right-most action
slot of each of the 3 coloured slot areas. III. END GAME SCORING
Government Contract Cards are not used in solo play.
Tunnels
Also referred as “Structures” along with Buildings.
Building restrictions: Tunnels must be built so there is no empty
Tunnel site between two Tunnels (there can be an empty City site
though).
To build a Tunnel, pay the cost and place the Tunnel with the
basic side up, following the building restrictions.
To make it connected: There must not be an empty City site
between this Tunnel and the starting City.
Tunnels can be upgraded to produce more. After you have paid,
simply flip it over.