Random Event Cards

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 7

RANDOM EVENT CARDS

1 2 2

Reduce your hand by 1 card. All All players start with 2 Stress in Slipstream gives an extra
E D B&D
gears give 1 extra Cooldown. their hands. +2 spaces.

1 1 2
Place used Sponsor cards in your
Each time a player gears down 2 A&D Discard pile instead of removing E&F All players start the race with a C
gears, he gains a Sponsor card. them from play after use. Stress card in their hand.

1 2 1
Weather is Sunny. Put 3 HEAT When the 1st car finish the 1st lap, First two cars to passes both Press
cards in the Discard pile. remove all Road Condition tokens
C B&C Corner, gains a Sponsor card in B+E
No 4WD upgrade is allowed. and place new ones. their hands.
1 2 1
Weather tile is Heavy Rain.
All Cool down cards can only be D&G Every played Stress card counts as A Each player gets 2 extra HEAT B&D
placed last in the Reaction phase. two ++ instead of just one + cards in his Engine.

1 1 2
When a player starts his turn
without HEaT in his Engine, he
Add +1 to movement in each turn A gets a Sponsor card into his A&C Place a Road Condition token on B&D
for all players. hand. all the tents around the circuit.

1 2 1

If a car is moved more than 15


spaces (without slipstream), the B&E The race takes 1 more lap than B&E C
player loses all his Sponsor cards. No special rules.
normal.
2 1 1
When a car is moved past a Press
Each player removes 2 HEAT cards
Corner with a lower speed than the
from his engine.
Speed Limit, the player loses all his B&F B&D A
Sponsor cards immediately. No special rules. All Speed Limits are increased with +1.

When your car lands next to an op-


1 2 ponents car (witout slipstream), you 1
may moved the opponents car 1
If a car passes two Speed Limits When a player pays 2 HEAT space backward if the space is em-
D&F C C&I
in the same turn, the player gets cards, 1 Stress card is placed in pty. Slipstream still applies.
a Sponsor card in his hand. his Discard pile.

2 1 1
If a player spins his car, it is re- Each time a player uses a Stress The thin air gives +2 to slipstream,
moved from the race and it gets A&C card, places it in the Reserve pile A&C if you car hasn’t crossed and do- A
0 points. instead of the Discard pile. esn’t cross a Speed Limit line.
1 Perform 2 rounds with Upgrade 2 1
cards. 2nd round starts with the car When the 1st car finishes the 1st
in Pole Position and so on. lap and every car has been moved,
First two cars to complete the 1st
A&G Each player then removes 1 of his B&H replace the Road Condition tokens C&D
lap, gains 1 Sponsor Card each
Upgrade cards. 2 places (tents) in race direction.
immediately.

1 1 2
The car that leads the race after
every car has been moved in If a car is moved 2 rounds in a
each round, get 1 HEAT card into B&D row in 1st gear, immediately gi- A&E B&F
his Discard pile. ves the player 1 Sponsor card. No special rules.

2 1 1

Each time a car is moved 15 or mo-


Each player may have 8 cards in E A re spaces, the player immidiately C&E
his hand throughout the race. No special rules. gains 1 Sponsor card to his hand.
1 1 2
All players start with 1 extra
HEAT card in his Engine.
All players start the race with 2
No 4WD Upgrades available. No special rules. HEAT cards in their hands.

The race is 1 lap longer than nor-


2 1 1
Players may add 1 new Upgrade. Weather tile is Full Rain. mal. Draw a new Weather tiles
If they opt to, add 1 Stress card The first 3 cars to complete 1st for the last lap when 1st car pas-
to their deck and remove 1 HEAT lap, gains 1 Sponsor card each in ses the Finish Line the 2nd time.
card from the Engine. his hand immidiately. No 4WD Upgrades available.

1 0 1
Weather tiles is Sunny. Add 3
HEAT cards to the Discard pile.
No special rules. No 4WD Upgrades available. No 4WD Upgrades available.
1 2 2

All players start the race C&G New asphalt - E Reversed line up at the start D&F
with 2 HEAT cards in their hand. all players start in 2nd gear. according to the table.

1 1 2
Drive 2 turns in a row in 1st gear
When a player spins his car, he is
C and gain 1 Spoonsor cards A All players start the race with C
out of the race , gets a DNF and
immediately.
gains 0 points. 2 Stress cards in their hands.

1 2 1
Weather is Sunny. Discard

3 HEAT cards before the start. C All players get 2 Garage cards B&C A
No 4WD upgrades available. instead of just 1 Garage card. No Special Rules!
1 1 1

When a player slipstream by 2 side-


C by-side opponents, he may Cool A All players may only have 6 cards A
All players get 1 extra HEAT card
down 1 HEAT card to his Engine. in their hand throughout the race.
in their Engines.

1 1 1

All players may only have 6 cards B The thin air gives an extra +2 A All players must add 1 extra A
in their hand throughout the race.
spaces to slipstream. HEAT card to their Engines.

2 1 1
All players get 1 extra Stress card
in their deck and may only have 6 All players must remove 1 HEAT
card in their hand throughout the All players get 2 extra Stress card from their Engines.
race. cards in their deck. No 4WD Upgrades available.

You might also like