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Magic Missile 5e Mechanics and Guide To Using TH
Magic Missile 5e Mechanics and Guide To Using TH
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the Spell Using the Spell the Spell Guide To Using Using the Spell Using the Spell
the Spell
SPELL DESCRIPTION:
You create three glowing darts of magical force. Each dart hits a
creature of your choice that you can see within range. A dart deals 1d4
+ 1 force damage to its target. The darts all strike simultaneously, and
you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level
or higher, the spell creates one more dart for each slot level above 1st.
1st
5th level 7th level 9th level
level
(1d4+1) +
(1d4+1) + (1d4+1) +
(1d4+1) + (1d4+1) + (1d4+1) +
(1d4+1) (1d4+1) + (1d4+1) + (1d4+1) +
+ (1d4+1) + (1d4+1) + (1d4+1) +
Damage
(1d4+1) (1d4+1) + (1d4+1) + (1d4+1) +
Dice
+ (1d4+1) + (1d4+1) + (1d4+1) +
(1d4+1) (1d4+1) + (1d4+1) + (1d4+1) +
(1d4+1) (1d4+1) + (1d4+1) +
(1d4+1) (1d4+1) +
(1d4+1)
Die Type: d4
Save: None
Affected By Cover: No
Advantage: None
Disadvantage: None
Magic Missile is a 1st level Evocation spell that creates three magic
bolts that deal damage to designated targets. A single target can be hit
with any number of bolts of the caster’s choosing, so long as it is within
range of the caster and the caster can see it.
Magic Missile is naturally on the Sorcerer and Wizard spell lists and
they can take the spell starting at 1st level. Arcana Domain Clerics can
also take the spell at 1st level using their expanded spell list.
Armorers have Magic Missile on their expanded spell list starting at 3rd
level. Eldritch Knights and Arcane Tricksters can both take Magic
Missile from the Wizard spell list, but Eldritch Knights gain access to
the spell at 3rd level whilst Arcane Tricksters must wait until 8th level.
Bards can take Magic Missile using Magical Secrets, available to all
bards by 10th level.
Magic Missile is, perhaps, one of the most iconic D&D spells, second
only to Fireball. Its most signi_cant feature is that its damage is
guaranteed and cannot be avoided by any means.
Magic Missile’s damage is not as great as some other spells, but the
lowered damage is bolstered by the fact that it cannot be avoided. It is
an excellent and reliable source of damage, especially when upcast,
because of its lack of avoidability.
No. Magic Missile does not get a Spell Attack bonus as no Spell
Attack is being made.
Magic Missile can hit only enemies that you can see. If a creature
can see invisible enemies, it would be able to target invisible enemies
with Magic Missile.
Yes, Shield will stop all damage from Magic Missile regardless of the
level Magic Missile is cast at.
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