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Witch Bolt 5e: Shocking Grasp Invisibility 5e: Spiritual Chromatic Orb Banishing Smite

Mechanics an… 5e: Mechanics… Mechanics an… Weapon 5e:… 5e: Mechanics… 5e: Mechanics…
Guide To Using and Guide To Guide to Using Mechanics and and Guide to and Guide To
the Spell Using the Spell the Spell Guide To Using Using the Spell Using the Spell
the Spell

© Wizards of the Coast by Svetlin Velinov

MAGIC MISSILE 5E: MECHANICS ACliate Disclosure: As an

AND GUIDE TO USING THE SPELL


Amazon Associate I earn
from qualifying purchases.

Casting Time Range Duration


1 action 120 feet Instantaneous

School Class Components


Evocation Sorcerer, Wizard Verbal, Somatic

Damage/Attack Attack/Save Components


Force None Verbal, Somatic

SPELL DESCRIPTION:

You create three glowing darts of magical force. Each dart hits a
creature of your choice that you can see within range. A dart deals 1d4
+ 1 force damage to its target. The darts all strike simultaneously, and
you can direct them to hit one creature or several.

At Higher Levels. When you cast this spell using a spell slot of 2nd level
or higher, the spell creates one more dart for each slot level above 1st.

1st
5th level 7th level 9th level
level

(1d4+1) +
(1d4+1) + (1d4+1) +
(1d4+1) + (1d4+1) + (1d4+1) +
(1d4+1) (1d4+1) + (1d4+1) + (1d4+1) +
+ (1d4+1) + (1d4+1) + (1d4+1) +
Damage
(1d4+1) (1d4+1) + (1d4+1) + (1d4+1) +
Dice
+ (1d4+1) + (1d4+1) + (1d4+1) +
(1d4+1) (1d4+1) + (1d4+1) + (1d4+1) +
(1d4+1) (1d4+1) + (1d4+1) +
(1d4+1) (1d4+1) +
(1d4+1)

2+2+2 2+2+2+2 2+2+2+2+2


Minimum 2+2+
+2+2+ +2+2+2+ + 2 + 2 + 2 +2 + 2
Damage 2
2+2 2+2 +2

3.5 + 3.5 3.5 + 3.5 +


3.5 + 3.5 + 3.5 +
3.5 + + 3.5 + 3.5 + 3.5 +
Average 3.5 + 3.5 + 3.5 +
3.5 + 3.5 + 3.5 3.5 + 3.5 +
Damage 3.5 + 3.5 + 3.5 +
3.5 + 3.5 + 3.5 + 3.5 +
3.5 + 3.5
3.5 3.5

5+5+5 5+5+5+5 5+5+5+5+5


Maximum 5+5+
+5+5+ +5+5+5+ +5+5+5+5+
Damage 5
5+5 5+5 5+5

1st Level, Evocation, Damage, Force


Level: Sorcerer (1), Wizard (1), Arcana Domain (1), Armorer (3),
Eldritch Knight (3), Arcane Trickster (8), Bard (10, Magical
Secrets)

Materials Required: None

Number of Targets: 3 (increased by 1 for every spell slot level


above 1st)

Die Type: d4

Number of Dice: 3 (increased by 1 for every spell slot level above


1st)

Damage Type: Force

Save: None

Damage On Successful Save: N/A

Statuses InLicted: None

Status Duration: None

Affected By Cover: No

Advantage: None

Disadvantage: None

What Is Magic Missile?

Magic Missile is a 1st level Evocation spell that creates three magic
bolts that deal damage to designated targets. A single target can be hit
with any number of bolts of the caster’s choosing, so long as it is within
range of the caster and the caster can see it.

Who Can Cast Magic Missile?

Magic Missile is naturally on the Sorcerer and Wizard spell lists and
they can take the spell starting at 1st level. Arcana Domain Clerics can
also take the spell at 1st level using their expanded spell list.

Armorers have Magic Missile on their expanded spell list starting at 3rd
level. Eldritch Knights and Arcane Tricksters can both take Magic
Missile from the Wizard spell list, but Eldritch Knights gain access to
the spell at 3rd level whilst Arcane Tricksters must wait until 8th level.

Bards can take Magic Missile using Magical Secrets, available to all
bards by 10th level.

When and Where Should I Cast Magic Missile?

Magic Missile is, perhaps, one of the most iconic D&D spells, second
only to Fireball. Its most signi_cant feature is that its damage is
guaranteed and cannot be avoided by any means.

It’s a great way to hit slippery enemies or ensure a killing blow on a


dangerous enemy.

Why Should I Take Magic Missile?

Magic Missile’s damage is not as great as some other spells, but the
lowered damage is bolstered by the fact that it cannot be avoided. It is
an excellent and reliable source of damage, especially when upcast,
because of its lack of avoidability.

COMMON QUESTIONS ABOUT MAGIC MISSILE

Do you add Spell Attack bonus to Magic Missile?

No. Magic Missile does not get a Spell Attack bonus as no Spell
Attack is being made.

Can Magic Missile hit invisible enemies?

Magic Missile can hit only enemies that you can see. If a creature
can see invisible enemies, it would be able to target invisible enemies
with Magic Missile.

Does Magic Missile trigger Hex?

Magic Missile is not an Attack as it does not require an attack roll, as


clari_ed by Jeremy Crawford on Twitter. Therefore, Magic Missile
would not trigger the damage from Hex.

Does Shield stop Magic Missile regardless of level?

Yes, Shield will stop all damage from Magic Missile regardless of the
level Magic Missile is cast at.

About Author Latest Posts

Luxia Le ( Expert Contributor )

When I’m not writing about RPGs, I’m playing Dungeons


& Dragons, Magic: the Gathering, Yu-Gi-Oh!, X-Wing
miniatures, and many other lovingly-crafted tabletop
games with the people I love.

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