Professional Documents
Culture Documents
MW Wio RP 070900 en
MW Wio RP 070900 en
MW Wio RP 070900 en
myACP
W eb Interface. General Description
NOVOMATIC AG gives no guarantee and accepts no legal responsibility (neither as a liability nor in any other
way) for any errors and consequences that may arise from incorrect statements in this manual or an incorrect use
of this manual.
The author welcomes any notifications of errors or ambiguities. The product names used in this manual may be
registered trademarks and/or brands of the relevant companies belonging to the NOVOMATIC Group. All rights
reserved.
Any forms of reproduction (printing, photocopying, or other forms) of any part of this manual, and any processing,
multiplying and distributing by the use of electronic systems shall be prohibited unless NOVOMATIC AG has
given a written consent.
This manual is part of the device and must be passed on together with the device to any new owner or holder of
the device. It must be kept for the whole time the device is used and must be accessible to the technical staff at all
times.
The instructions contained in this manual must be strictly obeyed.
This manual was created in accordance with the European norm EN 82079-1:2012 and is valid for WEB Interface
of the myACP System version 7.9.0.0 until a newer version is released.
Publisher: Manufacturer:
Octavian.SPb – NOVOMATIC Group of Companies NOVOMATIC AG
Aquatoria Business Centre Wiener Strasse 158
61, Vyborgskaya emb. 2352 Gumpoldskirchen, Austria, Europe
197342 St. Petersburg, Russia, Europe Tel.: +43 2252 606
Tel.: +7 812 380 2555 info@novomatic.com
info@octavianonline.com www.novomatic.com
www.octavianonline.com
Technical Support:
Tel.: +43 2252 606-300 Fax: +43 2252 606-211 support@novomatic.com
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TABLE OF CONTENTS
Table of Contents
1 Introduction 11
4 User Manager 15
4.1 Work Order 15
4.1.1 Before User Registration 15
4.1.2 User Registration 15
4.1.3 User Management 15
4.1.4 Security Policy Settings 16
4.1.5 Notifications to System Administrator 18
4.2 Completing Libraries 19
4.2.1 Library ‘Identity Card Types’ 19
4.2.2 Library ‘Employee Positions’ 21
4.3 User Roles 23
4.3.1 User Roles and Permissions 24
4.3.2 Personal Data Protection 25
4.3.3 Additional User Roles 25
4.3.4 Viewing and Editing the List of Users for Role 26
4.3.4.1 Granting a Role to a Group of Users Simultaneously 27
4.3.4.2 Revoking Role from Group of Users Simultaneously 28
4.4 Web Roles of System Users 29
4.4.1 Creating Web Roles 29
4.4.2 Cloning Web Role 32
4.4.3 Editing Web Role 33
4.4.3.1 Editing Role Name 33
4.4.3.2 Additional Settings of Actions in Reports 33
4.4.3.3 Viewing and Editing List of Users for Web Role 35
4.4.3.4 Granting Web Role to Several Users Simultaneously 36
4.4.3.5 Revoking Web Role from Several Users Simultaneously 37
4.4.3.6 Deleting Web Role 37
4.5 Employee List 39
4.5.1 Registering New Employee 40
4.5.2 Editing Employee Information 41
4.5.2.1 Assigning Locations to Employee 42
4.5.2.2 Assigning Application Roles to Employee 44
4.5.2.3 Assigning Web Roles to User 45
4.5.2.4 Granting Additional Access Permissions to Website Sections Manually 46
4.5.3 Cloning User 47
4.5.4 Cancelling User Password 47
4.5.4.1 Cancelling Password for Group of Users 49
4.5.5 Changing User Password 50
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6 Admin 98
6.1 Setting Time and Currency Display 98
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13 Downloads 159
14 Equipment 160
14.1 Machine Configuration 160
14.2 UCB Update 162
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19 Jackpots 217
19.1 Jackpots. Current Values Report 217
19.2 Paid Jackpots 219
19.3 Points for Jackpots 220
19.4 Paid Jackpots for Period 220
19.5 Payout Summary 220
19.6 Standalone Jackpot Hits 220
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22 Reports 245
22.1 Access Personal Data 245
22.2 Declaration of Consent 245
22.3 Drop Errors 245
22.4 Floor Synchronization 246
22.5 Lost UCB-Machine Connection 246
22.6 Messages from Devices last 24 hours 246
22.7 Offline GLM Statistics 246
22.8 Offline Devices 247
22.9 Unassigned Devices 248
22.10 Unattended credits 248
24 Statistics 257
24.1 EGM Games Detailed 257
24.2 EGM RTP Analysis 257
24.3 Locations' Occupancy 257
24.4 Game Stat by Machine 258
24.5 Games Performance 258
24.6 Games Analysis 258
24.7 Roulette Win Numbers 259
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1
INTRODUCTION
1 Introduction
The WEB Interface enables the personnel on duty to perform the following tasks by means of a web
browser:
• To monitor basic system events in real time;
• To receive the information on Jackpot hits;
• To supervise the communication between the gaming devices and the System;
• To carry out various operations via remote diagnostics;
• To configure gaming devices;
• To receive reports, including the financial ones.
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TERMS AND DEFINITIONS
Administrator - employee responsible for maintaining the website, granting access permissions
for various site sections and information to other users.
Personnel card - plastic card used for personnel authorization within the System and on the
website.
Gaming location - premises where the gaming equipment is used, repaired or stored.
INFORMATION
The terms commonly used in reports are described in Annex B.
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WEB INTERFACE ACCESS
To work with the Web interface, the user must be assigned a login and password via the ‘User manager’
application (for details, see the ‘myACP User Manager’ user manual).
The password has a validity period and must be changed after expiration.
Additionally, the following permissions must be granted to the user:
• Permissions to access the selected website;
• Permissions to access the information of the selected websites;
• Access level to access sections of the selected websites.
Input user login and password in the relevant fields and click on the button.
Once the user has successfully logged in, the site home page will be displayed on the screen.
INFORMATION
The (or any other) button enables you to select the language of the interface among those set
in the System.
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WEB INTERFACE ACCESS
Personal data - Players’ personal data which are processed in the myACP System and allow
identifying the player:
Prefix;
Name, surname and patronymic;
Date of birth;
Sex;
Marital status;
Nationality;
Id data (type, series, number);
Phone number (including office number);
E-mail address;
Postal address (country, city/town, street, building number; apartment
number and etc.);
Photo.
NOTE
To view the personal data of the player registered in the System, the user mast be assigned the
ACP_CRYPT_DATA role.
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4 User Manager
4.1 Work Order
4.1.1 Before User Registration
1) Set the System security policy (see chapter 4.1.4) as well as notifications to the system administrator
(see chapter 4.1.5)
2) Fill in the ‘Identity Card Types’ library (see chapter 4.2.1).
3) Fill in the ‘Employee Positions’ library (see chapter 4.2.2).
4) Create WEB roles providing access to the myACP web interface (see chapter 4.4).
1) Input the information on the users that will work with the myACP applications and web interface in the
database (see chapter 4.5.1).
2) Assign locations to the users (see chapter 4.5.2.1).
3) Assign user roles defining access to the myACP System applications (see chapter 4.5.2.2).
4) Assign user roles defining access to the website sections (see chapter 4.5.2.3).
5) If it is required, provide additional access or restrict access to website sections to certain users (see
chapter 4.5.2.4).
For the user already registered in the database, the System allows:
1) Changing user category (see chapter 4.5.6).
2) Cancelling user password (see chapter 4.5.4).
3) Changing user password (see chapter 4.5.5).
4) Adding a new user by cloning the access permissions of an existing one (see chapter 4.5.3).
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The ‘Security Policy’ link opens a page enabling the user to perform security policy settings for working with
the myACP System.
NOTE
The ‘Security Policy’ settings relate only to those System users whose information was added to the
database via the ‘myACP User Manager’ application or via the website.
INFORMATION
The default ‘Security Policy’ configuration contains the minimum and maximum length of login and
password of the database / website user, password expiration time, as well as the number of logon
attempts.
Profile:
‘Quantity of login attempts’ - Maximum allowable number of the incorrect logon attempts.
Once the specified value exceeds, the database access is
disabled;
‘Unlimited attempts’ - The enabled check box shows that the ‘Quantity of logon
attempts’ field value is ignored;
‘Lock Period (days)’ - Quantity of days during which the database access is
disabled (after the ‘Quantity of log attempts’ value has
exceeded);
‘Unlimited Lock Period’ - The activated check box shows that the ‘Lock Period (days)’
field value is ignored;
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‘Password Life Time (days)’ - a scrolling field where you can set the quantity of days after
which the password must be changed;
INFORMATION
Once the ‘Password Life Time (days)’ value has expired, the user will be unable to log on to any
myACP application / website until a new password is created.
‘Unlimited Life Time’ - The enabled check box shows that the ‘Password Life Time
(days)’ field value is ignored.
Database:
‘Minimum length of DB Login’ - Minimum allowable login length (is limited to 30 symbols);
‘Maximum length of DB Login’ - Maximum allowable login length (is limited to 30 symbols);
DB Password:
‘Disallow password same to the login’ The enabled checkbox shows that the user’s login must differ
from the password;
‘Require digit in the password’ - The enabled check box shows that the login must contain
digits;
‘Require punctuation in the password’ - The enabled checkbox shows that the password must
contain punctuation symbols;
‘Minimum length of the password’ - Minimum allowable password length (is limited to 30
symbols).
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Enables you to configure the parameters of notification messages on exceeding number of the incorrect
logon attempts sent via e-mail to a responsible employee. All notifications are sent automatically by the
database server in one the following cases:
• The user has exceeded the specified number of entries using incorrect password and continues
making attempts;
• The user tries to enter the System while the access is locked for any reason.
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INFORMATION
When deleting e-mail address, you will be prompted to confirm your actions:
The ‘Identity Card Types’ library enables you to manage the types of identification documents used for user
identification in the myACP System.
To add a new type to the library, follow these steps:
1) Navigate to: Main Menu / User manager / Identity Card Types. The ‘Identity Card Types’ page will be
displayed.
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NOTE
Each name type must be unique. If you try to create a type with already existing name, the following
message will be displayed:
INFORMATION
When deleting a type, you will be prompted to confirm your actions via this dialog:
The ID type cannot be deleted if it has already been selected for a user description.
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The ‘Employee Positions’ library is designed as a hierarchical tree, which enables you to manage the
employees’ positions.
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INFORMATION
A label showing that this position has a subordinate one will be added.
INFORMATION
When deleting a position, you will be prompted to confirm your actions via this dialog:
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The role defines user access to certain application/web options and functions. The database administrator
assigns roles to the users.
To view the list of roles for the desktop applications, navigate to: Main Menu / User Manager / App Roles /
‘Application Roles’.
INFORMATION
The list of roles (Roles), role description (Description), and name of the software (Application) are
created during the database setup.
The link in the ‘Role’ column leads to a page containing the names of users to whom this role is assigned
(see chapter 4.3.4).
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Role Description
ACP_ACCOUNTING_CONTROL Provides access to the ‘myACP Accounting and Control’
application.
ACP_JP_MANAGER Provides access to the ‘Jackpot manager’ application.
ACP_OGMS_CENTRAL Provides access to the central server of the ‘myACP OGMS’
application.
ACP_OGMS_LOCAL Provides access to the local server of the ‘myACP OGMS’
application.
ACP_LOCAL_ACCESS Allows synchronization between the user account data and
the data stored on the local servers of the locations
available to them.
Role Description
ACP_MACHINE_EVENTS Provides access to the ‘Events Analysis’ application
INFORMATION
To work with the ‘myACP OGMS’ application, besides the roles providing access to the interface,
the user must be assigned additional roles according to their professional duties.
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Role Description
ACP_CRYPT_DATA Processing personal data.
For the ‘myACP OGMS’ application. Allows the user to view
ACP_SENS_DATA
protected players’ data.
ACP_DPO Data Protection Officer. Allows the user to view via the MyACP
website a report on the myACP System users’ actions performed
on the applications’ pages, forms, dialogs and etc. containing
players’ personal data.
Role Description
ACP_FINREPORT_ROLE For the ‘myACP Accounting and Control’ application. Allows a
user to generate financial reports.
ACP_FINREP_ADVANCED For ‘myACP Accounting and Control’ application. Allows a user
to edit machine register forms in the closed game days.
ACP_RECEPTIONIST For the ‘myACP OGMS’ application. Receptionist.
ACP_CASHIER For the ‘myACP OGMS’ application. Cashier.
ACP_CASHLESS_VIEWER For the ‘myACP OGMS’ application. Cashless viewer.
ACP_SUPERVISOR For the ‘myACP OGMS’ application. Supervisor.
ACP_SENS_DATA For the ‘myACP OGMS’ application. Allows a user to view
players hidden data.
ACP_CASHDESK_ADMIN For the ‘myACP Cashdesk’ application. Cash desk station
administrator.
ACP_CASHDESK_CASHIER For the ‘myACP Cashdesk’ application. Cashier.
ACP_CASHDESK_SUPERVISOR For the ‘myACP Cashdesk’ application. Supervisor.
ACP_CASHDESK_MAINCASHIER For the ‘myACP Cashdesk’ application. Main Cashier.
ACP_CASHDESK_ATTENDANT For the ‘myACP Cashdesk’ application. Attendant.
ACP_CASHABLE_TICKET For the ‘myACP Cashdesk’ application. Allows a user to print out
cashable tickets in the cash desk.
ACP_PROMO_TICKET For the ‘myACP Cashdesk’ application. Allows a user to print out
promotional tickets in the cash desk.
ACP_CASHDESK_COUNTROOM For the «Cashdesk» application. Allows a cashier to view the
«Bills, Coins» section.
ACP_CASHDESK_MONEY For the «Cashdesk» application. Allows a cashier to view the
«Money Movement» section.
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ACP_TERMINAL For the «Bonus Club Terminal» application. Allows a user to work
with the terminal.
ACP_CARD_ADMIN For the «Bonus Club Terminal» application. Allows a user to issue
and replace player cards.
ACP_TERMINAL_ADMIN For the «Bonus Club Terminal» application. Allows a user to register
and delete the terminal.
Role Description
ACP_FLOOR_ADMINISTRATOR For the ‘myACP Floor Monitor’ application. Allows a user to
create, edit and view location maps as well as to view machine
states on the selected map.
ACP_FLOOR_USER For the ‘myACP Floor Monitor’ application. Allows a user to view
machine states on the selected map
1) Navigate to: Main Menu / Admin / User Manager / ‘Application Roles’ / ‘Application Roles’ page.
2) Click on the link in the ‘Role’ column of the selected role.
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INFORMATION
For the users to whom this role is assigned in the ‘Access’ column the check box is enabled.
If it is required, you can enable/disable the required check boxes to grant/revoke this role to the
users.
Buttons:
- select all users in the list;
- deselect all users in the list;
- grant role to the selected users (see chapter 4.3.4.1);
- revoke role from the selected users (see chapter 4.3.4.2)
1) Navigate to: Main Menu / Admin / User Manager / ‘Application Roles’ / ‘Application Roles’ page.
2) Click on the link in the ‘Role’ column of the selected role.
3) Select the users to whom you want to grant the role.
INFORMATION
To select several names, use standard key board combinations:
- one by one;
- selectively.
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1) Navigate to: Main Menu / Admin / User Manager / ‘Application Roles’ / ‘Application Roles’ page.
2) Click on the link in the ‘Role’ column of the selected role.
3) Select the users from whom you want to revoke the role.
INFORMATION
To select several names, use standard key board combinations:
- one by one;
- selectively.
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NOTE
There are no standard roles defining user access to the myACP website
When creating a role to work with the website, please keep the following order:
• Create a new role;
• Assign permissions, menu items and pages to which the role grants access.
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NOTE
‘Dashboard’ – main page of the site must be assigned to every role or to every user that works with
the site (see chapter 5.1).
INFORMATION
The label to the left of the section name opens the list of its pages.
You can select only certain pages to be available to the users granted the role by ticking the
respective ones.
For information on granting roles to the users, see chapters 4.5.2.3 and 4.4.3.4.
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To speed up the process of role creation you may use the Cloning option:
1) Navigate to: Main Menu / Admin / User Manager / Web Roles / ‘Web Roles’ page.
2) Select the role you want to clone.
INFORMATION
‘The cloned role can be edited.
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INFORMATION
The button enables you to edit the role name.
Each web page has two compulsory options: receiving database information (Data) and creating report.
Section
name
Report
name
Functions that generate
the report
NOTE
If you disable any of two compulsory option check boxes, the report will not be generated.
Some reports feature expanded functionality and contain additional command options allowing the user to
perform certain actions.
Example:
1) If all the functions are enabled, the ‘Current Status’ report will be as follows:
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2) If some options are disabled, the ‘Current Status’ report will be as follows:
As it is shown in the example, the option allowing the user to view the ‘Current Status’ report for the
available locations is enabled, while the option allowing the user to perform coin-/bill-clearance is disabled.
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INFORMATION
For the users who are assigned the selected role in the ‘Access’ column the check box is enabled.
You can enable/disable the required check boxes for the users on this page.
Buttons:
- select all users in the list;
- deselect all users in the list;
- grant web-role to the selected users (see chapter 0).
- revoke web-role from the selected users (see chapter 4.4.3.5)
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INFORMATION
To select several names, use standard key board combinations:
- one by one;
- selectively.
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INFORMATION
To select several users, use standard key board combinations:
- one by one;
- selectively.
To delete a web-role from the ‘Web-Roles’ list, first revoke it form all users (see chapter 4.4.3.5).
1) Navigate to: Admin / User Manager / Web Roles
2) Select the role you want to delete.
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5) In the ‘Access’ table sort the records so that the users to whom this role is granted are on top of the
list.
6) Select the users to whom this role is assigned.
7) Revoke the role from the selected users (see chapter 4.4.3.5)
8) Switch to the list of roles.
INFORMATION
If the role is still granted to a user, the following info message will be displayed:
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The ‘Employee List’ contains the information on the Company employees: name, surname, Id data, user
logins and passwords to access the database, and their positions in the company.
The ‘Employee List’ must contain the information on all employees that work with the myACP database and
the website, the information can be added either via the ‘myACP User manager’ application (for details see
the ‘ myACP User manager’ user manual) or via the website.
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Buttons:
- add new employee (see chapter 4.5.1);
- operations with groups of employees:
• Lock (see chapter 4.5.6.3);
• Unlock (see chapter 4.5.6.4);
• Cancel password (see chapter 4.5.4).
3) Fill in the ‘Login’ and ‘Password’ fields for the employees that will work with the myACP System and
the website.
INFORMATION
For the myACP System applications and the website, the same login and password are used.
INFORMATION
The ‘Position’ list is generated according to the data added to the ‘Employee Positions’ library (see
chapter 4.2.2).
7) From the ‘Identity Card Type’ drop-down list, select a type of the employee’s ID.
INFORMATION
The ‘Identity Card Type’ drop-down menu is generated according to the data added to the ‘Identity
Card Types’ library (see chapter 4.2.1).
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8) Fill in the ‘Identity Card Series’ and ‘Identity Card Number’. In the ‘Identity Card Date’ field input the
ID issue date.
9) Enable the ‘Create another’ check box if you need to add another employee.
10) Click on the button.
CAUTION
The information on the employee can be edited (see chapter 4.5.2).
The information on the employee cannot be deleted. For information on how to lock an employee,
see chapter 4.5.6.
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WEB roles - list of web roles assigned to the employee (see chapter 4.5.2.3);
Application roles - list of roles for working with the myACP applications assigned to the employee
(see chapter 4.5.2.2);
Manual Access - manual adjustment of the level of access to the website functions (see chapter
4.5.2.4);
Locations - list of locations available to the employee (see chapter 4.5.2.1).
INFORMATION
This function enables you to restrict access to the software of the Operator’s gaming locations as
well as to type the user login and password in the local software versions of these locations,
providing that the user is assigned the ACP_LOCAL_ACCESS role.
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5) In the ‘Access’ column, tick the gaming locations for which you want to grant access to the user.
INFORMATION
When enabling / disabling the check box, the respective info message is displayed:
6) Ticking the ‘All locations’ check box enables you to select all the gaming locations in the list.
INFORMATION
To revoke access permissions from a gaming location, disable the respective check box.
NOTE
If an employee has access only to certain locations in the list (the ‘All Locations’ check box is
disabled), the location list used for reports’ generation will include only those locations available to
the user and they will be unable to view other locations’ reports.
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The role defines user access to certain actions and applications of the myACP System.
INFORMATION
The list of roles (Roles), role description (Description), and name of the software (Application) are
created during the database setup and cannot be edited.
INFORMATION
The ‘Application Roles’ tab contains the list of all roles available in the myACP System. Enable /
disable the respective check boxes to grant / revoke roles to / from the user.
INFORMATION
When enabling / disabling the check box, the respective info message is displayed:
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INFORMATION
The ‘WEB-Roles’ tab contains the list of all roles ever created on the website (see chapter 4.4).
Enable / disable the check box to grant / revoke roles to / from the users.
INFORMATION
The info message on the changes will be displayed. It will be automatically hidden after a while.
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INFORMATION
The link in the role name leads to the ‘Web roles’ page – ‘Users’ tab on which you can view the list
of users to whom this role is assigned (see chapter 4.4.3.3).
Check if the role grants permissions to access the site main page – ' Dashboard’. If not, grant
access manually (see chapter 4.4.3.2 and 4.5.2.4).
Besides the permissioned provided by the assigned role, an employee can be granted additional access
permissions to the certain site sections:
1) Navigate to: Main Menu / User manager /Employee List
2) Select the employee.
3) Click on the link in the ‘Login’ column. The ‘Edit User [login]’ form will be displayed.
4) Open the ‘Manual Access’ tab.
INFORMATION
The ‘Manual Access’ tab contains the list of all menu items and pages to which the user can be
granted access.
The pages and menu items already available to the user are ticked.
Enable / disable the check box to grant / revoke access to the users.
5) Tick the site section / report to which you want to grant access to the user.
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INFORMATION
An info message on the changes will be displayed. It will be automatically hidden after a while.
To speed up user registration in the System, if, for example, you want to register a user with the same
access permissions as existing one, you may use the ‘Clone’ option:
1) Navigate to: main Menu / User manager / Employee List
2) Select the user.
3) Click on the button in the row of the selected user.
4) Register a new user (see chapter 4.5.1). The new user will be added to the database with the
assigned access permissions.
INFORMATION
The user password to access the database is setup during user registration. The expiration period
is defined by the System security settings (see chapter 4.1.4).
Once the password has expired, the user will be prompted to input a new one when logging in the
System.
The Administrator can change the user password before its expiration (‘Password Life Time (days)’
if required.
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3) Click on the link in the ‘Login’ column. The ‘Edit User [login]’ form will be displayed.
4) Open the ‘Main Info’ tab.
INFORMATION
The ‘Password Expired’ check box will be enabled in the user list.
NOTE
At the next login, the user will be prompted to input a new password.
Once a password is changed in a myACP application, it will be automatically changed for all the rest
applications as well as for the website.
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INFORMATION
To select several users, use standard key board combinations:
- one by one;
- selectively.
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NOTE
Password change cancels the ‘Password Expired’ status (see chapter 4.5.4).
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4.5.6.1 Deactivate
NOTE
You cannot delete user data from the System. If an employee is discharged, their status must be
changed from ‘Active’ to ‘Inactive’.
NOTE
The user data will not be deleted from the System. The user can be unlocked at any time (see
chapter 4.5.6.2).
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4.5.6.2 Activate
INFORMATION
To select several users, use standard key board combinations:
- one by one;
- selectively.
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INFORMATION
To select several users, use standard key combinations:
- one by one;
- selectively.
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USER MANAGER
NOTE
Time intervals between servers’ replications are set during the System setup. Therefore, a change
in the ‘myACP User Manager’ application does not lead to an instant local server change.
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INFORMATION
The main page appearance is set by default, but each user can set particular widgets.
Widget area
CAUTION
The link content may vary depending on the user access permissions.
1
2) The main page area is designed for the widgets .
1
Only if the respective access permissions are granted.
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The link menu contains the links to the site pages described in separate chapters of this document. The
pages are grouped by sections.
CAUTION
The visibility of the links and access to the site sections are defined by the user access rights.
The section header contains a triangular marker, which enables you to show / hide the links of this section.
To find the desired report page, use the ‘Search’ box above the link menu.
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The search is performed by word or partial word. The list will provide only the site sections that contain the
entered word (partial word).
Each device connected to the System (gaming machine, sign) and each gaming location has a web page.
To switch to a certain web page, input the device ID number or select the name of the gaming location in
the ‘Machine’, ‘Sign’ or ‘Location’ field respectively and click on the button.
NOTE
Devices of different types can have the same ID numbers; use the ‘Machine’ field for the gaming
machines and the ‘Sign’ field for the signs only.
NOTE
The drop-down list of locations contains only those locations available for the user.
INFORMATION
See the detailed description of locations’ web pages in chapter 7.1 and the description of devices’
webpages in chapter 7.4.
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The left column shows the total quantity of gaming locations, machines and software sets; the right column
shows how many of them are connected to the System.
Widget is a compilation of the ‘Current machines result’ report (see chapter 15.16) – result of operation of
all machines of the selected location (or all locations) from the beginning of the gaming day till report
generation time.
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NOTE
Once Administrator has set the widgets of the main website page, this widget arrangement will
become applicable to all new users by default.
Each user can rearrange widgets of the main page. To switch back to the Administrator widgets
click on:
The website users can set up particular widgets displayed on the main page, provided the respective
permissions are granted to them.
3) Click on the button to add a widget. A new form for the widget will be displayed on the page:
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4) Click on .
5) From the ‘Widget’ drop-down list select the name of the widget you want to add.
6) Click on .
7) Use the button to adjust (stretch/shrink) the size of the widget panel. Stretch or shrink the panel
by clicking on the right mouse button.
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INFORMATION
To delete a widget, click on .
The current user can change their password to access the System and the website.
1) Open the dashboard.
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NOTE
At the next login the user will be prompted to input a new password.
Once a password is changed in a myACP application, it will be automatically changed for all the rest
applications as well as for the website.
Fingerprint access remains valid.
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The report can contain the following control elements that enable you to set the report view and data
arrangement.
Report parameter Report view Searching in the
Report name
setting bar settings report
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INFORMATION
When selecting a certain reporting period the ‘From’ and ‘To’ fields are filled in automatically and
display the selected period.
The drop-down calendar which enables you to set the reporting period manually. If the ‘Custom
Period’ is not selected or this parameter is lacking, the ‘Date from’ and ‘Date to’ fields can be filled
in manually.
There can be other filters, as for example, the list to select gaming locations:
From the ‘Locations’ drop-down list select the gaming location for which you want to generate the report.
If the report can be generated for several gaming locations, the ‘All Locations’ value will be available.
The list contains only the gaming locations available to the user.
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5.3.1 Calendar
The ‘Calendar’ element allows you to set the dates of the reporting period manually.
INFORMATION
If there is no a predetermined list of possible reporting periods, the ‘Date From’ and ‘Date To’ fields
must be filled in manually.
To select the required date within the current month, double-click on it in the drop-down calendarю
By default, the calendar opens on a current year-month-date. To switch to the previous / next month, use
the arrow buttons (left / right) next to the month name.
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To select another month within the current year, click on the month name.
The current month will be highlighted in blue. Double-click on the desired month.
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Switch to the previous / next year by clicking on the respective left / right arrow buttons.
The current ten years will be shown. The current year is highlighted in blue. Select the required year.
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The ‘Search’ box in the generated report enables you to select the information by a certain characteristic.
The report will provide only those records that contain the inserted text (digits).
- enables you to group report records by the selected column (see chapter 5.3.5
on page 71);
INFORMATION
The button is not contained in all report forms.
- enables to set column visibility in the report table (see chapter 5.3.8 on page
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- enables you to build charts based on the report data (see chapter 5.3.14;
- enables you to save the created report view (see chapter 5.3.11).
- enables you to create additional calculated fields in the report
(see chapter 5.3.10).
INFORMATION
The button is not contained in all report forms.
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INFORMATION
The button is not contained in all report forms.
Grouping by currency
If you click on the tab, the list of all report fields will be opened.
The column selected for grouping is highlighted in blue. You can group records by one selected report
column.
Grouping by machine ID
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In reports with grouping enabled, numeric columns are summarized separately by each group.
In reports without grouping by currencies, the total values are provided in the bottom row of the table.
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Data sorting is always used for convenience. When a table is displayed on the screen, it is easier to find the
required information provided the data are arranged properly.
Simple sorting where the data are arranged in ascending or descending order by certain column is
used in the report tables.
Sorting buttons
Tringle markers to the right of the title enables you to change the sorting direction in the selected column.
NOTE
Sorting by one column cancels sorting by the other one.
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The main difference between filtering and sorting is that during filtering the records that do not meet the
selection criteria are hidden (but not deleted), while during sorting, all records are displayed and only their
order changes.
Filtering field
Each report of the web-interface contains its own set of fields by which you can filer records.
Cancels filter
INFORMATION
If you select a value from the list of criteria, only those records matching your filter will be displayed
in the report. You can also filter records by several fields simultaneously.
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INFORMATION
Highlighted in blue – column is visible in the report table.
Highlighted in grey – column is not visible in the report table.
To move a column to another position, move the pointer over the column title and drag the column to a new
position, and then release the mouse button.
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- opens the ‘Calculated fields’ form which enables you to create additional
calculated fields in reports.
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4) Enable the ‘Group Sum’ check box (summarizing by groups) and / or ‘Total Sum’ (summarizing by
the whole report), if required.
5) Place the cursor in the ‘Formula’ field.
6) Start typing the name of the first formula parameter. A list of report parameters (columns) which
contain the inserted word (part of the word) will be displayed.
NOTE
Here and throughout the web interface the drop-down lists are not generated separately for text
and numeric parameters. The formula parameters are selected by user.
7) From the drop-down list select the required parameter and press .
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NOTE
To edit the inserted formula, switch between the inserted parameters and operators, use
the → and ←.keys. By using these keys, you can add the missed operator or parameter.
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On the website you can make the following settings for the report:
• Column visibility;
• Order of columns in the report form;
• Calculated fields;
• Sorting by columns;
• Grouping.
Once the required settings are made, you can save this layout for further use, for example, for the other
reporting period.
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3) In the ‘Name layout’ field insert the name of the layout and click on the button.
INFORMATION
The created layout will be saved in a separate report tab which will be available only for the user
who created it.
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3) In the ‘Name layout’ field insert the name of your layout and click on the button.
Layouts are displayed in the report as separate tabs next to the ‘Grid layout’ tab.
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- opens the ‘Build chart’ form which enables you to build charts based on the
report data.
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The ‘Build chart’ form contains the following fields and control elements:
‘Name’ - field to input the chart name;
‘Axis X’ - drop-down list to select the parameter and the X coordinate axis name;
‘Axis Y’ - drop-down list to select the parameter and the Y coordinate axis name. The Y
axis is a vertical axis of the two-dimensional chart which is designed to display
numerical values (Value).
NOTE
Here and throughout the web interface the drop-down lists are not generated separately for text
and numeric parameters. The purpose of parameters for the formula are conditioned only by the
user choice.
INFORMATION
For convenience:
Xaxis – horizontal axis of the two-dimensional graph designed to display categories (Category or
Datetime).
X axis – text axis or date axis. The X axis should contain the non-numeric data or numeric
categories that are not values with equal intervals.
The date axis contains the dates in chronological order with equal intervals or basic units of
measures, e.g.: number of days, months, years.
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INFORMATION
To successfully build a chart, make sure that one category (Category or Datetime) is specified and
one or several parameters (Value) are selected.
If the Category (Datetime) or Value is not selected, the following message will be displayed:
The chart shows the total percent of return by each gaming location:
Category → Location
Value → Theor. percent
You can also set several numerical parameters for the selected category.
- enables you to add additional parameters to the graph to identify dependencies
and make comparison;
- no additional parameters. The total data are displayed only for the parameter
selected in the ‘Axis Y’ field (value);
- display the numeric value selected in the ‘Axis Y’ field (value); it is highlighted in
different colors in the graph and in the legend depending on the value of the
parameter selected from the ‘Series’ drop-down list.
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The chart shows the total percentage of return by each gaming location in relation to the cost of
one credit set for the gaming machine.
- enables you to select additional numeric parameters from the drop-down list to
be displayed in the same chart.
NOTE
Selection of additional parameters from the drop-down list for comparison is conditioned only
by the user choice.
It is suggested that the data in the chart is displayed in the same numeric range or by sense
(e.g.: theoretical rate of return and real rate of return).
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NOTE
To compare parameters, select from the ‘Series’ drop-down list the parameter selected
from the ‘Axis Y’ list (initial data according to which the chart is built) and additional data (see pic).
The Pie chart is divided into slices to illustrate numerical proportion. This kind of charts is usually used in
the following cases:
• When you want to view only one set of data;
• When the set of data does not contain zero or negative values;
• When there are not more than 7 categories.
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INFORMATION
If the chart building conditions are set improperly, the following message will be displayed:
NOTE
The button enables you to save the parameters of the built chart.
The saved chart parameters are displayed in the report next to the tab as separate tabs.
Select the desired tab to open a chart according to the previously saved parameters.
The button to the right of the tab enables you to delete or edit the parameters.
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Legend
Buttons:
- enables you to update the chart;
- enables you to save the file;
- enables you to change the view of the bar chart into a line chart:
- enables you to change the view of the line chart into a bar chart;
- enables you to change the chart view into ‘Stack’ which displays the contribution
of several data items into a total as bars stacked one on top of the other with the
first added data item at the bottom. The bar sizes are proportional to the
corresponding data item values.
- enables you to change the view of the stack chart into a usual one;
INFORMATION
The and buttons are applicable for the line and bar charts.
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5.3.15 Pivot
INFORMATION
The option (and button) is available in the reports only upon the request of the gaming
Operator.
Date format for reports Name and parameters Here you can drag the
with dates of the initial report names from which new
List of operations with
report columns are
numeric data
generated
Report view
NOTE
The list of filed names contains only those fields that are visible in the generated report. If a field is
hidden (see chapter 5.3.9), it will not be visible in the pivot.
To move column titles, hold down the left mouse button and drag the title from the left part of the grid to the
right part.
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NOTE
If a filter is set in the report, pivot will be displayed only for the filtered data. The filter can be
cancelled from pivot, if required.
If the font is changed, it means that a filter is enabled for this parameter.
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When numeric data operators, except ‘Count’, are selected, the second field for numeric parameter
selection will appear:
NOTE
Here and throughout the web-interface the drop-down lists are not generated separately for text
and numeric parameters. The purpose of parameters for the formula are conditioned only by the
user choice.
NOTE
Both rows’ and columns’ data are summarizes.
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Example 2: Quantity of games (Game) on the gaming machines depending on the software set
installed on it.
Example 3: Average income (Bet-Win) by locations depending on the gaming equipment vendor.
Example 4: Average income (Bet-Win) by locations depending on the gaming days. Date format is
Datatime.
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If you want, you can save the pivot settings for further use.
1) Set the report parameters.
2) Click on the button.
3) Assign a name to the new report.
Saved report
parameters
4) Click on the button.
INFORMATION
Any previously saved pivot configuration can be edited or deleted.
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To edit tables, search on reports, create and save report layouts and work with pivots, make sure that the
web-role assigned to the user includes the following items:
4) The list of ‘Access’ menu items and pages that can be assigned to the role will be displayed.
5) Enable these check-boxes:
• ‘Grid’ – to be able to work with tables.
• ‘Common grid layouts’ – to be able to create common layouts.
• ‘Pivot’ – to be able to work with pivot.
To restrict user actions within the assigned role disable the respective check boxes.
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2. Common views
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6 Admin
INFORMATION
The information (conventional name, surname and position) on the sole system user granted the
2
ACP_USERMAN role is inserted in the database during system installation. This user is assigned a
login and password to access the ‘User manager’ application and Website. By default, this user has
full access to all Operator locations and all site sections.
The ‘Site config’ page enables you to set the time, numbers and currencies displayed on the site.
The date, number and currency format is set by default on the ‘Site config’ page.
INFORMATION
Please pay attention to the separators of numeric values:
‘Decimal point’ – separates the integer part of the number from the decimal one;
‘Thousand separation’ –separates hundreds / thousands / millions and etc.;
You may use different symbols for convenience.
2
This role is designed for the technical staff of the Octavian.SPb company.
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NOTE
The view order of the format (day-month-year) must be the same for the database, servers (PHP)
and report views (Javascript).
Buttons:
- save settings;
- clear settings;
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7 Web Pages
7.1 Gaming Location Pages
Each gaming location connected to the myACP System has its own web page on the website of the
System. All the webpages of the gaming locations have the same structure and differ in quantity and
arrangement of devices.
1) On the main page of the website, select the ‘Fast access location’ navigation panel (see chapter
5.1.2.1 on page 57).
2) Select a gaming location from the drop-down list.
3) Click on the button to open the webpage of the location in a separate tab.
The drop-down menu enables you to select another location to view equipment.
Each webpage contains the ‘Device List’ and ‘GLM List’ tabs (for details, see chapter 7.2 and 7.3).
The button enables to forcefully finish the gaming day in the selected gaming location (for
details, see chapter 7.2.1 on page 102)
The webpage of the gaming location contains a summary table of devices installed in this gaming location
and connected to the myACP System. Such gaming devices are gaming machines and informational signs.
The ‘Device list’ table title contains additional tabs: ‘Expand’ and ‘Collapse’. These tabs enable the user to
view the information on the devices in the most user-friendly way.
The ‘Collapse’ option is selected by default and provides the information as follows:
INFORMATION
For the signs, the ‘Sign’ Software Set is displayed.
INFORMATION
For the signs, the ‘Glob. Jackpots’ field provides the information on the Jackpots displayed on them.
− the device is installed in the gaming location, but not detected by the system. Its status
is not defined. Such a device is not connected to the System and cannot participate in
Jackpot drawing.
- machine credit = 0;
– credits are added to the gaming machine. If you move the mouse pointer over the sign,
the current credit balance will be displayed.
The ‘Collapse’ tab of the ‘Device list’ tab changes the ‘Glob. Jackpots’ drop-down list to a common list.
The website of the System allows you to forcefully finish the gaming day in the selected gaming location.
1) On the main page of the website, select the ‘Fast access location’ navigation panel (see chapter
5.1.2.1 on page 57).
2) Select a gaming location from the drop-down list.
3) Click on the button to open the webpage of the location in a separate tab.
4) Click on the button.
6) Enable the ‘Start financial drop immediately’ check box if you need to perform the financial drop after
the gaming day is finished.
7) Click on the button.
The ‘GLM List’ tab provides the list of GLM devices used in the gaming location.
Each GLM device can contain from 1 to 4 independent channels. A separate record indicating the IOC and
GLM numbers and the GLM channel number is created for each channel. The lower row provides the
information on the total quantity of devices connected to the given GLM channel.
The number in the ‘Device’ column enables you to send a request to the respective GLM device to detect
devices connected to this channel and receive their Dallas-ID numbers.
The ‘Actual DID’ column provides the information on the device Dallas-IDs received from GLM upon
request. The ‘Assigned DID’ column provides the information on the device Dallas-IDs stored in the myACP
database. This helps to identify erroneous records in the myACP database.
The IOC and GLM numbers as well as the number of the GLM channel that were requested are displayed
in the table title.
The table for one channel always contains 32 rows, excluding titles (maximum allowable connected
devices).
INFORMATION
The device with erroneous Dallas-ID number recorded in the database will be marked as not
defined on the page of the respective gaming location (for details see chapter 7.2).
If the devices are connected, the ‘Status’ column enables you to define and to view their state. If the
device is online, the ‘Active’ status is displayed. If the device is offline, the ‘Not Active’ status is displayed.
The ‘Free’ status means that the device with this number is lacking, while in the ‘Actual DID’ column the
“000000000000” value is specified.
The webpage is created for each gaming device under its own number connected to the myACP System
via UCB. Such devices are gaming machines and informational signs. All device webpages have the same
structure and differ in particular features.
3) Click the button to open the machine page in the separate tab.
1) On the main page of the website, select the ‘Fast access location’ widget (see chapter 5.1.2.1).
2) Select a gaming location from the drop-down list.
3) Click the button to open the machine page in the separate tab (see chapter 7.1).
4) Select a number of the gaming machine from the equipment list of the location (see chapter 7.2). The
link in the # column opens the page of the device required.
INFORMATION
The device number, name, address and telephone number of the gaming location where the device
is installed as well as the name of its administrator is specified in the page heading.
The page can be divided into 3 parts: the central part provides the information on the device; the right part
contains the messages received from the device; the lower area contains the links that enable the user to
perform certain actions on the device (requests for statistics and software versions, reloading,
configuration, etc.).
The field enables you to select another gaming machine to view.
The general information is contained in the following tabs: ‘Status’, ‘Position’, ‘General Information’,
‘Session Info‘, Additional Information’, ‘Advanced’, ‘Cashless’, ‘Authentication’, ‘Equipment Flags’,
‘Jackpots’.
INFORMATION
The information displayed on the webpage is based on the data stored in the database.
Status:
Position:
‘Location’ - name of the gaming location in which the gaming device is installed. The name
is a link to the location webpage (for details see chapter 7.1);
‘Section’ - section name of the gaming location in which the gaming device is installed;
‘Bank’ - bank name of the gaming location where the gaming device is installed;
‘Position’ - position number of the gaming machine within the gaming location;
‘Manager’ - name of the location manager;
‘Cabinet Vendor’ - name of the vendor of the gaming device;
‘Cabinet’ - cabinet name of the device;
‘Software Set’ - name of the software set installed on the gaming machine;
‘Game Mask’ - name of the game mask selected for the gaming machine;
‘Software Version’ - version of the software installed on the gaming machine;
General information:
Session Info
‘Name’ - this field shows a name of the player who is playing on this gaming machine with
the player card inserted. The player name is a link to the ‘Summary Player Data’
report (see chapter 20.2.3),
‘Session Start’ - date and time the game session started;
‘Session Duration’ - game session duration;
‘Average Bet’ - average bet during game session;
‘Bet’ - bet value;
‘Player’s Win/Loss’ - winning/loss amount.
‘Card’ - player card number is displayed only during active game session. The card
number is a link to the ‘Card’s information‘ form:
INFORMATION
Values in the Balance’ column are the links to the ‘Player's Account’ report (see chapter 21.11.1).
Additional Information:
‘Mech. Meter Divisor’ - mechanical meter divisor: coefficients by which the mechanical meter value
is divided;
‘Max. Bet’ - maximum bet value specified for the gaming machine (in credits);
‘Hopper Capacity’ - capacity of coin hopper of the gaming machine;
‘Theor. RTP%’ - theoretical rate of return;
External JP Contribution, %’-overall percentage of contributions made by the gaming machine to the
jackpots created in systems or controllers of external vendors;
‘myACP JP Contribution, %’ – contribution percentage to the jackpots of the myACP System;
‘Total RTP, %’ - overall actual rate of return calculated as per the following formula;
Advanced:
‘Machine Description’ - free form description of the gaming machine added at Operator’s will. By default
the gaming machine Id number is displayed;
‘Protocol Type’ - name of the protocol upon which the Jackpot amount is added to credits of the
gaming machine;
‘Timeout, sec’ - waiting time specified for UCB during which the message delivery can be
confirmed; if this time is exceeded, the gaming machine goes offline;
‘CoinIn Limit’ - limit value of the ‘Coin In’ meter collected by UCB to send to the database when
the gaming machine is in the ‘IOC-Down’ mode and the maximum ‘∆TotalIn’
value. If the ‘∆TotalIn’ value is exceeded, the Coin In message will not be sent,
while on the Web page of the engineer on duty the <Too many TotalIn>
message will be displayed;
‘TITO Enabled’ - the enabled check box indicates that the TITO meters are being processed;
‘Realtime Events’ - the enabled check box indicates that the gaming machine sends event
messages to the system in real time;
Cashless:
‘Cashless Enabled’ - the enabled check box indicates that the gaming machine is connected to the
Cashless module of the myACP System;
‘Cashless Protocol’ - communication protocol type used by the gaming machine;
Allow Promo Cashless In’ –the enabled check box means that Promo- cashless prize is allowed to be
transferred to the credit of the gaming machine via PTM;
‘Allow Promo Cashless Out’-the enabled check box means that Promo-cashless prize is allowed to be
transferred to the player card via PTM. Not applicable in this software version.
Equipment Flags:
INFORMATION
The enabled check boxes, selected protocols and other machine parameters generate an
‘Equipment Code’ displayed in the upper row as a decimal code.
Jackpots:
‘Global jackpots’ and ‘Local jackpots’ lists are displayed only for the gaming machines which participate in
the Jackpot drawing.
The ‘Events’ list contains all the messages from the device received over the last 24 hours.
The ‘Amount’ column displays the amount of transaction on the corresponding event.
7.4.3 Actions
For all device types (machines, signs), there are following links in menu: GLM statistics (see chapter
7.4.3.1); UCB Software version (see chapter 7.4.3.2); Restart UCB (see chapter 7.4.3.3) and RAM Clear
UCB (see chapter 7.4.3.4).
The Machine lockup (see chapter 7.4.3.5) and Bill Acceptor lockup (see chapter 7.4.3.6) are also
contained in the menu for all device types.
For the gaming machines, the following additional links are provided in the menu: Configuration (see
chapter 7.4.3.7), Jackpot (see chapter 7.4.3.9), Report a Malfunction (see chapter 7.4.3.11) and Events
(see chapter 25.1).
For the gaming machines equipped with built-in signs connected to the same controller and for the
informational signs, the Reboot templates link is available in menu: (see chapter 7.4.3.10).
For the informational signs and gaming machines with built-in signs, the Sign link is available (see chapter
7.5.3.8 on page 120).
The below buttons enable/disable data transmission between the UCB and the gaming machine via SAS
protocol with broadcasting to the local net:
This option is used by engineers for bug tracking and System debugging.
The ‘GLM statistics’ link leads to a separate window containing a table with the information on the data
packages received / sent by the GLM device from / to the gaming equipment installed in the gaming
location.
The table header contains the number of the IOC device to which the GLM device connected to the gaming
machine is connected, IOC number, channel number and UCB-SMNC controller number.
The UCB Software Version link enables you to view the software version of the UCB via which the gaming
machine is connected to the myACP System.
The Restart UCB link enables you to perform the UCB controller ‘hot’ reboot. This operation may be
required in case of controller malfunction. If the problem has not been fixed after reboot, you have to follow
the ‘RAM Clear UCB’ link.
The RAM Clear UCB link is designed for the remote reset of the main memory of the UCB connected to the
gaming machine. This button enables you to perform the UCB controller ‘cold’ reboot during which the
controller RAM is cleared and software is rebooted. The gaming machine is disconnected from the System
while the reboot is performed.
Controller RAM Clear is used when severe problems when UCB Restart does not work.
The ‘Bill acceptor lockup’ link enables you to lock / unlock the bill acceptor of the gaming machine.
To perform the desired action, use the respective buttons:
- unlock bill acceptor;
- lock bill acceptor.
After the button is clicked the respective < Bill Acceptor Locked> or <Bill Acceptor Unlocked> informational
message will be displayed on the screen.
7.4.3.7 Configuration
INFORMATION
The ‘Configuration’ command enables you to receive upon a request the configuration of the
gaming machine which is displayed in a separate window.
The ‘Configuration’ command enables you to compare visually the information on the gaming
machine with the information stored in the database.
The window header contains the IOC and GLM number as well as the channel number.
‘Games enabled’ - quantity of games installed on the gaming machine. The config link to the right
of the number enables you to view the parameters of the respective game:
‘Game’ - game Id. If several games are installed on the gaming machine, you can view
the configuration of each game separately by selecting the required number
from the drop-down list. If you select the 0 value, you will be switched back to
the machine configuration page.
The ‘Machine’, ’Add ID’, ‘Credit’, ‘Max Bet’, ‘Progressive group’, ‘Options’, ‘Theor. RTP%’, ‘Coin Out limit’
fields are the same as for the gaming machine.
The ‘Sign’ link in the ‘Configuration’ section is contained only on the webpages of informational signs and
gaming machines equipped with the built-in signs connected to UCB. The link is used for making requests
for sign configuration from the myACP database as well as from the controller. The information is displayed
as tables.
The data received from the database does not contain the real-time sign configuration, but the configuration
specified in the database. In case of error during sign or UCB operation the current data may differ from the
ones received from the database. In this case the user has to reload sign.
INFORMATION
If the device (built-in sign) is not connected to the gaming machine, the left table will be blank.
The ‘Connected devices’ and ‘JPTD config’ are not used in this software version.
7.4.3.9 Jackpot
The Jackpot link opens a separate ‘Last Jackpot’ window containing the information on the last Jackpot
hits that were added to credits of the gaming machine.
The window header contains the IOC number, GLM number, channel number and record number. By
default the Id of the most recent record is 0.
The information is displayed in a table form and contains the following data:
‘Record‘ - sequence number of the record;
INFORMATION
The records are numbered from the latest one (0) to the oldest one (for example, 20). The quantity
of Jackpot records available in the drop-down list is defined during System setup. To view the
information on a Jackpot, select the respective number from the drop-down list.
Statuses Description
PP SUCCESS Transaction was completed without errors
EGM LOCKUP Machine is locked to process a transaction
PP NOT COMPUTE Operation is completed
PP NO ANSWER Machine cannot receive command or denomination is not specified
PP FAILURE DOOR No possibility to open the door
PP CRITICAL Critical error
PP UNKNOWN Transaction Data is not completed
PEND OK Accepted for execution
PEND EGM OFF No connection with the gaming machine
PEND NO CARD Player card is not inserted
PEND NO CREDIT No credit
PEND REJECT Credit transferring procedure is not detected
PEND NO DENOM No information on denomination
PP FAILURE LIMIT Credit limit exceeded
PEND BAD OPERATION CL operation is not completed
PP FAILURE BONUS Bonus is rejected
PP SUCCESS REPEAT The second attempt was successfully completed
Tbl. 7-1
The ‘Reboot templates’ link is contained on the webpages of gaming locations and machines equipped with
the signs connected to UCB. The link is designed for remote loading of message templates and
configuration data.
Once the link is followed, the sign configuration is requested from the myACP database and is downloaded
to a controller memory. The templates are requested from the myACP database and are downloaded to a
controller memory and sign indicator memory. This operation may be required when the sign configuration
changes (e.g.: quantity of indicators or Jackpots displayed on the screen) or templates are updated.
CAUTION
Sign configuration downloading causes additional network loading therefore you are supposed to
use it only when strictly necessary.
After operation is completed, the sign information will be updated, and the current Jackpot hit
message, if it is displayed, will be removed.
NOTE
Before you report a malfunction for the first time, you have to fill out the ‘List of Malfunction
components’ library (see chapter 24.4.3): components to be repaired and types of repair works
neededh.
The ‘Report a Malfunction’ link leads to a separate window which is used to report on machine
malfunctions.
1) From the ‘Malfunction of’ drop-down list, select the equipment component to be repaired.
2) In the ‘Notes for Malfunction’ field, describe the problem. The field is limited to 512 characters.
3) Click on the button.
All malfunctions are recorded in the ‘Slot Repair Tracking’ report (see chapter 24.4).
Reports generated in this section allow to monitor users’ actions in various desktop applications of the
System.
The ‘Big Win manual actions’ report enables to view how players acquire tickets for the Big Win promotions:
• Purchase with Loyalty points
• Purchase with promo credits
• Awarded tickets
The report does not reflect the tickets issued in compliance with the promotional conditions (for details, see
‘Cashless and Loyalty Management Suite Unified. User manual).
This report enables you to view changes of meter records in the machine register form over a certain period
of time (for details, see the ‘myACP Accounting and Control. General Description’ user manual).
The table form also contains information on the machine meter values that can be collected from the
3
gaming machine .
You may enter a number of one machine, machine numbers separated by commas or the range machine
numbers. In addition, you may enter a part of machine numbers separated by commas, and then set a
range of numbers for another part of machine numbers. For example, 4,6,8-12.
INFORMATION
The report contains only the following record types:
3
The meters are described in Annex C of this document.
‘Action’:
Insert - record is added;
Update - record is changed;
Delete - record is deleted;
‘Record Type’ - type of the record in the machine register form;
‘Record Date’ - date and time when the record was created in the machine register form;
INFORMATION
For the record for which several actions were performed the report will contain several records
corresponding to the quantity of actions. Each record will have its own ‘Date of Change’, but the
‘Record Date’ will be kept as in the initial one.
‘Correction’ - the ‘Y’ label indicates that the record is corrective; for the regular records the ‘N’
label is specified.
In the example you can see that the record was imported (Record Date – 18.04.2017 14:42:57)
INFORMATION
The updated values are highlighted in red, the initial records are specified in brackets.
The ‘EGM Parameters Change’ report enables you to view machine parameter changes (for details, see
chapter 7.4.1 on page 107).
If new information was added (New), the records are highlighted in red.
If the information was edited (Edit), the data in brackets in black font is outdated, in red font – actual.
The ‘Gaming day end change history’ report enables you to view latest changes users made in the
‘Location Groups’ library of the ‘my ACP Accounting and Control’ application: adding locations to the group,
deleting locations from the group, changing the ‘gaming day end’ parameter for the group (for details, see
‘Accounting and Control. General description. User Manual’).
INFORMATION
INSERT – location was added to the group of locations
DELETE – location was deleted from the group of locations
UPDATE –time of the end of the gaming day was changed (day of the week)
This report enables you to view the changes of the default Jackpot contribution percentage made on the
gaming machines (for information see the ‘Accounting and Control. General Description’ manual).
When you add or delete a Jackpot from the Jackpot List assigned to the gaming machine via the ‘myACP
Accounting and Control’ application, the (m+n) ‘Action’ records are created in the ‘Jackpot pct. Change’
report.
Where: (n) records on Jackpot deletion from machine Jackpot drawing schedule (DELETE) and (m) records
on Jackpot assigning to the machine (INSERT).
Moreover, when a new Jackpot is assigned to the gaming machine, (n) records on deletion of all Jackpots
previously assigned to this gaming machine are created first, and then (m) records on added Jackpots (on
all Jackpots assigned to the gaming machine after the changes were made) are created.
For the ‘pct’ field, two versions of contribution percentage are available: New (updated value) and Old
(previous value).
This report enables you to view the changes of Jackpot parameters performed via the ‘Jackpot Manager’
software within a certain time period (for details see the ‘myACP Jackpot Manager’ user manager).
This report enables you to view changes of the gaming location parameters over a certain time period (for
details, see the ‘myACP Accounting and Control. General Description’ user manual).
For the parameters, two versions are available: New (updated value) and Old (previous value).
9 Bills Accounting
The ‘Bills Accounting’ section enables you to control stacker removals from the gaming machine and
money delivery to the cash desk.
NOTE
For each currency used by the gaming machine a separate report table is generated and total
values are calculated separately.
NOTE
The Supervisor has to be granted the full access permissions to the ‘Bills Accounting’ section.
Cashier - An employee responsible for cash desk operations. The Cashier inserts money
removed from stacker of the gaming machine into the cash desk.
Technician - An employee responsible for machine operation. The Technician removes
stackers from the gaming machine.
NOTE
The ‘Current Status’ page is available only in view mode if the necessary settings are adjusted. The
planning of the stack removal is performed in the ‘CashDesk’ application.
2) From the ‘Location’ drop-down list, select a location where you want to perform the operation. The list
contains only gaming locations available to the user (see chapter 5.1.2.1).
NOTE
The Supervisor can view the status of the machine boxes only for a certain currency.
INFORMATION
If there are no gaming machines supported the selected currency in the selected section,
<No data for specified conditions> message will be displayed.
The ‘Current Status’ report provides information on the total quantity of bills of each denomination and the
total amount of bills and coins in all gaming machines of the gaming location (selected section, selected
currency).
INFORMATION
The ATMs are shown in the ‘Current Status’ table for informational purposes only. You cannot
remove money from ATMs via the Web interface.
− device is installed in the gaming location but not identified in the myACP
System. Its status is unidentified. The device cannot participate in the jackpot.
‘EGM online’ - enabled check box means that the gaming machine is connected to the myACP
System and it is online;
‘EGM Lock’ - enabled check box means that the gaming machine is locked;
‘Current credit’ - credit balance on the account of the gaming machine in monetary terms;
‘Section’ - name of the location section;
‘Bank’ - name of the bank;
‘Bills Action’ - when the gaming machine status is changed, this column provides the action-
links for further work: ‘Force Bills’ – manual registration of the removal (see
chapter 9.3.1) and ‘Cancel Bills’ –removal cancellation (see chapter 9.3.2);
‘Coins Action’ - when the gaming machine drop-box status is changed, this column provides the
action-links for further work: ‘Force Bills’ – manual registration of the removal
(see chapter 9.3.1) and ‘Cancel Bills’ –removal cancellation (see chapter 9.3.2).
Buttons:
- start cash-box removal on the selected gaming machine. Changes the status of
the selected gaming machines into ‘Waiting bills’;
- start cash-box removal on the selected gaming machine. Changes the status of
the selected gaming machines into ‘Waiting coins’;
- select all gaming machines;
Check box:
‘Add record to the Machines Register Form’
- if this check box is enabled during cash-box removal, the current machine meter
data will be recorded into the machine register form (for all selected machines).
1) In the table on the ‘Current Status’ page select the gaming machines for cash box removal.
INFORMATION
The button enables you to select all gaming machines at a time. To select several machines
use the buttons + .
4) Click on the and buttons. The status of the selected gaming machines will be
changed for ‘Waiting’.
INFORMATION
For the gaming machines from which only cash-boxes are removed the status will be ‘Waiting bills’.
For the gaming machines from which only drop-boxes are removed the status will be ‘Waiting coins’
For the gaming machines from which both boxes are removed the status will be ‘Waiting
coins&bills’.
The employee opens the gaming machine and removes the cash-/coin-box.
INFORMATION
When the box is physically removed from the gaming machine, the cash-box or coin-box status in the
‘Current State’ form is automatically changed into ‘Waiting’ or ‘Normal’. The ‘Bills’ and ‘Coins’ field
values are reset to zero.
In the ‘Transaction Processing’ table a record on removal is automatically created.
If the ‘Add record to the Machines Register Form’ check box was preliminarily enabled, the current
machine meter data is recorded in the machine register form.
CAUTION
Before you physically remove the cash- / coin-box from the gaming machine, make sure that all the
preliminary steps are made. If you remove the cash- / coin-box from the gaming machine that has
the ‘Normal’ status, the System will receive the <Unexpected Stacker Removal> message.
WARNING
If after the box is physically removed from the gaming machine, the status of the machine box has
not been changed from ‘Waiting’ into ‘Normal’ in the ‘Current Status’ form: the record on removal
has not been created in the ‘Transaction Processing’ table, you have to register the removal
manually.
The removal operation is registered by the link Force Bills (or Force Counts) for the gaming machines
that are ‘offline’ or for the gaming machines that cannot send the corresponding message to the System for
any reason.
1) Open the ‘Current Status’ page.
2) Follow the Force Bills link in the machine row. Once the link is followed, a record on the removal is
generated in the ‘Transaction Processing’ (see chapter 9.4) with the corresponding status of
completion.
3) The status of the machine is changed from ‘Waiting’ into ‘Normal’.
4) For further steps see chapter 9.4 - 9.5.
The Cancel Bills (or Cancel Counts) link enables you to cancel stacker removal from a gaming machine.
The and buttons on the toolbar cancels removal of all selected gaming machines. All
gaming machine statuses are changed from ‘Waiting’ into ‘Normal.
Depending on the Local server configuration, the Drop procedure can be processed manually, semi-
automatically or automatically.
In the ‘Transaction Processing’ table the ‘Pending’ and ‘Processed’ removals are displayed.
INFORMATION
Until the removal is processed (for the records that have the Pending status) or edited (for the
records that have the ‘Processed’ status) the ‘Actual Date’ value is equal to the ‘Meters Date’
values.
‘Metered’ - amount of bills (coins) according to meter data. The column visibility depends on
the System setup;
‘Actual’ - amount of bills (coins) actually removed from the gaming machine. Until the
procedure of removal is completed the meter data are displayed in this field by
4
default ;
‘Variance’ - difference between the ‘Metered’ and ‘Actual’ values.
‘Status’ - status of the removal: ‘Pending’ or ‘Unexpected Stacker Removal’ – awaiting
registration, Processed – registered but not completed.
‘Drop Type’ - box type: Bills or Coins;
‘Actions’ - contains Actual link which enables you to add (see chapter 9.4.1.1) and edit
(see chapter 9.4.1.2) data of the removal; and the button which enables you
to delete records on removal (see chapter 0).
4
If the ‘Metered’ field is visible.
When the cashbox is physically removed from the gaming machine the information is displayed in the
‘Transaction Processing’ table and has the ‘Pending’ or ‘Unexpected Stacker Removal’ status.
1) Open the ‘Transaction Processing’ page.
2) Select the gaming machine and follow the Actual link. The ‘Actual count’ form will be displayed.
3) In the opened ‘Actual Count’ (for the bills) form input the quantity of bills according to their nominal
values removed from the selected gaming machine. In the form the real quantity of bills removed
from the gaming machine is specified and their total amount is calculated. Until the real quantity of
bills is inserted, the removal is considered incomplete.
4) If the amount inserted in the form differs from the one calculated by meters of the gaming machine,
the supervisor has to describe the situation in the ‘Comment’ field.
5) Click on the butoon to save changes.
INFORMATION
The removal which is processed but not yet completed is displayed in the ‘Transaction Processing’
form and has the ‘Processed’ status.
INFORMATION
The removal that has the ‘Processed’ status can be edited and completed (see chapter 9.5).
Once the box is physically removed from the gaming machine, the removal will have the ‘Processed’ status
and will be displayed in the ‘Transaction Processing’ table.
INFORMATION
If the real amount removed from the gaming machine mismatches the amount calculated by the
meters of the gaming machine, follow steps 3-
3) Select the gaming machine with the incorrect data and follow the Actual link. The ‘Actual count’ form
will be displayed.
4) Input the real quantity of bills (coins) in the respective form fields.
5) In the ‘Comment’ field describe the reason of changes.
6) Save changes by clicking on the button.
In the ‘Transaction Processing’ report the difference between the value specified in the ‘Metered’ field and
the value specified in the ‘Actual’ field is displayed in the ‘Variance’ column. Each number is a link leading
to the ‘Bills Reconciliation Report Detailed’ window.
The button enables you to delete erroneous record on removal from the ‘Transaction Processing’ report.
1) In the table, select the gaming machine for which the record on removal has to be deleted and click
on the button.
WARNING
All machine boxes for which the removal of bills/coins is performed are to have the Normal status
(see chapter 9.3).
All removals have to be processed and assigned the ‘Processed’ status (see chapter 9.4).
You cannot complete removals until there are gaming machines in the location with boxes that have
the ‘Waiting’ status (drop has not been completed) (see chapter 9.2). If a box was removed but the
status was not changed, the removal has to be processed manually (see chapter 9.3.1).
To complete a removal:
1) In the ‘Transaction Processing’ table select all the processed removals by clicking on the
button.
2) Click on the button.
INFORMATION
The removals will have the ‘Completed’ status and will disappear from the ‘Transaction Processing’
table.
The Supervisor gives the removed bills and coins to the Cashier. Important: the amount given to the
Cashier is equal to the amount of the completed removals.
After the Cashier has received the money, all the removals will be displayed in the ‘Reconciliation Report’
(see chapter 9.6.1).
9.6 Reports
INFORMATION
All report tables are generated separately for each currency.
The Reconciliation Report (Bills and Coins) enables you to view the report on all removals that have the
Completed status performed within a certain time period.
The report is generated as a table. Each table row corresponds to one stacker removal from the gaming
machine.
‘∆ Bills In’ - difference between the current amount of bills inserted in the gaming machine
(Total Bills meter) since the latest removal;
‘Sum Tickets’ - amount of the removed bills;
‘Drop Type’ - box type: Bills or Coins;
‘Name’ - login of the user who processed the procedure up to the ‘Completed’ status.
The ‘Machine Summary’ report enables you to view the information on all removals performed on all
gaming machines in a selected gaming location over a certain period of time.
1) From the ‘Location’ drop-down list select the gaming location for which you want to view the report.
2) Set the reporting start and end dates.
3) Click on the button.
The report is generated as a table. Each table row corresponds to one stacker removal from the gaming
machine.
The Transactions Audit link enables you to view the information on the removals deleted from the
‘Transaction Processing’ list in a selected gaming location over a certain time period.
The report is generated as a table. Each table row corresponds to one stacker removal from the gaming
machine.
To view any of the reports of this section, set the report parameters:
1) From the ‘Location’ drop-down list select the gaming location for which you want to view the report.
2) Set the reporting start and end dates.
3) Click on the button.
INFORMATION
The report tables are generated separately for each currency.
10.1 Drop-to-Drop
The ‘Drop-to-drop’ report shows the profit of the gaming machine over a certain time period (from the first
drop procedure till the last drop procedure performed within the reporting period).
Δ – machine meter value change from the first till the last Drop procedure performed within the reporting
5
period.
The ‘Real Time’ report shows the profit of the gaming machine in the selected gaming location over a
certain time period.
INFORMATION
The information on machine revenue is stored in the database within a limited time period set during
the System setup. By default, this value is 10 days.
NOTE
In theory, you can set any reporting period, but if the ‘From-To’ period does not overlap the period
of data storage in the database, the report will be blank.
5
The meters are described in Annex Cof this document.
11 CashDesk Reports
NOTE
For each currency used by the cash desk, a separate report is generated.
The ‘All cashdeck transactions’ enables you to view all transactions of the cash desk in the selected gaming
location over the selected period.
‘Is Manual’ - the enabled check box means that the operation was performed manually; if the
check box is disabled, it means that the operation was performed automatically;
‘Is Cancellation’ - the enabled check box means that the operation was cancelled;
‘Account’ - name of a particular account;
‘Subaccount’ - Payer/Receiver name.
The ‘ATM transactions’ report enables you to view all ATM transactions in the selected gaming location
over the selected period.
The ‘Cage summary’ enables you to view the information on money movement in the cash desks of the
selected gaming location. The report is generated for a certain time period.
The report is grouped by:
• Currencies used in the gaming locations ;
• Cash desk stations of the gaming location;
• Shifts opened during the gaming days of the reporting period on the selected cash desk station.
The report also contains the total turnovers for each shift.
‘Details’ - this column provides the links to reports as follows: Reconciliations is a link to
the ‘Detailed reconciliation’ report (see chapter 11.10 on page 151),
Transactions is a link to the ‘Shift transactions’ report (see chapter 11.8 on
page 149) and Cage-Meters is a link to the ‘Cage-Meters’ report (see chapter
11.9 on page 150).
The ‘Cash Book’ report provides the information on the money inserted / paid out in/from the cash desk.
The report is generated for a certain period of time and can be grouped by:
• Currencies used in the gaming locations;
• Gaming days within the reporting period;
• Shifts opened within the gaming days of the reporting period on the selected cash desk station.
The ‘Cash Daily Monthly’ report enables you to view summary information on cash desk turnover by various
groups of operations. The report can be generated for the gaming day or a certain month.
‘In’ operations:
• Bills clearance – money removed from the cash-/coin-boxes of the gaming machines are inserted in
the cash desk;
• Buyable promo printed – printing of Buyable Promo tickets;
• Cashable tickets printed – printing of Cashable tickets.
‘Out’ operations:
• Machines payout;
• E\m roulettes payouts;
• Cashable tickets redeemed.
The ‘Payments over 1000 euros’ report provides information on the payments exceeding 1000€. The report
is generated for a certain time period.
The ‘Reconciliation report (meters-cash)’ report enables you to compare the data stored in the database
with the data received from the cash desk.
‘Details’ - contains the Reconciliations link leading to the ‘Detailed reconciliation’ report
(see chapter 11.10).
The Transactions link in the ‘Cage Summary’ report (see chapter 11.3 on page 146) opens the list of cash
desk transactions over the selected shift.
The data are summarized by currencies in the ‘Amount’, ‘Promotional Amount’ and ‘Short/Over Amount’
columns.
11.9 Cage-Meters
The Cage-Meters link in the ‘Cage Summary’ report (see chapter 11.3) opens the ‘Cage-Meters’ report for
the selected cash desk. The report enables you to compare the data received from machine meters with
the transactions of the cash desk.
INFORMATION
The amount according to the machine Bills meters are compared with the amount of the removal
processed by the cash desk. If during the specified period there were no removals the ‘Bills in cage’
value will be 0.
The Reconciliations link in the ‘Reconciliation report (meters-cash)’ (see chapter 11.7) opens the ‘Detailed
reconciliation report’ page on the ‘Summary’ tab.
Shift
duration
INFORMATION
The report on the ‘Summary’ tab is a summary table where the data is provided from two sources:
System meters (System) and cash desk transactions (Cashdesk). The difference is displayed in the
‘Difference’ column.
In the ‘Machines’ tab, the report data are sorted by the gaming machines.
The ‘Tickets counting, variance’ report enables you to compare the ticket amounts calculated by the
System and the actual amounts removed from the cash-boxes of the gaming machines.
‘Diff’ - difference between the Total System Amount and Total Actual Amount field
values. The link leads to the list of tickets removed within the current gaming
day.
12 Central Cashdesk
For each cash desk operation you can set automatic report printing. A report will be printed every time the
relevant operation is processed in the cash desk.
The document can be printed in form of a receipt on a slip printer or a document A4.
The Document Templates link of the ‘Central CashDeck’ section leads to a page that enables you to set
printing parameters of reports by operations.
INFORMATION
If the template file has not been uploaded, but the ‘Printable’ check box is enabled, the printed
document (receipt) will be blank.
NOTE
It is recommended to select the ‘Document’ type for the shift opening / closing operations, as the
slip printers are ill-adapted for printing comprehensive tabular reports.
INFORMATION
If the check box is disabled, the document will not be printed after the respective operation is
processed.
3) Click on the bottom button ‘Drop files here to upload or click here’. A standard MS Windows window
‘Select file’ will be dispalyed.
4) Select the required template file.
5) Save changes by clicking on the button.
The template changes will be recorded in the ‘Document Template History’ report (see chapter 12.2).
The button in the ‘Document Templates’ table leads to the ‘History of [document template name]’ page
for the selected operation.
The ‘File’ link opens the document template (*.rtf file) in the MS Windows that is printed when certain
operation is processed.
General fields
Specific fields
BALANCEAMOUNT Cash desk balance
CLOSEAMOUNT Amount of money at the time when the shift was closed
COMMENT Comment on operation
MACHINE Id number of the gaming machine or ATM on which the ticket was printed
NOTIFYID Id number of the notification
OPENAMOUNT Amount of money at the time when the shift was opened
PENDING Amount of non-processed notifications at the time when the shift was closed
PRINTDATE Print date
PROCESSDATE Processing date
RECIPIENT Money recipient
REDEEMDATE Date of the payout
REGISTERDATE Date of the registration
SENDER Money sender
SHIFTDATE Date when the shift was opened
TICKETID Ticket Id within the database
TRANID ID of the transaction
VALIDATION Ticket number
Once the template is edited, you have to save it (under the desired name) on the local disk. Upload the new
template to the System for further use.
All template changes are provided in the ‘Document Template History’ report (see chapter 12.2).
Web interface enables you to save rates of the used currencies against the base currency on the ‘Currency
Rates’ page.
INFORMATION
The base currency as well as other currencies used are set during System setup.
Base currency quote is taken as 1. The rates of other currencies are the recalculation
Current Rate’ conversion coefficient of the selected currency against the base currency of the
System.
‘Effective Rate’ - value of the selected currency against the base currency of the System.
INFORMATION
The new Current Rate will be saved. The date and the time of the changes made will be registered
in the ‘Actual Since’ column.
‘Effective Rate’ will be automatically recalculated in accordance with the new currency rate.
The ‘Currency Rates History’ report enables you to view the data as follows:
• Currency
• Previous rate
• Date and time of editing
• Who edited the currency rates
13 Downloads
After updating the System, a list of applications and documentation to the updated System version will be
displayed on the ‘Downloads’ page.
The application version link enables to install or update the application selected at the workstation of the
employee. Once a link is selected, the standard Setup.exe file is downloading and the application is being
installed as described in ‘User Manager. User manual’.
14 Equipment
14.1 Machine Configuration
Some gaming machines connected to the System (to GLM in the location) send their configuration data to
the database.
During machine configuration, the staff can make errors. To find these errors quickly, daily machine
configuration checks are performed: the configuration stored in the database is compared with the
configuration automatically received from the gaming machine.
‘Machine Configuration’ is a report on configuration of the gaming machine installed in a selected gaming
location. The report enables you to select the gaming machines which configuration automatically sent to
the System mismatch the configuration stored in the database.
Data mismatch
INFORMATION
The mismatched values are highlighted in red.
Important: the configuration reported by the gaming machine (Actual) is considered correct.
One table row corresponds to one gaming machine. The table data are as follows:
‘Machine‘ - ID number of the gaming machine which is a link to the respective machine web
page (see chapter 7.4);
‘Date’ - date and time when the configuration comparison procedure was performed;
‘Credit’ - value of one credit;
‘Max. Bet’ - maximum bet value;
‘Theor. RTP%’ - theoretical rate of return;
‘Software Set’ - name of the software set stored in the database. The comparison is not
performed in this column;
‘Software Set SAS Name’
- Name of the software set reported by the gaming machine (Actual);
INFORMATION
If during reporting the ‘Software Set SAS Name’ the gaming machine cannot report the game
names, or the reported software set mismatch the ‘Software Set’ list stored in the database, the
‘Software Set SAS Name’ will be highlighted in red.
INFORMATION
If a mismatch is detected, the Show link is highlighted in red. If there is no configuration mismatch,
the Show link is highlighted in blue. If the flag is shown, the ‘Games’ link lacks.
If in the ‘myACP Accounting and Control’ application the Exclude from Check check box is
enabled for a gaming machine (for details, see the ‘myACP Accounting and Control’ user manual),
the software set parameters will not be checked for this gaming machine and the Show link will
lack.
The ‘UCB Update’ report enables you to view the UCB software updates over a certain time period.
15 Financial Reports
NOTE
For each currency supported by the gaming machine a separate table is generated and the results
are calculated separately. A description of machine meters displayed in the reports is given in
Annex C of this document.
The ‘Cards transaction by EGM’ report enables to view transactions on Cashless cards and compare the
machine meters data with the Cashless transactions data derived from the database.
INFORMATION
The report is generated with data details for every gaming machine.
The ‘Cashless Reconciliation by Locations’ report enables to reconcile the data on Cashless and Promo
Cashless transactions in the gaming location according to the machine meters with the data on Cashless
transactions derived from the database. This report enables to detect mismatches in due time.
INFORMATION
The report is generated with data details on gaming locations and currency.
The ‘Cashless Reconciliation by Machines’ report enables to reconcile the data on Cashless and Promo
Cashless transactions on each gaming machine received from the machine meters with the data on
Cashless transactions derived from the database. This report enables to detect mismatches in due time.
INFORMATION
The report is generated with data details on gaming machine and currency.
The ‘Deleted Cashback’ report enables you to view the list of unclaimed Cashback amount that was deleted
within a certain period.
‘Issue Date’ - date and time when the Cashback was awarded to the player;
‘Delete Date’ - date and time when the Cashback was deleted.
To close a gaming day in the gaming location manually, follow the steps below:
1) Select ‘Financial Reports’ → ‘Manual closing gaming days’.
2) The ‘Manual closing gaming days’ form will be displayed.
INFORMATION
Only active gaming locations are displayed in the ‘Select Location’ drop-down list.
INFORMATION
If it is required to close the gaming day in all gaming locations at a time, select ‘All Locations’ value.
All open records of all the open gaming locations will be closed in the System until a ‘Close until’
date excluding the date of the current gaming day.
The button allows to open the ‘Gaming days history’ report (for details see
chapter 15.6 on page 165).
The ‘Gaming days history’ report reflects a list of closed gaming days in all gaming locations of an
Organization within the selected reporting period.
‘User’ - login of the employee who closed the gaming day or ‘AUTO’ value, which means
that the gaming day in the gaming location was closed automatically.
The ‘Hourly Meters’ report enables to view hourly meters data on each gaming machine in the selected
gaming location. The report contains the following data:
Total Bet
Total Win
Handpaid Jackpot
HP Cancelled Credit
Paid Jackpots
The ‘Locations’ cash flow’ report enables you to view all locations profitability in a selected currency over a
certain time interval.
Each row of the report corresponds to one gaming location and one currency of this location. The report
enables you to calculate the income of gaming locations for each of the currencies used in the gaming
location and convert them into the currency of the report.
NOTE
If the currency of the report is not selected (Currency = ‘All currency’), the income of gaming
location is calculated separately for each currency without conversion.
NOTE
For the gaming machines with the currency different from the currency of the report, the ‘Bet-Win’
and ‘In-Out’ values (and other money meters) are calculated at an internally generated rate of the
System. Income value is calculated for each transaction in the currency of the report at a rate actual
at the time of transaction.
The meter values with ∆ symbol mean the difference of the machine meter data within the reporting period.
The ‘Locations’ cash flow daily’ report enables to view daily profitability of all gaming locations in a selected
currency over the selected reporting period.
NOTE
If the currency of the report is not selected (Currency = ‘All currency’), the income of gaming
location is calculated separately for each currency without conversion.
Each row of the report corresponds to one gaming day of a gaming location and one currency of this
location. The report enables you to calculate the income of gaming locations for each of the currencies
used in the gaming location and convert them into the currency of the report.
NOTE
For the gaming machines with the currency different from the currency of the report, the ‘Bet-Win’
and ‘In-Out’ values (and other money meters) are calculated at an internally generated rate of the
System. Income value is calculated for each transaction in the currency of the report at a rate actual
at the time of transaction.
The ‘Machine register form’ report enables you to view the data from the register form of the selected
gaming machine generated over a certain period. By default, the report is generated for the previous week.
6
The report also provides the machine meter readings that can be reported by the gaming machine
INFORMATION
The detailed information on the machine register form is contained in the ‘myACP Accounting and
Control. General Description.’ user manual.
‘Date’ - date and time when the record was created in the machine register form;
‘C’ - this mark means that this record is corrective;
‘Bet-Win’ - difference between the amount of placed bets and amount of paid wins in
monetary terms throughout the machine operating time;
‘In-Out’- - difference between amount of money inserted into the gaming machine and
amount of money paid out to the players throughout the machine operating time;
‘Mismatch’ - difference between the ‘Bet-Win’ value and ‘In-Out’ value including credit
balance on the gaming machine (‘Current Credit’) and machine denomination
value (‘Credit)’:
‘Edited’ enabled check box and active link mean that the record was corrected. Follow
the link to open the ‘EMG Meters Change’ (see chapter 8.1 on page 124).
6
The meters are described in Annex C of this document.
The ‘Machine performance’ report shows the operative efficiency of the gaming machines installed in
operator locations over a certain period depending on the currency. The efficacy includes:
• Cashflow
• Machine profit
• Quantity of played games
• Average bet over the reporting period
• Machine occupancy
The report also shows the percentage of these parameters to the average value over the selected period.
The ‘Machines’ cash flow’ report enables you to view the cash flow of every machine in a selected gaming
location in a selected currency within a certain period. The report is based on the data from the machine
register form.
NOTE
If the currency of the report is not selected (Currency = ‘All currency’), the income of gaming
location is calculated separately for each currency without conversion.
NOTE
If, during the reporting period, the gaming machine was relocated or machine parameters were
changed, the report contains as many records as there were changes made.
For the gaming machines with the currency different from the currency of the report, the ‘Bet-Win’
and ‘In-Out’ values (and other money meters) are calculated at an internally generated rate of the
System actual for the time of transaction.
For the machine meters, two version are available: Start and End. They show machine meter values at the
beginning and at the end of the reporting period respectively. Moreover, for these meter data the ∆ values
that are calculated as a difference between the ‘start’ and ‘end’ values are provided.
Example:
‘∆ Games’ is calculated as a difference between the ‘Total Games End’ – ‘Total Games Start’.
The ‘Machines’ cash flow (Position)’ report enables you to view in detail the cash flow of every machine
depending on the position in the gaming location on which it was installed during the selected period.
NOTE
If during the reporting period a gaming machine was replaced form one position to another within a
gaming location, the report will provide the information separately for each position.
If during the reporting period the gaming machine was relocated or machine parameters were
changed, the report contains as many records as there were changes.
‘Position’ - number of the gaming machine positions within the gaming location;
‘Working Days’ - number of working days within the reporting period.
The ‘Machines’ cash flow daily’ report enables to view a daily cash flow of each gaming machine in the
selected currency in the selected location within the reporting period. The report is generated on the base
of the data from the machine register form.
NOTE
If the currency of the report is not selected (Currency = ‘All currency’), the income of gaming
machine is calculated separately for each currency without conversion.
If during the reporting period the gaming machine was relocated or machine parameters were
changed, the report contains as many records as changes made.
For the gaming machines with the currency different from the currency of the report, the ‘Bet-Win’
and ‘In-Out’ values (and other money meters) are calculated at an internally generated rate of the
System actual for the time of transaction.
Each row of the report corresponds to one gaming day of one machine in one currency.
‘Gaming Day’ - date of the gaming day;
‘Gaming day status’ - status of the gaming day: Opened or Closed;
‘Edited’ - enabled check box means that the data were edited;
‘EGM Currency’ - currency of the gaming machine;
‘Exchange rate’ - internally generated exchange rate of the System;
‘Report Currency’ - currency of the report;
The meter values with ∆ symbol mean the difference in machine meter data within the reporting period.
The ‘Machines’ cash flow (position, grouped)’ report enables you to view the cash flow of each gaming
machine installed in a certain position of the gaming location.
The ‘Machines Current Result’ report enables to view the result of every gaming machine in the selected
gaming location since the beginning of the gaming day until the report generation.
The meters value with ∆ symbol shows difference of the machine meter data during the current gaming
day.
The ‘Overflows and RAM Clears’ report enables to view a page with the information on the gaming
machines with meters overflow (AUTO OVERFLOW) or meters setting to zero (AUTO RAMCLEAR and
MANUAL RAMCLEAR). The default period is one preceding week.
The fields of this report are the same as in the ‘Machine register form’ report (details are in chapter 15.10).
‘Record Type’ - type of operation:
AUTO OVERFLOW - meters overflow;
AUTO RAMCLEAR – automatic setting meter to zero;
MANUAL RAMCLEAR – manual setting meters to zero;
INFORMATION
The detailed information on meters overflow and setting to zero (Ram clear) and how it is shown in
the machine register form is provided in the ‘Accounting and Control. General description. User
manual’.
The ‘Real Time’ report enables you to view information on machine operation in a selected gaming location
within a certain period.
The ‘Real Time’ report table fields are the same as in the ‘Machines’ cash flow’ report.
INFORMATION
Information on machine profitability is stored in the database during limited time span set at the
System setup. The default retention period is 10 days before the current date.
NOTE
In theory, you may set any reporting period, but if the From-To’ time span does not cover the
retention period set in the System, the report will not be generated.
For the machine meters two filters are available: Start and End. They show machine meter values at the
beginning and at the end of the reporting period respectively. Moreover, for these meter data the ∆ values
that are calculated as a difference between the ‘start’ and ‘end’ values are provided.
Example:
‘∆ Games’ is calculated as the as a difference between the ‘Total Games End’ – ‘Total Games Start’.
The ‘Shift results (machines)’ report enables to view the financial data actual at the moment of closing of
the selected shift in a selected location.
INFORMATION
The Shift End Balance for gaming machines is calculated according to the formula:
Shift End Balance (Machines) = Monetary amount (machines) - (Cost of Promo tickets redeemed
by machines – Cost of Promo tickets printed by machines) – Delta Ticket Liability (Redeemed –
Printed out) – Paid out CashBack - (Jackpots – Jackpots transferred to the credit of machine).
The ‘Tickets reconciliation’ report enables to view the information on Cashable and Promo tickets printed
out and redeemed over the gaming day derived from different sources:
• machine meters data (Ticket In, Promo Ticket In, Ticket Out, Promo Ticket Out),
• data reported by machines
• meters data reported to the System.
The report demonstrates all the machines the register form of which contains at least a single record during
a gaming day.
INFORMATION
If during a gaming day the following parameters of the gaming machine were changed:
• location
• machine currency
• machine position at the location
• serial number
this gaming machine will be shown at the daily report as many times as many changes were made.
Each time this gaming machine will be shown with new parameters.
‘Mismatch’ - the enabled check box indicates that the data from at least one of the sources
mismatch.
When you switch to the ‘Tickets detailed’ report from the TITO Liability (period)’ report (for details see
chapter 15.27), the report parameters are already set.
The ‘Tickets detailed’ report enables you to view the quantity of TITO tickets issued the selected gaming
location within the specified period.
‘Machine’ - number of the gaming machine / name of cash desk or ATM issued the ticket;
‘Position’ - number of the position of the gaming machine within the gaming location;
‘Location’ name of the gaming location;
‘Redeem’ - information on the redeemed ticket:
Date’ - date and time when the ticket was redeemed in the cash desk or the money was
transferred to the credit of the gaming machine;
‘Machine’ - ID number of the gaming machine to which credit was transferred. If a ticket was
redeemed in a cash desk, the field value is 0;
‘Position’ - number of the machine position within the gaming location;
‘Location’ name of the gaming location;
‘Amount’ - ticket value;
‘Validation Number’ - ticket ID number;
‘Ticket Type’ ticket type: Promotional or Cashable;
‘Status’ - ticket current status;
‘Category’ category of the Promotional ticket.
‘Player’ name of the player. The link to the ‘Summary data’ report (see chapter 20.2.3)
INFORMATION
If a ticket has the ‘In Progress’ status at the time you generate the report, the ‘Redeem #’ field
displays the number of the gaming machine accepted the ticket, and the ‘Redeem date’ field is
blank.
The ‘Tickets expiration’ report enables to view a list of tickets with expired validity at the current moment.
# - name of cash desk, name of application, ATM number or number of the gaming machine issued the
ticket to the player;
‘Expired’ – a ticket was printed, but not redeemed or used in a game. The ticket is valid no longer.
The ‘Tickets In Progress’ report contains the list of tickets that currently have the ‘In Progress’ status.
In Progress - intermediate ticket status which lasts for a short time during money transfer from
the ticket to the credit of the gaming machine. If at this moment the gaming
machine goes offline, the ticket hangs and cannot be used for money transfer on
another gaming machine, but its status can be changed.
# - name of the cash desk and application, number of ATM or gaming machine, which issued the ticket;
The ‘Tickets Liability Change’ report shows migration of funds spent for Cashable tickets
within a certain period.
NOTE
Tickets that expire within the reporting period are not included into the ‘Liability before’ and ‘Liability
after’ amounts
The ‘Tickets Liability Change (by location)’ report shows the flow of cash put up to the Cashable tickets
within a certain period in a selected gaming location.
INFORMATION
The first report part that provides the information on the tickets printed out and redeemed by the
players is generated on the same principle as the ‘Tickets Liability Change’ report
(see chapter 15.24).
The second part of the report shows where the ticket was redeemed – this part is generated only if the
Central TITO is enabled.
NOTE
For the gaming operators that have several gaming locations, the System can be configured so that
7
the tickets issued in one gaming location can be redeemed in another .
INFORMATION
If the tickets were not redeemed within the reporting period, the second report part is blank.
7
This option is called ‘Central TITO’.
The ‘TITO Liability’ report provides the information on the quantity and amount of TITO tickets that have not
been redeemed by the time of the last synchronization of the website with the System.
‘Synchronization Date’ - date and time of the last synchronization with the System;
‘Tickets Unpaid’ - quantity of tickets that have not been redeemed;
‘Amount Unpaid’ - amount that have not been redeemed.
NOTE
The report does not provide the information on the tickets that were printed out in the cash desk and
have the ‘Invalid’ status. The information on the ‘Promo-tickets’ are also not included in the report.
The ‘TITO Liability (period)’ report provides the information on the TITO tickets that were not redeemed
within a certain period. The report is generated for all operator locations.
‘Details’ - link to the ‘Tickets (detailed)’ reports that provides the information on the TITO
tickets that were not redeemed in a certain location within a certain time period
(see chapter 15.21 on page 174).
16 Floor Monitor
The ‘Floor Monitor’ section is designed to display the real-time information on machine status on a gaming
location scheme and analyze machine profitability over a certain period.
Definitions:
‘Location scheme’ – schematic view of the gaming location or a part of it (optional), which represents the
arrangement of gaming machines.
‘Status hint –a configurable color system designed for machine status designation.
16.1 Start Up
When selecting the ‘Floor Monitor’ section in the website menu, the module is opened in the separate tab.
16.2.2 Toolbars
- enables you to create a new scheme. The ‘Create Scheme' form appears once
this button is clicked on (for details, see chapter 16.4 on page 186).
- enables you to copy the selected scheme. The ‘Copy current scheme’ form
appears once this button is clicked on (for details, see chapter 16.4.1 on page
188).
- enables to open the ‘Machine statuses’ form (for details, see chapter 16.3.2 on
page 183).
‘Legend’ - enables to view a list of events displayed on the scheme (for details, see chapter
16.3.2.1 on page 185):
- turns on/off the event notification sound;
- enlarges/reduces scheme view.
Open the 'Settings' menu and click on the ‘Grid’ button to show the grid lines.
If the location scheme background is shown, the grid is displayed over the background. If the grid is hidden,
the gaming machines are positioned in the cells anyway. Moreover, when dragging a gaming machine, the
grid appears. When the machine is dragged, the grid disappears.
NOTE
Settings adjusted in the ‘Machine statuses’ form impact statuses display in all the schemes.
Open the menu (‘Action’) and select ‘Machine statuses’. The ‘Machine statuses’ form will be
displayed.
‘Sound’ - the enabled check box indicates that a sound will notify if a certain event on the
gaming machine occurs.
- enables to change the default notification sound. Having clicked this button, you
will be prompted to follow the link to upload the sound file. The link opens the
standard ‘Open’ MS Windows.
The enabled ‘Visible’ check box indicates that if a certain event occurs, the machine status (a cell on the
location scheme) will be highlighted in the color selected. If the ‘Visible’ check box is disabled, the selected
status will not be displayed on the location scheme.
You can move statuses up and down the list depending on their priority from the user point of view. Move
up statuses of high priority; move down statuses of low priority.
Click on the button to confirm the changes made in the ‘Machine statuses’ form.
INFORMATION
The buttons are to switch on/off the event notification sounds.
INFORMATION
Each scheme name must be unique.
Any symbol, whether it be dot, space, uppercase letters or lowercase ones, is considered as a
unique symbol.
‘Location’ - drop-down list to select the name of location the scheme is created for.
‘Width' - scheme width (number of cells in horizontal direction);
‘Height’ - scheme height (number of cells in vertical direction).
INFORMATION
It is recommended to rely on actual size of the location when you are creating a scheme. Mind that
1 cell equals to 1 m² of the actual location. You cannot change the dimension.
The scheme will be divided into cells in accordance with the set parameters even if the grid lines
are hidden.
Remember that 1 scheme cell can accommodate only one gaming machine.
6) Click the link to open the standard Window’s selection form. Select a file.
INFORMATION
When uploading the background image, mind the maximum allowable image size to be displayed.
Max size is set in the System.
The application allows to upload the image in *.bmp, *.wmf and *.emf formats.
7) Click on the button to confirm the new scheme. The new scheme will be created in accordance
with the set parameters.
4) Enter a name of the new scheme into the ‘Save as’ field.
5) Click to save the scheme copied.
INFORMATION
If considerable changes were made in the scheme, for example, an EMG was deleted or added, a
user will be suggested to save the changes made when quitting the edit mode.
‘Post scheme’ - save the changes made without closing the scheme;
‘Scheme properties’ - viewing and altering the scheme parameters. The ‘Scheme properties’ form is
similar to the ‘Create scheme’ form (see chapter 16.4) and to be completed the
same way;
‘Snap to grid’ - centering the machine icon in the middle of the scheme cell (see chapter
16.5.1.3 on page 195).
‘No snap to grid’ - undo ‘Snap to grid’;
‘Add machines to scheme’
- adding new gaming machines to the scheme (see chapter 16.5.1);
‘Selected by frame’
- enable/disable selecting by frame on the grid (see chapter 16.5.1.2 on page
193);
’Drag labels’ - enable/disable changing position of the machine numbers on the scheme (see
chapter 16.5.1.4 on page 195);
INFORMATION
The machine number will be automatically deleted from the drop-down list. The icon of the gaming
machine will be displayed on the scheme.
One cell can accommodate only one gaming machine.
As an alternative, you may double-click the required machine in the ‘Unmapped machines’ list. In
this case, the gaming machine will be placed automatically in the first vacant cell from the left side
of the scheme.
To shift a gaming machine, drag it to the desired position on the scheme. When dragging, it will be
highlighted in orange.
INFORMATION
In a view mode, the machine icons will be displayed in colors set in the event legend (for details,
see chapter 16.3.2 on page 183).
To drag several machines (not interchanging them) on the scheme at a time, follow these steps:
1) Open the scheme in the edit mode .
2) Enable the ‘Select by Frame’ option. The button will change for the button.
3) Frame the required area on the scheme by pressing and holding the left mouse button down.
4) The machine icons inside the selected area will be red bordered. When you release the mouse
button, they will remain red bordered.
5) Hold down the left mouse button and drag the machines to the desired place on the scheme. While
the machines are shifting, they will be highlighted in orange.
6) When you release the left mouse button, the machine icons are still red bordered and can be moved.
7) To clear the red highlight of the cell border, click on any empty cell on the scheme.
8) Save the changes made.
To place a gaming machine in the center of the selected cell, follow these steps:
1) Open the scheme in edit mode by clicking on the button.
2) Select a machine on the scheme.
INFORMATION
The selected gaming machine will be highlighted with red border.
3) Click on the (‘Snap to grid’) button on the toolbar in the scheme edit mode. The machine center
will match the cell center.
INFORMATION
It is not required to place machines in certain cells. The application allows you to place machines on
any position of the scheme regardless the grid lines.
If you disable the ‘Snap to grid’ option, the button will be changed for the button, and you
will be allowed to place the machine on the scheme as desired.
Press and hold down the left mouse button to drag a machine number and place it near the icon of
machine. Once the scheme is saved, the machine number remains near the machine.
To show machine numbers on the scheme, click on the button ('Show/ hide') and select the
(‘Machine nums’) option. The button will be changed for .
INFORMATION
The scheme can display either machine number or machine position number.
To show machine positions on the scheme, click on the button ('Show / hide') and select the
(‘Machine positions’) option. The button will be changed for .
The machine numbers will changed for the machine position numbers.
Click on the button to hide a machine number (the button will be changed for )
Click on the button to hide a machine position (the button will be changed for ).
INFORMATION
Once a machine is deleted from the scheme, it will be placed on the ‘Unmapped Machines’ list.
To delete a scheme, click on the (Delete current scheme) button and confirm your actions in the
confirmation dialog box. After the scheme is deleted, its name will be removed from the list, but it will
remain displaying in the main window until another scheme is selected or the new one is created.
NOTE
When the scheme edit mode is activated, all machines on the scheme are displayed in the ‘UCB
offline’ status.
INFORMATION
The correct machine data are provided only if the auto-update mode is enabled.
When you place the cursor on a machine, the hint providing the information on this machine will show the
following data:
• machine ID number;
• machine position number within the gaming location;
• machine status;
• event related to the machine current status;
• number of credits on the machine account.
To run refresh of the selected scheme, click the (‘Start refresh scheme’) button. The button will be
changed for .
The Floor Monitor section enables you to view machine parameters directly from the scheme:
1) Select a machine on the scheme.
2) Right click to open additional menu.
3) Select ‘Machine parameters’. The ‘Machine Info’ page for the selected machine will be opened in the
individual tab (for details see chapter 7.4 on page 105).
3) Select the ‘Reset status’ option. The color of the current machine status will change for the previous
status color.
If the scheme is in the auto-refresh mode, in a few seconds the gaming machine will get back to its current
status.
Lower limit
Minimum loss
Maximum loss
Maximum
amount of bets
placed on EMG
Average amount of
bets placed on
EMG
Minimum
amount of bets
placed on EMG
Once the ‘Heat map’ report is generated, the metrics chart is available for downloading in *.png format.
Click on the (‘Reports’) button and select the option (Save heat map as image) option.
While working in the gaming location, the Attendant handles the handpays. The ‘Attendant payments’ report
enables to view the real-time information on handpays paid out.
The ‘Fingerprint/RFID behavior settings’ option enables you to adjust waiting time for automatic completion
of gaming session on the gaming machine (auto-checkout) if a player used their fingerprint or RFID card for
authorization.
Web interface allows to adjust waiting time for automatic completion of gaming sessions for fingerprint
scanner and contactless RFID card reader on individual basis.
Waiting time for auto-checkout settings depend on the credit balance of the gaming machine.
Setting tables for fingerprint scanner and RFID card are similar:
‘From – To’ - amount range in the credit of machine (in monetary terms);
‘Timeout’ - waiting time for auto- checkout for this amount;
‘Action’ - the button (Edit) opens the setting forms:
NOTE
In the ‘Fingerprint/RFID behavior settings form, the Timeout parameter should be set at least for
one amount range to activate automatic logout in gaming locations.
By default, three ranges are set in the ‘Fingerprint/RFID behavior settings’ form.
To edit the range, follow the steps below:
1) Select a range you want to edit and click on the button.
NOTE
The blank ‘From’ field means that the range must start from 0.
The blank ‘To’ field means that the upper limit if the range is not defined and may have any value.
INFORMATION
When specifying timeout values for different credit balances on gaming machines, keep in mind that
From – To values should be sequent in increments of minimum denomination of the currency used.
The first amount range is: From = 0 To = 100, the second range starts From = 100.01.
The ‘IOC and GLM Config’ section enables you to set the parameters of interconnection of the IOC and
GLM modules in the myACP System.
IOC (Input\Output Controller) - a software module designed for processing messages in the
System. IOC provides receiving and processing messages
from intermediate devices that collect and process the GLM
data, as well generating and sending GLM commands for
devices connected to the myACP System.
GLM (Global Link Machine) - a software module used for collecting and processing data
received from UCB controllers; processing these data and
sending them to the computing center of the System; as well
as sending commands from the computing center to UCB
controllers.
Unique Code - a unique identifier which is used in the cases where the
actual IP-address of the GLM device is not seen in the
network; or GLM has a dynamic IP-address (connected via
proxy or DialUp).
The ‘IOC and GLM configuration’ table contains the list of IOC modules connected to the System and the
list of GLM modules connected to the IOC modules.
NOTE
The devices should be registered starting with the IOC ones. Then GLM information including the
information on the IOC devices to which they are connected should be inserted.
INFORMATION
If the procedure is successfully completed, the following message will be displayed:
The first vacant number (starting from 0) will be automatically assigned to the IOC device.
A record on the added IOC device will be added to the table in the main window.
3) Repeat the same actions for all IOC devices that you want to register.
INFORMATION
When you input the data in the database, the System checks if the ‘Certificate’ and ‘Unique code’
field values are authentic. If not, the <The edit value is invalid> message will be displayed.
INFORMATION
In this software version for each GLM displayed in the table 4 rows are available. Each row
corresponds to the respective GLM channel from 0 to 3.
Link –GLM number opens the ‘View GLM’ form, which allows you to view GLM parameters.
Buttons:
- opens the ‘IOC and GLM configuration’ form in a separate window (for details
see chapter 17.1);
- opens the ‘GLMs versions history’ report page (or details see chapter 17.2.5);
- opens the ‘GLMs configuration history’ report page (or details see chapter
17.2.4).
If you want to connect GLM to IOC that has already been connected to another GLM during record
creation, follow these steps:
1) Select the GLM (any channel).
2) Click on the button.
4) Select the new IOC number for the given GLM by using the drop-down list of IOCs.
INFORMATION
The ‘Unique Code’ and ‘Certificate’ fields can also be edited.
NOTE
Before you delete GLM, make sure that it is disconnected from all the connected equipment.
INFORMATION
Once GLM is deleted, the respective rows will be automatically removed from the main window
table.
NOTE
Before you delete IOC, make sure that it is disconnected from all the connected GLM modules (see
chapter 17.1.5).
2) From the ‘Select IOC to delete’ list, select the module you want to delete.
18.2 Reports
For the majority of reports you may set the reporting period (for details see chapter 5.2).
Log of launches of IOC processes. The report is generated without preliminary settings.
‘Restart Date’ - date and time when the process was restarted.
‘Change Date’ - date and time when the IOC process version was changed.
Log of devices’ configuration changes (creation and deletion of IOC and GLM).
‘Change Date’ - date and time when the IOC process version was changed.
19 Jackpots
19.1 Jackpots. Current Values Report
The ‘Current values’ report enables you to view the data of all Jackpots drawn by the Operator.
The first table contains the information on the Global Jackpots for the current date and time. The second
table contains the information on the Local Jackpots. For each Jackpot the name, type, current value and
increment amount are specified.
The information for the Global Jackpots is provided in the table as follows:
‘Jackpot’ - Jackpot name;
‘Type’ - Jackpot type: notation: Mystery progressive - ‘M’, Normal progressive –‘P’;
‘Sum’ - Jackpot amount;
‘Contribution/min’ - Jackpot increment amount of the bets placed by the players (for the Progressive
Jackpot type).
INFORMATION
Reports on the Jackpots are generated separately for each currency and for each Jackpot.
The information displayed in the report corresponds to the moment when the page was loaded (the date
and time are provided in the table header) and is updated each time it is uploaded. To update the report
content, click on the button on the browser toolbar.
The Jackpot name in the ‘Jackpot’ column is a link to the page containing an informational table of Jackpots
hit within the current calendar day.
Each table row corresponds to one Jackpot hit. The total amount of all Jackpots hit within the previous 24
hours is displayed in the lower row.
If this Jackpot has not been hit within the previous 24 hours, the <No data> message is displayed.
If the Lucky Chance Jackpots are drawn by the Operator, the third table will be added:
‘Success’ - no errors,
‘No prizes’ - prizes are not assigned,
‘Hit missed’ - hit is missed;
‘Sum’ - Jackpot amount for the Progressive Jackpot type;
‘Contribution/min’ - Jackpot increment amount of the bets placed by the players (for the Progressive
Jackpot type).
The ‘Paid jackpots' report enables you to view the Jackpots paid out over a certain period.
INFORMATION
For each currency and each Jackpot, a separate table is created.
The report is generated in a form of a table. Each table contains information on one Jackpot. Each table
row contains the information on one Jackpot payment.
The button opens a form containing information about the latest paid out Jackpot of any type.
The ‘Points for jackpots’ report enables you to view the Loyalty bonus points awarded to the players (player
cards) for Jackpot hits.
INFORMATION
The quantity of points awarded for Jackpots is defined by the rules set in the ‘Jackpots’ library of the
‘myACP Cashless and Loyalty Management Suite Unified’ software. The library is described in the
‘myACP Cashless and Loyalty Management Suite Unified’ user manual.
The ‘Paid jackpots for period’ report enables you to view the list of Jackpots hit within a certain time period
including the information on the gaming machines on which they were hit.
The ‘Payout Summary’ report enables you to view which amounts were won within each Jackpot from the
moment it began its work to this very day.
The report does not require additional parameter settings.
The ‘Standalone Jackpot Hits’ report enables to view a full list of hit jackpots including the Stand Alone
Progressive Jackpot over a specified period in the selected gaming location. The report provides
information on all the gaming machines on which the Jackpot was hit.
8
The ‘Audit’ report enables you to view the synchronizations of the meters including mechanical ones,
performed on the gaming machines of a selected gaming location (see chapter 19.2).
For the meters two field versions are available in the report: New [meter name] and Old [meter name]
which contain the updated and the previous values respectively.
20.2 Synchronization
After the gaming machine is disconnected and then connected to the System you have to input manually
the mechanical meter data in the database: Mech. Total Bet, Mech. Total In, Meh Total Out.
To adjust meter data you have to select from the ‘Location’ drop-down list on the toolbar the required
gaming location and click on the button. A table with the information on the gaming machines installed
in this gaming location that were disconnected from the System will be displayed.
When you click on the ‘Edit’ link in the ‘Action’ column, a form where you can input the current meter data
will be displayed.
INFORMATION
If the Only mech. meters check-box is enabled, the report is generated for the gaming machines
with the protocol type – Mechanical Meters.
8
The meters are described in Annex C of this document.
21 Player Tracking
21.1 Active Anonymous Sessions
The ‘Active anonymous sessions’ report enables you to view anonymous gaming sessions in real time.
The ‘Awarded Big Win Tickets’ report enables you to view information oncoupons issued to the players
within the Big Win promotion.
‘Promotion Name’ - Big Win promotion name;
‘Game Name’ - game in which promotion conditions met;
‘Bet’ - bet per game;
‘Win’ - winning amount;
‘Win Threshold’ - minimum winning amount the player must reach to have a lottery ticket;
‘Awarded’ - quantity of awarded coupons; this value cannot be greater than the Win / Win
Threshold value;
‘Remainder’ - (Win - (Win /in Threshold);
‘Actions’ - link EGM Games which leads to the ‘EGM Games detailed’ report
(see chapter. 24.1).
The ‘Awarded Big Win Tickets’ can be opened from the ‘Find Player’ form (see chapter 21.2). In this case, it
will provide information on the coupons issued to the selected player. The number of the player’s ID
document and the number of the player card will be displayed in the report header.
The Find Player link opens a form that enables you to search for players by their names, surnames or
player card numbers.
In the search box input the name / surname / card number (or part of them) and click on the button.
INFORMATION
The last four reports (Sessions, Account log, Summary data and Coupons) mentioned above are
described below. They are not displayed in the main menu of the System website.
The ‘Player’s Sessions’ report provides the information on all gaming sessions by all player cards held
within the reporting period. To view the report, set the report parameters.
NOTE
If the report is generated from the ‘Summary data’ (see chapter 20.2.3) report, the report will contain
only sessions held on the selected gaming machine.
If the report is generated from the ‘Find Player’ form, you are required to set the reporting period.
NOTE
Player’s sessions are grouped by currencies.
The ‘Account Log’ report enables you to view the player card sessions within a certain time period. To view
the report, set the report parameters.
INFORMATION
To view the ‘Summary Player's data’ report follow the player’s name link in the ‘Players by Date’
report (see chapter 21.6) or the ‘Find Player’ form (see chapter 21.2).
The ‘Favorite machines’ table enables you to view the data sorted by the gaming machines each row
corresponds to one gaming machine.
INFORMATION
If machine parameters that impact financial results were changed during the reporting period, the
record will be created for each machine parameter change.
‘Sessions’ number of sessions on this machine. The link opens the ‘Player Sessions’ report
(see chapter 21.2.5 on page 229).
In the ‘Summary Player's data’ report, the Visits column provides information about a number of days and
a number of player visits within the selected period.
‘Action’: contains the Sessions link - link to the ‘Player’s Sessions’ report
(see chapter 20.2.1).
The ‘Player sessions by machine‘report can be viewed by clicking on the link in the ‘Sessions’ column in the
‘Summary data’ report (for details, see chapter 21.2.3).
The ‘Player sessions by machine’ report provides data on all the player's sessions on the selected gaming
machine within the set reporting period.
‘Player’s profit’ - overall financial result of the gaming session. Positive financial result is
highlighted in green, negative is in red.
‘Promo bet’ - bets placed in promo credits;
‘Player’s result – Promo bet’ –financial result of the gaming session without bets placed in promo credits.
INFORMATION
To open the ‘Transferred Cashback’ report, follow the Transferred Cashback link in the ‘Summary
Player’s data’ report (see chapter 20.2.3).
The ‘Transferred Cashback’ shows the amount of CashBack points transferred to the player within the
reporting period.
The ‘Fingerprints enrollment history’ report enables to view history of players’ registrations and fingerprint
removals in the database of the System.
One row in the report corresponds to one operation with one player fingerprints – registration or removal.
INFORMATION
The link with name of a player leads to the ‘Summary data’ report (for details, see chapter 21.2.3)
Отчет Finished anonymous sessions’ enables you to view finished anonymous gaming sessions.
The ‘Games by Players’ report enables you to view information about the games played by players in the
gaming location within the set reporting period and analyze players spending on their favorite games.
One row of the report corresponds to one player who played one game during the reporting period. If during
the reporting period the player played different games in the selected gaming location, then the player’s
name will be displayed in the report as many times as the number of games he played.
The ‘Players on Site’ report provides the list of gaming machines of the selected gaming location on which
the credits are stored at the time of report generation, it also shows whether the player is currently playing
or the credits were left.
INFORMATION
If there are credits left on the gaming machine, but no players playing on it (the player card is not
inserted), this gaming machine will be included in the report. In such a case, the ‘Identification Card
Number’ and ‘Player’ will be blank.
The ‘Players by Date’ report enables you to view the amounts won/lost by the players visited the gaming
location within the specified period. If there were not players in the gaming location within the reporting
period, the <Players with cards (for period) 0> message will be displayed.
NOTE
The report is grouped by currencies. If during the selected period the player used different
currencies, the total amounts will be calculated separately for each currency.
‘Now Playing’ - the enabled check-box indicates that the player is currently having a game
session.
‘Level’ - internal rating of player cards for gaming operator;
Theo.loss’ - the total theoretical loss of a player calculated for all player’s sessions within the
reporting period.
INFORMATION
Player’s surname is a link to the ‘Summary data’ report (see chapter 20.2.3)
The ‘Players check-ins’ shows the data on players’ check-ins in the selected gaming location within a
certain time period. A separate report row is created for each player.
The ‘Check-ins summary by country’ report enables you to view the quantity of player visits to a certain
gaming location. The players are grouped by countries.
The players for whom the country is not specified in the ‘Player Profile’ (for details see the ‘myACP
Cashless and Loyalty Management Suit Unified’ user manual) are displayed in the general row without
specifying the country.
The ‘Check-ins summary by day’ report enables you to view the quantity of player visits by days. It is also
contains the information on new player registrations by days.
The ‘Customer Promotion Detailed’ report provides the detailed information on Customer promotion tickets,
i.e. who and when printed out the tickets, for whom the tickets were given and who redeemed them.
The ‘Churn Control’ report enables you to estimate an approximate probability that the players who visit
casino less often than they used to. Therefore, in theory, they can stop visiting the casino at all.
INFORMATION
The ‘Churn control’ report is a marketing tool that enables the casino employees to heighten the
level of service rendered to the customers. The report data cannot be used for calculating of the
financial figures.
Each row of the report corresponds to one player. The ‘Churn probability %’ column reflects players’ churn
rate. Player’s name is a link to the ‘Summary data’ report, which is a summary report on the player (for
details, see chapter 20.2.3 on page 227).
Each row of the report reflects nonzero account balance in any currency used.
INFORMATION
If a player has several Cashless cards in different currencies, the report will show accounts
separately for every currency.
The conventional BC currency is used for Loyalty points.
‘Account ID’ - account number. The Cashless, Promo Cashless and Points accounts.
Following the link, you will open the ‘Account Cards’ form containing information
about a card(s) with Promo Cashless account bound to it.
‘Details’ - link to the ‘Player Account Log’ report (see chapter 21.12.1).
The ‘Player’s Account Log’ report becomes available when clicking on the ‘Details’ link in the ‘Current
balances’ report with proper settings (see chapter 21.12).
INFORMATION
The settings of the report allow editing the reporting period.
The Account Type, Player’s Name and Currency cannot be edited.
The conventional BC currency is used for Loyalty points.
The ‘Player’s Account Log’ enables you to view all the transactions on Promo, Cashless and Points
accounts within the set period.
Transaction’ - brief description of the transaction:
Amount’ - transaction amount;
‘Balance’ - balance after transaction;
‘Account ID’ - ID number of the account. The link leads to the ‘Account Cards’ form providing
information about a card(s) and account it bound with.
‘User’ - name of the employee who processed the transaction.
The ‘Drop by players’ report enables you to evaluate potential value of a player for a casino. The report
represents information about how much out of pocket money a player has spent in a casino per one visit.
By saying ‘casino money’ (Withdrawal Threshold), we mean payouts to the player exceeding the amount of
money spent by the player (Drop).
INFORMATION
By default, it is considered that if a player has ‘casino money’, then the player spends it first, and
then only their ‘player's money’.
The ‘Players Drop By Period’ report is a continuation of the ‘Drop by players’ report which provides
information on how much out of pocket money (Drop) a player has spent in each gaming location within
the period.
‘Drop’ - amount of deposited ‘player’s money’;
‘Player’ - player’s full name. The link leads to the ‘Summary data’ report (see chapter
21.2.3);
‘Details’ - link leads to the ‘Players Drop by Period Detailed’ form:
The ‘Money Left’ situation may occur when a player has drawn their player card from the gaming machine
having not finished the game. A certain amount of money was left in the credit of the gaming machine. The
system “remembers” which player the money belongs to. PTM displays the message <Money left by other
player>.
3) Another player
Another player who has come to play on the gaming machine with the money left, will receive the - <Money
left by other player. Call attendant> message on PTM when trying to insert a card (log in) into this machine.
In this case, the gaming machine cannot go on operating with cards of other players. However, the gaming
machine is available to continue the game until the money left is out.
When playing with ‘Money Left’ funds, Loyalty points are not awarded.
The ‘Money Left’ report enables you to view the list of gaming machine with the money left.
The ‘Cancel’ button enables you to confirm that the game session is over.
After the confirmation, the amount of left money should be transferred to the Cashless account via manual
adjustment of the account.
The ‘Player sessions detailed’ report enables to view the detailed information about all sessions of all
players that took place in all the gaming locations of an Organization within a certain period. One row of the
report provides information on one player’s session.
The link in the ‘Player’ column will bring up the ‘Summary data’ report for the selected player (for details,
see chapter 21.2.3)
Session Start’ - date and time the gaming session started (player card inserted);
‘Session End’ - date and time the gaming session ended (player card removed);
‘Gaming Day’ - date of the gaming day the session was held;
‘Details’ -contains the links as follows: the Sessions link leads to the ‘Sessions’ report
(see chapter 20.2.1),the Events link leads to the Events Analysis report (see
chapter 25.1 on page 260), the Promotions link leads to the ‘Promotions’ list –
the list of promo tickets issued to a player during a Customer promotion.
‘Player’s result’ - total financial result of the gaming session. Positive result is highlighted in green,
negative result – in red;
‘Promo bet’ - bets in promo credits;
‘Cash bet’ - bets in cash;
Player’s result – Promo bet’ –financial result of the gaming session exclusive of bets in promo credits.
The ‘Prizes to tickets reconciliation’ report enables to view information on all the tickets printed out and
issued for the players against bonus Loyalty points in OGMS application (for details, see document
‘Cashless and Loyalty Management Suite Unified. User manual).
‘Location’ - name of the location where the prize was delivered. The link opens the location
profile page (for details see 7.1 on 100);
‘Player’ - full name of a player who got the prize. The link opens the ‘Summary data’
report (for details see 20.2.3 on page 227);
‘Receptionist’ - full name of the employee who delivered the prize
‘Prize’ - name of the delivered prize;
‘Quantity’ - quantity of the received prizes;
‘Prize Amount (points)’ - prize value in Loyalty points;
‘Prize Amount [currency]’ - prize value in the currency selected;
‘Currency delivered’ - symbol of the System main currency;
‘Prize Amount delivered’ - prize cost in the main currency of the System;
‘Ticket Amount’ - printed ticket value (one for all prizes);
‘Ticket Status’ - current ticket status.
The ‘Player's profile change log’ report enables you to view the personal data changes in the player’ s
profile (for details, see the ‘myACP Cashless and Loyalty Management Suite Unified’ user manual).
The ‘Promo Cashless Expiration History’ report enables you to view the list of write-offs of the non-spent
promo credits from the card accounts once the time-out value has been reached. One row corresponds to
one write-off from one Promo Cashless account.
‘Delete Date’ indicates a date and time of a write-off;
‘Account ID’ - ID number of the Promo Cashless account. The link leads to the ‘Account Cards’
form containing the information about a card(s) and a Promo Cashless account it
bound with.
While transmitting funds from player card account to the credit of the gaming machine, the funds on the
card account are temporarily reserved until transaction is completed. If during the transaction, the gaming
machine goes offline, the funds will remain reserved. The card balance will be reduced by the amount
transmitted.
The cards with reserved sums are reflected in the ‘Reserved Transaction’ report.
• Return To Account. Selecting this option, the funds will be returned to the account of the player card:
• Events. Selecting this option, you will be prompted to open the ‘Event Analyses’ report (see chapter
25.1 on page 260) with the list of machine events occurred within a range of plus or minus an hour
before the amount was reserved.
• Account Transaction. This option leads to the ‘Player’s Account log’ report (see chapter 21.12.1) with
the list of transactions on the player card performed within a range of plus or minus an hour before
the amount was reserved.
The ‘Reserved Transaction History’ report provides the result of the processed reserved transactions (for
details, see chapter 21.19).
‘Action’ - the way the situation with the reserved transaction was settled (for details, see
chapter 21.19):
Confirm Transfer - funds transmittance to the credit of the gaming machine;
Return To Account - funds returned to the account of the player card.
‘Player’ - player’s full name. The link leads to the ‘Summary data’ report (chapter 21.2.3);
INFORMATION
All the Top reports reflect data on players’ bets:
‘Amount’ - total amount of player’s bets made within the reporting period;
‘Promo’ - amount of bets made in promo credits;
‘Amount-Promo’ - amount of bets exclusive of promo credits.
The ‘Top Games Played’ report enables you to view the list of players that played the maximum quantity of
games within the reporting period. The ‘Top’ field enables you to set the quantity of players for whom you
want to view the data.
‘Details’ - contains the following links:
‘Sessions’ - to the ‘Sessions’ report (see chapter 21.2.1);
‘All Events’ - to the ‘Events Analysis’ report (see chapter 25.1 on page 260);
‘Summary data’ - to the ’Summary Player’s data’ report (see chapter 21.2.3.).
The ‘Top High Rollers’ report enables you to view the list of player that played the maximum bet within the
reporting period. The ‘Top’ field enables you to set the quantity of players for whom you want to view the
data.
‘Details’ - contains the following links:
‘Sessions’ - to the ‘Player’s Sessions’ report (see chapter 21.2.1);
‘All Events’ - to the ‘Events Analysis’ report (see chapter 25.1 on page 260);
‘Summary data’ - to the ’Summary Player’s data’ report (see chapter 21.2.3).
The ‘Top Hours Spent’ enables you to view the list of players that spent the maximum quantity of hours
playing on the gaming machines. The ‘Top’ field enables you to set the quantity of players for whom you
want to view the data.
‘Details’ - contains the following links:
‘Sessions’ - to the ‘Sessions’ report (see chapter 21.2.1);
‘All Events’ - to the ‘Events Analysis’ report (see chapter 25.1 on page 260);
‘Summary data’ - to the ’Summary Player’s data’ report (see chapter 21.2.3).
The ‘Top Loss’ report enables you to view the list of players that lost the maximum amounts within the
reporting period. The ‘Top’ field enables you to set the quantity of players for whom you want to view the
data.
‘Details’ - contains the following links:
‘Sessions’ - to the ‘Sessions’ report (see chapter 21.2.1);
‘All Events’ - to the ‘Events Analysis’ report (see chapter 25.1 on page 260);
‘Summary data’ - to the ’Summary Player’s data’ report (see chapter 21.2.3).
The ‘Top Win’ report enables you to view the list of players that won the maximum amounts within the
reporting period. The ‘Top’ field enables you to set the quantity of players for whom you want to view the
data.
‘Details’ - contains the following links:
‘Sessions’ - to the ‘Sessions’ report (see chapter 21.2.1);
‘All Events’ - to the ‘Events Analysis’ report (see chapter 25.1 on page 260);
‘Summary data’ - to the ’Summary Player’s data’ report (see chapter 21.2.3).
The ‘Transferred prizes by machine’ report enables you to view the list of Cashable and Promo monetary
prizes transferred to the credit of the gaming machine via PTM. One row of the report corresponds to one
prize transferred.
22 Reports
22.1 Access Personal Data
NOTE
The report is only available to the users assigned the ACP_DPO role.
The ‘Access personal data’ report allows you to view user (employee) actions within the myACP System
applications related to access to players’ personal data.
NOTE
The report is only available to the users assigned the ACP_DPO role.
The report generates the list of players who have not signed the Consent for Storage of Personal Data.
The ‘Drop errors’ report enables you to view errors occurred during machine drop procedure (the
informational signs provide statistical data). If during the daily drop procedure a gaming machine(s) does
not respond or the data received from the gaming machine(s) contain errors, the event information will be
recorded in this report:
‘Reason’ - reason the error occurred.
The reason can be, e.g. powering off the gaming machine during the drop procedure, machine
disconnection from the System, or machine / UCB malfunction.
The ‘Floor synchronization’ report enables you to view the information on the last date | time
synchronization between the System central server and the servers of the gaming locations.
INFORMATION
It is important that the time of the Central server matches the time of the local server for correct
Jackpot drawing.
The Lost UCB-machine connection link leads to the report that provides data about the devices, which
allegedly lost connection with UCB.
‘Date’ - date and time the connection was lost
‘Machine’ - Machine ID No. The link opens personal page of the machine (see chapter 7.4);
‘Location’ - location name. The link opens personal page of the location (see chapter 7.1).
The ‘Messages from devices’ report enables you to view the total number of messages received from UCB
devices, gaming machines and signs connected to the System. The table contains only the messages from
certain devices received during the last 24 hours.
The ‘Offline GLM statistics’ report enables you to view the total quantity of messages on GLM devices
offline states. The table contains the messages received during the specified period.
The link in the ‘History’ column enables you to view the list of messages, notifying that the device is Offline,
received from this GLM within the reporting period.
The messages and the dates when they were received are displayed as a table.
The ‘Offline devices’ report is a page on which the information on the devices (machines, signs, GLM
devices) connected to the System but that are currently offline are constantly updated.
The scheme below reflects how the page works:
If an error occurs on the GLM level, the same number of records as the number of channels (from 2 to 4) of
the defective GLM device is displayed in the form. These records provide the same information, and
additionally show the channel number and name of the gaming location connected to this channel. This
information is used to identify that the locations were disconnected from the System after GLM was failed.
The Location names are links to the individual web pages.
• The ‘Offline Devises’ table provides the information on the errors occurred on the equipment
(machines and signs) connection level. In case of UCB error, cable break in point 2 (see the above
scheme), or UCB disconnection, the table will provide the following data.
CAUTION
Since the UCB devices are constantly connected to an autonomous power supply, the device
(machine, sign) disconnection cannot influence its operation and such cases will not be recorded in
this report.
The ‘Unassigned devices’ report enables you to view the information on all the devices installed in a
gaming location(s) but not detected by the System. Such devices are marked with the sign on location
webpages.
The ‘Unattended credits’ report enables you to view the information on the gaming machines installed
in a gaming location(s) that contain unattended credits after the game on these machines was over (card
removed).
23 Slip Printer
The ‘Slip Printer’ section enables you to print selected check slips for the following events: Jackpot Payout,
Handpay, Cancel Credit, and Hopper Refill.
To select a slip template for the event, click on the button. Each event requires the respective
template. Default templates are set for all the events.
Once the button is clicked, the ‘Settings’ form becomes available for adjusting templates.
- the enabled check box indicates that an additional control of the user who is
printing the slips for the events is performed. The user must enter their login and password when printing
the slip. The user’s name and surname will be printed on the slip.
The table form contains three columns with the data as follows:
‘Template’ list of templates names sorted by events;
• Cancel Credit
• External Progressive Jackpot
• Handpay
• Hopper Refill
• Jackpot
‘File’ - name of the slip template file for the event. The link enables to download the slip
template file on the local computer (see chapter 22.1.1 on page 250).The
standard templates are downloaded by default.
‘Actions’ - the column contains two buttons as follows:
- ‘History’ – enables to view changes of the template file (see chapter 22.1.3 on
page.251);
- ‘Edit’ – enables to replace the template file (see chapter 22.1.2 on page 251).
Links in the ‘File’ column download slip templates (file *.rtf) on the local computer into the MS Windows
program.
NOTE
Save the edited template on the local disc under a new name. For further use, upload the newly
edited template to the System.
Event name
Default
template
‘Modified By’ - name and surname of the employee who edited the template;
‘Modified’ - date and time of template modification;
‘Active’ - enabled check box indicates the template, which is now in use;
‘File’ - name of the template file.
INFORMATION
Enable any check box in the ‘Active’ column to activate the previous version of the currently active
template in use.
In the Slip Printer section, you can view all the unprinted slips created when the event occurred.
From the ‘Location’ drop-down list, select a name of the gaming location and click on the button.
The list of unprinted slips will be generated in the ‘Pending Handpay Notifications’ table.
‘Event Date’ - date and time when the event notification was received;
‘Location’ - name of the gaming location in which the event occurred;
‘Notification ID’ - ID number of the event notification in the System;
‘Event Type’ - type of the event initiated slip printing;
‘Machine’ - ID number of the gaming machine;
‘Position’ - No. of the position of gaming machine within the gaming location;
‘Section’ - name of the section in the gaming location;
‘Amount’ - amount of payment;
‘Total Bet’ - readings of the Total Bet meter;
‘Total Win’ - readings of the Total Win meter;
‘HP Cancelled Credit’ - readings of the Cancel credit meter;
‘Handpay Jackpot’ - readings of the Handpay Jackpot meter;
‘Games Played’ - readings of the Games meter;
Buttons:
- enables to view the list of printed out slips and print a slip copy (see chapter
22.2.2 on page 254)
- enables to view the list of unprinted slips and print a slip(see chapter 22.2.1 on
page 253)
- enables to print out a hopper refill slip (see chapter 22.2.3 on page 255);
- enables to adjust slip templates (see chapter 22.1 on page 249).
INFORMATION
Information about printed out slips is stored in the ‘Archive’ tab in the ‘Processed Handpay
Notifications’ list (see chapter 22.2.2 on page 254)
To print out a copy of the printed out slip, follow the steps below^
1) Open the tab.
2) From the ‘Location’ drop-down list, select a name of the gaming location. Set the reporting timespan
and click the button.
3) The ‘Processed Handpay Notifications’ list will display all the slips printed out within the selected
period for the certain gaming location.
After the machine hopper was refilled with coins, the slip must be printed out to reflect the operation
performed.
24 Statistics
24.1 EGM Games Detailed
The ‘EGM Games Detailed’ report enables you to view the detailed game history: placed bets, paid wins of
a gaming machine. The report is generated for a certain time period.
INFORMATION
The report provides statistical data which can be then used for financial reports.
‘Actions’ - contains a link leading to the ‘Summary Player's data’ report (see chapter 20.4).
The ‘EGM RTP analysis’ report enables you to view theoretical (Theor. RTP%) and actual (Real RTP%)
rates of return to the player.
NOTE
If machine parameters that impact financial results were changed during the reporting period, the
record will be created for each machine parameter change.
The ‘Locations' occupancy’ report enables you to view machine occupancy in all gaming locations. The
data is provided each hour within the selected day (24 hours).
INFORMATION
The report is based on regular meters polls (once per several minutes) conducted by the System
(keep alive). The statistical data of the report are not suitable for financial reports.
The and buttons enable you to select the report view: a number of occupied gaming machines
or percentage of occupied gaming machines per hour.
The ‘Game stat by machine’ report enables you to view profit from each machine game in each gaming
location or in all gaming locations over a certain period. One row of the report corresponds to one name of
the game.
INFORMATION
The report provides statistical data that cannot be used for financial reports.
The ‘Games performance’ report enables you to view the game profit in all gaming locations. The report is
generated for a certain time period.
The ‘Games Analysis’ report provides the information on the productivity by games of each gaming
machine in a gaming location or all gaming locations.
NOTE
The information on all games installed on the gaming machine regardless of whether players were
playing them within the reporting period or not.
‘Theor. RTP %’ - theoretical rate of return defined by the settings of the gaming machine;
‘Game Theoretical %’ - theoretical rate of return on game defined by the game rules.
INFORMATION
If a gaming machine cannot report ‘Game Theoretical %’ of its games to the System, the ‘Game
Theoretical %’ column will display the same information as in the ‘Theor. RTP %’ column.
The ‘Roulette Win Numbers’ report enables you to view the quantity of wins by each roulette number within
a certain period. The report also enables you to check an average value of distribution between each
number.
25 Technical Performance
25.1 Events Analysis Report
The ‘Events Analysis’ report is a main tool to analyze events occurred on the gaming machine and to view
machine meters changes that had place during that events.
• This button opens a list of grouped events available for tracking during the gaming equipment
operation.
• Select a standard reporting period (for details see chapter 5.3 on 64).
• Set the random reporting period (for details see chapter 5.3.1 on page 65)
INFORMATION
By default, the report is generated for all gaming machines over the current day. All the events for
the report are selected.
Event
Click to the left of the group name to open the event list. Click to close the event list.
Enabled/disabled check box of the event group name automatically enables/disables check boxes of all
events within a group.
The ‘Machine’ field allows to input one or several machine ID numbers. ID numbers separated by commas
are to be entered manually. A range of ID numbers defined by using hyphen is allowed to be entered as
well.
If a certain machine ID number or a range of ID numbers is not entered in the ‘Machine’ field, the report is
generated for all the gaming machines of the System.
1) Select events for the report (see chapter 25.1.1.1 on page 261).
2) Select a list of machines to be included into the report (see chapter 25.1.1.2 on page 262).
3) Select the reporting period.
4) Click on the button.
INFORMATION
The rows of the tabular report are highlighted in accordance with the event colors selected in the
‘Floor monitor’ section of this document.
INFORMATION
Activate color highlighting by clicking the button.
The event colors can be set in the ‘Floor Monitor’ section of the website (for details, see chapter
16.3.2 on page 183).
‘Player Name’ - player name is a link to the ‘Summary data’ report on the player (for details, see
chapter 21.2.3 on page 227).
NOTE
The name and surname of the player is visible for the employee under the assigned role
ACP_CRYPT_DATA.
Other fields of the table reflect machine meters data. The list of meters displayed in the form is set in the
table below.
Meters Description
Basic
Meters Description
Coins Out (Credits) Quantity of credits paid out in coins via the hopper
Bill [face value] In (Unit) Quantity of bills of a certain nominal value inserted into the gaming
machine
Bill [face value] Out (Unit) Quantity of bills of a certain nominal value paid out by the gaming
machine
HP Cancelled Credit (Credits) Credits paid out to a player at the end of game except for credits
paid out in tokens/coins via hopper (Coin Out) and hand paid
jackpots (when the limit of jackpot transfer to the credit of gaming
machine is exceeded).
Total Canceled Credits (Credits) Total amount of machine payouts via all meters (HP Cancelled
Credit, TITO and Cashless) except for the credits paid out via
hopper (Coins Out) and hand paid jackpots.
Total Drop (Credits) Total quantity of credits inserted to the credit of gaming machine in
bills, coins, etc. except for the credits from drop-box (Coins to Drop)
Cashless
Cashless In (Credits) Quantity of cashless credits transferred to the account of the gaming
machine
Cashless Out (Credits) Quantity of cashless credits withdrawn from the account of the
Meters Description
Promo Cashless In (Credits) Quantity of credits transferred from the player card to the credit of
gaming machine during promotional campaigns
Promo Cashless Out (Credits) Quantity of promo-credits transferred from the credit of the gaming
machine to the player card. Promo-credits cannot be redeemed for
cash.
Ticket In (Credits) Quantity of credits transferred to the credit of the gaming machine by
inserting tickets
Promo Ticket In (Credits) Quantity of credits transferred to the credit of the gaming machine by
inserting promo-tickets
Promo Ticket Out (Credits) Quantity of credits transferred from the gaming machine to the
printed out promo-tickets. Promo-tickets cannot be redeemed for
cash.
Ticket Out (Credits) Quantity of credits paid out by the machine to the tickets indicating
the amount of money
Progressive
Paytable Win (Credits) Total amount of machine payouts resulted from common wins except
for the jackpot and promo
Paytable HP Jackpot (Credits) Total amount of handpays resulted from common wins except for the
jackpots and promo
Progressive Win (Credits) Amount of Normal progressive Jackpots paid out by the machine
Mechanical
Mech.Total In (Credits) Mechanical meter: quantity of credits transferred to the credit of the
gaming machine
Mech.Total Out (Credits) Mechanical meter: quantity of credits withdrawn from the credit of the
gaming machine except for the hand paid jackpotsю
Meters Description
Mech. Total Win (Credits) Total win amount value of the mechanical meter ‘Mech. Total Win’
Mech. Total Bet (Credits) Total bet amount value of the mechanical meter ‘Mech. Total Bet’
INFORMATION
If you select any two rows of the report and click on the button, the ‘Meters Deltas’ report
will be displayed showing deltas between those two selected events (see chapter 25.1.2.2).
The ‘Meters Deltas’ report enables to view the value change of the machine meters between any two
selected events.
Second selected
event
INFORMATION
Press to select two events from the report.
For machine meters, two filters are available: Start and End. They show machine meter values at the
beginning and at the end of the reporting period respectively. A difference between the ‘start’ and ‘end’
values is calculated and displayed in the ‘Delta’ column.
The ‘Machines' event log’ report enables you to view the information on the events occurred on the gaming
machines during their operation within the System. The reports are based on the messages received both
from the gaming machines and form the System communication equipment.
INFORMATION
Different events can be highlighted in various colors. The colors are set in the ‘Events Analysis’
report (for details see chapter 25.1 on page 260).
The ‘Machine technical performance’ report enables you to view the time and the information on machine
working efficiency within a certain period.
The following two field version are available: work duration (action) (hh:mm:ss) and percentage (%) of work
duration to the whole reporting period.
‘Credit In’ - period of time during which the credits were being paid in to machine;
‘Session’ - duration of the game sessions within the reporting period;
‘EGM Not Responding’ - period of EGM→UCB disconnection;
‘Call Attendant’ - attendant awaiting time;
‘Machine Locked’ - time during which the gaming machine was locked;
‘Machine Error’ - machine error time;
‘UCB Offline’ - time during which the UCB device was offline;
‘System alert’ - System notifications;
‘Unattended credits’ - period of time during which the unattended credits remain on the gaming
machine.
The ‘Slot Repair Tracking’ log contains the records on equipment errors.
INFORMATION
The error records are created on the page the respective gaming machine (see chapter 7.4.3.11).
The report is generated as a table. For each error a separate row is created.
Tabs:
- opens the library of equipment components (see
chapter 24.4.3);
- opens the library of repair types see chapter 24.4.4).
1) From the ‘Slot see chapter Repair Tracking’ library select the record on malfunction.
2) Click on the button. The ‘Resolve a problem’ form will be displayed.
INFORMATION
The ‘Way of resolving’ list is generated from the ‘List of Repair Types’ library (see chapter 24.4.4).
4) In the ‘Date’ field input the date when the repair was completed.
5) In the ‘Cause’ field input the reason of malfunction. The field is limited to 512 characters.
6) Click on the button. The form will be automatically closed.
1) From the ‘Slot see chapter Repair Tracking’ library select the record on malfunction.
2) Click on the button and confirm your actions in the dialog form.
NOTE
You have to fill in the ‘List of Malfunction components’ library before you request a repair (see
chapter 7.4.3.11). By default the library is blank.
INFORMATION
You may use the Latin letters, figures, hyphen and space characters. The field is limited to 260
characters.
INFORMATION
If the component you want to delete has already been used in a request, it cannot be deleted from
the library. The following message will be displayed: <This component is used in the Malfunction
report>.
NOTE
Before you create a repair record, make sure that the library of repair types is filled in (see chapter
24.4.1). By default, the library is blank.
INFORMATION
The adding, editing and deleting procedures are the same as described for the ‘List of Malfunction
components’ library (see chapter 24.4.324.4.3).
Transaction Specification
Money Movement (operational cash desk)
Employee->Cage(+) Employee puts money into the cash desk
Cage->Employee(-) Employee receives money from the cash desk
Cage->Custom(-) Player receives money from the cash desk
Custom->Cage(+) Player puts money into the cash desk
Cage->Machine(-) Money transfer from the cash desk to the gaming machine
Machine->Cage(+) Money transfer from the gaming machine to the cash desk
Payouts (operational cash desk)
Handpay Money paid out manually to the player from the cash desk after the
end of the game (gaming machine sends the notification to the
System that the limit is exceeded)
Cancelled Credits Money paid out manually to the player from the cash desk except
for the manually paid Jackpots (player presses the ‘cancel credit’
button)
Jackpot Jackpot amount paid out manually to the player
Top Win Money paid out manually to the player from the cash desk for the
maximum winning combination
TITO (operational cash desk)
Ticket Registration Cashable ticket printing in the cash desk
Ticket Redemption Cashable ticket redemption in the cash desk
Promotional Ticket Registration Promotional ticket printing in the cash desk
Customer Promo Ticket Registration Customer Promotional ticket printing in the cash desk
CASHLESS (operational cash desk)
Cashless Deposit Player deposits money into their account
Cashless Withdrawal Player withdraws money from their account
SHORT/OVER
Open balance short Entered opening amount (actually stored in the cash desk) is
smaller than the amount stored in the database (previous closing
balance) when the cashier opens the shift
Open balance over Entered opening amount (actually stored in the cash desk) is
greater than the amount stored in the database (previous closing
balance) when the cashier opens the shift
Transaction Specification
Close balance short Entered closing amount (actually stored in the cash desk) is smaller
than the amount calculated automatically by the System when the
cashier closes the shift
Close balance over Entered closing amount (actually stored in the cash desk) is greater
than the amount calculated automatically by the System when the
cashier closes the shift
Other Transactions
Open Station shift Amount stored in the cash desk when the shift is opened
Close Station shift Amount stored in the cash desk when the shift is closed
Key In Money transferred to credits of the gaming machine by the
Attendant with the help of a special key
Bill Clearance Bills collected from the gaming machine
Coin Clearance Coins collected from the gaming machine
Send to Operational Cashdesk Money transfer from the main cash desk of the gaming location to
the operational cash desk of the same gaming location (Sender)
Receive to Operational Cashdesk Money transfer from the main cash desk of the gaming location or
another operational cash desk to the operational cash desk of the
same gaming location (Recipient)
Send to Main Cashdesk Money transfer from the operational cash desk of the gaming
location to the main cash desk of the same gaming location
(Sender)
Receive to Main Cashdesk Money transfer from the operational cash desk of the gaming
location to the main cash desk of the same gaming location
(Recipient)
Send to Location Money transfer from the main cash desk of the current gaming
location to the main cash desk of another one
Receive from Location Money transfer from the main cash desk of another gaming location
to the main cash desk of the current one
ATM Refill Money transfer from the main cash desk of the gaming location to
ATM
Withdraw from ATM Money transfer from ATM to the main cash desk of the gaming
location
From External Bank Money transfer from a bank account to the central cash desk
To External Bank Money transfer from the central cash desk to a bank account
Annex B: Glossary
Gaming Location
‘Location’ - name of the gaming location. The link leads to a separate location web page
(see chapter 7.1);
‘Location Type’ - function of the location (Gaming Location, Testing Location, Service Zone,
Storage Area, Warehouse);
‘Apartment Type’ - type of the premises;
‘Additional Info’ - additional information on the location;
‘Address' - address of the location;
‘Phone’ - location telephone number;
‘Local Phone’ - location local telephone number;
‘Repair Zone’ - name of the repair zone;
‘Active’ - location status;
‘Manager’ - name of the location manager;
Player
‘Player’ - name and surname of the player;
‘Birth Date’ - player’s birth date;
‘Player’s Card’ - player’s card number;
Jackpot
‘Progressive’ - Jackpot name;
‘Type’ - Jackpot type. Possible types: Mystery, Normal and Lucky Chance;
‘Default Pct.' - default percentage of Jackpot contributions;
‘Amount’ - Jackpot hit amount;
‘Reset Amount’ - Jackpot initial value. Once the Jackpot hit, the Jackpot amount is automatically
reset to this value;
‘Min Hit Amount’ - minimum amount the player has to win for a chance to hit the Jackpot;
‘Total Contributions’ - amount contributed to the Jackpot from players’ bets;
‘Contribution %’ - average percentage of Jackpots contributions set for all gaming machines on
which the Jackpot is drawn;
‘Theor. RTP%’ - theoretical rate of return;
External JP Contribution, %’-overall percentage of contributions made by the gaming machine to the
jackpots created in systems or controllers of external vendors;
‘myACP JP Contribution, %’ – contribution percentage to the jackpots of the myACP System;
‘Total RTP, %’ - overall actual rate of return calculated as per the following formula;
Ticket
‘Cashable’ - ticket can be redeemed for cash. Amount indicated on the ticket can be used for
playing on the gaming machine or cashed out.
‘Promotional’ - Amount indicated on the ticket can be only used for playing on the gaming
machine.
‘Validation Number’ - ticket number;
‘Ticket Status’ - current status of a ticket;
‘Expired’ - ticket is valid no longer. This status means that the ticket was printed out but not
redeemed for cash or used for playing on the gaming machine.
‘In progress’ –this ticket status means the short pending state during money transfer from the
ticket to the credit of the gaming machine.
‘Registered’ - this status means that ticket is printed out;
‘Redeemed’ - this status means that the ticket was redeemed any way possible;
‘Amount’ - amount indicated on the ticket;
‘Mismatch’ - Difference between the ‘In-Out’ and ‘Bet-Win’ values considering the credit value
remaining on the gaming machine and machine denomination value:
‘All ACP Jackpots’ - amount of Jackpots won within the reporting period;
‘Occupancy’ - machine occupancy within the reporting period (hours:minutes:seconds);
‘Theor. RTP % - theoretical rate of return to the player;
‘Real RTP %’ - real rate of return to the player;
‘Paid Jackpots (Bonusing)’
- amount of Jackpots transferred to the credit of the gaming machine under the
‘Bonusing’ payment type;
‘Manual Paid ACP Jackpots’
- amount of Jackpots paid out manually.
Other
‘Currency’ - currency type;
‘User’ - name of the user;
‘Login’ - login of the user performed a certain action.
Meters Specification
Basic Meters
Total Bet Amount of credits added to the gaming machine.
Total Win Amount of wins paid out to the players.
Handpaid Jackpot Amount of Jackpots paid out manually to the players.
Total Games Quantity of games played on the gaming machine.
Coins In Quantity of coins or tokens accepted via the coin acceptor.
Coins Out Quantity of coins or tokens paid via hopper.
Coins to Drop Quantity of coins or tokens in the drop-box.
Bills In Quantity of credits inserted via bill acceptor.
Bills Out Quantity of credits paid out to the player by gaming machine in bills.
HP Cancelled Credit Amount of handpaid credits except for those paid by hopper and except
for the Jackpot amount metered in the ‘Handpaid Jackpot’ meter
(exceeded the limit set for the gaming machine).
Total Cancelled Credit Amount of credits paid out to the players except for those paid via hopper
and except for the Jackpot amount metered in the ‘Handpaid Jackpot’
meter (exceeded the limit set for the gaming machine). It includes HP
Cancelled Credit, TITO and Cashless payouts.
Total Drop Total quantity of credits inserted to the credit of to the gaming machine in
bills, token, etc. except for the coins/tokens from the drop-box.
Bonusing Meters
Paid Jackpots Total amount of Jackpots. Only Jackpots of Normal type are accounted.
Cashless Meters
Cashless In Quantity of credits transferred to the gaming machine.
Cashless Out Quantity of credits transferred to the player card.
TITO Meters
Ticket In Quantity of credits paid to the gaming machine from the cashable tickets.
Promo Ticket In Quantity of credits transferred to the gaming machine from the promo-
tickets.
Ticket Out Quantity of credits transferred to the cashable tickets..
Promo Ticket Out Quantity of cretits transferred to the non-cashable tickets.
Current Meter
Current Credit Amount of credits in the gaming machine.
Meters Specification
Mechanical Meters
Mech.Total In Quantity of credits transferred to the credit of the gaming machine
Mech.Total Out Quantity of credits paid out from the credit of the gaming machine.
Mech. Total Win Amount of credits paid out in credit.
Mech. Total Bet Amount of bets placed on the gaming machine in credits.
Progressive
Paytable Win Total machine paid paytable win, not including progressive or external
bonus amounts.
Progressive Win Total machine paid progressive win.
Paytable Handpaid Jackpot Total attendant paid paytable win, not including progressive or external
bonus amounts.
Progressive Handpaid Jackpot Total attendant paid progressive win.