Alchemical Charms

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Essence Dormancy Mode

Cost: 3 motes; Mins: Essence 3, Appearance 2; Type: Reflexive


Keywords:
Duration: Indefinite
Prerequisites: Integrated Artifact Transmogrifier
”’Installation Cost:”’ None
This Charm allows the Alchemical to mask their nature from Essence sight and
other similar magics. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 121.
Source: Exalted: The Autochthonians

Dynamic Cloaking Module


Cost: 5 motes, 1 Willpower; Mins: Essence 3, Appearance 2; Type: Simple
Keywords:
Duration: One hour
Prerequisites: Optical Shroud
”’Installation Cost:”’ 1 mote
This Charm overcomes certain limitations of the Charm Optical Shroud, making
the Alchemical even more difficult to perceive. ”See the text of the Charm for full
details.”
Source Exalted: The Autochthonians, p. 123.
Source: Exalted: The Autochthonians

Essence Veil
Cost: None; Mins: Essence 4, Appearance 2; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: Dynamic Cloaking Module
”’Installation Cost:”’ 1 mote
This Charm improves the function of the Charms Optical Shroud and Dynamic
Cloaking Module, making the Alchemical difficult to spot with Essence sight.. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 123.
Source: Exalted: The Autochthonians

Unstable Technomorphic Matrix


Cost: 3m or 5m 1m; Mins: Essence 3, Appearance 3; Type: Reflexive (Step 1
or 2)
Keywords: Combo-OK, Internal, Obvious, Shaping, Void
Duration: Indefinite
Prerequisites: , Husk-Sculpting Apparatus
The Alchemical may deploy a mutation package similar to those provided
my Manifold Transhuman Implants, which may be reconfigured with each use. The
Charm costs three motes to activate in a Blight zone and five motes anywhere else,
though a three-mote activation deactivates as soon as the character leaves the blight.
”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 179.

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Source: Manual of Exalted Power: Alchemicals

Aura-Dampening Component
Cost: None; Mins: Essence 2, Appearance 2; Type: Permanent
Keywords: Internal
Duration: Permanent
Prerequisites: Optical Shroud
This Charm allows the Alchemical to mute the display of their anima banner
when using Stealth and Disguise Charms. ”See the text of the Charm for full details.”
Source Manual of Exalted Power: Alchemicals, p. 157.
Source: Manual of Exalted Power: Alchemicals

Aura-Dampening Component
Cost: None; Mins: Essence 2, Appearance 2; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: Optical Shroud
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to mute the display of their anima banner when
using certain types of Charms or powers. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 123.
Source: Exalted: The Autochthonians

Emotive Aesthetics of the Body Electric


Cost: 1m; Mins: Essence 3, Appearance 4; Type: Permanent
Keywords: Internal, Social
Duration: Permanent
Prerequisites:
This Charm allows the Champion to communicate purely through body lan-
guage. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 151.
Category:Social Charms
Submodules:Dormancy Emotive Upgrade
Source: Manual of Exalted Power: Alchemicals

Emotive Aesthetics of the Body Electric


Cost: None; Mins: Essence 2, Appearance 4; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Appearance
”’Installation Cost:”’ 2 motes
This Charm allows the Alchemical to apply social rolls without speaking by means
of body language. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 115-116.
Source: Exalted: The Autochthonians

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Radiant Iconography Array
Cost: ; Mins: Essence 3, Appearance 2; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisites: Any Social Attribute Augmentation
This Charm allows the Champion all the benefits of Phantom-Conjuring Per-
formance. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 151.
Category:Social Charms
Submodules:Chromatic Lies
Source: Manual of Exalted Power: Alchemicals

Blinkstrike Assault Module


Cost: 4m 1m; Mins: Essence 2, Appearance 3; Type: Reflexive (Step 1)
Keywords: Combo-OK, Internal
Duration: Instant
Prerequisites: , Optical Shroud
Moonsilver capacitors are integrated into the crystalline lattice of the Alchem-
ical’s Optical Shroud as subdermal implants. By building up essence in these capac-
itors, the Alchemical can route a surge of power through his Optical Shroud to cloak
an attack in invisibility. An attack enhanced by this Charm is unexpected unless
the defender succeeds on a (Wits + Awareness) at a difficulty of the Alchemical’s
(Appearance). Because this Charm renders the Alchemical invisible, it is almost
impossible to detect his attack without hearing his motions: deafened characters au-
tomatically fail this opposed roll unless they use magic to enhance one of their other
senses or possess a relevant exotic sense. On the other hand, characters that are
capable of automatically bypassing the concealment of his Optical Shroud, such as
those possessed of essence sight or supernatural senses, can also see through this in-
visibility, automatically succeeding on the opposed roll. If the Alchemical activates
this Charm while he has Optical Shroud active, its cost is reduced by a single mote,
to a minimum of zero motes.
Submodules:Adaptive Camouflage Pattern
Source: The Demented One

Hardened Light Construction


Cost: (3m) 1m; Mins: Essence 3, Appearance 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: , Radiant Iconography Array
An emerald lens set into the Alchemical’s Radiant Iconography Array allows
him to project constructs of hardened light and sonic texture. This Charm upgrades
Radiant Iconography Array. The Alchemical may pay three motes as a miscellaneous
action to direct any illusion created by it to perform a feat of strength, or to make
an attack. Illusionary constructs have an effective (Strength + Athletics) of the
Alchemical’s (Appearance) when performing feats of strength. They attack with
statistics of Speed 5, Accuracy (Appearance + Essence), Damage (Essence)B/L, and
Rate (Essence).

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The Alchemical’s illusions are only tangible when he directs them to act. Oth-
erwise, they are insubstantial, as normal. As a result, they are incapable of being
damaged, but neither can they prevent an obstruction to another character. If the
Alchemical wishes to use a construct to support other characters or objects for an
extended period of time, such as with bridge or platform, he may do so, taking a
miscellaneous action and expending essence to direct it on each of his action ticks,
but characters may move through the obstructing construct if they wish to with no
additional exertion.
Submodules:Focative Nexus
Source: The Demented One

Thousandfold Courtesan Calculations


Cost: 5m 1m; Mins: Essence 2, Appearance 3; Type: Permanent
Keywords: Combo-OK, Internal, Obvious, Social, Emotion
Duration: One scene
Prerequisites: Any Appearance Augmentation
This Charm grants the Champion the sexual desirability and prowess of a thou-
sand courtesans, improving the power of their beauty and pillow-talk.
Source Manual of Exalted Power: Alchemicals, p. 150.
Category:Social Charms
Submodules:Ultimate Ardor Upgrade
Source: Manual of Exalted Power: Alchemicals

Thousandfold Courtesan Calculations


Cost: 5 motes; Mins: Essence 2, Appearance 3; Type: Simple
Keywords:
Duration: One scene
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Appearance ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Appearance
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to become an object of desire, boosting seduc-
tion rolls and aiding in the act of sexual consummation. ”See the text of the Charm
for full details.”
Source Exalted: The Autochthonians, p. 115.
Source: Exalted: The Autochthonians

Integrated Artifact Transmogrifier


Cost: 1 mote per Charm or 5 motes; Mins: Essence 2, Appearance 1; Type:
Reflexive
Keywords:
Duration: Indefinite
Prerequisites:
”’Installation Cost:”’ 1 mote¡br¿This Charm allows the Alchemical to hide the
Charms that she has installed in her body-specific Charms continue to function. This
Charm can even allow the Exalt to appear human. ”See the text of the Charm for
full details.”

4
Source Exalted: The Autochthonians, pp. 120-121.
Source: Exalted: The Autochthonians

Stormwall Interrupter Circuits


Cost: 1-3wp 1m; Mins: Essence 4, Appearance 3; Type: Simple (Speed 4, -3
DV)
Keywords: Combo-Basic, Internal, Obvious
Duration: Instant
Prerequisites: , Aura-Dampening Component
Activating this charm suppresses the Exalt’s anima display. ”See charm text
for full details.”
Source Manual of Exalted Power: Alchemicals, p. 156-157.
Source: Manual of Exalted Power: Alchemicals

Husk-Sculpting Apparatus
Cost: 6m, 1wp 2m; Mins: Essence 2, Appearance 3; Type: Simple
Keywords: Combo-OK, Internal, Obvious
Duration: Indefinite
Prerequisites: , Integrated Artifact Transmogrifier
This charm allows the Exalt to quickly modify his physical form as an
Appearance-based disguise. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 155-156.
Source: Manual of Exalted Power: Alchemicals

Hidden Assembly Conclave


Cost: 1m, 2wp 1m; Mins: Essence 3, Appearance 2; Type: Simple
Keywords: Combo-OK, Internal, Stackable, Touch
Duration: Indefinite
Prerequisites: , Optical Shroud
This charm allows the Exalt to link other beings to his Optical Shroud. When
this charm’s prerequisite is activated, any characters linked in this way within 50
yards also turn invisible. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 157.
Submodules:Vapor Mirage Strike Team
Source: Manual of Exalted Power: Alchemicals

Optical Shroud
Cost: 3m 2m; Mins: Essence 2, Appearance 2; Type: Reflexive
Keywords: Combo-OK
Duration: Indefinite
Prerequisites: , None
This charm allows the Exalt to become invisible to normal sight. ”See charm
text for full details.” Source Manual of Exalted Power: Alchemicals, p. 156-157.
Submodules:Dynamic Cloaking Module
Source: Manual of Exalted Power: Alchemicals

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Integrated Artifact Transmogrifier
Cost: 5m 1m; Mins: Essence 2, Appearance 1; Type: Simple (speed 3)
Keywords: Combo-OK, Internal
Duration: Indefinite
Prerequisites: , None
This charm allows the Exalt to disguise visible charms and even pass as mortal.
”See charm text for full details.” Source Manual of Exalted Power: Alchemicals, p.
154.
Submodules:Loom Server Migration
Source: Manual of Exalted Power: Alchemicals

Integrated Artifact Transmogrifier


Cost: 5m 1m; Mins: Essence 2, Appearance 1; Type: Simple (speed 3)
Keywords: Combo-OK, Internal
Duration: Indefinite
Prerequisites: , None
This charm allows the Exalt to disguise visible charms and even pass as mortal.
”See charm text for full details.” Source Manual of Exalted Power: Alchemicals, p.
154.
Submodules:Loom Server Migration
Source: Manual of Exalted Power: Alchemicals

Voice of Supreme Authority Modulator


Cost: 5 motes; Mins: Essence 3, Charisma 3; Type: Supplemental
Keywords:
Duration: One Conversation
Prerequisites: , None
”’Install cost”’: 5 motes
Source: The Ghost

Electroneural Control Spurs


Cost: 6 motes, 1 Willpower; Mins: Essence 2, Charisma 3; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Charisma ”or” Charms:Sustained Augmentation of (Attribute) Sus-
tained Augmentation of Charisma
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical retractable, needle-tipped tentacles that plug
into and control any Ride-based mount or vehicle, as well as warstriders, bonding
with them. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 112-113.
Source: Exalted: The Autochthonians

Perfection of Assembly
Cost: 3 motes, 1 Willpower; Mins: Essence 2, Charisma 3; Type: Simple
Keywords:

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Duration: Indefinite
Prerequisites: Synergy-Promoting Upgrade
”’Installation Cost:”’ None
This Charm allows the Alchemical to form a hive-mind Assembly with other Exalts.
”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 115.
Source: Exalted: The Autochthonians

Pheromone Regulation Systems


Cost: 1 mote; Mins: Essence 2, Charisma 2; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites:
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to synthesize biochemical fragrances to assist
in social rolls based upon designated emotions, or to mask all scents. ”See the text
of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 122-123.
Source: Exalted: The Autochthonians

God-Ward Projector
Cost: 30 motes, 2 Willpower; Mins: Essence 3, Charisma 5; Type: Simple
Keywords:
Duration: Instant
Prerequisites: Cross-Phase Scanner
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical the ability to create a sphere that prevents de-
materialized spirits and all spirit powers from entering the sphere. ”See the text of
the Charm for full details.”
Source Exalted: The Autochthonians, p. 130.
Source: Exalted: The Autochthonians

Pattern Facilitation Module


Cost: 6m1wp 1m; Mins: Essence 3, Charisma 4; Type: Simple (6 long ticks)
Keywords: Combo-OK, Compulsion
Duration: Instant
Prerequisites: Any Charisma Augmentation
This Charm is like Taboo Inflicting Diatribe, except that it can only create
compulsions to adopt an agenda that does not conflict with Policy. See the text of
the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 151.
Category:Social Charms
Source: Manual of Exalted Power: Alchemicals

Pattern Facilitation Module


Cost: 8 motes, 1 Willpower; Mins: Essence 3, Charisma 4; Type: Simple

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Keywords:
Duration: Indefinite
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Charisma ”and” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Charisma
”’Installation Cost:”’ 1 mote
This Charm causes those affected to favor the proposed plan the Alchemical ad-
vocates. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 113-114.
Source: Exalted: The Autochthonians

Universal Pilot Key


Cost: 14 motes, 1 Willpower; Mins: Essence 3, Charisma 4; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: Electroneural Control Spurs
”’Installation Cost:”’ 1 mote
This Charm enhances the Electroneural Control Spurs Charm, granting it the
ability to affect Sail-based mounts or vehicles, bonding with it. ”See the text of the
Charm for full details.”
Source Exalted: The Autochthonians, p. 113.
Source: Exalted: The Autochthonians

Synergy-Promoting Upgrade
Cost: 1 mote per target; Mins: Essence 2, Charisma 2; Type: Reflexive
Keywords: Combo-OK, Internal
Duration: One turn
Prerequisites: , Any Social or Mental Attribute Augmentation
”’Installation Cost:”’ 1 mote
This Charm enhances targets the Alchemical is aware of, allowing them to perform
specified tasks easier. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 114.
Source: Exalted: The Autochthonians

Synergy-Promoting Upgrade
Cost: 1 mote per target; Mins: Essence 2, Charisma 2; Type: Reflexive
Keywords: Combo-OK, Internal
Duration: One turn
Prerequisites: , Any Social or Mental Attribute Augmentation
”’Installation Cost:”’ 1 mote
This Charm enhances targets the Alchemical is aware of, allowing them to perform
specified tasks easier. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 114.
Source: Exalted: The Autochthonians

Motivational Vocoder

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Cost: 12m, 1wp 1m; Mins: Essence 3, Charisma 5; Type: Simple (Speed 5 in
long ticks)
Keywords: Combo-OK, Obvious, Servitude, Social
Duration: Instant
Prerequisites: Any Charisma Augmentation
This Charm allows the Champion to assert her Motivation over that of another.
See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 147.
Category:Social Charms
Submodules:Noetic Signal Booster
Source: Manual of Exalted Power: Alchemicals

Semiotic Flare Projector


Cost: 4m, 1wp 1m; Mins: Essence 3, Charisma 4; Type: Simple (Speed 4 in
long ticks)
Keywords: Combo-OK, Obvious, War
Duration: One scene
Prerequisites: Any Charisma Augmentation
This Charm reduces the need for relays in the Alchemical’s unit. See the text
of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 130.
Category:Mass Combat Charms
Submodules:Fear Override Device
Source: Manual of Exalted Power: Alchemicals

Tunnel-Fighting Tactical Omnibus Implant


Cost: - 1m; Mins: Essence 2, Charisma 3; Type: Permanent
Keywords: War
Duration: Permanent
Prerequisites: Any Charisma Augmentation
This Charm enhances the Exalt’s tactical knowledge. See the text of the Charm
for full details.
Source Manual of Exalted Power: Alchemicals, pp. 130-131.
Category:Mass Combat Charms
Submodules:Close-Quarters Vector Compensator
Source: Manual of Exalted Power: Alchemicals

Clockwork Soldier Pattern Projector


Cost: 7m, 1wp 1m; Mins: Essence 3, Charisma 5; Type: Simple
Keywords: Combo-OK, War
Duration: One scene
Prerequisites: Tunnel-Fighting Tactical Omnibus Implant
This Charm makes the Alchemical Champion’s unit much more precise and
deadly. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 131-132.
Category:Mass Combat Charms
Submodules:Veteran Faith Inculcator

9
Source: Manual of Exalted Power: Alchemicals

Unifying Resurgence Assembly


Cost: 10m 1m; Mins: Essence 4, Charisma 6; Type: Supplemental
Keywords: Combo-OK, Obvious, War
Duration: Instant
Prerequisites: Omnipresent Guardian Directive
This Charm enhances the Alchemical’s ability to rally troops. See the text of
the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 132-133.
Category:Mass Combat Charms
Submodules:Homeguard Reinforcement Clarion
Source: Manual of Exalted Power: Alchemicals

Heterodyne Transmission Ansible


Cost: 1m 1m; Mins: Essence 2, Charisma 2; Type: Reflexive
Keywords: Combo-OK, Social
Duration: Instant
Prerequisites: , Any Charisma Augmentation
A ring of orichalcum clips over one of the Alchemicals ears, a compact antenna
designed to broadcast a dedicated signal frequency through the subspace of Elsewhere.
Activating this Charm, the Alchemical may transmit a message to a single Alchemical
Exalt or machine spirit within (Essence x 5) miles. The Alchemical must know the
location of his intended recipient, and cannot transmit a message of more than twenty-
five words. Social attacks may be delivered through this Charm, but it cannot convey
unnatural mental influence. This form of communication cant be overheard without
magic dedicated to the purpose.
Submodules:Cellular Access Node
Source: The Demented One

Patriotism-Provoking Display
Cost: 6m 1m; Mins: Essence 2, Charisma 3; Type: Supplemental
Keywords: Combo-OK, Compulsion, Internal, Obvious, Social
Duration: Instant
Prerequisites: Any Charisma Augmentation
The Alchemical Champion uses this Charm to encourage a single target to
support a social group associated with the Alchemical Champion or the target.
Source Manual of Exalted Power: Alchemicals, pp. 144.
Category:Social Charms
Submodules:Many Is One Node
Source: Manual of Exalted Power: Alchemicals

Perfected Union Patterning


Cost: 6m 1m; Mins: Essence 2, Charisma 3; Type: Supplemental
Keywords: Combo-OK, Emotion, Social, Variable
Duration: Instant

10
Prerequisites: Any Charisma Augmentation
The Alchemical Champion uses this Charm to encourage members of one social
group to favorably regard an analogous social group.
Source Manual of Exalted Power: Alchemicals, pp. 144.
Category:Social Charms
Submodules:Resplendent Vibrissa Implants
Source: Manual of Exalted Power: Alchemicals

Unconditional Imperative Programming


Cost: 6m 1m; Mins: Essence 4, Charisma 4; Type: Reflexive (Step 1)
Keywords: Axiomatic, Combo-OK, Internal, Social, Variable
Duration: Instant
Prerequisites: Any Social Attribute Augmentation
The Alchemical Champion uses this Charm to augment any spoken social attack
to make it more powerful, and resonate more strongly with Valor. Creatures of the
Void are especially susceptible.
Source Manual of Exalted Power: Alchemicals, pp. 145.
Category:Social Charms
Submodules:Incarnate Law Speaker
Source: Manual of Exalted Power: Alchemicals

Industrial Champion Icon


Cost: (4m) 1m; Mins: Essence 4, Charisma 5; Type: Permanent
Keywords: Axiomatic, Exemplar 1
Duration: Permanent
Prerequisites: Unconditional Imperative Programming
This Charm augments all social attacks against Creatures of the Void and im-
proves resistance against mental influence counter to Clarity.
Source Manual of Exalted Power: Alchemicals, pp. 145.
Category:Social Charms
Submodules:Counter-Dissonance Stabilizer
Source: Manual of Exalted Power: Alchemicals

Programmed Catechism Rebuttal


Cost: 4m or 6m 1m; Mins: Essence 2, Charisma 4; Type: Reflexive (Step 2)
Keywords: Combo-OK, Internal, Social
Duration: Instant
Prerequisites: Any Charisma Augmentation
This Charm is a perfect social parry.
Source Manual of Exalted Power: Alchemicals, p. 153.
Category:Social Charms
Submodules:Guardian Interjection Node
Source: Manual of Exalted Power: Alchemicals

Progenitor Memory Implant


Cost: 1m; Mins: Essence 2, Charisma 2; Type: Permanent

11
Keywords: Internal
Duration: Permanent
Prerequisites: , None
A mesh of soulsteel wire is is implanted along the sides of the Champion’s skull,
wired directly into his soulgem’s anterior port. If the Alchemical could recover a point
of Willpower from a successful three-die stunt that evokes or draws on memories of
one of his past lives, he may instead choose to regain a single use of his Eidolon
background for that story. The Alchemical cannot gain this benefit if he gained any
Clarity as a result of the action the stunt was awarded to, or if the action was enhanced
by any Charm with the Exemplar keyword. If the Alchemical has any Charms with
the Exemplar keyword installed, he may only gain the benefits of this Charm on
appropriate three-die stunts. Champions who lack the Eidolon background cannot
benefit from this Charm.
Submodules:Millennial Champion Avatar
Source: The Demented One

Strategic Targeting System


Cost: 4m; Mins: Essence 2, Charisma 3; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisites:
A shoulder-mounted laser display projects a luminous targeting reticule on a foe
designated by the Alchemical, marking the enemy for his allies to attack. This Charm
can supplement any coordinate attack or coordinate units action, adding (Essence)
automatic successes to the roll. In addition, the coordinated attack penalty imposed
on the target of the action by each attack is increased by -1.
Submodules:Unified Coalition Onslaught
Source: The Demented One

Morale-Boosting Signal
Cost: 4m per target, 1wp 1m; Mins: Essence 4, Charisma 4; Type: Simple
Keywords: Combo-OK, Emotion, Obvious, Social
Duration: One scene
Prerequisites: , Perfected Union Patterning
The Alchemicals Perfected Union Patterning is upgraded with a connective
mesh of magical materials, creating a mechanical mask that covers the Champions
entire face. Activating this Charm, the Alchemical may choose a single positive
Intimacy he possesses towards a group, and roll (Charisma + Performance) to inspire
a patriotic fervor for it in his allies. He exerts natural mental influence on up to
(Charisma) characters, at a cost of four motes for each target. Characters whose
Dodge MDV exceeds the rolled successes cannot be affected unless they choose to
be. The mental influence exerted by this Charm may be resisted for a single point
of Willpower, although the benefits of this Charm are considered part of this mental
influence.
Inspired characters are driven to feats of great heroism in the name of the people.
If they are awarded a stunt on an action that resonates with the chosen Intimacy,
the rating of the stunt is increased by one, to a maximum of three dice. This cannot

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enhance actions that are not awarded a stunt. Heroic mortals may instead stunt as
essence users if their action resonates with the Intimacy, while non-heroic characters
may stunt as if they were, so long as they are not Extras. All characters inspired by
this Charm treat it as a scene of building a positive Intimacy towards the group the
Alchemical chooses, or of eroding any negative Intimacies they possess towards it.
Submodules:Loyalty-Reinforcement Node
Source: The Demented One

Didactic Legend Display


Cost: 10m, 1wp 1m; Mins: Essence 4, Charisma 4; Type: Simple (Speed 6 in
long ticks)
Keywords: Combo-OK, Emotion, Obvious, Social
Duration: Instant
Prerequisites: , Radiant Iconography Array
A lens of polished jade set in an orichalcum fixture adorns the Champions
chest, wired into his Radiant Iconography Array with thin ribbons of moonsilver.
When activated, the Alchemicals anima banner instantly flares to the 16+ mote
level, its luminance creating a holographic display screen. Rather than the Champions
totem, the anima display shows animated scenes of his heroic feats beside state-issued
propaganda featuring him, while a rousing patriotic theme plays in the background.
Any character who sees the display immediately knows who the Alchemical is, their
name, and their caste.
In addition, the Alchemical may choose to roll (Charisma + Performance), exert-
ing unnatural mental influence on all who can see or hear the display. All hostile
characters with an MDV less than the rolled successes instantly gain an Intimacy of
fear towards the Alchemical, while other characters whose MDV are exceeded by the
successes gain an Intimacy of awe and respect. This Emotion effect may be resisted
for a cost of two points of Willpower, and the Intimacies created by it may be eroded
normally. The display remains for as long as the Champion’s anima remains at the
totemic level, at his discretion, but the unnatural mental influence is Instant, and no
motes are committed.
Submodules:Illustrious Assembly Instruction
Source: The Demented One

Multi Tool Hand Attachment


Cost: 3 motes; Mins: Essence 2, Dexterity 2; Type: Simple
Keywords:
Duration: Scene
Prerequisites: , None
”’Install Cost”’: 3 motes
Source: The Ghost

Multi-Limb Frame
Cost: 1 mote/None; Mins: Essence 2, Dexterity 3; Type: Simple/Permanent
Keywords:
Duration: Indefinite/N/A

13
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Dexterity
”’Installation Cost:”’ None/1 mote
This Charm gives the Alchemical extra limbs and may be purchased multiple times.
”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 95.
Source: Exalted: The Autochthonians

Hyperdextrous Tentacle Apparatus


Cost: 8 motes, 1 Willpower; Mins: Essence 3, Dexterity 5; Type: Simple
Keywords:
Duration: One scene
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Strength, Charms:Sustained Augmentation of (Attribute) Sustained
Augmentation of Wits, Multi-Limb Frame
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical tentacles that can be used like normal limbs when
un-activated. Upon activation, the limbs are able to function much more effectively.
”See the text of the Charm for full details.”
”’Installation of this Charm adds to the Alchemical’s permanent Clarity.”’
Source Exalted: The Autochthonians, pp. 95-96.
Source: Exalted: The Autochthonians

Integrated Arsenal Upgrade


Cost: None; Mins: Essence 2, Dexterity 3; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: Multi-Limb Frame
”’Installation Cost:”’ None
This Charm gives the Alchemical built in hand-to-hand combat weapons. ”See the
text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 96-97.
Source: Exalted: The Autochthonians

Transcendent Multimodal Weapon Matrix


Cost: Varies; Mins: Essence 3, Dexterity 4; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Dexterity ”or” Charms:Sustained Augmentation of (Attribute) Sus-
tained Augmentation of Dexterity, Charms:(Material) Synthesis Wave Emitter (Caste
Material) Synthesis Wave Emitter
”’Installation Cost:”’ None
This Charm allows the Alchemical to grow close-combat artifact weapons in her
hand. This Charm may be installed multiple times. ”See the text of the Charm for
full details.”
Source Exalted: The Autochthonians, p. 98.

14
Source: Exalted: The Autochthonians

Insectile Locomotion Upgrade


Cost: 2 motes; Mins: Essence 3, Dexterity 3; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Dexterity
”’Installation Cost:”’ 1 mote
This Charm removes the character’s legs and replaces them with a spider-like
thorax with metallic legs that give benefits to climbing, maintaining balance, resisting
knockdown/knockback and a host of other benefits. ”See the text of the Charm for
full details.”
”’Installation of this Charm adds to the Alchemical’s permanent Clarity.”’
Source Exalted: The Autochthonians, p. 109.
Source: Exalted: The Autochthonians

Recursive Fractal Targeting Calculations


Cost: 7m, 1wp 1m; Mins: Essence 3, Dexterity 4; Type: Extra Action
Keywords: Combo-OK
Duration: Instant
Prerequisites: Aim-Calibrating Sensors
This Charm allows the Alchemical Champion to create a magical flurry of at-
tacks, each failed attack zeroing in on the next. See the text of the Charm for full
details.
Source Manual of Exalted Power: Alchemicals, p. 125.
Category:Combat Charms
Source: Manual of Exalted Power: Alchemicals

All-Inclusive Targeting Calculations


Cost: 5m 2m; Mins: Essence 4, Dexterity 5; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Recursive Fractal Targeting Calculations
This Charm allows the Alchemical to strike with perfect accuracy. See the text
of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 125-126.
Category:Combat Charms
Source: Manual of Exalted Power: Alchemicals

Transmodal Rapid Targeting System


Cost: 3m per target 1m; Mins: Essence 3, Dexterity 3; Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Aim-Calibrating Sensors
This Charm allows the Alchemical Champion to create a magical flurry of at-
tacks against multiple targets. See the text of the Charm for full details.

15
Source Manual of Exalted Power: Alchemicals, p. 126.
Category:Combat Charms
Source: Manual of Exalted Power: Alchemicals

Transmodal Rapid Targeting System


Cost: 3 motes per target; Mins: Essence 3, Dexterity 5; Type: Extra Action
Keywords:
Duration: Instant
Prerequisites: Aim-Calibrating Sensors
”’Installation Cost:”’ 2 motes
This Charm allows a single projectile fired by one of the Alchemical Exalt’s Charms
to strike multiple targets in succession or fire a volley of separate missiles. ”See the
text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 106-107.
Source: Exalted: The Autochthonians

Accelerated Response System


Cost: 2m 1m; Mins: Essence 2, Dexterity 3; Type: Reflexive (Step 2)
Keywords: Combo-OK, Internal
Duration: Instant
Prerequisites: , Any Excellency Dexterity Augmentation
This Charm allows the Alchemical Champion to reduce defensive penalties or
enhance defensive values. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 126-127.
Category:Combat Charms
Source: Manual of Exalted Power: Alchemicals

Accelerated Response System


Cost: 2 motes; Mins: Essence 2, Dexterity 3; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Dexterity ”or” Charms:Sustained Augmentation of (Attribute) Sus-
tained Augmentation of Dexterity
”’Installation Cost:”’ 1 mote
This Charm has two variants that must be installed separately. Both augment the
Exalt’s defensive capabilities, but in different ways. ”See the text of the Charm for
full details.”
Source Exalted: The Autochthonians, p. 93.
Source: Exalted: The Autochthonians

Magnetic Joint Bearings


Cost: - 1m; Mins: Essence 2, Dexterity 3; Type: Permanent
Keywords: Internal, Stackable
Duration: Permanent
Prerequisites: Any Dexterity Augmentation

16
This Charm allows the character to ignore some action penalties. See the text
of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 143.
Category:Speed and Mobility Charms
Source: Manual of Exalted Power: Alchemicals

Limb Extension Armatures


Cost: 4m; Mins: Essence 2, Dexterity 3; Type: Simple (Speed 6, DV -3)
Keywords: Combo-Basic, Obvious
Duration: One scene
Prerequisites: Any Dexterity Augmentation
This Charm allows the character to extend or retract their limbs. See the text
of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 143-144.
Category:Speed and Mobility Charms
Source: Manual of Exalted Power: Alchemicals

Limb Extension Armatures


Cost: 2 motes; Mins: Essence 2, Dexterity 3; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Dexterity ”or” Charms:Sustained Augmentation of (Attribute) Sus-
tained Augmentation of Dexterity
”’Installation Cost:”’ None
This Charm gives the Alchemical extensible limbs to increase her reach.
Source Exalted: The Autochthonians, p. 95.
Source: Exalted: The Autochthonians

Jigamote Flux Capacitor


Cost: 5 motes or 1.21 jigamotes 1 mote; Mins: Essence 3, Dexterity 4; Type:
Reflexive
Keywords: Combo-OK, Obvious
Duration: Six ticks
Prerequisites: , Charms:Accelerated Response System Accelerated Response
System (Dodge configuration)
This Charm takes the shape of a starmetal box usually implanted on the Al-
chemical’s Essence reservoir, with a series of blue lights in a ”Y” shape. When acti-
vated, it allows the Alchemical to briefly leap forward through time, leaving a trail of
fiery footprints behind. To activate the Charm, the Alchemical must first accelerate
to a Dash speed of 44 yards per tick. When activated, the Alchemical vanishes in a
flash of lighning and light, only to reappear in the exact same location (with the same
momentum) six ticks later. For those six ticks, the Alchemical is an invalid target for
all effects, and any effects currently afflicting the Alchemical are placed in abeyance
until he reappears. By the same token, the Alchemical cannot act for those six ticks,
as he effectively does not exist. When he reappears, all effects resume normally. If
used as a perfect defense, this Charm’s Dash requirement and action limitations count

17
as a unique Flaw of Invulnerability. If the Alchemical would reappear in a location
that has subsequently become coterminous with another object, he instead appears
as close to that location as possible.
It is said that, should the Alchemical be able to spend 1.21 jiggamotes on this
Charm, it could send the Alchemical into either the past or future as far as desired,
though this is a purely theoretical notation. No Alchemical has been able to success-
fully test this theory to date.
Source: Octopoid

Celerity Enabling Module


Cost: 5m/5m, 1wp 1m; Mins: Essence 3, Dexterity 4; Type: Reflexive (Step 2)
Keywords: Combo-Basic, Variable
Duration: One action/one scene
Prerequisites: Accelerated Response System
This Charm functions in a fashion similar to the Solar Charm, Bulwark Stance.
See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 128-129.
Category:Combat Charms
:Submodules:Threat Prioritization Unit
Source: Manual of Exalted Power: Alchemicals

Celerity Enabling Module


Cost: 5 motes, 1 Willpower; Mins: Essence 3, Dexterity 4; Type: Extra Ac-
tion/Reflexive
Keywords:
Duration: Instant/One scene
Prerequisites: Dynamic Reaction Enhancement System
”’Installation Cost:”’ 1 mote
This Charm has two modes of operation, both of which can function at the same
time. It can grant extra actions or give greatly increased defensive capabilities against
a single target. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 93.
Source Time of Tumult, p. 168.
Source: Exalted: The Autochthonians

Dynamic Reaction Enhancement System


Cost: 2m 1m; Mins: Essence 2, Dexterity 3; Type: Supplemental
Keywords: Combo-OK, Variable
Duration: Instant
Prerequisites: Any Attribute Augmentation
This Charm reduces the speed of actions for which the character has an installed
Augmentation. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 141-142.
Category:Speed and Mobility Charms
:Submodules:Subsynaptic Accelerator
Source: Manual of Exalted Power: Alchemicals

18
Dynamic Reaction Enhancement System
Cost: 1 mote per +2 initiative; Mins: Essence 2, Dexterity 2; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Dexterity ”or” Charms:Sustained Augmentation of (Attribute) Sus-
tained Augmentation of Dexterity
”’Installation Cost:”’ 1 mote
This Charm slows the Exalt’s perception of the world, adding to their initiative.
Source Exalted: The Autochthonians, p. 93.
Source Time of Tumult, p. 168.
Source: Exalted: The Autochthonians

Polymodal Joint Bearings


Cost: 2 motes; Mins: Essence 2, Dexterity 3; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Dexterity ”or” Charms:Sustained Augmentation of (Attribute) Sus-
tained Augmentation of Dexterity
”’Installation Cost:”’ 1 mote
This Charm enhances the Alchemical’s ability to escape bindings, clinch or perform
feats of extraordinary flexibility. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 94-95.
:Submodules:Omnidextrous
Source: Exalted: The Autochthonians

Protosynthetic Ammunition Replicator


Cost: - (1m or 2m) 1m; Mins: Essence 2, Dexterity 2; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisites: , Any Excellency Dexterity Augmentation
This Charm functions in similar fashion to the Solar Charm Phantom Arrow
Technique, but there are small differences. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 125.
Category:Combat Charms
Submodules:Artillery Synthesis System
Source: Manual of Exalted Power: Alchemicals

Protosynthetic Ammunition Replicator


Cost: 1 mote; Mins: Essence 2, Dexterity 2; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: Aim-Calibrating Sensors
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical Exalt to create missiles that may be thrown or
fired out of pure Essence. ”See the text of the Charm for full details.”

19
Source Exalted: The Autochthonians, p. 104.
Source: Exalted: The Autochthonians

Hundredfold Strafing Methodology


Cost: 5m, 1wp 1m; Mins: Essence 3, Dexterity 5; Type: Supplemental
Keywords: Combo-OK, Obvious, War
Duration: Instant
Prerequisites: , Any Dexterity Augmentation, Aim-Calibrating Sensors
Microscopic targeting beams mounted in the Alchemicals tear ducts activate,
painting an arc of targets and marking them for destruction. Automated combat
algorithms drive the Champions body in a clockwork dance of death, moving and
striking with a merciless economy of motion. Moments later, only the dead and
disabled remain.
This Charm can enhance any attack against a Magnitude 3+ complimentary unit
the Alchemical faces as a solo unit. It negates the targets DV bonus for superior
Magnitude and doubles the Exalts attack roll successes for the purpose of calculating
raw damage (or triples it if the unit is arranged into close formation).
Source http://forums.white-wolf.com/cs/blogs/production/archive/2009/04/22/chambers-
of-love-domo-arigato-mr-roboto-edition.aspx Chambers of Love: Domo Arigato, Mr.
Roboto Edition
Source Manual of Exalted Power: Alchemicals, p. 130.
Category:Mass Combat Charms
submodules:Siege Devastation Mode
Source: Manual of Exalted Power: Alchemicals

Hundredfold Strafing Methodology


Cost: 8 motes, 1 Willpower; Mins: Essence 4, Dexterity 5; Type: Extra Action
Keywords:
Duration: Instant
Prerequisites: Repeating Pneumatic Bow
”’Installation Cost:”’ 1 mote
This Charm upgrades the Alchemical Exalt’s Repeating Pneumatic Bow to fire a
spray of darts across a 90 arc. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 105.
Source: Exalted: The Autochthonians

Gyroscopic Stability System


Cost: 2m; Mins: Essence 2, Dexterity 3; Type: Reflexive (Step 2)
Keywords: Combo-OK, Internal
Duration: One scene
Prerequisites: Personal Gravity Manipulation Apparatus
This Charm grants perfect balance on Athletics actions. See the text of the
Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 139-140.
Category:Speed and Mobility Charms
Submodules:Stabilizer Beacon
Source: Manual of Exalted Power: Alchemicals

20
Integral Defense Mode
Cost: 4m, 1wp 1m; Mins: Essence 3, Dexterity 4; Type: Simple (Speed 3)
Keywords: Combo-OK
Duration: One scene
Prerequisites: , Accelerated Response System (Parry)
Prosthetic synapses of welded moonsilver connect the Champions Accelerated
Response System to a calculation array of starmetal discs installed into his chest. Ac-
tivating this Charm, the Alchemical may choose a single character within (Dexterity)
yards. He does not take a DV penalty from any Defend Other action taken to protect
only that character, and ignores all penalties to his Parry DV when defending them.
As always, DV inapplicability is not a penalty. If the Alchemical wishes to change
their designated ward, they must terminate and re-invoke this Charm.
Submodules:Populat Aegis System
Source: The Demented One

Multivariable Guardian Process


Cost: 3m per additional ward 1m; Mins: Essence 3, Dexterity 3; Type: Supple-
mental
Keywords: Combo-OK
Duration: Instant
Prerequisites: , Any Dexterity Augmentation
Magnetized servos and gyroscopic swivels are integrated into the Alchemicals
joints, automated under the control of a reactive processor unit embedded in their
spine. This Charm may enhance a Defend Other action, allowing the Alchemical
to protect multiple characters with it, for a cost of three motes for each additional
target, to a maximum total of the lower of their Dexterity or Wits. All characters
must be valid targets for the Defend Other action.
Submodules:Casualty-Minimizing Equations
Source: The Demented One

Calculated Retaliation Mode


Cost: 5; Mins: Essence 2, Dexterity 4; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: Instant
Prerequisites: , Accelerated Response System
Collision simulation algorithms programmed into the nodes of the Champion’s
Accelerated Response System allow him to calculate the most efficient response to
any attack. The Alchemical may activate this Charm in response to any attack made
against himself, allowing him to make a single counterattack. Although he may make
the attack with any Ability, he must do so at hand-to-hand range, even if using a
ranged weapon.
Submodules:Cooperative Synergy
Source: The Demented One

Kinetic Accelerator Drive


Cost: 6m; Mins: Essence 2, Dexterity 3; Type: Reflexive
Keywords: Combo-OK, Obvious

21
Duration: One scene
Prerequisites: , Any Dexterity Augmentation
Upon being charged with a pulse of essence, an assemblage of motorized compo-
nents and magnetic wheel-bearings unfolds from the Alchemical’s lower legs, deploy-
ing a set of foot-mounted wheels that allow him to roll, slide, or drag at superhuman
speed. The Alchemical may dash reflexively each tick, and adds (Essence) to his
dashing speed. However, maneuvering on the wheels is more difficult than simple
running. If the Alchemical wishes to make turn or reverse his direction while moving,
he must succeed on a reflexive (Dexterity + Athletics) roll at difficulty one. Should he
fail, he has no choice but to continue moving forward or to stop moving for the tick.
Likewise, sudden stops become difficult. If the Alchemical does not wish to move
up to his maximum dash speed, or to not move at all, he must make a similar roll.
Should he fail, he is forced to take a dash action and move up to his maximum speed.
He does not need to do so if an effect prevents him from moving. The Storyteller may
increase the difficulty of these rolls to account for environmental factors.
Submodules:Dedicated Courier Mode
Source: The Demented One

Casualty-Minimizing Equation
Cost: 3m (1m); Mins: Essence 2, Dexterity 3; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Any Deterity Augmentation
This Charm allows the Alchemical to reflexively take a Defend Other ac-
tion.Source Compass of Celestial Directions: Autochthonia, p. 136.
Submodules:Aegis of the Populat
Source: Compass of Celestial Directions: Autochthonia

Gear-Driven Reflex Automation


Cost: 4m (1m); Mins: Essence 2, Dexterity 4; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack, Obvious
Duration: Instant
Prerequisites: Any Dexterity Augmentation
This Charm allows the Alchemical to make a counterattack in response to any
attack made against them at close range.Source Compass of Celestial Directions:
Autochthonia, pp. 136-137.
Submodules:Crossfire Targeting Sensors
Source: Compass of Celestial Directions: Autochthonia

Omnipresent Guardian Directive (Revised)


Cost: - 2m; Mins: Essence 2, Dexterity 4; Type: Permanent
Keywords: War
Duration: Indefinite
Prerequisites: Casualty-Minimizing Equation
This Charm permanently upgrades Casualty-Minimizing Equation, allowing the
Alchemical to more efficiently defend an entire unit when engaged in the chaos of a

22
large-scale battle. The Champion is a blur, sweeping arrows from the air with his
blade or allowing blows intended for terrified soldiers to bounce off his mighty armor.
To use this function, the Alchemical must serve as the commander or a hero-type
special character in a complementary mass combat unit. The units Magntitude must
not exceed the Alchemicals Dexterity rating, and the unit must be arranged in close
formation.
When the Alchemical serves as a hero, an activation of this Charm allows the
unit commander to borrow the Alchemicals traits (not including War) to determine
Defense Values and Soak for the entire unit. But whether the Alchemical serves
as commander or hero, an activation of this Charm allows any special character
(including the commander, if that is not the Alchemical herself) within the unit to
likewise borrow the Alchemicals traits (not including War, unless the Alchemical is
the commander) if they find themselves the specific target of a called shot.
”Note: This Charm is less a revision of Charms:Omnipresent Guardian Directive
Omnipresent Guardian Directive than it is a completely new Charm that takes the
name and ill-fitting description and re-uses them with more appropriate mechanics.
I replaced the official Charm with Charms:Life-Conserving Management Protocols
Life-Conserving Management Protocols, which has the same mechanical effects, but
a more appropriate name and description.”
Category:Mass Combat Charms
Source: Tornado Wolf

Light-Etched Interceptor Barrier


Cost: 4m; Mins: Essence 2, Dexterity 3; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisites: Subcutaneous/Exoskeletal Armor Plating
This Charm creates a shield of light that enhances DV. See the text of the
Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 134-135.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals

Precalculated Evasion System


Cost: 4m 1m; Mins: Essence 2, Dexterity 4; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: , Accelerated Response System (Dodge configuration)
This Charm protects the Alchemical Champion from harm by perfectly evad-
ing an attack or environmental damage. This Charm has one of the Four Flaws of
Alchemical Invulnerability. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 127.Category:Combat Charms
2.5errata source=Scroll of Erratacost=11m 1
Submodules:Transphase Engine
Source: Manual of Exalted Power: Alchemicals

23
Impenetrable Repulsor Field
Cost: 6m 1m; Mins: Essence 3, Dexterity 5; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: , Accelerated Response System (Parry configuration)
This Charm protects the Alchemical Champion from harm by perfectly par-
rying an attack or environmental effect. This Charm has one of the Four Flaws of
Alchemical Invulnerability. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 128.Category:Combat Charms
2.5errata source=Scroll of Errata cost=12m 1
Submodules:Overcharger Module
Source: Manual of Exalted Power: Alchemicals

Clarity Engine of (Attribute)


Cost: 2+ motes, 1 willpower; Mins: Essence 3, General 4; Type: Simple
Keywords: None
Duration: One scene
Prerequisites: Transitory Augmentation of (Attribute)
”’Installation Cost:”’ 2 motesAs an Alchemical Exalted grows in power they
cannot help but to grow in Clarity as they deepen their union to Autochthon. This
Charm is one way that they can use that inhumanly perfect, machine-like intensity
to sustain their efforts to follow Autochthon’s will without failure. Every two motes
spent when activating this Charms reduces the mote cost for Transitory Augmentation
of (Attribute) by one, to a minimum of 0. An Alchemical can spend up to (Clarity+1
x 2) motes on this Charm. This Charm is limited in that it can only be purchased
for Caste and Favored attributes, so no Alchemical can have it installed for all nine
attributes. In every other way, Clarity Engine of (Attribute) follows the same rules
as Solars’ Infinite (Ability) Mastery. This Charm cannot be installed into Eclipse or
Moonshadow Exalted as they do not have Caste or Favored attributes.
Source: Upaatk

Sustained Augmentation of (Attribute)


Cost: None; Mins: Essence 2, General 2; Type: Reflexive
Keywords:
Duration: N/A
Prerequisites:
”’Installation Cost:”’ 1 mote
This Charm is part of a set of nine Charms, one for each Attribute, boosting the
rating of the affected Attribute permanently as a part of their natural rating, but
may only be installed once per Attribute.
Source Exalted: The Autochthonians, pp. 91-92.
Source: Exalted: The Autochthonians

Transitory Augmentation of (Attribute)


Cost: 1 mote per die; Mins: Essence 2, General 1; Type: Reflexive
Keywords:
Duration: Instant

24
Prerequisites:
”’Installation Cost:”’ 1 mote
This Charm is part of a set of nine Charms, one for each Attribute, boosting the
rating of the affected Attribute temporarily.
=== Design Note ===
This Charm was a precursor mechanic for the Second Edition Excellencies.
Source Exalted: The Autochthonians, p. 91.
Source: Exalted: The Autochthonians

Fifth (Attribute) Augmentation


Cost: 3m 1m; Mins: Essence 1, General 1; Type: Simple (Speed 5)
Keywords: Obvious, Stackable
Duration: One scene
Prerequisites: Integrated Artifact Transmogrifier
When operating within their preferred arenas of competence, Alchemicals
demonstrate effortless puissance. Upon activating this Charm, the Exalt temporarily
increases the rating of the Attribute in question by one dot. This temporary dot
counts as a bonus die from Charms and cant exceed the limits for such. While in
use, this Charm envelops the boosted organ(s) in a distinctive corona of Essence,
making it abundantly clear that the Attribute is functioning at superhuman levels.
This Charm carries a one Willpower surcharge the first time it is activated in a scene.
Further activations waive this cost.
Source http://forums.white-wolf.com/cs/blogs/production/archive/2009/04/22/chambers-
of-love-domo-arigato-mr-roboto-edition.aspx Chambers of Love: Domo Arigato, Mr.
Roboto Edition
Source Manual of Exalted Power: Alchemicals, p. 120.
Submodules:Unbound Essence Booster
Source: Manual of Exalted Power: Alchemicals

Fifth (Attribute) Augmentation


Cost: 3m 1m; Mins: Essence 1, General 1; Type: Simple (Speed 5)
Keywords: Obvious, Stackable
Duration: One scene
Prerequisites: Integrated Artifact Transmogrifier
When operating within their preferred arenas of competence, Alchemicals
demonstrate effortless puissance. Upon activating this Charm, the Exalt temporarily
increases the rating of the Attribute in question by one dot. This temporary dot
counts as a bonus die from Charms and cant exceed the limits for such. While in
use, this Charm envelops the boosted organ(s) in a distinctive corona of Essence,
making it abundantly clear that the Attribute is functioning at superhuman levels.
This Charm carries a one Willpower surcharge the first time it is activated in a scene.
Further activations waive this cost.
Source http://forums.white-wolf.com/cs/blogs/production/archive/2009/04/22/chambers-
of-love-domo-arigato-mr-roboto-edition.aspx Chambers of Love: Domo Arigato, Mr.
Roboto Edition
Source Manual of Exalted Power: Alchemicals, p. 120.
Submodules:Unbound Essence Booster

25
Source: Manual of Exalted Power: Alchemicals

Sixth (Attribute) Augmentation


Cost: - 1m; Mins: Essence 1, General 1; Type: Permanent
Keywords: Internal
Duration: Permanent
Prerequisites:
This Excellency Augmentation allows the Alchemical to replace his rating in a
particular Ability with its maximum after tying it to an Attribute. See the text of
the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 121.
Submodules:Synthetic Competency Upgrade
Source: Manual of Exalted Power: Alchemicals

Transpuissant (Attribute) Upgrade


Cost: 0m 1m; Mins: Essence 3, General 5; Type: Reflexive (Step 1 or 2)
Keywords: Combo-OK
Duration: Instant
Prerequisites: , Any Excellency (Attribute) Augmentation
This Excellency Augmentation increases the Alchemical’s chances of success
when applying a specialty to a particular task.
Source Manual of Exalted Power: Alchemicals, p. 121.
Submodules:Machine Logic Subroutines
Source: Manual of Exalted Power: Alchemicals

Clockwork (Attribute) Perfection Nodes


Cost: 0m 1m; Mins: Essence 3, General 5; Type: Reflexive (Step 1 or 2)
Keywords: Exemplar 1
Duration: Instant
Prerequisites: , Any Excellency (Attribute) Augmentation
This Excellency Augmentation allows the Alchemical Exalt’s player to apply a
certain amount of automatic successes to rolls.
Source Manual of Exalted Power: Alchemicals, pp. 121-122.
Submodules:Metaconductive Circuitry
Source: Manual of Exalted Power: Alchemicals

First (Attribute) Augmentation


Cost: 1m per die 1; Mins: Essence 1, General 1; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisites: , None
This General CharmThe Three Basic Excellencies Excellency allows the Exalt
to add dice to a roll based on the Attribute for which it was purchased.Source Manual
of Exalted Power: Alchemicals, p. 119.
Source: Manual of Exalted Power: Alchemicals

26
Second (Attribute) Augmentation
Cost: 2m 1; Mins: Essence 1, General 1; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisites: , None
This General CharmThe Three Basic Excellencies Excellency allows the Ex-
alt to add successes to the result of a roll based on the Attribute for which it was
purchased.Source Manual of Exalted Power: Alchemicals, p. 119.
Source: Manual of Exalted Power: Alchemicals

Third (Attribute) Augmentation


Cost: 0m-5m 1m; Mins: Essence 1, General 1; Type: Reflexive (step 4 or 6)
Keywords: Combo-OK
Duration: Instant
Prerequisites: , None
This General CharmThe Three Basic Excellencies Excellency allows the Exalt
to reroll a dice pool based on the Attribute for which it was purchased.
Activation cost for this charm is dependent on where the Exalt is located.
Source Manual of Exalted Power: Alchemicals, p. 120.
Source: Manual of Exalted Power: Alchemicals

Fourth (Attribute) Augmentation


Cost: -1m ¡small¿ first only¡/small¿; Mins: Essence 1, General 1; Type: Perma-
nent
Keywords: Obvious, Stackable
Duration: Permanent
Prerequisites:
This General CharmThe Three Basic Excellencies Excellency increases the value
and maximum potential rating of a chosen Attribute.Source Manual of Exalted Power:
Alchemicals, p. 120.
Source: Manual of Exalted Power: Alchemicals

Transitory Augmentation of (Attribute)


Cost: 2 motes per success; Mins: Essence 1, Generic 1; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisites:
”’Installation Cost:”’ 1 moteThis set of nine charms boosts the Exalt’s Attribute
use to the realm of machine-like perfection. The Exalt may add one success to any
use of the Attribute of the Charm for two motes each. The Alchemical may add
up to Attribute successes with this charm. Unrolled uses of the Attribute, such as
for calculating DVs, add the successes directly to the static value being used. Every
success added to an action through this Charm reduces the number of dice that can
be added by the Alchemical Anima Effect by two.
Furthermore, an Exalt with Transitory Augmentation of (Attribute) installed for a
Caste or Favored Attribute reduces the cost to add dice with her anima from the usual
3 motes per die to 2 motes. An Exalt with Transitory Augmentation of (Attribute)

27
installed for an Attribute that is not Caste or Favored gains the ability to buy dice
for that Attribute at the cost of 3 motes per die with the same caps of dice added and
length of dice use as the Anima Effect. Dice added to non-Caste/Favored attributes
on a given action are limited by the number of successes added by this Charm as
above for the Anima Effect.
Source: Upaatk

Scientific Protocols of Smoke


Cost: -; Mins: Essence 2, Intelligence 1; Type: Permanent
Keywords: None
Duration: Indefinite
Prerequisites:
”’Installation Cost:”’ 1 moteThis charm grants an Alchemical part of the over-
arching command over the world that is their right by leave of Autochthon’s will.
This charm permanently grants the Exalt one level in every Thaumaturgical Art. If
an Alchemical has purchased levels in any specific Thaumaturgical Arts then these
stack with the level granted by this charm to a maximum of three levels in any Art
as usual. As noted on p. 138 of the Core Book, an Exalt may remove the cost of
ingredients and tools from Thaumaturgical Arts and Procedures by spending essence
to replace the Resource cost.
Source: Upaatk

Scientific Protocols of Crystal


Cost: -; Mins: Essence 3, Intelligence 3; Type: Permanent
Keywords: None
Duration: Indefinite
Prerequisites: Scientific Protocols of Smoke
”’Installation Cost:”’ 1 moteThe intricate masteries of the world’s inner na-
ture unfold before an Exalt with this charm. This charm permanently grants the
Alchemical one level in every Thaumaturgical Art on top of the level granted by its
prerequisite charm. If an Exalt has purchased levels in any specific Thaumaturgical
Arts then these stack with the level granted by this charm and its prerequisite to a
maximum of three levels in any Art as usual. As noted on p. 138 of the Core Book,
an Exalt may remove the cost of ingredients and tools from Thaumaturgical Arts and
Procedures by spending essence to replace the Resource cost.
Source: Upaatk

Biostasis Field Projector


Cost: 3 motes; Mins: Essence 2, Intelligence 3; Type: Simple or Reflexive
Keywords:
Duration: One day or indefinite
Prerequisites: Biofunction Inhibitor, Diagnostic Sensor Apparatus
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to place a patient into a coma, halting all
deterioration of health while the Charm is in effect. The Exalt can use the Charm on
themselves at an increased cost. ”See the text of the Charm for full details.”

28
Source Exalted: The Autochthonians, p. 134.
Source: Exalted: The Autochthonians

Metabolic Augmentation Injection


Cost: Varies; Mins: Essence 2, Intelligence 4; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: Biostasis Field Projector, Multifunction Hypodermic Apparatus
”’Installation Cost:”’ None
This Charm grants the Alchemical the ability to inject patients with a drug that
enhances their physical prowess. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 136.
Source: Exalted: The Autochthonians

Regenerative Essence Transfusion


Cost: 10 motes or Varies; Mins: Essence 3, Intelligence 4; Type: Simple
Keywords:
Duration: Indefinite or instant
Prerequisites: Biostasis Field Projector, Multifunction Hypodermic Apparatus
”’Installation Cost:”’ None
This Charm grants the Alchemical the ability to give a mortal some small sem-
blance of power or directly transfer motes of Essence between Exalts. ”See the text
of the Charm for full details.”
Source Exalted: The Autochthonians, p. 136.
Source: Exalted: The Autochthonians

Thermionic Orthodoxy Array


Cost: 0-7m 1m; Mins: Essence 3, Intelligence 4; Type: Simple
Keywords: Axiomatic, Combo-OK, Exemplar 1, Obvious, Shaping
Duration: Indefinite
Prerequisites: , Any Mental Attribute Augmentation
When activated, this Charm enforces the physical laws of Autochthonia out to
a radius of (Clarityx10) yards. In Creation, this Charm duplicates Chaos-Repelling
Pattern ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 169-170.
Source: Manual of Exalted Power: Alchemicals

Hideous Void Panoply


Cost: 10m, 1wp; Mins: Essence 4, Intelligence 5; Type: Simple
Keywords: Exemplar 2, Internal, Obvious, Shaping, Void
Duration: Instant
Prerequisites: , Any Intelligence Augmentation
When activated, one of the Apostate’s Charms is banished to the Void. The
character may retrieve a Charm banished in this way with a second activation of
Hideous Void Panoply, installing the Charm into an open Charm Slot. ”See charm
text for full details.”

29
Source Manual of Exalted Power: Alchemicals, p. 180.
Source: Manual of Exalted Power: Alchemicals

Clarified Data Assimilator


Cost: 4+m 1m; Mins: Essence 2, Intelligence 3; Type: Supplemental
Keywords: Combo-OK, Exemplar 1, Internal
Duration: Instant
Prerequisites: , Any Mental Attribute Augmentation
The Exalt may use his total Clarity in place of any single Ability. Repeated
use of this Charm increase its activation cost until the Alchemical meditates for an
hour to reset his mind. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 162.
Source: Manual of Exalted Power: Alchemicals

Clarified Data Assimilator


Cost: 3 motes; Mins: Essence 2, Intelligence 3; Type: Supplemental
Keywords:
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Intelligence ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Intelligence
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to temporarily replace their Abilities
with their Clarity. ”See the text of the Charm for full details.”
”’Installation of this Charm adds to the Alchemical’s permanent Clarity.”’
Source Exalted: The Autochthonians, p. 138.
Source: Exalted: The Autochthonians

Technological Analysis Engrams


Cost: - 1m; Mins: Essence 4, Intelligence 6; Type: Permanent
Keywords: Exemplar 1, Internal, Stackable
Duration: Permanent
Prerequisites: , Any Intelligence Augmentation, Omnitool Implant
The difficulty for the Alchemical to repair magitech is reduced, as are the
Ability requirements for building and repairing artifacts. ”See charm text for full
details.”
Source Manual of Exalted Power: Alchemicals, p. 165.
Source: Manual of Exalted Power: Alchemicals

Trans-Network Violence Protocols


Cost: 10m, 1wp; Mins: Essence 2, Intelligence 3; Type: Supplemental
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisites: Piston-Driven Megaton Hammer, Bitch!
Space-folding tesseract technology embedded in the Alchemical’s Piston-Driven
Megaton Hammer allows him to lock onto the distinctive frequencies of stupidity,

30
tracing them through digital routing lines to attack their source. An attack supple-
mented by this Charm may target any character regardless of range, so long as the
Alchemical has access to the internet and can view a post they have made. The next
time the targeted character uses the internet, he suffers the full effects of the attack,
often manifesting as a fist that emerges from his screen.
Source: The Demented One

Machine Communion Node


Cost: 1m+ 2m; Mins: Essence 5, Intelligence 6; Type: Simple
Keywords: Exemplar 2, Internal
Duration: Indefinite
Prerequisites: , Creator Fugue Construction Engines
A nanomolecular mesh of crystalline adamant and starmetal latticework is sur-
gically implanted in the Alchemical’s brain, filling the unused space between neurons
with expansive noetic circuitry. When this neural circuit is charged with essence, it
opens a cognitive uplink to the Godhead of the Great Maker, downloading artifact
schema and designs from the Autocthon’s subconscious mind. Upon activating this
Charm, the Alchemical chooses a single artifact to download designs for, requiring
that he spend a number of motes activating this Charm equal to the artifact’s rating.
He cannot access designs for unique, new, or N/A-level artifacts. So long as this
Charm remains active, the Alchemical is treated as having access to complete plans
for crafting the chosen artifact, reducing the cumulative total of successes he must
roll on an extended Craft action to create it by half. While this Charm is active, the
Alchemical cannot lose Clarity by any means at all.
Source: The Demented One

Emerald Gear Sorcery Enabling System


Cost: 5 motes; Mins: Essence 3, Intelligence 3; Type: Simple
Keywords:
Duration: instant
Prerequisites: , None
This Charm contains the core mechanisms of the Alchemical Sorcery Network.
It was common before the primordial war but until the Locust Crusade it fell out
of favor replaced by Protocol which was a more effective kind of magic for the me-
chanical realm of Autochthonia. However as the crusade encountered more and more
of Creations Exalted and Sorcerers in particular the use of this charm experienced
a renaissance. Many of the Exalted created to fight the crusade had this charm in-
stalled at their creation, and even more of those who were sent to fight in the war
and returned chose to instal this charm having seen the power of Sorcery first hand.
One of the great advantages of this charm is that it allows the Exalt greater
flexibility because once this charm is installed the Sorcerer can begin learning as
many spells as possible. This gives them an ever expanding pool of options which is
a very unusual tool for an Alchemical.
This charm is a bulky and complex engine which is afixed to the alchemicals
shoulder blades. It does not signifigantly hinder range of motion, but is obvous even
to the casual observer.
Source: The Ghost

31
Sapphire Gear Sorcery Enabling Unit
Cost: 3 motes; Mins: Essence 4, Intelligence 4; Type: Simple
Keywords:
Duration: instant
Prerequisites: , Emerald Gear Sorcery Enabling System
Further expanding the powers of the Sorcery System this Charm is installed
into the arms of the Alchemical. It consists of nodes of crystal, alchemical fluid, and
wires of the magical materials. Like the other charms of this set it is very visible,
wreathing both arms in thin wires and tubes.
Source: The Ghost

Adamant Gear Sorcery Enabling Module


Cost: 1 motes; Mins: Essence 5, Intelligence 5; Type: Simple
Keywords:
Duration: instant
Prerequisites: , Sapphire Gear Sorcery Enabling Unit
While the Adamant Circle of Sorcery is sometimes called the Solar Circle it
should more rightly be referred to as the Alchemical Circle as the Alchemicals wielded
its power long before the Solars even existed. The legend of Brigid is not false hood
as the above statement seems to imply but only incomplete. Brigid was not the first
sorcerer but the first mortal to ”Understand” sorcery, and the first person other than
Autochthon to invent a new spell. While this might diminish her greatness in the
eyes of some Autochthon still remembers her accomplishment with quiet pride, for
he made sorcery so that someone like Brigid could develop it into its full potential, a
force even he does not know the limits of.
This charm is very minimal, a set of tiny Adamant crystals set into the hands,
arms, and head. It is far less obvious than the preceding charms but that matters
little since it cannot be installed alone.
Source: The Ghost

Multifunction Hypodermic Apparatus


Cost: 6m 2m; Mins: Essence 2, Intelligence 4; Type: Simple
Keywords: Combo-OK, Internal, Obvious, Poison, Touch
Duration: Instant
Prerequisites: Any Intelligence Augmentation
This Charm grants the Alchemical the ability to extend a needle-spiked tendril
that can administer various drugs. ”See the text of the Charm for full details.”
Source Manual of Exalted Power: Alchemicals, p. 168.
Category:Labor and Utility Charms
Submodules:Anagathic
Source: Manual of Exalted Power: Alchemicals

Multifunction Hypodermic Apparatus


Cost: 4 motes; Mins: Essence 2, Intelligence 4; Type: Simple
Keywords:
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory

32
Augmentation of Intelligence ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Intelligence, Diagnostic Sensor Apparatus
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to extend a needle-spiked tendril
that can administer various drugs. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 134-136.
Submodules:Antiseptic
Source: Exalted: The Autochthonians

Imprinted Data Cluster


Cost: - 1m; Mins: Essence 2, Intelligence 3; Type: Permanent
Keywords: Internal, Stackable, Training
Duration: Permanent
Prerequisites: , Any Mental Attribute Augmentation
This charm gives the Alchemical Champion three artificial specialities. ”See
charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 162.
Source: Manual of Exalted Power: Alchemicals

Imprinted Data Cluster


Cost: 1 mote per dot; Mins: Essence 2, Intelligence 3; Type: Reflexive
Keywords:
Duration: Indefinite
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Intelligence
”’Installation Cost:”’ 2 motes
This Charm grants the Alchemical the ability to download specialty specialities
into their capabilities. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 137-138.
Source: Exalted: The Autochthonians

Abstract Abacus Implant


Cost: 2 motes per success/difficulty point; Mins: Essence 2, Intelligence 3; Type:
Supplemental
Keywords: Combo-OK, Internal, Social
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Intelligence ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Intelligence
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to perform cognitive tasks with ease,
reducing the difficulty of tasks. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 138.
Submodules:Interpolative Syntax Emulator
Source: Exalted: The Autochthonians

33
Abstract Abacus Implant
Cost: 2 motes per success/difficulty point; Mins: Essence 2, Intelligence 3; Type:
Supplemental
Keywords: Combo-OK, Internal, Social
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Intelligence ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Intelligence
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to perform cognitive tasks with ease,
reducing the difficulty of tasks. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 138.
Submodules:Interpolative Syntax Emulator
Source: Exalted: The Autochthonians

Man-Machine Weaving Engine


Cost: 1 Willpower; Mins: Essence 4, Intelligence 4; Type: Simple
Keywords: Exemplar 1, Obvious
Duration: Instant
Prerequisites: Any Intelligence Augmentation
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to learn and weave List of Man-
Machine Protocols Man-Machine Protocols. This Charm cannot be placed into an
Array, nor can it ever be removed. ”See the text of the Charm for full details.”
”’Installation of this Charm adds to the Alchemical’s permanent Clarity.”’
Source Exalted: The Autochthonians, p. 141.
Source: Exalted: The Autochthonians

Man-Machine Weaving Engine


Cost: 1 Willpower; Mins: Essence 4, Intelligence 4; Type: Simple
Keywords: Exemplar 1, Obvious
Duration: Instant
Prerequisites: Any Intelligence Augmentation
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to learn and weave List of Man-
Machine Protocols Man-Machine Protocols. This Charm cannot be placed into an
Array, nor can it ever be removed. ”See the text of the Charm for full details.”
”’Installation of this Charm adds to the Alchemical’s permanent Clarity.”’
Source Exalted: The Autochthonians, p. 141.
Source: Exalted: The Autochthonians

God-Machine Weaving Engine


Cost: - 1m; Mins: Essence 5, Intelligence 5; Type: Permanent
Keywords: Exemplar 1, Obvious
Duration: Permanent
Prerequisites: , Man-Machine Weaving Engine
The Exalt is capable of learning God-Machine Protocols and taking Weave

34
God-Machine Protocol actions. This Charm may neither be put into an Array nor
removed, and does not function for characters infected with Gremlin Syndrome. ”See
charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 177.
Submodules:Weave-Shredding Paradox Engine
Source: Manual of Exalted Power: Alchemicals

God-Machine Weaving Engine


Cost: 2 Willpower; Mins: Essence 5, Intelligence 6; Type: Simple
Keywords:
Duration: Instant
Prerequisites: Auxiliary Essence Storage Unit, Man-Machine Weaving Engine
”’Installation Cost:”’ 2 motes
This Charm grants the Alchemical the ability to learn and weave List of God-
Machine Protocols God-Machine Protocols. This Charm cannot be placed into an
Array, nor can it ever be removed. ”See the text of the Charm for full details.”
”’Installation of this Charm adds to the Alchemical’s permanent Clarity.”’
Source Exalted: The Autochthonians, p. 141.
Source: Exalted: The Autochthonians

Strategos-Commander Synergy Circuits


Cost: - 2m; Mins: Essence 2, Intelligence 4; Type: Permanent
Keywords:
Duration: Permanent
Prerequisites: Any Mental Attribute Augmentation
This Charm gives the Alchemical an array of options as a special unit within
a mass combat unit led by another Alchemical. See the text of the Charm for full
details.
Source Manual of Exalted Power: Alchemicals, p. 132.
Category:Mass Combat Charms
Submodules:Ally-Integrating Alchemy
Source: Manual of Exalted Power: Alchemicals

Scientific Protocol Database


Cost: 2m; Mins: Essence 2, Intelligence 3; Type: Permanent
Keywords: Exemplar 1, Internal
Duration: Permanent
Prerequisites: , Any Mental Attribute Augmentation
A starmetal rack slotted into the Alchemicals cerebrum accommodates crys-
talline memory tablets, laser-etched with the formulae of thaumaturgic science. This
Charm contains two synthetic degrees of one or more thaumaturgic sciences, allowing
the Alchemical to perform procedures of that science. The Alchemical may download
additional degrees as submodules for 6xp each, and may install up to a masters degree
in any science. However, he must still meet the Occult minimums of a degree granted
by this Charm in order to access it.
Submodules:Analytical Catalyst Engine
Source: The Demented One

35
Pattern-Modeling Engine
Cost: 1m; Mins: Essence 2, Intelligence 1; Type: Permanent
Keywords: Internal
Duration: Permanent
Prerequisites: , Any Intelligence or Perception Augmentation
When this Charm is installed, the Alchemical chooses one of the first two sub-
modules here to install for free. The other requires the usual cost.
Submodules:Conceptual Rendering Processor
Source: The Demented One

Anentropic Stasis Ray


Cost: 2m per tick 1m; Mins: Essence 2, Intelligence 3; Type: Simple
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisites: , None
An arm-mounted cannon houses a solenoid of starmetal wire coiled around a rod
of white jade, capped with a projecting lens of cobalt-tinted crystal. The Alchemical
may spend up to (Essence x 4) motes when activating this Charm, firing a beam of
temporal energy at a character up to (Essence x 50) yards. away. The attack roll is
made with (Dexterity + Archery) or (Dexterity + Occult), and the attack cannot be
blocked.
If the character is hit, they are temporally locked for one tick for every two motes
spent on this Charms activation. They shift to Inactive, but they cannot be affected,
harmed, or damaged by any effect, nor can they be moved (which includes falling).
Time spent temporally locked does not count against the duration of any effect the
character is currently subject to, nor towards the Speed of their actions. While a
temporally locked character cannot normally take any actions, they may activate
Charms such as Transcendent Heros Meditation, which frees them from the effects of
this Charm.
Submodules:Temporal Displacement Conduit
Source: The Demented One

Cogent Virtue Directive


Cost: 1m; Mins: Essence 2, Intelligence 2; Type: Permanent
Keywords: Exemplar 1, Internal
Duration: Permanent
Prerequisites: , None
When this Charm is installed, the Alchemical chooses one submodule to install
for free. The other requires the usual cost. In addition to the benefits listed below, all
submodules share the following traits. The Alchemical no longer loses Clarity from
channeling the chosen Virtue. However, they no longer gain Clarity from suppressing
it, and may not suppress it without spending Willpower. Whenever they channel
the Virtue, they may add a number of dice equal to their current Clarity score if
that exceeds the Virtues rating. They may regain a single channel of one chosen
Virtue each week after resting, so long as they keep a minimum of at least Clarity 3.
With Clarity 10, they may instead recover a channel once each day after rest. Each
additional Virtue-altering submodule purchased increases the Exemplar rating of this
Charm by one. This Charm is incompatible with Gremlin Syndrome, and will shut

36
down if installed in an Alchemical corrupted by Dissonance.
Submodules:Compassion
Source: The Demented One

Prototype Pattern Emulator


Cost: 2m; Mins: Essence 3, Intelligence 3; Type: Permanent
Keywords: Internal
Duration: Permanent
Prerequisites: , None
A rough-hewn matrix of jade is surgically implanted into the Alchemicals skull,
prosthetic axons of adamant fusing it permanently between the two hemispheres of
the Champions brain. The countless internal facets of the strangely un-artificial gem
are etched with the noetic templates of strange essence templates stored deep in
Autochthons archives. Unbeknownst to the Alchemical Exalted, this Charm allows
them to wield the powers of Autochthons first children, the Jadeborn. This Charm
may never be removed once it has been installed, nor may it be placed in an Array.
An Alchemical with this Charm may learn Jadeborn Charms from the Foundation,
Worker, and Warrior Patterns for a cost of 16 experience points each. However, they
may not learn any Jadeborn Charm with a minimum Essence requirement of 4 or
higher, and must pay a surcharge of two motes whenever they activate a Jadeborn
Charm, as they must force their essence into strange and alien patterns that resonate
with elements and geomancy utterly alien to Autochthonia.
In addition, when using a Charm of the Enchantment type, the Alchemical must
pay double the usual cost (in addition to the two mote surcharge), and must commit all
motes spent on the Charm. They treat all Enchantment Charms as Simple Charms,
with Speed two ticks higher than normal. Alchemicals may never use this Charm
to learn (Color) Jade Transformation or Fivefold Embodiment of (Color) Jade, as
their own innate resonance with the magical materials obviates the transformations
of those Charms.
submodules:Emerald Anchoring Beacon
Source: The Demented One

Metacognitive Identity Partition


Cost: 1m; Mins: Essence 2, Intelligence 2; Type: Permanent
Keywords: Exemplar 1, Internal
Duration: Permanent
Prerequisites: , Any Mental Attribute Augmentation
Machine architecture implanted into the Alchemicals brain reroute neural con-
nections to create a virtual cortex, a simulated sub-mind simulated on unused neural
connections. The Alchemical gains a subsidiary personality. This secondary mind is
identical to his own, save that it has a different Motivation of the Alchemicals choice,
which must be based on one of the Alchemical’s existing Intimacies.
The duplicate personality has no control of the Alchemical, nor may it take any
actions on its ownit is limited solely to communicating with the original mind. How-
ever, the Alchemical treats the duplicates Motivation as an additional Motivation,
with all the benefits and drawbacks thereof. If the duplicates Motivation is achieved,
or if the Intimacy is was based on is eroded, it may choose a new one for itself. Alter-
natively, the Alchemical may spend two points of experience to have the subsidiary

37
personalitys Motivation overwritten with a new one, although doing so requires him
to undergo maintenance at the vats, as if installing a submodule to this Charm. New
Motivations must still be based on an Intimacy possessed by the Alchemical.
Any mental influence exerted on the Alchemical does not affect the subsidiary
mind. However, even if it remains unaffected, it is incapable of contesting the mental
influence that affects the original mind. Except for having a unique Motivation and
being unaffected by mental influence, the subsidiary mind is a perfect duplicate of the
primary mind. It has the same Intimacies, and it may not willingly erode any of them
or establish new ones. Its emotions, beliefs, and behaviors are identical to those of
the Alchemicals original self, except for in cases in which its Motivation would cause
a difference. Clarity effects all sub-minds just as it does the Alchemical’s primary
self.
Submodules:Auxiliary Persona Inset
Source: The Demented One

Bipartite Network Structuring


Cost: 5m, 3wp; Mins: Essence 3, Intelligence 3; Type: Simple
Keywords: Combo-OK, Internal
Duration: Instant
Prerequisites: , Metacognitive Identity Partition
A cascade of starmetal circuitry replaces the Alchemical’s neural pathways with
snythetic neurocircuitry, allowing him to manually reconfigure his Metacognitive Iden-
tity Partition. Activating this Charm, he may shut down his current acting primary
mind, allowing a secondary self stored on the Metacognitive Identity Partition to take
control and reducing the primary mind to subsidiary status. If the Alchemical cannot
pay this cost, he may choose to forcibly override the acting mind, allowing him to
pay a single level of aggravated damage in place of this submodules normal activation
cost. The Alchemical may ignore any mental influence that would prevent him from
activating this Charm. Any mental influence affecting the shut-down mind remains,
but it is incapable of acting on it. Note that the Alchemical’s original mind remains
the true self, regardless of its current status. If the Metacognitive Identity Partition is
uninstalled, the original mind, not the current acting mind, remains, and the original
mind’s Motivation cannot be forcibly overwritten.
Submodules:Counter-Memetic Mindwipe
Source: The Demented One

Hierarchical Dogma Lock


Cost: ; Mins: Essence 1, Intelligence 3; Type: Permanent
Keywords: Internal
Duration: Permanent
Prerequisites:
This Charm makes one of the Champion’s Intimacies to something greater than
themselves inviolate.
Source Manual of Exalted Power: Alchemicals, p. 152.
Category:Social Charms
submodules:Multimodal Duty Integrator
Source: Manual of Exalted Power: Alchemicals

38
Metamaterial Crucible-Engine
Cost: 1m 1m; Mins: Essence 2, Intelligence 3; Type: Simple
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisites: , Omnitool Implant
Starmetal circuitry traces out transmutation circles along the Alchemical’s
palms, capping the essence-routing arrays of his Omnitool Implant. Activating this
Charm, the Alchemical may instantly make an (Intelligence + Craft) roll to create
any mundane item. The starmetal rings emblazoned on his palms glow with blue light
as he shapes matter into form, transmuting base material to achieve his final goal. As
such, he must have access to the raw materials needed to construct the item, though
he has no need of tools, as if he had Omnitool Implant active. If he actually does
have it active, he adds a single automatic success to his roll. The Alchemical can use
this Charm to create items of fine quality, if he receives sufficient threshold successes,
but not of exceptional or perfect quality. Objects created by this Charm are unstable,
causing any transmuted item to degrade to uselessness after a single scene of usage.
Submodules:Stable Conversion Sequence
Source: The Demented One

Comprehensive Pedagogue Matrix


Cost: 10m, 1wp 3m; Mins: Essence 3, Intelligence 1; Type: Simple
Keywords: Combo-OK, Training
Duration: Two weeks
Prerequisites: Any Mental Attribute Augmentation, Any Social Attribute Aug-
mentation
A grid of alloyed orichalcum and starmetal mounted on the Champion’s spine
houses modular ports for memory crystals, allowing a comprehensive database of
educational techniques to be slotted in. This Charm trains an organized social group,
whose Magnitude cannot exceed the Alchemical’s (higher of Charisma or Intelligence).
This training regimen requires five hours of instruction each day for two weeks in
order to take effect, and this requirement must be met with clockwork precision for
this Charm to take effect. Each use of this Charm allows the Alchemical to increase
his student’s rating in a single trait by one dot, as a Training effect.
The Champion cannot train himself with this Charm. In addition, He cannot
train any character’s trait rating above his own rating, nor may he raise any trait’s
rating above four. This cannot raise a character’s rating in a trait above their normal
maximum value. The traits that the Alchemical is capable of training students in
depends upon the submodules he has for this Charm. He is also capable of training
students in specialties for any Ability he is capable of training them in, although he
cannot train them in thaumaturgical degrees. Purchase of this Charm grants twelve
experience points worth of submodules whose trait requirements the Champion meets.
Others may be acquired normally.
Submodules:Capable Soldier Instruction
Source: The Demented One

Primordial Design Core


Cost: 1m; Mins: Essence 2, Intelligence 2; Type: Permanent
Keywords: Axiomatic, Exemplar 1, Internal

39
Duration: Permanent
Prerequisites: , None
A synthetic nucleus of alloyed magical materials is installed into the Alchemi-
cal’s essence reservoirs. Each of its icosahedral facets are engraved with the liturgy
of the Great Maker, scriptures that act both as prayers and as essence-channeling
circuitry. The Alchemical’s Clarity attunes him to the primordial geomancy of the
Great Maker, allowing him to respire essence with increased efficiency. He regains an
additional (Clarity) motes each hour. He gains this benefit only while he is within
Autochthonia.
Submodules:Cognitive Synchronization
Source: The Demented One

Analytical Design Engine


Cost: 10m, 1wp 2m; Mins: Essence 3, Intelligence 5; Type: Simple (Dramatic
Action)
Keywords: Combo-OK, Exemplar 2, Internal, Stackable
Duration: Varies
Prerequisites: Any Intelligence Augmentation, Any Perception Augmentation
Starmetal calculation engines are implanted in the Alchemical’s brainstem, their
intermeshing columns of clockwork gears turning in unison as the array analyzes
information. Activating this Charm, the Alchemical may attempt to predict the future
of a social group. Doing so requires a dramatic action spent analyzing information
and evidence and plotting out probabilistic projections, taking at least five hours.
Once he has completed his analysis, the Alchemical makes a roll at a difficulty of the
social group’s (Magnitude). If the Alchemical has the Backing background for the
chosen social group, he may subtract its rating from the difficulty of the roll, although
this cannot reduce it below half its original value. If the Exalt channels Temperance
to enhance this roll, add his rating in automatic success rather than dice.
If the Alchemical succeeds, he is able to predict the future that group in a spe-
cific field, spanning a single season into the future, plus an additional season for
each threshold success rolled. Predicting specific actions by individuals or events is
impossible, but the Alchemical is able to predict socioeconomic trends, statistical in-
formation, and other large-scale information. This prediction is made through logical
analysis and superinduction, not through magical divination. The Alchemical can-
not predict a thing if he has absolutely no research or evidence that could logically
produce such a prediction, at the Storyteller’s discretion, although the magic of this
Charm allows him to make amazing logical deductions with the least of evidence. The
Alchemical cannot normally predict anything that results from the use of Charms or
other supernatural powers, but he may adjust his prediction to account for them if he
knows or has valid reason to believe what specific magical alterations will be made.
The Alchemical may commit the motes spent activating this Charm for a dura-
tion of up to the span of time his prediction covered. So long as these motes remain
committed, the Alchemical may add three automatic success to any roll where the
knowledge granted by his prediction is relevant or applicable. In addition, he never
botches such actions. These bonuses only apply if the Alchemical is acting on in-
formation granted by use of this Charm, and if that information is accurate. The
Alchemical may stack multiple commitments to gain the bonuses of multiple predic-
tions, but uninstalling this Charm terminates all such commitments. Purchase of this

40
Charm grants twelve experience points worth of submodules whose trait requirements
the Champion meets. Others may be acquired normally.
Submodules:Aesthetic Evolution Node
Source: The Demented One

Interpolative Syntax Emulator


Cost: 5m 1m; Mins: Essence 2, Intelligence 2; Type: Reflexive
Keywords: Combo-OK, Internal, Stackable, Training
Duration: Indefinite
Prerequisites: , Any Mental Attribute Augmentation
The Exalt may activate this Charm after spending at least an hour listening to
or attempting to read an unfamiliar language, learning to speak ”or” read it himself.
”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 162-163.
Submodules:Infallible Fluency Vocoder
Source: Manual of Exalted Power: Alchemicals

Creator Fugue Construction Engines


Cost: - 2m; Mins: Essence 4, Intelligence 5; Type: Permanent
Keywords: Exemplar 3, Obvious
Duration: Permanent
Prerequisites: , Omnitool Implant
This Charm improves the Exalt’s use of Augmentations on a Craft project,
provided his Omnitool Implant remains active for the duration. It also removes his
ability to lose Clarity by interacting with mortals. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 165.
Submodules:Architectural Army of One
Source: Manual of Exalted Power: Alchemicals

Technomorphic Integration Engine


Cost: 1m or Varies 1m; Mins: Essence 2, Intelligence 2; Type: Simple (Speed
4)
Keywords: Combo-OK, Obvious, Stackable, Touch
Duration: Indefinite
Prerequisites: , Any Mental Attribute Augmentation
For a commitment of one mote, the Alchemical may internalize a single artifact
that he owns and is touching, and may retrieve the artifact, unattuned, using a zero-
mote activation of Technomorphic Integration Engine. For a higher cost, the Exalt
may instead retrieve the artifact attuned and ready for use. ”See charm text for full
details.”
Source Manual of Exalted Power: Alchemicals, p. 165-166.
Submodules:Precursor Technology Absorption
Source: Manual of Exalted Power: Alchemicals

Polison Databank Interface


Cost: 1+m, 1wp 0m; Mins: Essence 2, Intelligence 3; Type: Simple

41
Keywords: Combo-OK, Exemplar 1
Duration: Indefinite
Prerequisites: Any Mental Attribute Augmentation
A circular indentation with rims of alternating black-and-white jade, this Charm
allows an Alchemical to download information directly from their elder counterparts.
This Charm can only be activated within the boundaries of an Alchemical Polis,
by making a prayer roll to the Polis in question with a dice pool of (Intelligence +
Lore) at a difficulty of (5 Clarity, minimum one). After being successfully activated,
the Charm can be maintained indefinitely, though it automatically deactivates if the
Alchemical enters a blight zone. The Polis in question can refuse to allow this Charm
to be successfully activated by rejecting the prayer; Alchemicals entering an enemy
city cannot force them to hand out schematics or directions.
Upon a successful activation, the Alchemical commits motes to one or more of the
options below, to maximum of (Intelligence + Clarity + Essence) motes.
”Abilities”: The Alchemical may halve the training time for a given Ability by
committing motes equal to half its current rating, to a minimum of one mote.
”Specialties”: The Alchemical may halve the training time for a given Specialty
by committing one mote.
”Artifacts”: The Alchemical may gain access to complete existing plans for a given
Artifact by committing motes equal to its rating. Plans cannot be downloaded for
unique artifacts, or those with a rating of N/A (or new designs, for obvious reasons).
”Navigation”: The Alchemical may add two automatic successes to any roll to
navigate through the official geography of the Polis she activated this Charm in by
committing one mote.
”History”: The Alchemical may add two automatic successes to any roll to inves-
tigate or remember the official history history of the Polis she activated this Charm
in by committing one mote.
While even one mote remains committed to this Charm, the Alchemical gains a
positive intimacy of some kind toward the Polis it was activated in (if she did not
have one before). This intimacy generally lacks an emotional context, and cannot be
eroded by mundane means.
Submodules:Symbicipal Information Link
Source: Revlid

Neural Suppression Sphere


Cost: 5m, 1wp; Mins: Essence 3, Intelligence 4; Type: Simple
Keywords: Combo-OK, Stackable, Touch
Duration: Instant
Prerequisites: Any Mental Attribute Augmentation
As it involves deliberately creating useless and contradictory directives, this
Charm teeters on the edge of voidtech, despite incorporating no organic parts what-
soever. A compartmentalised section of the Alchemicals brain collects her psychic
run-off, transcribing it into a spherical jade core, with a rudimentary intelligence
derived from this hindbrain nonsense. Upon activating this Charm, the Alchemical
ejects one such sphere, approximately the size of a clenched fist, into her own hand.
She can then apply this sphere to any material intelligence, automaton, or other ani-
mating force with its own Mental Attributes (such as an intelligent warstrider) as a
Touch effect; it latches onto the target and plugs itself in, extruding cables and links

42
as necessary.
The target this sphere is attached to suffers an internal penalty of -1 on any
pool involving any of its Mental Attributes, as its processes become clouded and
cluttered behind an influx of junk reactions and nonsensical ideas. This is effect
stems from the sphere, which can only be removed through effects capable of inflicting
(or magically healing) Crippling amputation injuries. The target cannot remove the
sphere themselves, but remains entirely capable of ordering or tricking others into
doing so for them, provided their intellect has not degraded beyond the point that
this option even occurs to them.
Submodules:Demintellect Coherency Modulator
Source: Revlid

Thaumaturgic Ritual Index


Cost: - 1m; Mins: Essence 2, Intelligence 3; Type: Permanent
Keywords: Internal
Duration: Permanent
Prerequisites:
Most alchemicals never bother personally mastering the science of thaumaturgy.
Why should they, when everything they could want to know has long since been
cataloged and filed away? Any given installation of this charm grants the alchemical
three degrees, chosen from any school(s) the alchemical desires. Multiple copies of
this charm may be installed at once, each with a different library of degrees.
Source: Dragnar

Voice Distortion Field


Cost: 1 mote; Mins: Essence 2, Manipulation 3; Type: Reflexive
Keywords:
Duration: Varies
Prerequisites:
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to duplicate the voice of another or mimic
sounds that the human voice could not possibly duplicate. The Alchemical can also
use this Charm to instill emotions subsonically or increase their volume. ”See the
text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 122.
Source: Exalted: The Autochthonians

Unobtrusive Repartee Baffles


Cost: 2m; Mins: Essence 2, Manipulation 2; Type: Permanent
Keywords: Illusion, Internal
Duration: Permanent
Prerequisites: Any Social Attribute Augmentation
This Charm allows the Champion to use social charms against Mortal Mortals
with complete subtlety.
Source Manual of Exalted Power: Alchemicals, p. 147.
Category:Social Charms
Source: Manual of Exalted Power: Alchemicals

43
Personality Override Spike
Cost: 10m1wp 1m; Mins: Essence 2, Manipulation 4; Type: Reflexive (Step 10)
Keywords: Obvious
Duration: Until broken
Prerequisites: Any Manipulation Augmentation
This Charm grants the Champion a retractible spike which can, when plunged
in to a target, force direct mental contact between them and the Champion. See the
text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 148.
Category:Social Charms
Source: Manual of Exalted Power: Alchemicals

Personality Override Spike


Cost: 8 motes, 1 Willpower; Mins: Essence 3, Manipulation 5; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: Motivational Vocoder
”’Installation Cost:”’ 2 motes
This Charm grants the Alchemical a long probe-spike that may be used as a weapon
or as an instrument of mind control, bearing a variety of effects. ”See the text of the
Charm for full details.”
Source Exalted: The Autochthonians, pp. 117-118.
Source: Exalted: The Autochthonians

Identity Recalibration Signal


Cost: 1m; Mins: Essence 3, Manipulation 5; Type: Permanent
Keywords: Illusion, Internal, Shaping, Stackable, Training
Duration: Until broken
Prerequisites: Personality Override Spike
This Charm allows the Champion to use the direct mental contact with a target
provided by the prerequisite to rewrite the targets personality.
Source Manual of Exalted Power: Alchemicals, p. 148.
Category:Social Charms
Source: Manual of Exalted Power: Alchemicals

Memory Implantation Surge


Cost: 1m; Mins: Essence 4, Manipulation 6; Type: Permanent
Keywords: Illusion, Internal, Shaping, Stackable
Duration: Until broken
Prerequisites: Mind-Ripping Probe
This Charm allows the Champion to rewrite and restore memories with their
Personality Override Spike.
Source Manual of Exalted Power: Alchemicals, p. 150.
Category:Social Charms
Source: Manual of Exalted Power: Alchemicals

44
Memory Implantation Surge
Cost: None; Mins: Essence 4, Manipulation 5; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: Mind-Ripping Probe
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability implant false memories into a victim’s
mind when using their Personality Override Spike. ”See the text of the Charm for
full details.”
Source Exalted: The Autochthonians, p. 119.
Source: Exalted: The Autochthonians

Conceptual Entropy Module


Cost: 6m1wp 1m; Mins: Essence 3, Manipulation 4; Type: Simple (6 long ticks)
Keywords: Combo-OK, Compulsion
Duration: Instant
Prerequisites: Any Manipulation Augmentation
This Charm is like Taboo Inflicting Diatribe, except that it can only create
compulsions to reject an agenda currently in Policy. See the text of the Charm for
full details.
Source Manual of Exalted Power: Alchemicals, p. 152.
Category:Social Charms
Source: Manual of Exalted Power: Alchemicals

Conceptual Entropy Module


Cost: 6 motes, 1 Willpower; Mins: Essence 3, Manipulation 3; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Manipulation ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Manipulation
”’Installation Cost:”’ 1 mote
This Charm functions in a similar fashion to the Charm Pattern Facilitation Mod-
ule, ensuring that affected characters cannot attack a plan or endorse an alternative
or separate plan. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 116.
Source: Exalted: The Autochthonians

Agenda Recalibration Protocols


Cost: 5m1wp 1m; Mins: Essence 3, Manipulation 5; Type: Simple (6 long ticks)
Keywords: Combo-OK, Compulsion, Internal
Duration: Instant
Prerequisites: Pattern Facilitation Module, Conceptual Entropy Module
This Charm is like Taboo Inflicting Diatribe, except that it can only adjust an
existing Intimacy in a social group to a similar but different Intimacy. See the text
of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 152.

45
Category:Social Charms
Source: Manual of Exalted Power: Alchemicals

Empathy Simulation Engine


Cost: 1m 1m; Mins: Essence 2, Manipulation 3; Type: Reflexive
Keywords: Combo-OK
Duration: One hour
Prerequisites:
This Charm simulates humanity, negating the effects of Clarity on human in-
teraction at the cost of gaining more.
Source Manual of Exalted Power: Alchemicals, p. 153.
Category:Social Charms
Source: Manual of Exalted Power: Alchemicals

Empathy Simulation Engine


Cost: 1 mote; Mins: Essence 2, Manipulation 3; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to temporarily reduce her Clarity for the scene
as it applies to social penalties. ”See the text of the Charm for full details.”
”’Use of this Charm adds to the Alchemical’s Clarity track.”’
Source Exalted: The Autochthonians, p. 116.
Source: Exalted: The Autochthonians

Subsidiary Personality Implant


Cost: 1m; Mins: Essence 4, Manipulation 5; Type: Permanent
Keywords: Illusion, Internal, Shaping
Duration: Permanent
Prerequisites: Identity Recalibration Signal
This Charm allows the Champion to implant a personality with their Personal-
ity Override Spike which takes over the victim in response to some pre-set condition.
Source Manual of Exalted Power: Alchemicals, p. 150.
Category:Social Charms
Source: Manual of Exalted Power: Alchemicals

Transcendent Brutality Programming


Cost: 3m 1m; Mins: Essence 3, Manipulation 4; Type: Supplemental
Keywords: Combo-OK, Internal, Obvious
Duration: Instant
Prerequisites: Rogue Cell Isolation Protocols
This Charm expands its prerequisite, giving the Champion hooked claws that
can be used in combat or for torture. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 146.
Category:Social Charms

46
Submodules:Confessional Scream Extractor
Source: Manual of Exalted Power: Alchemicals

Transcendent Brutality Programming


Cost: None; Mins: Essence 2, Manipulation 4; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: Empathy Simulation Engine
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to boost her intimidation or interrogation rolls.
”See the text of the Charm for full details.”
”’Installation of this Charm adds to the Alchemical’s permanent Clarity.”’
Source Exalted: The Autochthonians, p. 116.
Source: Exalted: The Autochthonians

Motivational Vocoder
Cost: 10 motes, 1 Willpower; Mins: Essence 3, Manipulation 3; Type: Simple
Keywords:
Duration: One day
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Manipulation ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Manipulation
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to give orders to a group, who will perform that
task with greater efficiency. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 116-117.
Source: Exalted: The Autochthonians

Rogue Cell Isolation Protocols


Cost: 4m1wp; Mins: Essence 2, Manipulation 3; Type: Supplemental
Keywords: Combo-OK, Emotion, Exemplar 1, Social, Variable
Duration: Instant
Prerequisites: Any Social Attribute Augmentation
This Charm allows a Alchemical Champion to strip away Intimacy Intimacies
easily.
Source Manual of Exalted Power: Alchemicals, pp. 146.
Category:Social Charms
Submodules:Instructive Fear Resonator
Source: Manual of Exalted Power: Alchemicals

Pheremone Regulation Systems


Cost: 4m 1m; Mins: Essence 2, Manipulation 3; Type: Reflexive
Keywords: Combo-OK, Emotion, Internal, Social
Duration: One scene
Prerequisites: Any Manipulation Augmentation
This Charm allows a Champion to control their scent for purposes of stealth or
emotional manipulation.

47
Source Manual of Exalted Power: Alchemicals, p. 147.
Category:Social Charms
Submodules:Instinctual Aversion Formula
Source: Manual of Exalted Power: Alchemicals

Clandestine Interdiction Mode


Cost: 6m; Mins: Essence 2, Manipulation 3; Type: Simple
Keywords: Combo-OK, Compulsion
Duration: Instant
Prerequisites: , Any Manipulation Augmentation
It is the duty of Autochthonia’s Champions to suppress and censor informa-
tion that is dangerous to the good of the state. It is to fulfill that purpose that this
Charm was designed, a gear-toothed array of soulsteel cogs implanted beneath the
Alchemical’s tongue. As the Champion engages this Charm, the cogwheels rotate in
probabilistic sequences, producing a subsonic tone that suppresses cognitive function.
Activating this Charm, the Alchemical must choose a character within (Manipulation
x 10) yards, targeting them with this suppressive tone. The Champion rolls (Ma-
nipulation + Presence) as a social attack against the target’s Dodge MDV. If they
succeed, they may choose a single act that the character has witnessed, or a single
piece of information that they know. This Charm exerts unnatural mental influence
on that character, preventing them from speaking or writing about the censored infor-
mation, or otherwise communicating it to any other character through any medium.
The suppressed information must somehow be harmful, damaging, or embarrassing
to a social group that either the Alchemical or his target belongs to. All characters
in the range of this Charm can detect the mind-altering tone it produces and trace
it back to the Alchemical, but it is not obviously magical. This unnatural mental
influence may be resisted for two points of Willpower.
Submodules:Echo Chamber Resonance
Source: The Demented One

Mind-Ripping Probe
Cost: - 1m; Mins: Essence 4, Manipulation 5; Type: Permanent
Keywords: Internal, Shaping
Duration: Permanent
Prerequisites: Identity Recalibration Signal, Strain-Resistant Chassis Modifi-
cation ”or” Charms:Subcutaneous/Exoskeletal Armor Plating Subcutaneous Armor
Plating ”or” Alloyed Reinforcement of Flesh
This Charm expands its prerequisite, giving the Champion the option to drain
Essence, scan memories, or capture Spirit spirits. See the text of the Charm for full
details.Source Manual of Exalted Power: Alchemicals, pp. 149-150.Category:Social
Charms
2.5errata source=Scroll of Erratatext=The Essence Drain option cannot drain
more motes than the number of threshold successes the Alchemical received on the
roll to maintain control of the mental clinch (minimum one).
Submodules:Essence-Seeking Siphon
Source: Manual of Exalted Power: Alchemicals

48
Mind-Ripping Probe
Cost: - 1m; Mins: Essence 4, Manipulation 5; Type: Permanent
Keywords: Internal, Shaping
Duration: Permanent
Prerequisites: Identity Recalibration Signal, Strain-Resistant Chassis Modifi-
cation ”or” Charms:Subcutaneous/Exoskeletal Armor Plating Subcutaneous Armor
Plating ”or” Alloyed Reinforcement of Flesh
This Charm expands its prerequisite, giving the Champion the option to drain
Essence, scan memories, or capture Spirit spirits. See the text of the Charm for full
details.Source Manual of Exalted Power: Alchemicals, pp. 149-150.Category:Social
Charms
2.5errata source=Scroll of Erratatext=The Essence Drain option cannot drain
more motes than the number of threshold successes the Alchemical received on the
roll to maintain control of the mental clinch (minimum one).
Submodules:Essence-Seeking Siphon
Source: Manual of Exalted Power: Alchemicals

Mind-Ripping Probe
Cost: - 1m; Mins: Essence 4, Manipulation 5; Type: Permanent
Keywords: Internal, Shaping
Duration: Permanent
Prerequisites: Identity Recalibration Signal, Strain-Resistant Chassis Modifi-
cation ”or” Charms:Subcutaneous/Exoskeletal Armor Plating Subcutaneous Armor
Plating ”or” Alloyed Reinforcement of Flesh
This Charm expands its prerequisite, giving the Champion the option to drain
Essence, scan memories, or capture Spirit spirits. See the text of the Charm for full
details.Source Manual of Exalted Power: Alchemicals, pp. 149-150.Category:Social
Charms
2.5errata source=Scroll of Erratatext=The Essence Drain option cannot drain
more motes than the number of threshold successes the Alchemical received on the
roll to maintain control of the mental clinch (minimum one).
Submodules:Essence-Seeking Siphon
Source: Manual of Exalted Power: Alchemicals

Mind-Ripping Probe
Cost: None; Mins: Essence 4, Manipulation 5; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: Personality Override Spike
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to read a victim’s mind when us-
ing their Personality Override Spike to ask questions or search for false or deleted
memories. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 119.
Source: Exalted: The Autochthonians

Ability

49
Cost: None; Mins: Essence 2, Martial Arts 2; Type: Permanent
Keywords:
Duration: N/A
Prerequisites:
”’Installation Cost:”’ 2 motes
This Charm gives the Alchemical the ability to learn certain Terrestrial Martial
Arts Styles and Celestial Martial Arts Styles.
Source Exalted: The Autochthonians, p. 100.
Source: Exalted: The Autochthonians

Trans Visual-Spectrum Sensors


Cost: 3 motes; Mins: Essence 1, Perception 3; Type: Basic
Keywords:
Duration: one Scene
Prerequisites: , None
”’Install Cost”’: 3 motes.
Source: The Ghost

Chemical Analysis System


Cost: 1 mote; Mins: Essence 2, Perception 3; Type: Simple
Keywords:
Duration: One hour
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Perception ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Perception
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical the ability to enhance their sense of smell and
taste. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 127.
Source: Exalted: The Autochthonians

Tympanal Receptor Upgrade


Cost: 3 motes; Mins: Essence 2, Perception 3; Type: Simple
Keywords:
Duration: One hour
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Perception ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Perception
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical the ability to enhance their sense of hearing.
”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 127-128.
Source: Exalted: The Autochthonians

Deception Recognition Module


Cost: 2 motes; Mins: Essence 2, Perception 4; Type: Reflexive

50
Keywords:
Duration: Instant
Prerequisites: , Chemical Analysis System ”or” Tympanal Receptor Upgrade
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical the ability to detect when someone is attempting
to deceive them. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 128.
Source: Exalted: The Autochthonians

Soulgem Detector
Cost: 3 motes; Mins: Essence 2, Perception 2; Type: Simple
Keywords:
Duration: One scene
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Perception ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Perception
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical awareness of where all soulgems are within a
certain radius and whether they bear souls. ”See the text of the Charm for full
details.”
Source Exalted: The Autochthonians, pp. 128-129.
Source: Exalted: The Autochthonians

Cross-Phase Scanner
Cost: 2 motes per sense; Mins: Essence 2, Perception 3; Type: Simple
Keywords:
Duration: One scene
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Perception ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Perception
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical the ability to perceive spirits, sanctums and other
incorporeal beings. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 129.
Source: Exalted: The Autochthonians

Diagnostic Sensor Apparatus


Cost: 1 mote; Mins: Essence 2, Perception 2; Type: Simple
Keywords:
Duration: Until analysis completed
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Perception ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Perception
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to diagnose a patient’s condition. ”See the text
of the Charm for full details.”
Source Exalted: The Autochthonians, p. 132.

51
Source: Exalted: The Autochthonians

Biosight Reticle
Cost: 6 motes, 1 Willpower; Mins: Essence 3, Perception 4; Type: Simple
Keywords:
Duration: One hour
Prerequisites: Diagnostic Sensor Apparatus
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical a form of essence sight that can even see through
camouflaging Charms and physical information about detected beings. ”See the text
of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 132-134.
Source: Exalted: The Autochthonians

Deception Recognition System


Cost: 4m 1m; Mins: Essence 2, Perception 4; Type: Reflexive
Keywords: Combo-OK, Social, Variable
Duration: Instant
Prerequisites: , Secondary Sensory Upgrades
This charm allows the Exalt to detect when others are lying to him, functioning
identically to Judge’s Ear Technique except when opposed by other Charms. ”See
charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 160.
Category:Analytic and Cognitive Charms2eAlcCharm
source=Scroll of Exalts
name=Hardened Argument Patterning
cost= 1m
trait=Charisma
min=5
essence=3
type=Permanent
keywords=Internal, Social
duration=Permanent
pc1=Programmed Catechism Rebuttal
text=
This Charm allows the Alchemical Champion to inure himself against mental in-
fluence he has resisted once. ”See the text of the Charm for full details.”
””’Note:””’ This Charm was developed by Fair-Spoken Rishi.
Source Scroll of Exalts, p. 160.
Category:Social Charms
Source: Manual of Exalted Power: Alchemicals

Technological Analysis Engrams


Cost: 3 motes; Mins: Essence 2, Perception 3; Type: Simple
Keywords:
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory

52
Augmentation of Perception ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Perception, Abstract Abacus Implant
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to discern the function of any tech-
nological device, which can even make it easier to repair analyzed objects. ”See the
text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 138-139.
Source: Exalted: The Autochthonians

Perfected Lotus Matrix


Cost: - 2m; Mins: Essence 2, Perception 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: , None
The Exalt can learn Terrestrial and Celestial Martial Arts Charms. This Charm
my neither be put in an Array nor removed. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 170-171.
Source: Manual of Exalted Power: Alchemicals

Perfected Lotus Matrix


Cost: - 2m; Mins: Essence 2, Perception 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: , None
The Exalt can learn Terrestrial and Celestial Martial Arts Charms. This Charm
my neither be put in an Array nor removed. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 170-171.
Source: Manual of Exalted Power: Alchemicals

Aim-Calibrating Sensors
Cost: 3m 1m; Mins: Essence 2, Perception 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisites:
This Charm allows the Alchemical Champion to compensate for external penal-
ties. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 125.
Category:Combat Charms
Submodules:Inward Focus Refractor
Source: Manual of Exalted Power: Alchemicals

Aim-Calibrating Sensors
Cost: 1+ motes; Mins: Essence 2, Perception 2; Type: Supplemental
Keywords:
Duration: Instant
Prerequisites:

53
”’Installation Cost:”’ 2 motes
This Charm assists the Alchemical in targeting their foe on a ranged attack.
Source Exalted: The Autochthonians, p. 100.
Source: Exalted: The Autochthonians

Dedicated Harmonic Targeting


Cost: 3m 1m; Mins: Essence 3, Perception 3; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Aim-Calibrating Sensors
This Charm allows the Alchemical Champion to make a ranged attack that can
ignore cover. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 126.
Category:Combat Charms
Submodules:Armor-Bypassing Algorithms
Source: Manual of Exalted Power: Alchemicals

Dedicated Harmonic Targeting


Cost: 3 motes; Mins: Essence 3, Perception 3; Type: Supplemental
Keywords:
Duration: Instant
Prerequisites: Transmodal Rapid Targeting System
”’Installation Cost:”’ None
This Charm guarantees that the Alchemical Exalt’s ranged attack will only hit the
intended target, and the attack can dematerialize to pass through most intervening
objects except armor. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 107.
Source: Exalted: The Autochthonians

Optical Enhancement
Cost: - 2m; Mins: Essence 2, Perception 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Any Perception Augmentation
This Charm upgrades the Alchemical Exalted Alchemical’s vision. ”See the
text of the Charm for full details.”
Source Manual of Exalted Power: Alchemicals, pp. 158-160.
Category:Analytic and Cognitive Charms
Submodules:Flash Shutters
Source: Manual of Exalted Power: Alchemicals

Optical Enhancement
Cost: None; Mins: Essence 2, Perception 3; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory

54
Augmentation of Perception ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Perception
”’Installation Cost:”’ 2 motes
This Charm gives the Alchemical optical implants that have special abilities. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 124-125.
Submodules:Flash Shutters
Source: Exalted: The Autochthonians

Mobile Sensory Drone


Cost: 5 motes; Mins: Essence 3, Perception 4; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Perception ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Perception
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical the ability to detach an eye as a mobile sensory
drone. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 125-127.
Submodules:Playback
Source: Exalted: The Autochthonians

Probabilistic Calculation Array


Cost: 5m, 1wp 1m; Mins: Essence 4, Perception 3; Type: Reflexive
Keywords: Combo-OK, Exemplar 1, Internal
Duration: Instant
Prerequisites: , Anticipatory Simulation Processor
This Charm is a glistering sphere of starmetal clockworks slotted into the
monofilaments of the Exalts Anticipatory Simulation Processor. When activated,
its intricate gears and cogs whir to life, and nests of miniature jade nozzles spray
it down with thaumaturgical coolants to avoid overheating. When the Alchemical
activates this Charm, he calculates the most probable results of an event. The play-
ers of all characters he is aware of must declare what action they intend to take on
their next action tick, going in the order their characters would act in. Reflexive and
Move actions need not be declared, but all others must be. If any player declares
their intent to make an attack against the Champion, he may activate Anticipatory
Simulation Processor in response to it at no cost whatsoever. Once the Alchemical
has activated this Charm, he must wait until his next action tick before he may do
so again.
All characters must take the action declared for them in advance by their players, as
their actions perfectly re-enact the Alchemicals calculated predictions. Any character
who benefits from an effect that renders them perfectly immune to mind-reading or to
having their intentions read cannot be accounted for in the simulation, and their player
need not declare their action. In addition, if a characters declared action is rendered
impossible to fulfill, he may act however he sees fit. If a character acts against the
Alchemicals predictions for whatever reason, the Champion gains no benefits against

55
them from this Charm. However, if all characters act as predicted, the Alchemical
may recover a single point of temporary Willpower once they have done so, satisfied
that all has gone just as planned. Doing so causes him to gain a point of temporary
Clarity, however. The Alchemical may do so no more than once per scene.
Submodules:Defensive Prognostication
Source: The Demented One

Decedent Analysis Inset


Cost: 5m, 1wp 1m; Mins: Essence 4, Perception 4; Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisites: , Any Mental Attribute Augmentation
A soulsteel socket is embedded in the Alchemicals brow, wired into their soulgem
with orichalcum filigree. By placing a soulgem into the socket and activating this
Charm, the Alchemical may scan the memory stored within the soul it contains. He
rolls (Perception + Investigation), with the number of successes determining how
much of the decedents memory he may access. With a single success, he may only
witness the last (Essence) minutes of their life. The interval increases to hours with
two successes, days with three successes, weeks with four successes, and years with five
successes. Any result over five successes allows the Alchemical to effectively witness
the soulgems entire memory. This Charm has an unintentional secondary function,
allowing the Alchemical to route his own soulgems stored memories into its analytical
circuitry. Doing so allows him to purchase dots of the Eidolon background for 3xp
each as a training effect, as he relives his own past lives.
Submodules:Emulation Processors
Source: The Demented One

Spacial Recognition Device


Cost: 6m; Mins: Essence 3, Perception 3; Type: )
Keywords: None
Duration:
Prerequisites: , General Charm Any Perception or Wits Augmentation

Submodules:Essence Analysis Scanner


Source: AjaxTorbin

Secondary Sensory Upgrades


Cost: 4m per sense type 1m; Mins: Essence 2, Perception 3; Type: Simple
Keywords: Combo-OK
Duration: One scene
Prerequisites: , Any Perception Augmentation
This charm upgrades one of the Exalt’s senses; further senses can be purchased
as submodules. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 160.
Submodules:Chemical Analysis System
Source: Manual of Exalted Power: Alchemicals

56
Multiphase Divinity Regulator
Cost: 2m 1m; Mins: Essence 2, Perception 3; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One action
Prerequisites: , None
The Exalt does not differentiate between material and immaterial for the pur-
poses of perception and interaction. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 168-169.
Submodules:Portal Access Harmonics
Source: Manual of Exalted Power: Alchemicals

Anticipatory Simulation Processor


Cost: 1-3m 1m; Mins: Essence 2, Perception 3; Type: Reflexive (step 2)
Keywords: Combo-OK, Internal
Duration: Instant
Prerequisites: , General Charm Any Perception or Wits Augmentation
Connecting its prerequisite(s), this Charm speeds any sensory data the Exalt
receives, making the Exalt hyper-aware of their surroundings to the point of removing
the unexpected label and possibly even onslaught and coordinated attack penalties.
Cost depends on source of attack.Source Manual of Exalted Power: Alchemicals, p.
158.
:Submodules:Intuitive Necessity Algorithm
Source: Manual of Exalted Power: Alchemicals

Anticipatory Simulation Processor


Cost: 1-3m 1m; Mins: Essence 2, Perception 3; Type: Reflexive (step 2)
Keywords: Combo-OK, Internal
Duration: Instant
Prerequisites: , General Charm Any Perception or Wits Augmentation
Connecting its prerequisite(s), this Charm speeds any sensory data the Exalt
receives, making the Exalt hyper-aware of their surroundings to the point of removing
the unexpected label and possibly even onslaught and coordinated attack penalties.
Cost depends on source of attack.Source Manual of Exalted Power: Alchemicals, p.
158.
:Submodules:Intuitive Necessity Algorithm
Source: Manual of Exalted Power: Alchemicals

Mobile Sensory Drone


Cost: 5m 1m; Mins: Essence 3, Perception 4; Type: Simple
Keywords: Combo-OK, Internal, Obvious
Duration: Indefinite
Prerequisites: , Any Perception Augmentation
One of the Champion’s eyes is replaced with a remote drone, whose senses he
shares. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 161-162.
Submodules:Extra Drones
Source: Manual of Exalted Power: Alchemicals

57
Creation Risk Minimization Unit
Cost: 3 motes; Mins: Essence 1, Stamina 2; Type: Simple
Keywords:
Duration: Single Roll
Prerequisites: , None
”’Install Cost”’: 3 motes
Source: The Ghost

(Element)-Inured Frame
Cost: 5 motes; Mins: Essence 3, Stamina 4; Type: Simple
Keywords:
Duration: One day
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Stamina
”’Installation Cost:”’ 1 mote
This Charm protects the Alchemical from the effects of a certain type of element
found in Autochthonia as well as provides some protective measure against the Wyld.
This Charm may be purchased multiple times. ”See the text of the Charm for full
details.”
Source Exalted: The Autochthonians, p. 109.
Source: Exalted: The Autochthonians

Restorative Fusion Transponder


Cost: 5 motes; Mins: Essence 2, Stamina 3; Type: Simple
Keywords:
Duration: Instant
Prerequisites: Biofunction Inhibitor
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to form a healing cocoon. ”See the text of the
Charm for full details.”
Source Exalted: The Autochthonians, p. 131.
Source: Exalted: The Autochthonians

Toxicity Filtration Subsystems


Cost: 2 motes; Mins: Essence 2, Stamina 3; Type: Reflexive
Keywords:
Duration: One hour
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Stamina ”or” Charms:Sustained Augmentation of (Attribute) Sus-
tained Augmentation of Stamina
”’Installation Cost:”’ 1 mote
This Charm assists the Alchemical in resisting poisons. ”See the text of the Charm
for full details.”
Source Exalted: The Autochthonians, pp. 130-131.
Source: Exalted: The Autochthonians

58
Inertial Compensation Dampener
Cost: 3m 0m; Mins: Essence 2, Stamina 2; Type: Reflexive (Step 10)
Keywords: Combo-OK
Duration: Indefinite
Prerequisites: , Personal Gravity Manipulation Apparatus
Soulsteel rods bolted into the Alchemicals Personal Gravity Manipulation Ap-
paratus on each leg polarize and lock into place when this Charm is activated, gen-
erating a kinetic field that negates all force that would move the Alchemical. While
this Charm is activated, the Alchemical cannot be physically moved by any force,
including mundane knockback, supernatural effects, gravity, vehicles, or any other
phenomenon. Purely non-physical forms of movement, such as teleportation or de-
materialization, are not impeded. The Alchemical cannot take any physical action
himself, unless it could be accomplished with absolutely no movement, and cannot
dodge or parry attacks.
Activating this Charm also negates all forces of momentum or inertia acting on
the Alchemical, allowing a Champion to negate all damage from a fall or similar
impact by activating this Charm immediately before impact. If a moving surface
impacts with the Alchemical while this Charm is activesuch as a moving wall or a
large vehiclehis (Stamina + Essence x 4) is applied to the object. If this is sufficient
to lift the object, he may stop it; if it is sufficient to break it, he may rupture the
surface, breaking open a hole wide enough to pass around him. If this total cannot
do either, then this Charm is forcibly deactivated, and the moving surface affects the
Alchemical normally.
Source: The Demented One

Inertial Repulsion Barrier


Cost: 4m 1m; Mins: Essence 2, Stamina 3; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisites: Subcutaneous/Exoskeletal Armor Plating
The Alchemical’s sides are reinforced with bands of white jade, configured in
geometrically perfect calibrations. When active, this Charm creates an inertial bub-
ble around the Alchemical, a rippling field of exotic kinetic properties that forms a
cohesive shell around the Champion as if it were a piece of armor. Should a character
make a ranged attack against the Alchemical, he suffers a -2 external penalty on his
attack roll, as the inertial bubble slows his projectile and makes it easier to defend
against. Even if a ranged attack hits the Alchemical, its raw damage is reduced by
(Stamina), as the field strips away the kinetic force that makes such attacks danger-
ous. Ranged attacks that lack a physical component, such as essence blasts, do not
suffer this penalty, for their speed has little to do with the threat they pose. This
inertial field intensifies the force of deceleration acting on a projectile, and thus only
repels ranged attacks, which suffer greater deceleration in their flight than a close
combat attack. For this reason, ranged attacks made at close combat range are not
penalized.
Source: The Demented One

Strain Resistant Chassis Modification


Cost: None; Mins: Essence 2, Stamina 2; Type: Permanent

59
Keywords:
Duration: N/A
Prerequisites:
”’Installation Cost:”’ 1 mote
This Charm makes the Alchemical Exalt more resistant to damage, functioning
in similar fashion to Ox-Body Technique. ”’Eclipse CasteEclipse and Moonshadow
Caste Exalts may not install this Charm.”’ ”See the text of the Charm for full
details.”
Source Exalted: The Autochthonians, p. 107.
Source Time of Tumult, p. 168.
Source: Exalted: The Autochthonians

Chemical Fog Generator


Cost: 1m+ 1m; Mins: Essence 2, Stamina 3; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious, Poison, Stackable
Duration: Instant
Prerequisites:
This Charm allows the Alchemical to vent a smoke cloud that has a variety of
formulae. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 129-130.
Category:Combat Charms
Submodules:Tear Gas
Source: Manual of Exalted Power: Alchemicals

Auxiliary Essence Storage Unit


Cost: - 1m; Mins: Essence 2, Stamina 1; Type: Permanent
Keywords: Internal, Native, Stackable
Duration: Permanent
Prerequisites:
This Charm adds to the storage capacity of the Champion’s Essence reservoir.
See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 168.
Category:Spiritual Charms
Submodules:Bloated Taint Reservoir
Source: Manual of Exalted Power: Alchemicals

Auxiliary Essence Storage Unit


Cost: None; Mins: Essence 2, Stamina 1; Type: Permanent
Keywords:
Duration: N/A
Prerequisites:
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical a greater peripheral Essence pool. This Charm
cannot be placed into an Array. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 141.
Source Time of Tumult, p. 169.
Source: Exalted: The Autochthonians

60
Calefacient Reagent Nozzle
Cost: 4m 1m; Mins: Essence 3, Stamina 2; Type: Simple
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Any Physical Attribute Augmentation
A nozzle of red jade is mounted on the Alchemicals arm, connected by adamant
tubing to a metallic tank of thaumaturgic chemicals bolted into his abdomen. When
this Charm is activated, it releases of a spray of chemical agents that ignite upon
contact with the air. This blast extends in a line (Stamina) yards long, as a one-time
environmental hazard with a Damage of (Stamina)L and a Trauma of (Essence).
Submodules:Cryogenic Vapor
Source: The Demented One

Manifold Transhuman Implants


Cost: - 1m; Mins: Essence 2, Stamina 2; Type: Permanent
Keywords: Obvious, Stackable
Duration: Permanent
Prerequisites:
This Charm allows the character to acquire positive mutations. See the text of
the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 167-168.
Category:Labor and Utility Charms
Submodules:Degenerative Directed Evolution
Source: Manual of Exalted Power: Alchemicals

Transorganic Desecration Cyst


Cost: -; Mins: Essence 3, Stamina 3; Type: Permanent
Keywords: Internal, Shaping, Void
Duration: Permanent
Prerequisites: , None
This Charm grows into place in the character’s body, and does not require vats
access or an installation cost to acquire; it likewise does not take up a Charm slot,
and hence cannot be removed. Once an Alchemical has this Charm, she can grow
other Charms using the same rules.
Enlightened Jadeborn and other types of Exalted can also acquire a Transorganic
Desecration Cyst. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 180-181.
Submodules:Retromorphic Dynamic Physiology
Source: Manual of Exalted Power: Alchemicals

Integrated Genesis System


Cost: - 2m; Mins: Essence 4, Stamina 3; Type: Permanent
Keywords: Internal, Obvious, Void
Duration: Permanent
Prerequisites: , Sustenance Replication Engine
Only female or hermaphroditic Exalts may install this Charm, a biomechanical
womb which functions as a fully stocked Craft (Genesis) laboratory. ”See charm text

61
for full details.”
Source Manual of Exalted Power: Alchemicals, p. 181.
Submodules:Reciprocal Maternity Siphon
Source: Manual of Exalted Power: Alchemicals

Implanted Filament Assembly Relays


Cost: 3m 1m; Mins: Essence 2, Stamina 4; Type: Reflexive (Step 7)
Keywords: Combo-OK, Internal
Duration: One action
Prerequisites: , Subcutaneous/Exoskeletal Armor Plating
Nanoassembler relays installed within the Alchemical’s torso fabricate a mesh
of orichalcum and soulsteel filaments, surrounding his vital organs in a protective
cocoon. While this Charm is active, the minimum damage of any attack made against
the Alchemical is halved. The resulting minimum damage is always rounded up, even
if the Alchemical uses this Charm to defend against attacks made by mortal assailants.
However, the protection of this Charm applies only against attacks that deal bashing
or lethal damage.
Submodules:Integrity-Strengthening Essence Infusion
Source: The Demented One

Adaptive Aegis Reinforcement


Cost: 5m or 6m; Mins: Essence 3, Stamina 5; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack, Internal, Variable
Duration: One tick
Prerequisites: , Subcutaneous/Exoskeletal Armor Plating
The Alchemical’s armored plating is reinforced with alloys of reactive compos-
ites. When charged with a pulse of essence, these composite plates expand and adapt
to an attack, rendering the Alchemical immune to it. The Alchemical may activate
this Charm in response to any attack or other source of damage. He adds (Stamina x
10) to all forms of Hardness against all further attacks from similar sources of damage
for the rest of the tick. If used against an attack made with a weapon, this defense
applies both against the specific weapon and the broad category of weapons to which
it belongs, such as bladed weapons or impact weapons. Other potential categories of
damage may include the effects of a specific poison, or environmental hazards of a
certain kind. Once the Alchemical uses this Charm, the composite plates are locked
into a specific pattern, preventing him from using it again until the tick has passed.
If the Alchemical has Exoskeletal Armor Plating installed, this Charm’s cost is five
motes, but it gains the Obvious keyword. If he has Subcutaneous Armor Plating
installed, its cost is six motes instead. If the Alchemical has both installed, he may
choose between these two activation modes.
Submodules:Morphic Alloy Composition
Source: The Demented One

Optimized Overcharge Device


Cost: 1hl 1m; Mins: Essence 2, Stamina 3; Type: Reflexive
Keywords: Action-Only, Combo-OK, Native, Obvious, Overdrive
Duration: One scene

62
Prerequisites: , None
Installing this Charm requires an extensive overhaul of the Alchemical’s body,
an upgrade to accommodate an expanded essence reservoir. Bulky soulsteel turbines
are mounted along his back and chest to supercharge his essence, while jade vents and
exhaust valves are built in to his shoulders and upper arms to prevent a fatal overload.
However, even these safeties are not comprehensivethe expanded power mode of this
Charm is potentially devastating to the Champions who use it. Upon being activated,
this Charm grants the Alchemical a five-mote Overdrive pool of peripheral essence.
He initially fills this pool with three motes, converting the health level cost of this
Charm into pure essence. Each time the Alchemical’s DVs refresh while this Charm
is active, he must pay an additional bashing health level, adding another three motes
to his pool. This recurring cost is non-optional, and the Alchemical must cancel
this Charm if he wishes to avoid paying it. If the Alchemical has already activated
this Charm previously in the scene, he must pay a surcharge of one Willpower when
activating it.Submodules:Expanded Charge Battery
Source: The Demented One

Strain-Resistant Chassis Modification


Cost: - 1m or 0m; Mins: Essence 2, Stamina 2; Type: Permanent
Keywords: Native, Obvious, Stackable
Duration: Permanent
Prerequisites:
This Charm fortifies the Alchemical Champion’s body, much in the same way
as the Charm Ox-Body Technique. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 133.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals

Pain Suppression Nodes


Cost: - 1m; Mins: Essence 2, Stamina 3; Type: Permanent
Keywords: Internal
Duration: Permanent
Prerequisites: Any Stamina Augmentation
This Charm reduces wound penalties. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 133-134.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals

Pain Suppression Nodes


Cost: 1 mote; Mins: Essence 2, Stamina 3; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Stamina
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical Exalt to reduce wound penalties. ”See the text
of the Charm for full details.”

63
Source Exalted: The Autochthonians, p. 107.
Source: Exalted: The Autochthonians

Subcutaneous/Exoskeletal Armor Plating


Cost: - 1m or 0m; Mins: Essence 2, Stamina 3; Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisites: Any Stamina Augmentation
This Charm grants additional Soak and Hardness to the Alchemical. See the
text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 134.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals

Subcutaneous/Exoskeletal Armor Plating


Cost: None; Mins: Essence 2, Stamina 3; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Stamina
”’Installation Cost:”’ 1 mote
This Charm installs armor underneath the surface or onto the surface of the Al-
chemical Exalt which provides soak and hardness benefits. ”See the text of the Charm
for full details.”
Source Exalted: The Autochthonians, p. 108.
Source: Exalted: The Autochthonians

Essence Shield Projector


Cost: 5m 3m; Mins: Essence 3, Stamina 4; Type: Simple
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisites: Any Stamina Augmentation
This Charm generates a mobile force field. See the text of the Charm for full
details.
Source Manual of Exalted Power: Alchemicals, pp. 135-136.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals

Essence Shield Projector


Cost: Varies; Mins: Essence 2, Stamina 3; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
”’Installation Cost:”’ 1 mote
This Charm projects a protective Essence-shield that negates all possibility of
stealth. ”See the text of the Charm for full details.”

64
Source Exalted: The Autochthonians, pp. 108-109.
Source: Exalted: The Autochthonians

Alloyed Reinforcement of Flesh


Cost: -; Mins: Essence 2, Stamina 5; Type: Permanent
Keywords: Internal, Obvious
Duration: Permanent
Prerequisites: Any Stamina Augmentation
This Charm sustains the body despite damage. See the text of the Charm for
full details.
Source Manual of Exalted Power: Alchemicals, p. 136.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals

Body-Reweaving Matrix
Cost: 12m, 1wp 1m; Mins: Essence 3, Stamina 5; Type: Reflexive
Keywords: Combo-OK, Internal, Obvious
Duration: Indefinite
Prerequisites: Alloyed Reinforcement of Flesh
This Charm repairs the Alchemical’s body. See the text of the Charm for full
details.
Source Manual of Exalted Power: Alchemicals, pp. 136-137.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals

Body-Reweaving Matrix
Cost: 12 motes, 1 Willpower; Mins: Essence 3, Stamina 4; Type: Reflexive
Keywords:
Duration: Indefinite
Prerequisites: Restorative Fusion Transponder
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to regenerate by use of tiny machines that repair
the Exalt’s body. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 131.
Source: Exalted: The Autochthonians

Aegis Integration System


Cost: 5m, 1wp 1m; Mins: Essence 2, Stamina 3; Type: Simple (5 long ticks)
Keywords:
Duration: Indefinte
Prerequisites: Any Stamina Augmentation
This Charm reduces the mobility penalty and fatigue of any armor worn. See
the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 137.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals

65
Aegis Integration System
Cost: 5 motes, 1 Willpower; Mins: Essence 2, Stamina 3; Type: Simple
Keywords:
Duration: Five minutes
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Stamina
”’Installation Cost:”’ 1 mote
This Charm reduces fatigue and mobility penalties from worn armor, taking the
listed duration to achieve its effects and again to be able to remove the armor. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 108.
Source: Exalted: The Autochthonians

Enshrined Divinity Apparatus


Cost: 4m; Mins: Essence 2, Stamina 3; Type: Simple (Speed 3)
Keywords: Combo-OK, Internal
Duration: One scene
Prerequisites:
This Charm grants protection from Sickness. See the text of the Charm for full
details.
Source Manual of Exalted Power: Alchemicals, p. 137.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals

Industrial Survival Frame


Cost: 6m 1m; Mins: Essence 3, Stamina 4; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious, Stackable
Duration: Indefinte
Prerequisites: Any Stamina Augmentation
This Charm reduces environmental threats. See the text of the Charm for full
details.
Source Manual of Exalted Power: Alchemicals, pp. 137-138.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals

Biofunction Inhibitor
Cost: 5m 1m; Mins: Essence 2, Stamina 3; Type: Simple
Keywords: Internal
Duration: Indefinte
Prerequisites: Any Stamina Augmentation
This Charm allows the Alchemical Champion to rest for a specified period of
time, reducing the time it takes to be fully rested. See the text of the Charm for full
details.
Source Manual of Exalted Power: Alchemicals, pp. 138-139.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals

66
Biofunction Inhibitor
Cost: 5 motes; Mins: Essence 2, Stamina 3; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Stamina ”or” Charms:Sustained Augmentation of (Attribute) Sus-
tained Augmentation of Stamina
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to appear dead. This Charm also reduces the
time needed for sleep and increases Willpower recovery. ”See the text of the Charm
for full details.”
Source Exalted: The Autochthonians, p. 130.
Source: Exalted: The Autochthonians

Sustenance Replication Engine


Cost: - 1m; Mins: Essence 2, Stamina 4; Type: Permanent
Keywords:
Duration: Permanent
Prerequisites: Any Stamina Augmentation
This Charm diminishes the Exalt’s need to eat and prevents waste matter from
being produced. This also renders the Exalt immune to Poison or Sickness effects
stemming from food, and lets them produce enough food to sustain a person for a
day. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 139.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals

Sustenance Replication Engine


Cost: None/5 motes; Mins: Essence 2, Stamina 3; Type: Upgrade/Simple
Keywords:
Duration: Permanent/One minute
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Stamina
”’Installation Cost:”’ 1 mote
This Charm negates the need for the Alchemical to eliminate and reduces suste-
nance requirements. This Charm has an additional function that creates food. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 130.
Source: Exalted: The Autochthonians

Transitory Invulnerability Engine


Cost: 11m 1; Mins: Essence 3, Stamina 5; Type: Reflexive (Step 7)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: , Subcutaneous/Exoskeletal Armor Plating (x2)
This Charm reduces the damage from an attack, much in the same fashion as
the Solar Charm Adamant Skin Technique. See the text of the Charm for full details.

67
Source Manual of Exalted Power: Alchemicals, p. 135.Category:Survival Charms
PAGENAME
Source: Scroll of Errata

Autochthon’s Fury Strike System


Cost: 5 motes; Mins: Essence 3, Strength 3; Type: Supplemental
Keywords:
Duration: Single Attack
Prerequisites: , None
”’Install cost”’: 5 motes
Source: The Ghost

Blazing Essence Bolt Launcher


Cost: 3 motes; Mins: Essence 3, Strength 4; Type: Simple
Keywords:
Duration: Instant
Prerequisites: , Charms:Autochthon’s Fury Strike System Autochthon’s Fury
Strike System
”’Install Cost”’: 3 motes.
Source: The Ghost

Energy Distributeing Touch Element


Cost: 2 motes; Mins: Essence 2, Strength 3; Type: Simple
Keywords:
Duration: Instant
Prerequisites: , Charms:Autochthon’s Fury Strike System Autochthon’s Fury
Strike System
”’Install Cost”’: 2 motes.
Source: The Ghost

Blazing Seraph of the Machine God Engine


Cost: 5 motes; Mins: Essence 3, Strength 3; Type: Supplemental
Keywords:
Duration: One Simple Comand
Prerequisites: , None
”’Install cost”’: 5 motes
Source: The Ghost

(Material) Synthesis Wave Emitter


Cost: 2 motes; Mins: Essence 3, Strength 5; Type: Supplemental
Keywords:
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Strength
”’Installation Cost:”’ None

68
This Charm is six distinct Charms that must be purchased separately. It creates
a reactor assembly within the Exalt to focus their anima through their strikes. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 97.
Source: Exalted: The Autochthonians

Pulseweb Entanglement Burst


Cost: 6 motes, 1 Willpower; Mins: Essence 3, Strength 5; Type: Simple
Keywords:
Duration: Instant
Prerequisites: Essence Pulse Cannon
”’Installation Cost:”’ 1 mote
This Charm is an upgrade of Essence Pulse Cannon, allowing it to fire compressed
nets of Essence. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 104.
Source: Exalted: The Autochthonians

Subluminous Onslaught Missile


Cost: 10 motes, 1 Willpower; Mins: Essence 4, Strength 5; Type: Simple
Keywords:
Duration: Instant
Prerequisites: Repeating Pneumatic Bow
”’Installation Cost:”’ 1 mote
This Charm upgrades the Alchemical Exalt’s Repeating Pneumatic Bow to fire
essence-crystal spikes. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 105.
Source: Exalted: The Autochthonians

Fluidic Impeller Device


Cost: 2 motes; Mins: Essence 2, Strength 2; Type: Simple
Keywords:
Duration: One day
Prerequisites:
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical natural buoyancy. ”See the text of the Charm
for full details.”
Source Exalted: The Autochthonians, p. 112.
Source: Exalted: The Autochthonians

Unstoppable Impulse Engine


Cost: 4m 2m; Mins: Essence 4, Strength 5; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Piston-Driven Megaton Hammer
This Charm enhances the Alchemical’s attack, making it unblockable.
Source Manual of Exalted Power: Alchemicals, p. 123.

69
Category:Combat Charms
Source: Manual of Exalted Power: Alchemicals

Shock and Awe Cannonade Delivery


Cost: 6m; Mins: Essence 3, Strength 4; Type: Supplemental
Keywords: Combo-OK, Crippling, Knockback, Obvious
Duration: One action
Prerequisites: Toroidal Shockwave Catalyst
This Charm folds space, altering the location of the impact point of any ranged
attack. See the text of this Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 125.
Category:Combat Charms
Source: Manual of Exalted Power: Alchemicals

Momentum Redirection Pulse Injector


Cost: 3m; Mins: Essence 3, Strength 3; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack, Obvious
Duration: Instant
Prerequisites: Parabolic Leap Overcharger Device
This Charm acts in similar fashion to the Solar Charm Leaping Dodge Method.
See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 140.
Category:Speed and Mobility Charms
Source: Manual of Exalted Power: Alchemicals

Fluidic Impeller Drive


Cost: 2m 1m; Mins: Essence 2, Strength 2; Type: Simple (Speed 3)
Keywords: Combo-OK, Obvious
Duration: Indefinite
Prerequisites: Any Physical Attribute Augmentation
This Charm aids in swimming and combat when within liquids. See the text of
the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 141.
Category:Speed and Mobility Charms
Source: Manual of Exalted Power: Alchemicals

Flesh and Steel Transference Mechanism


Cost: 10m, 1wp 1m; Mins: Essence 4, Strength 4; Type: Simple
Keywords: Crippling, Obvious, Training, Void
Duration: Instant
Prerequisites: , Any Strength Augmentation
This Charm may only be used on a restrained Alchemical Alchemical Exalt.
It rips one Charm from the target Exalt’s body, inflicting damage and immediately
installing the stolen Charm into the Apostate as a Training effect. ”See charm text
for full details.”
Source Manual of Exalted Power: Alchemicals, p. 181.
Source: Manual of Exalted Power: Alchemicals

70
Hydraulic Musculature Reinforcement
Cost: - 1m; Mins: Essence 3, Strength 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: , Any Strength Augmentation
The Alchemical’s Strength is improved for the purpose of Feats of Strength.
”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 165.
Source: Manual of Exalted Power: Alchemicals

Personal Gravity Manipulation Apparatus


Cost: 4m 1m; Mins: Essence 2, Strength 2; Type: Reflexive
Keywords: Combo-OK, Stackable
Duration: One scene
Prerequisites:
This Charm controls the Exalt’s personal orientation of ”down” or reduces the
Champion’s weight. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 139.
Category:Speed and Mobility Charms
Source: Manual of Exalted Power: Alchemicals

Personal Gravity Manipulation Apparatus


Cost: 2 motes; Mins: Essence 2, Strength 2; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to twist gravity to perform several different
effects like wall-walking or enhancing her speed. ”See the text of the Charm for full
details.”
Source Exalted: The Autochthonians, pp. 110-111.
Source Time of Tumult, p. 167.
Source: Exalted: The Autochthonians

Parabolic Leap Overcharger Device


Cost: 3m; Mins: Essence 2, Strength 3; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisites: Personal Gravity Manipulation Apparatus
This Charm acts in similar fashion to the Solar Charm Monkey Leap Technique.
See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 140.
Category:Speed and Mobility Charms
Source: Manual of Exalted Power: Alchemicals

Parabolic Leap Overcharger Device


Cost: 2 motes per turn or 1 mote; Mins: Essence 2, Strength 3; Type: Reflexive

71
Keywords:
Duration: Varies
Prerequisites: Personal Gravity Manipulation Apparatus
”’Installation Cost:”’ None
This Charm allows the Alchemical to defy gravity in a more spectacular fash-
ion than with Personal Gravity Manipulation Apparatus, levitating or leaping great
distances. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 111.
Source Time of Tumult, p. 167.
Source: Exalted: The Autochthonians

Paramagnetic Tether Beam


Cost: 6m 1m; Mins: Essence 3, Strength 3; Type: Simple
Keywords: Combo-OK, Internal, Obvious
Duration: One scene
Prerequisites:
This Charm generates a beam that may be used to remotely manipulate objects.
See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 141.
Category:Speed and Mobility Charms
Submodules:Recursive Force Suspension
Source: Manual of Exalted Power: Alchemicals

Essence Pulse Cannon


Cost: 2 motes; Mins: Essence 2, Strength 4; Type: Supplemental
Keywords:
Duration: Indefinite
Prerequisites: Aim-Calibrating Sensors, Aim-Calibrating Sensors
”’Installation Cost:”’ 1 mote
This Charm installs a ranged magical weapon in the Alchemical. ”See the text of
the Charm for full details.”
Source Exalted: The Autochthonians, pp. 101-103.
Submodules:Discreet
Source: Exalted: The Autochthonians

Essence Pulse Cannon


Cost: 2 motes; Mins: Essence 2, Strength 4; Type: Supplemental
Keywords:
Duration: Indefinite
Prerequisites: Aim-Calibrating Sensors, Aim-Calibrating Sensors
”’Installation Cost:”’ 1 mote
This Charm installs a ranged magical weapon in the Alchemical. ”See the text of
the Charm for full details.”
Source Exalted: The Autochthonians, pp. 101-103.
Submodules:Discreet
Source: Exalted: The Autochthonians

72
Repeating Pneumatic Bow
Cost: 2 motes; Mins: Essence 3, Strength 3; Type: Reflexive
Keywords:
Duration: Indefinite
Prerequisites: Protosynthetic Ammunition Replicator
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical Exalt an obviously magical weapon built into
the forearm firing missiles created with the Protosynthetic Ammunition Replicator
Charm. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 105.
submodules:Guidance Ray
Source: Exalted: The Autochthonians

Plasma Thruster Assembly


Cost: Varies 1m; Mins: Essence 3, Strength 4; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Instant or one hour
Prerequisites: Parabolic Leap Overcharger Device
This Charm allows the Champion to take flight in both travel and attack modes.
See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 140-141.
Category:Speed and Mobility Charms
Submodules:Travel Efficiency Upgrade
Source: Manual of Exalted Power: Alchemicals

Plasma Thruster Assembly


Cost: 2 motes or 4 motes, 1 Willpower or 10 motes/hour; Mins: Essence 3,
Strength 4; Type: Reflexive
Keywords:
Duration: Instant or one hour
Prerequisites: Parabolic Leap Overcharger Device
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to either fly or blast his foe with a burst of
energy, enhancing the character’s close-range attacks. ”See the text of the Charm for
full details.”
Source Exalted: The Autochthonians, p. 111.
Source: Exalted: The Autochthonians

Piston-Driven Megaton Hammer


Cost: 3m 1m; Mins: Essence 2, Strength 2; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: , Any Excellency Strength Augmentation
This Charm boosts the Alchemical’s damage on a successful strike.
Source Manual of Exalted Power: Alchemicals, pp. 122-123.
Submodules:Optimized Demolition Vibration
Source: Manual of Exalted Power: Alchemicals

73
Essence Irradiation Corona
Cost: 2m; Mins: Essence 3, Strength 2; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: , Any Physical Excellency Augmentation
This Charm allows the Alchemical to enhance attacks against foes with explo-
sive energy to cause enhanced damage.
Source Manual of Exalted Power: Alchemicals, p. 124.
Category:Combat Charms
Submodules:Optimized Trauma Upgrade
Source: Manual of Exalted Power: Alchemicals

Toroidal Shockwave Catalyst


Cost: 4m 1m; Mins: Essence 2, Strength 3; Type: Simple (Speed 5, DV -0)
Keywords: Combo-OK, Crippling, Knockback, Obvious
Duration: One action
Prerequisites: , Any Physical Excellency Augmentation
This Charm allows the Alchemical Champion to emit a pulse of expanding force
that stuns foes.
Source Manual of Exalted Power: Alchemicals, pp. 124-125.
Category:Combat Charms
Submodules:Gravitational Resonator
Source: Manual of Exalted Power: Alchemicals

Integrated Arsenal System


Cost: - 1m; Mins: Essence 2, Strength 2; Type: Permanent
Keywords: Combo-OK, Obvious
Duration: Permanent
Prerequisites:
This Charm allows the Alchemical to store weapons in their limbs. See the text
of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 129.
Category:Combat Charms
Submodules:Refinement of Excellence
Source: Manual of Exalted Power: Alchemicals

Revolutionary Piston Cylinder


Cost: (+1wp) 2m; Mins: Essence 5, Strength 8; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisites: , Piston-Driven Megaton Hammer
This Charm replaces the single piston of the Piston-Driven Megaton Hammer
with a ring of six pistons mounted on a rotary cylinder. When activated, the pistons
revolve and fire in sequence with a deafening cacophony. This Charm upgrades Piston-
Driven Megaton Hammer. By paying a surcharge of one point of Willpower, the
Alchemical may multiply successes on an attack roll his (Essence), or his (Essence +
1) for unarmed attacks, rather than the normal multiplier.

74
Submodules:Gigaton Pulse Hammer
Source: The Demented One

Charged Solenoid Lock


Cost: 6m 1m; Mins: Essence 2, Strength 2; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Until released
Prerequisites: , Any Strength Augmentation
Coils of magnetized iron wire wrap around the Alchemicals forearms, wound
around bolts of superconductive orichalcum. When activated, these coils glow an
incandescent white as lightning essence surges through them, generating an irresistible
magnetic field. This Charm enhances a clinch attack, allowing the Champion to deal
lethal damage with it if he chooses to do so. In addition, the Alchemical gains a single
automatic success on all rolls to maintain control of the clinch for each subsequent
action he successfully maintains control of the clinch, to a maximum of (Strength)
automatic successes.
Submodules:Impulse Devastation Hammer
Source: The Demented One

Pneumatic Drill Engine


Cost: 1m 1m; Mins: Essence 3, Strength 3; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: , Any Strength Augmentation
A massive orichalcum drill is installed in one of the Alchemicals limbs, housed
in a revolving shaft of magnetized steel and reinforced with bands of adamant. When
activated, the augmented limb revolves at extreme velocity, causing the Alchemicals
weapon to grind through armor like a drill bit. Attacks supplemented by this Charm
ignore Hardness from armor, as well as the Hardness of objects and structures.
Submodules:Armor-Piercing Drill
Source: The Demented One

Protogeometric Spatial Spindle


Cost: 6m 1m; Mins: Essence 2, Strength 4; Type: Reflexive
Keywords: Combo-OK, Obvious, Shaping
Duration: One scene
Prerequisites: Personal Gravity Manipulation Apparatus
A bulky soulsteel chamber is bolted onto the Alchemical’s chestplate, housing
a delicate starmetal spindle apparatus. Upon activation, this spindle begins to spin
rapidly, warping the underlying substructure of space until it collapses to form a
miniature singularity. The ultimate gravity of this nanosingularity is contained within
the soulsteel chamber, but precisely-regulated reality valves bleed off a gravitational
field that pulls in the Alchemical’s foes. This Shaping effect extends (Essence x
20) yards from the radius, manifesting as a visible distortion in space that ripples
inwards toward the Alchemical. Characters within this range must struggle with this
gravitational pull if they wish to move away from the Alchemical, treating each yard
they move away from him as two yards for the purposes of their movement speeds.

75
Conversely, moving into the singularity is much easier, letting characters treat every
two yards they move towards the Alchemical as only a single yard. Essentially, a
character doubles his speed when moving towards the Alchemical, and halves it when
moving away from him. The Alchemical himself is not affected.
Submodules:Gravity Diffraction Core
Source: The Demented One

Shockwave Driver Barrage


Cost: 2m (1m); Mins: Essence 2, Strength 2; Type: Supplemental
Keywords: Combo-OK, Knockback
Duration: Instant
Prerequisites: Any Strength Augmentation
This Charm allows the Alchemical to inflict knockback on a sucessful at-
tack.Source Compass of Celestial Directions: Autochthonia, pp. 135-136.
Submodules:Collision Magnitude Upgrade
Source: Compass of Celestial Directions: Autochthonia

External Gravity Manipulation Upgrade


Cost: 3m 2m; Mins: Essence 5, Strength 5; Type: Supplemental
Keywords: Combo-OK, Obvious, Stackable, Touch
Duration: Indefinite
Prerequisites: Personal Gravity Manipulation Apparatus
Essence capacitors are installed into the Alchemical’s hands (and all other viable
grasping and manipulating appendages), which are connected to the pre-existing Per-
sonal Gravity Manipulation Apparatus in the Champion’s legs. This Charm greatly
enhances a Champion’s ability to lift large objects, by granting the ability to tem-
porarily or even indefinitely ignore their weight. Thus can the Great Maker’s chosen
wield over-massive weapons or hurl about enormous Gremlins as if it was nothing.
This Charm allows the Alchemical to reduce the weight of an object to as little as 15
percent of normal. As long as the character maintains physical contact with the object
and commits the motes, the object remains so affected, allowing the Alchemical to
indefinitely bear up objects (or drag around clinched opponents) that would otherwise
be too massive for his might. The Alchemical must activate this Charm once for each
object that he desires to affect and hold, and must reactivate the Charm should
contact be broken for any reason.
While in effect, this Charm negates the inherent accuracy and defense penalties
of any weapon, improvised or otherwise, or such penalties for failing to meet the
minimum Strength requirement of a personal-scale weapon (that is, one not designed
for use by warstriders or Colossi). Further, while this Charm is in effect, the character
may wield personal-scale weapons with the 2 tag using only one hand with no penalty.
If the Alchemical hurls an object that is larger than a targeted opponent, and
the attack hits, the target automatically falls prone beneath the object. She must
lift the object off her with a feat of strength as a miscellaneous action or use some
other means to free herself before she can rise from prone or move from the spot to
which she was pinned. (As a dubious compensation, she receives full cover until she
escapes.)
Note: This Charm might either automatically include an effect (or have a sub-

76
module) to affect structures, allowing an Alchemical to catch, lift, or carry an entire
building or ship without causing it to break from the undue stresses.
Source: Tornado Wolf

Electrification Onslaught Dynamo


Cost: 1m+ 1m; Mins: Essence 2, Strength 3; Type: Simple (Speed 3 or 6)
Keywords: Combo-OK, Counterattack, Obvious, Touch
Duration: Until discharged
Prerequisites: , Any Excellency Strength Augmentation
This Charm allows the Alchemical to store up a surge of electrical energy that
may be discharged against a foe.
Source Manual of Exalted Power: Alchemicals, pp. 123-124.
Category:Combat Charms
Submodules:Conductive
Source: Manual of Exalted Power: Alchemicals

Electrification Onslaught Dynamo


Cost: Varies; Mins: Essence 2, Strength 3; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Strength
”’Installation Cost:”’ 1 mote
This Charm electrifies the Exalt’s body, which is used in a variety of ways. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 98.
Source: Exalted: The Autochthonians

Alloyed Reinforcement of Flesh


Cost: None; Mins: Essence 2, Strength 3; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Strength ”or” Charms:Transitory Augmentation of (Attribute) Transi-
tory Augmentation of Strength
”’Installation Cost:”’ 1 mote
This Charm reinforces the Alchemical’s bones to provide for greater natural soak
and boosts feats of Strength. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 109-110.
Source: Exalted: The Autochthonians

Perfected Warrior Enhancements


Cost: - 1m; Mins: Essence 3, Strength 3; Type: Permanent
Keywords: Obvious, Stackable
Duration: Permanent
Prerequisites:

77
While some Champions prefer using an Integrated Arsenal System for their
weaponry, others choose the more direct route of simply transforming their limbs into
devastatingly lethal weapons. Each installation of this charm enhances a different
natural weapon the alchemical possesses, raising its accuracy by 2, damage by 3,
and defense by 1, as well as boosting its minimum damage by one die(granting or
enhancing the Overwhelming tag, as needed) and allowing the exalt to block lethal
damage without a stunt as well as causing the weapon to deal Lethal damage.
Source: Dragnar

Tactical Analysis Engrams


Cost: 2 motes; Mins: Essence 2, Wits 3; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Wits ”or” Charms:Sustained Augmentation of (Attribute) Sustained
Augmentation of Wits
”’Installation Cost:”’ 1 mote
This Charm provides one category of useful information pertinent to combat. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 92-93.
Source: Exalted: The Autochthonians

Interceptor Spark Emitter


Cost: 2 motes or 3 motes; Mins: Essence 2, Wits 3; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: Essence Pulse Cannon
”’Installation Cost:”’ None
This Charm is an upgrade of Essence Pulse Cannon, allowing it to target and fire
upon other projectiles in flight. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 103-104.
Source: Exalted: The Autochthonians

Interpolative Situational Analysis Module


Cost: 4 motes; Mins: Essence 3, Wits 4; Type: Simple
Keywords:
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Wits ”and” Charms:Sustained Augmentation of (Attribute) Sus-
tained Augmentation of Wits
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical the ability to identify pertinent details based
upon sensory data. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 128.
Source: Exalted: The Autochthonians

78
Transphase Engine
Cost: 4 motes; Mins: Essence 3, Wits 3; Type: Supplemental
Keywords:
Duration: Instant
Prerequisites: Cross-Phase Scanner
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical the ability to dematerialize in conjunction with
an instant duration action, and has safety systems built in. ”See the text of the
Charm for full details.”
Source Exalted: The Autochthonians, pp. 129-130.
Source: Exalted: The Autochthonians

Eidetic Processing Core


Cost: None; Mins: Essence 2, Wits 3; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Wits ”or” Charms:Sustained Augmentation of (Attribute) Sustained
Augmentation of Wits
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to perfectly recall events. ”See the
text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 140-141.
Source: Exalted: The Autochthonians

Logic Engineering Lobe


Cost: 3 motes per difficulty point; Mins: Essence 3, Wits 5; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: Abstract Abacus Implant, Synaptic Acceleration Node
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to plan difficult actions in advance,
making the eventual outcome easier to accomplish. ”See the text of the Charm for
full details.”
Source Exalted: The Autochthonians, p. 140.
Source: Exalted: The Autochthonians

Universal Pilot Key


Cost: 3m, 1wp (1m); Mins: Essence 2, Wits 3; Type: Simple
Keywords: Combo-OK, Obvious
Duration: Indefinite
Prerequisites: , Any Excellency Dexterity or Wits Augmentation
The Alchemical has two pairs of retractible tendrils coiled in ports mounted on
his forearms and inner calves. When he activates this Charm while piloting an artifact
vehicle, these needle-tipped tentacles extend and interface directly with the essence-
powered workings of the vehicle, letting the Champion bypass the need for physical
controls. While directly interfaced into the ship or vehicle, the Alchemical can make

79
piloting rolls to control it as a reflexive action, and adds +2 to the Maneuverability of
the vehicle. The Alchemical can still take actions normally without it interfering with
his control of the vehicle, but moving from the spot where he activated the Charm (as
with a Move or dash action) forcibly disconnects the tendrils of this Charm, causing
it to deactivate.Source Ink Monkeys, vol. 48
Submodules:Electroneural Control Spurs
Source: Ink Monkeys

Omnitool Implant
Cost: 4m 1m; Mins: Essence 2, Wits 3; Type: Reflexive
Keywords: Combo-OK, Internal
Duration: Indefinite
Prerequisites: , Any Mental Attribute Augmentation
The Exalt’s hands can transform into a variety of tools, and is considered to
have access to a master’s workshop. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 164.
Submodules:Comprehensive Surgical Systems
Source: Manual of Exalted Power: Alchemicals

Omnitool Implant
Cost: 4 motes; Mins: Essence 2, Wits 3; Type: Simple
Keywords:
Duration: One hour
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Wits ”or” Charms:Sustained Augmentation of (Attribute) Sustained
Augmentation of Wits
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to turn her fingers into tools. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 139.
Source: Exalted: The Autochthonians

Synaptic Acceleration Node


Cost: 2 motes per hour; Mins: Essence 2, Wits 3; Type: Reflexive
Keywords: Combo-OK, Internal, Social
Duration: Varies
Prerequisites: Any Wits Augmentation, Charms:Transitory Augmentation of
(Attribute) Transitory Augmentation of Wits ”or” Charms:Sustained Augmentation
of (Attribute) Sustained Augmentation of Wits
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to perform series of mental tasks
quickly. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 139.
Source: Exalted: The Autochthonians

Synaptic Acceleration Node

80
Cost: 2 motes per hour; Mins: Essence 2, Wits 3; Type: Reflexive
Keywords: Combo-OK, Internal, Social
Duration: Varies
Prerequisites: Any Wits Augmentation, Charms:Transitory Augmentation of
(Attribute) Transitory Augmentation of Wits ”or” Charms:Sustained Augmentation
of (Attribute) Sustained Augmentation of Wits
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to perform series of mental tasks
quickly. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 139.
Source: Exalted: The Autochthonians

Incomparable Efficiency Upgrade


Cost: 6m, 1wp; Mins: Essence 3, Wits 5; Type: Simple
Keywords: Combo-OK, Internal, Obvious, Variable
Duration: Indefinite
Prerequisites: Dynamic Reaction Enhancement System
This Charm quickens dramatic actions for which the Exalt has an Augmentation
installed. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 141-142.
Category:Speed and Mobility Charms
Submodules:Hypercalibration Benediction
Source: Manual of Exalted Power: Alchemicals

Incomparable Efficiency Upgrade


Cost: 6 motes; Mins: Essence 3, Wits 5; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: Synaptic Acceleration Node
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to multiply the speed at which they
accomplish actions. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 139-140.
Source: Exalted: The Autochthonians

Omnipresent Guardian Directive


Cost: 5m, 1hl 1m; Mins: Essence 3, Wits 4; Type: Reflexive
Keywords: Combo-OK, Obvious, War
Duration: One scene
Prerequisites: Any Wits Augmentation, Tunnel-Fighting Tactical Omnibus Im-
plant
This Charm allows the Alchemical Champion to more efficiently defend a com-
plimentary unit, making sure that lost soldiers survive. See the text of the Charm for
full details.
Source Manual of Exalted Power: Alchemicals, p. 132.
Category:Mass Combat Charms
Submodules:Riot-Dispersion Attack

81
Source: Manual of Exalted Power: Alchemicals

Transhuman Efficiency Relays


Cost: 2m per action, 1wp 1m; Mins: Essence 3, Wits 4; Type: Extra Action
Keywords: Combo-OK, Obvious, Variable
Duration: Instant
Prerequisites: Dynamic Reaction Enhancement System
This Charm produces a magical flurry of actions. See the text of the Charm
for full details.
Source Manual of Exalted Power: Alchemicals, pp. 142-143.
Category:Speed and Mobility Charms
Submodules:Superkinetic Synthesis Engine
Source: Manual of Exalted Power: Alchemicals

Universal Control Key


Cost: 5m, 1wp 1m; Mins: Essence 2, Wits 2; Type: Simple (Speed 5 in long
ticks)
Keywords: None
Duration: Indefinite
Prerequisites: , None
Ports mounted on the Alchemicals forearms and calves contain coils of re-
tractible jade wire. When activated, these needle-tipped tendrils extend to plug
into any artifact vehicle. While the Alchemicals Universal Pilot Key is integrated
into a vehicle, he adds his Essence to its maneuverability. The tendrils connect di-
rectly into the control system of the vehicle, letting the Alchemical pilot it without
need to manually operate the controls. So long as this Charm is active, the tendrils
are indestructible, and the Alchemical cannot be separated from the vehicle by any
means.
Submodules:Attunement Resonance Coupling
Source: The Demented One

Efficacious Coordination Engine


Cost: 2 motes 1 mote; Mins: Essence 2, Wits 3; Type: Reflexive
Keywords: Combo-OK, Internal
Duration: Instant
Prerequisites: , Charms:Anticipatory Simulation Processor Anticipatory Simu-
lation Processor
The Alchemicals are products of their society, literally and metaphorically.
They know that they serve the Populat, and the Populat is served by their knowledge.
This Charm takes the form of a series of starmetal and jade circuits running from
the Alchemicals brain to her vocal chords. It can be activated immediately after a
Join Battle or Join Debate roll. The Alchemical may choose up to (Essence) willing
mortal targets, allowing them to enhance their results. The chosen targets replace
their roll results with the Alchemicals result.
Submodules:Enlightened Efficiency Upgrade
Source: Octopoid

82
Transcendent Multimodal Artifact Matrix
Cost: Varies 1m; Mins: Essence 2, Wits 3; Type: Simple
Keywords: Combo-OK, Obvious
Duration: Indefinite
Prerequisites: , None
This Charm can take the form of an artifact-template the Exalt has downloaded
at the vats. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 166-167.
Submodules:Clockwork Companion Template
Source: Manual of Exalted Power: Alchemicals

Fuselage-Strengthening Force Pulse


Cost: 6m, 1wp 2m; Mins: Essence 3, Wits 5; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious, Touch
Duration: Instant
Prerequisites: Any Wits Augmentation, Universal Control Key
Resonance beacons embedded along the Alchemical’s arms attune to the essence
flows of a ship as he takes up its controls, crystalline panels pulsating through a
sequence of colors to match the resonance of the ship’s engines. When activated,
these beacons discharge an arc of prismatic energy into the ship’s essence matrix,
reinforcing its hull with a barrier of shimmering force. The Alchemical may activate
this Charm in response to any attack against any artifact vehicle he controls. Doing
so perfectly defends against the attack, parrying it even if it is unblockable.
Submodules:Adaptive Resonance Frequency
Source: The Demented One

Iatric Constitution Monitor


Cost: 2m 1m; Mins: Essence 2, Wits 4; Type: Simple
Keywords: Obvious, Touch
Duration: Indefinite
Prerequisites: Multifunction Hypodermic Apparatus
Alchemicals who devote their lives to healing occasionally find the need to keep
an eye on their charges, even when out of reach. To that end, they developed this
Charm to monitor the health of their wards. When activated, the Charm injects a
tiny monitor probe into the subject, usually intravenously. So long as the Alchemical
maintains mote commitment, the device constantly sends information on the targets
medical condition to the Alchemical.
When in the presence of the subject, all Crippling, Poison, or Sickness effects
become Obvious to the Alchemicals senses, granting two automatic successes to any
subsequent attempts to treat them. Furthermore, when not in the targets presence,
the Alchemical is kept constantly aware of the subjects status. Should the target
become the victim of a Crippling, Poison, or Sickness effect, or be reduced to his -4
Health Levels, the Alchemical is instantly aware of this, so long as she is in the same
realm as the target. At a distance, the Alchemical may take a Miscellaneous Action
to make all such effects Obvious, even though she cannot see the target.
Submodules:Synergistic Maintenance Transponder
Source: Octopoid

83
Cortex Acceleration Module
Cost: 4m (1m); Mins: Essence 2, Wits 3; Type: Supplemental
Keywords: Combo-Basic, Internal
Duration: Instant
Prerequisites: Any Perception or Wits Augmentation
This Charm allows the Alchemical to enhance any Join Battle, Join Debate
or Join War roll and the first attack they make in that conflict.Source Compass of
Celestial Directions: Autochthonia, p. 137.
Submodules:Hyperfocus Concentration
Source: Compass of Celestial Directions: Autochthonia

Life-Conserving Management Protocols


Cost: 5m 1m; Mins: Essence 3, Wits 4; Type: Reflexive
Keywords: Combo-OK, Obvious, War
Duration: One scene
Prerequisites: Any Wits Augmentation, Tunnel-Fighting Tactical Omnibus Im-
plant
A gimbaled assembly is installed around the Alchemicals Tunnel-Fighting Tac-
tical Omnibus Implant, allowing for limited prescient situational modeling, assisted
by a supplementary connection to the Design of Autochthon.
When activated, this Charm allows the Alchemical to more efficiently organize a
complementary unit in close formation in which he serves as a special character. By
constantly keeping an eye on his fellow soldiers and issuing prompt orders for them to
retreat or for their comrades to remove them from danger, the Champion makes sure
that the overwhelming majority of soldiers shed by a unit due to damage or Magnitude
loss survive the experience. (See the text of the official version of Charms:Omnipresent
Guardian Directive Omnipresent Guardian Directive for full details.)
The Submodules:Riot-Dispersion Attack Riot-Dispersion Attack submodule allows
the Alchemical to extend this same watchful control towards making sure that his
fellow soldiers follow the commander’s orders to avoid killing enemies. (See the text
of the official version of that submodule for full details.)
”Note: This Charm is intended to replace the official version of Omnipresent
Guardian Directive, because the Charm’s name and description did not properly
match the mechanical effects of the Charm. I have re-used both of those elements for
Charms:Omnipresent Guardian Directive (Revised) Omnipresent Guardian Directive
(Revised).”
Category:Mass Combat Charms
Source: Tornado Wolf

Cognitive Response Engine


Cost: 6m; Mins: Essence 2, Wits 3; Type: Simple (Speed 3, DV-2)
Keywords: None
Duration: Instant
Prerequisites: Anticipatory Simulation Processor
”This prototype which requires a dedicated charm slot is not yet in general pro-
duction as it is expensive in both time and resources to manufacture and install.”The
charm module itself comes in several parts. The first is a submodule which connects

84
the Starmetal Filaments of the Anticipatory Simulation Processor to a small Adamant
diode implanted directly into the top of the spine.
The second part is a series of Starmetal wires which extend throughout the Al-
chemicals body linking all her charms into the Response Engine. The Engine itself
is implanted at the base of the neck and looks similar to a large gear-shaped a Skin
Mount Amulet. Though it is made primarily of Starmetal, it features an obol sized
disk of charged Jade surrounded by a ring of Adamant.
When activated the main node sends a burst of energy to the Anticipatory Simu-
lation Processor, activating it for nanosecond and affording a small amount of time
to assess the situation. After this a series of actions is programed into the Adamant
ring , a program which is set in motion at the start of the characters next action.
This effectively does two things, it creates a magical flurry of two actions that may
be used on the Exalts next action and creates a temporary Array consisting of two
charms that may be activated and used simultaneously during her next actions. Each
charm must be activated as normal on each action they are used.
The charms allowed in this Array follow the same guidelines as creating a normal
combo with alchemical charms. The activation cost of these charms must be paid as
normal.
Submodules:Dynamic Situation Sub-processor
Source: AjaxTorbin

Omnisituational Evasive Equation


Cost: - 1m; Mins: Essence 5, Wits 6; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Precalculated Evasion System
This Charm allows the Alchemical Champion to prepare a single invocation of
Precalculated Evasion System in advance. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, pp. 127-128.Category:Combat
Charms
2.5erratasource=Scroll of Errata
cost=5m 1mtrait=Dexteritymin=5essence=3type=Reflexive (Step
2)keywords=Combo-OK, Obviousduration=Instantprereqs=Accelerated Response
System (Dodge)text=”Replace the text of the Charm with the following:”¡br¿
Starmetal calculation nodes installed along the Alchemicals legs and spine house a
distributed processing system, allowing him to calculate and execute split-second es-
cape routes with flawless precision. Omnisituational Evasive Equation can be used to
defend against any environmental hazard or attack with an area of effect. Undodge-
able attacks and hazards lose that quality against this defense, and the Alchemical
may apply his Dodge DV in automatic successes against the Trauma of a hazard
rather rolling (Stamina + Resistance).
Successfully dodging an area attack or reducing the damage of an environmental
hazard to 0 with this Charm allows the Alchemical to reflexively move to the nearest
safe edge of the effect in Step 9 if one exists within (Essence x 50) yards. Using a
perfect dodge also triggers this evasion.
Source: Manual of Exalted Power: Alchemicals

85
Anticipatory Simulation Processor
Cost: Varies; Mins: Essence 4, Wits 5; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Wits ”or” Charms:Sustained Augmentation of (Attribute) Sustained
Augmentation of Wits, Accelerated Response System, Celerity Enabling Module
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical Exalt to predict the flow of battle, but may not
be activated in the presence of certain types of beings who have acted directly. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 94.
Source: Exalted: The Autochthonians

86

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