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Alchemical Charms
Alchemical Charms
Alchemical Charms
Essence Veil
Cost: None; Mins: Essence 4, Appearance 2; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: Dynamic Cloaking Module
”’Installation Cost:”’ 1 mote
This Charm improves the function of the Charms Optical Shroud and Dynamic
Cloaking Module, making the Alchemical difficult to spot with Essence sight.. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 123.
Source: Exalted: The Autochthonians
1
Source: Manual of Exalted Power: Alchemicals
Aura-Dampening Component
Cost: None; Mins: Essence 2, Appearance 2; Type: Permanent
Keywords: Internal
Duration: Permanent
Prerequisites: Optical Shroud
This Charm allows the Alchemical to mute the display of their anima banner
when using Stealth and Disguise Charms. ”See the text of the Charm for full details.”
Source Manual of Exalted Power: Alchemicals, p. 157.
Source: Manual of Exalted Power: Alchemicals
Aura-Dampening Component
Cost: None; Mins: Essence 2, Appearance 2; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: Optical Shroud
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to mute the display of their anima banner when
using certain types of Charms or powers. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 123.
Source: Exalted: The Autochthonians
2
Radiant Iconography Array
Cost: ; Mins: Essence 3, Appearance 2; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisites: Any Social Attribute Augmentation
This Charm allows the Champion all the benefits of Phantom-Conjuring Per-
formance. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 151.
Category:Social Charms
Submodules:Chromatic Lies
Source: Manual of Exalted Power: Alchemicals
3
The Alchemical’s illusions are only tangible when he directs them to act. Oth-
erwise, they are insubstantial, as normal. As a result, they are incapable of being
damaged, but neither can they prevent an obstruction to another character. If the
Alchemical wishes to use a construct to support other characters or objects for an
extended period of time, such as with bridge or platform, he may do so, taking a
miscellaneous action and expending essence to direct it on each of his action ticks,
but characters may move through the obstructing construct if they wish to with no
additional exertion.
Submodules:Focative Nexus
Source: The Demented One
4
Source Exalted: The Autochthonians, pp. 120-121.
Source: Exalted: The Autochthonians
Husk-Sculpting Apparatus
Cost: 6m, 1wp 2m; Mins: Essence 2, Appearance 3; Type: Simple
Keywords: Combo-OK, Internal, Obvious
Duration: Indefinite
Prerequisites: , Integrated Artifact Transmogrifier
This charm allows the Exalt to quickly modify his physical form as an
Appearance-based disguise. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 155-156.
Source: Manual of Exalted Power: Alchemicals
Optical Shroud
Cost: 3m 2m; Mins: Essence 2, Appearance 2; Type: Reflexive
Keywords: Combo-OK
Duration: Indefinite
Prerequisites: , None
This charm allows the Exalt to become invisible to normal sight. ”See charm
text for full details.” Source Manual of Exalted Power: Alchemicals, p. 156-157.
Submodules:Dynamic Cloaking Module
Source: Manual of Exalted Power: Alchemicals
5
Integrated Artifact Transmogrifier
Cost: 5m 1m; Mins: Essence 2, Appearance 1; Type: Simple (speed 3)
Keywords: Combo-OK, Internal
Duration: Indefinite
Prerequisites: , None
This charm allows the Exalt to disguise visible charms and even pass as mortal.
”See charm text for full details.” Source Manual of Exalted Power: Alchemicals, p.
154.
Submodules:Loom Server Migration
Source: Manual of Exalted Power: Alchemicals
Perfection of Assembly
Cost: 3 motes, 1 Willpower; Mins: Essence 2, Charisma 3; Type: Simple
Keywords:
6
Duration: Indefinite
Prerequisites: Synergy-Promoting Upgrade
”’Installation Cost:”’ None
This Charm allows the Alchemical to form a hive-mind Assembly with other Exalts.
”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 115.
Source: Exalted: The Autochthonians
God-Ward Projector
Cost: 30 motes, 2 Willpower; Mins: Essence 3, Charisma 5; Type: Simple
Keywords:
Duration: Instant
Prerequisites: Cross-Phase Scanner
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical the ability to create a sphere that prevents de-
materialized spirits and all spirit powers from entering the sphere. ”See the text of
the Charm for full details.”
Source Exalted: The Autochthonians, p. 130.
Source: Exalted: The Autochthonians
7
Keywords:
Duration: Indefinite
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Charisma ”and” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Charisma
”’Installation Cost:”’ 1 mote
This Charm causes those affected to favor the proposed plan the Alchemical ad-
vocates. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 113-114.
Source: Exalted: The Autochthonians
Synergy-Promoting Upgrade
Cost: 1 mote per target; Mins: Essence 2, Charisma 2; Type: Reflexive
Keywords: Combo-OK, Internal
Duration: One turn
Prerequisites: , Any Social or Mental Attribute Augmentation
”’Installation Cost:”’ 1 mote
This Charm enhances targets the Alchemical is aware of, allowing them to perform
specified tasks easier. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 114.
Source: Exalted: The Autochthonians
Synergy-Promoting Upgrade
Cost: 1 mote per target; Mins: Essence 2, Charisma 2; Type: Reflexive
Keywords: Combo-OK, Internal
Duration: One turn
Prerequisites: , Any Social or Mental Attribute Augmentation
”’Installation Cost:”’ 1 mote
This Charm enhances targets the Alchemical is aware of, allowing them to perform
specified tasks easier. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 114.
Source: Exalted: The Autochthonians
Motivational Vocoder
8
Cost: 12m, 1wp 1m; Mins: Essence 3, Charisma 5; Type: Simple (Speed 5 in
long ticks)
Keywords: Combo-OK, Obvious, Servitude, Social
Duration: Instant
Prerequisites: Any Charisma Augmentation
This Charm allows the Champion to assert her Motivation over that of another.
See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 147.
Category:Social Charms
Submodules:Noetic Signal Booster
Source: Manual of Exalted Power: Alchemicals
9
Source: Manual of Exalted Power: Alchemicals
Patriotism-Provoking Display
Cost: 6m 1m; Mins: Essence 2, Charisma 3; Type: Supplemental
Keywords: Combo-OK, Compulsion, Internal, Obvious, Social
Duration: Instant
Prerequisites: Any Charisma Augmentation
The Alchemical Champion uses this Charm to encourage a single target to
support a social group associated with the Alchemical Champion or the target.
Source Manual of Exalted Power: Alchemicals, pp. 144.
Category:Social Charms
Submodules:Many Is One Node
Source: Manual of Exalted Power: Alchemicals
10
Prerequisites: Any Charisma Augmentation
The Alchemical Champion uses this Charm to encourage members of one social
group to favorably regard an analogous social group.
Source Manual of Exalted Power: Alchemicals, pp. 144.
Category:Social Charms
Submodules:Resplendent Vibrissa Implants
Source: Manual of Exalted Power: Alchemicals
11
Keywords: Internal
Duration: Permanent
Prerequisites: , None
A mesh of soulsteel wire is is implanted along the sides of the Champion’s skull,
wired directly into his soulgem’s anterior port. If the Alchemical could recover a point
of Willpower from a successful three-die stunt that evokes or draws on memories of
one of his past lives, he may instead choose to regain a single use of his Eidolon
background for that story. The Alchemical cannot gain this benefit if he gained any
Clarity as a result of the action the stunt was awarded to, or if the action was enhanced
by any Charm with the Exemplar keyword. If the Alchemical has any Charms with
the Exemplar keyword installed, he may only gain the benefits of this Charm on
appropriate three-die stunts. Champions who lack the Eidolon background cannot
benefit from this Charm.
Submodules:Millennial Champion Avatar
Source: The Demented One
Morale-Boosting Signal
Cost: 4m per target, 1wp 1m; Mins: Essence 4, Charisma 4; Type: Simple
Keywords: Combo-OK, Emotion, Obvious, Social
Duration: One scene
Prerequisites: , Perfected Union Patterning
The Alchemicals Perfected Union Patterning is upgraded with a connective
mesh of magical materials, creating a mechanical mask that covers the Champions
entire face. Activating this Charm, the Alchemical may choose a single positive
Intimacy he possesses towards a group, and roll (Charisma + Performance) to inspire
a patriotic fervor for it in his allies. He exerts natural mental influence on up to
(Charisma) characters, at a cost of four motes for each target. Characters whose
Dodge MDV exceeds the rolled successes cannot be affected unless they choose to
be. The mental influence exerted by this Charm may be resisted for a single point
of Willpower, although the benefits of this Charm are considered part of this mental
influence.
Inspired characters are driven to feats of great heroism in the name of the people.
If they are awarded a stunt on an action that resonates with the chosen Intimacy,
the rating of the stunt is increased by one, to a maximum of three dice. This cannot
12
enhance actions that are not awarded a stunt. Heroic mortals may instead stunt as
essence users if their action resonates with the Intimacy, while non-heroic characters
may stunt as if they were, so long as they are not Extras. All characters inspired by
this Charm treat it as a scene of building a positive Intimacy towards the group the
Alchemical chooses, or of eroding any negative Intimacies they possess towards it.
Submodules:Loyalty-Reinforcement Node
Source: The Demented One
Multi-Limb Frame
Cost: 1 mote/None; Mins: Essence 2, Dexterity 3; Type: Simple/Permanent
Keywords:
Duration: Indefinite/N/A
13
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Dexterity
”’Installation Cost:”’ None/1 mote
This Charm gives the Alchemical extra limbs and may be purchased multiple times.
”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 95.
Source: Exalted: The Autochthonians
14
Source: Exalted: The Autochthonians
15
Source Manual of Exalted Power: Alchemicals, p. 126.
Category:Combat Charms
Source: Manual of Exalted Power: Alchemicals
16
This Charm allows the character to ignore some action penalties. See the text
of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 143.
Category:Speed and Mobility Charms
Source: Manual of Exalted Power: Alchemicals
17
as a unique Flaw of Invulnerability. If the Alchemical would reappear in a location
that has subsequently become coterminous with another object, he instead appears
as close to that location as possible.
It is said that, should the Alchemical be able to spend 1.21 jiggamotes on this
Charm, it could send the Alchemical into either the past or future as far as desired,
though this is a purely theoretical notation. No Alchemical has been able to success-
fully test this theory to date.
Source: Octopoid
18
Dynamic Reaction Enhancement System
Cost: 1 mote per +2 initiative; Mins: Essence 2, Dexterity 2; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Dexterity ”or” Charms:Sustained Augmentation of (Attribute) Sus-
tained Augmentation of Dexterity
”’Installation Cost:”’ 1 mote
This Charm slows the Exalt’s perception of the world, adding to their initiative.
Source Exalted: The Autochthonians, p. 93.
Source Time of Tumult, p. 168.
Source: Exalted: The Autochthonians
19
Source Exalted: The Autochthonians, p. 104.
Source: Exalted: The Autochthonians
20
Integral Defense Mode
Cost: 4m, 1wp 1m; Mins: Essence 3, Dexterity 4; Type: Simple (Speed 3)
Keywords: Combo-OK
Duration: One scene
Prerequisites: , Accelerated Response System (Parry)
Prosthetic synapses of welded moonsilver connect the Champions Accelerated
Response System to a calculation array of starmetal discs installed into his chest. Ac-
tivating this Charm, the Alchemical may choose a single character within (Dexterity)
yards. He does not take a DV penalty from any Defend Other action taken to protect
only that character, and ignores all penalties to his Parry DV when defending them.
As always, DV inapplicability is not a penalty. If the Alchemical wishes to change
their designated ward, they must terminate and re-invoke this Charm.
Submodules:Populat Aegis System
Source: The Demented One
21
Duration: One scene
Prerequisites: , Any Dexterity Augmentation
Upon being charged with a pulse of essence, an assemblage of motorized compo-
nents and magnetic wheel-bearings unfolds from the Alchemical’s lower legs, deploy-
ing a set of foot-mounted wheels that allow him to roll, slide, or drag at superhuman
speed. The Alchemical may dash reflexively each tick, and adds (Essence) to his
dashing speed. However, maneuvering on the wheels is more difficult than simple
running. If the Alchemical wishes to make turn or reverse his direction while moving,
he must succeed on a reflexive (Dexterity + Athletics) roll at difficulty one. Should he
fail, he has no choice but to continue moving forward or to stop moving for the tick.
Likewise, sudden stops become difficult. If the Alchemical does not wish to move
up to his maximum dash speed, or to not move at all, he must make a similar roll.
Should he fail, he is forced to take a dash action and move up to his maximum speed.
He does not need to do so if an effect prevents him from moving. The Storyteller may
increase the difficulty of these rolls to account for environmental factors.
Submodules:Dedicated Courier Mode
Source: The Demented One
Casualty-Minimizing Equation
Cost: 3m (1m); Mins: Essence 2, Dexterity 3; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Any Deterity Augmentation
This Charm allows the Alchemical to reflexively take a Defend Other ac-
tion.Source Compass of Celestial Directions: Autochthonia, p. 136.
Submodules:Aegis of the Populat
Source: Compass of Celestial Directions: Autochthonia
22
large-scale battle. The Champion is a blur, sweeping arrows from the air with his
blade or allowing blows intended for terrified soldiers to bounce off his mighty armor.
To use this function, the Alchemical must serve as the commander or a hero-type
special character in a complementary mass combat unit. The units Magntitude must
not exceed the Alchemicals Dexterity rating, and the unit must be arranged in close
formation.
When the Alchemical serves as a hero, an activation of this Charm allows the
unit commander to borrow the Alchemicals traits (not including War) to determine
Defense Values and Soak for the entire unit. But whether the Alchemical serves
as commander or hero, an activation of this Charm allows any special character
(including the commander, if that is not the Alchemical herself) within the unit to
likewise borrow the Alchemicals traits (not including War, unless the Alchemical is
the commander) if they find themselves the specific target of a called shot.
”Note: This Charm is less a revision of Charms:Omnipresent Guardian Directive
Omnipresent Guardian Directive than it is a completely new Charm that takes the
name and ill-fitting description and re-uses them with more appropriate mechanics.
I replaced the official Charm with Charms:Life-Conserving Management Protocols
Life-Conserving Management Protocols, which has the same mechanical effects, but
a more appropriate name and description.”
Category:Mass Combat Charms
Source: Tornado Wolf
23
Impenetrable Repulsor Field
Cost: 6m 1m; Mins: Essence 3, Dexterity 5; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: , Accelerated Response System (Parry configuration)
This Charm protects the Alchemical Champion from harm by perfectly par-
rying an attack or environmental effect. This Charm has one of the Four Flaws of
Alchemical Invulnerability. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 128.Category:Combat Charms
2.5errata source=Scroll of Errata cost=12m 1
Submodules:Overcharger Module
Source: Manual of Exalted Power: Alchemicals
24
Prerequisites:
”’Installation Cost:”’ 1 mote
This Charm is part of a set of nine Charms, one for each Attribute, boosting the
rating of the affected Attribute temporarily.
=== Design Note ===
This Charm was a precursor mechanic for the Second Edition Excellencies.
Source Exalted: The Autochthonians, p. 91.
Source: Exalted: The Autochthonians
25
Source: Manual of Exalted Power: Alchemicals
26
Second (Attribute) Augmentation
Cost: 2m 1; Mins: Essence 1, General 1; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisites: , None
This General CharmThe Three Basic Excellencies Excellency allows the Ex-
alt to add successes to the result of a roll based on the Attribute for which it was
purchased.Source Manual of Exalted Power: Alchemicals, p. 119.
Source: Manual of Exalted Power: Alchemicals
27
installed for an Attribute that is not Caste or Favored gains the ability to buy dice
for that Attribute at the cost of 3 motes per die with the same caps of dice added and
length of dice use as the Anima Effect. Dice added to non-Caste/Favored attributes
on a given action are limited by the number of successes added by this Charm as
above for the Anima Effect.
Source: Upaatk
28
Source Exalted: The Autochthonians, p. 134.
Source: Exalted: The Autochthonians
29
Source Manual of Exalted Power: Alchemicals, p. 180.
Source: Manual of Exalted Power: Alchemicals
30
tracing them through digital routing lines to attack their source. An attack supple-
mented by this Charm may target any character regardless of range, so long as the
Alchemical has access to the internet and can view a post they have made. The next
time the targeted character uses the internet, he suffers the full effects of the attack,
often manifesting as a fist that emerges from his screen.
Source: The Demented One
31
Sapphire Gear Sorcery Enabling Unit
Cost: 3 motes; Mins: Essence 4, Intelligence 4; Type: Simple
Keywords:
Duration: instant
Prerequisites: , Emerald Gear Sorcery Enabling System
Further expanding the powers of the Sorcery System this Charm is installed
into the arms of the Alchemical. It consists of nodes of crystal, alchemical fluid, and
wires of the magical materials. Like the other charms of this set it is very visible,
wreathing both arms in thin wires and tubes.
Source: The Ghost
32
Augmentation of Intelligence ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Intelligence, Diagnostic Sensor Apparatus
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to extend a needle-spiked tendril
that can administer various drugs. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 134-136.
Submodules:Antiseptic
Source: Exalted: The Autochthonians
33
Abstract Abacus Implant
Cost: 2 motes per success/difficulty point; Mins: Essence 2, Intelligence 3; Type:
Supplemental
Keywords: Combo-OK, Internal, Social
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Intelligence ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Intelligence
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to perform cognitive tasks with ease,
reducing the difficulty of tasks. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 138.
Submodules:Interpolative Syntax Emulator
Source: Exalted: The Autochthonians
34
God-Machine Protocol actions. This Charm may neither be put into an Array nor
removed, and does not function for characters infected with Gremlin Syndrome. ”See
charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 177.
Submodules:Weave-Shredding Paradox Engine
Source: Manual of Exalted Power: Alchemicals
35
Pattern-Modeling Engine
Cost: 1m; Mins: Essence 2, Intelligence 1; Type: Permanent
Keywords: Internal
Duration: Permanent
Prerequisites: , Any Intelligence or Perception Augmentation
When this Charm is installed, the Alchemical chooses one of the first two sub-
modules here to install for free. The other requires the usual cost.
Submodules:Conceptual Rendering Processor
Source: The Demented One
36
down if installed in an Alchemical corrupted by Dissonance.
Submodules:Compassion
Source: The Demented One
37
personalitys Motivation overwritten with a new one, although doing so requires him
to undergo maintenance at the vats, as if installing a submodule to this Charm. New
Motivations must still be based on an Intimacy possessed by the Alchemical.
Any mental influence exerted on the Alchemical does not affect the subsidiary
mind. However, even if it remains unaffected, it is incapable of contesting the mental
influence that affects the original mind. Except for having a unique Motivation and
being unaffected by mental influence, the subsidiary mind is a perfect duplicate of the
primary mind. It has the same Intimacies, and it may not willingly erode any of them
or establish new ones. Its emotions, beliefs, and behaviors are identical to those of
the Alchemicals original self, except for in cases in which its Motivation would cause
a difference. Clarity effects all sub-minds just as it does the Alchemical’s primary
self.
Submodules:Auxiliary Persona Inset
Source: The Demented One
38
Metamaterial Crucible-Engine
Cost: 1m 1m; Mins: Essence 2, Intelligence 3; Type: Simple
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisites: , Omnitool Implant
Starmetal circuitry traces out transmutation circles along the Alchemical’s
palms, capping the essence-routing arrays of his Omnitool Implant. Activating this
Charm, the Alchemical may instantly make an (Intelligence + Craft) roll to create
any mundane item. The starmetal rings emblazoned on his palms glow with blue light
as he shapes matter into form, transmuting base material to achieve his final goal. As
such, he must have access to the raw materials needed to construct the item, though
he has no need of tools, as if he had Omnitool Implant active. If he actually does
have it active, he adds a single automatic success to his roll. The Alchemical can use
this Charm to create items of fine quality, if he receives sufficient threshold successes,
but not of exceptional or perfect quality. Objects created by this Charm are unstable,
causing any transmuted item to degrade to uselessness after a single scene of usage.
Submodules:Stable Conversion Sequence
Source: The Demented One
39
Duration: Permanent
Prerequisites: , None
A synthetic nucleus of alloyed magical materials is installed into the Alchemi-
cal’s essence reservoirs. Each of its icosahedral facets are engraved with the liturgy
of the Great Maker, scriptures that act both as prayers and as essence-channeling
circuitry. The Alchemical’s Clarity attunes him to the primordial geomancy of the
Great Maker, allowing him to respire essence with increased efficiency. He regains an
additional (Clarity) motes each hour. He gains this benefit only while he is within
Autochthonia.
Submodules:Cognitive Synchronization
Source: The Demented One
40
Charm grants twelve experience points worth of submodules whose trait requirements
the Champion meets. Others may be acquired normally.
Submodules:Aesthetic Evolution Node
Source: The Demented One
41
Keywords: Combo-OK, Exemplar 1
Duration: Indefinite
Prerequisites: Any Mental Attribute Augmentation
A circular indentation with rims of alternating black-and-white jade, this Charm
allows an Alchemical to download information directly from their elder counterparts.
This Charm can only be activated within the boundaries of an Alchemical Polis,
by making a prayer roll to the Polis in question with a dice pool of (Intelligence +
Lore) at a difficulty of (5 Clarity, minimum one). After being successfully activated,
the Charm can be maintained indefinitely, though it automatically deactivates if the
Alchemical enters a blight zone. The Polis in question can refuse to allow this Charm
to be successfully activated by rejecting the prayer; Alchemicals entering an enemy
city cannot force them to hand out schematics or directions.
Upon a successful activation, the Alchemical commits motes to one or more of the
options below, to maximum of (Intelligence + Clarity + Essence) motes.
”Abilities”: The Alchemical may halve the training time for a given Ability by
committing motes equal to half its current rating, to a minimum of one mote.
”Specialties”: The Alchemical may halve the training time for a given Specialty
by committing one mote.
”Artifacts”: The Alchemical may gain access to complete existing plans for a given
Artifact by committing motes equal to its rating. Plans cannot be downloaded for
unique artifacts, or those with a rating of N/A (or new designs, for obvious reasons).
”Navigation”: The Alchemical may add two automatic successes to any roll to
navigate through the official geography of the Polis she activated this Charm in by
committing one mote.
”History”: The Alchemical may add two automatic successes to any roll to inves-
tigate or remember the official history history of the Polis she activated this Charm
in by committing one mote.
While even one mote remains committed to this Charm, the Alchemical gains a
positive intimacy of some kind toward the Polis it was activated in (if she did not
have one before). This intimacy generally lacks an emotional context, and cannot be
eroded by mundane means.
Submodules:Symbicipal Information Link
Source: Revlid
42
as necessary.
The target this sphere is attached to suffers an internal penalty of -1 on any
pool involving any of its Mental Attributes, as its processes become clouded and
cluttered behind an influx of junk reactions and nonsensical ideas. This is effect
stems from the sphere, which can only be removed through effects capable of inflicting
(or magically healing) Crippling amputation injuries. The target cannot remove the
sphere themselves, but remains entirely capable of ordering or tricking others into
doing so for them, provided their intellect has not degraded beyond the point that
this option even occurs to them.
Submodules:Demintellect Coherency Modulator
Source: Revlid
43
Personality Override Spike
Cost: 10m1wp 1m; Mins: Essence 2, Manipulation 4; Type: Reflexive (Step 10)
Keywords: Obvious
Duration: Until broken
Prerequisites: Any Manipulation Augmentation
This Charm grants the Champion a retractible spike which can, when plunged
in to a target, force direct mental contact between them and the Champion. See the
text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 148.
Category:Social Charms
Source: Manual of Exalted Power: Alchemicals
44
Memory Implantation Surge
Cost: None; Mins: Essence 4, Manipulation 5; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: Mind-Ripping Probe
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability implant false memories into a victim’s
mind when using their Personality Override Spike. ”See the text of the Charm for
full details.”
Source Exalted: The Autochthonians, p. 119.
Source: Exalted: The Autochthonians
45
Category:Social Charms
Source: Manual of Exalted Power: Alchemicals
46
Submodules:Confessional Scream Extractor
Source: Manual of Exalted Power: Alchemicals
Motivational Vocoder
Cost: 10 motes, 1 Willpower; Mins: Essence 3, Manipulation 3; Type: Simple
Keywords:
Duration: One day
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Manipulation ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Manipulation
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to give orders to a group, who will perform that
task with greater efficiency. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 116-117.
Source: Exalted: The Autochthonians
47
Source Manual of Exalted Power: Alchemicals, p. 147.
Category:Social Charms
Submodules:Instinctual Aversion Formula
Source: Manual of Exalted Power: Alchemicals
Mind-Ripping Probe
Cost: - 1m; Mins: Essence 4, Manipulation 5; Type: Permanent
Keywords: Internal, Shaping
Duration: Permanent
Prerequisites: Identity Recalibration Signal, Strain-Resistant Chassis Modifi-
cation ”or” Charms:Subcutaneous/Exoskeletal Armor Plating Subcutaneous Armor
Plating ”or” Alloyed Reinforcement of Flesh
This Charm expands its prerequisite, giving the Champion the option to drain
Essence, scan memories, or capture Spirit spirits. See the text of the Charm for full
details.Source Manual of Exalted Power: Alchemicals, pp. 149-150.Category:Social
Charms
2.5errata source=Scroll of Erratatext=The Essence Drain option cannot drain
more motes than the number of threshold successes the Alchemical received on the
roll to maintain control of the mental clinch (minimum one).
Submodules:Essence-Seeking Siphon
Source: Manual of Exalted Power: Alchemicals
48
Mind-Ripping Probe
Cost: - 1m; Mins: Essence 4, Manipulation 5; Type: Permanent
Keywords: Internal, Shaping
Duration: Permanent
Prerequisites: Identity Recalibration Signal, Strain-Resistant Chassis Modifi-
cation ”or” Charms:Subcutaneous/Exoskeletal Armor Plating Subcutaneous Armor
Plating ”or” Alloyed Reinforcement of Flesh
This Charm expands its prerequisite, giving the Champion the option to drain
Essence, scan memories, or capture Spirit spirits. See the text of the Charm for full
details.Source Manual of Exalted Power: Alchemicals, pp. 149-150.Category:Social
Charms
2.5errata source=Scroll of Erratatext=The Essence Drain option cannot drain
more motes than the number of threshold successes the Alchemical received on the
roll to maintain control of the mental clinch (minimum one).
Submodules:Essence-Seeking Siphon
Source: Manual of Exalted Power: Alchemicals
Mind-Ripping Probe
Cost: - 1m; Mins: Essence 4, Manipulation 5; Type: Permanent
Keywords: Internal, Shaping
Duration: Permanent
Prerequisites: Identity Recalibration Signal, Strain-Resistant Chassis Modifi-
cation ”or” Charms:Subcutaneous/Exoskeletal Armor Plating Subcutaneous Armor
Plating ”or” Alloyed Reinforcement of Flesh
This Charm expands its prerequisite, giving the Champion the option to drain
Essence, scan memories, or capture Spirit spirits. See the text of the Charm for full
details.Source Manual of Exalted Power: Alchemicals, pp. 149-150.Category:Social
Charms
2.5errata source=Scroll of Erratatext=The Essence Drain option cannot drain
more motes than the number of threshold successes the Alchemical received on the
roll to maintain control of the mental clinch (minimum one).
Submodules:Essence-Seeking Siphon
Source: Manual of Exalted Power: Alchemicals
Mind-Ripping Probe
Cost: None; Mins: Essence 4, Manipulation 5; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: Personality Override Spike
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to read a victim’s mind when us-
ing their Personality Override Spike to ask questions or search for false or deleted
memories. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 119.
Source: Exalted: The Autochthonians
Ability
49
Cost: None; Mins: Essence 2, Martial Arts 2; Type: Permanent
Keywords:
Duration: N/A
Prerequisites:
”’Installation Cost:”’ 2 motes
This Charm gives the Alchemical the ability to learn certain Terrestrial Martial
Arts Styles and Celestial Martial Arts Styles.
Source Exalted: The Autochthonians, p. 100.
Source: Exalted: The Autochthonians
50
Keywords:
Duration: Instant
Prerequisites: , Chemical Analysis System ”or” Tympanal Receptor Upgrade
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical the ability to detect when someone is attempting
to deceive them. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 128.
Source: Exalted: The Autochthonians
Soulgem Detector
Cost: 3 motes; Mins: Essence 2, Perception 2; Type: Simple
Keywords:
Duration: One scene
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Perception ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Perception
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical awareness of where all soulgems are within a
certain radius and whether they bear souls. ”See the text of the Charm for full
details.”
Source Exalted: The Autochthonians, pp. 128-129.
Source: Exalted: The Autochthonians
Cross-Phase Scanner
Cost: 2 motes per sense; Mins: Essence 2, Perception 3; Type: Simple
Keywords:
Duration: One scene
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Perception ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Perception
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical the ability to perceive spirits, sanctums and other
incorporeal beings. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 129.
Source: Exalted: The Autochthonians
51
Source: Exalted: The Autochthonians
Biosight Reticle
Cost: 6 motes, 1 Willpower; Mins: Essence 3, Perception 4; Type: Simple
Keywords:
Duration: One hour
Prerequisites: Diagnostic Sensor Apparatus
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical a form of essence sight that can even see through
camouflaging Charms and physical information about detected beings. ”See the text
of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 132-134.
Source: Exalted: The Autochthonians
52
Augmentation of Perception ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Perception, Abstract Abacus Implant
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to discern the function of any tech-
nological device, which can even make it easier to repair analyzed objects. ”See the
text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 138-139.
Source: Exalted: The Autochthonians
Aim-Calibrating Sensors
Cost: 3m 1m; Mins: Essence 2, Perception 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisites:
This Charm allows the Alchemical Champion to compensate for external penal-
ties. See the text of the Charm for full details.
Source Manual of Exalted Power: Alchemicals, p. 125.
Category:Combat Charms
Submodules:Inward Focus Refractor
Source: Manual of Exalted Power: Alchemicals
Aim-Calibrating Sensors
Cost: 1+ motes; Mins: Essence 2, Perception 2; Type: Supplemental
Keywords:
Duration: Instant
Prerequisites:
53
”’Installation Cost:”’ 2 motes
This Charm assists the Alchemical in targeting their foe on a ranged attack.
Source Exalted: The Autochthonians, p. 100.
Source: Exalted: The Autochthonians
Optical Enhancement
Cost: - 2m; Mins: Essence 2, Perception 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Any Perception Augmentation
This Charm upgrades the Alchemical Exalted Alchemical’s vision. ”See the
text of the Charm for full details.”
Source Manual of Exalted Power: Alchemicals, pp. 158-160.
Category:Analytic and Cognitive Charms
Submodules:Flash Shutters
Source: Manual of Exalted Power: Alchemicals
Optical Enhancement
Cost: None; Mins: Essence 2, Perception 3; Type: Permanent
Keywords:
Duration: N/A
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
54
Augmentation of Perception ”or” Charms:Sustained Augmentation of (Attribute)
Sustained Augmentation of Perception
”’Installation Cost:”’ 2 motes
This Charm gives the Alchemical optical implants that have special abilities. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, pp. 124-125.
Submodules:Flash Shutters
Source: Exalted: The Autochthonians
55
them from this Charm. However, if all characters act as predicted, the Alchemical
may recover a single point of temporary Willpower once they have done so, satisfied
that all has gone just as planned. Doing so causes him to gain a point of temporary
Clarity, however. The Alchemical may do so no more than once per scene.
Submodules:Defensive Prognostication
Source: The Demented One
56
Multiphase Divinity Regulator
Cost: 2m 1m; Mins: Essence 2, Perception 3; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One action
Prerequisites: , None
The Exalt does not differentiate between material and immaterial for the pur-
poses of perception and interaction. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 168-169.
Submodules:Portal Access Harmonics
Source: Manual of Exalted Power: Alchemicals
57
Creation Risk Minimization Unit
Cost: 3 motes; Mins: Essence 1, Stamina 2; Type: Simple
Keywords:
Duration: Single Roll
Prerequisites: , None
”’Install Cost”’: 3 motes
Source: The Ghost
(Element)-Inured Frame
Cost: 5 motes; Mins: Essence 3, Stamina 4; Type: Simple
Keywords:
Duration: One day
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Stamina
”’Installation Cost:”’ 1 mote
This Charm protects the Alchemical from the effects of a certain type of element
found in Autochthonia as well as provides some protective measure against the Wyld.
This Charm may be purchased multiple times. ”See the text of the Charm for full
details.”
Source Exalted: The Autochthonians, p. 109.
Source: Exalted: The Autochthonians
58
Inertial Compensation Dampener
Cost: 3m 0m; Mins: Essence 2, Stamina 2; Type: Reflexive (Step 10)
Keywords: Combo-OK
Duration: Indefinite
Prerequisites: , Personal Gravity Manipulation Apparatus
Soulsteel rods bolted into the Alchemicals Personal Gravity Manipulation Ap-
paratus on each leg polarize and lock into place when this Charm is activated, gen-
erating a kinetic field that negates all force that would move the Alchemical. While
this Charm is activated, the Alchemical cannot be physically moved by any force,
including mundane knockback, supernatural effects, gravity, vehicles, or any other
phenomenon. Purely non-physical forms of movement, such as teleportation or de-
materialization, are not impeded. The Alchemical cannot take any physical action
himself, unless it could be accomplished with absolutely no movement, and cannot
dodge or parry attacks.
Activating this Charm also negates all forces of momentum or inertia acting on
the Alchemical, allowing a Champion to negate all damage from a fall or similar
impact by activating this Charm immediately before impact. If a moving surface
impacts with the Alchemical while this Charm is activesuch as a moving wall or a
large vehiclehis (Stamina + Essence x 4) is applied to the object. If this is sufficient
to lift the object, he may stop it; if it is sufficient to break it, he may rupture the
surface, breaking open a hole wide enough to pass around him. If this total cannot
do either, then this Charm is forcibly deactivated, and the moving surface affects the
Alchemical normally.
Source: The Demented One
59
Keywords:
Duration: N/A
Prerequisites:
”’Installation Cost:”’ 1 mote
This Charm makes the Alchemical Exalt more resistant to damage, functioning
in similar fashion to Ox-Body Technique. ”’Eclipse CasteEclipse and Moonshadow
Caste Exalts may not install this Charm.”’ ”See the text of the Charm for full
details.”
Source Exalted: The Autochthonians, p. 107.
Source Time of Tumult, p. 168.
Source: Exalted: The Autochthonians
60
Calefacient Reagent Nozzle
Cost: 4m 1m; Mins: Essence 3, Stamina 2; Type: Simple
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Any Physical Attribute Augmentation
A nozzle of red jade is mounted on the Alchemicals arm, connected by adamant
tubing to a metallic tank of thaumaturgic chemicals bolted into his abdomen. When
this Charm is activated, it releases of a spray of chemical agents that ignite upon
contact with the air. This blast extends in a line (Stamina) yards long, as a one-time
environmental hazard with a Damage of (Stamina)L and a Trauma of (Essence).
Submodules:Cryogenic Vapor
Source: The Demented One
61
for full details.”
Source Manual of Exalted Power: Alchemicals, p. 181.
Submodules:Reciprocal Maternity Siphon
Source: Manual of Exalted Power: Alchemicals
62
Prerequisites: , None
Installing this Charm requires an extensive overhaul of the Alchemical’s body,
an upgrade to accommodate an expanded essence reservoir. Bulky soulsteel turbines
are mounted along his back and chest to supercharge his essence, while jade vents and
exhaust valves are built in to his shoulders and upper arms to prevent a fatal overload.
However, even these safeties are not comprehensivethe expanded power mode of this
Charm is potentially devastating to the Champions who use it. Upon being activated,
this Charm grants the Alchemical a five-mote Overdrive pool of peripheral essence.
He initially fills this pool with three motes, converting the health level cost of this
Charm into pure essence. Each time the Alchemical’s DVs refresh while this Charm
is active, he must pay an additional bashing health level, adding another three motes
to his pool. This recurring cost is non-optional, and the Alchemical must cancel
this Charm if he wishes to avoid paying it. If the Alchemical has already activated
this Charm previously in the scene, he must pay a surcharge of one Willpower when
activating it.Submodules:Expanded Charge Battery
Source: The Demented One
63
Source Exalted: The Autochthonians, p. 107.
Source: Exalted: The Autochthonians
64
Source Exalted: The Autochthonians, pp. 108-109.
Source: Exalted: The Autochthonians
Body-Reweaving Matrix
Cost: 12m, 1wp 1m; Mins: Essence 3, Stamina 5; Type: Reflexive
Keywords: Combo-OK, Internal, Obvious
Duration: Indefinite
Prerequisites: Alloyed Reinforcement of Flesh
This Charm repairs the Alchemical’s body. See the text of the Charm for full
details.
Source Manual of Exalted Power: Alchemicals, pp. 136-137.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals
Body-Reweaving Matrix
Cost: 12 motes, 1 Willpower; Mins: Essence 3, Stamina 4; Type: Reflexive
Keywords:
Duration: Indefinite
Prerequisites: Restorative Fusion Transponder
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to regenerate by use of tiny machines that repair
the Exalt’s body. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 131.
Source: Exalted: The Autochthonians
65
Aegis Integration System
Cost: 5 motes, 1 Willpower; Mins: Essence 2, Stamina 3; Type: Simple
Keywords:
Duration: Five minutes
Prerequisites: , Charms:Sustained Augmentation of (Attribute) Sustained Aug-
mentation of Stamina
”’Installation Cost:”’ 1 mote
This Charm reduces fatigue and mobility penalties from worn armor, taking the
listed duration to achieve its effects and again to be able to remove the armor. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 108.
Source: Exalted: The Autochthonians
Biofunction Inhibitor
Cost: 5m 1m; Mins: Essence 2, Stamina 3; Type: Simple
Keywords: Internal
Duration: Indefinte
Prerequisites: Any Stamina Augmentation
This Charm allows the Alchemical Champion to rest for a specified period of
time, reducing the time it takes to be fully rested. See the text of the Charm for full
details.
Source Manual of Exalted Power: Alchemicals, pp. 138-139.
Category:Survival Charms PAGENAME
Source: Manual of Exalted Power: Alchemicals
66
Biofunction Inhibitor
Cost: 5 motes; Mins: Essence 2, Stamina 3; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Stamina ”or” Charms:Sustained Augmentation of (Attribute) Sus-
tained Augmentation of Stamina
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical to appear dead. This Charm also reduces the
time needed for sleep and increases Willpower recovery. ”See the text of the Charm
for full details.”
Source Exalted: The Autochthonians, p. 130.
Source: Exalted: The Autochthonians
67
Source Manual of Exalted Power: Alchemicals, p. 135.Category:Survival Charms
PAGENAME
Source: Scroll of Errata
68
This Charm is six distinct Charms that must be purchased separately. It creates
a reactor assembly within the Exalt to focus their anima through their strikes. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 97.
Source: Exalted: The Autochthonians
69
Category:Combat Charms
Source: Manual of Exalted Power: Alchemicals
70
Hydraulic Musculature Reinforcement
Cost: - 1m; Mins: Essence 3, Strength 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: , Any Strength Augmentation
The Alchemical’s Strength is improved for the purpose of Feats of Strength.
”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 165.
Source: Manual of Exalted Power: Alchemicals
71
Keywords:
Duration: Varies
Prerequisites: Personal Gravity Manipulation Apparatus
”’Installation Cost:”’ None
This Charm allows the Alchemical to defy gravity in a more spectacular fash-
ion than with Personal Gravity Manipulation Apparatus, levitating or leaping great
distances. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 111.
Source Time of Tumult, p. 167.
Source: Exalted: The Autochthonians
72
Repeating Pneumatic Bow
Cost: 2 motes; Mins: Essence 3, Strength 3; Type: Reflexive
Keywords:
Duration: Indefinite
Prerequisites: Protosynthetic Ammunition Replicator
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical Exalt an obviously magical weapon built into
the forearm firing missiles created with the Protosynthetic Ammunition Replicator
Charm. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 105.
submodules:Guidance Ray
Source: Exalted: The Autochthonians
73
Essence Irradiation Corona
Cost: 2m; Mins: Essence 3, Strength 2; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: , Any Physical Excellency Augmentation
This Charm allows the Alchemical to enhance attacks against foes with explo-
sive energy to cause enhanced damage.
Source Manual of Exalted Power: Alchemicals, p. 124.
Category:Combat Charms
Submodules:Optimized Trauma Upgrade
Source: Manual of Exalted Power: Alchemicals
74
Submodules:Gigaton Pulse Hammer
Source: The Demented One
75
Conversely, moving into the singularity is much easier, letting characters treat every
two yards they move towards the Alchemical as only a single yard. Essentially, a
character doubles his speed when moving towards the Alchemical, and halves it when
moving away from him. The Alchemical himself is not affected.
Submodules:Gravity Diffraction Core
Source: The Demented One
76
module) to affect structures, allowing an Alchemical to catch, lift, or carry an entire
building or ship without causing it to break from the undue stresses.
Source: Tornado Wolf
77
While some Champions prefer using an Integrated Arsenal System for their
weaponry, others choose the more direct route of simply transforming their limbs into
devastatingly lethal weapons. Each installation of this charm enhances a different
natural weapon the alchemical possesses, raising its accuracy by 2, damage by 3,
and defense by 1, as well as boosting its minimum damage by one die(granting or
enhancing the Overwhelming tag, as needed) and allowing the exalt to block lethal
damage without a stunt as well as causing the weapon to deal Lethal damage.
Source: Dragnar
78
Transphase Engine
Cost: 4 motes; Mins: Essence 3, Wits 3; Type: Supplemental
Keywords:
Duration: Instant
Prerequisites: Cross-Phase Scanner
”’Installation Cost:”’ 1 mote
This Charm gives the Alchemical the ability to dematerialize in conjunction with
an instant duration action, and has safety systems built in. ”See the text of the
Charm for full details.”
Source Exalted: The Autochthonians, pp. 129-130.
Source: Exalted: The Autochthonians
79
piloting rolls to control it as a reflexive action, and adds +2 to the Maneuverability of
the vehicle. The Alchemical can still take actions normally without it interfering with
his control of the vehicle, but moving from the spot where he activated the Charm (as
with a Move or dash action) forcibly disconnects the tendrils of this Charm, causing
it to deactivate.Source Ink Monkeys, vol. 48
Submodules:Electroneural Control Spurs
Source: Ink Monkeys
Omnitool Implant
Cost: 4m 1m; Mins: Essence 2, Wits 3; Type: Reflexive
Keywords: Combo-OK, Internal
Duration: Indefinite
Prerequisites: , Any Mental Attribute Augmentation
The Exalt’s hands can transform into a variety of tools, and is considered to
have access to a master’s workshop. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 164.
Submodules:Comprehensive Surgical Systems
Source: Manual of Exalted Power: Alchemicals
Omnitool Implant
Cost: 4 motes; Mins: Essence 2, Wits 3; Type: Simple
Keywords:
Duration: One hour
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Wits ”or” Charms:Sustained Augmentation of (Attribute) Sustained
Augmentation of Wits
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to turn her fingers into tools. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 139.
Source: Exalted: The Autochthonians
80
Cost: 2 motes per hour; Mins: Essence 2, Wits 3; Type: Reflexive
Keywords: Combo-OK, Internal, Social
Duration: Varies
Prerequisites: Any Wits Augmentation, Charms:Transitory Augmentation of
(Attribute) Transitory Augmentation of Wits ”or” Charms:Sustained Augmentation
of (Attribute) Sustained Augmentation of Wits
”’Installation Cost:”’ 1 mote
This Charm grants the Alchemical the ability to perform series of mental tasks
quickly. ”See the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 139.
Source: Exalted: The Autochthonians
81
Source: Manual of Exalted Power: Alchemicals
82
Transcendent Multimodal Artifact Matrix
Cost: Varies 1m; Mins: Essence 2, Wits 3; Type: Simple
Keywords: Combo-OK, Obvious
Duration: Indefinite
Prerequisites: , None
This Charm can take the form of an artifact-template the Exalt has downloaded
at the vats. ”See charm text for full details.”
Source Manual of Exalted Power: Alchemicals, p. 166-167.
Submodules:Clockwork Companion Template
Source: Manual of Exalted Power: Alchemicals
83
Cortex Acceleration Module
Cost: 4m (1m); Mins: Essence 2, Wits 3; Type: Supplemental
Keywords: Combo-Basic, Internal
Duration: Instant
Prerequisites: Any Perception or Wits Augmentation
This Charm allows the Alchemical to enhance any Join Battle, Join Debate
or Join War roll and the first attack they make in that conflict.Source Compass of
Celestial Directions: Autochthonia, p. 137.
Submodules:Hyperfocus Concentration
Source: Compass of Celestial Directions: Autochthonia
84
the Starmetal Filaments of the Anticipatory Simulation Processor to a small Adamant
diode implanted directly into the top of the spine.
The second part is a series of Starmetal wires which extend throughout the Al-
chemicals body linking all her charms into the Response Engine. The Engine itself
is implanted at the base of the neck and looks similar to a large gear-shaped a Skin
Mount Amulet. Though it is made primarily of Starmetal, it features an obol sized
disk of charged Jade surrounded by a ring of Adamant.
When activated the main node sends a burst of energy to the Anticipatory Simu-
lation Processor, activating it for nanosecond and affording a small amount of time
to assess the situation. After this a series of actions is programed into the Adamant
ring , a program which is set in motion at the start of the characters next action.
This effectively does two things, it creates a magical flurry of two actions that may
be used on the Exalts next action and creates a temporary Array consisting of two
charms that may be activated and used simultaneously during her next actions. Each
charm must be activated as normal on each action they are used.
The charms allowed in this Array follow the same guidelines as creating a normal
combo with alchemical charms. The activation cost of these charms must be paid as
normal.
Submodules:Dynamic Situation Sub-processor
Source: AjaxTorbin
85
Anticipatory Simulation Processor
Cost: Varies; Mins: Essence 4, Wits 5; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: , Charms:Transitory Augmentation of (Attribute) Transitory
Augmentation of Wits ”or” Charms:Sustained Augmentation of (Attribute) Sustained
Augmentation of Wits, Accelerated Response System, Celerity Enabling Module
”’Installation Cost:”’ 1 mote
This Charm allows the Alchemical Exalt to predict the flow of battle, but may not
be activated in the presence of certain types of beings who have acted directly. ”See
the text of the Charm for full details.”
Source Exalted: The Autochthonians, p. 94.
Source: Exalted: The Autochthonians
86