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Fai Unit-4
Fai Unit-4
UNIT - IV
In forward state space planning, an agent explores the possible actions it can take
from a given state and predicts the resulting states that would arise from those
actions. This process is often represented as a search or tree traversal algorithm,
where the agent considers different paths and evaluates their potential outcomes.
It is important to note that forward state space planning is just one approach to
planning in AI. Other techniques, such as backward state space planning (e.g.,
using techniques like goal regression), reinforcement learning, and hierarchical
task networks, are also commonly used depending on the problem domain and
requirements.
Backward State Space Planning
Backward state space planning is another approach in artificial intelligence
(AI) that involves reasoning backwards from a goal state to determine the
sequence of actions needed to reach that goal. Unlike forward state space
planning, which starts from the initial state and explores future states,
backward state space planning starts from the goal state and works its
way backward to the initial state.
In backward state space planning, the agent begins with a goal state and
uses a model or representation of the environment to determine the
actions that would lead to that goal state. The agent reasons in reverse,
considering the possible predecessor states and the actions that could have
been taken to reach those states. By iteratively tracing back from the goal
state, the agent constructs a plan that consists of a sequence of actions
leading from the initial state to the goal state.
Cont ..
This process often involves searching or exploring the state space in a reverse
manner. The agent considers the possible predecessor states of the goal state and
generates successor states by applying appropriate actions. It continues this process
until it reaches the initial state or a state for which the predecessor is not known.
Backward state space planning is commonly used in problems where the goal is
well-defined and known in advance. It is particularly useful when the goal state is
more easily specified and recognizable compared to the initial state. This approach
can be beneficial in domains such as puzzle solving, path planning, and problem
solving tasks.
Breadth-First Search (BFS): BFS explores all nodes at the current depth before
moving to the next depth level. It guarantees finding the shortest path to the goal but
may be inefficient if the state space is large.
Depth-First Search (DFS): DFS explores a path until it reaches a leaf node before
backtracking. It may find a solution quickly but does not guarantee the shortest path
and can get stuck in infinite loops.
These are just a few examples of algorithms used for planning with state space
search in AI. The choice of algorithm depends on the problem domain, the
characteristics of the state space, and the specific requirements of the planning
task.
Planning graphs
Planning graphs are a representation and reasoning technique used
in Artificial Intelligence (AI) for solving planning problems. They
provide a structured way to analyze the state space and actions of a
planning problem, allowing for efficient search and decision-making.
The action space represents the set of possible actions that can
be taken in the planning problem. Each action has preconditions,
which specify the conditions that must be true in order for the
action to be applicable, and effects, which describe the changes
that the action will bring about in the state.
has leveled off. Every subsequent level will be identical, so further expansion is
unnecessary.
Cont ..
A planning graph is constructed by iteratively expanding the
state and action spaces.
It starts with an initial state and then applies the available actions
to generate new states. This process continues until a fixed-point is
reached, where no new states or actions can be added.
The planning graph has two types of layers: the state layer and the
action layer.
Cont ..
For example, there can be edges between states and the actions that
have their preconditions satisfied by those states.
Each approach has its strengths and weaknesses, making them suitable for different
problem domains and applications.
Analysis of Planning approaches
Planning methods in AI can be analyzed based on various parameters. Here are
some key parameters to consider when evaluating planning methods:
Completeness: Completeness refers to whether a planning method is guaranteed
to find a solution if one exists. Some planning methods, such as classical planning
algorithms like STRIPS (Stanford Research Institute Problem Solver) are
complete and will always find a solution if it exists within a finite search space.
On the other hand, heuristic-based methods like A* search may not be complete
but can offer improved efficiency in certain scenarios.
Time, schedules, and resources are crucial aspects of AI projects. Managing time
effectively, following well-defined schedules, and optimizing the allocation of
resources contribute to the success of AI initiatives, enabling efficient development,
training, deployment, and maintenance of AI models and systems.
Hierarchical Planning
At the lowest level, the robot performs actions like moving forward,
turning, and using its cleaning mechanism. The planning system breaks
down the overall goal into subgoals and actions, allowing the robot to
efficiently navigate and clean the room.
AI Game Characters
In video games, non-player characters (NPCs) often use hierarchical planning for
decision-making. For example, consider an NPC in a role-playing game who wants
to prepare for a battle. The hierarchy might look like this:
Multi-Agent Games: Multi-agent planning is also relevant in the context of game playing. For
instance, in games like chess, poker, or Go, where multiple agents compete against each other,
planning algorithms are used to make strategic decisions, predict opponents moves, and choose
optimal actions. The agents need to plan their moves while considering the actions and possible
strategies of their opponents.
These examples illustrate the diverse applications of multi-agent planning in AI, ranging from
robotics and traffic control to supply chain management and game playing. The underlying
objective is to enable effective coordination and collaboration among multiple autonomous agents
to achieve desired outcomes.