Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 15

// This file was decompiled using SASCM.

ini published on 2022-03-20


{$CLEO .csi}

03A4: script_name 'SPIDERMAN MOD'

:SPIDERMAN_MOD_19
0001: wait 0 ms
00D6: if
0256: player $PLAYER_CHAR defined
004D: jump_if_false @SPIDERMAN_MOD_19
0002: jump @SPIDERMAN_MOD_46

:SPIDERMAN_MOD_46
0001: wait 0 ms
00D6: if
0A51: is_widget_pressed 38
004D: jump_if_false @SPIDERMAN_MOD_46
0390: load_txd_dictionary 'TXD'
038F: load_texture "SUIT1" as 1 // Load dictionary with 0390 first
038F: load_texture "SUIT2" as 2 // Load dictionary with 0390 first
038F: load_texture "SUIT3" as 3 // Load dictionary with 0390 first
038F: load_texture "SUIT4" as 4 // Load dictionary with 0390 first
038F: load_texture "SUIT5" as 5 // Load dictionary with 0390 first
038F: load_texture "SUIT6" as 6 // Load dictionary with 0390 first
038F: load_texture "SUIT7" as 7 // Load dictionary with 0390 first
038F: load_texture "SUIT8" as 8 // Load dictionary with 0390 first
038F: load_texture "SUIT9" as 9 // Load dictionary with 0390 first
038F: load_texture "SUIT10" as 10 // Load dictionary with 0390 first
038F: load_texture "SUIT11" as 11 // Load dictionary with 0390 first
038F: load_texture "SUIT12" as 12 // Load dictionary with 0390 first
038F: load_texture "SUIT13" as 13 // Load dictionary with 0390 first
038F: load_texture "SUIT14" as 14 // Load dictionary with 0390 first
038F: load_texture "SUIT15" as 15 // Load dictionary with 0390 first
038F: load_texture "SUIT16" as 16 // Load dictionary with 0390 first
038F: load_texture "SUIT17" as 17 // Load dictionary with 0390 first
038F: load_texture "SUIT18" as 18 // Load dictionary with 0390 first
038F: load_texture "SUIT19" as 19 // Load dictionary with 0390 first
038F: load_texture "SUIT20" as 20 // Load dictionary with 0390 first
038B: load_requested_models
016A: fade 0 time 500
0001: wait 500 ms
01B4: set_player $PLAYER_CHAR can_move 0
0002: jump @SPIDERMAN_MOD_335

:SPIDERMAN_MOD_335
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 1 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_399

:SPIDERMAN_MOD_399
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_547
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_1446
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_461
0002: jump @SPIDERMAN_MOD_399

:SPIDERMAN_MOD_461
023C: load_special_actor 'SUIT1' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_547
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 2 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_611

:SPIDERMAN_MOD_611
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_335
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_776
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_1675
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_690
0002: jump @SPIDERMAN_MOD_611

:SPIDERMAN_MOD_690
023C: load_special_actor 'SUIT2' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949
:SPIDERMAN_MOD_776
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 3 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_840

:SPIDERMAN_MOD_840
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_547
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_1005
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_1921
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_919
0002: jump @SPIDERMAN_MOD_840

:SPIDERMAN_MOD_919
023C: load_special_actor 'SUIT3' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_1005
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 4 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_1069

:SPIDERMAN_MOD_1069
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_776
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_1234
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_2167
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_1148
0002: jump @SPIDERMAN_MOD_1069

:SPIDERMAN_MOD_1148
023C: load_special_actor 'SUIT4' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_1234
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 5 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_1298

:SPIDERMAN_MOD_1298
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_1005
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_2413
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_1360
0002: jump @SPIDERMAN_MOD_1298

:SPIDERMAN_MOD_1360
023C: load_special_actor 'SUIT5' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_1446
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 6 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_1510

:SPIDERMAN_MOD_1510
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_335
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_1675
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_2642
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_1589
0002: jump @SPIDERMAN_MOD_1510

:SPIDERMAN_MOD_1589
023C: load_special_actor 'SUIT6' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_1675
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 7 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_1739

:SPIDERMAN_MOD_1739
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_1446
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_1921
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_547
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_2871
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_1835
0002: jump @SPIDERMAN_MOD_1739

:SPIDERMAN_MOD_1835
023C: load_special_actor 'SUIT7' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_1921
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 8 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_1985

:SPIDERMAN_MOD_1985
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_1675
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_2167
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_776
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_3117
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_2081
0002: jump @SPIDERMAN_MOD_1985

:SPIDERMAN_MOD_2081
023C: load_special_actor 'SUIT8' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_2167
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 9 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_2231

:SPIDERMAN_MOD_2231
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_1921
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_2413
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_1005
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_3363
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_2327
0002: jump @SPIDERMAN_MOD_2231

:SPIDERMAN_MOD_2327
023C: load_special_actor 'SUIT9' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_2413
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 10 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_2477

:SPIDERMAN_MOD_2477
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_2167
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_1234
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_3609
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_2556
0002: jump @SPIDERMAN_MOD_2477

:SPIDERMAN_MOD_2556
023C: load_special_actor 'SUIT10' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_2642
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 11 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_2706

:SPIDERMAN_MOD_2706
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_2871
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_1446
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_3838
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_2785
0002: jump @SPIDERMAN_MOD_2706

:SPIDERMAN_MOD_2785
023C: load_special_actor 'SUIT11' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_2871
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 12 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_2935

:SPIDERMAN_MOD_2935
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_2642
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_3117
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_1675
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_4050
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_3031
0002: jump @SPIDERMAN_MOD_2935

:SPIDERMAN_MOD_3031
023C: load_special_actor 'SUIT12' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_3117
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 13 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_3181

:SPIDERMAN_MOD_3181
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_2871
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_3363
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_1921
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_4279
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_3277
0002: jump @SPIDERMAN_MOD_3181

:SPIDERMAN_MOD_3277
023C: load_special_actor 'SUIT13' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_3363
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 14 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_3427

:SPIDERMAN_MOD_3427
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_3117
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_3609
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_2167
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_4508
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_3523
0002: jump @SPIDERMAN_MOD_3427

:SPIDERMAN_MOD_3523
023C: load_special_actor 'SUIT14' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_3609
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 15 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_3673

:SPIDERMAN_MOD_3673
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_3363
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_2413
00D6: if
80E1: not player 3 pressed_key 6
004D: jump_if_false @SPIDERMAN_MOD_4737
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_3752
0002: jump @SPIDERMAN_MOD_3673

:SPIDERMAN_MOD_3752
023C: load_special_actor 'SUIT15' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_3838
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 16 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_3902
:SPIDERMAN_MOD_3902
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_4050
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_2642
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_3964
0002: jump @SPIDERMAN_MOD_3902

:SPIDERMAN_MOD_3964
023C: load_special_actor 'SUIT16' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_4050
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 17 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_4114

:SPIDERMAN_MOD_4114
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_3838
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_4279
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_2871
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_4193
0002: jump @SPIDERMAN_MOD_4114

:SPIDERMAN_MOD_4193
023C: load_special_actor 'SUIT17' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_4279
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 18 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_4343

:SPIDERMAN_MOD_4343
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_4050
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_4508
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_3117
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_4422
0002: jump @SPIDERMAN_MOD_4343

:SPIDERMAN_MOD_4422
023C: load_special_actor 'SUIT18' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_4508
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 19 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_4572

:SPIDERMAN_MOD_4572
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_4279
00D6: if
80E1: not player 3 pressed_key 8
004D: jump_if_false @SPIDERMAN_MOD_4737
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_3363
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_4651
0002: jump @SPIDERMAN_MOD_4572

:SPIDERMAN_MOD_4651
023C: load_special_actor 'SUIT19' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_4737
03F0: enable_text_draw 1
0001: wait 0 ms
03F0: enable_text_draw 0
0001: wait 0 ms
038D: draw_texture 20 position 320.0 224.0 size 850.0 450.0 RGBA 155 155 155 255
0001: wait 500 ms
0002: jump @SPIDERMAN_MOD_4801

:SPIDERMAN_MOD_4801
0001: wait 0 ms
00D6: if
80E1: not player 3 pressed_key 2
004D: jump_if_false @SPIDERMAN_MOD_4508
00D6: if
80E1: not player 3 pressed_key 4
004D: jump_if_false @SPIDERMAN_MOD_3609
00D6: if
80E1: not player 3 pressed_key 9
004D: jump_if_false @SPIDERMAN_MOD_4863
0002: jump @SPIDERMAN_MOD_4801

:SPIDERMAN_MOD_4863
023C: load_special_actor 'SUIT20' as 1 // models 290-299
0247: load_model #SPECIAL01
038B: load_requested_models
03F0: enable_text_draw 1
01B4: set_player $PLAYER_CHAR can_move 1
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0826: enable_hud 0
0489: set_actor $PLAYER_ACTOR muted 1
0330: set_player $PLAYER_CHAR infinite_run 1
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 1 EP 1 CP 1 MP 0
0002: jump @SPIDERMAN_MOD_4949

:SPIDERMAN_MOD_4949
0001: wait 0 ms
00D6: if
0A51: is_widget_pressed 38
004D: jump_if_false @SPIDERMAN_MOD_5238
0390: load_txd_dictionary 'TXD'
038F: load_texture "SUIT1" as 1 // Load dictionary with 0390 first
038F: load_texture "SUIT2" as 2 // Load dictionary with 0390 first
038F: load_texture "SUIT3" as 3 // Load dictionary with 0390 first
038F: load_texture "SUIT4" as 4 // Load dictionary with 0390 first
038F: load_texture "SUIT5" as 5 // Load dictionary with 0390 first
038F: load_texture "SUIT6" as 6 // Load dictionary with 0390 first
038F: load_texture "SUIT7" as 7 // Load dictionary with 0390 first
038F: load_texture "SUIT8" as 8 // Load dictionary with 0390 first
038F: load_texture "SUIT9" as 9 // Load dictionary with 0390 first
038F: load_texture "SUIT10" as 10 // Load dictionary with 0390 first
038F: load_texture "SUIT11" as 11 // Load dictionary with 0390 first
038F: load_texture "SUIT12" as 12 // Load dictionary with 0390 first
038F: load_texture "SUIT13" as 13 // Load dictionary with 0390 first
038F: load_texture "SUIT14" as 14 // Load dictionary with 0390 first
038F: load_texture "SUIT15" as 15 // Load dictionary with 0390 first
038F: load_texture "SUIT16" as 16 // Load dictionary with 0390 first
038F: load_texture "SUIT17" as 17 // Load dictionary with 0390 first
038F: load_texture "SUIT18" as 18 // Load dictionary with 0390 first
038F: load_texture "SUIT19" as 19 // Load dictionary with 0390 first
038F: load_texture "SUIT20" as 20 // Load dictionary with 0390 first
038B: load_requested_models
016A: fade 0 time 500
0001: wait 500 ms
01B4: set_player $PLAYER_CHAR can_move 0
0002: jump @SPIDERMAN_MOD_335

:SPIDERMAN_MOD_5238
0001: wait 0 ms
00D6: if
0A51: is_widget_pressed 39
004D: jump_if_false @SPIDERMAN_MOD_4949
016A: fade 0 time 500
0001: wait 500 ms
016A: fade 1 time 500
09C7: change_player $PLAYER_CHAR model_to #NULL
0826: enable_hud 1
0489: set_actor $PLAYER_ACTOR muted 0
0330: set_player $PLAYER_CHAR infinite_run 0
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 0 EP 0 CP 0 MP 0
0002: jump @SPIDERMAN_MOD_19

You might also like