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Accursed Soul
Accursed Soul
Witch 2 by Bogdan Rezunenko Additionally, when you curse a creature with your Blood
Hex, you can enhance the curse in one of the following ways:
Hex of Insight. The cursed creature's mind is torn open for
Accursed Sorcery you to scrutinize. You know the target's surface thoughts
6th-level Accursed Soul feature (as per detect thoughts) at all times, and you can cast
modify memory on it at will without expending a spell slot.
When you cast any spell of 1st level or higher from your Hex of Nightmares. The cursed creature is constantly kept
Accursed Spells feature, you can cast it by expending a spell awake and on edge by illusory phenomena. The target can't
slot as normal or by spending a number of sorcery points take short rests, and you can cast dream on it at will
equal to the spell's level. without expending a spell slot.
If you cast the spell using sorcery points, you can treat the Hex of Revealing. The cursed creature's soul is marked,
target of your Blood Hex as a valid target for the spell never to escape from your sight. You can see the true form
regardless of range, obstructions or line of sight, so long as of the target as if seeing through truesight, and you can
it's within 120 feet of you and you are aware of its location. cast scrying on it at will without expending a spell slot.
Resilient Curse One Thousand Needles
6th-level Accursed Soul feature 18th-level Accursed Soul feature
Your curses coil tightly around their targets. If a remove curse When your Blood Hex ends on a creature, you can use your
spell or similar effect attempts to end one of your curses reaction to violently release the curse's magic and rend the
(such as your Blood Hex), you become aware of this, and you target's soul asunder. The target must make a Charisma
can roll your Curse Die. If the result is higher than the level of saving throw against your spell save DC. On a failed save, it
the counteracting effect, it fails, and your curse can't be takes 6d12 necrotic damage and is paralyzed until the end of
removed by that effect for the next 24 hours. its next turn. On a successful save, it takes half as much
If the counteracting effect isn't a spell, treat its level as damage and isn't paralyzed.
equal to the proficiency bonus of its user. If you kill a creature with this damage, its soul is torn apart
and can't be brought back to life by any means short of a true
Soul Hex resurrection or wish spell, and you regain your use of this
14th-level Accursed Soul feature feature.
Your curse now binds itself completely to your target's soul. Otherwise, once you use this feature, you can't use it again
The damage dealt by your Blood Hex increases to two rolls of until you finish a long rest, unless you spend 7 sorcery points
your Curse Die and ignores damage resistances. to use it again.