DOMINION
Gargantuan celestial (angel), lawful neutral
Armor Class 16 (natural armor)
Points 232 (1520+ 75)
Speed 0 fi, fly 60 ft (hover)
STR DEX CON INT WIS CHA
14(+2) 8(-1) 20(+5) 22(+6) 22 (+6) 22 (+6)
ing Throws Con +10, Wis +11, Cha +11
Skills Insight +11, Perception +11
Damage Resistances radiant; bludgecning, piercing, and
slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses blindsight 300 ft. (blind beyond this radius), truesight
120ft,, passive Perception 21
Languages al, telepathy 120 ft
Challenge 16 (15,000 xP)
‘Amorphous. The Dominion can move through a space 25
narrow as 1 inch wide without squeezing,
Innate Spellcasting. The dominion's spelicasting ability is
Charisma (spell save DC 19). The dominion can innately cast
the fellowing spells, requiring only verbal components:
‘At will: detect evil and good, guiding bolt. sending
‘IIday each: commune. dawn. plane shift
‘Magic Resistance. The dominion has advantage on saving
throws against spells and other magical effects.
‘Magic Weapons, The Dominion’s weapon attacks are magical
Regeneration. The Dominion regains 10 hit points at the start
of its turn ifit has atleast 1 hit point.
ACTIONS
Muitiattack. The Dominion makes three extrude lance attacks.
Extrude Lance. Melee Weapon Attack: +11 to bit, reach 10 ft,
one target. Hit: 15 (248 + 6) piercing damage.
Radiant Cannon (Recharge 5 or 6). The Dominion emits abean
of radiant light in a 120-foot line that is 5 feet wide. Each
creature in that line must make a DC 19 Dexterity saving throw,
taking 42 (12d6) radiant damage on a failed save, or half as
much damage on a successful one.
REACTIONS
Divine Ward. When the Dorrinion is hit by an attack, it can use
its reaction to raise its AC by 10 until the end of the current
‘turn, including against the triggering attack.