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DOMINION Gargantuan celestial (angel), lawful neutral Armor Class 16 (natural armor) Points 232 (1520+ 75) Speed 0 fi, fly 60 ft (hover) STR DEX CON INT WIS CHA 14(+2) 8(-1) 20(+5) 22(+6) 22 (+6) 22 (+6) ing Throws Con +10, Wis +11, Cha +11 Skills Insight +11, Perception +11 Damage Resistances radiant; bludgecning, piercing, and slashing from nonmagical attacks Condition Immunities charmed, exhaustion, frightened Senses blindsight 300 ft. (blind beyond this radius), truesight 120ft,, passive Perception 21 Languages al, telepathy 120 ft Challenge 16 (15,000 xP) ‘Amorphous. The Dominion can move through a space 25 narrow as 1 inch wide without squeezing, Innate Spellcasting. The dominion's spelicasting ability is Charisma (spell save DC 19). The dominion can innately cast the fellowing spells, requiring only verbal components: ‘At will: detect evil and good, guiding bolt. sending ‘IIday each: commune. dawn. plane shift ‘Magic Resistance. The dominion has advantage on saving throws against spells and other magical effects. ‘Magic Weapons, The Dominion’s weapon attacks are magical Regeneration. The Dominion regains 10 hit points at the start of its turn ifit has atleast 1 hit point. ACTIONS Muitiattack. The Dominion makes three extrude lance attacks. Extrude Lance. Melee Weapon Attack: +11 to bit, reach 10 ft, one target. Hit: 15 (248 + 6) piercing damage. Radiant Cannon (Recharge 5 or 6). The Dominion emits abean of radiant light in a 120-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 42 (12d6) radiant damage on a failed save, or half as much damage on a successful one. REACTIONS Divine Ward. When the Dorrinion is hit by an attack, it can use its reaction to raise its AC by 10 until the end of the current ‘turn, including against the triggering attack.

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