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Metroid Prime Trilogy Prima Guide
Metroid Prime Trilogy Prima Guide
Metroid Prime Trilogy Prima Guide
RATED BY THE
ESRB
TRIL©® #
Stephen Stratton
Prima Games
Mn ees ero ree
3000 Lava Ridge Court, Suite 100
Roseville, CA 95661
www.primagames.com *
mS
4 GETTING STARTED \S
Before diving reed into the Mell cenretifol a sc quickly review the major aspects common to all three Metroid Prime
games. |
4i :
i
option menu's control section. Here you can
swap the functionality of ® and ® or © and ©,
adjust the sensitivity of the Wii Remote, and
Sel ah ag(0 mele) ce ange l-B-V nn ae Reg ee] 8) eels) ae
MU al¥e r= -e=de i=l8) a eels)oe e Bile
Suniwel
f=] ge) e Leman =e" (00m
Weapons eels
, <C suitsy Arm Cannon, then release to firea powerful charged shot.
Charging also has a limited “tractor beam” effect that will
Samus begins draw in small pick-ups, such as Energy Units, helping you
WTB ex-iIe collect them-from afar. :
I o\iVc melee layela
but discovers ol ae
new and Beam shots
advanced ricochet,
suit upgrades e—rhsoo cc
during her the Power
adventures. Beam is not
Each of her suits provides life-support functions and is well working
shielded from attack. The modular nature of Samus’s suits against that
allows the addition of weapons, visors, and other gear as target. Seek out advanced weapon upgrades for the Arm
pooel aca om ea celle gece agg mee ete ET oe Cannon. Once you've acquired them, hold @ and use your
visit Save Stations and collect Energy Units when possible cursor to select the weapon you wish to arm. Tap ® to
to keep the shielding charged. Celie dance CoR Ui aolimsi =the
ey efeteyte evel
ha =e]
ol aG lacy
NSE GHD é require double
bomb jumps to
The Morph Ball
ascend them.To
changes your suit
perform a double
into a compact,
bomb jump, set off
mobile sphere.
a Morph Ball Bomb,
Press © to enter
then drop another
Morph Ball mode
just before the first bomb explodes. Near the height of the initial
and access areas
jump, drop a third Morph Ball Bomb in midair.If you time this
you otherwise
right, the second bomb will shoot Samus upward as she lands
couldn't. Press © again to leave Morph Ball mode. Like
from the initial bomb jump, and the third bomb will rocket her
Samus's suits, the Morph Ball is modular. Several upgrades
OTSAR AS MN NSD Roo eee SoReal Rn (e el
can be added to improve performance.
Defeating bosses and completing major objectives in each game earns you credits.
Use them to purchase special extras through the main menu. Credits earned show
up as icons on the HUD once a specific task is completed. Visit the “Extras” menu
and use your credits to buy some of Metroid Prime: Trilogys many extras!
A ceiling turret opens fire at the Scan the control panel below
lower level. Lock on and press Gp to to activate a spherical hologram.
quickly obliterate the turret with a Change to Morph Ball mode and roll
missile. Collect the missile pickup into the hologram to open the door
that’s left behind to restock your ahead.
ammo.
Take the Connection Elevator to
SE” =
Deck Beta up to reach the frigate’s
Subventilation Shafts. You'll need to
Use missiles to obliterate powerful scan the elevator’s control panel to
threats in short orden but keep an get it working.
oe Se
eye on your missile reserves.
gai
Fight your way through Space Hurry up another elevator. Samus Hurry back to the Exterior Docking
Pirates (use missiles to make short is hit by a massive blast at this | Hangar to flee the Space Pirate
work of them) and keep moving until point that disables many of her suit | Frigate before the self-destruct
you see a giant flying monster. After | functions, leaving her with only a | sequence completes. Samus boards
the creature departs, look up and basic Power Beam and Power Suit— | her ship and chases the strange
hold @ to latch onto an overhead | advanced upgrades like the Charge | flying creature she noticed earlier
grapple point. Swing from one Beam and Morph Ball are no longer to the surface of the nearby planet,
grapple point to the next to cross the | accessible. Never fear; you'll reclaim | Tallon IV.
room. these abilities in time.
@ sust Visiting ?
| You can't reach any of this area’s goodies yet, so simply proceed through
the Canyon Cavern on your way to the
elevator to Chozo Ruins. Scan Samus’s
|
ship and each new enemy you
encounter along the way to fill
you Log Book.
Scan the Chozo Lore within the circling and prepare to strike.
Ruined Nursery, then hop along its Search for stationary targets
high ledges to reach a Save Station— when you hear that sound, and
there's a tough boss fight ahead. quickly lock on and fire.
Look up as you enter the ruins and spy
an odd rippling effect above the north
door. This is a Chozo Lore; scan it to Boss Battle: Hive Mecha
add “Beginnings” to your Log Book.
4 =~ m
Stand your ground when the larger
i a ‘a “= Plated Beetle emerges and watch it
Backtrack to the Ruined Gallery and dance from side to side. Dodge the
use a missile to open the missile creature's charge attack with a quick
door. Enter the Map Station beyond dash, then unload on its exposed SS
to acquire the complete map of the backside. Repeat until the Plated Ignore the large tree in the
Chozo Ruins. Beetle collapses in a messy heap. Arboretum and navigate the
platforms instead to reach the far
Missile Expansion! door at the base of the chamber.
Shoot the Reaper Vines to make
them retract out of your way.
PRIMA Official
Game Guid
cut straight across the Gathering Hall door leading to the East Atrium.
and head through the far door. Use the Charge Beam to tractor in
any pick-ups left behind by remote
Missile Expansion 2 hostiles. Continue through the Energy
Core and on to the Burn Dome.
Boss Battle:
Fire a edie at the weak Wali inthe Incinerator Drone
Watery Hall Access to acquire your
second Missile Expansion.
primagames.com
@ Grabbin' Goodies
Missile Expansion 3
I
You land in the drained chamber
| in plain view of another Morph Ball
| switch. Hurry over and lay another
bomb to activate the switch, raising
some platforms in the room. Quickly
exit Morph Ball mode and leap up
Before leaving the Burn Dome, the platforms.
lay a Morph Ball Bomb near the
Weak wall blocking a tiny hole. Roll
through the passage beyond to
reach your third Missile Expansion
upgrade.
Energy Tank 2
bn 7
Boss Battle:
< Flaahgra D>
a — ”
Remain locked on to Flaahgra
and dash over to the reflector
that’s shining sunlight on it. Then
quickly lock onto the red orb on the
reflector’s base and fire rapid Power
Beam blasts or a single Charge Beam
shot to knock the reflector upward,
cutting off Flaahgra’s sunlight.
ca
At the Triclops Pit, drop and travel Navigate the tunnels that follow until
The Varia Suit allows you to beneath the ledge to the cave below. you reach another open chamber
withstand the heat of Magmoor Roll through a pipe to travel beneath called the Fiery Shores. Move to a
Caverns. First thing's first: swing by the steel floor and follow another ledge with a Triclops and defeat the
the nearby Save Station and mark pipe to reach a Storage Cavern with a creature with a Morph Ball Bomb. Then
your progress and restore your Missile Expansion. bomb-jump into the nearby pipe.
Energy.
Backtrack out from beneath the After exiting the pipe, blast some
Proceed to Lava Lake, scanning steel floor and return to where you crates and roll along a narrow ledge.
enemies for combat tips as you go. entered the Triclops Pit. Leap across Follow it to the end to reach a Missile
Blast some crates on a ledge to reveal the floating platforms to proceed to Expansion—your tenth so far. Drop
a weak wall (scan the wall to identify
the Monitor Station. to the ledge below after claiming the
it) and lay a Morph Ball Bomb to prize and return to the Monitor Station.
destroy it so you may roll through to
the lake's second half.
|
||
|
|
Cut straight across Phendrana Look right as you exit the Save
Shorelines and through a door to | Station and blast a metal grate with
Blast the first few ice walls you reach a Save Station. If you didn’t a missile to destroy it. Scan the panel
encounter with missiles to destroy claim Energy Tank 4 in Magmoor on the wall afterward to unlock an
them as you make your way to a Caverns due to low Energy, consider overhead door.
large outdoor area called Phendrana heading back now to try for it again.
Shorelines.
Release the Boost Ball charge just
as you're about to roll up one side
of a half pipe, then immediately hold
again to build another charge as
You soar upward and back down.
Keep building momentum until
Leap up the ledges above the Save Quickly hop across the platforms you've gained enough height to
Station to reach the door you've just
| before they collapse under your reach the desired location.
opened and visit Ice Ruins East. weight. Claim the Boost Ball from the
far tower without incident.
Saamuadl — ve
@ TheSpace ~»
i dump Boots
Missile Expansion 1
Continue to the Root Cave and Follow the ledge around and
hop up the roots on the opposite | destroy the sandstone walls with
| side of the Beetles that pop up to | Morph Ball Bombs. Take a tube back
attack. Make several long jumps over | to the Landing Site.
. | tosmall ledges until youreachthe |
| Drop off to the side of the stone | door leading to Tallon Canyon.
bridge in Transport Tunnel B. It may
f look dangerous, but it’s not—instead,
\ “ you find a Missile Expansion.
@ Tour of Tallon
Missile Expansion 12
er Scan two rippling walls inside the
Artifact Temple that follows to score
Now put your newfound Space Jump two more Chozo Lore entries.
Boots to use and leap up to the top
Sennett
of the waterfall near Samus's ship.
Follow the trail to a tunnel that leads
to the Temple Hallway.
@ Another ~~»
Short Visit
Artifact of Strength
jij
Map Station
Don't forget to scan those
computers for Pirate Data!
oe,
Missile Expansion 16
soma
That's all you can do here at
Phendrana Drifts for now. Return
Backtrack to Phendrana Shorelines,
to the Quarantine Cave where you
save your progress and then leap
battled Thardus and use the Spider
up to the ledges above the Save Head for Ice Ruins East next and Ball Tracks to reach its other door.
Station. Jump across the high floating
leap atop the buildings. Stop on one Head through and proceed to the
platforms again to reach the temple, of the stone buildings and look for Transport to Magmoor Caverns
then blast the ornate metal design a hidden Spider Ball Track running South.
on the temple's outside wall with a upward. Follow the track to discover
Super Missile. Scan the panel you another Missile Expansion.
discover to reveal a Spider Ball Track
@ Returning ~—» with the Wave Beam to restore power again. Scan the screen on the wall in
the second room to cool yet more
to the Ruins to the room, cool some lava, and
open a small door. lava, then quickly head down the
newly accessible channel to reach a
Energy Tank 7 third room, where you find an Energy
Tank.
Pee
TheWavebuster (double-jump from the awning to
Missile Expansion17 | '2<"!®-
a) cement Missile Expansion 19
?.
Now climb to the top of the root At the Tower of Light, scan the
bridge and look off to the side to outer wall for weakened supports
locate a small awning over the door | and fire three missiles to destroy each
to the Ruined Shrine. Jump onto the one. Avoid hitting the Plated Puffers
awning, then turn around and look that crawl along these supports—
at the Main Plaza’s huge tree. Strike you'll only waste ammo.
the tree's knot with a Super Missile
| Grabbing > destroyed, the waters are no longer
toxic) and enter Morph Ball mode
~ Goodies to be propelled to the ceiling. Hold
Artifact of Wild @ to grab the overhead Spider
Ball Track and follow it to a Missile
Expansion.
Missile Expansion 21
You can't do anything in the
Furnace just yet, so head into the
tunnel to the left to reach the
Crossway. Cut across the half pipe
Visit the Sun Tower next, where you and destroy the Cordite decoration
must scan four symbols to gain on the far wall with a Super Missile,
access to a Spider Ball Track. Don then scan the panel you discover on
the Scan Visor and scour the tops the wall afterward to reveal a Spider
Move to the Gathering Hall and climb Ball Track above the half pipe.
of the room’s pillars to locate two of
to the top.Jump to the ledge above
the symbols. Fire Super Missiles to
destroy the metal decorations on the
the door leading to Energy Core and Missile Expansion 23
drop a Morph Ball Bomb to blow peer
walls to discover the other two. Scan
away a metal crate. Nab the Missile
all four symbols, then ride up the
Expansion you discover afterward.
Spider Ball Track.
Missile Expansion 22
ss i
If you're low on missiles when you Pop into the nearby Save Station
reach the Hall of the Elders, head after claiming the Ice Beam. Then
through the small tunnel to the left backtrack to the Hall of the Elders.
to reach a Missile Station where you Use the Power Beam to lay the Chozo
can fully restock your ammo. Ghosts to rest and then leap up and
Follow the ledge to a small room around, and use the Ice Beam to help
tt and use the switch you find there you activate the white Morph Ball
to deactivate a nearby force field. Slot.
Scan the Missile Station before you Now you can navigate the Hall of the
use it to record a new Research Elders more easily.
entry for your Log Book.
Nothing fancy about this one, just claim the Missile Expansion as you
roll through the Overgrown Canyon en route to the Landing Site. Save at
Samus's ship, then proceed to Magmoor Caverns. Take the Transport to
Phendrana Drifts South when you get to Magmoor to continue on with
your mission.
@e The Gravity =»
Suit
BLSHAWSE
@ Passageto ~» Missile Expansion 25
Phazon Mines
a
|
ai,
F Pa
combat a pair of troublesome
Pass through the next hall to arrive Unfortunately, the lift is smashed
Aqua Drones with the Wave Beam.
at the frigate’s Reactor Core. Drop to and inoperable. Blast the lift’s door
Activate a third power conduit in the
the very bottom and eliminate the with your Charge Beam and look
containment chambers along the
Aqua Pirates. Detect three power inside to find your ninth Energy Tank.
side.
conduits with your Thermal Visor and
jolt each one with the Wave Beam to Missile Expansion 26
send power flowing toward the next
door above.
2 . ER
Advance to the Biotech Research
Area. Eliminate the Aqua Pirates and
locate three conduits in the room
with the Thermal Visor. Jolt them all
to open the way forward.
epee] @
& 4 Metroid Prime iy
Energy Tank 10
zi ae
you Upward. Drop a thirdb é
near the height of your initial jump,
and if you've timed it all right, you'll Continue through the passage
after claiming the Energy Tanks and
Drop to the bottom of the be launched upward twice in a row
by your second and third bombs, on to Great Tree Hall. Scale the giant
Connection Elevator to Deck Beta
soaring to twice the height of a roots and open the Ice Door above
and roll into the Hydro Access Tunnel.
single bomb jump. with your Ice Beam to reach the
Bomb-jump over the first obstacle,
Transport to Phazon Mines East.
then pause for a moment after you
land. Perform a double bomb jump
to scale a tall shaft and reach a
milestone Energy Tank—your tenth.
@p- The Power -=» Missile Expansion 27 the crane, then zap it with the Wave
Beam and enter the control booth.
Bomb
Now drop back down to the force Enter the second Morph Ball Slot
field and activate two nearby control | and drop two bombs to spin the pillar
panels to drop the barrier and open | some more, aligning a red Spider Ball
the way to Security Access A. Locate a control room and roll into | Track with a higher balcony.
| the Morph Ball Spinner. Boost in place
to rotate the chamber’s huge mining
laser, pointing it at the wall directly
across from the control room. Exit the
spinner and scan the nearby control
panel to fire the laser, blasting through
the wall and revealing the exit.
Continue to the Mine Security Missile Expansion 28 Drop down and return to the first
Station and slap on the Thermal Morph Ball Slot, detonating three
Visor to detect and defeat a number bombs to rotate the pillar three more
of Shadow Pirates. Follow the hall times. Roll up the aligned red Spider
and go up the ramp to the room's Ball Track afterward to reach a door
top floor, where you must use the that leads to Elevator A.
Wave Beam to dispatch a new enemy
called a Wave Trooper. (No other Missile Expansion 29
weapon will work.)
Before leaving the room, spin the
| laser around to the middle wall on
| the left and blast it to reveal a Missile
| Expansion. Leap over and claim the
| prize, then proceed through the door
| you uncovered with the laser.
~ 3 ‘
After acquiring the map, return to the
Ventilation Shaft and quickly set off
You eventually come to Omega another Power Bomb in front of the
Research. Use the proper beam nearest fan as you enter the room.
weaponry to eliminate the varied You're automatically removed This opens a passage; drop in and
enemy troopers. Acquire another from the maze after obtaining the roll under the fan, then activate a
Pirate Data entry here (your last Power Bomb. Make a quick stop at switch to turn it on. The toxic fumes
during this trip), then jump down and Save Station Mines B to rest up and are cleared and you're able to claim
continue onward to reach the Central refill your Energy before starting after another Energy Tank.
Dynamo. your next upgrade.
\,
Use your Boost Ball technique to fl
A cloaked Sentry Drone assaults | reach the Ventilation Shaft's high |
you in the Central Dynamo, and door and head through to move
you're unable to lock onto this pest. toward Elite Control. Use your
Use manual aiming instead, blasting Scale the platforms in Central Thermal Visor to detect Shadow
away at the drone’s lights with the Dynamo to return to the door that Pirates on your way back
Wave Beam each time they flash and leads back out to Omega Research. | to Elevator A.
give away its position. You must drop another towering Elite
Pirate on your way back through—
| remember to leap its wave attacks
_ and stuff its face full of Charge Beam
| shots.
Now that you have the Grapple
Beam, scan any Grapple Point to
add a Research entry to your Log
Book.
UTS) ‘
|
Return to the first floor of Phazon Drop to the balcony below and set off
Mines and reenter Ore Processing. three bombs in Ore Processing’s middle
Use the Ice Beam followed by Morph Ball Slot to turn the pillar some
a missile to dispatch any pesky more. Finally, drop to the bottom slot
Metroids that get in your way. and set offa single bomb to complete
the yellow Morph Ball Track’s alignment. |
Roll up thepillar, following the yellow
track to the very top of the room. Exit the room after claiming the
Grapple Beam and use your new
| toy to swing across Ore Processing’s
top floor. Just look at the overhead
Grapple Point and hold @) to latch
on and swing, releasing @) to let
Double-jump over to the control | goand land. Head through the far
panel found on the same floor in i \\s | door to return to the Main Quarry,
which you enter Ore Processing. then access the Transport to Tallon
Unleash a Power Bomb to clear the Enter the door at the top of Ore Overworld South.
rubble away from the control panel, Processing to claim the Grapple
then hop into the Morph Ball Slot Beam. Now you can swing along
and set off two normal bombs to spin Grapple Points to cross wide gaps
the central pillar twice. and bottomless caverns.
@ Thelce ~»
Spreader
Artifact of Nature
4 Poa]= Ls
The Plasma
< Beam >
ay ——re
Continue on to the Geothermal
Core. Double jump across the lava
here, landing on the shore next
to the door to South Core Tunnel.
From there, leap up a few ledges
to reach a Grapple Point and swing
to the lowest of the three large
disk platforms in the center of the
room.
SX Tallon Overworld-Final Visit
< More Missiles Missile Expansion 34
f E- }
Missile Expansion 33
———— We
When it seems you can climb no
higher, don your X-Ray Visor to detect
After claiming Missile Expansion 33,
a row of hidden platforms. Continue
go into the nearby door at the top
leaping upward to discover a Missile
Go to the Root Cave and climb to the of the Root Cave to reach the Arbor
Expansion on a high alcove.
ledge near the door to Root Tunnel. Chamber, where Tallon Overworld’s
From there, use your Grapple Beam final Missile Expansion awaits. This
to swing across the expanse and is the final goodie Tallon Overworld
reach the far ledges. holds for you; make your way to the
nearest transport to Chozo Ruins.
Make your way back to the Main Proceed through the nearby door to
Plaza and go to the Ruined Fountain. reach Training Chamber Access hall.
Go through the door you've ignored Advance to the door to the Training
Head to the Tower of Light and drop here before to reach the Magma Pool, Chamber, then tuck into a Morph Ball
into the water at the base of the then use the Grapple Beam to cross and roll through the growth on the
tower. Enter the underwater tunnel the lava. Drop a Power Bomb near wall near the door. The hidden tunnel
and follow it to the end to find the the far wall to uncover a Power Bomb leads to a Missile Expansion.
Artifact of Lifegiver. Half of the twelve Expansion.
Artifacts are now yours.
primagames.com
Missile Expansion 37
= -
Enter the Training Chamber and start Visit the Watery Hall next and You're almost done pillaging the
rolling in the half pipe. Boost up and drop into the water. Look for an ruins. Your final stop is the Hall of the
into the Morph Ball Slot on the right, underwater passage that leads to an Elders. Best the Chozo Ghosts there
then drop a bomb to activate a small alcove. Double jump up to reach a with the Power Beam, then leap up to
lift near the half pipe. Hurry to the lift Missile Expansion. the colored Morph Ball Slots behind
and catch a ride up to some Spider the statue. Activate the red slot with a
Ball Track. Follow the track to reach Missile Expansion 38 precursory blast from the Plasma Beam.
an Energy Tank. peers Ei ae
Missile Expansion 36
SS
—
Head to the Furnace next and use Next, hop into the statue's hands
a Power Bomb to destroy a large and curl up into a Morph Ball. This
portion of floor on one side of the unlocks a secret chamber beneath
Return to the half pipe and boost room, exposing a half pipe. (Use the statue; drop down and collect
up into the left Morph Ball Slot this your X-Ray Visor to detect the weak your seventh Artifact.
time. Activate the slot to open the floor.) Boost up the pipe to reach an
Congratulations, you've just cleaned
room's exit so you may quickly return overhead Spider Ball Track, which
out Chozo Ruins. Save at the nearby
to the Main Plaza. Don't drop down to winds its way to another Missile
the ground, however; use the Grapple Save Station before taking the nearest
Expansion.
Beam to swing across the plaza and transport to Tallon Overworld, Hop
reach another Missile Expansion that’s another transport to reach Magmoor
Caverns East, then take one last
probably been taunting you since the
beginning of the game.
transport from within the caverns to
reach Phendrana Drifts North.
primagames.com
spend missiles to burn away anything
yr The in your path—simply chargeupthe
then pass beneath the floor to pop
out behind the dangerous cluster of
Flamethrower Plasma Beam, then press and hold 9. | Mega Turrets. Scan a nearby switch to
Missile Expansion 44 disable all of the turrets in short order.
@ The Phazon ~»
Suit
Artifact of Warrior
Set off a Power Bomb to destroy Use the X-Ray Visor to detect the
the wall to the left of the Spider Ball invisible Scatter Bombus in the next
Track, then do the same to the next hallway. Dispatch them and then hop
wall that blocks your path. This grants past the Phazon, continuing onward
you access to another Spider Ball to Metroid Quarantine B.
Track that leads back across the pit.
Clear the rubble in the Phazon
Missile Expansion 45 Mining Tunnel with a Power Bomb,
then enter the hole in the wall you
discover. Boost through the tunnel to
clear the vanishing floor tiles without
falling into Phazon.
Missile Expansion 47 a a
Wipe out the hostiles in Metroid
Quarantine B (including the new
Use the X-Ray Visor yet again to view yet Plasma Trooper, which warrants a
another floating platform. Ride this one Log Book scan), then use a Spider Ball
up to find your 45th Missile Expansion. Track to reach a high ledge. Use the
Next, jump over to the diagonal Spider Grapple Beam to swing across the pit
Ball Track and ride it to the top. Then and reach the room's far side.
follow the hall to reach Elevator B, which
The next chamber is similar to Fungal Missile Expansion 48
leads even deeper into the mines.
Hall A. Eliminate the hostiles and hop
Missile Expansion 46 across the overgrown mushrooms.
Set off a Power Bomb amid the ring
of tiny mushrooms growing beneath
the far door to expose a hidden
Missile Expansion.
Energy geo | 4
~ i
eg ye
Missile Expansion 49
% Va
(% Vv;
vi
ajdway uoby
Map Station
a
To open the next gate, press
and hold ©, then select the Scan containeryou see—many of them
Visor. Look at the small box on the bear Energy or extra ammunition. fe
left-hand side of the room, and press Larger crates require
a Charge Exterminate the bugs in the Hive
and hold @) to scan it. Then shoot the Beam shot. Tunnel, then scan the bodies of fallen
two locks above the gate. soldiers for more info. Scan one of
the bugs to add the Worker Splinter
creature data to your Log Book.
section list every new scan you can
acquire during that segment, along
A horde of Dark Troopers arises
with the rooms they're found in.
Rare enemies [bosses and the like]
after you activate the Bomb Slot.
These are bodies of troopers that Going through the portal gives
Offer you just one chance to scan
them-—don't miss your chance! See have been inhabited by forces from you your first taste of Aether’s Dark
the "Maps, Checklists, and Extras" Aether’s Dark World. Take them out World—a twisted version of Aether
chapter at the end of this book for with either Charge Beam shots (press in which the very air is poison.
further details. and hold ®, then release) or missiles After a cinematic fight against
(press GP while standing). Once overwhelming odds, Samus is forced
you've fought your way to the front to flee back to the Light World.
of the room, scan the panel to open The brief trip comes at great
a path. cost—you will be missing your
Grapple Beam, Morph Ball Bombs,
Power Bombs, Boost Ball, Space Jump
Boots, and Missile Launcher. If there's
a bright side to the whole mess, it’s
Scan the deceased troopers in the that you'll still have the Morph Ball,
Command Chamber for Log Book Scan Visor, and Charge Beam.
entries. Then go to the far side of the
_ room and use the Morph Ball to enter _— ieee
_asmall crack in the wall. When you Entering Hive Chamber B, you
reach a gate, press ® to drop a bomb catch a glimpse of Dark Samus—a
to clear the way. Creature of mysterious origin that is
a mockery of our heroine. Give chase
after the being flees into a nearby
portal.
7 a
With your Missile Launcher now When you reach the Temple
missing in action, you'll have to rely Assembly Site, walk toward the door
onan old-fashioned Charge Beam A large crate blocks your progress with the violet hologram on it, then
to take down the Dark Troopers in through the Industrial Site. Find a turn around and look for a panel.
Hive Chamber C. Before you leave, small panel near the crate and scan it Scan it to move the crate, then target
blast the boxes until you find a blue to winch the crate out of the way. the wire that holds the crate in the air
door that leads to a Save Station. and shoot it with your Power Beam.
These special stations are scattered When it falls, it will create a bridge to
throughout Aether, and they let you the next area.
save your progress while restoring
your Energy.
and scan a door between the rows of
seats to access a Map Station beyond.
Exit the ship after downloading the
map, which completes your view of
the Temple Grounds.
In the Dynamo Chamber, use your Take out the Growler Class Turret
Scan Visor to locate a red box, then as soon as you enter the Trooper
scan it to raise the gate on the far end Security Station (one well-placed
of the chamber. Doing so will drop a Charge Beam blast should do the
gate behind you—it’s a one-way trip trick), then concentrate on the
from this point forward. smaller threats. When the room is Next, look for a large box near the
clear, roll through the little hole in ship's ramp. If you blast it open with
the wall to reach a scannable panel. a Charge Beam shot, you'll find your
Activate the panel, roll back through old friend the Missile Launcher inside.
the hole and under the gate, and Strap it on and get ready for battle.
then continue on your way.
More Mappage
J , I
Follow the path until you find the
body of a trooper. Scan the corpse
for another Log Book entry, then
scan a nearby panel to adjust the
(I
large communication dish on the cliff
above. Though the transmission fails, As soon as you grab the Missile
it attracts the attention of multiple Launcher, a pack of Dark Splinters
Upon entering the GFMC Compound, attacks. These creatures are far more
Dark Troopers. Take them down with
Samus will find a computer that powerful than regular Splinters, so
extreme prejudice.
contains a log of recent trooper take them out with Charge Beam
activity. Enter the GFS Tyr afterward attacks and missiles.
Great Temple
<
Paces eee
BS er ccc)
Ignore the Sandbats as you enter After you've beaten the Dark
Transport A Access—they’re difficult Splinters, an Alpha Splinter appears.
Step into the middle of the Temple
to scan at this point. Find a hidden Hit it with the Charge Beam until
Sanctuary to trigger a challenging
Save Station by rolling through the it turns into a Dark Alpha Splinter,
battle. Take out the first enemies (a
hole in the left-hand wall. then unload missiles into it. When
group of Dark Splinters) with the
the creature backs up and shakes, it’s
Charge Beam. You'll want to save
about to charge—lock on, strafe left
your missiles for the later stages of
or right, and press & to dash out of
the fight.
the way. Once it's down, collect the
Unknown Technology.
sealed door marked with a special
violet hologram. Scan it to lower the
door and gain access to a new area,
‘the Alpha Splinter—
before it turns into the Dark Alpha then walk through and start blasting
Splinter or you'll miss your chance everything in sight.
to scan this unique enemy.
Temple Grounds
|
Missile Expansion!
Move through Plaza Access on your Head up by walking around the The Bomb Guardian crawls
way to the Mining Plaza, scanning edge of the room, then jump across around the arena and drop bombs
objects and enemies for Log Book platforms to reach a door with an in its wake. Its only weak point is
data. Work your way around the amber symbol. Turn left and leap the pink end of its body. Use the
Mining Plaza's ledges, using missiles across the running sands, then blast dash move to work your way to the
to blast pillars whose bases are a pillar with a missile to reach a door creature's tail, then fire offa missile.
composed of Brinstone. This causes covered by a Blast Shield. It leads to The closer you are to the boss, the
the pillars to fall, creating bridges. You the Agon Temple. easier it is to do.
can also find a Save Station behind a
red door here.
jat, you
them with any weapon in your
inventory.
———
Activate the hologram and listen Go to the Mining Plaza next, scan the
Roll along the groove and destroy
to the Luminoth’s plea to learn how amber hologram door and drop a bomb
the obstruction with a bomb.When
to decode amber holograms. Scan for to get to the Map Station. Now you've
you reach the end of the groove,
lore in the sheltered spot on one side got the complete map of Agon Wastes.
leap to the platform and repeat the
of the room before you exit. Missile Expansion 3 process. Hit the Pillbugs with a bomb
aces
pi Sas a to stun them, and another to kill them.
Missile Expansion 2
Bomb-jump to get through the groove.
Sa — = x =
: E
ae
Return to Mining Station A and go
Head to Mining Station A and scan through the lower door to reach Portal
the amber door to reach a Missile Access A. Use the Kinetic Orb Cannons Bomb the last obstruction to energize
Expansion.
to clear the wall, and when you reach the room's portal. Drop down and scan
the top, roll and drop into the center of the portal’s control panel to activate it.
the wall to reach a Missile Expansion Take a deep breath and step through to
near the body of a fallen Luminoth. enter the realm of Dark Aether.
eesti) e Pear Meester Ceca
d Pekan ee | Metroid Prit eae > 4 (Eee ahem) >
Agon Wastes
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Log 54421 Rift Portal COTE Reulag
Log 62217 Phazon
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Log 67135 Security
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Missile Expansion & to the Dark World. Roll to the right
to find a Missile Expansion, then
head left to find the exit. Be careful
while rolling—bolts of electricity
periodically shoot between the blue
metal strips, and they'll damage you
if you're not watchful.
Entering the Central Mining
When you used the Bomb Slot at Station, you're drawn into a fierce
the Portal Site in the Dark World, you battle with three waves of Pirate
opened a new path here in the Light Troopers. Take out the first few
World. Defeat the Pirate Troopers and groups with Charge Beam blasts and
head through the door at the end of missiles.
the Portal Terminal. Activate another
Bomb Slot and grab the Missile When you're back on your feet,
Expansion, then continue to Save storm the main part of the Control
Station A. (Wait for the Sandbats to Room and wipe out all hostiles.
clear out before rolling through the Scan everything you can afterward
tunnel.) for multiple Log Book entries, then
= ——— take the lift up to the second floor.
The final two troopers leap into Dispatch another pirate to open the
the Vigilance Class Turrets and start door at the end of the room.
firing. Scan the foes while they're in
the turrets, as this is a rare chance
to claim this Log Book entry. Lock
on to the turrets afterward and take
——— a
them out with a barrage of missiles.
Go back to Mining Station A and Resupply by busting open the
go to the statue at the top of the various crates.
room. Jump onto it, then leap into : Ed 2S
the nearby passageway. Travel down Proceed to Security Station B, ;
the hall and scan the panel to open a where you encounter your evil, blue
gate and access a new path through twin. Go around the tunnel and
the Agon Wastes. into a glass-enclosed room. Scan a
computer here to lower a blast door
; |, 2 back in the Command Center, then
backtrack and enter the door.
Command Center Access's far door
is sealed, so must tunnel under it. Lay
a Morph Ball Bomb on the cracked
plate at the corner of the room, then
drop under the floor and bomb the
At Central Station Access, a pair crates to expose a tunnel. Take the
of Space Pirates is chumming tunnel all the way to the next room.
around next to a pair of Phazon
containers. If you sneak up and shoot Missile Expansion 5 Two turrets point at the entrance to
the containers, the explosion will Biostorage Access. Blast them with a
eliminate the pirates before they missile each, then use the Morph Ball
know what hit them. to roll under the moving laser grids
that block your path.
Ereeretsyiig
Use the Dark Beam to open the Beware of the Pirate Grenadier in the
security doors in Security Station B Command Center, as this hostile lobs
by targeting the crystal in the center. explosives that do a ton of damage.
Then use the weapon again to open Clear the room with your Power Beam,
the Dark Beam doors and access then shoot the dormant portal with
the other side of Security Station B. your new Dark Beam to energize it.
Continue to the Command Center. Step through to return to Dark Aether.
be ” a
Keep moving until you reach a At the Watering Hole, blast
room called Hall of Stairs. Walk to the Nullified Crystal with the
the far side of the block that's in Power Beam to fix it, then
the middle of the room, and hit the shoot the Lumites
crystal with the Dark Beam.When the from the safety of
platform lowers, jump on top of it, the crystal’s field.
then head for the door at the top of Once they're gone,
the room. leap across the platforms to the door
at the end of the room. Move past the
Ingclaws quickly, since they exude
toxic gas.
@ TheDark Suit
Dark Agon Wastes
& NSS < NEW
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Agon Wastes
f Once you're in the Dark World, head When you reach the Dark Agon
_ for the Judgment Pit and use the Temple, walk into the light to place The guardian of Dark Agon Temple
Save Station behind the Dark Beam all three keys and unlock the temple. is a huge sandworm called Amorbis.
door. If you are short of Light Beam After the cinematic, jump down to The battle is tough, but the fact that
ammo or missiles, resupply now. the surface. A big boss battle is about the beast spews Energy pickups
to begin. when it’s hit makes it easier. Stay
inside the range of a Light Crystal
at all times to heal up and avoid
atmospheric damage.
iS
= a a a
Amorbis dives underground when You'll have to fight two Amorbis In the Portal Site, you will
the battle starts. Keep an eye on the worms in the second round and three —_ encounter Dark Pirate Troopers that
radar to see where the beast will in the third. And they all become are stronger than their Light World
pop up next. As soon as Amorbis tougher as the battle progresses. cousins. If you can, lure them into
leaps into view, start firing away with When you're fighting multiple worms, _ range ofa Light Crystal, then hit it
missiles or the Light Beam. Several they sometimes join forces and fire with the Light Beam to disintegrate
hits will get you to the next stage of an energy beam at you—tuck into all three pirates in one blow.When
the battle. Morph Ball form and roll out of the you're ready, head into the portal and
way. You can also double-jump over _ return to the Light World.
the beams as they come toward you.
Agon Wastes
Restoring
~ AgonTemple —
Dark Agon Wastes
Ejelitttetrslayg
After you strike Amorbis a few
times, it will latch on to the sphere
Damergg
in the middle of the temple and
When you enter the Agon Energy
transform. Charge up the Light Beam
Controller, you witness a cinematic
and hit the worm right in the face
_ in which you restore the power to
to break off a part of its shell—it will
=. . the temple and please U-Mos greatly.
then try to suck you into its mouth.
Roll into Morph Ball form and let the After you defeat Amorbis and Well done!
boss suck you in, then plant all of acquire the Dark Suit, a platform
your Morph Ball Bombs to damage will rise in front of the door to Dark
it. Amorbis then leaves the sphere, Agon Generator. Enter the room
splits into two worms, and the battle beyond and use the Bomb Slot to
begins anew. reach the generator, then collect
the Energy. Head back to the Portal
Site, but watch out for Warrior
Ing in the Dark Agon Temple and
Judgment Pit.
ng form, and again while it's Aces
attached to the central sphere, to
claim two unique Log Book entries
from this battle.
Once you've transferred the energy, it’s time to visit an old friend. Head
back to the Temple Grounds via the elevator in Industrial Site One. Swing
by the Temple Assembly Site and jump onto a short pillar to the left-hand
side of the door that leads to the elevator, then jump from there to the cliff.
Follow the cliff to a tunnel, then roll down the tunnel and grab a Missile
Expansion.
Great Temple
< NEW CREATURES
yg ee Transport C Access
nS
Visit the
f Main Energy
ste Proceed to Controller
the Great and speak
Temple. Once to U-Mos,
there, look who tells
for a Morph you about
Ball tunnel in a second
Transport B temple that
Access about exists in the heart of a bog. Go to the Temple Sanctuary
: halfway and scan the amber door to reach the lift in Temple
down the hallway. Roll into the tunnel and use bomb Transport C. Use the Light Beam on the block that bars
jumps to climb the steps toward another Missile your way.
Expansion.
Temple Grounds
Scan objects
4»< NEW LORE ENTRIES on your way
GOT IT?| ENTRY NAME =U) to the Hall of
Eyes, where
@ Cataclysm Nese cocis you must
activate a
portal with
the Dark
Beam and
take a detour into Aether’s unpleasant side. Stock up on
Light Beam ammo before you go.
IMA Offici
aie ti) Oo Getting Started A Mela Renae)
ry MetroPrime qd Metroid Prime 2: Echoes >» << (Wee Niue ee uee sit sin)
Shut When
down the all four
Corrupted Bomb Slots
Sentreyes have been
inthe activated,
Abandoned the central
Base with the gondola
Power Beam. becomes
When you active. Jump
reach the end of the path, roll into Morph Ball form and onto it to catch a ride through the area, but be ready to blast
ride up the piston on the right, then activate a Bomb Slot. the swarms of Nightbarbs that dive-bomb you. Leap off the
Then drop to the floor, ride up the other piston and roll as gondola and move toward the portal when you reach the
far as you can before bombing the three remaining slots. end of the line, using it to return to the Light World.
Eee recite
Temple Grounds
eae
i:
You're now Look for
standing in a small hole
the Path of to the left
Eyes. Shoot of the Path
the Light of Eyes exit.
Crystals you Roll through
see here to it until you
move large find new
blocks into Luminoth
advantageous positions. Some will shift out of your way, Lore and a block with a Dark Crystal in it. If you blast the
while others will move to the middle of the gaps, allowing crystal with the Light Beam, the block will move and
you to progress. One crystal will pull back to reveal a reveal a handy shortcut you can use on subsequent trips
green door—you'll return to it later, after you have Super through the Path of Eyes. Unlock the amber door and take
Missiles and the Grapple Beam. the lift to Torvus Bog.
Torvus Bog
Proceed to the Torvus Lagoon, The Cloaked Shriekers you There are two Grenchlers in
scanning the local plant life fora encounter at the Great Bridge are Forgotten Bridge. Take them down
couple of Log Book entries on your nearly impossible to track without with shots to their soft backs. (Lock
way. Use missiles to obliterate the the Echo Visor, which you've yet to onto the beasts and dash around
schools of Shredders at the lagoon, find. Scan one if you like and then them to get a clear shot.) Focus on
then stop by the Save Station beyond ignore the creatures; head for the red bringing down one beast at a time.
the red door. door in the corner of the room.
a
When you return to the light side, As you run through Torvus Temple
you'll face two cloaked Dark Pirate
you can take it out with any to claim the Super Missile, waves of
weapon you like—but until then, it's
Commandos. Either avoid them until invulnerable. Space Pirates appear and mess up
they leave on their own (they bail your happy reunion. Use charged
after a minute or so), or try to defeat = ‘ Dark Beam shots and missiles to
them—the easiest way to do so is beat them back. Once all hostiles
with a charged Dark Beam blast are dispatched, the Super Missile
followed by missiles. upgrade is yours for the taking.
Missile Expansion 9
Sonananal n B bs
After you attain the Super Missile Return to Torvus Temple and scan Pirate Commandos ambush you
Upgrade, ride the elevator up to the the hologram in the middle of the at Torvus Grove, and they're invul-
green door that leads to Controller room to unlock an elevator. Ride it nerable while their orange shields
Access, then blow the door open with down, then scan the emerald door are deployed. Two Super Missiles will
a Super Missile. Use the Bomb Slot and follow the path to the next area. take down a Commando; charged
beyond to access the Torvus Energy Dark Beam shots are also quite
Missile Expansion 10
Controller. Scan the hologram and listen effective. You can also blast the
to A-Vog to earn the power to translate barrels in the center of the room to
emerald Luminoth holograms. cause a helpful explosion. When the
Commandos are destroyed, the laser
Map Station
barrier will drop—move on.
2 eee _—
You're now standing in the Polluted Follow the path through Dark
Mire, which dangerous enemies Forgotten Bridge (where you'll see
called Hunter Ing call home. These a Morph Ball Spinner that’s halfway oe cy;
creatures phase in and out of phased out of existence) to the Dark 7 ~ eas
existence and are tough to hit. Your Arena Tunnel. As you roll through the oiee
best bet is to lure them close to a tunnel, the blocks underneath you When the Eoost Gusidian stares
crystal or beacon, then shoot it with disappear. Quickly bomb-jump up at zipping around the room, double-
the Light Beam. the end of the line to continue. jump or enter Morph Ball form to
Boss Battle: Boost Guardian _ avoidits attacks. After a bit, it will turn
oe into a puddle—roll around and drop
bombs on the puddle to make the
boss revert to its original form, then
continue dishing out the pain until
the Boost Ball upgrade is yours.
g | Onyour way back from the Boost Guardian battle, pick up Torvus Bog’s
first Dark Temple Key, located at the top of the half-pipe at the end of Dark
Torvus Arena.To reach it, hold ® to build up speed, then release ® while
rolling toward one side of the pipe. Immediately press and hold ® again
as you soar up the pipe, releasing it on your way back down. After a couple
of trips, you'll reach the top of the pipe and the key. Use the pipe again to
escape the room.
Torvus Bog :
< SS SS \
Tan = ies NAME 2/21) [i] ie i Ld 2/21 i)
@ LtCTeths) Toa lec any @ Sag CTR TELeCS Ni
Sometimes an inner floor ring will
turn beige before an outer one.
When that happens, ignore the
inner ring and just keep spinning
er ie ES until the outermost ring becomes
Return to the Light World, go to the Go to the far end of the Meeting beige.
door at the end of Torvus Grove and Grounds (near the entrance to
look for the half-pipe there. (Not the elevator) and look for another
the giant one in the middle of the half-pipe. Boost to reach the top,
toom—that's a red herring.) Use the then roll down the small hole. Move
pipe to boost to the top of the room, slowly—there’s a big drop coming.
then follow the path around toa
Dark Beam door.
' Ml ae
To leave the Hall of Honored Dead, I
use the Seeker Missile Launcher to Before heading back to Torvus,
target the five purple circles around detour into Hive Chamber A for a
the door, then let fly with missiles. Missile Expansion. You must defeat
If you don't hit all five circles, wait a a powerful Dark Missile Trooper
Bement
moment for them to respawn, then to claim it—use the Light Beam or That's it for this trip to the Temple
try again. Once you're free, make your Super Missiles, and be sure to scan Grounds. Make your way back to
way to your ship at the Landing Site. the creature! Collect the Missile Torvus Bog by using the ball-sized
Expansion it leaves behind after tunnel in Service Access (next to the
falling. Landing Site).
Missile Expansion 12
= an
’ PTT
Detour to the Landing Site, then
scan a fallen Luminoth for a Log Book
entry you couldn't reach before. Refill
your weapons and Energy at Samus’s
Another Missile Expansion is located
ship, then fire the Light Beam at the
behind a sealed tunnel in Hive
statue's Dark Crystal to slide it out
Chamber B. Locate the cracked,
from the wall—it makes a great step
glowing cover that sits next to the
back up.
Torvus Bog
I —
Return to the Torvus Temple and take Sm —— Use the Morph Ball to get through
the elevator down, then look for a Enter the tube in the middle of the Transit Tunnel East and enter the
Morph Ball tunnel near a red patch room next—it will take you back to Catacombs area. Drop into the water
of wall. Drop into the tunnel and use the top. From there, you'll need to there and walk across the bottom
the Super Missile to blast the door descend to the purple door on the until you find a group of platforms
open—you'll end up in an elevator other side of the platform you've that you can use to jump to land.
that takes you to the Hydrodynamo just extended. Grab the nearby Once there, head for the Dark Beam
Station. Missile Expansion when you get door on the right-hand side of the
there, then use a full Seeker Missile room. The path will lead you back to
Launcher volley to blast open the the Hydrodynamo Station.
purple door.
——— Pe
Transit Tunnel West uses a series In the Gathering Hall, drop into the
of currents to move objects through water and shoot the spiky platforms
You're now standing in the Crypt.
it, but the currents are flowing in the from below with the Dark Beam to
Take out the two Dark Pirate
wrong direction. Drop a bomb on the flip them over. Then return to dry
Commandos with either Super
blue panel to access the Bomb Slot land and cross the platforms to reach
Missiles or charged Light Beam
below, then plant a bomb in the slot the Bomb Slot on the far side of the
assaults. When the coast is clear, jump
to change the currents’ flow. room. Bomb the slot to open a gate
to the platform and use the Spinner
that blocks a portal, then use the
to move the laser, then head back to
portal to visit the Dark World.
the Light World.
Torvus Bog
< REM Wesloha tl
ai) as bre
Alpha Blogg Hydrodynamo Shaft
iy
Once you're in the Dark World, grab
After sinking the Alpha Blogg, jump the Dark Temple Key, then turn
into the small nook that contains a around and go back to the Light
fan, then leap from there to a small World—there’s nothing else to see
platform on the side of the room. here. Return to the Catacombs,
and this
Use a double jump followed by the time, head for the underwater Bomb
Gravity Boost to float to the last Torvus Bog Slot on the far side of the room. Drop
platform, and the blue door that Energy Tank 5 a bomb there to lower a gate in front
leads to the exit. of another portal—you're headed
back to Dark Aether.
a AD “we
Once the boss's tail falls off, you
a i can't use the pillar-tether trick. You
Scan the Grapple Guardian to must shoot its eye until you stun the
expose one of its weaknesses: boss (make it rear back in agony),
Proceed to the Undertemple Shaft,
its eye. Once the eye is purple then quickly circle-dash around to
drop to the bottom of the room and
(scanned), you can unload ammo. whittle health off by assaulting its
defeat the Hunter Ing—lure them into
into it. This makes the boss angry, rump. You don’t have much time
an energized Light Crystal if possible.
and it responds by firing its Grapple to slip behind the boss while its
After that, use the Kinetic Orb Cannon
Beam. When it does so, stand behind stunned, so start charging up a
to launch yourself back to the top
one of the two blue pillars—the Super Missile the moment you begin
of the room. Drop down one level
beam will usually attach to one of circling around. Best the Grapple
so you're standing on top of a metal
them and trap the boss, at which Guardian to obtain the awesome
cage, then enter the cage and use the
point you can circle-dash behind it Grapple Beam.
Bomb Slot to rotate it. When it stops
moving, go through the accessible and punish the Grapple Guardian's
door and head for another boss battle. tail with a Super Missile.
a wh] ~ ~ oe
After you strap on the Grapple Beam, When you exit the tunnel, turn
climb the pile of rubble at the back to the right and look for a Grapple
of the room and leap from it, over the Point. Use it to swing to the nearby
gap and toward the blue door. platform, then go through the door
and head back to the Crypt. Use the
a a
a portal at the bottom of the Crypt to
return to the Light World.
Go to the purple door that’s
hidden behind some brambly
To use the grapple Beam, jump Torvus Bog roots—you'll need the Morph
toward a Grapple Point, and press Ball to reach it. Employ the Seeker
and hold @. When you swing
Missile Launcher to blast the door
toward another point, release 2)
open, then ride the elevator that lies
and then hit it again once you're in
Pange of the second Grapple Point. beyond; it'll take you to Agon Wastes.
Agon Wastes
" a I
Once you're back in Agon Wastes, After claiming the Mine Shaft’s
make your way to the Dark Beam Energy Tank, roll as far left as you
door in Agon Temple. You can take a can go to reach a purple door. Head Wait for the Nightbarbs to clear out,
couple of different paths—the choice through to reach Mining Station then go through the crack in the wall
is yours. B, then drop to the ground and
next to another deceased Luminoth.
ignore the first scan panel you see. Jump up to the ledge and follow
Energy Tank 6 the trail of beacons by leaping from
Instead, walk to the back of the room
and scan another panel next to a
ledge to ledge.
half-pipe.
'y ¢
Fire
a missile at the Dark Shredders
to take them down fast. On if you're
tow on Light Beam ammo, hit the
Shredders with the Dark Beam
instead. N
If you don't defeat the Dark Chykka Step into the Energy Controller
quickly, it will eventually revert back to and steal the energy from Dark
adult Chykka form. in this case, you'll Aether as you did before. Once it’s
need to take out its four wing weak safely taken, head back to Dark
points again so you may damage the Forgotten Bridge, and use the portal
Dark Chykka. Keep the pressure on the to access the Light World.
boss and just keep hammering away
until the Dark Visor is yours. Torvus Bog
In the second phase you face the
full-grown, adult Chykka. The creature Restoring
is very agile, so lock on and blast -Torvus Temple ~
away with the Power Beam. Once
the boss is stunned, use the Grapple Dark Torvus Bog
Beam to swing to a neighboring isle,
then target one of the four weak
spots on the creature's wings and hit
oe
it with a Super Missile from behind. Hightail it to the Torvus Energy
Controller to deposit the Energy
you're carrying, restoring the temple
to its former glory. Excellent work,
bounty hunter; U-Mos will be most
With the Chykka defeated, use your pleased.
newfound Dark Visor to detect a
series of invisible floating platforms
in the arena. Scale them to reach the
Torvus Energy Controller at the top of
the room.
points, the Chykka transforms into
a Dark Chykka. The creature’s weak
point is now its abdomen. Pelt the
SS
agile creature with the Power Beam
from afar, or if you're feeling daring,
swing close and devastate it with
a charged Light Beam barrage for
maximum impact.
a TIA
Temple Grounds
a
When you reach Sanctuary Fortress, You face a host of Pirate The walls of the Power Junction
you'll have to drop two security Commandos when crossing the long are crawling with Octopedes. The
barriers. Blast the two turrets in your bridge at Sanctuary Entrance. Use the critters aren't particularly dangerous
way, then scan a panel to lower the large crates for cover and pull ammo if left alone, but once you shoot :
first one. The second is activated with and energy from the smaller ones if them, they'll self-destruct. Shoot from
a Spinner. need be. The Darkburst can wipe out a distance and stay there until they
a Commando in one shot, but wait blow up. If you want to avoid their
for it to drop the shield before you self-destructive ways, blast them with
fire. Shooting the barrels of Phazon is the Dark Beam instead of the Power
also an effective strategy. Beam.
If you destroy a Quad’s body surrounds the spinning gyro and
before taking out the head, the top bomb the slots in the following order:
portion will detach and begin flying orange, blue, red, green.
around. Note the color of the shield
around the head, then attack with
the opposite-colored beam (Dark
Beam for white and Light Beam for
purple). The head is quick and can be
When you reach Reactor Access,
a bit of a pain, so it’s best to eliminate
turn on the Dark Visor, then examine
the head before the body.
the area around the circular
= a a
decoration to find five red circles.
The Hall of Combat Mastery is filled
Blast all five with the Seeker Missile
with broken-down Quad bodies,
Launcher to open a new path.When
along with two functioning units.
you do, a Rezbit will appear. The
When you fight the working ones,
creature is quite dangerous and can
take out the heads first. If you don't,
be tough to eliminate. Charge up the
: the heads of the disabled bodies
Dark Beam and wait for the Rezbit to eA \ = will fly off and attach to another set
drop the blue shield, then fire.
After besting the Quad, save at the of legs. When the Quads are down,
Save Station near the Reactor Core,then —_use the portal to visit the Dark World
use the platforms scattered around version of Sanctuary Fortress, a place
the Reactor Core'’s central chamber called the Ing Hive.
toclimbtothetop.UsechargedDark ==
Beam blasts to destroy the Rezbits you
encounter as you climb.When you reach =
the top, go through the blue door.
A formidable Quad patrols the torso of a Quad to claim t
hallways of Sanctuary Fortress. Book entries for this creature.
First, shoot off its head with a Super
Missile. Then, when you see a red
light appear beneath the remaining
torso, tuck into Morph Ball form and
boost into it. You can force the red
light to appear by boosting into the
To get through the Minigyro
Quad while it’s spinning about.
Chamber, roll into the ring that
Ing Hive
Se
Your newfound Spider Ball upgrade
lets you cling to Spider Ball Tracks,
hel AE
which appear in a herringbone
pattern and are usually red, blue, or
bronze. Simply press and hold @ to
cling to such tracks, defying the laws
of gravity. You can also drop bombs
to reach tracks above you, or quickly
Back in the Hall of Combat Mastery, Jump and roll right, then keep
release @ and reengage to drop and
use the blue Spider Ball Track to get going until you see the Missile
attach to tracks below.
out of the glass room that surrounds Expansion overhead. Blast the panel
Missile Expansion 21 the elevator—don't forget to scan beneath the expansion with a bomb
the Luminoth Lore first. and then jump up to claim it. The exit
is close by.
Missile Expansion e2
Energy Tank 9
Pr -
a \ A
Roll to the third orb’s red dot and
wait for the electricity to vanish
from the next orb in sight, then
boost-jump over to that orb. Quickly As you try to leave the high-tech
boost-jump across the remaining world for the murk of the swamp,
orbs until you at last reach an Energy Dark Samus will reappear and destroy When you reach the Main Hydro-
Tank on a remote ledge. Move fast or the bridge at Sanctuary Entrance. No chamber, drop to the bottom and
you'll be shocked and forced to start matter; look for a Spider Ball Track on locate a Spider Ball Track. (The Scan
over. the wall behind you, then use it to cross Visor can help you locate it through
Map Station the abyss left by the bridge's demise. the murk.) Ride the track as far as you
(You'll need to boost-jump across the can, then drop off it to reach a portal.
gap in the track halfway across.) Shoot the portal with the Dark Beam
and visit the Dark World for a quick
Torvus Bog boss fight.
Fm
Boss Battle:
Power Bomb Guardian
The network of tracks above is a bit You fall after activating each Bomb
tricky, requiring you to bomb-jump Slot, forcing you to start over from
To destroy this boss, you must up to higher segments and drop and the bottom of the track. Head in the
activate four Bomb Slots along the latch onto lower ones. Keep moving opposite direction on your second
arena’s walls.
To start,zoom up the in one direction, either right or left, trip, again passing the first Bomb Slot
Spider Ball Track that leads up the and skip past the first Bomb Slot you see and activating the farther
wall. you see, activating the second one one. This lets you reach the final two
instead. Do your best to avoid the slots without having to travel so
boss's attacks along the way. far—a welcome advantage,
as the
boss attacks with greater tenacity
each time you trigger a slot.
Torvus Bog Temple Grounds
ea
Missile Expansion 23
ir
Sanctuary Fortress
Sanctuary Fortress
On the top floor of the Main Gyro When Dark Samus turns into a
Chamber, drop a Power Bomb next Morph Ball and rockets around the
to the canisters to reveal a Bomb room, just jump like crazy and stay
Slot. Activate the slot and line up the off the ground. When she ditches her
colored dots that appear to reveal Morph Ball form, try to lock on and
a second Bomb Slot just as you did hit her with another charged Light
before. Activate the second slot to Beam or Power Beam. The best time The Echo Visor is waiting for
make the second ring of the gyro to strike is just before or after she you back in the Light World. The
freeze in place. initiates an attack. device allows you to see things in
terms of sound, and comes in very
handy when trying to track down
unseen foes. Switch it on and use
it to identify the devices that are
blocking your exit. Shoot each one
toward on foot, closing the
with the Power Beam to shut them
distance. Don't waste ammo while
she's creating a blue shield-it
off and activate the elevator so you
makes her invulnerable. may exit the arena.
Go down to the gyro and walk
along the outer ring, then look for a
Spider Ball Track running up the inner
right that isn’t barred. Roll up the
track and boost-jump off the edge
to send yourself flying through a
cracked pane of glass.
Look fora red Spider Ball Track in the Return to the Minigyro Chamber
Culling Chamber, then use it to roll and boost past the drones. Head
=: a
into the glass-enclosed area, which for the yellow door on the far side
The Checkpoint Station is locked up holds a Dark Temple Key. Drop a of the Reactor Core. On your way
tight; use the Echo Visor to destroy bomb on the obstruction, then roll through the Transit Station, drop a
the invisible device that is keeping it on through and get the key. When Power Bomb in front of the cracked
shut. Afterward, head back to Dynamo you emerge, head back to the Light glass and get ready for some good,
Works and through to Central Area World. old-fashioned portal-hopping.
Transport East. Take the elevator
down, then activate and use the portal
in the Hall of Combat Mastery.
Ing Hive
ope
There are two reasons to enter the Dark World at this point. The first is to
add the Dark Ingsmasher to your Log Book, and the second is to finda
Power Bomb Expansion. Dispose of the creature as you would a normal
Ingsmasher, then use the portal behind the spot where it was standing to
return to the Light World.
Sanctuary Fortress
Sanctuary Fortress
Use the nearby Spider Ball Track aid After disabling the Geuker Class While you're riding the moving track,
bomb yourself upward at the end. Drone, roll up the Spider Ball Track drop a bomb just as you come to a red
When you do, robot arms appear to reach a door on an elevated ledge set of bars. This propels you to the next
and start circling the track. Circle and and go through. stretch of track, and out of harm’s way.
boost-jump around the track to avoid Beam Ammo Expansion 3
them.When a red bar pops down
from the middle of the machine,
boost-jump across the track hit it.
&
——S .
glass, then roll away from the camera Ing Hive Sanctuary Fortress
(into the background) to claim a
Beam Ammo Expansion.
=e —_
“ ,
At the Aerial Training Site, take out Back in the Light World, go through
2s: ; the Dark Pirate Commandos and the blue door above the portal to
Return to the mass of Spider Ball then head through the nearby blue reach the Vault. Once there, walk
Tracks, and this time, go right to reach door. Blast all the Dark Preeds out to the center of the large cage and
a Bomb Slot. Bombing the slot lets of the way before you attempt to descend one level.Scanapanel,
you access a portal—make a trip to grapple across the gap, then swing then cross the bridge and enter the
the Dark World. through and use the portal on the portal.
other side.
Ing Hive
a-lteepel-)
J
Once in the Dark World, swing all
the way across the gap, then turn
Grapple back across the gap and
around and scan the Dark War Wasp.
enter the other portal.
It's a rare creature, and this is by far
the easiest place to locate it. After the Sanctuary Fortress Use your new Screw Attack to cross
Log Book entry is made, go through
the gaps in the Vault and Grand
the portal and back to the friendlier ee, : Abyss, then head for the Watch
confines of the Vault. Station. Grand Abyss is a great place
Sanctuary Fortress to practice your Screw Attack leaping
technique, which can take some time
to get used to.
Defeat the pirates in the Watch Station, then use the Screw Attack to reach
the far door on the same side of the room as the entrance to Grand Abyss.
Fall down the elevator shaft in Sanctuary Station and look for three holes
in the ground. Drop into the left hole, then keep rolling right and dropping
down shafts to claim a Missile Expansion. Enter Main Research afterward
and go through the portal.
Ing Hive
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ammo, use the Boost Ball to roll
under the feet and strike them-two
hits will disable a ball and spew
=
pick-ups all over the place.
Once in Hive Dynamo Works, go om AS e aS
through the Light Beam door. Defeat The top door in Hive Gyro Chamber ———
the Warrior Ing waiting on the other vf CAUTION
leads to an Ammo Station. Use it to
side and use the Echo Visor to unlock restock, then go back to the chamber
the next door. and boost to the red door and a Save
Station.When you're ready for battle,
go through the door that has red
beams of light on either side. Don't
touch the light—it will damage you.
around you. When this happens,
Boss Battle: Quadraxis Quickly morph and boost to break
The fight against Quadraxis is the lock.
multipart affair, and there are
Jump to the large orb in the several new scans for your Log Book
middle of Hive Gyro Chamber, and throughout the battle, so be sure you
assume your Spider Ball form to don't miss them.
reach the top. At the end of the track,
boost up to another track, then boost
across the circle to snag the last Dark
Temple Key. (If you fall off the orb,
you'll need to Spider-Ball back up.)
Once Quadraxis’s head separates
from its body, the second phase of
battle begins. Use the Echo Visor
to find the antenna that emerges
In the first stage, Quadraxis's
from the body, then destroy it with
‘Gyro kneecaps periodically glow blue.
Darkling Tentacles will likely kr the Screw Attack or a charged Light
Lock on to one and blast it with a
you off Instead, line yourself Beam blast. This stuns the head; use
pair of Super Missiles while the joint
up with the room of choice and the same visor to find the head's
boost-jump your way into it from
is glowing to collapse the leg. The
antennae and destroy them with the
the orb. massive robot speeds up as you blow
Sunburst. Scan three things during
off each knee joint, however, making
this part of the fight—the body, the
the last one fairly hard to hit.To
head, and the stunned head.
simplify things early on, try firing just
one Super Missile at each of the four
knees before destroying any—that
way you'll only need to hit each of
the remaining knees once.
yellow symbol in the middle of the
door with the Annihilator Beam.
Listen closely to the pattern of
sounds and try to remember the
tone of each note.
In the boss's final form, stun the Return to the middle of Hive
head with Super Missiles or the Temple and pass through the only
Sunburst, then watch for a moment door other than the one you came
to see which way it drifts. Boost to through. Scan and then boost
the next leg it will pass, then Spider- through the Ingstorm, then follow
Ball up to the top of the leg and the path until you reach the Aerial
boost off when the head floats by. Training Site. Next, shoot the nearby Echo Key
(A full boost is usually too much, so Beams in the corresponding order
tone it down a bit.) Hold @ so that to recreate the note pattern and
you attach to the head, then roll open the door. It takes a bit of trial
into one of the two holes and drop and error to open these Echo Doors,
a regular Morph Ball Bomb. Repeat as you won't know what sounds the
this and bomb the other hole to send keys make until you shoot them.
Quadraxis to the scrap heap. Any incorrect notes you strike reset
the sequence—keep trying until
Shoot your Annihilator Beam at a you get it right and claim a Missile
Light Crystal to make a Super Crystal, Expansion.
The Annihilator Beam is your and at a Light Beacon to make a
reward for defeating Quadraxis. Super Beacon. (You'll need to stand
This awesome weapon uses both close to your targets when you shoot
Light and Dark Beam ammo to tear to avoid tracking other enemies
foes to shreds, and its attacks
within range instead.) You can scan
track enemies to ensure you never
miss. It's easy to burn through
both of your creations for new Log
beam ammo with this weapon, so Book entries. Use the nearby portal
keep a close eye on your reserves. afterward to return to the Light
World. Reach the acu frcgs
Controller to transfer the energy
Restoring the Serr
. Sanctuary >? you're carrying back to the temple.
Congratulations. All the energy the
Temple ystalsand Super Beacons Ing have stolen from Aether’s three
draw in ing and destroy them. Make temples has been restored!
Ing Hive liberal use of this new advantage!
Sanctuary Fortress
Missile Expansion 27
@ Sonic Boom
Sanctuary Fortress
< NEW LORE ENTRIES
GOT IT?) ENTAW NAME le)li
OUI Main Gyro Chamber
Agon Wastes
Se -
Ee ee ed p=) a)e li)
@ PevaCociurs ered
Missile Expansion 29 timing your leaps so you fly through
psy ma the gaps in the metal walls. At the
end of the line, drop a regular bomb
on the glass circle to claim another
Missile Expansion.
Use a Power Bomb to get through Scan the Luminoth body in the Main
the door and enter Ventilation Area Reactor, then locate a Spider Ball
A.Roll right, dispatch a Pillbug, then track on the bottom floor near the
double bomb-jump onto the block. elevator. (Not the track that leads
Double bomb-jump again to reach up to a fallen Luminoth—the one Make for the portal in the
the level above you, then roll to the to the right of that.) Take the track Command Center next and enter the
left to pick up a Missile Expansion. and boost-jump to reach the next Dark World. Move with purpose until
Proceed through the Light Beam track that wraps around a piston, and you reach the Phazon Site.
door afterward. continue boost-jumping to the right,
: a
At the Phazon Site, you find a swarm The door leads to Ing Cache 2,
of Dark Tallon Metroids. Hit each where the Sonic Boom upgrade
one with a charged Light Beam shot for your Annihilator Beam is stored.
followed by a missile. If they land The attack demands 30 units of
on you, drop a Power Bomb to blast both Light Ammo and Dark Ammo, After you add the Sonic Boom to you
the critters into nothingness. When plus five missiles. It’s pricey, but collection, head back to Dark Oasis
the coast is clear, hop to the middle the ensuing explosion is powerful and enter the portal that whisks you
platform, then use the Screw Attack enough to wipe out nearly anything. to the Light World.
to reach the far door. Charge the Annihilator Beam and
press $p to unleash a Sonic Boom.
Agon Wastes
Temple Grounds
LI no
Go to Sand Processing and boost up A, where you must activate a Bomb
Head through the Industrial Site and
the half pipe to reach a small tunnel Slot to open the way forward.
into the Collapsed Tunnel, then move
that leads to a little control room. on to the Temple Assembly Site. Make
Scan the panel and use a Bomb Slot for the lift and go to the Great Temple.
to drain the sand from the other
section of Sand Processing, then roll Great Temple
back out and collect the exposed
Missile Expansion.
Missile Expansion 32 SS .
paps . ere Main Research is infested with
Infant Tallon Metroids. Scan them and
their cocoons, then proceed to the
Command Center.
Missile Expansion 33 Continue to the top of the temple
and pay a visit to U-Mos at the Main
Energy Controller. With the all three
temples’ energy restored, the grateful
Luminoth is now able to bestow the
scan the control panel on one side of
awesome Light Suit upon you.
the room to raise the central platforms.
Then roll up the Spider Ball Track
located behind the control panels on i nn ees 4
the opposite side of the room. The Light Suit fully protects you
Exit the Command Center through
Command Center Access, then head to from the Dark World's atmosphere
Mining Station A.Use a Power Bomb to and poisonous waters—no more
shatter the cracked east wall (spot the energy sapping for you. In addition,
it allows you to ride on beams of
wall with your Scan Visor) and reveal
light, using them as transports
a Kinetic Orb Cannon, which launches between Aether's temples.
you to a high Spider Ball Track. Roll to
reach a Missile Expansion. The Sky
<@)
Boost-jump along the track as Energy Tank Il ™ Temple Keys
necessary, and when you reach the
middle of the room, boost to the track Temple Grounds
that wraps around the middle raised
platform. Roll to the platform's other
side and boost to the ledge with a
green door. Open the door with a
Super Missile and claim the Missile =
Expansion from the room beyond.
Proceed to the Mining Plaza, turn on
your Echo Visor and blast three audio
devices in the area to reveal a small Bid U-Mos farewell and take Temple
alcove in the cliff face. Climb to a high Transport C back down to the Temple
vantage and use the Screw Attack Grounds. Go through the half-pipe
to reach the Energy Tank stashed in the Meeting Grounds and into the
within. After claiming the prize, head Hall of Eyes, then jump up and use
to Transport to Temple Grounds and the portal to enter the Dark World.
ride up the elevator.
ees! ® Getting Started @ eee eee) eeu
< Eee ens! > (Ere Meine -a ed < EES
Temple Grounds
- i ae
Temple Grounds
gee | se
Jump to the ledge on the left At Phazon Grounds, either use the
side of Communication Area and . Dark Visor to find floating platforms,
use a regular bomb to break the Next, take a quick detour to Fortress or leap to the far Missile Expansion
round glass structure for a Missile Transport Access and step into the with the Screw Attack (which has the
Expansion. Leap from the nearby bright yellow beam of light for an added bonus of killing any roaming
square statue afterward to reach the Energy Tank. Return to the GFMC Metroids that get in your way).
other side, then cross the bridge to Compound afterward and work your Proceed through the purple door
reach Storage Cavern A. Once there, way to the portal in Sacred Path. when you're done.
scan the fallen Luminoth and then
le up to tha top of fe Dleatch He Warrior Ing, then
Reliquary Grounds and make for the Head back to Sandcanyon and use the Dark Visor to detect some
blue door at the end of the room. use the Screw Attack to reach the moving platforms. Carefully leap
Inside the Ing Reliquary, use the Dark sculpture in the middle of the room. to the other side of the room and
Visor to find another Sky Temple Drop a Power Bomb to break off blast the Flying Ing Cache for a Sky
Key. You've now collected all of the part of the sculpture and get a Temple Key (your fifth). Then proceed
Sky Temple Keys in Temple Grounds. Power Bomb Expansion. Head to the to Warrior's Walk. Avoid falling in
Make your way back to the Great Command Center afterward and take Battleground or you'll have to go
Temple. the portal to the Dark World. back through the Double Path and
try again.
Great Temple Dark Agon Wastes Missile Expansion 0
Step into ve port in the center of Take the Dark Beam door and move
the Main Energy Controller area to In Warrior's Walk, scan for a weak
through Oasis Access. When you section of flooring and bomb it to fall
activate the energy transport system. reach Dark Oasis, use the Scan Visor
Move your cursor so Agon Wastes is into a lower area, Roll to the far-east
to find a weakened wall, then lay a end of the Phazon-filled trench to
the highlighted map, then press ® to Power Bomb to blow it up. Fall into
be sent on your way. claim your 40th Missile Expansion.
the water beyond and use the Dark
Agon Wastes _ Visor to find the Flying Ing Cache and
another Sky Temple Key.
Missile papegaol) se
Power Bomb Expansion& Even the Light Suit won't protect |
you from Phazon, so move swiftly.
Missile Expansion 41
Next, go through the Dark Beam door Backtrack to Torvus Grove and scan
at the base of the Duelling Range. the giant tree to find two weakened
Walk forward and then turn around. legs. Drop a Power Bomb right Go to the top level of Forgotten
A Missile Expansion is tucked inside between the legs to blast them both Bridge and head through the red
a small tunnel; roll inside to claim it, at once, felling the tree and revealing door at the end of the hall. In Plaza
then return to Portal Site and step a Missile Expansion. Afterward, use Access, use bomb jumps to move up
back into the Light World. the half pipe in the grove to loop and around the tunnel. Access two
around to Forgotten Bridge, then go Bomb Slots to rotate the flooring so
Agon Wastes through the portal there. you may pass through. Afterward,
rec bomb-jump to reach the background
Dark Torvus Bog tunnel above the second piece of
flooring. Roll down the tunnel and
Power Bomb Expansion 7 boost up the half pipe to claim a
eens aaa
Missile Expansion, then backtrack out.
Energy Tank 14
ee Ye
Back in the Light World, return to
the Transport Center and use the
half-pipe to boost up to the ledge.A
door there leads to an elevator that
Drop and take the yellow door that
will deposit you in Torvus Bog.
leads to Putrid Alcove. Shoot the Dark
Phlogus to stun it, then leap into the
Torvus Bog
water and drop a Power Bomb next Go to Torvus Plaza next and use
Energy Tank 13 to a cracked wall, exposing a Power the half-pipe to reach a high Spider
Bomb Expansion. Ball Track. Follow the track to a log,
roll down, and grab another track,
following it to a second log. Continue
along and beware the Sporb—defeat
it with the Annihilator Beam if it
knocks you down.
on ee LD nk
Take the Underground Tunnel to
reach the Meditation Vista. Spy a
Continue on to the Poisoned Bog,
moving platform in the distance
drop underwater and find a Flying
among some trees. Aim at the middle
Ing Cache. Claim its Sky Temple Key
tree, wait until the platform begins
and then head back to the Dark
to slow as it moves to the right, then
Forgotten Bridge. Leap up the side ee iy
leap and use the Screw Attack to land
ledges and hop back through the You eventually reach a rotating
on the platform as it moves left, in
portal to the Light World. piece of track, at which point the
front of the tree. Ride the platform to
a hovering Energy Tank. camera moves so it's difficult to see
what you're doing. Let the track
rotate all the way toward you, then
bomb-jump up to a higher track.
Ride the track to its end, then release
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@ and quickly reengage to grab it. Ride the track to its end, then drop the north or east ledge. Blast either
a lower track. Roll left until you and grab a lower track. Ride this one one with a Power Bomb to reveal a
can go no farther, then just keep to its end as well so you may roll onto tunnel, then roll through to claim
bomb-jumping while holding @ the left stretch of track. You're out of your final Power Bomb Expansion.
and attempting to roll upward. You'll the woods now; keep going until you Travel to the Hydrodynamo Station
eventually make it to the stationary reach a cannon that launches you next and drop to the bottom. Keep
track above. over to the final Energy Tank. heading down to reach the Hydro-
chamber, then use the Spider Ball
Power Bomb Expansion 8
Track on the far wall to reach a
Eee
portal.
Missile Expansion 45 ft .
i z Once you're Bombs to
. in the Dark break the
World, notice barricades
a nearby over the
Wall Jump doors in the
Surface. Use Sacrificial
the Screw Chamber,
Attack to then roll through Undertransit Two to reach the
leap up toa Dungeon. When you arrive in the Dungeon, drop into the
high Missile Expansion. Remember to wait for Samus to purple water and walk until you find a creature called a
touch the surface and grab on before jumping to the next. Watchdrone. Shoot the beacon above it with the Light
Continue on to the Sacrificial Chamber. Beam to make the beast move, then roll through the
tunnel and do the same thing to a second Watchdrone.
Destroy the Flying Ing Cache in the room beyond for a Sky
Temple Key, then surface and go back to the Light World.
Torvus Bog
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Dead cly Training Chamber
current and use bomb jumps to reach a Sanctuary Fortress
high Missile Expansion. Make your way
to the Training Chamber afterward. Missile Expansion 48
Missile Expansion 47
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Ing Hive
Sky Temple
< NEW CREATURES
aaa Reseed
Weta Tela il) Sanctum
sonotethe
Inglets roaming the surface—they
Come in unlimited numbers, so bomb
Save your game the moment you During the first stage, blast the Emperor them for all the energy and ammo
enter the Sky Temple. Go through the Ing's tentacle arms with the Annihilator pick-ups you desire.
blue door, then wall-jump up the side Beam—the shots will home in on the
of the shaft until you reach another tentacles, so use only a few shots for
blue door. Brace yourself—the Ing's each one to conserve ammo.When
great and terrible leader awaits on the ing swings the tentacles around,
the other side. double-jump to avoid them.
ings occasi
appear around the boss—these
often appear when you are low on
ammo.
Escape!
In the second phase, the Emperor
forms a hard shell. Spider-Ball along
the surface and wait next to a hole
until you see purple bubbles, then
drop three bombs and scoot away.
The bombs damage and destroy
the tentacle that soon pops out of rg ———_— =
hole. Keep this up until every hole’s After you defeat the Emperor Ing,
tentacle has been blasted to bits. a countdown starts up. Stay cool
and jump atop the middle platform,
then perform a Screw Attack over to
the door and flee back down to Sky
Temple Grounds.
Sky Temple Grounds
Bau kta)
eres SM RCL)
Final Boss: Dark Samus the opportunity to scan her before strafe to dodge the projectiles she
sidestepping the beam. Wait for fires. Keep your Charge Beam revved
Thought it was over, did you? The
Dark Samus to land on the ground, up at all times—your evil twin will
Emperor Ing was just a warm-up for
and when she does, hit her with a occasionally fire spreads of smaller
the true boss of bosses: Dark Samus.
Super Missile. Do it quickly, or she'll Phazon bullets that you can absorb
You'll must use whatever energy and
disappear and force you to track her with the Charge Beam and shoot
ammo you have left over from the
with the Echo Visor. If that happens, back at her for huge damage. This
Emperor Ing battle, as there's no stop
punish Dark Samus while she's is the primary way to defeat Dark
in between.To make matters worse,
zooming toward you, dealing as Samus; repeat the process until she
the countdown timer continues to
much damage to her as possible with goes down for good.
tick down throughout the entire
the Power Beam.
fight. Work fast, hunter.
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Make a habit of scanning all new shot to release the two walkways.
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eee a fits ey
Access corridor and up Command
Pcentione oF thetmat Flare} Lift A to reach the Flag Bridge. Climb
| continue to Docking Bay 4. You'll to the upper level of the bridge
come to a door secured witha — and approach the NET guarding
security lock control pad—you must the corridor leading to the Briefing
/ Rave the code to pass. Scan the Room. He tells you to use the nearby
security lock control pad, then turn Save Station before continuing to the
around and scan the information meeting.
laa Comic e\ om nn eere( Uae
the code (13576) into the keypad and
pass through the unlocked door.
primagames.com
e through the next doorway
in the Xenoresearch Lab to access
ee = Cae Access corridor. As soon a
bere aon ta alo (oem Renata CoNVTaxe (Pratap aca
Flag Bridge and advance to the Flag | thé.red emergency button abo
Bridge Access room. As nA Eras Pai) orway to seal off the breach.
MEE lat lek 9)| engage the two. | you're quick enough, you can save
Pirate Militia enti Te 7 Ey trooper and a ourself a friend
Ream i tote Te voucher.
oe [ame
hen all the’pirates are down,
as ==
ain - aT suesties
Saad
Return ars Bay +fraleN {<3
Ruel coy eR . ack thi lau srr tothe floorand locate the debris:
stare escolar] Oem an ECs ae . Rug re ElntoRearea sted] onslleleela tele inre Rulers door.control panel.
lelelel-) and returniit to its socket Diels eles aos the room. Change | Shoot the renin pe hs re}
the p Cec me RUT Le to Morph Ball form and roll secs Ao a path, inte canta)
restore: Rue) : beneath the Bomb Slot. Drop a bomb” contro} panel to open the door.
Bes eced is (olU en) COR Une ea tla ae
drop a second bomb,(in the slot) OMe
release the air lock. Samus is violently
ejected into space but grabs hold of.
the Olympus andpulls herself back
into ene vouch an underside
porthole. / “ *
Easy [ape 2)
As the lights flicker back on, a ts fies ee yey pe A
dozens of Crawlmines descend from the bridgé by shooting these four red
the lab’s ceiling, accompanied by
a couple of Crawltanks. Keep the
Crawlmines at a safe distance and
kill any that get too close. But focus
orl teccal ete the two Crawltanks,
aarti) oe as possible. een the door te ae access
Repair Bay A. Your path to Docking
a=ty=Tt lna Bay 5 is cut off by a large blast door,
closing as a result of a firefight. You'll
need a missile to clear the debris Once ie bridge is ended
away from the blast door’s control eight Aeromines block your path, .
Panel.Jump up along the perimeter each protected by its own force
catwalks in the room while Carer (e) field. Instead of engaging them one
baalel cco by one, switch to Morph Ball form :
and simply roll past them,
vering esa ean ats gaps
Find one of Mc: two open hone : lower line. As soon as you pass, all
in the floor (they're glowing red)» Aeromines will self-destruct—this fg
and press © to change into your the preferred method of dealing witl
Morph Ball. Roll down into the hatch BUatevom ole)SVAN Nee SIMO Ts
and.maneuver through the tunnel the trooper on the other side of the
“running beneath the floor to exit bridge to earn a blue credit.
the lab. Roll through the adjoining — Pee eicineeueh tisha
Ventilation Shaft tunnel free Tee tics Tay an reach the door to the Munitions
Energy Tank for your suit. UE) ela) Room, on the upper floor of faerie
to ascend the vertical portion of the A.Rush inside and grab the
shaft. f SHE Tareas
imagames.com
See
TRILOGY
De i a eT
< Power
acter elveiiln
aeSolelas
g Lasso to pull rae
Unlock this door on Docking” Titles] Moyle | Nace UaTM Ls
Hub Alpha to access the reellalule door. Lock’on to the door first (2),
rotamer at aieiaiare els otto) then whip the Nunchuck toward the
unlock the door. nearby elevator controls. Interact screen to attach the lasso. Once the
Vitek irene ELM iceamenlslancte( Grapple Lasso is attached, pull back
| the elevator to the next level to reach CovaMUaomN Uae alee a CMVy mien Uns
ie Hub Access corridor. screen) to rip the barrier free. Move
into the Cargo Hub.
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SS
until you reach the opposite side of
the room. If you slow down you'll end
up on the electrified floor.
on Pincers nn Penne
your command visor and order your
ship to land in the center of Cargo
Midway through the firefight, a Dock A.This unlocks this landing
Space Pirate ATC arrives, dropping off site, allowing you to return here
two Shield Pirate Militia. Scan both, later. As your ship lands, the door
then engage. Shield Pirate Militia to the Generator A Access corridor
Enter ee A parr move out
are equipped with shields capable is opened. Save your game before
onto the center platform. Several
mo psig respon emia proceeding.
Jolly Roger Drones appear. Circle-
shield away ur Grapple Lasso
strafe around the platform while
first, then shoot the pirate. Without
shooting down the drones—be sure
their shields, these enemies are easy
to scan one, too.
Baht) kella
[viele
turn right to locate this tube. Roll
at his mouth—this is one of his weak
inside and maneuver through the
spots. Try to land some charged shots
tube to locate three Bomb Slots. Drop
emu (uae
a bomb to reach each slot, then drop
another bomb inside. This connects
5 ea felicracn . track above. resin’ mene rere Wire
over to Generator C’s.control panel
and activate the Plasma Generator
by interacting with the hand-shaped
EVIaM oA URL a tara le ae leg
is restored, you must make it to the
Control Tower and fire the defense
Your best opportunity to weaken
cannon at the incoming meteor.
Meta Ridley is when you're falling >
fo you've dropped a bomb in down the shaft side by side. During
Celene erercerreiattc) through the tube
binlnxma (este TaCcie ere[6 (1n(a ca)
to access the track running above Palle ieee om Oc lca canna eS od
the room. It leads to another tube,
and charged shots. Target Ridley's
mouth to prevent him from initiating
eventually droppingyyou into another
Bomb Slot. Drop a bomb inside the his fire attack. But watch out for his
claws, too. Red orbs glow on his feet
slot to prime the Plasma Generator.
when he's about to strike, Shoot
Boss Battle: these spots to halt his attack and
Meta Ridley ee Liew alerlieamer 1a
Once you've fea power
to Generator C, you only have a
few minutes before the meteor
Tan) stelek=mae| 11am)
8 (Beles geala
4 Notice the orange meter reading
ending your adventure early. Get
erated solace telat Eee a loan
to the Control Room as quickly as
indicates how far you are from the
possible!
days) deli nel mag) -¥Cl=1pl-1u-]0s]ee=)gC= liam (a1)
must kill Meta Ridley before you
reach the bottom.
While falling down the Generator
Shaft you have very little control.
However, you can still maneuver
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C7
P
-—.lUC<“ re
3 a.
Ue .
4 a
*7 en
LXoae-le a ifollg Ee and an Peele coo elge} ae > Cargo Hub. Once there, turn
tight and roll through the small tunnel (through the eel icok-lee tras Ts
door leading to the Tower Elevator. The green monitors on the door indicate
that all generators are online. {nteract'with the hand-shaped switch to open the
door. Run ul-T0) eau pan 4 to enter the elevator, where a sudden blast _
“og Samus Dc i -
i denes’
:X Olympus nea :
<< on OLYMAuUS RESEARCH & SE
GoT GoT
Pd LOCATION SCAN/ACTION |CREDIT =v? LOCATION SCAN/ACTION |CREDIT
A
BS Samus and her hunter peers ~ =a ar
er the Niel} eae
«to eneyn 3 wt Viiaa} and interact with this console inside to
ae eahaaiehreciienta Bales oe speak with the Aurora Unit. Aurora Unit
which allow them to harness the z mae ana eet . | 242 is one of many organic supercom-
At Lear rola fe) Aca) ‘Olympus anetke) a Ce er ete oo AUlter ales ec ielas
eo STUerU en doa Perens Ue k@-lnizel a Po CRT Ione |
ordered, enter Hypermode by pressing Pecati aaertontoCommand Ries
and holding ©, then shootall the a
Ele life aca colele)s} RU it Neco Peeler -y Wace] eres
panels that make up thi rotating i sie to fe Flag Bridge. PeaeeeetasnUe heel neil nhs big
BN To} tecM ato UaoM nile aaa on co] OKO)M ATS
Se Mire texerd echt -Y ee T-tree
Prersanke socom Miaks enna ae * your credits before leaving. You can 4
indicates
2 how much Phazon isieftin = “ travel throughout the ship to make
Leal PME CT te kale) teol Lal sale Tate N eee Petar -8 eel eet Nur an
Cols CNR Tot Lal ROM TehV Ile a game at the Save Station in the -
s os Lift Access before heading for the
NTT ge) g 18=I
\
ae el= Mae l-0u-8) 8 ate gRieeg =u |e
Bp cela =f ig) ieid-lel gidekar= ge =e}
body. So always monitor your health
feje= [Ml s)o
ie eed =p] e Be] boeneliaray
aoe
oS
ee ee a
aca ang
Fe ae 1S lta Pl ste Mae = lta
a = cd
| Ce Canister Ucela'4 Penmaes aye.) cai) @® | Grand Court Path SCS LI) ti)
CMGCL Uc rca Mec Coa rn tam mercer Cy Cr kCliag PoC renicls Lia)
CMTS CE eam me OSL Ce gam eC CJ re ketige Lore: Age of Science | Blue
eer ern) ce @ Hillside Vista Tet ca
es Crary are ra eT @ Teh ie) Pony) PY
@ rary Small Bryyo Coffer | Research @ CCN MmMMCC Raa cc)
@ (rey Gel Puffer Red CMe Ona Uy Pernt ea}
@ Frey] ney i] @ ayia ivi cya
@ Perret Trac cay Crs nin @ rrenry aad Alpha Hopper ea)
. si ET aN RC mmr)
.< musniey
2) eee A
. - - Ff
Roll into the solar energy collector
Berek Colona adjoining Morph
Ball tunnel to the Bomb S ab )io)-)
the meta eres Pest] your. Ever ohn tatoos Pe ead
Bring on the platform connected to system and unlock the orange seal.
co} Ma uece lita ¢ ofan ars locked door. Space jump plete Reese roan) Pelee
Sauce Federation oS foyal fur Raa the le allowing you to unlock A
eo eureatiicled areas] Cato rar ie -
adjoining Gateway Hall and [scan one
RRC role acy Creel
credit. Although small, Gragnols can
be dangerous in large ca, Litaay Unlocking the orange seal causes
them off one by one to clear Cs Fle) ua -M aint P4el go = (pide
t= [Mele -1 gs
bin =-1u-t-ee=]et= lala Bie aA -1 tax
credit, then blast them out of the
Fo) Ome es eel Bag =n 18 |e
Ne the locked ee rea) mei Flare] interfere with your space jumps.
Neral Mamal ameelkcre Noll to lana Pe LLAT)
omg UMAR Rec cimels
ea and space jump toward the
etc Po luceMne Ren eos
‘solar energy collector.
Upop entering the Gateway, turn
Teieeichservecn ule acon tates
Jump onto the
id move through
ENG with the orange
Rr] Kelana emileea
primagames.cam
i
e
» ledge) to enter the Crash Site. The GFS Tl mole Reel et aol m taal
Theseus lies directly ahead. Use the cer re Ne lola a
Grapple Swing to cross the gap.
IW — a PRIMA Official Game Guide
Ss f—
FIERW aa CP
clang |
IT? | LOCATION | SCAN/ACTION [CREDIT IT? | LOCATION | SCAN/ACTION |CREdIT
/ ETM elas oe terme CHIT Ay eta eet peg el rey
t / MaRconacters BIC MA) ea
= aap LITE Red
C / MERChaccees RC ese Cena ins
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@® | GelProcessing Site | Gragnol Adult ea ;
: Ss = @ Aaa Cg RCT) Red
@® | Gel Processing Site | Phazon Pillbug i) :
* @ aaa Tt Red
@ Wa Kecasy Gelbug Ltt
Be < @® | TempleGenerator | Lore: Downfall Blue
* A ee EVacaen eed Red a
sigpaiit gis ie eet 2 ci} Tee em CIES Ce a ae)
Roster es, Ge Sa ae
MD be! Luan of
: primagames.com
Scan the fiery fresco behind the
console in the Gel Processing Site
to download a Lore entry [Age of
growth in the
» — corridor, acti icy Pi ic and
begin shooting the Renton ere tc
ies
door at ne tS ers elec
Becca
ra re F
From the central platform, space
jump over to this alcove to find the ~ «
Morph Mareaeg ee Tica
to Morph Ba ind drop a bomb
to reach the opening. Tanita
watch out for peek and
flame jets. The Phazon Pillbugs can
NV luau =o al=la(e wa =a eel m= 16 pa] rarer eltelto Kelas (oer ra)
fiespetmiere lara (=\V/=1eC a= le ge -V|8) tad with Morph Ball bombs, but you'll een aiestep as you e Gel
appear in the Gel Processing Site. need to work your way around and Hall—a massive pooloflethal ae Pas
Scan one for your Log Book. These een ucR i elutes [cn 3 gel fills the room's floor: Stand on
creatures are easiest to kill with the entry perch and engage the Gel
~ your Grapple Lasso. Simply attach aU lem e\acelfd A EVN Aecossi [ite]
Pe falelad Ccl=t=te hes) a= Hl gree) 8) elle ae attempts. .
Begl=B\ ep ere a
Niet t=t Bre ea EI
primagames.com
a po nea ae
i elie) etic a
’ re you enter reac attacks—and avoiding
Bee Cav ke) e manages to freeze yo!
a 4 above. Jump out of the
incoming energy blast:
temple floor.
an opening. Avoidi i
P
Sareea Selo nea Low on health or missiles? Watch
explosion would railed] Sed We leva [e-Fell)s)-F-lnecleae oat
stand atop one of theice pillars
*
F Tale tl]
fe a= B=1=
1m -1-fe) mele
8) -1=)
Hypermode is also very effective at you. Shoot the cubes before
against armored threats, but they impact; most contain health
aR An=e nie emia is power-ups and missiles.
tu t=la=)0 Tn eis) a =e 1]
boss battle.
Site]
but don't let ig
from the first point, shoot the next.
switch to release
; a =
a See ea #@ CREDITS
* a " GOT
IT? | LOCATION | SCAN/ACTION |CREDIT Bee Ue = la ee Do
Ls Ce UC UT) eC UCC e ec)
ea. se CAC) eerste fe) ah eae, Pere
A Nn aed
~~
ee for the era inne . [e} ree e i
ao aa] Taka ciel Dolake _ large vertical pipe on the left si
massive Wegcocut Melolnaliarelescy - Sica iit: lau Beier ele oie el itup.
ea Court, but (lela {Ice Missile at the erenteker) Destroy the first cabl
it distré Tacha Ren toda tocreate a temporary iice bridge. Me ras eee
Nelrod ste fee Vien ecielcs) Quickly enter the tunnel and cross") * Selec tecasatenieck ais
Nelp Acie st Warp Hounds the ice bridge before it melts. Follow e Sn up with a charged shot.
hit. Once they're | the tunnel upward.till you come to”
frozen, hit the Warp Hounds with the fuel line source attached to the
charged shots to blow them to War Golem’s left ankle. Drop a!Lorelle}
pieces. Kill all the Warp Hounds to to destroy it. Use bombs to bypass _
reveal a Bomb Slot at the base of the siamo g fuel gel on the way
War Golem can't use it just yet— out of the Morp ean
the Golem is tethered by four fuel
lines attached tots limbs.
Destroy the second cable by
targeting the Small Bryyo elite)
on the landing across aft. Thi
dislodges the pipé, creating pas
a
bridge across the shaft and allowing
you to access the Hangar Bay.
Return to the Bomb Slot near
the War Golem’s feet and drop a Energy Tank 4
rise to the el Tintselaccre aise co) bomb inside. Once activated, the
RUMI tacrol mite needle ag Golem removes a large cylindrical
with a charged shot to ignite the fuel block from the floor, opening a new
gel inside. Next, follow the fuel line Passage.
on the War Golem’s right wrist to this
cramped alcove. Charge up a los Ruined Shrine9»
and fire away to watch the fuel line
Ceolrialecre ea cce Besa
primagames.com
3 oS F
EES
alm al— a
eee
. <» Landing Site yA
=
ajo Deri
room by entering paerae duct on Seely i
Roe "
Se Pam a are
Sa en C3 eee
. GoT
Es LOCATION ae Ue Pics ee eel SCAN/ACTION |CREDIT
Destroy A,
en aE de
a Bhs preity :
Butera ace on ; ys a ee
overlooking the shield
ped rngfeo UU a coach this odd sculp: . :
_ | the end of the passag&and ees :
into Morph Ball form.Dtopabomb
mes goth is ob
Piauts sculpture's base to lift yourself —
earns you a gold credi'
up and into the small iceltate opening|
5 at the center. This is a shortcut that a
RiveterEy Turret i : 4 ; Rech Voll to the Tartu ‘Hall.
euler and an Armored mew CT Male) voucher just fiicorg
i SS ae . a using it. 2
f 2
yeh
X . Ruins
ahead. Teron ;
ee off by heading fo O second eae :
cS Pent) [OM —relcey high vo on ‘— af EWS oy-lact
a ce ULM Ten (<1 en
Wien you enter the Nea : eae room and drops off a feSac
Me Recltitelemencon oir es enhanced. i MVM Kom alten ike entec]
a Peron attack. Coun with Phazon.Try to eliminate them
entering Hypermode, ei Celtaaol cele e- mLe
EME meltsown'tocol ) MN Re mayaul oe
ea ee *
rimagames.com
SS,
i icoyame(-i(--1018)
the Jousting
Aulaeerlany Bien)
by a blast shield as two
: Paice
a glowing blue sp i
ea oto
After defeating the Armored Pirate
7 lol enter the door leading
as many shots as Hes the- =) elma Mle (as
oTat Lae e Re) om stele ge T NTS “this canister of fuel gel to reveal a
process to gain access to Grab Ledge on the ot side of this
Areca vale (in Nar ore Lae oa crevasse. ; =
bomb its belly, then shdot é
glowing blue vulnerable sp
Y
a time in the North Jungle Court—
Simply roll beneath the Aeromines,
Ieee Ga ean yee |e) 8 11
eran elcaa) your step around the
but with a noticeable delay. Use
: Proximity Mines—if you get too close Sag i=fel=]t-e pee a 0 ale e= ah]
8] =e
ey'll explode! Inch forward a few E=}=
In eae Ce aM aia =1 alga
s at a time and scan ahead to quickly kill both Aerotroopers
furore iekeaneteni evens using liberal amounts of missiles or
Once the canisters are exposed,
step out from beneath the turret
and hit one of the canisters with a
walls. Detonate each mine with
ne shot, but stand back because
ae Meneame ele tee
Lae Tal=Iuatiele(Ai ag) -lei iit]
EIB
Mee tele)
WV welegels)s(iyoe-1p eee) apart G
the first lever. Quickly make your
iN
charged shot. Repeat the process way to the next two levers and
fullGen =1unhe)=1ie ly Man Vn ia lamas
three more times (on each of the
Aerotroopers can respond. There
magazines) to destroy the turret.
Coliae lune
IM ee Me ete | cee
This also opens a path to the South fu)ae (a Oa Olan elle Reg BUR1e
Jungle Hall.
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Destroy
“Western Energugy
Signature
KKRene
* - _ = 7 * “ly _ ;
< SS = ]
, csi iciah . 4
IT? | LOCATION | SCAN’ ACTION |CREDIT IT? | LOCATION | SCAN’ ACTION |CREDIT 3
ek SAME es cae em TUT Cc am esc ee erruruneard scree ues (rr
- - @ AT Ure Crug Red
etree Fis gy tl two charged shots to destroy them, * sending a large ring of energy out
» < Fi ‘ f , 4 | then continue into the Leviathan'Core | along the floor. Space jump over
Leviathan See to spot a giant Reptilicus War Golem the ring of energy Frere Welie] taking
in the center of the room. Drop to the damage. Watch for this same attack
floor to initiate the boss battle. throughout the battle and dodge it
ccordingly.
Boss Battle: Mogenar
AC Uarealialey
Mea lanieireicsiir-] pay at erect?
ut Rua
mals an mare Sal Emit
all the i orbs on pee cnet
a burst of Phazon energy (®)
eet) uyare Boectilcs charging
when prompted to destroy the
behind him and Bifefel aaa -iiislel ae a We tie ey) Seed and free Bryyo of er Phazon
and target another one of his
Pic kegel adie destroyed. a x ae k corruption. 7. Q
elite) Err iay feared ela o oy ee Aes
ma ou en a a rim with Phazon till it explodes.
Having suffered another lost socket, .
regain these red orbs. * « ~@ . :
Mogenar once again er)
charging attack phase. Dodge out of
his way and place Morph Ball bombs
Vat his feet (while his back is turned)
to eliminate the Phazon crystals.
primagames.com
ME
LOCATION | SCAN/ACTION |CREdIT Pee ae =) tia ae
@® | Main Docking Bay oe Pre G 4 bey aid ra
Databots
primagames.com
ca
Ec Peete kei eee 1h
shots. It won't take WiC
LTT aRoni mt esicr-Tan|[e)
the [else Minis
PRIMA
es Sol
esa)
the Junction. close to pull off thisELT
WY retail C=} Sane ie}
BEM
Investigate the center of the Spire
Dock to locate Ghor's powered
fat=}a ==] Mtns] p18 =] YB =I ==)
[ciple] eee lay (ell Rg Helle a) -ie= [wee | ara soa Hee to the door
to vaccinating Aurora Unit 217 ahead and enter Maintenance Shaft
Something strange is going on here. GP. Cross this corridor by jumping
onto the platforms lining the walls.
hwy moving on to se next gate, Go through the door at the end to
approach the vertical pipe on the
enter the Construction coy
platform between the two gates—a
Missile-Expansion is hidden inside.
Locate the opening on the pipe (nearest
the closed gate) and enter in Morph Ball
Sola CON Colt CM Utomo (cd 5 eee
After you land at.the Junction
Emme the Junction corridor
and turn left. The corridor ahead is
blocked, but there's a small tunnel are} ae the re Melee alee che
at floor level. Change to Morph Ball on the platform, you must maneuver.
form and roll through to reach the through the Construction Bay. Start
other side. Move to the opposite end by space jumping between these
of Junction, toward the Ice Missile round floating platforms. On the last
door leading to Skybridge Hera
“Tear away the second gate with round platform, look right to spot
| your Grapple Lasso and cross the three Grapple Swing Points—you
bridge. As you cross, three Steambots can't use them yet, however. You
afe resurrected by a Sica felce} must release three large panels
‘on the bridge, blocking your path. before crossing.
ceo ked engaging the Steambots
and Steamlord on this narrow bridge,
simply roll past them in Morph Ball
form—be careful not to roll off the
sides and don't drop any bombs
along the way.
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Me
wy ¥
as far as you can, then space jump
Poco MUNA dao) -luol gan ok-ee 4
the Ballista Lift corridor. Watch out
for more Dragoon he ie s
oro Coe Co ig
Boss Battle:
ON ee) g l0 mr ge=lgle=iae= |e coy Defense Drone
on the underside of the Grapple
cD Be) t= imie wee de —ier= [n= 9 |
» shoot them before swinging
across. By the time you hit the DY c—ahym DI Kola MWA
ee rl 2
F{-fefalgfagelu=/e)a|(= el QV inl hase) ge =1e feline alae Clamo old
take off. flying directly at you. If by destroying the Sar TS and
age Dnlie see Ce r=) cracking open the Co saelanls
with your Grapple Lasso. Enter
ait eae Dronei iy ae ir Hypermode and target the red spot
armored with no exposed weak imo
.an \alcMelcolaleHCy-loRt [alana —o.dol(0lecy
points. However, if you target and you've earned a gold credit and the
fo(otro) ae) tale Roa ce talcoanaeCon ort) Boost Ball upgrade.
can stun the drone, which allows you
to temporarily open its armor shell.
While targeting the Defense Drone’s
Advance to the top of this platform antennae, watch out for its jump
using the lower bridge and Morph attacks. As the drone lands, it sends
. Ball tunnel. Hit this green switch to out an expanding ring of energy.
) rotate the nearby bridge toward the Space jump over these energy rings
| main platform. Roll across the bridge to avoid taking damage.
« “ a od
From Juncti Furr. c ard es. ten es
ca Dock, o thezipline to reac te, emerging fr f
it.On the ere lel eT
Kinetic Orb Cannon Fer
Pict P ecole aa
Ruri es ba pe Be He After
at «finishing
Off the Steambots, look for
orb-shaped rolectenin olaectacite(sy one Ripe ite} the outer wi
down ® to drop down into the Spinner. MMs con ee
ha tee corr
Once inside, hold down and release +s
ina repetitive rhythm to activate the
SoU Aol ChE la ALUM EeLOe (crekad
armen Morph Ball Opening is lined
7 s
up with the lit arrow at the top. This
activates the lift, returning you to the EIEN ata a iii
upper level of the Ballista Storage shaft. - Maintenance Shaft AU before
attempting the space jump over to
the Grab Ledge. Once you've made it
across, enter the nearby door into the
Aurora Chamber. Samus, destroying some of Aurora a
Unit 217’s vital circuitry. You can’t
chase after Ghor directly—the door
he exited through is secure. Instead,
return to Aurora Unit 217 through
ENTo VAnarL co ol0 MAW or-CeaiCo aT the Morph Ball tunnel. Interact with
NTT} Chamber. Start by heading the AU’s control panel fo learn that
outto the Construction Bay. Instead you.must find a way to repair the
of crossing the round floating . circuitry before Aurora Unit 217 can
platforms, turn left and locate this* amene Uo M@ Tule acm be of any use—Ghor's Plasma Beam
Morph Ball tunnel—it leads to the kinetic lock (in Morph Ball form) should do the trick. _ —
Construction Bay's lower portion. - and use the Boost Ball to rotate it.
Keep spinning until the Morph Ball
opening reaches the top. This unlocks -
| the gate, giving you access to Aurora Before chasing after Ghor save
_| Unit 217. Interact with the: ronal your game at Save Station A, just
fins front of the unit. This opens a elie e wale 2 elie eel
a ee)
necal Clase nome rer scia
leading to the maintenance level. Roll
rough the open hatch and follow
From the lower Constructi cu) down inthe Warts ase
Bay area, head back through _
Maintenance Shaft GP and
Skybridge Hera. Although the bridge ~
is gone,a Spinner waits outside the
doorway. Enter the Spinner and
rotate it 180 degrees to reveal a
Kinetic Orb Cannon. Use the cannon
to sail toward the Junction platform.
Pee J
eiteere tice)
ee a
ing atop your Gunship,
eT RN
eR On Uae Ielah
fighting your way past a er Pen ie
ARMM ecm eo Vie elt aniellb
Stay near the perimeter of the
fala)e dns ps) tcinieMaaae= le] engdae =e
Gel on the ground. If you walk over
Bin 4 g0)=)0C/=l Aaya mee a =leoe
~ Now enter the half-pipe and line © Try freezing the Fuel Gel with an Ice
yourself up, faeing the top of one of the. * Missile to cause Ghor to slip when
ramps at a perpendicular angle. Change felar=lue|=p 00sOF lef eel eh RUT]
Fool olaer form and begin using the
Boost Ball to build momenttm irge
the Boost Ball byholding down®).Once
Reariencecack eri! Eveereia
ood ooo MMe elMTe ie sa A
you can roll right onto the ledge high
above the room.
In the Arrival Station, locate.this ;
Grab Ledge to pull yourself up onto — Asyou dodge Ghor's charging
EM eleCela nian) otal na attacks, circle behind him and shoot
the Spinner to activate a Kinetic © this energy pack. It provides power
Cette Tararody areca ar Kec tatgro la) to his shield. Keep hitting it until it
Esra mec meni mri NEE! explodes. This stuins Ghor, tempo-
platform in the distance. The Energy rarily deactivating his shield. As Ghor
Tank rests on a small pedestal at the ~sits-on the ground, locate the large
yoy Ta Som cleo Lecol tus aCon CaCO Lace) loli] IheeeNVcem telco=te lM ATM ater-CoR-TaVe]
raceem alice iam tal eae pmo) fire away—this is his weak spot. If
Liaw ACYL BSIccl (Ce lamtallm tal Marla9)
call thelift. This is a mini-puzzle. Place possible, try to land some missile hits,
each lit rotatable notch in the proper Spinner to activate another Kinetic
Orb Cannon and fire yourself back or enter Hypermode to deliver some
slot of the three concentric circles. heavy damage with Phazon blasts.
across.
Once all three circles are complete,
the lift lowers, giving you access to
Salou silat,ce eats ae) dilo (ola LAT ity
doing the puzzle you receive more
reports from your ship—it's now
taking damage.
PRIMA Official Game Guide
After recovering, Ghor stands up
and fires a massive Plasma Beam.
Be ready to space jump over it as it
sweeps the floor
iaIf you're close enough, you can Ng a acer health, Ghor gets
Ghor leaves behind io Plasma
Crm eceameIe eMac
duck under Ghor's spinning Plasma teally dangerous. His charging attacks center of the docking bay, along with
T=T n=} 4k] ae Une 1 m8) | become quicker and more direct.Do any other power-ups. feliteSS orth i
EEG otiaoaat to stay out of his way while retrieved the Plasma Beam upgrade,
ig at his head. There's no way to Samus calls her Gunship back to the
in Ghor now, so you must finish Main Docking Bay. Take the oppor-
him off in a balanced one-on-one tunity to recharge and save your
olOCOPe Uta cov omi eine R-Tm cared ole)
| Ka game inthe Gunship.
on his head. ee
. —_ eae fai ity Station,shoot
rena (ecalcaA SS ran elt
This wavy weld is a bit
to make. Just move slow! Era the shaft’s on
mas ees of metahop ends are finally connecte 0. way up. You need thi
Gunship, using.a ch:
your Plasma Beam. Locate this piece
of metal (below the win ) and
melt it With a charged shot 4
melts EE fevealing a Sr Ecos
reoe lei Mesa =torUursiol Nalco
up into, the alcove in Morph Bal form
as le
Once all three. welds are made,
rN] Peele AE eae] -
i Se >
Priced BelaLey WAIL) fully operational.
Unit 217 Peeveh etre aco tate tire lent Te
yoy ox-ra AVI Gcalcolele]ament\ (01fe],
ey eMac
EERO DE Taen incites ian te o corridor and Press a iclmcalere
Aurora Unit to adva, pe rolle) entering the Morph CE Rit eet
Among other thi the nearby lift to gain entry. |
the location of a’nea
ni Soe , Gunship Missile
. ele in 3
ir elcUgam Con al nn os
the same path NortTiceyer at eaten :
When you arrive, the aed fallacciley
you to go down to the maintenance.
level and weld the damaged wiring
with your new Plasma Beam. ac
the maintenance level eect its
Frm R@ar Tul AltLe Coc ing to Landing Site
Morph Ball tunnel and approach this
ferclaKelmelcaeliegae) Rens [cu a Pree el Cue ties ia Un cra) ys locate this metal panel in the
use the Kinetic Orb Cannon to reach * Security Station—on the left just
wall.While standing nextto the \
the Spire Dock. On the Spire Dock,.
as you exit the Morph Ball tunnel.
panel, press ® when prompted to.
use the eastern zipline to ores tal Melt the panel with a charged shot
enter welding mode. Aim at the
Security Station. Lice B Vola aus A sin CoC)
glowing yellow piece of circuitry in
another Morph Ball tunnel. Roll inside
the bottom left corner. Hold down
fos MAUR UL Rola A)
® to begin welding with the Plasma
Gunship Missile Expansion.
Beam, dragging your aim slowly
up the diagonal channel toward
the upper-right corner, connecting
the weld to the existing piece of
circuitry. If completed correctly,
the circuit panel turns green. Find
another damaged circuit panel on
the perimeter wall and make the
necessary repairs.
ried . 4 ;
Pie a
@ Lap ccasd RCM aC ie LITT 3 ae: a
Exit t jerialCavernsto 8”
Fleer a Toa) AWN Aca taTS
Imperial Crypt. The door ahead is not
Samus emerges at Warp Site Brav: (o} accessible, so shoot ie. aii i
in a new area, which is covered in pathway with a chargec cites to drop
ice. Move through the passage (and to the lower level.
doorway) Ellen to enter the Imperial
Caverns. x Hall of
icra ien Naa MeM Nem Zidane ie)
Ds sue green Wall Jump slabs. Jump up
and bounce off one of the walls in
Screw Attack mode.Keep pressing
IO esr ale eM VelCMRI mT) E ae ral
Carlie
primagames.com
the upper level to oe
‘Caverns. *
~ horizontal positio
Attack ete
hand, turn left and locate a Gunship
Missile Expansion on the
statue ELT) Serteaitlulskoiain ener
Golem to. eels curr orelclso a
Cee ata
= a — = ea rl F
rat ely] eer) C4 eos ae
icisig eh
R ie = la ea IT? | LOCATION | SCAN/ACTION |CREDIT
se rN SM Cee rare aT) ® | Chozo Observatory | Ship Grapple Point | Research
Aree s
c+) LIC) alg ac} LIC
RCo ens eee ucd ag 1X 7
r SURG LL aes car
i) rar A Red (yeaa) ec)
Meee DT re ersm is ae) @& Ose) i Red
@® Sia) ee Ronco cele Blue @ Darrcai PEP) Le)
,
(Meer pay Tere aus in Cs RCo gry ees Mm Osh ts cis
Skybridge Athene.
In the Landing Access corridor,
Seno) alaolt Ntilation, look fo! destroy the two panes of glass
this Bomb - s wall next toa hanging from the ceiling—charged
green Wall Jump slab. Drop a bomb. shots do the trick. Once the path is
in the slot to open the floor below, clear, Screw Attack to the other side.
Poise) a lower level. Drop into the At the Gearworks, turn to your ~~
lower leveland use the next Bomb Slot right and look for a cluster of
Swarmbots—scan them, then shoot
ae
to eee another floor below. Drop to
the bottom of the shaft and turn down them out of the sky. Then aim toward Federation
the open hall toward Maintenance this platform to the right of the gears % LandingSite 7
Shaft 08.if you hang around too long, a and Screw Attack toward it. From the (A.K.A. Landing
Space Pirate ATC attacks: ‘ platform, Screw Attack again toward
Swing across Maintenance Shaft 08 the Broken Lift platform, bypassing ‘ lide =f)
Wistate Role Melcle)o\ acy Mialem
sie la /-1 Cte the gears altogether. BEV eutteaa etesNa ime ony code tel. el
for a pirate waiting on the other side— Roll beneath the Aeromines in the Site B. Aurora 217 agrees to unlock
aaa)
Iola lolol melale Vole cca-li(—r- (eh, Broken Lift corridor and continue to site for your use. Approach the Bom
attached to the Grapple Swing Point. the next door, which leads into the Slot at the center of the pad and dro}
Either finish him Off while swinging or Via olinrX@ ays) a bomb inside to lower the security
land next to him and take him out at panels. Next, bring up your Command
close range. If he hits you while you're Visor and order your Gunship to land.
attached to the swing poin'
Coleen ua earli
Enter the adjoining Chozo Obser-
vatory and scan one of the new
ADatabot hovers above the lift at
Landing Site B—-look straight up \
\
Advanced Aerotroopers for your Log 7 =e P pda h—ja)e) |e )n lee) eg lg ler= lane}
Book. There's nothing remarkably "Agreement" Lore entry.
different about these Aerotroopers. Enter the Turbine Ch mber’s core
Keep hitting them with missiles and by hitting this round pane of glass
charged shots until they crash into with a charged shot. Jump through
the ground. the window to enter the chamber.
primagames.com
ae imelielen ce]
ove, grapplingt
pulling the eet) up
revealing a damaged
Sah Etinse
eSelsila-ins
UT tils oll a Rolm eal delelaa]you mit
build cette Theronian Transport
Module accessible from the upper Interact with the circu
level of the Turbine Chamber, So the center of the room and|
head back in that direction. At welding. This curvy weld can be”
* Skybridge Athene,a Space Pirate ATC completed in two Ese emia!
We nearby, tian front relally a from the top to center, thet
center point to the ras
Repairing theprouee
Bomb Slot in the side of eaters _ ete Ereretlter)
Enter the slotand drop corridor, using another loose block
ae to Ro ai’ co frlaamear Mey ottee a are Viet
module from the'lPi ‘
alot leading into Ree canis
realest eT tcoa
“Pass through the upper level of the
through the lower level—wat h out
Broken Lift corridor on your way to
ECol mia-esal (| at —
the Turbine Cereals nation ocerta
Erol) fe at w
the Databot carrying the “Aurora”
oles) Vola RRNA
OLYSd at od (ale
le (Mel p meat [6(c of room
At the Gearworks, wait for a Space
and the platform in the center to
Pirate ATC to destroy the gears, climb to the top of this. shaft.Look ~
opening a clear path to the other for the circular passage on the side
side. Shoot down the ATC, then Screw The Berserker Lord is the same boss
‘of the shaft and jump toward it to you faced back on the Olympus. Start
Attack Oe als span, collecting a access the Botanica corridor—shoot
Missile Expansion along the way. You off by targeting the glowing red orbs
the Plasma Beam door at the end of on the Berserker Lord’s shoulders.
must line up your Screw Attack just the corridor. You're now on the right
right to collect the Missile Expansion Destroy both of them to force the
track to reach the upper level of the hostile into its next attack phase.
floating in the middle of the span. Turbine Chamber.
ae
Lord’ ca atsr-)
reboun: oe recone armor. Maintenance Shaft CC.
Look eri Maintenance Shaft
AYAV/a))
(Re aleag COT ip) eh-fer-la Mella E 1g) CC to locate a green Grab Ledge.
object, don't order it to land. If you na
Space jump toward the’Grab Ledge
Stay on your toes when the do, before the Gunship lands it will
.| and gue joining Morph Ball
Berserker Lord starts firing return the object it's carrying to
the place where it retrieved the
Lavras acekas the ee 4 &
purple orbs. On the first attack, it
eM reigl =e Bs) fue)
0 gs 18l =] =) object. An rae, Aa Eland
can't be rebounded, so be ready to to stop youatrar ota Screg OLCe
dodge. aeananaKos with Ice Missiles, then
etn) =fej ee Mh Meter mecnetaierteite) ES
“ Second Bomb platforms ahead. Screw Attack your
Component NEV con ela) platform \ Calera ea
on the upper level,j ‘out loli ae
Roll through the Morph Ball tunnel!
and proceed through the next
doorway to enter the Turbine Access
corridor. Pay close attention to the
Phazon-enhanced Crawltank here—it
int its
shead armor erent the has entered Hypermode. Retaliate
Mslagaacmkecoh aa OCA Relia with charged shots and missiles
“Your Plasma Beam inflicts enormous while dodging the Crawltank’s
- amounts of damage on the Phazon blasts. Afterward, shoot the aii Brent Sey mos a
outgunned beast. Just target the red debris blocking the corridor and platform rotating 360 degrees with
nodule on the Berserker Lord’s head advance to the next doorway leading a barrier covering one-half. You must
and it should be down for the count ohn aati elgma LLB time this jump just rightto reach the
within seconds. There's no need to fol com aN eel
enter Hypermode., * fined oY a ela Ua oa oie)
Following the boss battle, locate platform to begin your Screw Attac!
the four yellow orb holograms spread Nal enUant-) (oUcsevoah tate \citeauimc ae
out across the room's floor. Enter barrier will be out of your way, allowin
each hologram and use your Boost Melodie Racoumensace create) ciety
Ball'to power upa wall switch. Screw Attack toward the next large
fe) tela MC ai[lola
~~ Inthe Piston Hall, you must Screw
Niece eelarestneMenr Sue cait)Ny Xenoresearch
timing the opening and closing In Transit Tube A, turn right in the
au sliding door on the distant corridor and shoot the Plasma Beam
atform. As soon as the door closes, door to access Save Station C.Recharge
begin your jump. As you get closer, and save your game, then proceed to
the door opens, giving you a spot to the Research Pod Lift corridor, taking
land. Continue to the next door down the doorway on the right to enter the
You'v Nema aly aes eesant
the adjoining hall. Pieler cage Wale alice inal
before. Twist the Wii Remote to line
up the notches in the slots of all green hand-shaped switch to activate
three concentric circles, pressing ® to Lialed ietearsia Miecai ae)ol CoP. -iale (oka n a
y 3 4
elt iailes ae
Dreier Ten ALS Paice)
e
WW feidualis|=RU Goat iy |= Bele einai
activate the lift with the green hand- » Seapl re 8 ede) -F-1ehe-1ge010 le) el O el
* shaped switch. Ride it up to Xenore- health. if this happens, immediately
Freee Uue Bucoe AS Removing the Energy Cell transform into Morph Ball form
corridors till you,find a Morph Ball fal=rm ima T= 1e=io El Ag -lg me Cea) and drop bombs until the Phazon
ener lee) between in every containment unit. This Metroid releases you. *
two containment iesHop i into the means all the Phazon Metroids you ©
mou Eaehal eta Po room. passed earlier are now roaming
Flyellig han-Seieigy alsa Sel (-1g ae
You emerge ftom the fora] 1g =ig 8) 1-11 = .
tunnel in’a round roomwith only Stay on guard!
one open eee el open.
passage and take’a right at theT
intersection. You even’ colts
to a dead end. Bur Creel ed 7
wall to locate ae Morph Ball Shoot the Seeker Missile door
ra
ee cag on Ar ~ Sitcl(e) ead, then follow the
nak conics Gene eiaokit Cuts
By i caia) r) Lift. Ride the lift back down
BaP alele rea auld fight your
Ah ete Fy. slots keg
lors and to the Xenoresearch
A Lift—there’s only one open path.
Locate another Seeker Missile door
The doorway you entered earlierIs PRPC a eM AVENau icclll¢]. Mmm
now sealed bya blast shield with five
Exit the Morph Ball tunnel and yellow locking mechanisms—all locks n=] Ela
proceed through the next.corridor must be destroyed simultaneously. ©
till you come to a round room—the Aim at the door and hold down 9
Seeker Missile upgrade is straight Your Seeker Missiles will lock onto
ahead, insidea containment tank. evasion twill ole <5 (eon ce}
While in this room, look on the fire, destroying the locks and clearing
surrounding walls and scan a a path. Find your way back through
harmless Steamspider for your Log the darkened hall to the Morph Ball
Book. tunnel and roll through.
Before entering the lift at Xenoresearch
In the next corridor, continue Lift A, turn to the containment unit on
forward and take the first left, the right to spot an Energy Tank. Hit the
heading toward the Seeker Missile glass with a charged shot, then step
door. In this corridor you're likely inside to retrieve the Energy Tank.
Elysia—SkyTown
WM West Revisited
*
; << Se a ee j
GoT iciah
i a dP IT? | LOCATION | SCAN/ACTION | CREDIT
PTT B Cae) 4 By emg el
A] ei | ny se iJ Sa Assault Skiff Bed :
ci) Escape Pod Bay | Destroy Seed Shield cot)
primagames.cam
While moving through the Aurora ~ In addition to Space Pirate Assault
Wa aioe ip =iis\- tesa)
s sl RE S\A lel} Skiffs, Dragoon Battle Drones join
Station A, especially if you're low bag (-e-lae-]e)48-1 Me SIL S)8( gee)
on health. Pts) eae eel R REL ome
foray 8)s| = Mayg = 1meldwe)s) elie d=) (ole R tH <od
@n appearance during the space
4 Arne i pee: pirate assault. Finish off these
hae eI threats quickly, then return your
cas anton -2- aie
——
ELWSIA SEEd Easel) Ce
GoT
L GoT
F Pe = = 2 Paice eS as
* Ci Landing Site C Phazon Leech it) | RTE Rec Talay ctf]
TUE nears Red
. fie <a Ng .
fae] nr Pea Ere ].
cig lg
IT? | LOCATION | SCAN/ACTION |cRedIT IT? | LOCATION | SCAN/ACTION |CREDIT
Re Rc me DCT Red ® rath Sg CC a ees
(eet Aa y) R ry tigi
ng keen feniny ae CMC RSet RCL ENT itr
@ Mia Mera ta ess ran
* a ec
. Landing Site Sa flying around. Scan it for your Log Hub—the lift in the center. Béfore
< > 4 Book, then continue to:the Lift Hub ~~}~entering the lift, scan.the round
Bravo Access corridor. display on the right wall to retrieve
the Our Mission Lore ‘entry. In the lift,
turn to the control panel on the left
and press the top button to access
the Command Coustyard.
While at Landing Site Bravo, look Currently, you can access only
around for a Pirate Cargo Drone Meme ealcerccle ane ei
Ball RU iuetekilae |
Flux Leelee) Passage. EY fealcelt ea
| the Seeeeoies through a small
A oiiscirekcoarcrve\Z-atanre ee lolale ne
ay the Flux Control's lower passage. This
runiceu ea CUS aid leads to a dead end. But look for a
blocks the path into a Morph Ball Morph Ball tunnel next DoT cola med My ar on ee
tunnel. Space jump to the Grab on the wall. your Grapple Lasso® a eMnV Tk i i.
Ledge above and enter another to open v5 ee analy left, flipping u) aBrent with hg ° inge
Morph Ball tunnel running above the it to cover the Morph Ball Rint non ee on the ells ue M7Visor
Command Courtyard. the right. Now roll Ho ag F Erementar Borararireti buttons
Missile Expansion 19 Opened tunnel on the| is reroll rnKelte) ENA tei -
uo cet code on the display roll
@- Command
»< Station A
Missile Expansion 20
ae ke * z we
rimagames.com
EF
Eel eael-)
en iancent
«grab thepepe 2
geek’ straight ahead.
Bite murcaiatls)
rate NOMeaurn a Sarl
Re Manco oN
room fe] contains ry) eos Secs)an
Command Station. W
Pico) the room to download all
‘scan the round displ Nace}
ent maps for the PT Rea)
the“Stowaway” Loré STA
De hecrlale ea landing site not
finished, ride the lift |
far from the Federation Uc as is
ques Defense Teen co
ae e
Game Guide
can event See Facility -
eee ae tee
RESEARCH Ea) ca) a |
fis fied *
Face ts] Bd Pa = = Poti maet= miaae
i) eT TIS Tre CUR cra A nen YAR Gc Bue
Dare
@ Reel QE aie Lr) é eevee
: com @® | Proving Grounds eye co
& | Processing Access | Lore:First Disciples | Blue '
Assault Shield C/T ect ci Mea CEC LEN rT)
pr ars os tu enter
a small room with a econ]
window-like : Brel ake KeliRIVC LN
cdg aoe rus sl
Price erieaieainea ie RUT ev ie ete onal merely
PCCM erence Ree] Roll back Ledge, turn right to spot a Missile
through the Morph Cont nel and 1 fore Mele Moan haere
roa to the Bern Mica eeelern ele Siam eametecaans Ton ita
Mth orelmentea cele ncoh ty cise aae
ICR pais mate CUTSa sol od SUC aCe
Pook el the red oleic Ride the Seka toward this ledge. one hrtietEleriV
Scrapvault— evemen Meena celeron Cran at saal elton
Grab Ledge to.reach the WIS
eeyieen platform. Ratan) onl
first Grab Ledge Eli SAY Ice) and ence
Syne: Maga ri) pong
Bator yeu
Lael Paes erent
Be ae ont aar ie ak
~ Bomb cm to acti
5 to the Scrapvault, —
rye a it. Now.you can get —
CARTY Tels mse On right.
mur an Ur Rollo ae Care
faaremsfalr-lonVc-l0 lane ef ool hV(<)h *
aU on acacia
ETE alee Aaa
Commandos appear. Scan one
for your Log Book, then enter |
Spy ouucers CeCe UaTLuNr1
Pirate Commandos
to eliminate pl ae
ciatouallie) Bi matchin: eos Pag hf
(using the X-Ray Visor) eke) neh
passage in the Seca
meee with this terminal using
Nolte AU e a NelAY eeu eeelas
Colmaniat eee up the three
Balla with the three EliHe lc aie
Melis e,a liftappears to the
Rennhe 's right. Ride it to the lower-
mor pees er) the room.
= = the Rretent 9cee nan *
Backtrack to the main Morph Ball passage you opened log arigeye] rel
LUT SS CIC Ue Lola) Gels a Perit ire neo urls seit
4 rose Ronen door at the end of the corridor to
half-pipe feature. Use the Boost Ball
to launch your Morph Ball up the
right side channel until you can reach
) the top ledge.
bie Js
Ke
Se rete aeone
erie ee eV cc iaelgo)
Pon eset of Pate 4
ae fats een [vy eye} Bye and chai acteristics r
keep jumping upward onto nearby
Move to the cylindrical structure in
platforms. Be sure to scan“The
the room's center and locate a Morph
Source Discovered” Lore entry along
» Ball slot. Roll insideand ride the lift to
the way. Follow the passage to the
the upper-level platform, giving you
~-access to the’Airshaft and the Creche
blue door, leading into the Craneyard.
Miclelsimeoltirole. am
\ im Acie)
el ala
Missile Expansion 24
primagames.com
When Gandrayda becomes a flack
faye \UVe Mane]
sLe MIN eg =i
forms early in the battle, destroy
them to release some health and
aed eles
os coupling —
by wall to try out the
fa f\letelw ANae-le anol el-10)
P Favela =¥ sid getares n=l (= = ara press the control stick
aie s eels =F lasle alge sn drain energy from the
Petes t etnies tm Wee A Suelo
break free of her grip, shake the Wii
Remote and the Nunchuk rapidly.
BCT Be ered
er relaye eles scl iste, coe
rel ome tueketiao mats :
way. Watch outsfor Samus-G's Power Bol
term ocelann ods (om OM Mile sel Ns Beam attack, too, and be ready to a ie
significant damage on Gandrayda. Ai erte-e ul okie Wiis ines
Sete ore a] form she’s ray pans in your direction. Noliaarcur
x) on Carrer elt) 2 STM ee muesFale nee
4 Prout Youttknow youremaking damage against Sai Nm cmiesrc cen Mesei!
_. Polrele eR MAREE DeLee Mla) ee soy WK ate las interact with this terminal on the
~ Caco m aC cel ie Barres aeacacseMie latest Jere)
: Mater Reucers lata eto “switch. Get on the train that arrives
percent health. Stayongu
c a _ and use the controls inside to get
it rolling renre MICes ert a
SAD eek anole al ele Ra
Bec \claallole(akener oka ce
Pry rd found on SAE ee Tee
inti Mectolite back i) SkyTown
XPowerworks
e
NSN
8 Ee ee
Pte “ye
» Sean “
ay
ieal\i=iye)
- ek i
fete leanne v.e r
ton, ie Tare (olaie
Follow.it/avoiding the falling piston 5
| Screw Attack across the Hoverplat and blowing up barricades along
élowerlevel.Five Docking Site platforms until you spot the way.When you reach a Spider *
Steambots and a Steamlord attack Pus sel aperycele Marcia eli interes Sel Mircle enccl<olae lo) to grab EY ia
when the lift reaches the bottom. and strike quickly with Phazon blasts. Sees ae er a
Circle-strafe around the room while
melting the Steambots with your.
Palate MLaeeUaey ee KeCel(e eacetelien
sure to g
o\-aa
.
etetrer Nac
Plasma ae 4 using Seeker eaten Vistai eM aes nn
Missiles to engage multiple targets
at once. >
Energy CellS
primagames.com
ta aa RESEARCH P|
fish ied s
ace = ahi 21s Mi lcs aa cP xt? | LocATZON | SCAN/ACTION
[cr cus a sae cA Y rerten Meera eu)
Drag
Me eat ecard Ite ecateg Lt)
PEcEPZ
au aut
on uo Load) oe es
Wella ieleriaer lice
Akfe] Stas :
ae
iy a, Tolar a
eres eure pas Cl} ca ri Bi Slot and drop a -.
o ae Savia) raMictezer(e PEt oo
bo Ee cu Sele . hy
Ura o-18 ee Before leaving the by firing rapidly at its mouth
whenever it opens to release
: ratty: ETN nN,
Creche Transit, scan the round display on a
the wall in this corridor to download the Phazon Me’ Ror n cn
“TakingMe cad alin eats everal Grapple Lasso »
Points appear on reece
Metroid
>A
underside. Quickly attach your
< Creche Grapple Lasso to one oft *
points and pull back to permanently
CTT Rolie UTA Litcolle} Geena
tentacles, causing significant damage.
One down, four to go.
this opening at the top. oie jump
up through this opening to access a
Spider Ball Track runningalongthe
OH eeu eM Un) 2) tM A=) ceiling. A series of tunnels and clas
Enter the Metroid Creche and look for Hatcher is capable of producing leads to an Energy Tank. Make several
Pu ES control (gold hologram) Weheeh AWeh oa tP4eg(id melee] a] Boost Ball jumps along'the roy to
in the.center of this round holding cell. Sauna AY/B =O =A gr] ) 8] =19 it
lls from track to track.
: Roll inside and use your Boost Ball to pan=E r= rae (=1dme) eB eal 18
Sysilwa igs heskag=O (sipelel sting =p
raise the holding cell.When it reaches
eT na =e=Tee ete Voto) (=== B= |
its maximum height, it tet you
effective against Phazon Metroids.
CO Usor leks omean arses liglen yee
a bomb inside to’activate another
Spinner control onthe floor.Repeat the
Tut ellen uaa (ollale soa
raising it and placingabombinthe ~
Bomb Slot aboye it. Screw Attack up the new VE) ae
Jump slabs to reach an upper-level
sitet =f ledge overlooking the room. Enter
Metroid Tete =1y € aa the nearby door to rece
St iceloRa lnm ZI) Teele mUneumUerat seo) (ciate
Weare ac CRLe el le Sr oneal COMtea C0 SORT
acles. Stay on the offensive, Wrollime CTs ancora acc) (o)h)
ting the remaining tentacles BOWMAN Ciccce a1Uam tat olden erm Co)
with Seeker Missiles, then pull them call the train—press the red hand-
out 0 the roots one at a time with Carleen eam aalcm unr eclaLare|
your Grapple Lasso. Remove the final Tica aan controls to get i it
Soon after you place a bomb in the
rennelel RoR ARO MUNN tcelre! rolling toward the Comma
Hatcher, earning yourself a gold
second slot, a Metroid Hatcher bursts
fa (celha
through one of the holding cells.
The Metroid Hatcher’s weaknesses
primagames.com
Se,
pe
clang GOT a.
IT? | LOCATION | SCAN/ACTION |CREdDIT IT? | LOCATION | SCAN/ACTION |CREGIT |
POET Carle C Memes ri) Peet Tern ta)
@ COTS ary be S
@ CVE Lore: Purification LIT
a ? ee
mS courtuard 7
< nels
Ee} t=) ae] 4-A
The door to the Courtyard Passage When the Pirate Commandos are
is blocked by an energy field. Drain Color Rie WU (ela) Calne
this nearby terminal with your one emerging from a new Morph
Grapple Voltage to shut down the Ball tunnel. Circle-strafe around the
energy field. Crawltanks while retaliating with
mea 5 Ball
ner—don't drop a bsiiled
Science lac lesi@sic lion nes} ie to activate
pressing the button on i tight side
and proceed through the adjoining of the console. This causes the drill
corridor to the Phazon Quarry. As to carve a rough set of ledges out
you enter, a couple.of pirates on drops to PaaemmLtg rca
of the wall on the right,revealing a Scan the round display to download |
the other side of the quarry go into Missile Expansion.Jump onto the
__Hypermode:Activate Hypermode the “Vanguard” Lore entry.
angular ledges carved out by the drill
yourself and tar sanel ia to reach the Missile Expansion. Then
Mecha aielia rel Aolak aac
< -Phazon ~
opposite side and use your Boost Ball Rae
to reach the ledge above. Enter the
ore to access the Mine Lift
N
TaMe aL Mel Ugg eee AT a hard time hitting you.
: a control is in each.
When Croc i8 Bi eae a ) ‘or is destroyed, two.
appear, engage Hypermode and more Assault Pirate Troopers enter the
pe GI maa okot crn with a Pirate Commando,
| pirates while avoiding bealSuaialiaT2 9 ccslnlale takai gkrce lt (grea ze
cannon in the center of the room. same game plan:kill two of thepi
Colo Ulan nen ke] ccicia) ATR UrcceKen Zeltser Vaca PRU st the third into the mine cannot
blast and jump over to CL aa to the aie! jomand use |} vorte Oactivate one of the holographic
(ete oM Efe
(e( Mia umes ln) led the vertical piston rods for cover.|t’s proj these Baer at the
Take the same precautions on i fant muirve ial sietiasysy-[<1 a3 left a ay isde
second landing. * alive until the right moment.
v re}
aa Mo until you reach
ind Tense Reta]
of tock with your Nova Beam
i toan ct ey landing site is free of all
ey iene eee your X-Ray Visor Psraretey Fea 1 Sols
and shoot the yellow node behind Command Vi Cries Velae
the Phazite to power up the nearby Gu a aboardand, ~
X-Ray Visor on and sa ur gagame. Before initiat
switch to open the Advance through tl ie 1 Cavern Redes (ic e(o)A) eros ai tate
(ol olel ar acon BUA BSi at Lia control room and shoot the Nova Becta velt Mi ic Relerere fe hekerte
Beam door to access t on down thé St remaining Energy ee
SX orill Shaft2 7 Mine Entry corridor. Before exiting
this corridor, locate this Phazite panel
Cells and pay a Mes the GFS
Valhalla. Plot a course for Norion: first,
Tanta eters your X- iY sy down at Car
Visor to reveal a set of gears on the
other.side. Target the four hexagonal
shapes in between the gears with
your Nova Beam. This completes a ae URW elnino de ae) ag =)
circuit, causing the gears to turn, Lt=ta|=1ur=1esa aN las) gel ada od
lifting the Phazite panel to reveal a Homeworld, go straight to the
hidden chamber. Command Center and destroy the
The
= mining drill in Drill Shaft 2 is defense system at the Command
Ria ae laa again, activate your X-Ray bj
ia le] Ne sO}
~ Visor to investigate. A piece ofdebris more pick-ups [and the remaining
is stuck between two rods inside * Lip l=iye lef B=) t=) Peleg tle hee (ele
AKL Eccl imal Miee celeron e(oly b= [yeeene [g eR naw eae) p=) Del
rau eR are Mcele Roh celeen tt 1a) =t=ja]]e= Mag -Bim=le|8 =n grea)
mining drill to full | functionality. ais fetal ania e al et=14 81a Reel 3 +
cold pment TCO) e iT ; Lala i= legge Mg ee
Haron ilelolmca—rlleYe) Pook on initiating the Pirate Homeworld
Don't rush inside the hidden invasion. Feel free to explore!
Energy Cell ie ‘chamber just yet—a Phazon Metroid
Waits inside. Hold at the doorway and e
engage it with Ice Missiles and your
Nova Beam. Once the path is clear,
fo
om Kena teckel el Nata
sion inside. While inside, scan
round display to download the
10 Falls” Lore entry.
primagames.com
Pe]
LO) ate VelUN ar-\ MUA ESIC) In Conduit B, scan the darkened
Expansion, advance to the Cargo Hub corridor ahead for Phazon Liquid
via Conduit A and Substation East. flowing along the walls, floor, and
In the Cargo Hub, turn left and roll ceiling—scan it for your Log Book.
through the small hole in the debris. This entity spawns Phazon Grubs—
small creatures capable of melee
5eLS Sirolens eee ee
Ptetclareccunmeh rata, crete
_ to destroy.them. Avoid direct contact
Ss bs ith the Liquid Phazon and any,
4 azon Grubs it Bena io olen Ss
aay] a Fae
: uid
arate) ie fioma ie ilas
Elicia Vi oRel-tyecoy enone (01-0, Si
2 they spawn any Phazon Grubs. - i a Tiepis co ere ol) ao te
NMC Ke LeeloM Belang ice eke Col same game plan you did earlier back *
your Gunship to land. This isa good rove aalc¥ii Siu Ses Lae i
Ice Missile door securing the Data
Opportunity to save your re a ware . 7
Storage room. Hit the door with an fe yeas
re AV Teal
[omg calcialeic oN ase a oer a I) Pa Me
Ceol) o) Melani AULA Relea Tod
olga rise ro” and “SkyTown" are
both inside. There's also a redundant
entry on the“Olympus-Class
Battleship,” which you can scan if
you missed it earlier while on the
BE ae tars ty Sc ielae
(a ie?
lor, roll through the Morph —
fe) sracen (ale Mole eae lia ol (tlaaR Ul)
rator B doorway.
wi
primagames.com
* :
a
.
8 te &
ee od
coat dite tan - | ¥
Docking Hub Alpha. Use the Grapple
sia au Swing Point above to reach the
far ledge and retrieve the Missile
Expansion. ©
_ Now order your Gunship to land
ocking Hub Alpha and climb
“ice May Naseae ace NAGLE
on Bryyo. Set a course for
ce i ie Outpost landing site
puts Pereels EEN ceim en Reco
cc
ciahy icishg ,
IT? | LOCATION | SCAN/ACTION |CREDIT IT? | LOCATION | SCAN/ACTION |CREdIT
: G Hall of Golems ae CaT itt A eh ——— nie
de Ci Beart) Trea g Lia 5
CMC ecuRrca Fiemme Orcs) Tc) cnt
. @ PACS ETM ES nt) % :
i) Colossus Vista Coa teri Blue
Px ~ a .
4
* panelin between the two Golems.
Pes
Fajglele mda-Mu a0 e)e- Ee)g Rag eel - a -10
to reveal the "Victory" Lore entry.
Scan it for your Log Book.
See a \
rimagames.com
7
alate : 4
Gunship Missile Meroe
Se Tie <
FE PE ij
Now head to the Thorn Jungle.
Backtrack to the Hangar CEN aealcelele] se
Peel RoaCle uct ttel steam
Hall. Inside, recall'your Gunship,
orderingjit to land.Glimb aboard and
Rules War: Golem headpiece :
set a course forthe Thorn Jungle,
rT ante ol -tielaunian atv cles Walk onto cet 4
landing at the Thorn Jungle Airdock.
The platform does not register Ce Ri aitells and turn to
Wali keieia Lolth drop'the eed er ere Wall Jump rena
ET ANS Aelare Leg) Werte snes) * cic apart eye sides
_ Colossal War fer) Burro ied fist . ‘bridge. lzleskenas fait ae .
oleae NZL Chistesaetarten Pack untilit’s moving toward the
Ce oes cage and Cui) EM Mstare(o(siers (017 beginning your Screw
‘new passage to the right.Grab'the . | “Attack ascent. Quickly jump between*
Gunship UTES A eke Lats (olan 18) Emma AY (oN) MeN (= together to |*
Peitceltol am Uaemar-l ie colar)a TAA saoueALC ULGL sae
1
ks .
b oli Ih Jungle
ee }
ish iciah
IT? | LOCATION | SCAN/ACTION |CREGIT Sui | a ee i
Ci) Jousting Field | DefeatRed Phaazoid | Gold @ MG ae TROUGH
(a aC
From the Thorn Jungle Airdock, advance through the Overgrown Ruins passage
to the Ancient Courtyard. Here you come under attack from a Phaazoid.
Immediately enter Hypermode and engage the Phaazoid with Phazon blasts
and Hyper Missiles, destroying it before it becomes a nuisance.
Aca ret eat
Tad s half.pipe iia) the-center of
c fa
err form baat] tals
Cea Cele] car Tiare)
Ancient Courtyard focal Et Mitel
eesfor this large Si eles
Expansion‘on the upper ledge to the. rm Attack
on one of the upper-!aly feteve) <a}
left. ae Aan eae Hog el P
the room's perimeter. As the Gunship*
lamer hal
| lifts the generator away, a new tunnel
aCe} your Boost Ball to build up :
igher and o- Merny nie) WSS (oa eodo)-late] as
| is revealed below the generator's oS
socket. .
onthe Tu Tauie bay “ es
e En lus] ‘Cell é Mi
@® ite Tower CELL UY a ey Enter the room beyond the Wall Jump shaft.
= eet = ae ; ee RS eC aU AECL Ly
@ ania Falls of Fire Missile Expansion 43 | 0, pac a a en
s 5 Sed a
ere = . = cS r 3
\< GFS Ral ealel Lda Es[=a
%
ie cise
pe Sic cee a
a Ca ccs) FAC ta) aie cb cer cee wee nie
Ci) Pel Miniroid ce : :
A Rn Galactic Federation eens
@ Stairwell ME iu tI DTG '
ret ale 5
Cece era ray 4J
. ci} SCAT Prec) Red Ee da euros a
= ; @ Xenoresearch Lab a) Ce Red @ er Lore: Anhur Incident | Blue
So eet Sey)
| and locate a
mt | You enter the Xenoresearch Lab on
toav _ | the upper level. Locate this damaged
Eo tisyaiarelaUe Te Maa AULA
Bess gira | Missile to create an opening.
room. Next, turn to the i * fs
cracked glass—hiti
BoM arelaccmi el go)oi icollCe] acon ant
Baar lule) 18 -
4
Before dropping to the lab’s lower
level, locate and scan the Phazon
Hoppers on the floof below. These
— creatures are covered in crystallized
Scan the tall rectangular piece of Phazon, but they’re still vulnerable to
glass in the next area—the bottom- BByota ev) Beam. Engage them from
[ois te Karlee SUC) a distance and sidestep as they spit
Nida Muales sl acon ol (oilU atts venom in your direction.
N damaged section of glass, then roll
Proceed to the Port Observation
Deck and roll through the small hole
through. Watch out for the Phaze-Ing
in the debris near the entrance. After
on the other side and prepare to take
passing the debris blockage, enter
it out at close range, preferably with
the window-lined portion of the
your Grapple Lasso. Pass through
passage. Several Phazon Metroids
the door ahead to enter the Security
inhabit this section. Sidestep their
Access corridor.
charging attacks while engaging with
your Nova Beam and Ice Missiles.
ad
a
Cera Lost)
<0) se - ; ,
ee eelkel Con lab’ Belo
_and approach one of the energy
center of the ow :
Ae} Ce In ae Acceés ¢corridor, Gels 4 ‘
ere ete MedLab rela i Munitions L a satcieey ae esc ae
‘, mass) Missile Expansion awaits, Perec ekecaiccimom acest lincoln acre aes
oe eer mee belated ice Flag chenanenscutin hc intact
Cell in this socket. Now find a Liter T eMC RU Ke Segoe and shoot the green ie Be (olofo) ar :
loose panel on the second energy Ice Missile to reveal the eos Erearureko cu eerste (are e
Tae enV ire Pea to | CIE Naact) oat ca
el
generator and repeat the same steps.
After you Sas 1a Energy eco) cee
Gunship Missile
SECU vA
Finish off the Phazon Hoppers that
come falling down, then approach
the Morph Ball tunnel’s entrance—it's Rush through the Aurora Access
blocked by a small panel. Pull the corridor to reach the Aurora
panel away with your Grapple Lasso, Chamber. Pass the two jammed
then roll into the tunnel to retrieve Energy Cell stations inside and
Fare WiPStcaer TAR (ela proceed to the nearby ramp. Scan
UH Ley mai
ce lke TUT
the malfunctioning security hatch
channel opens up at the base of ola rol un Se of) Ua Cole
the energy generator, revealing a Laima lan Cac) Pela it
Gunship Missile oder is the elt ia) again, which re
foreo Bole ea sucked down
an adjoining Morph Ball tunnel.
Cte] M arse
(M enon CU Lalas nat -y ceed
aa
dead Federation Marine. Follow the
eecaaa ‘to the pe aac e
svar Relay Mie
corridor,return to the Auxiliary
vanes ieurn int by Foliar
Lift and ride it up toward the Port
in the opposite direction. You'll
re servation Deck. Deal with the
eventually drop through a ect) the
en Metroids in the Port Obser-
Cli TaTe Molise eves eaves (<0 (ole
ee ion Deck, then turn right toward one to the two rea Cell
stapes station. Push one of your stations on the lower level. Insert
rgy Cells into the socket to drop your remaining Energy Cells into the
the blast shield over the nearby sockets to lower a series of walkways
doorway. Enter Junction A. on the room’s upper level, Mele)
Flea teach Reel col ella
The clanging of walkways ¢ ir
MMe Leccun ele M Crecente a rlcetei
deep within the chamber’s lower
aria
primagame:
4, 4
one es is =
a en
Noefense Tee :
eid,
WYSE 5] Tnt=dle la}
ok up to spot a couple of | .
fava a= Rag)(=e =1=(el8) ean =1=1le nag} ‘ona eT ailaiate Keron
number of Demolition Troopers couple of ureliierern Troopers. Rush
Wale W=M yet lele) gms) B ieee en) a
Expansion, continue forwar |and eee state od cclcn 1a
on the HUD, indicated by the
Spider Ball Track, SL ly following Ice Missiles and your Nova Beam
helmet icon and the 12/12 number
it back to the Flux Conti Remember you need a minimum
Me URielea eke Wat aire Ng
Niece] Eker ich) of four troopers to detonate the - from the Demolition Troopers. Hold
and enter ren Mtelseiy be) t=ieis| [elle alg Snag 1g rl this eve until bothSAUNT ig are
"the passage's dead end. Dees ae ee h el=t- Beeline enn == 8] eliminated.
a failure and the game ends. But if
you manage to get alllé to Transit
Tunnel 0205, you earn a gold credit. 4
E
us Station 1104.
oe ;
primagames.com
Layali) SS OVS
d hand- Beeleeh a
urs’ sare Cx euhat ian iene
acks. than. Hop up to the
er d ta(-micla cor-lale] er the open doorway.
Prue a keuih: el canto ae
Troopers, positioned on'the ee is
side of ue tracks.
around with?
Hypermod:
lied with P
Q
Once youre comfortablé
with your
Pe Pecan iecunes enclsoi|
PE Uaren neha yecm Ulla re th oll ae Activate yourCommand Visor and
| can.This is the best way to knock away Melia Vell ReU salem scle arly
alse a emacsarmor’s gone, all tae door blocking the tunnel tothe See
ela Languedoc ey ania MoM Rea al oe reclure UCN I}
OAC lla Ra Mie CeeaiuT
ele lta) .| the opening i ee ee o
you a gold og ce * 7 Volley of mi Frag tsxe(oteimke oanBe
Frustrated by your dodging yun oe AAs
skills, the Pirate Commander may lands, hop inside and Ena
Felna=]aule)mdat=)(-15]5]Mmgl =) omen yes =] p18)
eral cues te Lees slau aielcy
Tne Mun alias Oana)
Homeworld Laeren ‘ee |:
Pirate Commander disappears ina
SValiteM atl Cells | nea -ee allele a
Fl eagle d=-9 0s) 8 mee Beene) n 4 ae
you stand in one spot, he'll appear
ful=ami nog] e BE p eid CRAY Mahe A=
The Demolition Troopers enter the
Being Puoimie team
ag |
Sel iColaMiaalen creo ac ical aa colt
Gane Homeworld-Seed
SEE RESEARCH # CREDITS |
®
cng ey
Pe = =e <=) mts Pga cl Pee ae a aa cle
kr VT ry &® | LeviathanCore | Defeat Omega Ridley | Gold
A ad 3 a
. 4 a) =E-jayale peg >2 este tess
Leviathan Seed 4; bade =t=Fe de] (=12)
ae o——— a
iis
a
the Core Access corridor, your
‘
is blocked by a large tentacle
ing out of the floor. Activate your
Hop across the three round platforms ‘ay Visor to locate the tentacle’s
Ridley’s attacks. Early on he spits
in Landing Site Delta, moving toward terior weak spot. Shoot the orange
round plasma-based fireballs. These
the Core Access doorway. On the area with your Nova Beam to instantly
kill the tentacle; it crumbles. Use the
fireballs have limited tracking ability,
third platform, Screw Attack across soa simple dodge might not |
the gap to reach the ledge in front of same tactic against the next tentacle
in the passage. Once you reach the enough. Instead, shoot the
the door. moving fireballs. When they explode,
' Leviathan Core, drop to the floor to
trigger the arrival of Omega Ridley. they leave behind a health power-up.
primagames.com
When Ridley jumps, prepare to
Fofur=[et=y One h yam gM mn ele
Bigl=}a=)st= [ne Bim elt n al =gt=1a
(8) n= p=)8] 819
rece alo
‘both orbs to -
.While he’s stunned, activate
Visor to view the we: :
I Merete Maca (olla
a ; . Tae lee] c ides show up, as does
(rietaeRaeMiFetaaterantcon” (cle <a long as you'r Mast faecal RT UN Co)
attack, Omega Ridley ote tone nol iS remo you can deploy ~
solid stream of plasma, pannihg attack. :
it in a wide arc across the room's”
floor. Space jump laterally over thi
surprisingly high wall of fire.
scoring the kill and earning a gold at the end of the growth and push fe] icenccha terre Masi aE
credit. to send a fatal dose of Phazon energy | Prarcla cy eae i
TalCMiaUatcie a ancellefe (cM DLs ereyyaaal Peernie iceaon
second growth itthe same fashion. Elect 1dlol ale pa a)course for fits —
~CommandCenter.
se « :
Se : Homeworld-Command Center a
at) =Fe Ae) mangle)
ee Gant
~ SX forFederation F Nee
Pale sa
ROT
14 hrough the Mo
ritchie! return to the ir Cr aca
Climb the ramp and aC i ee
esi at thé center of the portal
to Lis to the Leviathan battleship.
x
ae
ata
SA ark TD) a
aelle eM aR tg eee MEN
Hypermode, firing Phazon blasts
does not decrease Phazon levels.
However, any health power-ups
acquired after killing enemies
lower Phazon levels slightly. Still,
you must move through this world
reeled QCM ae) cgT=MET=1(8 Vd ol r=P4e)
meter as a timer—the more it fills
Wem ag Mri R alan=H elaEl] Ne
. alta ee
cs phe the door at fers Peon
cece ieee ee On of the shaft and change rou ened
at als Ell aes Lace) ETAL Ce) PeRouukhollecue none
eens eld cette oli Races strands of Phazon. If Youtry to pass
now in r} uuu aN esuatele (oe ’ through while upright, you'll get
stuck and your eel) LOVE Nv
climb.
primagames.com
“After per
a and follo Era Mercola keds a
aol lMeta log
Rod Renemecer-leel carla)
eof eects
e free, rush through
Hold down ® i ene -
r the Metroid Cavern.
Ball, using it to destroy Sense
growths blocking the tunnel Metroid Cavern
Genes
ra
¢
red hardened Phazon panels in the
ground with a Hyper Missile and
AV allan B)=1y l= [Ue Age lyf] lao)
drop through the hole. The door at
sep Ewe] En = ==) = ee)
the bottom of the shaft leads to the fue |g -e-E=) 81-18]
e 8) hg -P48) 9
Genesis Chamber. from the planet, slowly restoring
her health. Hit her repeatedly with
Hyper Missiles to prevent her from
recovering all of her health.
EES
aati tale a
Boss aes 2 Be trois aie ciate eeesens
away from the purple energy ring
Aurora Weel
EleTVae ca UU KeUlaiaNe RUE Tela
sequence. «
Ly Beare ey 20 percent. at
ive] BWite arent wildly, follow up
Mian arroyo) em
primagames.com
7
FAV :
TRILOGY , a
4 TIT) an CDSS
Use the following Seed to keep track a oli oicetet teal in recording Log Book scans and collecting valuable pick-ups
throughout each eu Following ud ie cel isa complete breakdown of Metroid Prime: Trilogy secrets and extras.
Crary)
Ruinz West
rere
cast
Ord
enon
aaa t=
AU eld
Css conc
@® Ue lacd leh.
@ Energy Tanks
@® Missite Expansion
@ Artifacts
Pony
@ aa Se ULF Os
[S] Save Station
iM ED co
e@ acl
CO ee
a tna Overworld South
Expansionsand Artifacts
primagames.com
TRILOGY
i
b
‘|
oC)
Den iu
toTallon
ened oe
yard
Dh Ta
> >
Legend toPhendrana
t=] Pon
© Primary Upgrades
® Energy Tanks
Casts
@ Artifacts
2) Ds CUCL)
Cesc)
[1 Map Station i
e acl id
nercanard
Ct a ede aoe ea ed
ar ed
“
a yy
ed
cllB
Bacay Lin
Fri if ey
to Magmoor
rey
® TUE Ue ed }
® Energy Tanks
Ceasar
COM urced
©® Power Bomb Expansion
Bsc
1) Map Station
e Michb is
|
De D
on Primary Upgrades, Energy Tanks Missile
Expansionsand Artifacts
~ Mi
(primagames.com —
Legend }
©® Primary Upgrades
Ceara : H
@® Missile Expansion :
®@ Artfacs a
® Power Bomb Expansion :
Bsc
OD Map Station F
Ceara
CT
Brg
le
® Energy Tanks
® Missile Expansion
® Artifacts
® Power Bomb Expansior
Biase
1 Map Station
Dee Mirus
@ Note See page 196 for additional information
Ca ee ee ee
eee
TRILOGY Pi
Vy, a :
<q Lede lel Leet) ] X ARTIFACTS
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@ 4 Cert) ST Sr (a Chozo BERR CLL MCC
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c/a oa sd pore WSO) bad Elders)
steal E eee een a ICE) ey coNc
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Py a Fin e
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@ | 17) keeSpreader CO a Sei (a Lara Transport Access North
rey Processing . a) GON hind Tee
Coa — (off Geoth ~ ;
ee fey @ 3 evan ity Ernere
SOIL tee Mee ac Transport Tunnel A
Cu ame ae) (off of a @ 5 Phencvada Diifts Miler
| Security Station) :
@ | 2 Phazon Suit Ey sd aC LAC) @ 6 MC Researctt Lab Rethey
@ | 7 | Magmoor Caverns ENUM eel)
a Gry ey Emon any
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. Rey Ventilation Shaft @& | 33| Tallon Overworld Lira el
@ | 12 avon tity MTU c/a att Arita ‘
( /EREMM ce ic Transport Access @ [35 ay ONE Training Chamber Access
Cae array ast Rg (ccax} ® | 36 airom Ty WET aye)
® | 37 orem ny eral
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| GoT @® | 39] Phendrana Drifts CUCU
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<a salah OR ea Ice Ruins East
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(aie Quarantine Monitor
| ae Crean iy Watery Hall Access ‘
me fear fan | @&® | 42] Phendrana Drifts ee
POTTS Momus
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@ | 45 Phazon Mines eC RUC TaN
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@® | 10} Magmoor Caverns NRG euienee gl Mare Aaa eis
@ | 11| Tallon Overworld Transport Tunnel B 4 ae BOWERBoOMG EXBANSIONS
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& PERC CUCM ics CRS ae iu Cag aie Es [ita( (m= aTalal
@& | 14] Phendrana Drifts Pen eT C) , eo Yee TTS
@® | 15| Phendrana Drifts ene ls ;. ae UNS Magma Pool
C/O eaten ics eaniene @® | 3| Phendrana Drifts Ice Ruins West
. (rea Tiy (Erna ey @& | 4 | Phendrana Drifts Sy SC
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@ | 18 eryon ity Melun arya
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= SP Teaa tts PPL
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yz) arn ns Crossway i
A es @ Artifact Site SFA puigte seal)
(ae ea Overgrown Cavern Laid ea eae ol CL
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25 | Tallon Overworld Tire CYC @ ATL aan CenaLicd ri
26 | Tallon Overworld OEP RCC UTS
cd C/E enero ment ene iG Meeaeale
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. aed EP} Elite Research @ EAU a UC Ld ote
29 aievn Vy TOE ec)
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& | 30 | Tallon Overworld eos) wile)
5 A : tT en Le
@ | 31 Tallon Overworld (irae eirag 7} LO FTer a Ens cay CEM ei Cy iigera
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@® | Phazon Program | Phendrana Drifts | Observatory a ees as JOUIBE IE
eer @ TSS] CELA ees a nee)
@ Coy uC ete pee ENT LR SOL RS LS CO RT
Scan any Small Energy dropped by
ci) CO cM CUCM LiCl — & | Small Energy | enemies or found in crates. Small Energies
Wt UCR) ) cs
@® rear LUD pores @ | savestation Scan any of the Save Stations throughout
“ ; Dar eer renee
C/A eos aU cd pee @ ane CUBES TUM ST a
Research Lab Lane
cM coc ecm eT gL res peer aL e
@ aac IEPA Ly aera) se] abe RTM needa Sette
m2 UT ba a PL rn Missile Door | Scan any door that requires a missile to
® | HunterWeapons | Phazon Mines Lar a Rye open before you shoot it.
@ SY Phazon Mines EliteControl |.) .| & sae: Cr enieee
& (areas crcs aus area ecy| oS Tf
~ . vA ere Scan an active Spinner to add it to your
@ (ETRY PEP} eC PI Log Book.
() ancy IEPA Sy aC Se AUC RU yA RS
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@ euctse Penns AO] a ers cen Hone ema
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f Scan the planet Tallon IV in Phendrana
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Ce CHOZO LORE en é oie
7 Sar INCUBUS Ces) mL Ce CRC
GoT eres NOTE oka Wm cc Ces
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Ly Ey USAC an area until you defeat an enemy within.
Harmonization | _ Chozo Ruins Ems egy The following doors are locked when you
eremats = = : te Dm S Rua Ce CS Ua od
MeL) OOM TS LL the Elders in Chozo Ruins, the door across
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Spreading Evil eT Sun Tower Z Oi
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Cetus Once Tower Elevator: before cutscene -
. aaron Puy adi oleae) Cel ar
C Metica aroun ae ieaena aie Puy RCuls Pell aie) WED Tr)
/ C Meee ee yaeMcuris) Once CRG ulag
| Crier) ACUI eae eoreg Ll uneliag
CM eee Coa ACUI Tra icerag -
@® Research: Mature Kashh Plant EAC Cliffside Airdock
Canaan Ne PU RCs star icrag ~
C7 Gragnol Any time UCN AaCHE Cree
C emai rg Cul rane ASC
4 WNSee SS
tI ‘ ey
(Cerap ira ia-1ce Ma coe 1aCe NY [ts](ou orcaoa) rel KR@ele lal cron i Complete major milestones,
Orange DC La pee ora
Special messages periodically appear onscreen to let you
know how far you've progressed. Here are the progression ee Pee OL RUE ML
ae ares
milestones that affect the endings across all three games: ss Tae OLEH
etae) eM ad ae Re Ce Ce Cy
BIg dat Pee eee (aL MCU)CS
0-99 percent: Normal ending aay Keys (MP2)
100 percent: Normal ending, plus special ending De tata A
Lt) aia Scan creatures and enemies.
Metroid Prime 2: Echoes and
Yael ee eae ee) a2) a eC ec RUN O RCE
LITT : ;
(a ee ecu
0-74 percent: Normal ending
POU CHF mC
75-99 percent: Normal ending, plus special ending 1 cd) eS Z such as defeating bosses and
100 percent: Normal ending, plus special endings 1 and 2 4 i Me Es
Complete special tasks and
Can Me RCL ee ORR)
(On) vouchers, then trade them (see 1
et EO i
A /aTO r=le Ru =1=18 Ree RW =| eae |an=)Qh ng)-Hee =e lee wel een (=\Nd
special endings. i : Sea |
Friend Vouchers
< eau a aitIP
CUB Ree Bl RC Cellet Reece LLe
challenges in Metroid Prime 3: Corruption. But these do not
Pre eae eM Dl merle RR ume Rie ley
In Metroid Pee Meare BC mel eee oR Celle]
Prime: Trilogy. hopefully they'll respond with some vouchers for you.
special bonus OTe ee Cee te RUC RU CUT lacs
oval ccinig Me eet
must first
be unlocked
before it can beste tse ney
ts jefe 1
lotom LU Caareti-1e}
with colored Finding every-credit in the first two Metroid Primes is
credits. Save your ane credits so you'can purchase simple—just'play the games to completion, and you'll
Concept Gallery art, items from the Bonus.Gallery, and find them all. (There are 10 orange and 15 silver credits in
Metroid Prime, and 15 purple and 18 more silver credits in
music from the Soundtrack Gallery!
Echoes.) However, Corruption’s credit system is far more
involved, with loads of credits for you to acquire. Use the
following table, which lists all credits in chronological
order, to ensure you don't miss a single one.
|
\
ao is :
Se = ce
bee = ieee)
= ee nt
TST n aL) Defeat Korrak Beast cde}
SOS mat Darla Cicer eM CeO] cdl
North Jungle Court Throw all three switches without a pirate resetting one TTA arg
a eae lg Destroy Western Energy Signature Tl
BAwWwO: SEED
ee a
Escape nr TEI) : cr
ae |
icish a |
Pie ee Ca ad a a
BIPATE HOMEWORLG: COMMANG CENTER
C MCU Ret) SCO aI) Tl}
C /Menicusarin ta. Keep Demolition Troopers alive (12/12) Ct)
Labeled Maps
CUR ORE Lunt
there are enhanced 3D maps
OORT Ue tay
throughout the epic Metroid
ee A RUC ULL CL
PUT Tea AN AUTH €
down something vital. Each map
Rec UL
interest, using numberedicons —|_ |
that correspond to the walkthrough
Ea hoe
eee
Ginn
Uae gin
e Sogo oa
COPS Sa Tt 4
a mT
POE UE Cn
SSeS
Metroid Prime:
Trilogy, you'll find
EM a cic (H cd
Cae sa ay
Poooeaooe
ISBN
| 5499 9 |
Stephen Stratton
™ & © 2009 by Nintendo. All Rights Reserved.