Astrid Jane Raultsen

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Rogue 3 / Monk 6 NCCeternallyGM

CLASS & LEVEL PLAYER NAME


Astrid Raultsen
Custom Lineage Pirate 48,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +9 Dexterity
+2 Constitution +8 18 66 --
+1 • +5 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
13
+3 Charisma
Total 3d8 + 6d8 SUCCESSES
Saving Throw Modifiers
Resistances - Force, Cold
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+2 P +7

+1
Animal Handling WIS
Arcana INT
Battleaxe, Crossbow, Hand, Longbow,
Longsword, Rapier, Shortsword, Simple
Weapons
14 E +9 Athletics STR
ABILITY SAVE DC === TOOLS ===
E +11 Deception CHA
Calligrapher's Supplies, Navigator's Tools,
+1 History INT Thieves' Tools, Vehicles (Water)
INTELLIGENCE
P +7 Insight WIS
45 ft. (Walking) === LANGUAGES ===
+1 P +7 Intimidation CHA
Common, Dwarvish, Elvish, Thieves’ Cant
P +5 Investigation INT
12 +3 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


P +7 Performance CHA === ACTIONS ===
+3 E +11 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Kensei's Shot
You can use a bonus action on your turn to make
Help, Hide, Ready, Search, Use an Object, ranged attacks with a kensei weapon deal an extra
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, 1d4 damage of the weapon’s type until the end of the
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object current turn.

+5 Stealth DEX === BONUS ACTIONS === Patient Defense


CHARISMA Cunning Action You can spend 1 ki point to take the Dodge action
P +7 Survival WIS
You can take a bonus action on each of your turns as a bonus action on your turn.

+3 to take the Dash, Disengage, or Hide action.

Flurry of Blows
Steady Aim
As a bonus action, you give yourself advantage on
After you take the Attack action on your turn, you your next attack roll on the current turn. You can use
16 can spend 1 ki point to make two unarmed strikes as a this bonus action only if you haven’t moved during this
bonus action. turn, and after you use the bonus action, your speed is
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Longbow, +1 +10 1d8+6 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Longsword, +1 +10 1d8+6 Slashing Martial, Versatile


17 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +9 1d6+5 Bludgeoning

15 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +9 1d6+5 Bludgeoning

Darkvision 60 ft. Flurry of Blows +9 1d6+5 Bludgeoning

Deflect Missiles Attack +9 1d6+5

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 3 / Monk 6 NCCeternallyGM
CLASS & LEVEL PLAYER NAME
Astrid Raultsen
Custom Lineage Pirate 48,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === calligrapher’s supplies or painter’s supplies.


| Step of the Wind: 1 Bonus Action
* Hit Points • PHB 77 | Agile Parry: 1 Action
* Unarmored Movement • PHB 78
* Proficiencies • PHB 77 Your speed increases by 15 feet while you are not | Kensei's Shot: 1 Bonus Action
wearing armor or wielding a shield.
* Unarmored Defense • PHB 78 * Ability Score Improvement • PHB 78
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78
AC equals 10 + DEX modifier + WIS modifier. * Slow Fall • PHB 78
| Way of the Kensei You can use your reaction when you fall to reduce any
* Martial Arts • PHB 78 falling damage you take by 30.
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the | 1 Reaction
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack * Extra Attack • PHB 79
damage die in place of the normal damage, and when is reduced by 1d10 +11. If you reduce damage to 0 You can attack twice, instead of once, whenever you
you use the Attack action on your turn, you can make and have a free hand, you can spend 1 ki point to take the Attack action on your turn.
one unarmed strike as a bonus action. make a ranged attack (as with a monk weapon) with
range 20/60. * Stunning Strike • PHB 79
| Unarmed Strike: 1 Bonus Action When you hit with a melee weapon attack, you can
| 1 Reaction spend 1 ki point to make the target stunned until the
* Ki • PHB 78 end of your next turn if it fails a CON saving throw (DC
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction 15).
6 points per short rest and your Ki save DC is 15.
* Path of the Kensei • XGtE 34 | Special
Flurry of Blows - After you take the Attack action on Kensei Weapons - You choose kensei weapons, gain
your turn, you can spend 1 ki point to make two proficiency with them if you don’t already have it, and * Ki-Empowered Strikes • PHB 79
unarmed strikes as a bonus action. they are treated as monk weapons. Your unarmed strikes count as magical for the purpose
of overcoming resistance and immunity.
Patient Defense - You can spend 1 ki point to take the Agile Parry - If you make an unarmed strike as part of
Dodge action as a bonus action on your turn. the Attack action on your turn and are holding a kensei * One with the Blade • XGtE 34
weapon, you gain a +2 bonus to AC until the start of Your attacks with your kensei weapons count as
Step of the Wind - You can spend 1 ki point to take the your next turn, while the weapon is in your hand and magical for the purpose of overcoming resistance and
Disengage or Dash action as a bonus action on your you aren’t incapacitated. immunity.
turn, and your jump distance is doubled for the turn. Once per turn, when you hit a target with a kensei
Kensei’s Shot - You can use a bonus action on your weapon, you can spend 1 ki point to cause the weapon
| Ki Points: 6 / Short Rest • Special turn to make ranged attacks with a kensei weapon to deal 1d6 extra damage to the target.
deal an extra 1d4 damage of the weapon’s type until
| Flurry of Blows: 1 Bonus Action the end of the current turn. | Magic Kensei Weapons: Special

| Patient Defense: 1 Bonus Action Way of the Brush - You gain proficiency with | Deft Strike: Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Brooch of Shielding 1 --

Hat of Disguise 1 --

SP 15 Ring of Warmth 1 --

Longbow, +1 1 2 lb.
EP 5 Longsword, +1 1 3 lb.

Backpack 1 5 lb.
GP 60 Clothes, Common 1 3 lb.

Waterskin 1 5 lb.
PP 10 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

43.8 lb. Rations (1 day) 5 10 lb.

ENCUMBERED Rope, Silk (50 feet) 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Tinderbox 1 1 lb. Brooch of Shielding 1 --

PUSH/DRAG/LIFT Hat of Disguise 1 --

390 lb. Ring of Warmth 1 --

EQUIPMENT

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Rogue 3 / Monk 6 NCCeternallyGM
CLASS & LEVEL PLAYER NAME
Astrid Raultsen
Custom Lineage Pirate 48,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

your next attack roll on the current turn. You can use === FEATS ===
* Kensei Weapon • XGtE 34 this bonus action only if you haven’t moved during this
You can choose up to 3 kensei weapons. turn, and after you use the bonus action, your speed is * Skill Expert • TCoE 80
0 until the end of the current turn. You gain proficiency in a skill. You also gain expertise
=== ROGUE FEATURES === in a skill which you are already proficient in.
| 1 Bonus Action
* Hit Points • PHB 95 * Martial Adept • PHB 168
* Roguish Archetype • PHB 96 You learn two maneuvers of your choice from among
* Proficiencies • PHB 95 those available to the Battle Master archetype in the
| Swashbuckler fighter class. If a maneuver you use requires your
* Expertise • PHB 96 target to make a saving throw to resist the maneuver's
Your proficiency bonus is doubled for any ability check * Fancy Footwork • SCAG 47 effects, the saving throw DC is 17. You gain one
you make for two chosen proficiencies. [6th] Choose During your turn, if you make a melee attack against a superiority die per short rest, which is a d6, that is
two additional proficiencies. creature, that creature can’t make opportunity attacks used to fuel your maneuvers.
against you for the rest of your turn.
* Sneak Attack • PHB 96 | Pushing Attack • PHB
Once per turn, you can deal an extra 2d6 damage to * Rakish Audacity • SCAG 47 When you hit with a weapon attack, you can expend
one creature you hit with an attack with a finesse or You add your CHA modifier (+3) to your initiative rolls. one superiority die to add the total to the damage roll,
ranged weapon if you have advantage on the attack You don’t need advantage on the attack roll to use and if the target is Large or smaller, it must make a
roll. You don’t need advantage on the attack roll if your Sneak Attack against a creature if you are within STR saving throw (DC 17). On failure, you push the
another enemy of the target is within 5 ft. of it, that 5 ft. of it, no other creatures are within 5 ft. of you, and target up to 15 ft. away from you.
enemy isn’t incapacitated, and you don’t have you don’t have disadvantage on the attack roll.
disadvantage on the attack roll. | Trip Attack • PHB
When you hit with a weapon attack, you can expend
| Special === CUSTOM LINEAGE RACIAL TRAITS === one superiority die to add the total to the damage roll,
and if the target is Large or smaller, it must make a
* Thieves’ Cant • PHB 96 * Creature Type • TCoE 9 STR saving throw (DC 17). On failure, you knock the
You have learned thieves’ cant, a secret mix of dialect, You are a humanoid. You determine your appearance target prone.
jargon, and code that allows you to hide messages in and whether you resemble any of your kin.
seemingly normal conversation. It takes four times | 1 / Short Rest
longer to convey such a message than it does to * Size • TCoE 8
speak the same idea plainly. You are Small or Medium (your choice). | Maneuvers: Pushing Attack: Special

* Cunning Action • PHB 96 * Feat • TCoE 8 | Maneuvers: Trip Attack: Special


You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action. * Variable Trait • TCoE 8 * Skilled • PHB 170
You gain proficiency in any combination of three skills
| 1 Bonus Action | Darkvision • or tools of your choice.
Darkvision with a range of 60 ft.
* Steady Aim • TCoE 62 * Magic Initiate (Cleric) • PHB
As a bonus action, you give yourself advantage on You learn two cantrips of your choice from the cleric

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 3 / Monk 6 NCCeternallyGM
CLASS & LEVEL PLAYER NAME
Astrid Raultsen
Custom Lineage Pirate 48,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

spell list. You learn one 1st-level spell from that same
list and can cast it at its lowest level once per long rest.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Astrid Raultsen
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===

Harbinger of Freedom
Triss Branstad

=== Organizations ===


PERSONALITY TRAITS
Harbinger of Freedom
Norland Isles

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Magic Initiate (Cleric) -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Thaumaturgy Magic Initiate (Cleric) -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL ===

O Disguise Self Hat of Disguise -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Sanctuary Magic Initiate (Cleric) WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 1/LR, D: 1m, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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