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01 L E A R N T H E B A S IC S

02 K NOW THE CONCE P TS

03 D O M IN A T E T H E G A M E
L E A R N T H E B A S IC S
01 D ealin g w it h Fu n d am en t als
W H A T IS A X IE IN F IN IT Y ?
AXIE In fin ity is a b loc k c h a in b a se d tra d in g a n d
b a ttlin g g a m e th a t a llow s p la ye rs to c olle c t, b re e d ,
ra ise , b a ttle a n d tra d e tok e n -b a se d c re a tu re s k n ow n
a s “A XIE S .”

W H A T IS A N A X IE ?
A XIE S a re you r p e ts in -g a m e . Th e se c re a tu re s a re
u se d to form te a m s, b re e d oth e r A XIE S , a n d e a rn
S L P s.
K N O W Y O U R A X IE S

STATS CLASSE S

Th ese refer t o t h e b asic A lso c a lle d a s typ e or


in form a tion a b ou t fa m ily of A XIE S . E a c h
A XIE S . c orre sp on d s to c e rta in
a d va n ta g e s a n d u n iq u e
sta ts.
STATS
Th e am ou n t of d am ag e you r AXIE can t ake b efore
HE ALTH g e ttin g k n oc k e d ou t

S p e e d d e te rm in e s tu rn ord e r. F a ste r A XIE S a tta c k first. If tw o A XIE S h a ve th e sa m e


SP EED sp e e d , th is is h ow a tta c k ord e r is d e te rm in e d : H ig h sp e e d > L ow H P > H ig h
S k ill > H ig h M ora le > L ow F ig h te r ID

S k ill a d d s d a m a g e w h e n a n A XIE p la ys m u ltip le c a rd s a t on c e (c om b o). Th e e xtra


S K IL L d a m a g e is c a lc u la te d u sin g th is form u la : (card at t ack * sk ill )/ 50 0

M ora le in c re a se s c ritic a l strik e c h a n c e . It a lso m a k e s e n te rin g la st sta n d m ore lik e ly a n d a d d s


MOR ALE m ore la st sta n d “tic k s”.
CLASSE S

Each class is weak and strong against other classes. When calculating damage, the
card class of the attacking AXIE is compared to the AXIE class of the defender.

Looking at the diagram, a Bird card used to attack a Beast AXIE will deal 15%
additional damage, while the same Bird card will deal 15% less damage against a
Plant AXIE.
CLASSE S

 In addition, when an AXIE of a certain class uses a card from its own class it gets
a 10% attack/shield bonus.

 For example, a Plant AXIE playing a plant card will receive 10% extra
attack/shield.

 Furthermore, these bonuses stack! A Beast AXIE using a Beast card against a
Plant target will deal 25% (10% + 15%) more damage.

 Classes also affect the stats of the AXIE.


A S A B E G IN N E R Y O U N E E D T O :

01 02 03

K n ow th e sta ts of Learn t h e classes of C om p a re you r A XIE sta ts


you r A XIE S you r A XIE S a n d c la ss to you r
op p on e n ts’ A XIE (a s fa st
a s p ossib le ).
02 K N O W IN G T H E C O N C E P T S
Th in g s you n eed t o k n ow b efore en t erin g ARENA
A X IE P A R T S a n d C A R D S
Each AXIE can d raw from a p ool of 4 p ot en t ial card s in b at t le.
E a c h c a rd c om e s from a b od y p a rt— M ou th , B a c k , Ta il,
a n d H orn .
S T A R T IN G T E A M S

TANK S ATTACK E R S

Also called as fron t lin ers, C on ta in s th e b u lk of th e


a n d th e “W A L L ” of th e d a m a g e ou tp u t of th e
te a m . te a m .
S T A R T IN G T E A M S

TANK S A TANK is d efin ed as:


• A d e p t a t a b sorb in g d a m a g e .
• H ig h H P sta t (50 +).
• H a vin g a t le a st 2 h ig h sh ie ld c a rd s (70 +). M ore is
p re fe ra b le b u t c a n a lso in c re a se th e p ric e q u ic k ly.

TIPS:
• A lm ost a ll p la n t c la ss c a rd s a re g ood ta n k c a rd s.
• R e p tile a n d a q u a tic c a rd s c a n a lso b e ta n k c a rd s.
• S e lf h e a lin g c a rd s su c h a s S h iita k e a n d R ose b u d c a n
m a k e a ta n k m ore re silie n t.
S T A R T IN G T E A M S
In g en eral, “at t ack er” AXIES:
ATTACK E R S • H a ve a t le a st 2 c a rd s w ith 10 0 + d a m a g e .
• S a c rific e su rviva b ility (H P & sh ie ld ) for d a m a g e ou tp u t.

TIPS:
• S p e e d c a n b e u se fu l on d a m a g e d e a lin g A XIE S , a llow in g
th e m to in c a p a c ita te a n A XIE b e fore it c a n a tta c k .
• Th e sk ill sta t a d d s d a m a g e on c om b os.
• B ird & B e a st c a rd s a re a lm ost a lw a ys g ood d a m a g e d e a lin g
c a rd s.
• M ora le in c re a se s c h a n c e to c ritic a l strik e , d e a lin g 10 0 % m ore
d a m a g e on a n a tta c k . Th is m a k e s h ig h m ora le A XIE S
(g e n e ra lly b e a st a n d b u g A XIE S ) g ood fits for th e d a m a g e
d e a le r role .
B UFFS and DE B UFFS

B UFFS DEB UFFS

POSITIVE effect s N E G A TIV E e ffe c ts


b e stow e d to A XIE S a p p lie d on A XIE S

They can be applied on your AXIES or on your enemy through playing Ability Cards.
AXIES who are affected by those status effects have an icon floating above their
bodies, indicating which status effect is applied.

At the moment, there are 3 BUFFS and 13 DEBUFFS in the GAME.


B UFFS

B UFFS

ATTACK UP – increases the next attack by 20%

MORALE UP – increases the morale up by 20% for the next


round (stackable)

SPEED UP – increases speed by 20% for the next round


(stackable)
B UFFS

DEB UFFS

speed down Decreases speed by 20% for the next round. Stackable

stench Affected AXIE loses target priority for the next round.

stun Next attack misses / Next incoming attack ignores shields

aroma Target priority changes to affected Axie for the next round

attack down Decreases the next Attack by 20%. Stackable

chill Affected AXIE can't enter last stand.


B UFFS

DEB UFFS

fear Affected AXIE can’t attack

jinx Shield takes double the damage for the next incoming attack attack

fragile Affected AXIE can't land critical hits for the next round.

lethal Next hit against affected AXIE is critical.

morale down Decreases Morale by 20% for the next round (stackable)

poison Until removal, affected AXIE loses 2 HP for every action (stackable)

sleep Next incoming attack ignores shields.


03 D O M IN A T E T H E G A M E
A d et ailed g u id e t o im p rove g am e sen se
T IM E T O
F A M IL IA R IZ E
A X IE C A R D S
A B IL IT Y C A R D

ENERGY COST

ATTACK

D EFENSE

EFFECT
AQUA CAR DS
B EAST CAR DS
B IR D C A R D S
B UG CAR DS
P LANT CAR DS
R E P T IL E C A R D S
T IP S a n d T R IC K S
P R IO R IT Y S K IL L S
Prioritize target, target enemy - are cards that targets backline axies which shifts the
tide of the game. These cards are prioritizing backlines which allows them to gain
advantage over you.

Example combo:
Bird AXIE casts ‘darkswoop’ and other damage cards to ensure your damage dealer like
beast or aqua dies, for them to gain advantage.

TIP: if dealing with these kinds of AXIE, always check opponents cards to know what cards
and effects they have, and to calculate what damage they are capable of dishing out.
P R IO R IT Y S K IL L S
E XAMP LE S
B A T T L E M E C H A N IC S
While AXIE battles seem basic at first glance, there’s way more going on under the hood.
After you do your first couple battles you start to wonder how you can do more damage
and keep your tank alive for a few more rounds.

“DAMAGE CALCULATION”
There’s a couple of variables that affect the amount of damage that your AXIES deal each
attack:
 Rock, Paper, Scissors / class advantages
 Combo attacks
 Same Class Attacking Axie & Card
 Critical Attacks
 Shield counting
R O C K -P A P E R -S C IS S O R S (R P S )
C LA SS A D V A NTA GE
AXIE class advantages are based on the old game of “Rock, Paper, Scissors”.
As said earlier, every class in AXIE Infinity corresponds to a class that gets a 15% damage
bonus against, 15% bonus defense.

The most important thing to note about the “RPS Bonus” is that it is based on the
attacking Skill/Part/Card and the defending AXIE’s body class. The attacking AXIE’s body
class does not play into the RPS bonus, but it will have its affects in latter sections.

Also note that the RPS bonus can work both ways.
COMB O ATTACK S
Combo attacks happen when an AXIE attacks with two or more cards in a round.

Combos will add a little bit of damage based on the skill of the AXIE playing the combo.

The higher the skill, the more bonus damage.

The formula for calculating combo damage is: (attack * skill) / 500

Combo Attack Notes:


•Playing more cards in a combo does NOT increase the combo bonus. The formula is the
same for each card played whether it is a 2 card combo or 4 card combo
C H A IN E D A T T A C K S
Chaining is when two or more AXIES play the same class of card in a round.

The class of the AXIE does not matter for chaining.

For example, an AQUA AXIE plays Beech (plant card) and a BUG AXIE plays Shiitake (plant card).
They would be chained and get a shield bonus of about 5-6%.

On the other hand, there are cards that require chaining to trigger the ability. Therefore, you need
to have to axies with same chain cards for it to trigger.

Example: cutebunny/ terror chomp must be chained to trigger its effect.


So in a round, Axie 1 terrorchomp + axie 2 terrorchomp = triggered effects.
S A M E C L A S S fo r B O D Y
and CAR D
Another variable in the damage calculation is whether the attacking AXIE is using a

card that is in the same class as its body.

For example, a beast that has Imp, or Goda.

Any attacks that have the same attacking card class as the body class will get a 10%

bonus.

For example, Imp (110 base damage) on a beast will do 121 damage.
C R IT IC A L A T T A C K S

 Critical attacks are a bit random so I won’t cover them in great detail, but you

should be aware of them.

 Each AXIE’s chance to get a critical attack is based on its morale.

 The higher the morale, the greater the chance to land a critical hit.

 If your AXIE is lucky and you generate a critical strike, it will do 200% damage to

the defending AXIE


S H IE L D C O U N T IN G
1. The last piece of the puzzle is whether the defending AXIE has any shield.

2. If it does not, each attack (plus bonuses) will take away corresponding health to

the defending AXIE.

3. If the AXIE has any shield, the attacking AXIE will take away shield first until the

shield is gone before taking away health.

4. Note that there are a few cards that can ignore shield for an attack

5. (doubletalk and stuns) but that would be covered for our advanced guide.
F IN A L N O T E S

R E CE NT P ATCH NOTE S

O P T IM IZ IN G S L P

G A M E P L A Y T IP S
O P T IM IZ IN G S L P
o Daily Quest, Adventure cap, and Arena rewards had been cut down for the

economy of AXIE Infinity.

o Instead of leveling AXIES, we suggest that BEGINNERS should play arena first to

earn more than usual in this update.

o Winning arena with energy can give you SLPS and trophies while playing adventure

without energy can also give you SLPS.

o So in order to maximize your daily gain these tips would help.

o Also, winning ruins 21 and 36 gives you a one time reward for 200 SLP.
O P T IM IZ IN G S L P
G A M E P L A Y T IP S
Playing arena is one of the most competitive and fun part of this game.
So with that being said, here are some tips on how to get advantages over your
opponents

 Always check opponent cards to know what possible cards they will drop.

 Always count energy gains and steal of opponents for you to preemptively

counter what damage they are capable of dishing out

 Skipping turns to get specific energy count and card that you need is also a good

strategy.

 Always anticipate what opponents will do.


G A M E P L A Y T IP S
 Do not waste energy and cards.

 Example: throwing one card at a dying opponent, while your opponent has a high

shield count to throw. Your card and energy will just be useless.

 Make it a habit to read what combos and chain cards you and you’re opponents

are capable of.

 Calculate damage before throwing it out

 Make use of every combo card as possible, combo shifts the tide so ensure to

trigger it.
T H A T ’S IT fo r O U R
B E G IN N E R ’S G U ID E !

YOU ARE NOW O F F IC IA L L Y O N E -S T E P

A H E A D C O M P A R E D T O S O M E B E G IN N E R S :)

GOOD LUCK !

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