Mago Del Tiempo Ravnica

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Name: Eli'ass Balasar Player: Franco Show extra features

5 Class: Wizard
Experience: 6.500 Add: Next level: 14.000
Background: Izzet Engineer
LEVEL Race: Dragonborn Size: Medium Height: Weight:
Gender: Hair: Eyes: Skin:
Age: Alignment: Chaotic Neutral Faith:

Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC +3 Acrobatics (DEX)
Ability Save DC +1 Animal Handling (WIS)
+3
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY +8 Arcana (INT)
8 STR -1 0
BONUS +
8+
16
Int -1 Athletics (STR)
STRENGTH

Senses +3 Deception (CHA)


16 DEX +3 +4 +8 History (INT)
Proficiency
DEXTERITY
11 Passive Perception
Bonus +1 Insight (WIS)
16 CON +3 +4 +3 Intimidation (CHA)
CONSTITUTION INSPIRATION
+8 Investigation (INT)

20 INT +5 +9 Limited Features SR LR Dawn +1 Medicine (WIS)


INTELLIGENCE
FEATURE MAX. USAGES RECOVERY USED +5 Nature (INT)

12 WIS +1 +5 Breath Weapon (2d6) 1 SR +1 Perception (WIS)

Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
WISDOM
Arcane Recovery (3 levels of spell slots) 1 LR +3 Performance (CHA)

16 CHA +3 +4 Pearl of Power 1 Dawn +3 Persuasion (CHA)


CHARISMA
+8 Religion (INT)
+3 Sleight of Hand (DEX)
Saving Throw Advantages / Disadvantages +3 Stealth (DEX)
+1 Survival (WIS)
Tool
SPEED
DEX MISC. SPEED ENCUMBERED
Combat +8 Initiative 3 + 5 30 ft 20 ft

Defense Health
AC DURING REST Set Max HP WOUNDS
10 ARMOR
BONUS Unarmored
+ 21

14
SHIELD TEMPORARY HP
BONUS CURRENT
+ RESISTANCE
AC 3
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV. Fire
HP 39 Heal

1
LIVE
Cloak of Protection
DIE
5 × d6 + 3
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS

Attacks ATTACKS
PER ACTION 1 Actions
D PROF ABILITY D D AND

Breath Weapon ✔ Con 15-ft cone DC 14 2d6 Fire Attack / Cast a Spell
Hits all in area; Dex save, success - half damage; Usable only once per short rest Dash / Disengage / Dodge

Fire Bolt ✔ Int 120 ft +9 2d10 Fire Escape Grapple / Help / Hide
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta28 (Colorful - A4)

Unattended flammable objects ignite (PHB 241) Ready / Search / Use Object
Overrun / Tumble (or as bonus action)
Unarmed Strike ✔ Str Melee +2 Bludgeoning
As 1 attack: Disarm / Grapple / Shove

Breath Weapon
Dagger ✔ Dex Melee, 20/60 ft +6 1d4+3 Piercing
Pearl of Power
Finesse, light, thrown
BONUS ACTIONS REACTIONS USED THIS ROUND

Opportunity Attack

TYPE TOTAL TYPE TOTAL

Reload AMMUNITION Reload AMMUNITION


Add Features

Features Background
PERSONALITY TRAITS
Racial Options
Racial Traits I get really excited about my ideas and I can't wait to talk about them and start putting
them into practice and tinkering with them and I want to tell you about how exciting it all
Gold Dragonborn (+2 Strength, +1 Charisma) is!
Fire Breath Weapon: IDEAL
As an action, I exhale destructive energy in a 15 ft cone.
All in the area must make a Dex saving throw with DC 8 + Con modifier + prof bonus.
It does 2d6 fire damage, half as much damage on a successful save.
The damage increases to 3d6 at level 6, 4d6 at level 11, and 5d6 at level 16.
BOND
I can't use this feature again until I finish a short rest.

Class Features FLAW

Wizard, level 5:
◆ Arcane Recovery (Wizard 1, PHB 115) [3 levels of spell slots, 1× per long rest]
Once per day after a short rest, I can recover a number of 5th-level or lower spell slots
◆ Spellcasting (Wizard 1, PHB 114) [4 cantrips known] Feats
I can cast prepared wizard cantrips/spells, using Intelligence as my spellcasting ability
I can use an arcane focus as a spellcasting focus for my wizard spells Linguist [PHB 167]
FEAT:
I can cast all wizard spells in my spellbook as rituals if they have the ritual tag
I can ably create written ciphers that others can't decipher unless I teach them, they
◆ Arcane Tradition (Wizard 2, PHB 115)
succeed on an Intelligence check DC 23 (Intelligence score + proficiency bonus), or they use
Choose the Arcane Tradition you studied and put it in the "Class" field
magic to decipher it. I learn three languages of my choice. [+1 Intelligence]
Choose either the School of Abjuration, Conjuration, Divination, Enchantment,
Evocation, Illusion, Necromancy, or Transmutation, or become a Bladesinger FEAT:

Chronal Shift
FEAT:
2nd-level Chronurgy Magic feature

You can magically exert limited control over the flow of time around a creature. As a
reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an
FEAT:
ability check, or a saving throw, you can force the creature to reroll. You make this decision
after you see whether the roll succeeds or fails. The target must use the result of the second
roll.

You can use this ability twice, and you regain any expended uses when you finish a long FEAT:
rest.

Temporal Awareness
2nd-level Chronurgy Magic feature
Add Equipment

You can add your Intelligence modifier to your initiative rolls. Equipment
ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
Set of artisan's tools Common clothes 3

Twisted remains of failed experiment Izzet insignia


Forceful Presence. You can use your understanding of creative diplomacy or intimidation to Hammer 3 Belt pouch (with coins) 1

guide a conversation in your favor. When you make a Charisma (Intimidation or Persuasion) Block and tackle 5

check, you can do so with advantage. Once you use this trait, you can't do so again until
you finish a short or long rest.

Background Feature
Urban Infrastructure
Although the Izzet League is infamous for mad inventions it is also involved in construction
of the city's infrastructure. I have a basic knowledge of the structure of buildings and what
is behind its walls. I can find their blueprints showing entry points, secret spaces, structural
weaknesses, or secret spaces. My guild won't protect me if I use this knowledge unlawfully.
ATTUNED MAGICAL ITEMS (MAX 3)

Proficiencies
SUBTOTAL 8 SUBTOTAL 4

ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: ENCUMBERED HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
41 - STR × 5 81 - STR × 10 121 - STR × 15 - 30
WEAPONS: SIMPLE MARTIAL OTHER: Dagger, Dart, Light crossbow, Quarterstaff, Sling 16,6 lb
80 lb -10 FT SPEED
120 lb -D20 FT SPEED
ISADV. STR, DEX, CON
240 lb SPEED = 5 FT
GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:

Common Celestial Tinker's tools 225 4 1 DAILY PRICE:


Draconic Elfico
GEMS AND OTHER VALUABLES:
Goblin
Minotauro
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta28 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Eli'ass Balasar

Status Possessions

Exhaustion Magic Items


LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: Wand of the War Mage +1 [DMG 212] ✔ ATTUNED

SOME FOOD AND DRINK.


PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES
While I am holding this arcane focus, I gain a +1 bonus to spell attack rolls and I ignore half
1 Disadvantage on Ability Checks
cover when making a spell attack.
2 Speed halved
3 Disadvantage on Attack Rolls and Saving Throws
4 Hit Point maximum halved MAGIC ITEM: Cloak of Protection [DMG 159] ✔ ATTUNED
While I wear this cloak, I gain a +1 bonus to AC and saving throws.
5 Speed reduced to 0
ig
g
6 Death

Conditions MAGIC ITEM: Pearl of Power [DMG 184] ✔ ATTUNED


While this pearl is on my person, I can use an action to speak its command word and
Blinded Petrified regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware is 3rd level. Once I have used the pearl, it can't be used again until the next dawn.
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.

Choose Visible Sections

Notes Extra Equipment


GEAR # LBS GEAR # LBS
Calvera Durmiente, lugar piola pero lento

TOTAL WEIGHT TOTAL WEIGHT

Other Holdings

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta28 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Background

Character History

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Character Portrait

Appearance

Enemies

Allies & Organizations


Humano= Frederick

Goblin = Morgus

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to change
this Icon

Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta28 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Eli'ass Balasar
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Spell
Slots

Spells to prepare: 10
Wizard Spells Spell attack modifier: +9 Spellcasting ability
Spell save DC: 16 Intelligence

Cantrips (0 Level)
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
AT
WILL Fire Bolt Spell attack for 1d10 Fire dmg; unattended flammable objects ignite; +1d10 at CL 5, 11, and 17 — Evoc 1a 120 ft V,S Instantaneous P 241
AT
WILL Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
AT
WILL Mending Repair a single broken object no larger than 1 cu ft; can't restore magic to broken magic item — Trans 1 min Touch V,S,M Instantaneous P 259
AT
WILL Message 1 crea I point to hears whispered message and can reply with a whisper; nobody can overhear — Trans 1a 120 ft V,S,M 1 rnd P 259

1st Level
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Chaos Bolt Spell atk 2d8+1d6+1d6/SL dmg, d8s set dmg type, see B; double on d8s: new atk vs. crea in 30 ft — Evoc 1a 120 ft V,S Instantaneous X 151
Chromatic Orb Spell attack for 3d8+1d8/SL Acid, Cold, Fire, Lightning, Poison or Thunder dmg (50gp) — Evoc 1a 90 ft V,S,Mƒ Instantaneous P 221
Disguise Self Alter appearance; Int(Investigation) check vs. spell DC to determine disguise — Illus 1a Self V,S 1 h (D) P 233
Feather Fall 5 creatures descent only 60 ft/rnd for duration or until landed, taking no falling damage — Trans 1 rea 60 ft V,M 1 min P 239
Identify (R) 1 magical item or magic-imbued crea/obj; learn properties, how to use, and spells affecting it (100gp) — Div 1 min Touch V,S,Mƒ Instantaneous P 252
Mage Armor 1 crea that isn't wearing armor has AC 13 + Dex modifier for the duration; spell ends if it dons armor — Abjur 1a Touch V,S,M 8 h (D) P 256
Magic Missile 3+1/SL darts hit creature(s) I can see for 1d4+1 Force dmg per dart — Evoc 1a 120 ft V,S Instantaneous P 257
Shield If hit by attack +5 AC until start of next turn; or stop Magic Missile spell from doing any dmg to me — Abjur 1 rea Self V,S 1 rnd P 275
Silent Image 15-ft cube illusion includes visible; 1 a move it; Int(Investigation) check vs. spell DC; see book — Illus 1a 60 ft V,S,M Conc, 10 min P 276
Unseen Servant (R) Create a mindless, invisible, shapeless, Medium servant for simple tasks; bns a to mentally command it — Conj 1a 60 ft V,S,M 1h P 284

2nd Level
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Invisibility 1+1/SL crea invisible; attacking/casting makes the crea visible; anything worn/carried also invisible — Illus 1a Touch V,S,M Conc, 1 h P 254
Scorching Ray 3+1/SL rays hit creature(s) on spell attack with each ray for 2d6 Fire dmg per ray — Evoc 1a 120 ft V,S Instantaneous P 273
Suggestion 1 crea save or follow understood reasonable stated course of action; ends if I or allies harm target Wis Ench 1a 30 ft V,M Conc, 8 h P 279
Web 20-ft cube, anchored, all save or restrained; dif. ter.; lightly obscures; Str check vs. Spell DC to free Dex Conj 1a 60 ft V,S,M Conc, 1 h P 287

3rd Level
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Pulse Wave You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes
—creatures
Transand 1
objects.
a Each
Touch
creature V,S,M
in that cone
Conc,
must
10make
min a PConstitu
243
Slow 6 crea in 40-ft cube save or half spd, -2 AC, -2 Dex saves, no rea, only 1 a or bns a, 1 atk; see book Wis Trans 1a 120 ft V,S,M Conc, 1 min P 277

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta28 (Colorful - A4); Spell Sheet 1/2 Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Prestidigitation Minor trick; harmless sensory effect, illusory image, snuff light, clean/soil/chill/warm/flavor etc. — Trans 1a 10 ft V,S 1 h (D) P 267
Chill Touch Spell attack for 1d8 Necrotic dmg; can't regain HP; undead dis. atks vs. me; +1d8 at CL 5, 11, and 17 — Necro 1a 120 ft V,S 1 rnd P 221
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Armor of Agathys 5+5/SL temp HP; as long as temp HP last any crea that hits in melee takes 5+5/SL Cold dmg — Abjur 1a Self V,S,M 1h P 215
Hex 1 crea +1d6 Necrotic dmg from my atks; dis. on chosen ability checks; SL3: conc, 8h; SL5: conc, 24h — Ench 1 bns 90 ft V,S,M Conc, 1 h P 251
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta28 (Colorful - A4); Spell Sheet 2/2 Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast

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