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Calibration Guide For XRay71s All-Purpose Bee Swarm Simulator Macro
Calibration Guide For XRay71s All-Purpose Bee Swarm Simulator Macro
Simulator Macro
BASIC STEPS:
- Change your Roblox settings to the following
5. Press “Extract”.
6. It will either open the extracted folder automatically or you will have to go to the folder yourself.
7. You can now delete the zip file.
Do the following:
1. Press ctrl + q to abort the macro
2. Press “OK”
3. Re-open JitBit Macro Recorder
4. Close JitBit Macro Recorder entirely
5. Open File Explorer (Windows key + e)
6. Go to where the .mcr file is
7. Double click the .mcr file to open it. Do not open the macro file from Quick Access, Search, or a shortcut.
10. Move both files (All-Purpose - XRay71.mcr AND macro_configuration.ini) into the new folder.
11. Run the .mcr file by double clicking it.
12. Run the macro normally.
IF IT STILL DOESN’T WORK: idk I have no idea what you’re doing lol
Calibration Step 1 - Hive
Use the find function to jump to the step
Open the IF IMAGE command line by double clicking the line that says “IF IMAGE”
In Bee Swarm Simulator, reset your character. Do not move your camera.
Press the key “O” on your keyboard once. This should move your camera outwards by a little.
Press the key “PgDn” on your keyboard once. This should move your camera downwards by a little.
If you do not have the key “PgDn”, press Fn + Down Arrow Key (↓) instead.
Your game should now look like one of the following images:
If your camera looks like the second image (i.e. faces the wall), press the key “.” on your keyboard 4 times.
By now, your game should look like this (don’t worry if you don’t have gifted, it doesn’t matter):
Your JitBit menu should look something like this (don’t mind the specific values, this is an example):
Click and drag to select an area that’s approximately like the blue square. It shouldn’t matter too much what shape it is, as long as it is
relatively small, but covers the red area completely.
When you are done with this, press “OK”.
Calibration Step 2 - Cannon E Button
Open the IF PIXEL FOUND command line by double clicking the line that says IF PIXEL FOUND.
Click and drag in your screen to cover the area corresponding to the red square in your game.
Open the IF PIXEL FOUND command line by double clicking the line that says IF PIXEL FOUND.
Select this area of your screen. You do not have to have the error message on your screen when you do this, you just have to
make sure that the area you select is where the error message appears.
It is recommended to make the area cover multiple lines, as below, but this may degrade performance somewhat:
As before, open the IF IMAGE by double clicking the line that says IF IMAGE.
Press this “capture” button and use it to take a picture of the area shaded by red in the image.
Press this “capture” button.
Click and drag an area approximately like the blue rectangle shown below.
As before, open the IF PIXEL FOUND by double clicking the line saying IF PIXEL FOUND
Click and drag an area approximately like the one shaded in blue in the image below
As before, open the IF PIXEL FOUND line by double clicking the line that says IF PIXEL FOUND
Click the “Capture” button and click and drag an area like the one shaded in red below.
Open the OPEN URL command line by double clicking the line that says OPEN URL.
If you have a VIP server link, replace the link already there with your own. Otherwise, leave the link alone.
As before, open the IF PIXEL FOUND command line by double clicking on it.
Click the “Capture” button and click and drag an area like the one shaded in red below.
You are now done! You can run the macro now, it
will prompt you for additional details.