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Chap 1 Introduction
Chap 1 Introduction
Chap 1 Introduction
Medium
– Means for distribution and presentation of information
– Classification based on perception (text, audio, video) is appropriate for
Defining multimedia
Multimedia is a combination of text, graphics, sound, animation, and video that is
delivered interactively to the user by electronic or digitally manipulated means.
Multimedia means that computer information can be represented through audio,
video, and animation in addition to traditional media (i.e., text, graphics/drawings,
images).
Introduction
A multimedia system is characterized by computer-controlled, integrated production,
manipulation, presentation, storage, and communication of independent information, which is
encoded at least through a continuous (time-dependent) and a discrete (time-independent)
medium. A multimedia system is any system which supports more than a single kind of media.
Multimedia is the integration among more than one media such that there should be at least
two media: Continuous and Discrete with proper synchronization.
Multimedia is defined as the computer based interactive environment that incorporates text,
images, graphics, sound, audio, animation, video and virtual reality. Fundamental feature of
multimedia is interactivity. Text, pictures, animation, movies and sound - all these varied
media are seamlessly blended, resulting in simple slide shows to dazzling, interactive
presentations.
Fundamental feature of multimedia is interactivity. Interactivity is the ability of the user to
interact with an application. Examples include keyboard and mouse input, mouse rollovers,
voice activation, and touch screen.
Multimedia Application Definition
A Multimedia Application is an application which uses a collection of multiple media
sources e.g. text, graphics, images, sound/audio, animation and/or video
A multimedia application is a software program that allows users to create, edit, and
manipulate various forms of digital media, such as text, graphics, audio, video, and animation.
These applications are used for a wide range of purposes, including entertainment, education,
marketing, and communication.
Multimedia applications typically offer a wide range of tools and features for creating and
editing digital media, including text editors, graphic design tools, video and audio editing
software, animation tools, and more. Some examples of popular multimedia applications
include Adobe Photoshop, Adobe Premiere, Final Cut Pro, and PowerPoint.
What is Hypertext and Hypermedia?
Hypertext is a text which contains links to other texts. The term was invented by
Ted Nelson around 1965.
Hypertext is a way of organizing and presenting information that allows users to
access and navigate through related pieces of information by clicking on links. In
hypertext, text is linked to other text, allowing users to easily jump from one piece of
information to another without having to follow a predefined linear structure. This
non-linear approach to information organization has become a fundamental
characteristic of the Web.
Hypermedia, on the other hand, expands upon the concept of hypertext by including
other types of media, such as images, video, and audio, in addition to text.
Hypermedia allows users to interact with a variety of media formats within a single
document or presentation, providing a richer and more engaging user experience.
The World Wide Web (WWW) is the best example of a hypermedia application.
PowerPoint
Adobe Acrobat
Global structure of Multimedia
Global structure of Multimedia
The global structure of multimedia refers to the overall architecture or organization of
multimedia applications or systems. It encompasses the different components or elements that
make up a multimedia system, as well as the relationships and interactions between these
components.
A typical multimedia system can be broken down into several components, including:
Data or content: This refers to the multimedia content itself, such as text, images, audio,
video, and animation.
User interface: This is the part of the system that allows users to interact with the content,
such as buttons, menus, and other interactive elements.
Processing and storage: This includes the hardware and software components that are used to
process and store the multimedia data, such as computers, servers, and databases.
Communication: This refers to the mechanisms and protocols that are used to transmit and
receive multimedia content, such as the Internet and various networking technologies.
The global structure of a multimedia system must take into account the various requirements
and constraints of each of these components, as well as the needs and expectations of the users.
It must also be designed to support various multimedia formats, standards, and protocols, and
provide a seamless and intuitive user experience.
Global structure of Multimedia
Device domain:
It deals with interaction between multimedia application and multimedia devices such as AGP
Card, Sound Card etc. Basic concepts for the processing of digital audio and video data are based
on digital signal processing. Different methods for the processing of image, graphics and
animation are described. The audio techniques section includes music (MIDI) and speech
processing.
System Domain:
The interface between the device domain and the system domain is specified by the computer
technology. To utilize the device domain, several system services are needed. Basically, three
services exits. These services are mostly implemented in software. The operating system, serves
as an interface between computer hardware/system and all other software components. It
provides the user with a programming and computational environment, which should be easy to
operate. The database system allows a structured access to data and a management of large
databases. The communication system is responsible for data transmission according to the
timing and reliability requirements of the networked multimedia.
Global structure of Multimedia
Application domain:
Provides functions to the user to develop and present multimedia projects. This
includes software tools, and multimedia projects development methodology. The
services of the system domain are offered to the application domain through proper
programming abstractions. Another topic embedded in the application domain is
document handling.
Cross domain:
It turns out that, some aspects such as synchronization aspects, are difficult to locate
in one or two components or domains. The reason is that synchronization, being the
temporal relationship among various media, relates to many components across all
domains.
Representation Dimensions
Multimedia system is defined by computer controlled, integrated production,
manipulation, presentation, storage and communication of independent information,
which is encoded at least through a continuous and discrete media. Media are divided
into two types in respect to time in their representation space:
Time independent (discrete)
Information is expressed only in its individual value, without a time component.
E.g.: text, image, graphics, etc.
Time dependent (continuous)
Information is expressed not only it’s individual value, but also by the time of its
occurrences.
E.g.: sound and video
Classification of Media
Medium is defined as means for distribution and presentation of information.
Examples of a medium are text, graphics, speech, and music. Media can be classified
with respect to different criteria. We classify media according to perception,
representation, presentation, storage, transmission, and information exchange.
It can be categorized as following sections:
The perception media
The representation Media
The Presentation Media
The storage media
The transmission media
The information Exchange media
Classification of Media
Classification of Medium
Perception Medium: Perception media help human to sense their environment. The central
question is how human perceive information in a computer environment. The answer is
through seeing and hearing.
Seeing: For the perception of information through seeing the usual such as text, image and
video are used
Hearing: For the perception of information through hearing media such as music, noise and
speech are used.
Representation medium:
Representation media are defined by internal computer representation of information. The
central question is how the computer information is coded? The answer is that various format
are used to represent media information in computer.
Text, character is coded in ASCII code
Graphics are coded according to CEPT or CAPTAIN video text standard.
Image can be coded as JPEG format
Audio video sequence can be coded in different TV standard format (PAL, NTSC, SECAM
and stored in the computer in MPEG format)
Classification of Medium
Presentation medium:
Presentation media refer to the tools and devices for the input and output of the
information. The central question is, through which the information is delivered by
the computer and is introduced to the computer.
Output media: Paper, screen and speaker are the output media.
Input Media: Keyboard, mouse, camera, microphone are the input media.
Digital Media: Soft copy presentation.
Paper Media: Hard copy presentation.
Storage medium:
Storage Media refer to the data carrier which enables storage of information. The
central question is, how will information be stored? The answer is hard disk, CD-
ROM, Floppy, Micro-film, printed documents, digital storage etc.
Classification of Medium
Transmission medium:
Transmission Media are the different information carrier that enables continuous data
transmission. The central question is, over which information will be transmitted?
Information is transmitted over network either by using wired or wireless connection.
Wired connection can be twisted pair, coaxial cable, optical fiber cable etc. Wireless
connection can be satellite connection or radio link connections etc.
Information exchange medium:
Information exchange media includes all information carrier for transmission, i.e. all
storage and transmission media. The central question is, which information carrier
will be used for information exchange between different places? The answer is
combine uses of storage and transmission media. E.g. Electronic mailing system
Information can flow through intermediate storage media, where the storage medium
is transported outside of computer networks to the destination, through direct
transmission using computer networks, or through combined usage of storage and
transmission media.
Multimedia Systems and properties
A Multimedia System is a system capable of processing multimedia data and
applications.
A Multimedia System is characterized by the processing, storage, generation,
manipulation of Multimedia information.
Properties or characteristics that are typically associated with multimedia systems:
Integration of different media types: Multimedia systems are designed to handle
multiple types of media simultaneously, such as text, images, audio, and video. This
allows for the creation of rich and engaging multimedia experiences.
Interactivity: Multimedia systems often include interactive elements that allow users
to engage with the content in various ways, such as clicking on buttons, playing
games, or navigating through virtual environments.
Synchronization: In multimedia systems, different media types are synchronized so
that they are presented together in a coordinated way. For example, audio and video
may be synchronized so that the sound matches up with the action on the screen.
Multimedia Systems and properties
Compression: Multimedia content can require a lot of storage space, so multimedia
systems often use compression techniques to reduce the size of the data. This allows
for more efficient storage and transmission of the content.
Delivery over networks: Multimedia systems often rely on networks, such as the
Internet, to deliver content to users. This requires specialized protocols and techniques
for transmitting and receiving multimedia content over networks.
Scalability: Multimedia systems must be able to handle large amounts of data and
support a large number of users. This requires the system to be scalable and capable
of handling high volumes of traffic.
Characteristics of a Multimedia system
Integration of multiple media types: Multimedia systems are designed to integrate
different media types, such as text, graphics, audio, and video, into a single cohesive
experience.
Interactivity: Multimedia systems often include interactive elements that allow users
to engage with the content in various ways, such as clicking on buttons, playing
games, or navigating through virtual environments.
Scalability: Multimedia systems must be able to handle large amounts of data and
support a large number of users. This requires the system to be scalable and capable
of handling high volumes of traffic.
User Interface: Multimedia systems require a user interface that is intuitive and easy
to use, allowing users to interact with the content in a natural and seamless way.
Challenges of multimedia system
Data compression: Multimedia data, such as images, videos, and audio, often require
significant storage and bandwidth. Efficient compression techniques are necessary to
reduce the data size without compromising quality. However, achieving a balance
between compression ratio and visual/audio fidelity can be challenging.
User interfaces and interaction: Designing intuitive user interfaces for multimedia
systems that provide seamless interaction with diverse media types can be
challenging. Ensuring user-friendly controls, navigation, and visualization of
multimedia content across different devices and platforms requires careful
consideration of user experience and usability principles.
Challenges of multimedia system
Scalability and interoperability: Multimedia systems often need to support a large
number of users and devices, ranging from smartphones to large-scale multimedia
servers. Ensuring scalability and interoperability across different platforms, operating
systems, and network technologies is a challenge, particularly when considering the
heterogeneity of multimedia formats, codecs, and protocols.
Storage Devices: Multimedia systems require storage devices to store and retrieve
multimedia content. These devices can include hard disk drives, solid-state drives,
optical discs, and networked storage systems.
Text: Textual information, such as captions, subtitles, titles, and written content, can
be incorporated into multimedia projects to provide context, explanations, or
narration.
Audio: Audio elements include music, sound effects, voiceovers, and any other form
of audio content that enhances the multimedia experience.
Video: Video content consists of moving images that capture real-life scenes,
animations, or a sequence of images. It is a powerful medium for storytelling and
conveying information.
Multimedia building block
Graphics and Animation: Graphics and animations encompass visual elements
created through computer-generated imagery (CGI), 2D or 3D animations, visual
effects, or graphical user interface (GUI) elements that enhance the visual appeal and
interactivity of multimedia projects.
Digital Art and Design: Multimedia provides a platform for artists and designers to
express their creativity through digital art, graphic design, animation, and visual
effects. It allows for the creation of visually stunning and innovative digital content.