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Running Head: Cultural Heritage Though Edutainment: (Utilizing Augmented Reality To Discover Jeddah's Cultural Heritage)
Running Head: Cultural Heritage Though Edutainment: (Utilizing Augmented Reality To Discover Jeddah's Cultural Heritage)
Running Head: Cultural Heritage Though Edutainment: (Utilizing Augmented Reality To Discover Jeddah's Cultural Heritage)
1710039
MOGR 4402
Capstone 1: Proposal
Heba Obaid
September 29 - 2020
CULTURAL HERITAGE THROUGH EDUTAINMENT 2
Introduction
Overview of Topic
cobbled streets that is in the historic district of Jeddah, Saudi Arabia. Moreover, Al-
Balad has become one of the most visited tourist attractions in Jeddah in the last couple of
people can experience the real world through digital visual creations (The Franklin Institute,
2019). Currently, you find Saudis interested in cultural heritage, but they are unbothered to
find ways of how to connect young Saudi adults to their cultural heritage by using
edutainment in an interactive experience. It could also inspire and teach tourists what Al-
and passed on from generation to generation, including customs, practices, places, objects,
artistic expressions and values. Cultural Heritage is often expressed as either Intangible or
Augmented Reality is, “A system that enhances the real world by superimposing
Scavenger Hunt is “A game, usually played outdoors, in which the players must
CULTURAL HERITAGE THROUGH EDUTAINMENT 3
collect various objects from a list of things they have been given.” (collinsdictionary.com,
n.d). However, the definition does not exactly go hand in hand with this researcher’s concept.
The difference will be that the audience will not be collecting anything physically rather they
Al-Balad is Jeddah Saudi Arabia’s historical landmark full of buildings and narrow
Importance
visit Al-Balad, and how he used to always tell us stories from the old days. As
a young girl, I often explored the streets of Al-Balad and its houses. Therefore,
Global. “Culture can give people a connection to certain social values, beliefs,
previous generations and the history of where we come from.” (Admin, 2017).
Saudi adults about their cultural heritage in an entertaining way and coming up
Target Market/Audience
Primary
Young Saudi Adults ages 18 to 35. These young adults would benefit the most from
the interactive Augmented Reality experience about Al-Balad’s cultural heritage. This age
group was chosen because of their high physical activity and interest in trying new things
Secondary
Tourists can learn about a part of Saudi Arabia’s cultural heritage in an edutaining
way.
Research Questions
Research Objectives
2. To find out how young adults like using technology for edutainment.
5. To know if young adults would like to learn about heritage by using technology.
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Annotated Bibliography
Keil, J., Pujol, L., Roussou, M., Engelke, T., Schmitt, M., Bockholt, U., &
personalized stories with handheld Augmented Reality in museums. In 2013 Digital Heritage
This paper talks about using Augmented Reality in museums to enhance the
audience’s experiences in four different ways; “virtual reconstruction of the original aspect;
placement in the original location; visual highlighting of interesting details and annotations;
Bockholt, & Eleftheratou, 2013). This research also discusses the designing methods of
creating an interactive Augmented Reality experience. This paper can help discover how to
combine narratives with the augmented Reality interactivity and the design challenges the
This paper talks about using Augmented Reality for storytelling purposes, as well as
the methods and ways it can be done. The paper also mentions the issues that they have
examined relating to how the visuals will be carried out and created. this paper can help the
research by understanding how they collaborated storytelling with Augmented Reality and
Fakhour, M., Azough, A., Kaghat, F., & Meknassi, M. (2019, July 08). A Cultural
Scavenger Hunt Serious Game Based on Audio Augmented Reality. Advanced Intelligent
Systems for Education and Intelligent Learning System, 1102, 1. This paper talks about
The scavenger hunt includes interactivity by Audio Augmented Reality Game. This
paper will be used in this research to learn how they made it interactive by using Augmented
Research Methodology
Method One
One survey will be conducted for young Saudi adults ages 18 to 35. The survey is to
find out if young Saudi adults would be interested in learning about Al-Balad’s cultural
heritage by using technology and if they would like to experience an Augmented Reality
scavenger hunt in Al-Balad Jeddah. It will also help this research by knowing if and how
technology (Augmented Reality specifically) would pique the interest of the target audience.
Another reason for choosing a survey is it could be spread to a variety of people in which the
research can get multiple answers as well as different opinions about the topic.
Method Two
Visual Research will be conducted to find information and opinions from people with
art backgrounds. This will be done by a focus group. Some mockups will take place to be
References
Admin. (2017, April 24). The Importance of Cultural Heritage. Retrieved from
https://www.cultivatingculture.com/2013/04/05/the-importance-of-cultural-heritage/
Fakhour, M., Azough, A., Kaghat, F., & Meknassi, M. (2019, July 08). A Cultural Scavenger
from https://link.springer.com/chapter/10.1007/978-3-030-36653-7_1
Government of Canada, Statistics Canada. (2020, August 06). Physical activity, self reported,
https://www150.statcan.gc.ca/t1/tbl1/en/tv.action?pid=1310009613
H. (n.d.). Scavenger hunt definition and meaning: Collins English Dictionary. Retrieved from
https://www.collinsdictionary.com/dictionary/english/scavenger-hunt
https://link.springer.com/referenceworkentry/10.1007/0-387-30038-4_10
The National. (2019, October 02). Explore Al Balad: 9 things to do in Jeddah's oldest
balad-9-things-to-do-in-jeddah-s-oldest-neighbourhood-1.917849
CULTURAL HERITAGE THROUGH EDUTAINMENT 8
Pilot Study
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