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NAME: 4 ESSENCE: Questing TRADITION: Sons of Ether

PLAYER: NATURE: Idealist MENTOR:


CONCEPT: DEMEANOR: Innovator CABAL:
Attributes
PHYSICAL SOCIAL MENTAL
Strength Charisma Perception
Dexterity Manipulation Intelligence
Stamina Appearance Wits

Abilities
TALENTS SKILLS KNOWLEDGES
Alertness Crafts Academics
Art Drive Computer
Athletics Etiquette Cosmology
Awareness Firearms Enigmas
Brawl Martial Arts Esoterica
Empathy Meditation Investigation
Expression Melee Law
Intimidation Research Medicine
Leadership Stealth Occult
Streetwise Survival Politics
Subterfuge Technology Science

Spheres
Correspondence Life Prime
Entropy Matter Spirit
Forces Mind Time
Advantages
BACKGROUNDS ARETE HEALTH
Familiar
Bruised
Avatar WILLPOWER Hurt -1
Node
Injured -1
Sanctum $
Wounded -2
QUINTESSENCE Mauled -2
Crippled -5
Incapacited
MERITS & FLAWS
Hit List (-4) EXPERIENCE
Notoriety (-3)

FREE POINTS

PARADOX

Realised par Kryane - Sheet M20—v2.3


Generated by WoD Character creator
Other Traits

Mastered Magic
FAVORITE EFFECTS ROTES

Wonders
NAME LEVEL ARETE QUINT. APPEARENCE / EFFECT

Combat
WEAPON DIFF. DAMAGE RANGE RATE CLIP CONC. ARMOR
Class :
Rating :
Penality :
Description :

Realised par Kryane - Sheet M20—v2.3


Generated by WoD Character creator
Expanded Background
CONTACTS, SLEEPERS CONTACTS, AWAKENED ONES

INFLUENCE, SLEEPERS ALLIES

RESSOURCES MENTOR, SECT

FAMILIARS CHANTRY

HENCHMEN NODE (S)

Possessions
GEAR (WORN) EQUIPMENT (OWNED)

FOCI OTHER

Realised par Kryane - Sheet M20—v2.3


Generated by WoD Character creator
History
AWAKENING

GOALS / DESTINY

SEEKINGS: SECRETS:

Description
AGE:
APPARENT AGE:
BIRTH DATE:
AGE OF AWAKENING:
HAIR:
EYES:
ETHNICITY:
NATIONALITY: APPEARANCE / NATURE OF AVATAR:

HEIGHT:
WEIGHT:
GENDER:
Visuals
CABALE CHART CHARACTER SKETCH

Realised par Kryane - Sheet M20—v2.3


Generated by WoD Character creator
[Soc][Flaw] Hit List (4)
A rival group wants you dead. You might be a Templar who’s
made enemies among the Etherites, an Etherite who crossed the
line with the New World Order, and so forth. Whatever happened,
it’s personal and extends to the entire group. As with the Vampire
20 Flaw: Clan Enmity, this is a deadly business, far worse than
the one-point Sect Enmity, above. Social rolls when dealing with
members of this group add +2 to their difficulty – if you get a
chance to make such rolls at all. Whether or not the enemy group
actively attacks you on sight, its members will go out of their
way to make your life solitary, unpleasant, nasty, brutish, and
short.
[Soc][Flaw] Notoriety (3)
Thanks to this inverse of the Merit: Prestige, you’re saddled with
a bad reputation among your fellow mages. System-wise, this
Flaw adds +2 to the difficulties of all social rolls within your
faction (Traditions, Crafts, Technocracy, etc.), and predisposes
pretty much everyone outside your closest friends to think the
worst of you. Rumors dog your steps, and whispers precede your
appearance. Whether or not the stories are true, you’ve been
linked to some disgrace, and will be shunned and probably
punished accordingly if you haven’t been punished already.
(See the Supernatural Flaw: Branded, p. 89, for a potential
punishment, or for an alternative to this Flaw that could be
taken by a Tradition mage character.) You might be able to
shuck this bad rep eventually, but it’s gonna be a pretty rough
road until you do.

Realised par Kryane - Sheet M20—v2.3


Generated by WoD Character creator

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