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Week 11 - Course Notes - Rigid Body Motion
Week 11 - Course Notes - Rigid Body Motion
Week 11 - Course Notes - Rigid Body Motion
Table of Contents
11.1 ROTATION OF A RIGID BODY ........................................................................... 11-3
11.1.1 Particle Rotation: When is it a Bad Assumption? ............................................ 11-5
11.1.2 The Moment of Inertia ..................................................................................... 11-8
11.1.3 Relating Torques and Forces ......................................................................... 11-11
11.1.4 Dealing with Common Shapes....................................................................... 11-11
11.1.5 Rotating Bodies and Friction ......................................................................... 11-14
• How big does the radius of rotation need to be so that we can keep assuming that we
have a particle rotating?
• What errors do we introduce by assuming a rotating object is a particle?
• How do we analyse the motion of an object that has a small radius of rotation when
compared to the size of the object?
An alternative approach
An alternative approach, that provides an accurate model in almost all cases, is to assume that
the object is a rigid body. Recall that for a rigid body, the body does not change shape, the
rotational motion is dependent on the size and shape of the body, and the motion is dependent
on where forces are applied on the body.
Many objects can be well approximated by a rigid body. In the following modules, you will
learn how to analyse the motion of a rigid body.
Imagine the International space station orbiting the Earth. The ISS
is 109 metres long and
orbits the Earth at an altitude of 410 km from sea level or 6781 km from the centre of the
Earth. The orbital speed of the ISS is 7666 m/s equivalent to an angular velocity of ω =
0.0011 rad/sec about the centre of the Earth. At this speed, the ISS completes each orbit of
the Earth in about 92 minutes.
When analysing its motion, we often consider the ISS as a particle. How does this limit our
analysis? We'll consider this example further in this module.
The most important variables are...
What is the most important variable to know as an engineer studying dynamics? Surely this
varies depending on the problem at hand?
Ultimately, the force acting on an object is usually the most important variable for an
engineer to know. Knowing external forces acting on an object, the engineer can calculate
internal shear stresses and pressures, and design the shape of the object, and the material it is
made from to ensure it does not fail.
Considering Newton's second law, we know that the acceleration, a, is proportional to the
sum of the forces acting on the object.
We also know that, from the acceleration, we can determine the object's position and
velocity.
So in general, the force and the acceleration are the two most important variables that you can
calculate to determine an object's motion, and the possibility of the object failing due to its
motion.
The ISS travels at a constant angular velocity around the Earth. From this, we know that it
has a radial component of acceleration.
Given the radius of the ISS orbit (6781 km), and angular velocity (2/3 rev/hr) we can estimate
the radial component of acceleration on the ISS as at the ISS orbital altitude this is almost
precisely the gravitational force exerted by the Earth.
However, the ISS is over 100 metres in length. This means that the part of the ISS furthest
from the Earth is rotating at a radius of:
while the part of the ISS closest to the Earth is orbiting at a radius of :
From this, we see that the acceleration exerted due to rotation vary from
at the point closest to the Earth, to at the point furthest from the Earth.
2
The difference in acceleration between these two points is quite small, just 0.0002 m/s . But
from Newton's second law, we know that this will induce a force difference between the
furthest part of the ISS and the nearest part of the ISS. Given the mass of
the ISS is 450 000
kg, this small difference in acceleration can lead to significant forces in the structure of the
ISS which have to be designed for by aerospace engineers.
Closer to home
The variation in forces acting on a rotating object are more apparent the smaller the radius of
rotation and the larger the object. Take for example, a yo-yo, rotating at the end of a piece of
string.
Assuming that the yo-yo is a particle becomes an increasingly worse approximation, the
smaller the radius of rotation. To model these situations, we consider the moment of inertia,
and torque.
When rotating an object, we need an equivalent definition. That is, how much effort is
required to rotate (http://en.wikipedia.org/wiki/Rotation) that object? We need an equation
that is just as straightforward to understand and apply as Newton's second law.
All objects are made up of particles - we can use this fact to help us define equations for
motion
Using this theory, we can rewrite Newton's third law to describe the force acting on our
particle as:
Here indicates that the mass of the particle is very small, and indicates that the
resultant force acting on the particle is also very small (even for a very large acceleration).
Where is the distance from our particle to the axis of rotation, and is the angular
acceleration. Therefore, we may re-write our equation for the motion of a particle as:
We also know that the amount of effort to rotate an object may be referred to as 'Torque
(http://en.wikipedia.org/wiki/Torque)', which has the definition:
or
This states that the torque (or effort) required to increase or decrease the rate of rotation of
the particle is proportional to
Finally - we have to sum the effect of rotating each of the billions of particles to come up
with an equation that describes how much effort is required to the whole propeller. We use
integration to do this:
or
The moment of inertia is dependent on both the mass of an object (m) and on the average
distance the mass is from the centre of rotation. When most of the mass is away from the axis
of rotation, the moment of inertia is higher.
Calculating the moment of inertia from first principles can be time consuming, in general you
need to solve:
However, for many common shapes, the moment of inertia is already well known, and
engineers use these definitions when solving problems involving the rotation of a rigid body.
Examples of common shapes and their moments of inertia may be found in this link:
(http://en.wikipedia.org/wiki/List_of_moments_of_inertia).
In this situation, we can use the parallel axis method. Provided that the axis of rotation is
parallel to the axis defined about the object's centre of mass, we can find the moment of
inertia about any other point through the equation.
The parallel axis method allows us to conveniently consider more complicated problems
involving rigid body motion.
The parallel axis theory allows us to calculate the moment of inertia for a body rotating
However, we can add the moments of inertia of many parts of a body to form the composite
body's total moment of inertia. This is shown in the figure below
This allows us to calculate the moment of inertia of quite complicated objects, quickly. Using
the moment of inertia we can apply
Consider a wheel that is slipping against a surface (which may be the ground). For this case,
we'll assume that the wheel is being driven, perhaps by a motor, at a set speed, what is the
force of friction exerted by the surface?
We know that friction will act to stop the slipping between the wheel and the surface, and
will therefore act to slow the wheel down. Knowing this, we can draw a free body diagram
for the wheel, and another free body diagram for the surface
Notice that the force of friction on the surface will be equal and opposite to that on the wheel
due to Newton's third law of motion. We also know that the type of friction is kinetic friction,
because the wheel and the surface are sliding past each other:
The force of friction will be dependent on the normal force between the wheel and surface.
The friction force creates a torque, acting on the wheel acting to slow the wheel down.
Video Link 1:
https://www.youtube.com/watch?v=1z013iS8MkU&index=6&list=PLk9VWyaRoQCA_xwEn
Uub9qoP_S47MsjEt