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(English (Auto-Generated) ) Blender Day 1 - Absolute Basics - Introduction Series For Beginners (Compatible With 3.5) (DownSub - Com)
(English (Auto-Generated) ) Blender Day 1 - Absolute Basics - Introduction Series For Beginners (Compatible With 3.5) (DownSub - Com)
you can
the still
application
basic
in different modes
texture painting
options
brushes
well
properties panel
the
environment
hdri
or shaders
available information
discuss
constraints
properties
playback controls
these views you see these are called
editors in a blender
like
default
view
type of editors
back simply
join
the corner
mouse is
understand
of it at this moment
uh
click
preferences
it's a very
there
are
commands
need to go
press
one particular x
press r
scaling
for y direction s c
view it
the scale it
reset these
apply
to press ctrl
zero
panel
you like or
the
lights
want
in the center
click here
the
click on
the 3d cursor
that
to right
drag it
different uh
window here
press
view
top view
now but
right
place
pad keyboard
move upwards
three
bring back
perspective view
for the
can always
local view
any moment
path one
number pad three and number pad seven
on general
now before
command
which is uh
object and
taurus
okay so
those uh
consideration
how it was
objects
in editing mode
scene
longer
deselected
object
blender that
yellow border
other selection
need to use
transformation i just um
select
command
it twice
center
press uh
over here
them
face
to manipulate stuff
more efficiently so
different directions
coordinate
minus z
coordinates
upwards
switch
rotation
in this model so
i want
coordinates
direction
and x direction
animating stuff
place models
well
you select
rotate it
the selection
transformation
which is around
happens
simple
this command
origins
moving together or
will rotate
over here
point
with the
setup
global and
short key
if i press
local axis
g double y
g double x so you just have to
transformation
cubes
is called snapping
familiar with
try to
can
this does is
the object
i'll grab
to this point
can move it
attempts
one
options so
if you want to rotate scale and use the
height
this in
scale in z direction s z
snap
direction
point okay
to target
stuff
orientation of the
is
manually so
to
these two
options
it could be
pro
fields
viewport gizmo
want to
next one is uh
renders
do
the scene
default settings
brings up
this is showing uh
press z
preview
all right so
uh
choose
background
these hdrs
moment
or no
it's
discuss before we
origin
other softwares
is i'll press
you
okay
sy
objects
on the
this object
you want
menu
local
the
them
working with
cursor to this
the edges
vertex edges
from
happen
tool
the
okay
s x okay
object
vertex
y direction g
move the
it
view showing
up
individual origins
inside
this surface
snapping and
layout again
it works everywhere
object
origin of
uh
zero
different uh other
let me just uh
preview
which is assigned to it
let's say if i
rendered view
material
consideration
viewport okay
the viewport
interface
options and
details
begin let's
meters
over here
transformation
cube
be
and 40 meters
meter
uh 20
wireframe
building
make
one more duplicate of this if you want
the z direction
okay
snapping to
face and g z
perspective view
something
it uh
divide this by
perfect like uh
gray
shading option to
building
could be
15 meters and
bit
snaps okay
it here
r z and 90
scale it down
just uh
bit
going to
width
okay
of this again
something like a
window partition
and uh
scale it in x direction
bar
you want to
create a plane
x-axis scale it up
uh something like a
select
make duplicate
grayscale
a cube
0.5 by 0.5
okay we can
or maybe
30 meters in uh x direction
center
simply type
something or
duplicate of this
31
okay ctrl j
a roadside
x direction okay
ctrl key
road signs
10 meters
shift d shift d
three
do is uh
sorry
cursor
gy
back to
maybe we can
and uh place it
down
and
over here
this one
okay
this one
82
details
or
search option and type separate
separate again
duplicate this
and
handle here
like a window
this up a bit
this
can just uh
into 90 degree
few
shift d shifty
shift d go to the
non-uniform
ground
this one
them
[Music]
here
the radius
up
looks too
too thick
into x direction
here
just to make it look like a rooftop
again
over here
rx90 sx
sy and
g y all right
sorry
very
g x shift scale
of this
something
and
guys can
over here
going to just uh
have a
two meters
of
transformation
global local
primitives and
dimensions
will discuss
everything in detail
hours of working
over here
everything is white
okay if if i go to the
colors nothing
so what i can do is i can click uh on
the
color
hdr i
online or i can
and
gray scale
the
like a yellow
assign
simply
material
combine them
ctrl j and make a new material you can
make a
trees
dark
like a
uh
make it
i'll just
uh grab maybe
process now of uh
colors to
this
direction
move it into
poly
maybe a colony or something this looks
interesting
materials work
something
yet fun
just for uh
render out of it
your scene
okay now right now i already have a
try to render it
it
render image
can do is
viewport
the camera
this one
3d perspective view
what i'll do is uh
over here
and
now i press 0
view sorry
first i'll just zoom in a bit block
camera to view
okay
can
camera
clipping
can do is uh
these settings
this view
the view
uh
your camera
view i just uh
your image
all right
more
uh understand
are available in
shapes we can
primitives
are
running
around
[Music]
you