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(English (Auto-Generated) ) Blender Day 2 - Editing Objects - Introduction Series For Beginners (DownSub - Com)
(English (Auto-Generated) ) Blender Day 2 - Editing Objects - Introduction Series For Beginners (DownSub - Com)
okay guys
of this software
them
select them
from here
actually
edges
construction of
into it
and you
is tab
and
faces
now
press do
press
phase could be
you will
in polygons okay
mode
select
and create
this geometry
press e again
there are
extend this in z
extrude
have this
the loop to be
confirming
over here
shortcuts because
of edges
time taking
you can
some working
more subdivisions
can see
top edges
other object
keyboard and
can't be just
be connected it's a
here
see
objects now
want to explain uh
let's say if i
it looks good
uh
generate
does is
wireframe
four five
switch this on
meshes
objects
the construction of
this in wireframe
to this
now i'll
try to apply this construction method
cube in front of me
them down
geometry
these
ctrl
these
press ctrl
these two
these two
this down
down
up like this
up
i'll just uh
these one
subdivision
entire geometry
spoon
vertices
because of that
what is happening is uh we do not have
dense
other
mesh tightly
a subdivision modifier
they become round but if the two edges
shading mode
space bar
object menu
surface create
right about
sorry
like a hat
on number pad
wanted
all
because
in the polygons if i
entire loop
only
i'll
can see
something
first thing
control
marathon of
5 or 10 objects
these objects
click and
one into
just uh
the details of
other 3d softwares to
center now
this
in 3d
key
the alt
select the
key
multiple loops
it will
selection
then here
going to
ultimate selection
object
expand and
editing mode
you have
are
press
extrude
available to select
in the
can simply
this brush
convenient
is
before
subdivision first
sharp angle
is like
corners
two vertices
again
have
this
it's a
vertices to clean
understand their
use to
very important to
available i think
and
and uh
selection
mode
here
ctrl
your
increasing
want to quickly
here okay
box or a
circle like uh when you're making any
selection
object i mean
elements and uh
different elements
mesh now if i
mode or
everything which is
very
are
working with the model which have a lot
okay and
any face
mean
deformation in my mesh
one face
moving my
face
influence
influence okay
just uh
this in
now
here
enable
way
cursor
to make some
strand or something
3d gesso okay
powerful thing
in this chapter
over here
over here
okay
view
is happening
one
skin
connected
the vertices
command
bring
okay
if i change this to
pointed
linear
okay
organic surfaces
this is also
editing
them
okay and
you can
over here
down and
okay
extrude have uh
extrude to cursor
bring up
cylinder 16.
face and uh
i want
direction
have a
happening is
group of two
group
them
here
extrude to cursor
so you see wherever you are you click
used for uh
but if you
edit mode
edges
this up
this
over here
together
uh
going to be
this face
nice
background
one is
already discussed
bevel option you can select any
keyboard
creates a nice
is same as ctrl
uh
is actually
very straight
bisect tool
similar to knife
bicep tool
let's say
bisect
first
okay
select
bridge
can
and
from
build is a
is actually
retopo
control and
triangle
again
over here
and then
useful for
organic models
one is
a spin tool
tool
over here
over here
take this
options available
you're done
it from here
clip
pipe
edges
it's only
this one is
this
deforming the
between
this one
geometry
modeling
geometry
spacebar
choose at first
the center
the menus
like a face or
to do is
uh
editing mode
better to
on the cubes
six models
subdivision
this one in 90
rotating
bit
edges
cancel it
this one
selection
thickness
here and
i'll press k
on the keyboard and start cutting out
here
looking extrusions
line
these as well
maybe
like uh
normals and uh
outliner
them
sandal
this
entire
select this
selection
create an insert
select
this
very little
go to the
have
two loops
it's uh
of a flat sandal
is i can
okay
extrusion again
surface now
something
all
entire
loop now if i uh
working because uh
think
more uh
here
into polygons
of a
bit
round
like uh
and uh
just
too hard
harder and
press e to
shape is hard
over here
do is i can
selection of it
need uh
these i can delete these and
now
one
understand uh
something like
18 yeah 18 is fine
proportionate editing is on
scale this up
down
this
more and
add
this
these two
proportionate editing is on
here
right
press ctrl
sharp and
if i
can use
over here
this face
connected
all right
a good looking
select edges
both sides
get the
create an extrusion
and scale it up
something like
headphone
on the keyboard
keyboard
into
it down
can do is now
i can just
type grid fill and close this one
this
round and
select this
and control i
these faces
details into it
scale it down
edges sorry
and
give them
some thickness
like this
now i'll move this entire thing in the
center
okay
front view
i can
we can
this
can uh
side but
i'm going to
select
we we don't have to do
properties
the model
over here
side as well
these faces
and
sorry
looking
how a
subdivision surface
outer edges
need
and drag
these inside headphones now we'll create
one simple
this
uh
each other
little random
loop
as much as possible
you can
select
smooth yeah
looking
modifier
here
and
because
going to
we can do is
edit mode
these down
proportionate editing on
so instead of center
if i
proportionate editing
here and uh
here
loop
extrusion
possible
like uh
see
okay so
uh
this
this
here
to
get rid of
these faces
active i'll
shape later
sometimes if
clearly remember
origin to center
instrument
right now
so
grid fill
is
i can use
it's uh
exit
the mod
normals
direction
to
here yeah
click
another
select
extrude it
this very
with the c
modifier okay
on the left
adjustments
sharp and
these faces
like this one you can extrude along
normal
is
editing
move as well
the view
like this
two faces
this
what we can do is
vertex
nice looking
glass shape which fits exactly like the
internal frame
it a thickness
[Music]
can do is
selection on
wheel
i'll press
with circle
selecting these
deselect these
interesting
you can
cube
inside
insert
edges
we'll select
from here
it down control
looking
piggy bank okay i can shade this
better
need another
as it is
be a banana okay
in global and uh
this
you can uh
control b
form a bit
mode
edges
over here
i can
up
these faces
that
connected only
we
so yeah i mean uh
for
here is to
shapes and
used to the
okay
material details
the objects uh
out of it
shift a
alt and 0
perspective
i was looking into now i need to zoom in
my screencast
enough
background
open button
folder okay
lights
new material
to do now
select everything
make this
press ctrl
you'll see
uh
to camera view
one
all right
sunset.exr
intensity a bit
background
the image
have something to
keep practicing
okay
are discussing
software okay
do is uh we will discuss
objects today
and
you