This document provides information for travel pace, terrain effects, basic travel distances by mode of transportation, difficulty per day based on party size and tier of play, combat difficulty per player based on tier of play, and object health for various materials like cloth, plaster, glass, wood, and concrete. It includes tables for cautious, normal, and rushed travel pace and their effects on movement and ability checks. It also lists terrain types and their movement multipliers as well as obscurement effects on checks involving sight.
This document provides information for travel pace, terrain effects, basic travel distances by mode of transportation, difficulty per day based on party size and tier of play, combat difficulty per player based on tier of play, and object health for various materials like cloth, plaster, glass, wood, and concrete. It includes tables for cautious, normal, and rushed travel pace and their effects on movement and ability checks. It also lists terrain types and their movement multipliers as well as obscurement effects on checks involving sight.
This document provides information for travel pace, terrain effects, basic travel distances by mode of transportation, difficulty per day based on party size and tier of play, combat difficulty per player based on tier of play, and object health for various materials like cloth, plaster, glass, wood, and concrete. It includes tables for cautious, normal, and rushed travel pace and their effects on movement and ability checks. It also lists terrain types and their movement multipliers as well as obscurement effects on checks involving sight.