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[BaseCharacter]

HitBoxJudgment=99.9
UseShootVerifyEx=99.9
UseAimAssist=99.9
ClientHitPartJudgment="MAX"
DSHitPartJudgment="MAX"
GetRole=99.9
IsRescueingOther=Max
ReplciateRestoringDuraion=Max
DamageScale=Max
NearDeathBreath=Max
BigDamageTextScale=99.5
BigDamage=99
SecshotMod=1
ClientAimAssistJudgment="9999%"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="9999%"
ClientHeadshotJudgement="9999%"
ClientBulletDamageJudgement="99999%"
ClientFPSJudgement="MAX"
UseShootVerifyEx="false"
HeadShotTextScale=90.6
HeadShotTextColor=9.0
ClientHandleFloatingTextArray=9.0
IsHeadShot=450.0
bIsHeadshot=99.9
Target=0
IsHeadShot=999.9
DamageEvent=9.99
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=1000.0f
HitPartJudgment=99.9
ClinetHitBoxJudgment=50
UseShootVerifyEx=true
CalcHitBodyType=$Value
AimShootSpreadDir=Max
UseAimAssist=9999.99
UseEnityFloat=9999.99
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
FirstDamageTypeSpesificID=AspectRatio_MaintainsYFOV
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=9.8
StandHalfHeight=AspectRatio_MaintainsYFOV
CrouchHalfHeight=AspectRatio_MaintainsYFOV
ProneHalfHeight=AspectRatio_MaintainsYFOV
IsPveShootVerify=AspectRatio_MaintainsYFOV
BulletTrackShowDelegate=Max
SecshotMod=Max
GetShootWeapon=AspectRatio_MaintainsYFOV
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="9999999%"
BulletChange=false
HideCrossHairType=50
DamageScale=99%
bCausedByWorld=Max
mgv=0
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=AspectRatio_MaintainsYFOV
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=false
ClientAimAssistJudgment=AspectRatio_MaintainsYF
ClientBulletHitPartJudgment=AspectRatio_MaintainsYF
ClientHeadshotJudgement=float
ClientBulletDamageJudgement=Max

[SystemAim]
WeaponAimYawRate=Max
CrossHairInitialSize=Max
WeaponAimFOV=Max
AspectRatioAxisConstraint=Max

[Weapon]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max

[SaveGames]
AimAssist=Max
FPSLevel=90

[ShootWeaponEntity]
AnimationKick=28.0f
AccessoriesRecoveryFactor=28.0f
AccessoriesHRecoilFactor=28.0f
AccessoriesVRecoilFactor=28.0f
AccessoriesDeviationFactor=28.0f
CharacterMovement=28.0f

[BaseCharacter]
UseShootVerifyEx=True
ClientHitPartMagic=999.99f
ClientHitPartMagicBody=999.99f
ClientHitPartBodyBoundBoxExtent=999.99f
ClientHitPartBodyBoundJudgmentExtent=999.99f
ClientHitPartBoundJudgmentExtent=999.99f
ClientHitPartHeadBoundBoxExtent=999.99f
ClientHitPartLimbsBoundBoxExtent=999.99f
ClientHitPartFootBoundBoxExtent=999.99f
ClientHitPartHandBoundBoxExtent=999.99f
ClientHitPartJudgmentBoundBoxExtent=999.99f
ClientHitPartSim=999.99f
ClientHitPartSpeedRange=999.99f
ClientHitPartVelocityRange=999.99f
ClientHitPartAdsorb=999.99f
ClientHitPartCoff=999.99f
ClientClinetHitBoxJudgment=999.99f
ClientHitPartCoffJudgment=999.99f
JudgmentHitPartCoffHead=999.99f
JudgmentHitPartCoffBody=999.99f
JudgmentHitPartCoffLimbs=999.99f
JudgmentHitPartCoffHand=999.99f
JudgmentHitPartCoffFoot=999.99f
ClientHitPartAreaBody=999.99f
ClientHitPartAreaHead=999.99f
ClientHitPartAreaLimbs=999.99f
ClientHitPartAreaHand=999.99f
ClientHitPartAreaFoot=999.99f
HitBase=999.99f
BaseHit=999.99f
ClientHitPartBox=999.99f
ClientHitPartAreaBox=999.99f
ClientHitActorMesh=True
ClientHitPartMuzzle=999.99f
ClientHitPartCharactetImpact=999.9)f
BoxSize=9999999
BoxCharacterSize=9999999
ClientHitPartBoxCharacter=9999.9
ClientHitPartBoxJudgment=9999.9
+AutoAimingConfig=FollowTimeMax=0.1
+AutoAimingConfig=MaxAngle=9999
AccessoriesVRecoilFactor=0.1
AccessoriesHRecoilFactor=0.1
AccessoriesRecoveryFactor=0.1
DeviationBase=9.8F
DeviationBaseAim=9.8F
DeviationRecoilGain=5.8F
DeviationRecoilGainAim=5.8F
DeviationMaxMove=9.8F
DeviationMoveMultiplier=5.8F
DeviationStanceJump=5.8F
GameDeviationFactor=5.8F
HitPartCoffHead=99.9F
HitPartCoffBody=99.8F
HitPartCoffLimbs=9.8F
HitPartCoffHand=99.8F
HitPartCoffFoot=99.8F
BaseImpactDamage=99.8F
RangeModifier=999.8F
ReferenceDistance=9.8F
IgnoreRangeAttenuatDis=True
ReloadTime=0.1
ReloadTimeTactical=0.1
ReloadTimeMagOut=0.1
ReloadTimeMagIn=0.1
ReloadDurationStart=0.1
ReloadDurationLoop=0.1
MaxBulletNumInOneClip=0.1
InitBulletInClip=0.1
[Scrip/ShadowTrackerExtra.VehicleDamage]
VehicleHitCharacterDamageCurve=6.0F
LaunchVelocityFactorOnHitCharacter=6.0F
ImpactModifier=9.0F
ImpactAbsorption=9.0F
ImpactAbsorptionPassenger=9.0F
DamageCharacterCD=9.0F
DamageSelfCD=9.0F
HitDamageSelfMaxFactor=0
HitDamagePassengerMaxHP=+999
bApplyDamageToCharacter=0
HitStoneVelocityDamp=999.F
SameCampDamangeAttenuationCoefficient=99+
SameCampDamangeLimit=9
bEnableModifyHitDamage=9.0F
HitSelfModifier=9.0F
HitSelfImpactReduce=9.0F
HitOthersModifier=9.0F
HelltOthersImpactRaise=9.0F
HitCharacterModifier=9.0F

[WeaponRecoilConfig]
r.VerticalRecoilMin=0
r.VerticalRecoilMax=0
r.VerticalRecoilRecoveryMin=0
r.VerticalRecoilVariation=0
r.VerticalRecoveryModifier=0
r.VerticalRecoveryClamp=0
r.VerticalRecoveryMax=0
r.LeftMax=0
r.RightMax=0
r.VehicleRecoilScalar=0

[TargetBodyData]
+DamagePosition=9999
+TargetBodyType=999999
+DamageScale=999999

[AutoAimingConfig]
r.followTimeMax=99.644
r.MaxAngle=99.221
+followTimeMax=99.823
+MaxAngle=99.333

[AutoAimingRangeConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99995
+RangeRate=99986
+SpeedRate=999899
+RangeSateSight=999898
+SpeedRateSight=999897

[RecoilPatternData]
Magnitude=0
Angle=0
[DecoyWeaponData]
r.ReloadTime=0
r.DecoyDelay=0
r.MinClipFractionPerSequence=0

[WeaponData]
TargetingFOV=5.0
HoldBreathFOV=5.0
bApplyLocationOffset=5.0f
r.WeaponEquipDuration=0
PhysicalBodyHitImpactPower=99
r.WeaponReadyDuration=0
bVisibleWhenUnarmed=0

[DamageReason]
DamageReason__None=100F
DamageReason__HeadShot=100F
DamageReason__TorsoShot=100F
DamageReason__PelvisShot=100F

[RatingDamage]
RatingDamageScale=100
FiringAccuracyRadius=100
SectionRightValue=90

[AttackAIRatingDamage]
RatingDamageScale=90
FiringAccuracyRadius=90
SectionRightValue=90

[BaseCharacter]
ShootCharacterVertify=9.5.0F
CustomTimeDilation=0F
WorldParallelismID=0
Role=5
NetDormancy=5
AutoReceiveInput=7
NetCullDistanceSquared=9
NetConsiderFrequency=0
DamageBody=160;140;230
DamageInHeadshot=999
DamageFullBody=9999
DamageCharacter=9999
Hitpartjugment=9999
CharacterAnimEventDelegate=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
HitInfoDamage=9
HitJudgment=0
JudgmentPart=0
DamageMesh=999
AimEnable=0
AimAssists=50000000
AimDamage=-50000000
DamageBody=230
DamageInHeadshot=99
DamageFullBody=99
DamageCharacter=99
Hitpartjugment=99
HitInfoDamage=99
HitJudgment=0
JudgmentPart=0
DamageMesh=99
AimEnable=0
AimAssists=-50000000
AimDamage=900
DOFMode=6
CollisionEnabled=6
MaxDepenetrationVelocity=5r
MassInKgOverride=5f
LinearDamping=6f
AngularDamping=5f
MaxAngularVelocity=7f

[Script/ShadowTrackerExtra.ShootWeaponEntity]
bShowBarrelBulletNumUI=0
ReloadAnimAdditive=0
ReloadAnimSlot=0
AnimationKick=0
LockAnimPitchDegreeCrouch=0
LockAnimPitchDegree=0
bLock90DirWhenPitchAbove=0
bEnableScopeIn=0
hootWeaponEntityReleaseFireType=0
bAutoExitScopeAfterFire=0
HUDAlphaDecreaseSpeedScale=0
ExtraHitPerformScale=0
RecoilKickADS=0
MaxBulletImpactFXSpawnNum=0

[ShootWeaponBulletBase]
BulletSpeed=FireSpeed=7.0
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=6
HitHeadType=6
bEnableModifyHitDamage=6
VehicleHitCharacterDamageCurve=7
IsDamageFOV=FOV
HeadshotTypeFloat=9
RecoilFactor=6

[SystemAim]
+WeaponAimYawRate=5.0f
+CrossHairBurstIncreaseSpeed=5.0f
+BulletFireSpeed=5.0f
+CrossHairInitialSize=5.0f
+ReloadTime=5.0f
+ShootInterval=5.0f
+BulletRange=5.0f
+BurstShootBulletsNum=9.0
+WeaponAimFOV=9.0f
+AspectRatioAxisConstraint=5.0f
+SkeletalMeshLODBias=5.0f
+ParticleLODBias=5.0f

[Script/ShadowTrackerExtra.STExtraGameInstance]
OnUserQualitySettingChanged=0
OnUserMsaaSettingChanged=0
OnWaterReflectionSettingChanged=0
OnCampRoomChanged=0
+RenderQualitySettings=renderQualitySettingsLastSet=0
+RenderQualitySettings=renderQualitySettingsApplying=0
+RenderQualitySettings=renderQualitySettingsInit=0
GetDeviceMaxSupportSoundEffect=0
GetDeviceMaxSupportLevel=1
GetDeviceMaxFPSByDeviceLevel=90

[AirSpeedWidget]
SpeedMeterParamInterpSpeed=999x9
[ShootWeaponEntity]
AnimationKick=0.03f
AccessoriesRecoveryFactor=3.0f
AccessoriesHRecoilFactor=3.0f
AccessoriesVRecoilFactor=3.0f
AccessoriesDeviationFactor=3.0f

[ShootWeapon]
ShootMode=10.0F
CurShootWeaponState=10.0F
md_MaxBulletArraySize=10.0F
AttachedAttachmentID=10.0F
MultiBulletComponent=10.0F

[WeaponHitPartCoff]
+Head=999
+Body=999
+Limbs=999
+Hand=999
+Foot=99
+Head=999
+Body=999
+Limbs=999
+Hand=999
+Foot=999

[Scrip/ShadowTrackerExtra.STExtraBaseCharacter]
RadialDamageScale=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
EnemyLock=AspectRatioMaintainsYFOV
LockTarget=AspectRatio_MaintainsYFOV
LockHead=AspectRatio_MaintainsYFOV
ShootCharacterVertify=AspectRatio_MaintainsYFOV
DamageMagnifierIdx=AspectRatio_MaintainsYFOV
DamageCharacter=999
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=true
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=9.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
Target=

[VehicleWeaponsOnSeat]
VehicleShootWeapon=6
bEnableModifyHitDamage=6

[ShootWeaponEntity]
RecoilKickADS=98
AnimationKick=88.9
HitPartJudgment=3.0
HRecoilFactor=99.9
VRecoilFactor=99.9
WeaponAimYawRate=6.9
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=8.7
CrossHairInitialSize=1.0
ReloadTime=3.0
ShootInterval=3.0
BulletRange=99.9
BurstShootBulletsNum=3.0
WeaponAimFOV=99.0

[Basic]
AimAssist=99.9
Aim Assist=99.9
r.AimAssist=99.9
r.hit=97.9

[TargetBodyData]
+DamagePosition=9999
+TargetBodyType=999999
+DamageScale=999999

[WeaponHitPartCoff]
r.Head=999
r.Body=999
r.Limbs=999
r.Hand=999
r.Foot=99
+Head=999
+Body=999
+Limbs=999
+Hand=999
+Foot=999

[AutoAimingConfig]
r.followTimeMax=99.644
r.MaxAngle=99.221
+followTimeMax=99.823
+MaxAngle=99.333

[AutoAimingRangeConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99995
+RangeRate=99986
+SpeedRate=999899
+RangeSateSight=999898
+SpeedRateSight=999897

#################################[Client.BuildConfig]
branch_name=trunk

[Scrip/ShadowTrackferExtra.SkirtAnimInstanceBase]
CurrentPoseType=9

[ShootWeaponBulletBase]
BulletSpeed=FireSpeed=7.0
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=9
HitHeadType=9
bEnableModifyHitDamage=9
VehicleHitCharacterDamageCurve=9
IsDamageFOV=FOV
HeadshotTypeFloat=9
RecoilFactor=6

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=AspectRatio_MaintainsYFOV
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=AspectRatio_MaintainsYFOV
ReloadTime=Max
ShootInterval=AspectRatio_MaintainsYFOV
BulletRange=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=3.0
WeaponAimFOV=AspectRatio_MaintainsYFOV
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

<[BaseCharacter]
r.PlayerHealth=nill
r.PlayerHealthMax=nill
ls.EnableDamage=True
+GetTargetPlayer=MAX
+ClientHitBoxPartJudgment=9.5
UseShootVerifyEx=99.0f
UseAimAssist=false
UseRecoilFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UnityWeaponUnit=true
InstanHitWeapon=true

[DamageType]
bCausedByWorld=9999
bScaleMomentumByMass=9999
bRadialDamageVelChange=9999
r.DamageImpulse=99.1

[TargetBodyData]
+DamagePosition=99889
+TargetBodyType=999888
+DamageScale=999888

[WeaponHitPartCoff]
r.Head=999.1
r.Body=999.1
r.Limbs=999.3
r.Hand=999.4
r.Foot=99.5
+Head=999.5
+Body=999.6
+Limbs=999.7
+Hand=999.8
+Foot=999.9

[AutoAimingConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1

[AutoAimingRangeConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99988
+RangeRate=99988
+SpeedRate=999888
+RangeSateSight=999888
+SpeedRateSight=999888

#################################[Client.BuildConfig]
branch_name=trunk

[BaseCharacter]
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=true
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True

[BaseCharacter]
ClientHitPartJudgment=100
UseShootVerifyEx=true
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=9.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=99.9
UseEnityFloat=99.9
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=99
DamageCharacter=999
DefaultDefaultHitPartJudgment=5
DefaultDSHitPartJudgment=false
DefaultClientHitPartJudgment=99
SecshotMod=99
ClientAimAssistJudgment=$Value
ClientAimPart=12
ColorCharacter=0

[WeaponsSettings]
DamageWeapons=99
EnebleDamage=999
BulletSpeed=3
DamageCharacter=999

[AttackFlowSettings]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[CameraData]
CameraFOV=3.0

[DollyZoomParam]
FOV=5

[SistemDamage]
Damage=AspectRatio_MaintainsYFOV

lue=45)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=99999)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=99999)

[Script/ShadowTrackerExtra.STExtraPlayerController]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="99999")
))
++
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="99999"
)))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="99999"))
)
+++SwitchesInMaps=(MapName="SECSHOTMOD ,Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))

[ShootWeaponEntity]
AnimationKick=5.0f
CharacterMovement=5.0f

[BaseCharacter]
ClientHitPartJudgment=100
UseShootVerifyEx=true
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=9.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=99.9
UseEnityFloat=99.9
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=99
DamageCharacter=999
DefaultDefaultHitPartJudgment=9
DefaultDSHitPartJudgment=false
DefaultClientHitPartJudgment=99
ClientAimAssistJudgment=$Value
ClientAimPart=12
ColorCharacter=0

[WeaponsSettings]
DamageWeapons=99
EnebleDamage=999
BulletSpeed=3
DamageCharacter=999

[AttackFlowSettings]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[CameraData]
CameraFOV=5.0

[DollyZoomParam]
FOV=5

[SistemDamage]
Damage=AspectRatio_MaintainsYFOV

[BaseCharacter]
Do_VerifyShoot=True
_VerifyClientHitAndBullet=True

Script/ShadowTrackerExtra.STExtraShootweapon]
Do_VerifyShoot=True
OnBulletImpact=Max
OnLaunchBullet=Max
ShootDir=100
Bin=0

+++SwitchesInMaps=(MapName="shooting_range4
",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="99999"
)))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="99999"))
)
++
+SwitchesInMaps=(MapName="ClinetHitBoxJudgment ,Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))

[Script/ShadowTrackerExtra.STExtraSimpleCharacterPhysics]
HitPartJudgment=100.0f (Max).0f (Max)
AttackWalkSpeedRatio=100.0f (Max).0f
CircleDamageRate=100.0f (Max).f
IsHeadShootDead=True
EnableOverlapDamage=True

[Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=100.0f (Max).0f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=Head

[Script/ShadowTrackerExtra.STCharacterMovementComponent]
UseVelocityDirMinSpeed=100.0f (Max).0f
JumpFloorZ=199999

[Script/ShadowTrackerExtra.DamageType]
DestructibleDamageSpreadScale=99.9f
DestructibleImpulse=100.0f (Max)
DamageFalloff=100.0f (Max).0f
DamageImpulse=99.9f
bRadialDamageVelChange=True
bCausedByWorld=True
bScaleMomentumByMass=True

[Script/ShadowTrackerExtra.MovementComponent]
GetMaxSpeed=800

[Script/ShadowTrackerExtra.ClothPhysicsProperties_Legacy]
GravityScale=120.0f

[Script/ShadowTrackerExtra.CharacterMovementComponent]
bApplyGravityWhileJumping=True
GravityScale=99.99f
MaxStepHeight=100.0f (Max).0f (Max)
MaxWalkSpeed=100.0f (Max)0.0f (Max)
MaxFlySpeed=100.0f (Max).0f
MaxCustomMovementSpeed=100.0f (Max).0f
MovementMode=SuperMax
DefaultLandMovementMode=120.0f
DefaultWaterMovementMode=120.0f
bJustTeleported=True
bCheatFlying=True
bFastAttachedMove=True
bPerformingJumpOff=True
GetMaxJumpHeightWithJumpTime=120.0f
GetMaxJumpHeight=100.0f (Max)

[Script/ShadowTrackerExtra.STExtraSimpleCharacter]
DelayHideDuration=0f
AnimDeathLifeSpanByHeadShoot=99.0f
AnimBornLifeSpan=0f
AnimDeathLifeSpan=0f
OverlapVehicleDamageRate=99f
OverlapAgainstVehicleDamageRate=99f
MovementTickInterval=26f
DsActorTickInterval=0f
GetHitBoxRadius=25f
GetHitBodyType=0
GetCurHitPartJugementType=Max
BroadcastClientsSimulateVehicleDamage=99.0f
BroadcastClientsSimulateRadialDamage=99.0f
BroadcastClientsSimulatePoisonDamage=99.0f
BroadcastClientsSimulatePointDamage=0f
BroadcastClientsSimulateMeleeDamage=99f
BroadcastClientsSimulateLastPointDamage=99f
BroadcastClientsSimulateFallingDamage=99.0f
BroadcastClientsSimulateDrowningDamage=99.0f
BroadcastClientsSimulateBurningDamage=99f
BroadcastClientsSimulateAirAttackDamage=99.0f
BroadcastClientsGMTestDamage=99.0f
BroadcastClientsDebugSpeed=99.99Rate
BroadcastClientsDebugOutputDamage=99.99Rate
AddWeaponDamageAddition=0f

[Script/ShadowTrackerExtra.STExtraSimpleCharacterPhysics]
VelocityDampingOnGround=0f
VelocityDampingInMidAir=0f
StepHeight=99f
VehicleHitFeedBack=99
VehicleImpluseScale=99

[BaseCharacter]
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=100.0f (Max)0.0f
ClientHitPartJudgment=00000.864f
HitPartJudgment=99
UseShootVerifyEx=true
CalcHitBodyType=$Value
AimShootSpreadDir=Max
UseAimAssist=99
UseEnityFloat=99
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=max
Target=false
ScopeFov=false
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=9.8
StandHalfHeight=100.0f (Max)
CrouchHalfHeight=99
ProneHalfHeight=99
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=false
HideCrossHairType=50
DamageScale=99%
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=⅓
ReceiveHitBoxRelease=Max
AddHitBox=9
DestructibleImpulse=max
DestructibleDamageSpreadScale=0.7
DamageFalloff=false
ClientStopCameraShake=Max
GetCurHitPartJugement=0.7
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf120
bActivePartHit=false
ClientAimAssistJudgment=max
ClientBulletHitPartJudgment=max
ClientHeadshotJudgement=float
ClientBulletDamageJudgement=Max
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=False
EnableAsyncLoading=True
AutoSprintRequestCD=0.7
EnableNewStateMachine=2
BulletHitInfoUploadData=max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=false
Server_HitBox_Stand_Radius=max
DSHitPartJudgment=9.9
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=3
PressedJump=false
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=0
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=Max
DamageAmount=Max
KillMagicWalkAI=0
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=false

[GameSetting]
AimAssist=99
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=0

[AttackFlow]
BulletDamage=100.0f (Max)
BulletSpeed=Max
BulletCost=max
WeaponAimFOV=3
Recoil=max
r.Recoil=max
RecoilMoveX=-50
RecoilMoveY=50
AutoAimSpeed=Max
HitPart=max

[ShootWeaponBulletBase]
BurstShootBulletsNum=max
BulletFireSpeed=5
MaxBulletNumInOneClip=0
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=99
CrossHairType=5
WeaponAimFOV=99

[AimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=9
ShotPersonKillCount=0

[ShootWeaponComponent]
ShootWeaponEntity=AspectRatio_MaintainsY
GetDamageAfterModify=FOV
ShootWeapon=Max

[PlayerState]
GetHitBodyType=false
GetHeadLocation=false
[Weapons]
BulletLineTrace=Max
ClientJump=0.5
Damage=9.0
DamageWeapons=9
AttachWeapon=false
DamageRecord=9
CrossHairType=1
BulletFireSpeed=3.0
ReloadTime=3.0
WeaponAimFOV=9.0

[ShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=false
ShootWeaponAutoReloadDel=false
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=max
ClientSetCurShootType=Max
CrossHairInitSize=max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max

[PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=max
PlayerCameraManager=0xf99
TargetViewRotation=max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=false
ClientStopCameraShake=Max
ClientPlayCameraShake=false
ClientCap=max
ShakeScale=off
ReceivePlayShake="on"

[WeaponReport]
FireCount=0xf88
HitCount=0xf88
UniqueHitCount=0xf88
KillCount=0xf88
HeadShootCount=0xf88

[WeaponAttrReloadTableStruct]
HitPartCoffHead=max
HitPartCoffBody=max
[MaterialInterface]
BypassSystemMaterialQuality=false
UsedGrassInstnaceColor=0
MaxDisplacement=Max

[Texture]
UsedInHighQuality=false
CachedCombinedLODBias=0
CompressionSettings=false
UseCinematicMipLevels=max

[BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=max

[CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

[PlayerState.Info.Actor]
Ping=10ms

[Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=max
DestructibleDamageSpreadScale=0.7
DamageFalloff=false

[GameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="99999")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="99999")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="99999")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="99999")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="99999")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="99999"))
)
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="99999")))
+Class="ClinetHitBoxJudment",Switches=((Key="t.Class",Value="99999")))
+Class="ClinetHitBoxJudment_main",Switches=((Key="t.Class",Value="99999")))
+Class="HitBoxJudment_main",Switches=((Key="t.Class",Value="99999")))
+Class="HitBoxJudment",Switches=((Key="t.Class",Value="99999")))
+Class="ClinetHitPartJudment",Switches=((Key="t.Class",Value="99999")))
+Class="ClinetHitPartJudment_main",Switches=((Key="t.Class",Value="99999")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="99999")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="99999")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="99999")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="99999")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="99999")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="99999")))
+Class="DSHitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))
+Class="HitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="t.Class",Value="99999")))
+Class="Target_Main",Switches=((Key="t.Class",Value="99999")))
+Class="BoxSize_Main",Switches=((Key="t.Class",Value="99999")))
+Class="AutoAimSpeed",Switches=((Key="t.Class",Value="99999")))
+Class="VehicleBoost_Main",Switches=((Key="t.Class",Value="99999")))
+Class="VehicleMoveForward_Main",Switches=((Key="t.Class",Value="99999")))
+Class="BoxCharacterSize_Main",Switches=((Key="t.Class",Value="99999")))
+RenderStyleParamsInMaps=(DynamicStyleName=ERenderDynamicStyle::Default,
PostProcessParams=("ColorSaturation|
(X=2.500000,Y=2.500000,Z=2.500000,W=2.500000)"),
ACESParams=(TintColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Bright=0.700000
,Gray=1.00000,ShoulderStrength=2.550000,ToeStrength=0.140000,LinearStrength=0.70000
0,LinearAngle=0.019999900))
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=70)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=99999)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=70)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=99999)

[Game.Server]
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}

[BaseCharacter]
HitBoxJudgment=99.0
UseShootVerifyEx=99.0
ClientHitPartJudgment=99.0
DSHitPartJudgment=99.0
dgement=6.0
NetDelayMinAniCompensate=6.7f
MaxSwimSprintSpeed=88.0f
PoseState=99.0f
RadialDamageScale=88.0f
SignalHPBeforeEnterBreath=true
ProduceSoundInterval=6
ProduceSoundVelocitySquared=5
HearRadius=5
IsEnableDamage=5
GetTargetPlayer=0x2e15399
ClientBulletLineTrace=5
HandleLocalPlayerDeadth=0x2edd599
GetOwnerSTExtraPlayerCharacter=0x2fafcc4
ReceiveInstigatedAnyDamage=99998
[PlayerController]
FreeCameraStartMinPitchMin=0
FreeCameraStartMinPitchMax=5
OnFireTouchFingerIndex=1
IgnoreCameraMovingIndexArray=1
IgnoreCameraMovePendingArray=1
AddTouchMoveFingerArray=1

[Character]
HitBoxJudgment=99.0
UseShootVerifyEx=99.0
ClientHitPartJudgment=99.0
DSHitPartJudgment=99.0

[Pawn.Actor]
ClientHitPartJudgment=99.0

[BasicGameMode]
Radius0=1
Radius1=2
Radius2=3
Radius3=4

[Controller]
ReceiveInstigatedAnyDamage=8.88f
Possess=9.9f

[BaseCharacter]
HitBoxJudgment=99
UseShootVerifyEx=99
UseAimAssist=99
ClientHitPartJudgment=99
DSHitPartJudgment=99
GetRole=Max
IsRescueingOther=Max
ReplciateRestoringDuraion=Max
DamageScale=99
NearDeathBreath=Max
BigDamageTextScale=99.9
BigDamage=99
ClientAimAssistJudgment="100%"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="100%"
ClientHeadshotJudgement="100%"
ClientBulletDamageJudgement="100%"
ClientFPSJudgement="MAX"
SecshotMod=20
UseShootVerifyEx="false"
HeadShotTextScale=120.6
HeadShotTextColor=9.0
ClientHandleFloatingTextArray=6.0
IsHeadShot=450.0
bIsHeadshot=5.0f
Target=0
IsHeadShot=225
DamageEvent=8.00
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=100.0f (Max)0.0f
HitPartJudgment=99.0
ClinetHitBoxJudgment=50
UseShootVerifyEx=true
CalcHitBodyType=$Value
AimShootSpreadDir=Max
UseAimAssist=99.0
UseEnityFloat=99.0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
FirstDamageTypeSpesificID=AspectRatio_MaintainsYFOV
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=9.8
StandHalfHeight=AspectRatio_MaintainsYFOV
CrouchHalfHeight=AspectRatio_MaintainsYFOV
ProneHalfHeight=AspectRatio_MaintainsYFOV
IsPveShootVerify=AspectRatio_MaintainsYFOV
BulletTrackShowDelegate=Max
GetShootWeapon=AspectRatio_MaintainsYFOV
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=false
HideCrossHairType=50
DamageScale=99%
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=AspectRatio_MaintainsYFOV
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=false
ClientAimAssistJudgment=AspectRatio_MaintainsYF
ClientBulletHitPartJudgment=AspectRatio_MaintainsYF
ClientHeadshotJudgement=float
ClientBulletDamageJudgement=Max

[SystemAim]
WeaponAimYawRate=true
CrossHairBurstIncreaseSpeed=100.0f (Max).0f
BulletFireSpeed=100.0f (Max).0f
CrossHairInitialSize=MAX
ReloadTime=Max
ShootInterval=AspectRatio_MaintainsYFOV
BulletRange=MAX
BurstShootBulletsNum=MAX
WeaponAimFOV=AspectRatio_MaintainsYFOV
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[ShootWeaponBulletBase]
BurstShootBulletsNum=Max
MaxBulletNumInOneClip=0
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=Max
ShootType=float
WeaponHitPartCoff=Max
DamageRate=99
CrossHairType=5
WeaponAimFOV=99
BulletSpeed=FireSpeed=7.0
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=88
HitHeadType=99
bEnableModifyHitDamage=9
VehicleHitCharacterDamageCurve=9
IsDamageFOV=FOV
HeadshotTypeFloat=99
RecoilFactor=6

[AimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=99
ShotPersonKillCount=0

[SystemAim]
WeaponAimYawRate=Max
CrossHairInitialSize=Max
WeaponAimFOV=Max
AspectRatioAxisConstraint=Max

[Weapon]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max

[SaveGames]
AimAssist=Max
FPSLevel=120

[ShootWeaponEntity]
AnimationKick=28.0f
AccessoriesRecoveryFactor=28.0f
AccessoriesHRecoilFactor=28.0f
AccessoriesVRecoilFactor=28.0f
AccessoriesDeviationFactor=28.0f
CharacterMovement=28.0f

[BaseCharacter]
r.PlayerHealth=nill
r.PlayerHealthMax=nill
ls.EnableDamage=True
+GetTargetPlayer=MAX
+ClientHitBoxPartJudgment=99.9

[Script/ShadowTrackerExtra.STExtraSimpleCharacter]
NewHitBodyPosMap=1525.f
GetCurHitPartJugementType=-0x2ec9999
GetHitBoxRadius=0x3ec93d4
DelayHideDuration=0xe40
AnimDeathLifeSpan=0xe5c
DelayHideDurationByHeadShoot=0x000
AnimDeathLifeSpanByHeadShoot=0xe99
DelayHideDurationByVehicleHit=0xe60
AnimDeathLifeSpanByVehicleHit=0xe70
GetHitBoxByState=function=8
GetHitBodyTypeByHitPos=function=4.1f
GetHitBodyTypeByBoneName=function=4.1f
GetHitBodyType=function=3

[Script/ShadowTrackerExtra.STExtraBaseCharacter]
NewHitBodyPosMap=1525.f
GetCurHitPartJugementType=-0x2ec9999
GetHitBoxRadius=0x3ec93d4
DelayHideDuration=0xe40
AnimDeathLifeSpan=0xe5c
DelayHideDurationByHeadShoot=0x000
AnimDeathLifeSpanByHeadShoot=0xe99
DelayHideDurationByVehicleHit=0xe60
AnimDeathLifeSpanByVehicleHit=0xe70
iRegionSimpleCharacter=0
ForceLifePeriodTime=0
bDamageTeamate=5.7f
bIsPreClientDamage=5.5.1F
HeadShootFX_Red=0
HeadShootFX_Green=0
GetBodyhurtDamage=99999

[Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=100.0f (Max).0f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=-0x2ec9999

[Script/ShadowTrackerExtra.USTExtraBuffAction]
fAIStopFireProblility=81.0f

[Script/ShadowTrackerExtra.UTSkillPicker]
Radius=12.f
Angle=14.f
CapsuleRadius=0x8f

[BaseCharacter]
ClientHitPartJudgment=MAX
DSHitPartJudgment=99.0f
UseShootVerifyEx=true

[DamageType]
bCausedByWorld=9999
bScaleMomentumByMass=9999
bRadialDamageVelChange=9999
r.DamageImpulse=999.1

[TargetBodyData]
+DamagePosition=99889
+TargetBodyType=999888
+DamageScale=999888

[WeaponHitPartCoff]
r.Head=9999.1
r.Body=9999.2
r.Limbs=9999.3
r.Hand=9999.4
r.Foot=9999.5
+Head=9999.6
+Body=9999.7
+Limbs=9999.8
+Hand=9999.9
+Foot=9999.0f

[AutoAimingConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1

[AutoAimingRangeConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99988
+RangeRate=99988
+SpeedRate=999888
+RangeSateSight=999888
+SpeedRateSight=999888

[AntiCheatConfig]
nill
null
exit
exits

[SaveGame]
nill
null
exit
exits

#################################[Client.BuildConfig]
branch_name=trunk

[BaseCharacter]
!ClientHitPartJudgment=true
DSHitPartJudgment=true
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=true
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True

[AlTargetInViewOffset]
bTargetInViewDueToOffset=999888

[PlayerController]+AutoScopeAimTraceDistance = 40000.0f
+CanMoveCDTime=0.000010
+CanSprintCDTime=0.000010
+SwitchPoseCDTime=0.000010
+MovealbeSwitchPoseTime=0.000100
+bIsAutoAimEnabled=True
+bIsMeleeAutoAimEnabled=True
+IsDeadForLogout=False
+bIsAutoAimOnlyInTouch=True
+bIsAutoAimOnlyOnFire=True
+bMoveInMiniMap=True
+bAutoSprint=True
+IsCurrentSpectatorFreeView=0
+isPressingBtn_AimAndFire=True
+DiedisableInput=False
+bShowWhoObservingMe=0
+IsCharacterInitFlushStreaming=True
+IsAutoGetCircleInfo=True
+bEnableOBBulletTrackEffect=True
+bEnableOBBulletTrackEffectSetting=True+bAddMovementTickInSpect=False
+IsCanViewEnemy=True
+AutoSelectViewTarget=True

[ServerHitEnemyReplicatedData]
r.PlayerHealth=0
r.PlayerHealthMax=0
ls.EnableDamage=0
+GetTargetPlayer=0

[AIWorldVolume]
+bDebugOnClient=True

[ShootWeaponEntity]
+bAddOwnerOffsetVelocity=True
+bAutoReload=True
+bAutoExitScopeAfterFire=True
+IsSupportAutoAim=True
+RecoilKickADS = 0
+AnimationKick = 0
+GameDeviationFactor = 0.1f
+GameDeviationAccuracy = 0.1f
+AccessoriesRecoveryFactor = 2.0f
+AccessoriesDeviationFactor = 2.0f
+AccessoriesHRecoilFactor = 2.0f
+AccessoriesVRecoilFactor = 2.0f
+ShotGunCenterPerc = Max
+ShotGunVerticalSpread = Max
+ShotGunHorizontalSpread = Max
+ExtraHitPerformScale = Max
+CrossHairInitSize = 0
+CrossHairBurstSpeed = 5
+CrossHairBurstIncreaseSpeed = 5
+BulletFireSpeed = 120120120
+WeaponAimInTime = 0.001f
+WeaponWarnUpTime = 0.001f
+PreFireTime = 0.0001f
+PostFireTime = 0.0001f
+PostReloadTime = 0.0001f
+ReloadTime = 0.0001f
+ForegripParam =
.ForegripParam = 1.000000
.ForegripParam = 2.000000
.ForegripParam = 3.000000
.ForegripParam = 4.000000
.ForegripParam = 5.000000
.ForegripParam = 6.000000
+MagParam =
.MagParam = 1.000000
.MagParam = 2.000000
.MagParam = 3.000000
+ShootInterval = 0.000010
+WeaponAimPitchRate = 1.000000
+WeaponAimYawRate = 1.000000
+GameMotionYawRate = 1.000000
+GameMotionPitchRate = 1.000000
+SensitiveFireYawRate = 1.000000
+SensitiveFirePitchRate = 1.000000

[AssetManagerSettings]
+bOnlyCookProductionAssets=False
+bShouldGuessTypeAndNameInEditor=False
+bShouldAcquireMissingChunksOnLoad=False

[DamageEvent]
+DamageTypeClass=999.3

[LocalShootHitData]
+ShootID=999.1
+BulletsBornPosition=998
+BulletFlyDistance=987
+BulletDown=977
+CurBullet=987
+ShootInterval=987
+BulletHitTime=998
+AimFov=99899
+AutoAimRangeMax=999888
+AutoAimRangeRateMax=999888
[ShootWeaponComponent]
+bDrawShootLine=True
+bDrawShootPointOnScreen=True

[PlayerCharacter]
+bDrawBoxEarBulletOverlapRay=True

[WeaponHitDisanceSectionArray]
+SectionArray=9988
+CaculateType=9988

[VehicleMovePoint]
+VehicleMoveDistance=99988

[CustomParticleSystemComponent]
+bShowImpactInfo=True

[BodyPartCfg]
+DamageScale=999888
+ImpactEffectOverride=999888

[VehicleSpringArmComponent]
+bDrawDebugLineAndShap=True
+bDrawDebugSearchLine=True
+bDrawDebugSearchedPutDownPointsSphere=True

[VehicleDamageComponent]
+LaunchVelocityFactorOnHitCharacter = MAX
+SameCampDamangeAttenuationCoefficient = MAX
+SameCampDamangeLimit = MAX

[SaveGames]
nill
null
exit
exits

[/Script/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*]
16384=0

[BaseCharacter]
ClientHitPartJudgment=99
ClientAimAssistJudgment=99
ClientAimPart=HEAD
ClientHeadshotPercentage=99
ClientHeadshotJudgement=99
ClientFPSJudgement=99
UseShootVerifyEx=true
BigDamageTextScale=99
BigDamage=99
HeadShotTextScale=99
HeadShotTextColor=99
ClientHandleFloatingTextArray=99
IsHeadShot=MAX
bIsHeadshot=MAX
Target=0
IsHeadShot=MAX
DamageEvent=MAX
[GameInstance]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="99999")
))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="99999"))
)
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))
+++MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=99999)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=99999)

[Script/ShadowTrackerExtra.STExtraPlayerController]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="99999")
))
++
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="99999"
)))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="99999"))
)
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))

[BaseCharacter]
HitBoxJudgment=999.99
UseAimAssist=999.99
UseRecoilFaktor=999.99
UseAimAsssist.Fov=999.99f
NSCMR.NoShakeCamera=999.99f
NoShakeCamera=On
NoShakeCamera=100.0f (Max)
UseEnityFloat=99999.99
SwichesInMaps=50000
UnityWeaponUnit=true
InstanHitWeapon=true
r.Recoil=MAX
r.Shake=999.99f
r.Lessrecoil=On
r.Lessrecoil=999.99f
r.Antiband=On
r.Camera=999.99f
r.Automatic=999.99f
AimAssist=Enable {"999.99F"}

[ShootWeaponEntity]
RecoilKickADS=5.0
HRecoilFactor=999.999
VRecoilFactor=999.999
WeaponAimYawRate=999.99
CrossHairBurstIncreaseSpeed=999.99
BulletFireSpeed=999.99
CrossHairInitialSize=0.2
ReloadTime=999.99
ShootInterval=999.99
BulletRange=999.99
BurstShootBulletsNum=999.99
WeaponAimFOV=999.99

[Basic.Weapon]
AimAssist=999.99
r.AimAssist=999.99
r.hit=999.99

[SaveGames]
AimAssist=999.99f
BoolProperty=true
FPSLevel=120
SingleShotWeaponShootMode=120.0f
WeaponProperty=2.0f
cameraManager=360f
Mesh=true

[ShootWeaponEntity]
AccessoriesRecoveryFactor=999.99f
AccessoriesHRecoilFactor=999.99f
AccessoriesVRecoilFactor=999.99f
AccessoriesDeviationFactor=999.99f

[ShootWeaponEntity]
AnimationKick=5.0f
CharacterMovement=5.0f

[BaseCharacter]
ClientHitPartJudgment=100.0f (Max)
UseShootVerifyEx=true
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=99.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=99.0
UseEnityFloat=99.0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=99
DamageCharacter=999
DefaultDefaultHitPartJudgment=5
DefaultDSHitPartJudgment=false
DefaultClientHitPartJudgment=99
ClientAimAssistJudgment=$Value
ClientAimPart=99
ColorCharacter=0

[WeaponsSettings]
DamageWeapons=99
EnebleDamage=999
BulletSpeed=3
DamageCharacter=999

[AttackFlowSettings]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[CameraData]
CameraFOV=3.0

[DollyZoomParam]
FOV=5

[SistemDamage]
Damage=AspectRatio_MaintainsYFOV

lue=45)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=99999)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=99999)

[Script/ShadowTrackerExtra.STExtraPlayerController]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="99999")
))
++
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="99999"
)))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="99999"))
)
++
+SwitchesInMaps=(MapName="ClinetHitBoxJudgment ,Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))

[ShootWeaponEntity]
AnimationKick=5.0f
CharacterMovement=5.0f

[BaseCharacter]
ClientHitPartJudgment="100%"
ClientHitPartJudgment="100%"
ClientAimAssistJudgment="100%"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="100%"
ClientHeadshotJudgement="100%"
ClientBulletDamageJudgement="100%"
ClientFPSJudgement="MAX"
UseShootVerifyEx="false"

[GameInstance]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="99999")
))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="99999"))
)
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))
+++MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=99999)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=99999)

[Script/ShadowTrackerExtra.STExtraPlayerController]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="99999")
))
++
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="99999"
)))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="99999"))
)
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))

[ShootWeaponEntity]
AnimationKick="5.0f"
CharacterMovement="5.0f"

[BaseCharacter]
r.PlayerHealth=nill
r.PlayerHealthMax=nill
ls.EnableDamage=True
+GetTargetPlayer=MAX
+ClientHitBoxPartJudgment=9.5
UseShootVerifyEx=88.0f
UseAimAssist=false
UseRecoilFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UnityWeaponUnit=true
InstanHitWeapon=true

[DamageType]
bCausedByWorld=9999
bScaleMomentumByMass=9999
bRadialDamageVelChange=9999
r.DamageImpulse=99.1

[TargetBodyData]
+DamagePosition=99889
+TargetBodyType=999888
+DamageScale=999888
[WeaponHitPartCoff]
r.Head=999.1
r.Body=999.1
r.Limbs=999.3
r.Hand=999.4
r.Foot=99.5
+Head=999.5
+Body=999.6
+Limbs=999.7
+Hand=999.8
+Foot=999.9

[AutoAimingConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1

[AutoAimingRangeConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99988
+RangeRate=99988
+SpeedRate=999888
+RangeSateSight=999888
+SpeedRateSight=999888

#################################[Client.BuildConfig]
branch_name=trunk

[BaseCharacter]
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=true
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True

[BaseCharacter]
NewHitBodyPosMap=120.0f
ClientCheatGhost=true
NewHitBodyPosMap=120.0f
PickUpRadius=30
MaxProneSpeed=100.0f (Max)
MaxSprintSpeed=100.0f (Max)
DamageMagnifierIdx=100.0f (Max)
LastServerHitImpactPoint=100.0f (Max)
IsInitCharacterSkill=100.0f (Max)
AutoAimingConfig=MAX
MeleeAutoAimType=1
bCharacterHideIngame=true
bVerifyClientHitAndBullet=100.0f (Max)
bVerifyClientMuzzle=100.0f (Max)
ShootVerifyConfig=true
ShootCharacterVertify=100.0f (Max)
ClientMuzzleHeightMax=100.0f (Max)
ClientPureMuzzleHeig=100.0f (Max)
VehicleWeaponClientMuzzleHeightMax=100.0f (Max)
VehicleWeaponClientPureMuzzleHeightMax=100.0f (Max)
DistanceContinueHitCheck=100.0f (Max)
CurShootType=100.0f (Max)
HitBodyType=100.0f (Max)
NewHitBodyPosMap=100.0f (Max)
GetCurHitPartJugementType=100.0f (Max)
bulletDamageReduceRatio=100.0f (Max)
BulletDamageReduce=100.0f (Max)
BulletHitTime=100.0f (Max)
BulletShootTime=100.0f (Max)
BulletFlyTime=100.0f (Max)
CurBullet=100.0f (Max)
BulletDown=100.0f (Max)
BulletFlyDistance=100.0f (Max)
ShootDamageType=100.0f (Max)
BulletsBornPosition=100.0f (Max)
HitPos=100.0f (Max)
HitPart=100.0f (Max)
BulletCost=100.0f (Max)
BulletDamageDebuff=100.0f (Max)
BulletDamageBuff=100.0f (Max)
IsHeadShot=100.0f (Max)
hitPhysMatType=100.0f (Max)
HitSurfaceType=100.0f (Max)
CalcHitBodyType=100.0f (Max)

ClientHitPartJudgment=100.0f (Max)
HitPartJudgment=100.0f (Max)
ClientHitPartHead=100.0f (Max)
ClientHitPartBody=100.0f (Max)
ClientHitPartAkm=100.0f (Max)
ClientHitPartRifle=100.0f (Max)
ClientHitPartJudgmentType=100.0f (Max)
ClientHitPartCharacter=99.0
Parachute=fast
SkinM416=Fooler
HitPart=Head
HitPartDamage=100.0f (Max)
AnyHead=100.0f (Max)
VRecoil=100.0f (Max)
HRecoil=100.0f (Max)
CVars=2.0f
SoundCloud=0
AntiCheat=0
Paks=0
Pandora=0
AccessoriesHRecoilFactor=9.0f
AccessoriesVRecoilFactor=9.0f
AccessoriesDeviationFactor=9.0f
BulletFireSpeed=0
Log=0
Report=0
Lobby=0
CharacterHead=100.0f (Max)
CharacherBody=2.0f
CharacterCVars=2.0f
ClintHitPartAimAssist=0.0f
ClientHitPartAimAssist=Head
LogAntiCheat=false
AimAssist=Head
AimAnimation=Head
UseShootVerifyEx=True
AccessoriesRecoveryFactor=9.0f
HitPartKick=0
BodyPartConfigMap=99
AimStateDrawTime=Head
DyingBodyDef=MAX
HitStateOffDelayTime=0
Energy=MAX
WhoKillMeRecord=True
PickUpRadius=99
bShowSkillPrompt=true
StandBodyDef=MAX
OnPlayerWeaponChangeState=0
AimOffsets=99
IsEnableReportPlayerBehavior=false
MySpectators=false
OnHit=Head
ScopeAimCrosshairUIScale=99
OnWeaponFireModeChangeDelegate=99
ScopeNewAimLoc=Head
ScopeNewTargetLoc=Head
PawnBackpackCapacity=999999999
LastAimOffsets=MAX
AimStateReturnTime=MAX
IsEnableReportRoute=false
CrouchBodyDef=1
CrouchHalfHeight=99
Money=999999999
VariableZoomStepAk=58
Health=120
InvincibleType=true
TargetPlayerAIPolicyDecisionLogInterval=99
OnCharacterAimModeChanged=99
FootstepSound_Comp=MAX
ValueLimitForHealthPredict=true
HackReporterComponent=false
OnPlayerHealStart=0
OnPlayerHealEnd=0
OnPlayerRespawnInvincible=true
SpectatedCount=false
OnCharacterAttrChangedWithDetail=99
[BaseCharacter.STExtraCharacter.UAECharacter.Character.Pawn.Actor.Object]
NewHitBodyPosMap=120.0f
PickUpRadius=30
MaxProneSpeed=100.0f (Max)
MaxSprintSpeed=100.0f (Max)
DamageMagnifierIdx=100.0f (Max)
LastServerHitImpactPoint=100.0f (Max)
IsInitCharacterSkill=100.0f (Max)
AutoAimingConfig=999
MeleeAutoAimType=1
bCharacterHideIngame=true
bVerifyClientHitAndBullet=100.0f (Max)
bVerifyClientMuzzle=100.0f (Max)
ShootVerifyConfig=true
ShootCharacterVertify=100.0f (Max)
ClientMuzzleHeightMax=100.0f (Max)
ClientPureMuzzleHeig=100.0f (Max)
VehicleWeaponClientMuzzleHeightMax=100.0f (Max)
VehicleWeaponClientPureMuzzleHeightMax=100.0f (Max)
DistanceContinueHitCheck=100.0f (Max)
CurShootType=100.0f (Max)
HitBodyType=100.0f (Max)
NewHitBodyPosMap=100.0f (Max)
GetCurHitPartJugementType=100.0f (Max)
bulletDamageReduceRatio=100.0f (Max)
BulletDamageReduce=100.0f (Max)
BulletHitTime=100.0f (Max)
BulletShootTime=100.0f (Max)
BulletFlyTime=100.0f (Max)
CurBullet=100.0f (Max)
BulletDown=100.0f (Max)
BulletFlyDistance=100.0f (Max)
ShootDamageType=100.0f (Max)
BulletsBornPosition=100.0f (Max)
HitPos=100.0f (Max)
HitPart=100.0f (Max)
BulletCost=100.0f (Max)
BulletDamageDebuff=100.0f (Max)
BulletDamageBuff=100.0f (Max)
IsHeadShot=100.0f (Max)
hitPhysMatType=100.0f (Max)
HitSurfaceType=100.0f (Max)
CalcHitBodyType=100.0f (Max)

[Character.Pawn.Actor.Object]
NewHitBodyPosMap=120.0f
ClientCheatGhost=true
NewHitBodyPosMap=120.0f
PickUpRadius=30
MaxProneSpeed=100.0f (Max)
MaxSprintSpeed=100.0f (Max)
DamageMagnifierIdx=100.0f (Max)
LastServerHitImpactPoint=100.0f (Max)
IsInitCharacterSkill=100.0f (Max)
AutoAimingConfig=999
MeleeAutoAimType=1
bCharacterHideIngame=true
bVerifyClientHitAndBullet=100.0f (Max)
bVerifyClientMuzzle=100.0f (Max)
ShootVerifyConfig=true
ShootCharacterVertify=100.0f (Max)
ClientMuzzleHeightMax=100.0f (Max)
ClientPureMuzzleHeig=100.0f (Max)
VehicleWeaponClientMuzzleHeightMax=100.0f (Max)
VehicleWeaponClientPureMuzzleHeightMax=100.0f (Max)
DistanceContinueHitCheck=100.0f (Max)
CurShootType=100.0f (Max)
HitBodyType=100.0f (Max)
NewHitBodyPosMap=100.0f (Max)
GetCurHitPartJugementType=100.0f (Max)
bulletDamageReduceRatio=100.0f (Max)
BulletDamageReduce=100.0f (Max)
BulletHitTime=100.0f (Max)
BulletShootTime=100.0f (Max)
BulletFlyTime=100.0f (Max)
CurBullet=100.0f (Max)
BulletDown=100.0f (Max)
BulletFlyDistance=100.0f (Max)
ShootDamageType=100.0f (Max)
BulletsBornPosition=100.0f (Max)
HitPos=100.0f (Max)
HitPart=100.0f (Max)
BulletCost=100.0f (Max)
BulletDamageDebuff=100.0f (Max)
BulletDamageBuff=100.0f (Max)
IsHeadShot=100.0f (Max)
hitPhysMatType=100.0f (Max)
HitSurfaceType=100.0f (Max)
CalcHitBodyType=100.0f (Max)

[ShootWeaponEntity]
AnimationKick=1.0f
GetBurstShootBullets=99
GetBurstShootBulletsNum=99
BurstShootBullets=99
BurstShootBulletsNum=99
BurstShootBulletsNumFromEntity=99
BurstShootBulletFireSpeed=99
GetBurstShootBulletsNumFromEntity=99
HandleAlShootBulletHit=99
OwnerClient_HandleAlShootBulletHit=99
RPC_OwnerClient_HandleAlShootBulletHit=99
GetBurstShootGunSpread=99
GetReloadTime=0
BurstShootInterval=99
BurstShootBulletRange=99

[GameInstance]
ClientHitPartJudgment=99
shooting_range4=99

[SaveGames]
BoolProperty=true
FPSLevel=120
SingleShotWeaponShootMode=99
WeaponProperty=99
Mesh=true
Log=true

[ShootWeaponEntity]
AnimationKick=1.0f
GetBurstShootBullets=100.0f (Max)
GetBurstShootBulletsNum=100.0f (Max)
BurstShootBullets=100.0f (Max)
BurstShootBulletsNum=100.0f (Max)
BurstShootBulletsNumFromEntity=100.0f (Max)
BurstShootBulletFireSpeed=100.0f (Max)
GetBurstShootBulletsNumFromEntity=100.0f (Max)
HandleAlShootBulletHit=100.0f (Max)
OwnerClient_HandleAlShootBulletHit=100.0f (Max)
RPC_OwnerClient_HandleAlShootBulletHit=100.0f (Max)
OwnerClient_HandleAlRecoveryFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlHRecoilFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlVRecoilFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlDeviationFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlWeaponAimYawRate=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlCrossHairBurstIncreaseSpeed=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlTraceDistance=AspectRatio_MaintainsYFOV
GetBurstShootGunSpread=100.0f (Max)
GetReloadTime=0
BurstShootInterval=100.0f (Max)
BurstShootBulletRange=100.0f (Max)
OwnerClient_HandleAlHRecoilFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlWeaponAimFOV=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlTacticalReloadTimeMagIn=AspectRatio_MaintainsYFOV
OwnerClient_HandleAl0ImpactEffectSkipTime=AspectRatio_MaintainsYFOV
AnimationKick=0
AccessoriesRecoveryFactor=3
AccessoriesHRecoilFactor=3
AccessoriesVRecoilFactor=3
AccessoriesDeviationFactor=3

[Script/ShadowTrackerExtra.STExtraSimpleCharacterPhysics]
HitPartJudgment=100.0f (Max)
AttackWalkSpeedRatio=100.0f
CircleDamageRate=100.f
IsHeadShootDead=True
EnableOverlapDamage=True

[Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=100.0f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=Head

[Script/ShadowTrackerExtra.STCharacterMovementComponent]
UseVelocityDirMinSpeed=100.0f
JumpFloorZ=900

[Script/ShadowTrackerExtra.DamageType]
DestructibleDamageSpreadScale=9.9f
DestructibleImpulse=99.9f
DamageFalloff=100.0f
DamageImpulse=9.9f
bRadialDamageVelChange=True
bCausedByWorld=True
bScaleMomentumByMass=True

[Script/ShadowTrackerExtra.MovementComponent]
GetMaxSpeed=800

[Script/ShadowTrackerExtra.ClothPhysicsProperties_Legacy]
GravityScale=90.0f

[Script/ShadowTrackerExtra.CharacterMovementComponent]
bApplyGravityWhileJumping=True
GravityScale=99.99f
MaxStepHeight=100.0f (Max)
MaxWalkSpeed=1000.0f (Max)
MaxFlySpeed=100.0f
MaxCustomMovementSpeed=100.0f
MovementMode=SuperMax
DefaultLandMovementMode=90.0f
DefaultWaterMovementMode=90.0f
bJustTeleported=True
bCheatFlying=True
bFastAttachedMove=True
bPerformingJumpOff=True
GetMaxJumpHeightWithJumpTime=90.0f
GetMaxJumpHeight=99.9F

[BaseCharacter]
Energy=Extreme
UseRecoilFaktor=Extreme
FarDistanceAimFOV=Max
UnityWeaponUnit=Max
ScopeMoveInOutSpeed=Max
ScopeAimCrosshairUIScale=80
ScopeAimShootSpreadDecRotValSpeed=True
ScopeAimShootSpreadRotValMax=True
OnCharacterAimModeChanged=True
CurrentReloadWeapon=High
AimStateDrawTime=True
AimStateReturnTime=True
FPPSwimRotationPitchMax=True
TPPSwimRotationPitchMax=True
AimOffsets=Max
CurInputVector=True
HealthPredict=True
IsEnablePeek=True
PeekHasCollision=True
ScopeNewTargetLoc=True
IsPeekRight=80
IsPeekLeft=80
WarmupTime=15
RoundTime=300
TimeBetweenMatches=15
KillScore=2 DeathScore=-1
DamageSelfScale=0.3
MaxBots=1

[AimFlow]
ShotHeadHitCount="100%"
ShotPersonHitCount="100%"
ShotPersonKillCount="100%"
[ShootWeaponBulletBase]
DamageType=float

[PlayerController]
LastSpectatorStateSynchTime=30
LastSpectatorSyncLocation=True
LastSpectatorSyncRotation=False

[PlayerCameraManager]
CachedCameraShakeMod=True
LastFrameCameraCache=True

[VehicleBase]
NetCullingDistanceOnVeryLowDevice=100000000.0f
DisableTickVehicleJump=False

[/Script/Gameplay.UAECharacter]
OnPreVaultServer=True

[ShootWeaponEntity]
AnimationKick=9.0f
AccessoriesRecoveryFactor=6.0f
AccessoriesHRecoilFactor=6.0f
AccessoriesVRecoilFactor=6.0f
AccessoriesDeviationFactor=6.0f

[CharacterAvatarComponent2]
EnableAvatarBatcher=False
ConfigBaseNonRenderedUpdateRate=1024
+ConfigBaseVisibleDistanceFactorThesholds=0.2f
+ConfigBaseVisibleDistanceFactorThesholds=0.15f
+ConfigBaseVisibleDistanceFactorThesholds=0.1f
+ConfigBaseVisibleDistanceFactorThesholds=0.05f
+ConfigBaseVisibleDistanceFactorThesholds=0.025f
+ConfigBaseVisibleDistanceFactorThesholds=0.00125f
+ConfigBaseVisibleDistanceFactorThesholds=0.0f
+ConfigLODToFrameSkipMap=(LODLevel=0,SkipFrame=1)
+ConfigLODToFrameSkipMap=(LODLevel=1,SkipFrame=2)
+ConfigLODToFrameSkipMap=(LODLevel=2,SkipFrame=4)
+ConfigLODToFrameSkipMap=(LODLevel=3,SkipFrame=8)
+ConfigLODToFrameSkipMap=(LODLevel=4,SkipFrame=64)
+ConfigLODToFrameSkipMap=(LODLevel=5,SkipFrame=512)
+ConfigLODToFrameSkipMap=(LODLevel=6,SkipFrame=1024)
+DirectoriesToNeverCook=(Path="Tools")
+MapsToCook=(FilePath="/Game/Editor/ResourceCheck/Avatar_Editor")
+MapsToCook=(FilePath="/Game/Editor/ResourceCheck/Avatar_Editor_Vehicle")
+MapsToCook=(FilePath="/Game/Maps/PUBG_Desert/PUBG_Desert")
+MapsToCook=(FilePath="/Game/Maps/PUBG_DihorOtok/DihorOtok_Main")
+MapsToCook=(FilePath="/Game/Maps/PUBG_Baltic/Baltic_Main")
+MapsToCook=(FilePath="/Game/Maps/PUBG_Savage/PUBG_Savage_Main")
+MapsToCook=(FilePath="/Game/Maps/TD_Factory_Depot/TD_Factory_Depot_Mian")
+MapsToCook=(FilePath="/Game/Maps/TD_Ruins_Half/TD_Ruins_Half")
+MapsToCook=(FilePath="/Game/Maps/UImap/Createrole")
+MapsToCook=(FilePath="/Game/Maps/UImap/Loading")
+MapsToCook=(FilePath="/Game/Maps/UImap/Lobby_Main_int")
+MapsToCook=(FilePath="/Game/Mod/SocialIsland/Maps/SocialIsland_Main")
+MapsToCook=(FilePath="/Game/Mod/SocialIsland/Maps/SocialIsland_Private_Main")
+MapsToCook=(FilePath="/Game/Mod/TDM/HP_City/Map/HP_City_Main")
+MapsToCook=(FilePath="/Game/Mod/VehicleWar/Maps/VehicleBattle_TDM/
VehicleBattle_TDM_PUBG_Forest")
+MapsToCook=(FilePath="/Game/Mod/SingleTraining/Maps/SingleTraining_Main")
+MapsToCook=(FilePath="/Game/Mod/TDM/AR_Library/Maps/AR_Library")
+MapsToCook=(FilePath="/Game/Mod/FourMaps/Maps/FourMaps_Main")
+MapsToCook=(FilePath="/Game/Mod/BigEvent/MapsV4/Implosion_Main")
+MapsToCook=(FilePath="/Game/Maps/PVE_Infection/PVE_Infection_main")

[Controller]
bAttachToPawn=1
bIsPlayerController=1
OnInstigatedAnyDamage=High

[UserInterfaceSettings]
CrosshairsCursor=true

[Weapon]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max
WeaponAimFOV=Max

[Character]
OnReachedJumpApex=5.0f

[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist=Enable
Crosshair=1
HeadHit="100%"

[Game]
Character=2.0
Head="100%"
Damage=100.0f

[FireWeaponState]
OpenPressBtnStay=True

[PUBGDoor]
NetCullingDistanceOnVeryLowDevice=100000000.0f

[PickUpWrapperActor]
NetCullDistanceSquaredRate=20.0f

[GameEventListener]
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f

[BaseCharacter]
AccessoriesRecoveryFactor=9.0f
AccessoriesHRecoilFactor=9.0f
AccessoriesVRecoilFactor=9.0f
AccessoriesDeviationFactor=9.0f
DamageForceMultiplier=True
FogRemovalHit=NoFog
DamageCauserRecords=1
VRecoil=Extreme
HRecoil=Extreme
BulletFireSpeed=0
r.Damage=99
r.HitDamage=99

[GameInstance]
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="75
")))
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="75")
))
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="TD_Factory_Depot_Mian",Switches=((Key="t.MaxFPS",Value="7
5")))
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="75")))
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="75"))
)
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="75")))
+SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="TD_Factor_Depot_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
+SwitchesInMaps=(MapName="PUBG_Livik",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="PUBG_Erangle",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="PUBG_Turkey",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="PUBG_Global",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="PUBG_Baltic",Switches=((Key="t.MaxFPS",Value="99999")))

[ProjectPackagingSettings]
-CulturesToStage=en
+CulturesToStage=ai
+CulturesToStage=de
+CulturesToStage=en
+CulturesToStage=es
+CulturesToStage=fr
+CulturesToStage=ms
+CulturesToStage=hi
+CulturesToStage=id
+CulturesToStage=ja
+CulturesToStage=ko
+CulturesToStage=pt
+CulturesToStage=ru
+CulturesToStage=th
+CulturesToStage=tr
+CulturesToStage=vi
+CulturesToStage=zh
+CulturesToStage=zh-HK
+CulturesToStage=zh-TW
+DirectoriesToAlwaysCook=(Path="Arts/UI/Atlas")
+DirectoriesToAlwaysCook=(Path="Arts/UI/HUD")
+DirectoriesToAlwaysCook=(Path="Arts/UI/Map_Smallicon")
+DirectoriesToAlwaysCook=(Path="Arts/UI/NoAtlas")
+DirectoriesToAlwaysCook=(Path="Arts/UI/UI_Mat")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/Materials/Observer")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/DeadSmoke")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/FX_PVE")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/Grenade")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/Rain")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/Share")
+DirectoriesToAlwaysCook=(Path="Arts_Lobby/CookEntry")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Characters/Animation/Shared_Anim/
Lobby_Anim/Friend")

[ShootWeaponEntity]
CrossHairBurstIncreaseSpeed=Extreme
CrossHairBurstSpeed=Extreme
TacticalReloadTimeMagOut=True
WeaponAimYawRate=High
RecoilKickADS=10000
AnimationKick=9.0f

[CharacterAvatarComponent2]
EnableAvatarBatcher=False
IsAllowServerSimulate=False
IsLogicAsyncLoadHandle=False
IsViewAsyncLoadHandle=True
ConfigMinDistFromMainChar=0
ConfigMaxDistFromMainChar=0

[Game.Server]
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}

[Script/ShadowTrackerExtra.BodyPartCfg]
DurabilityReduceScale=99.0f
BrokenArmorDamageReduceScale=99.0f
DamageReduceScale=99.0f
Durability=99.0f
DamageScale=99.0f
STEShootWeaponBulletImpactEffect=99.0f

[Script/ShadowTrackerExtra.HurtFlow]
HPEnd="100%"
HPstart="100%"
DamageReduce="100%"
DamageStart="100%"
HitType="100%"
ArmorHPEnd2="100%"
ArmorHPStart2="100%"
ArmorHPStart1="100%"
ArmorHPEnd1="100%"
CarHPStart="100%"
CarHPEnd="100%"

[Script/ShadowTrackerExtra.AttackFlow]
BulletDamage=100.0f
Recoil=0xd4
ReloadTime=0xd8
CarHPStart=100.0f
CarHPEnd=100.0f
ArmorHPEnd=100.0f
ArmorHPStart=100.0f
HPEnd=100.0f
HPstart=100.0f
BulletDamageDebuff=100.0f
BulletDamageBuff=100.0f
AutoAimRangeRateMax=100.0f
AutoAimSpeedRateMax=100.0f
AutoAimSpeed=100.0f
AutoAimRangeMax=100.0f

[Script/ShadowTrackerExtra.AimFlow]
HitDistance=100.0f
ShotPersonKillCount=100.0f
ShotPersonHitCount=100.0f
ShotHeadHitCount=100.0f
ShotHitCount=100.0f
AimFlowID=100.0f

[Script/ShadowTrackerExtra.GameModeTeammateBattleResultData]
HitEnemyHeadAmount=100.0f
DamageAmount=100.0f
HeadShotNumNoAI=100.0f
AssistNum=100.0f
HeadShotNum=100.0f
TotalBeenDamageAmount=100.0f
MaxWeaponHeadShotRate=100.0f
MaxWeaponAccurate=100.0f
TotalDamage=100.0f

[Script/ShadowTrackerExtra.KniveDamageRecord]
HeadShootCount=100.0f
FootShootCount=100.0f
LimbsShootCount=100.0f
HandShootCount=100.0f
BodyShootCount=100.0f

[Script/ShadowTrackerExtra.KniveDamageRecordItem]
TotalDamage=100.0f

[Script/ShadowTrackerExtra.BlendProfile.Object]
OwningSkeleton=On

[Script/
ShadowTrackerExtra.STExtraPlayerState.UAEPlayerState.PlayerState.Info.Actor.Object]
PlayerHealthMax=100.0f
PlayerHealth=100.0f
GetPlayerMaxHealth=100.0f
GetPlayerHealth=100.0f
AddDamageAmount=100.0f

[Script/ShadowTrackerExtra.WeaponDamageRecord]
FootShootCount=100.0f
HandShootCount=100.0f
BodyShootCount=100.0f
HeadShootCount=100.0f
TotalDamage=100.0f

[Script/ShadowTrackerExtra.TLog_KillInfo]
DeadTime=100.0f

[Script/
ShadowTrackerExtra.STExtraBaseCharacter.STExtraCharacter.UAECharacter.Character.Paw
n.Actor.Object]
IsEnableReportGameSetting=false
IsEnableReportPlayerKillFlow=false
HealthPredict=100.0f

[Script/ShadowTrackerExtra.PlayerNetStats]
HighPingPercent=20ms
MaxPing=20ms

[Script/ShadowTrackerExtra.PlayerBaseInfoInOB]
Damage=100.0f
InDamage=100.0f
HealthMax=100.0f
Health=100.0f

[Script/ShadowTrackerExtra.DecoratorActor.Actor.Object]
Health=100.0f

[Script/ShadowTrackerExtra.PointDamageEvent.DamageEvent]
Damage=100.0f
[Script/ShadowTrackerExtra.WeaponHitDetailInfo]
HitNumEveryBodys=100.0f
TotalShootNum=100.0f

[Script/ShadowTrackerExtra.LocalShootHitData]
AimFov=100.0f
BulletHitTime=100.0f
BulletShootTime=100.0f
BulletFlyTime=100.0f
CurBullet=100.0f
AutoAimRangeRateMax=100.0f
AutoAimRangeMax=100.0f
AutoAimSpeed=100.0f
AutoAimSpeedRateMax=100.0f
bulletDamageReduceRatio=100.0f

[Script/ShadowTrackerExtra/ExplosionProjectileHitInfo]
BulletMovedDistance=100.0f
BulletLaunchTime=100.0f
BulletHitTime=100.0f

[Script/ShadowTrackerExtra.ProjectileBulletLaunchParams]
Speed=100.0f

[Script/ShadowTrackerExtra.SRecoilInfo]
VerticalRecoveryClamp=0f (Low)
VerticalRecoveryModifier=0f (Low)
VerticalRecoilVariation=0f (Low)
VerticalRecoilMax=0f (Low)
VerticalRecoilMin=0f (Low)
VerticalRecoveryMax=0f (Low)
RecoilValueClimb=0f (Low)
RecoilSpeedHorizontal=0f (Low)
RecoilSpeedVertical=0f (Low)
RightMax=0f (Low)
LeftMax=0f (Low)
RecoilModifierProne=0f (Low)
RecoilModifierCrouch=0f (Low)
RecoilModifierStand=0f (Low)
RecoilValueFail=0f (Low)

[Script/
ShadowTrackerExtra.ShootWeaponEntity.WeaponEntity.WeaponLogicBaseComponent.ActorCom
ponent.Object]
BulletRange=100.0f
ExtendBulletNumAttachment=100.0f
MaxBulletNumInOneClip=100.0f
MaxBulletNumInBarrel=100.0f
STExtraShootWeaponBulletBase=100.0f
MaxValidHitTime=0f (Low)
MaxDamageRate=100.0f
ReloadTimeMagOut=1s
ReloadTimeMagIn=1s
ReloadTime=1s
PostReloadTime=1s
ReloadDurationStart=1s
WeaponAimFOV=100.0f
CrossHairBurstSpeed=100.0f
CrossHairType=Small
AutoAimingConfigByGameMode=100.0f
AutoAimingConfig=100.0f
MaxBulletImpactFXSpawnNum=100.0f
MaxBulletImpactFXClampDistance=100.0f
WeaponAimYawRate=100.0f
WeaponAimPitchRate=100.0f
WeaponAimInTime=100.0f
bRecordHitDetail=false
ExtraHitPerformScale=100.0f
RecoilKickADS=0f (Low)

[Script/ShadowTrackerExtra.AutoAimingConfig]
AutoAimingRangeConfigOuterRange=100.0f
AutoAimingRangeConfigInnerRange=100.0f

[Script/ShadowTrackerExtra.AutoAimingConfigByGameMode]
AutoAimingConfig=100.0f

[Script/ShadowTrackerExtra.WonderfulCutShootDamageData]
DamagePlayerID=100.0f

[Script/ShadowTrackerExtra.SurviveHUD.HUD.Actor.Object]
Crosshair=Small
Crosshair=+

[Script/ShadowTrackerExtra.HitPerformData]
IsHeadShot=100.0f
IsHeadShot=Always
DefaultSpread=100.0f
SpreadMax=100.0f

[Script/
ShadowTrackerExtra.ShootWeaponEffectComponent.WeaponEffectComponent.WeaponLogicBase
Component.ActorComponent.Object]
CameraShakeOuterRadius=disable
CameraShakeInnerRadius=disable
CameraShakeTemplate_AimCameraMode=disable
CameraShakeTemplate_NearCameraMode=disable
CameraShakeTemplate_NormalCameraMode=disable

[Script/ShadowTrackerExtra.RadialDamageEvent.DamageEvent]
RadialDamageParams=100.0f

[Script/
ShadowTrackerExtra.VehicleDamageComponent.VehicleComponent.ActorComponent.Object]
VehicleDamageTypeClass=100.0f
DamageReduce=100.0f
bApplyDamageToCharacter=100.0f
HitDamagePassengerMaxHP=100.0f
HitDamageSelfMaxFactor=100.0f
ExplosionDamageFalloff=100.0f
ExplosionRadiusOuter=100.0f
ExplosionRadiusInner=100.0f
ExplosionMinimumDamage=100.0f
ExplosionBaseDamage=100.0f

[Script/
ShadowTrackerExtra.VehicleCommonComponent.VehicleComponent.ActorComponent.Object]
VehicleTakeDamage=100.0f
Fuel=100.0f
FuelMax=100.0f
HP=100.0f
HPMax=100.0f
TakeDamageByBoneName=100.0f
TakeDamageByBoneNameInner=100.0f
TakeDamageByHitPart=100.0f

[Script/ShadowTrackerExtra.STExtraVehicleWheelHP]
HPMax=100.0f

[Script/
ShadowTrackerExtra.VehicleSyncComponent.VehicleComponent.ActorComponent.Object]
ClientHitActor=100.0f

[Script/ShadowTrackerExtra.PartHitComponent.ActorComponent.Object]
bActivePartHit=100.0f

[Script/ShadowTrackerExtra.CharacterBodyOffset]
FootOffset=100.0f
PitchOffset=100.0f
HeadOffset=100.0f

[Script/ShadowTrackerExtra.BodyPartCfg]
DurabilityReduceScale=0f (Low)
BrokenArmorDamageReduceScale=0f (Low)
DamageReduceScale=0f (Low)
Durability=100.0f
DamageScale=100.0f

[Script/ShadowTrackerExtra.CharacterEnergyData]
EnergyPredict=100.0f
EnergyCurrent=100.0f
EnergyMax=100.0f

[Script/ShadowTrackerExtra.STDamageCameraShake.CameraShake.Object]
DamageShakeScale=0f (Low)

[WeaponsSettings]
DamageWeapons=Max
EnebleDamage=Max
BulletSpeed=999
DamageCharacter=Max

[AttackFlowSettings]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[Script/ShadowTrackerExtra.STExtraSimpleCharacterPhysics]
HitPartJudgment=100.0f (Max)
AttackWalkSpeedRatio=100.0f
CircleDamageRate=100.f
IsHeadShootDead=True
EnableOverlapDamage=True
[Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=100.0f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=Head

[Script/ShadowTrackerExtra.STCharacterMovementComponent]
UseVelocityDirMinSpeed=100.0f
JumpFloorZ=900

[Script/ShadowTrackerExtra.DamageType]
DestructibleDamageSpreadScale=9.9f
DestructibleImpulse=99.9f
DamageFalloff=100.0f
DamageImpulse=9.9f
bRadialDamageVelChange=True
bCausedByWorld=True
bScaleMomentumByMass=True

[Script/ShadowTrackerExtra.MovementComponent]
GetMaxSpeed=800

[Script/ShadowTrackerExtra.ClothPhysicsProperties_Legacy]
GravityScale=90.0f

[Script/ShadowTrackerExtra.CharacterMovementComponent]
bApplyGravityWhileJumping=True
GravityScale=99.99f
MaxStepHeight=100.0f (Max)
MaxWalkSpeed=1000.0f (Max)
MaxFlySpeed=100.0f
MaxCustomMovementSpeed=100.0f
MovementMode=SuperMax
DefaultLandMovementMode=90.0f
DefaultWaterMovementMode=90.0f
bJustTeleported=True
bCheatFlying=True
bFastAttachedMove=True
bPerformingJumpOff=True
GetMaxJumpHeightWithJumpTime=90.0f
GetMaxJumpHeight=99.9F

[Script/ShadowTrackerExtra.STExtraSimpleCharacter]
DelayHideDuration=0f
AnimDeathLifeSpanByHeadShoot=25.0f
AnimBornLifeSpan=0f
AnimDeathLifeSpan=0f
OverlapVehicleDamageRate=25f
OverlapAgainstVehicleDamageRate=25f
MovementTickInterval=26f
DsActorTickInterval=0f
GetHitBoxRadius=25f
GetHitBodyType=0
GetCurHitPartJugementType=Max
BroadcastClientsSimulateVehicleDamage=25.0f
BroadcastClientsSimulateRadialDamage=24.0f
BroadcastClientsSimulatePoisonDamage=26.0f
BroadcastClientsSimulatePointDamage=0f
BroadcastClientsSimulateMeleeDamage=25f
BroadcastClientsSimulateLastPointDamage=25f
BroadcastClientsSimulateFallingDamage=26.0f
BroadcastClientsSimulateDrowningDamage=25.0f
BroadcastClientsSimulateBurningDamage=26f
BroadcastClientsSimulateAirAttackDamage=24.0f
BroadcastClientsGMTestDamage=25.0f
BroadcastClientsDebugSpeed=25.55Rate
BroadcastClientsDebugOutputDamage=25.55Rate
AddWeaponDamageAddition=0f

[Script/ShadowTrackerExtra.STExtraSimpleCharacterPhysics]
VelocityDampingOnGround=0f
VelocityDampingInMidAir=0f
StepHeight=25f
VehicleHitFeedBack=25
VehicleImpluseScale=25

[BaseCharacter]
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=1000.0f
ClientHitPartJudgment=00000.864f
HitPartJudgment=99.0
UseShootVerifyEx=true
CalcHitBodyType=$Value
AimShootSpreadDir=Max
UseAimAssist=99.0
UseEnityFloat=99.0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=max
Target=false
ScopeFov=false
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=9.8
StandHalfHeight=100
CrouchHalfHeight=99
ProneHalfHeight=99
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=false
HideCrossHairType=50
DamageScale=99%
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=⅓
ReceiveHitBoxRelease=Max
AddHitBox=9
DestructibleImpulse=max
DestructibleDamageSpreadScale=0.7
DamageFalloff=false
ClientStopCameraShake=Max
GetCurHitPartJugement=0.7
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf90
bActivePartHit=false
ClientAimAssistJudgment=max
ClientBulletHitPartJudgment=max
ClientHeadshotJudgement=float
ClientBulletDamageJudgement=Max
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=False
EnableAsyncLoading=True
AutoSprintRequestCD=0.7
EnableNewStateMachine=2
BulletHitInfoUploadData=max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=false
Server_HitBox_Stand_Radius=max
DSHitPartJudgment=9.9
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=3
PressedJump=false
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=0
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=Max
DamageAmount=Max
KillMagicWalkAI=0
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=false

[DollyZoomParam]
FOV=5

[SistemDamage]
Damage=AspectRatio_MaintainsYFOV

+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=99999)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=99999)

[Script/ShadowTrackerExtra.STExtraPlayerController]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="99999")
))
++
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="99999"
)))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))
+++SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="TD_Factor_Depot_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
+++SwitchesInMaps=(MapName="PUBG_Livik",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="PUBG_Erangle",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Turkey",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Global",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Baltic",Switches=((Key="t.MaxFPS",Value="99999")))

[ShootWeaponEntity]
AnimationKick=5.0f
CharacterMovement=5.0f

[GameSetting]
AimAssist=4
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=0

[AttackFlow]
BulletDamage=100
BulletSpeed=Max
BulletCost=max
WeaponAimFOV=3
Recoil=max
r.Recoil=max
RecoilMoveX=-50
RecoilMoveY=50
AutoAimSpeed=Max
HitPart=max

[ShootWeaponBulletBase]
BurstShootBulletsNum=max
BulletFireSpeed=5
MaxBulletNumInOneClip=0
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=99
CrossHairType=5
WeaponAimFOV=3

[AimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=9
ShotPersonKillCount=0

[ShootWeaponComponent]
ShootWeaponEntity=AspectRatio_MaintainsY
GetDamageAfterModify=FOV
ShootWeapon=Max

[PlayerState]
GetHitBodyType=false
GetHeadLocation=false

[Weapons]
BulletLineTrace=Max
ClientJump=0.5
Damage=9.0
DamageWeapons=9
AttachWeapon=false
DamageRecord=5
CrossHairType=1
BulletFireSpeed=3.0
ReloadTime=3.0
WeaponAimFOV=3.0

[ShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=false
ShootWeaponAutoReloadDel=false
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=max
ClientSetCurShootType=Max
CrossHairInitSize=max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max

[PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=max
PlayerCameraManager=0xf99
TargetViewRotation=max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=false
ClientStopCameraShake=Max
ClientPlayCameraShake=false
ClientCap=max
ShakeScale=off
ReceivePlayShake="on"

[WeaponReport]
FireCount=0xf88
HitCount=0xf88
UniqueHitCount=0xf88
KillCount=0xf88
HeadShootCount=0xf88

[WeaponAttrReloadTableStruct]
HitPartCoffHead=max
HitPartCoffBody=max

[MaterialInterface]
BypassSystemMaterialQuality=false
UsedGrassInstnaceColor=0
MaxDisplacement=Max

[Texture]
UsedInHighQuality=false
CachedCombinedLODBias=0
CompressionSettings=false
UseCinematicMipLevels=max

[BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=max

[CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

[PlayerState.Info.Actor]
Ping=10ms

[Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=max
DestructibleDamageSpreadScale=0.7
DamageFalloff=false

[GameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="99999")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="99999")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="99999")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="99999")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="99999")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="99999"))
)
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="99999")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="99999")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="99999")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="99999")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="99999")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="99999")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="99999")))
+Class="DSHitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))
+Class="HitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="t.Class",Value="99999")))
+Class="Target_Main",Switches=((Key="t.Class",Value="99999")))
+Class="BoxSize_Main",Switches=((Key="t.Class",Value="99999")))
+Class="AutoAimSpeed",Switches=((Key="t.Class",Value="99999")))
+Class="VehicleBoost_Main",Switches=((Key="t.Class",Value="99999")))
+Class="VehicleMoveForward_Main",Switches=((Key="t.Class",Value="99999")))
+Class="BoxCharacterSize_Main",Switches=((Key="t.Class",Value="99999")))
+RenderStyleParamsInMaps=(DynamicStyleName=ERenderDynamicStyle::Default,
PostProcessParams=("ColorSaturation|
(X=2.500000,Y=2.500000,Z=2.500000,W=2.500000)"),
ACESParams=(TintColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Bright=0.700000
,Gray=1.00000,ShoulderStrength=2.550000,ToeStrength=0.140000,LinearStrength=0.70000
0,LinearAngle=0.090000))
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=70)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=99999)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=70)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=99999)
+SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="TD_Factor_Depot_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
+SwitchesInMaps=(MapName="PUBG_Livik",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="PUBG_Erangle",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="PUBG_Turkey",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="PUBG_Global",Switches=((Key="t.MaxFPS",Value="99999")))
+SwitchesInMaps=(MapName="PUBG_Baltic",Switches=((Key="t.MaxFPS",Value="99999")))

[Game.Server]
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}

[BaseCharacter]
HitBoxJudgment=99.0
UseShootVerifyEx=99.0
ClientHitPartJudgment=99.0
DSHitPartJudgment=99.0
dgement=99.0
NetDelayMinAniCompensate=6.7f
MaxSwimSprintSpeed=8.0f
PoseState=9.0f
RadialDamageScale=8.0f
SignalHPBeforeEnterBreath=true
ProduceSoundInterval=6
ProduceSoundVelocitySquared=5
HearRadius=5
IsEnableDamage=5
GetTargetPlayer=0x2e15399
ClientBulletLineTrace=5
HandleLocalPlayerDeadth=0x2edd599
GetOwnerSTExtraPlayerCharacter=0x2fafcc4
ReceiveInstigatedAnyDamage=99998

[PlayerController]
FreeCameraStartMinPitchMin=0
FreeCameraStartMinPitchMax=5
OnFireTouchFingerIndex=1
IgnoreCameraMovingIndexArray=1
IgnoreCameraMovePendingArray=1
AddTouchMoveFingerArray=1

[Character]
HitBoxJudgment=99.0
UseShootVerifyEx=99.0
ClientHitPartJudgment=99.0
DSHitPartJudgment=99.0

[Pawn.Actor]
ClientHitPartJudgment=99.0

[BasicGameMode]
Radius0=1
Radius1=2
Radius2=3
Radius3=4

[BaseCharacter]
ClientHitPartJudgment=100
UseShootVerifyEx=true
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=99.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=99.0
UseEnityFloat=99.0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=99
DamageCharacter=999
DefaultDefaultHitPartJudgment=99
DefaultDSHitPartJudgment=false
DefaultClientHitPartJudgment=99
ClientAimAssistJudgment=$Value
ClientAimPart=99
ColorCharacter=0

[Controller]
ReceiveInstigatedAnyDamage=8.88f
Possess=9.9f

[BaseCharacter]
HitBoxJudgment=99
UseShootVerifyEx=99
UseAimAssist=99
ClientHitPartJudgment=99
DSHitPartJudgment=99
GetRole=Max
IsRescueingOther=Max
ReplciateRestoringDuraion=Max
DamageScale=99
NearDeathBreath=99
BigDamageTextScale=99.9
BigDamage=99
ClientAimAssistJudgment="100%"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="100%"
ClientHeadshotJudgement="100%"
ClientBulletDamageJudgement="100%"
ClientFPSJudgement="MAX"
SecshotMod=20
UseShootVerifyEx="false"
HeadShotTextScale=90.6
HeadShotTextColor=9.0
ClientHandleFloatingTextArray=6.0
IsHeadShot=450.0
bIsHeadshot=5.0f
Target=0
IsHeadShot=225
DamageEvent=8.00
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=1000.0f
HitPartJudgment=99.0
ClinetHitBoxJudgment=50
UseShootVerifyEx=true
CalcHitBodyType=$Value
AimShootSpreadDir=Max
UseAimAssist=99.0
UseEnityFloat=99.0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
FirstDamageTypeSpesificID=AspectRatio_MaintainsYFOV
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=9.8
StandHalfHeight=AspectRatio_MaintainsYFOV
CrouchHalfHeight=AspectRatio_MaintainsYFOV
ProneHalfHeight=AspectRatio_MaintainsYFOV
IsPveShootVerify=AspectRatio_MaintainsYFOV
BulletTrackShowDelegate=Max
GetShootWeapon=AspectRatio_MaintainsYFOV
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=false
HideCrossHairType=50
DamageScale=99%
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=AspectRatio_MaintainsYFOV
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=false
ClientAimAssistJudgment=AspectRatio_MaintainsYF
ClientBulletHitPartJudgment=AspectRatio_MaintainsYF
ClientHeadshotJudgement=float
ClientBulletDamageJudgement=Max

[SystemAim]
WeaponAimYawRate=true
CrossHairBurstIncreaseSpeed=100.0f
BulletFireSpeed=100.0f
CrossHairInitialSize=MAX
ReloadTime=Max
ShootInterval=AspectRatio_MaintainsYFOV
BulletRange=MAX
BurstShootBulletsNum=MAX
WeaponAimFOV=AspectRatio_MaintainsYFOV
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[ShootWeaponBulletBase]
BurstShootBulletsNum=Max
MaxBulletNumInOneClip=0
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=Max
ShootType=float
WeaponHitPartCoff=Max
DamageRate=99
CrossHairType=5
WeaponAimFOV=3
BulletSpeed=FireSpeed=7.0
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=9
HitHeadType=9
bEnableModifyHitDamage=9
VehicleHitCharacterDamageCurve=9
IsDamageFOV=FOV
HeadshotTypeFloat=9
RecoilFactor=6

[AimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=9
ShotPersonKillCount=0

[SystemAim]
WeaponAimYawRate=Max
CrossHairInitialSize=Max
WeaponAimFOV=Max
AspectRatioAxisConstraint=Max

[Weapon]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max

[SaveGames]
AimAssist=Max
FPSLevel=90

[ShootWeaponEntity]
AnimationKick=28.0f
AccessoriesRecoveryFactor=28.0f
AccessoriesHRecoilFactor=28.0f
AccessoriesVRecoilFactor=28.0f
AccessoriesDeviationFactor=28.0f
CharacterMovement=28.0f

[BaseCharacter]
r.PlayerHealth=nill
r.PlayerHealthMax=nill
ls.EnableDamage=True
+GetTargetPlayer=MAX
+ClientHitBoxPartJudgment=99.5

[Script/ShadowTrackerExtra.STExtraSimpleCharacter]
NewHitBodyPosMap=1525.f
GetCurHitPartJugementType=-0x2ec9999
GetHitBoxRadius=0x3ec93d4
DelayHideDuration=0xe40
AnimDeathLifeSpan=0xe5c
DelayHideDurationByHeadShoot=0x000
AnimDeathLifeSpanByHeadShoot=0xe99
DelayHideDurationByVehicleHit=0xe60
AnimDeathLifeSpanByVehicleHit=0xe70
GetHitBoxByState=function=8
GetHitBodyTypeByHitPos=function=4.1f
GetHitBodyTypeByBoneName=function=4.1f
GetHitBodyType=function=3

[Script/ShadowTrackerExtra.STExtraBaseCharacter]
NewHitBodyPosMap=1525.f
GetCurHitPartJugementType=-0x2ec9999
GetHitBoxRadius=0x3ec93d4
DelayHideDuration=0xe40
AnimDeathLifeSpan=0xe5c
DelayHideDurationByHeadShoot=0x000
AnimDeathLifeSpanByHeadShoot=0xe99
DelayHideDurationByVehicleHit=0xe60
AnimDeathLifeSpanByVehicleHit=0xe70
iRegionSimpleCharacter=0
ForceLifePeriodTime=0
bDamageTeamate=5.7f
bIsPreClientDamage=5.5.1F
HeadShootFX_Red=0
HeadShootFX_Green=0
GetBodyhurtDamage=99999

[Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=100.0f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=-0x2ec9999

[Script/ShadowTrackerExtra.USTExtraBuffAction]
fAIStopFireProblility=81.0f

[Script/ShadowTrackerExtra.UTSkillPicker]
Radius=12.f
Angle=14.f
CapsuleRadius=0x8f

[BaseCharacter]
ClientHitPartJudgment=MAX
DSHitPartJudgment=99.0f
UseShootVerifyEx=true

[DamageType]
bCausedByWorld=9999
bScaleMomentumByMass=9999
bRadialDamageVelChange=9999
r.DamageImpulse=999.1

[TargetBodyData]
+DamagePosition=99889
+TargetBodyType=999888
+DamageScale=999888

[WeaponHitPartCoff]
r.Head=9999.1
r.Body=9999.2
r.Limbs=9999.3
r.Hand=9999.4
r.Foot=9999.5
+Head=9999.6
+Body=9999.7
+Limbs=9999.8
+Hand=9999.9
+Foot=9999.0f

[AutoAimingConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1

[AutoAimingRangeConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99988
+RangeRate=99988
+SpeedRate=999888
+RangeSateSight=999888
+SpeedRateSight=999888

[AntiCheatConfig]
nill
null
exit
exits

[SaveGame]
nill
null
exit
exits
#################################[Client.BuildConfig]
branch_name=trunk

[BaseCharacter]
!ClientHitPartJudgment=true
DSHitPartJudgment=true
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=true
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True

[AlTargetInViewOffset]
bTargetInViewDueToOffset=999888

[PlayerController]+AutoScopeAimTraceDistance = 40000.0f
+CanMoveCDTime=0.000010
+CanSprintCDTime=0.000010
+SwitchPoseCDTime=0.000010
+MovealbeSwitchPoseTime=0.000100
+bIsAutoAimEnabled=True
+bIsMeleeAutoAimEnabled=True
+IsDeadForLogout=False
+bIsAutoAimOnlyInTouch=True
+bIsAutoAimOnlyOnFire=True
+bMoveInMiniMap=True
+bAutoSprint=True
+IsCurrentSpectatorFreeView=0
+isPressingBtn_AimAndFire=True
+DiedisableInput=False
+bShowWhoObservingMe=0
+IsCharacterInitFlushStreaming=True
+IsAutoGetCircleInfo=True
+bEnableOBBulletTrackEffect=True
+bEnableOBBulletTrackEffectSetting=True+bAddMovementTickInSpect=False
+IsCanViewEnemy=True
+AutoSelectViewTarget=True

[ServerHitEnemyReplicatedData]
r.PlayerHealth=0
r.PlayerHealthMax=0
ls.EnableDamage=0
+GetTargetPlayer=0
[AIWorldVolume]
+bDebugOnClient=True

[ShootWeaponEntity]
+bAddOwnerOffsetVelocity=True
+bAutoReload=True
+bAutoExitScopeAfterFire=True
+IsSupportAutoAim=True
+RecoilKickADS = 0
+AnimationKick = 0
+GameDeviationFactor = 0.1f
+GameDeviationAccuracy = 0.1f
+AccessoriesRecoveryFactor = 2.0f
+AccessoriesDeviationFactor = 2.0f
+AccessoriesHRecoilFactor = 2.0f
+AccessoriesVRecoilFactor = 2.0f
+ShotGunCenterPerc = Max
+ShotGunVerticalSpread = Max
+ShotGunHorizontalSpread = Max
+ExtraHitPerformScale = Max
+CrossHairInitSize = 0
+CrossHairBurstSpeed = 5
+CrossHairBurstIncreaseSpeed = 5
+BulletFireSpeed = 909090
+WeaponAimInTime = 0.001f
+WeaponWarnUpTime = 0.001f
+PreFireTime = 0.0001f
+PostFireTime = 0.0001f
+PostReloadTime = 0.0001f
+ReloadTime = 0.0001f
+ForegripParam =
.ForegripParam = 1.000000
.ForegripParam = 2.000000
.ForegripParam = 3.000000
.ForegripParam = 4.000000
.ForegripParam = 5.000000
.ForegripParam = 6.000000
+MagParam =
.MagParam = 1.000000
.MagParam = 2.000000
.MagParam = 3.000000
+ShootInterval = 0.000010
+WeaponAimPitchRate = 1.000000
+WeaponAimYawRate = 1.000000
+GameMotionYawRate = 1.000000
+GameMotionPitchRate = 1.000000
+SensitiveFireYawRate = 1.000000
+SensitiveFirePitchRate = 1.000000

[AssetManagerSettings]
+bOnlyCookProductionAssets=False
+bShouldGuessTypeAndNameInEditor=False
+bShouldAcquireMissingChunksOnLoad=False

[DamageEvent]
+DamageTypeClass=999.3

[LocalShootHitData]
+ShootID=999.1
+BulletsBornPosition=998
+BulletFlyDistance=987
+BulletDown=977
+CurBullet=987
+ShootInterval=987
+BulletHitTime=998
+AimFov=99899
+AutoAimRangeMax=999888
+AutoAimRangeRateMax=999888

[ShootWeaponComponent]
+bDrawShootLine=True
+bDrawShootPointOnScreen=True

[PlayerCharacter]
+bDrawBoxEarBulletOverlapRay=True

[WeaponHitDisanceSectionArray]
+SectionArray=9988
+CaculateType=9988

[VehicleMovePoint]
+VehicleMoveDistance=99988

[CustomParticleSystemComponent]
+bShowImpactInfo=True

[BodyPartCfg]
+DamageScale=999888
+ImpactEffectOverride=999888

[VehicleSpringArmComponent]
+bDrawDebugLineAndShap=True
+bDrawDebugSearchLine=True
+bDrawDebugSearchedPutDownPointsSphere=True

[VehicleDamageComponent]
+LaunchVelocityFactorOnHitCharacter = MAX
+SameCampDamangeAttenuationCoefficient = MAX
+SameCampDamangeLimit = MAX

[SaveGames]
nill
null
exit
exits

[/Script/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*]
16384=0

[BaseCharacter]
ClientHitPartJudgment=99
ClientAimAssistJudgment=99
ClientAimPart=HEAD
ClientHeadshotPercentage=99
ClientHeadshotJudgement=99
ClientFPSJudgement=99
UseShootVerifyEx=true
BigDamageTextScale=99
BigDamage=99
HeadShotTextScale=99
HeadShotTextColor=99
ClientHandleFloatingTextArray=99
IsHeadShot=99
bIsHeadshot=99
Target=0
IsHeadShot=99
DamageEvent=99

[GameInstance]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="99999")
))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="99999"))
)
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))
+++SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="TD_Factor_Depot_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
+++SwitchesInMaps=(MapName="PUBG_Livik",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="PUBG_Erangle",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Turkey",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Global",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Baltic",Switches=((Key="t.MaxFPS",Value="99999")))
+++MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=99999)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=99999)

[Script/ShadowTrackerExtra.STExtraPlayerController]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="99999")
))
++
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="99999"
)))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="99999"))
)
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))
+++SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="TD_Factor_Depot_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
+++SwitchesInMaps=(MapName="PUBG_Livik",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="PUBG_Erangle",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Turkey",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Global",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Baltic",Switches=((Key="t.MaxFPS",Value="99999")))

[BaseCharacter]
HitBoxJudgment=999.99
UseAimAssist=999.99
UseRecoilFaktor=999.99
UseAimAsssist.Fov=999.99f
NSCMR.NoShakeCamera=999.99f
NoShakeCamera=On
NoShakeCamera=100
UseEnityFloat=99999.99
SwichesInMaps=50000
UnityWeaponUnit=true
InstanHitWeapon=true
r.Recoil=MAX
r.Shake=999.99f
r.Lessrecoil=On
r.Lessrecoil=999.99f
r.Antiband=On
r.Camera=999.99f
r.Automatic=999.99f
AimAssist=Enable {"999.99F"}

[ShootWeaponEntity]
RecoilKickADS=5.0
HRecoilFactor=999.999
VRecoilFactor=999.999
WeaponAimYawRate=999.99
CrossHairBurstIncreaseSpeed=999.99
BulletFireSpeed=999.99
CrossHairInitialSize=0.2
ReloadTime=999.99
ShootInterval=999.99
BulletRange=999.99
BurstShootBulletsNum=999.99
WeaponAimFOV=999.99

[Basic.Weapon]
AimAssist=999.99
r.AimAssist=999.99
r.hit=999.99

[SaveGames]
AimAssist=999.99f
BoolProperty=true
FPSLevel=90
SingleShotWeaponShootMode=90.0f
WeaponProperty=2.0f
cameraManager=360f
Mesh=true

[ShootWeaponEntity]
AccessoriesRecoveryFactor=999.99f
AccessoriesHRecoilFactor=999.99f
AccessoriesVRecoilFactor=999.99f
AccessoriesDeviationFactor=999.99f

[ShootWeaponEntity]
AnimationKick=5.0f
CharacterMovement=5.0f

[BaseCharacter]
ClientHitPartJudgment=100
UseShootVerifyEx=true
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=99.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=99.0
UseEnityFloat=99.0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=99
DamageCharacter=999
DefaultDefaultHitPartJudgment=5
DefaultDSHitPartJudgment=false
DefaultClientHitPartJudgment=99
ClientAimAssistJudgment=$Value
ClientAimPart=12
ColorCharacter=0

[WeaponsSettings]
DamageWeapons=99
EnebleDamage=999
BulletSpeed=3
DamageCharacter=999

[AttackFlowSettings]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[CameraData]
CameraFOV=3.0

[DollyZoomParam]
FOV=5

[SistemDamage]
Damage=AspectRatio_MaintainsYFOV

lue=45)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=99999)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=99999)

[Script/ShadowTrackerExtra.STExtraPlayerController]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="99999")
))
++
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="99999"
)))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="99999"))
)
++
+SwitchesInMaps=(MapName="ClinetHitBoxJudgment ,Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))
+++SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="TD_Factor_Depot_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
+++SwitchesInMaps=(MapName="PUBG_Livik",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="PUBG_Erangle",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Turkey",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Global",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Baltic",Switches=((Key="t.MaxFPS",Value="99999")))

[ShootWeaponEntity]
AnimationKick=5.0f
CharacterMovement=5.0f

[BaseCharacter]
ClientHitPartJudgment="100%"
ClientHitPartJudgment="100%"
ClientAimAssistJudgment="100%"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="100%"
ClientHeadshotJudgement="100%"
ClientBulletDamageJudgement="100%"
ClientFPSJudgement="MAX"
UseShootVerifyEx="false"

[GameInstance]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="99999")
))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="99999"))
)
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))
+++MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=145)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=145)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=145)
+++SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="TD_Factor_Depot_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
+++SwitchesInMaps=(MapName="PUBG_Livik",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="PUBG_Erangle",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Turkey",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Global",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Baltic",Switches=((Key="t.MaxFPS",Value="99999")))

[Script/ShadowTrackerExtra.STExtraPlayerController]
++
+SwitchesInMaps=(MapName="shooting_range4,",Switches=((Key="t.MaxFPS",Value="99999"
)))
++
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="99999"
)))
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="99999"))
)
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999
9")))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",
Value="99999")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="99999
")))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Valu
e="99999")))
+++SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
++
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="TD_Factor_Depot_Main",Switches=((Key="t.MaxFPS",Value="99
999")))
+++SwitchesInMaps=(MapName="PUBG_Livik",Switches=((Key="t.MaxFPS",Value="99999")))
++
+SwitchesInMaps=(MapName="PUBG_Erangle",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Turkey",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Global",Switches=((Key="t.MaxFPS",Value="99999")))
+++SwitchesInMaps=(MapName="PUBG_Baltic",Switches=((Key="t.MaxFPS",Value="99999")))

[ShootWeaponEntity]
AnimationKick="5.0f"
CharacterMovement="5.0f"

[BaseCharacter]
r.PlayerHealth=nill
r.PlayerHealthMax=nill
ls.EnableDamage=True
+GetTargetPlayer=MAX
+ClientHitBoxPartJudgment=99.9
UseShootVerifyEx=99.0f
UseAimAssist=false
UseRecoilFaktor=false
UseEnityFloat=0
UseCameraEx=false
SwichesInMaps=500
UnityWeaponUnit=true
InstanHitWeapon=true

[DamageType]
bCausedByWorld=9999
bScaleMomentumByMass=9999
bRadialDamageVelChange=9999
r.DamageImpulse=99.1

[TargetBodyData]
+DamagePosition=99889
+TargetBodyType=999888
+DamageScale=999888

[WeaponHitPartCoff]
r.Head=999.1
r.Body=999.1
r.Limbs=999.3
r.Hand=999.4
r.Foot=99.5
+Head=999.5
+Body=999.6
+Limbs=999.7
+Hand=999.8
+Foot=999.9

[AutoAimingConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1

[AutoAimingRangeConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99988
+RangeRate=99988
+SpeedRate=999888
+RangeSateSight=999888
+SpeedRateSight=999888

#################################[Client.BuildConfig]
branch_name=trunk

[BaseCharacter]
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=true
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True

[BaseCharacter]
NewHitBodyPosMap=90.0f
ClientCheatGhost=true
NewHitBodyPosMap=90.0f
PickUpRadius=30
MaxProneSpeed=99.9f
MaxSprintSpeed=99.9f
DamageMagnifierIdx=99.9f
LastServerHitImpactPoint=99.9f
IsInitCharacterSkill=99.9f
AutoAimingConfig=MAX
MeleeAutoAimType=1
bCharacterHideIngame=true
bVerifyClientHitAndBullet=99.9f
bVerifyClientMuzzle=99.9f
ShootVerifyConfig=true
ShootCharacterVertify=99.9f
ClientMuzzleHeightMax=99.9f
ClientPureMuzzleHeig=99.9f
VehicleWeaponClientMuzzleHeightMax=99.9f
VehicleWeaponClientPureMuzzleHeightMax=99.9f
DistanceContinueHitCheck=99.9f
CurShootType=99.9f
HitBodyType=99.9f
NewHitBodyPosMap=99.9f
GetCurHitPartJugementType=99.9f
bulletDamageReduceRatio=99.9f
BulletDamageReduce=99.9f
BulletHitTime=99.9f
BulletShootTime=99.9f
BulletFlyTime=99.9f
CurBullet=99.9f
BulletDown=99.9f
BulletFlyDistance=99.9f
ShootDamageType=99.9f
BulletsBornPosition=99.9f
HitPos=99.9f
HitPart=99.9f
BulletCost=99.9f
BulletDamageDebuff=99.9f
BulletDamageBuff=99.9f
IsHeadShot=99.9f
hitPhysMatType=99.9f
HitSurfaceType=99.9f
CalcHitBodyType=99.9f

Parachute=fast
SkinM416=Fooler
HitPart=Head
HitPartDamage=99.9f
AnyHead=99.9f
VRecoil=99.9f
HRecoil=99.9f
CVars=2.0f
SoundCloud=0
AntiCheat=0
Paks=0
Pandora=0
AccessoriesHRecoilFactor=9.0f
AccessoriesVRecoilFactor=9.0f
AccessoriesDeviationFactor=9.0f
BulletFireSpeed=0
Log=0
Report=0
Lobby=0

CharacterCVars=2.0f
ClintHitPartAimAssist=99999.999f
ClientHitPartAimAssist=Head
LogAntiCheat=false
AimAssist=Head
AimAnimation=Head
UseShootVerifyEx=True
AccessoriesRecoveryFactor=9.0f
HitPartKick=0
BodyPartConfigMap=99
AimStateDrawTime=Head
DyingBodyDef=MAX
HitStateOffDelayTime=0
Energy=MAX
WhoKillMeRecord=True
PickUpRadius=99
bShowSkillPrompt=true
StandBodyDef=MAX
OnPlayerWeaponChangeState=0
AimOffsets=99
IsEnableReportPlayerBehavior=false
MySpectators=false
OnHit=Head
ScopeAimCrosshairUIScale=99
OnWeaponFireModeChangeDelegate=99
ScopeNewAimLoc=Head
ScopeNewTargetLoc=Head
PawnBackpackCapacity=999999999
LastAimOffsets=MAX
AimStateReturnTime=MAX
IsEnableReportRoute=false
CrouchBodyDef=1
CrouchHalfHeight=99
Money=999999999
VariableZoomStepAk=58
Health=120
InvincibleType=true
TargetPlayerAIPolicyDecisionLogInterval=99
OnCharacterAimModeChanged=99
FootstepSound_Comp=MAX
ValueLimitForHealthPredict=true
HackReporterComponent=false
OnPlayerHealStart=0
OnPlayerHealEnd=0
OnPlayerRespawnInvincible=true
SpectatedCount=false
OnCharacterAttrChangedWithDetail=99

[BaseCharacter.STExtraCharacter.UAECharacter.Character.Pawn.Actor.Object]
NewHitBodyPosMap=90.0f
PickUpRadius=30
MaxProneSpeed=99.9f
MaxSprintSpeed=99.9f
DamageMagnifierIdx=99.9f
LastServerHitImpactPoint=99.9f
IsInitCharacterSkill=99.9f
AutoAimingConfig=999
MeleeAutoAimType=1
bCharacterHideIngame=true
bVerifyClientHitAndBullet=99.9f
bVerifyClientMuzzle=99.9f
ShootVerifyConfig=true
ShootCharacterVertify=99.9f
ClientMuzzleHeightMax=99.9f
ClientPureMuzzleHeig=99.9f
VehicleWeaponClientMuzzleHeightMax=99.9f
VehicleWeaponClientPureMuzzleHeightMax=99.9f
DistanceContinueHitCheck=99.9f
CurShootType=99.9f
HitBodyType=99.9f
NewHitBodyPosMap=99.9f
[Character.Pawn.Actor.Object]
NewHitBodyPosMap=90.0f
ClientCheatGhost=true
NewHitBodyPosMap=90.0f
PickUpRadius=30
MaxProneSpeed=99.9f
MaxSprintSpeed=99.9f
DamageMagnifierIdx=99.9f
LastServerHitImpactPoint=99.9f
IsInitCharacterSkill=99.9f
AutoAimingConfig=999
MeleeAutoAimType=1
bCharacterHideIngame=true
bVerifyClientHitAndBullet=99.9f
bVerifyClientMuzzle=99.9f
ShootVerifyConfig=true
ShootCharacterVertify=99.9f
ClientMuzzleHeightMax=99.9f
ClientPureMuzzleHeig=99.9f
VehicleWeaponClientMuzzleHeightMax=99.9f
VehicleWeaponClientPureMuzzleHeightMax=99.9f
DistanceContinueHitCheck=99.9f
CurShootType=99.9f
HitBodyType=99.9f
NewHitBodyPosMap=99.9f
GetCurHitPartJugementType=99.9f
bulletDamageReduceRatio=99.9f
BulletDamageReduce=99.9f
BulletHitTime=99999.9f
BulletShootTime=99999.9f
BulletFlyTime=999999.9f
CurBullet=9999.9f
BulletDown=9999.9f
BulletFlyDistance=999999.9f
ShootDamageType=99999.9f
BulletsBornPosition=9999.9f
HitPos=99999.9f
HitPart=999999.9f
BulletCost=99999.9f
BulletDamageDebuff=99.9f
BulletDamageBuff=99.9f
IsHeadShot=99999999.9f
hitPhysMatType=999999.9f
HitSurfaceType=99999.9f
CalcHitBodyType=999999.9f

[ShootWeaponEntity]
AnimationKick=1.0f
GetBurstShootBullets=99
GetBurstShootBulletsNum=99
BurstShootBullets=99
BurstShootBulletsNum=99
BurstShootBulletsNumFromEntity=99
BurstShootBulletFireSpeed=99
GetBurstShootBulletsNumFromEntity=99
HandleAlShootBulletHit=99
OwnerClient_HandleAlShootBulletHit=99
RPC_OwnerClient_HandleAlShootBulletHit=99
GetBurstShootGunSpread=99
GetReloadTime=0
BurstShootInterval=99
BurstShootBulletRange=99

[GameInstance]
ClientHitPartJudgment=99
shooting_range4=99

[SaveGames]
BoolProperty=true
FPSLevel=90
SingleShotWeaponShootMode=99
WeaponProperty=99
Mesh=true
Log=true

[ShootWeaponEntity]
AnimationKick=1.0f
GetBurstShootBullets=100
GetBurstShootBulletsNum=100
BurstShootBullets=100
BurstShootBulletsNum=100
BurstShootBulletsNumFromEntity=100
BurstShootBulletFireSpeed=100
GetBurstShootBulletsNumFromEntity=100
HandleAlShootBulletHit=100
OwnerClient_HandleAlShootBulletHit=100
RPC_OwnerClient_HandleAlShootBulletHit=100
OwnerClient_HandleAlRecoveryFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlHRecoilFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlVRecoilFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlDeviationFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlWeaponAimYawRate=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlCrossHairBurstIncreaseSpeed=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlTraceDistance=AspectRatio_MaintainsYFOV
GetBurstShootGunSpread=100
GetReloadTime=0
BurstShootInterval=100
BurstShootBulletRange=100
OwnerClient_HandleAlHRecoilFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlWeaponAimFOV=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlTacticalReloadTimeMagIn=AspectRatio_MaintainsYFOV
OwnerClient_HandleAl0ImpactEffectSkipTime=AspectRatio_MaintainsYFOV
AnimationKick=0
AccessoriesRecoveryFactor=3
AccessoriesHRecoilFactor=3
AccessoriesVRecoilFactor=3
AccessoriesDeviationFactor=3

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