This document provides technical details about the graphics rendering capabilities of an Intel HD Graphics 620 integrated graphics processor. It lists the graphics driver, supported shader models and versions, as well as capabilities like non-power of two textures, FP16 blending and filtering, refraction, and limited support for pixel and vertex shaders up to version 3.0 but no hardware tessellation or high dynamic range. It also notes the graphics device has 2 hardware threads.
This document provides technical details about the graphics rendering capabilities of an Intel HD Graphics 620 integrated graphics processor. It lists the graphics driver, supported shader models and versions, as well as capabilities like non-power of two textures, FP16 blending and filtering, refraction, and limited support for pixel and vertex shaders up to version 3.0 but no hardware tessellation or high dynamic range. It also notes the graphics device has 2 hardware threads.
This document provides technical details about the graphics rendering capabilities of an Intel HD Graphics 620 integrated graphics processor. It lists the graphics driver, supported shader models and versions, as well as capabilities like non-power of two textures, FP16 blending and filtering, refraction, and limited support for pixel and vertex shaders up to version 3.0 but no hardware tessellation or high dynamic range. It also notes the graphics device has 2 hardware threads.
igdumdim32.dll RenderPath : BSSM_SV_2_0 PSversion : 300 VSversion : 300 VStarget : vs_2_0 PStarget : ps_2_0 PS2xtarget : ps_2_0 maxPS20inst : 512 3.0 Support : yes 3.0 Lighting : no Nonpowerof2textures : yes FP16ARGB blending : yes FP16ARGB filtering : yes High dynamic range : no Bloom lighting : no Refraction : yes 2.0 hairw : yes SLI mode : no Water shader : yes Water reflections : no Water displacement : no Water high res : no Multisample Type : 0 Transparency MS : no Shader Package : 2 HW Thread Count : 2