Deus Ex Historica is a book for the Mutants and Masterminds roleplaying game containing over 100 characters from different comic book eras, from the Golden Age to the Silicon Age. Each character suggests alternate versions that could exist in other realities or time periods. The book emphasizes relationships between characters, with sidekicks becoming heroes or villains in later eras. It also provides adventure seeds that can be used across comic book timelines or in campaigns focused on a single era. The book was originally conceived by 4 Winds Fantasy Gaming but was completed and published by Purple Duck Games.
Deus Ex Historica is a book for the Mutants and Masterminds roleplaying game containing over 100 characters from different comic book eras, from the Golden Age to the Silicon Age. Each character suggests alternate versions that could exist in other realities or time periods. The book emphasizes relationships between characters, with sidekicks becoming heroes or villains in later eras. It also provides adventure seeds that can be used across comic book timelines or in campaigns focused on a single era. The book was originally conceived by 4 Winds Fantasy Gaming but was completed and published by Purple Duck Games.
Deus Ex Historica is a book for the Mutants and Masterminds roleplaying game containing over 100 characters from different comic book eras, from the Golden Age to the Silicon Age. Each character suggests alternate versions that could exist in other realities or time periods. The book emphasizes relationships between characters, with sidekicks becoming heroes or villains in later eras. It also provides adventure seeds that can be used across comic book timelines or in campaigns focused on a single era. The book was originally conceived by 4 Winds Fantasy Gaming but was completed and published by Purple Duck Games.
At its core, Deus ex Historica is a book of potential About the Authors allies and opponents created for use with the 3rd Don Walsh was introduced to RPGs through a edition of the Mutants and Masterminds Roleplaying cobbled-together, misunderstood version of D&D. Game by Green Ronin under the Super-Powered He’s since played as many systems as he could, with by Mutants and Masterminds licences. Within its a large number of groups. He discovered LARPing almost 400 pages you will find over 100 characters with the New England Role-Playing Organization, developed for the Golden, Silver, Bronze, Iron, and writing up history and adventures, and helping to Silicon Ages of comics. Each character exists not run their first few national events. only as a hero or villain, but also possesses sugges- He’s an eager outdoorsman; amateur historian tions for alternate versions of the characters as they with a fondness for the weird; an ex-baker who still could exist in alternate realities or timestreams. loves cooking; and an avid reader, especially of hor- Deus ex Historica is about relationships. More than ror, adventure and comic books. He shared this with isolated characters, the heroes and villains presented the love of his life, Sarah, and their cats, in his New in Deus ex Historica have families, legacies, and en- England hometown. emies that carry over from one comic age to another. The sidekicks of the Golden Age stand on their own James Stubbs has been writing roleplaying games as adults in the Silver Age, or Villains in the Silicon for over fifteen years with such companies as Deep7 Age have found old tech and forgotten lore from and Heyoka Studios when he is not busy writing ages past. Even though there is an implicit setting fiction or reading comics. When not rolling oddly- within Deus ex Historica, the events and characters shaped dice, he is a digital services librarian in a in one comic age impact future generations. mid-sized library system in South Carolina by day Finally, Deus ex Historica is an opportunity to and a ninja by night, dreaming of the day when he adventure. Thoughout the book there are numerous can raise a horde of bloodthirsty pirates and acquire adventure seeds to fuel your superhero campaign. an airship of his own. Whether, your game is confined to a single age or if you have joined up with Danni Cipher to discover the villain that is treatening to disrupt reality across About the Publisher all time, there are endless possibilites for gamemas- Deus ex Historica was original conceived by 4 Winds ters and heroes to explore. Fantasy Gaming and was partially funded through patrons (see backer list on page 4), using the kick- We hope you enjoy it. starter system. In January of 2013, 4 Winds Fantasy Gaming was acquired by Purple Duck Games, who - Mark Gedak, Perry Fehr gained the assests and the responsibility to complete the product you see before you. This book is the largest project Purple Duck Games has ever worked on and there have been many opportunities for mistakes and learning along the way. Purple Duck Games would like to thank our backers for support- ing us through this growth process.