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Module 4
Module 4
18. Explore the classification of visible surface detection algorithms, focusing on the "Depth-
Buffer Algorithm" (also known as the "Z-buffer algorithm") and "Back-Face Detection."
Explain how each algorithm works and their respective advantages and limitations in
identifying visible surfaces. Additionally, compare and contrast these techniques, highlighting
scenarios where one may be preferred over the other in rendering 3D scenes.
19. Explain the difference between Perspective and parallel projections.