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Module-4

18. Explore the classification of visible surface detection algorithms, focusing on the "Depth-
Buffer Algorithm" (also known as the "Z-buffer algorithm") and "Back-Face Detection."
Explain how each algorithm works and their respective advantages and limitations in
identifying visible surfaces. Additionally, compare and contrast these techniques, highlighting
scenarios where one may be preferred over the other in rendering 3D scenes.
19. Explain the difference between Perspective and parallel projections.

CntrDist SPE,CntrDirctn Size Real Measurement ll


20. Explain 3D viewing pipeline architecture and various viewing parameters (coordinate),
Define the transformation matrix for perspective projection and give openGL 3D viewing
functions (Multiple Questions) .
21. Explain in detail symmetric perspective projection functions

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