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Rogue 1 Kraix00

CLASS & LEVEL PLAYER NAME


SAMU
Deep Gnome Criminal / Spy 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 13 9 --
+1 • +5 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
12
-1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
+3 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +0

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Disguise Kit, Thieves' Tools
P +1 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Gnomish, Thieves’ Cant,
25 ft. (Walking) Undercommon
+3 -1 Intimidation CHA
+3 Investigation INT
16 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


-1 Performance CHA === ACTIONS ===
+0 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
P +2 Survival WIS
Once per turn, you can deal an extra 1d6 damage

-1 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
9 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

10 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 Kraix00
CLASS & LEVEL PLAYER NAME
SAMU
Deep Gnome Criminal / Spy 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === hide in rocky terrain.

* Hit Points • PHB 95

* Proficiencies • PHB 95

* Expertise • PHB 96
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies.

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== DEEP GNOME RACIAL TRAITS ===

* Gnome Cunning • BR 37
You have advantage on all Intelligence, Wisdom, and
Charisma saving throws against magic.

* Superior Darkvision • EE
Your darkvision has a radius of 120 feet.

* Stone Camouflage • EE
You have advantage on Dexterity (Stealth) checks to

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Rapier 1 2 lb. Waterskin 1 5 lb.

Shortbow 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Arrows 20 1 lb. Leather 1 10 lb.

Backpack 1 5 lb. Dagger 1 1 lb.


EP 0 Ball Bearings (bag of 1,000) 1,000 2 lb. Dagger 1 1 lb.

String 10 -- Thieves' Tools 1 1 lb.


GP 0 Bell 1 --

Candle 5 --
PP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
WEIGHT CARRIED

65.5 lb. Piton 10 2.5 lb.

ENCUMBERED Lantern, Hooded 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Oil (flask) 2 2 lb.

PUSH/DRAG/LIFT Rations (1 day) 5 10 lb.

360 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male 53 Small 90cm 110
GENDER AGE SIZE HEIGHT WEIGHT
SAMU Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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