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STATISTICS FOR HEALTH TECHNOLOGY

CASE STUDY SYNOPSIS

Jayant kumawat -20bcs064


Hemang Ranga -20bcs057
Sparsh Jain -20bcs127
Harshit R. N- 20bcs056
Jagdish Chandra-20bcs032

Title
The impact of the video game on the physical health of adults: A systematic review and
meta-analysis.

Introduction
Video games can have both positive and negative impacts on the physical health of adults,
depending on various factors such as the type of game, duration of play, and individual
health status. It is important to balance gaming with physical activity, good posture, and
healthy habits to minimize potential negative impacts on physical health.

Objective
This systematic review and meta-analysis aimed to investigate the association between
video games and physical health. The review will aim to synthesize the available evidence
from published studies and provide a comprehensive overview of the impact of video games
on the physical health of adults. The study will use a systematic approach to identify and
select relevant studies, assess the quality of the evidence, and conduct a meta-analysis to
quantify the overall effect size of the identified risk factors. The findings of this study may
inform public health policies and interventions aimed at improving physical health by
identifying modifiable risk factors

Methodology
Literature Search
We conducted a comprehensive search of electronic databases, including PubMed, Google
Scholar, and Cochrane, using appropriate search terms related to video games, physical
health, and their effect on adults. We included studies that examined the association
between video game on physical health of adults. We excluded studies that did not meet
our inclusion criteria or had a high bias risk.

Inclusion and Exclusion Criteria


Inclusion Criteria
1. Population: The study should focus on adults aged 18 years and above.
2. Intervention: The intervention should involve the use of video games as a
means to impact physical health, either positively or negatively. The video
game can be any type of game, including exergames, sedentary games, and
VR games.
3. Comparison: The study should have a control group or comparison
intervention.
4. Outcome: The outcome measures should be physical health outcomes,
including but not limited to cardiovascular fitness, muscular strength, balance,
sedentary behaviour, posture, musculoskeletal disorders, vision problems, and
sleep disturbances.
5. Study design: The study design can be randomized controlled trials, non-
randomized controlled trials, or before-and-after intervention studies.

Exclusion Criteria
1. Studies that focus on children or adolescents.

2. Studies that do not use video games as an intervention or as a factor that


impacts physical health.

3. Studies that do not report relevant physical health outcomes.

4. Studies that are not in English.

5. Studies that have a high risk of bias or low quality of evidence.

6. Studies that focus solely on the negative impact of video games on physical
health without considering potential positive impacts.

Data Extraction
We extracted data from the included studies, including study design, study population,
exposure to video game, and physical health outcomes.
Steps were taken for filtering:
● PubMed
a) Text Availability

i) Free full text


ii) Full text
b) For article type:
i) Meta-Analysis
ii) Systematic review

c) Species
i) Humans
d) Language
i) English
e) Sex

i) Female
ii)Male
f) Age
i) Adults:19+years

● Cochrane
○ Time
■ Since 2010 +
○ Language
■ English

○ For article type:


■ Review Articles

Results
1. Exergames: Exergames are video games that require physical activity and have been
shown to improve cardiovascular fitness, muscular strength, and balance. These
games use motion sensors or other input devices to track movement and translate it
into game actions. Examples of exergames include dance games, sports games, and
fitness games.

2. Help in Rehabilitation: Video games have been used in physical rehabilitation to


improve motor function and coordination after injury or stroke. Games can provide a
motivating and engaging platform for physical therapy exercises and can help
patients maintain a consistent and progressive exercise program.

3. Help in Pain management: Virtual reality (VR) games have been used in clinical
settings to distract patients from pain during medical procedures. The immersive
nature of VR can help patients focus on the game rather than the pain, reducing the
need for pain medications.

4. Improve Socialization: Multiplayer video games can provide opportunities for


socialization and physical activity. Playing games with friends or family can
encourage physical activity and improve social connections, which in turn can have
positive impacts on physical and mental health.

5. Cognitive benefits: Some video games that require physical activity also have
cognitive benefits, such as improving attention, memory, and executive function.
These cognitive benefits can also have positive impacts on physical health, such as
reducing the risk of falls in older adults.

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