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Thebridgeninja 101921188
Thebridgeninja 101921188
Thebridgeninja 101921188
• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +3 14 60 --
-1 +0 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 7d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Darkvision 60 ft.
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Ranger 7 thebridgeninja
CLASS & LEVEL PLAYER NAME
Veo Senya
Tabaxi Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
| Roving (6th Level) • TCoE 56 * Urban Ranger Magic • | Bonus Action Dash: 1 Bonus Action
Your walking speed increases by 5, and you gain a You learn an additional spell when you reach certain
climbing speed and a swimming speed equal to your levels in this class, as shown in the Urban Ranger
walking speed. Spells table. The spell counts as a ranger spell for you, === TABAXI RACIAL TRAITS ===
but it doesn’t count against the number of ranger spells
* Hit Points • PHB 90 you know. * Ability Score Increases • MotM 5
When determining your character’s ability scores,
* Favored Foe • TCoE 56 * Gutter Runner • increase one score by 2 and increase a different score
When you hit a creature with an attack roll, you can You gain a climb speed equal to your walking speed, by 1, or increase three different scores by 1.
mark the target as your favored enemy for 1 minute or and proficiency in the Athletics and Acrobatic skills if
until you lose your concentration (as if you were you don’t already have it. Your proficiency bonus is | Increase two scores (+2 / +1) •
concentrating on a spell). doubled for any ability check you make that uses either Increase one of these scores by 2 and a different
The first time on each of your turns that you hit the of those proficiencies. score by 1.
favored enemy and deal damage to it, including when In addition, when you take the Dash action on your
you mark it, you can increase that damage by 1d6. turn, you can move through other creature’s spaces * Languages • MotM 5
without penalty (but not stop there). When you do, your Your character can speak, read, and write Common
| 3 / Long Rest • Special movement doesn’t provoke opportunity attacks. and one other language that you and your DM agree is
appropriate for the character.
* Proficiencies • PHB 90 * Vantage Point •
When you make a ranged weapon attack against a * Creature Type • MotM 33
* Fighting Style • PHB 91 creature, you have advantage on the attack roll if there You are a Humanoid.
You adopt a particular style of fighting as your are no other creatures within 5 feet of that target, or if
specialty. you are 20 feet or more above the target and that * Size • MotM 33
creature doesn’t have cover that creature doesn’t have You are Medium or Small. You choose the size when
| Archery • PHB cover. you select this race.
You gain a +2 bonus to attack rolls you make with
ranged weapons. * Ability Score Improvement • PHB 92 * Speed • MotM 33
Shortsword 1 2 lb.
SP 0 Shortsword 1 2 lb.
Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.
Backpack 1 5 lb.
GP 15 Clothes, Fine 1 6 lb.
Hammer 1 3 lb.
WEIGHT CARRIED
EQUIPMENT
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Ranger 7 thebridgeninja
CLASS & LEVEL PLAYER NAME
Veo Senya
Tabaxi Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
| 1 Action
* Darkvision • MotM 33
You can see in dim light within 60 ft. of you as if it were
bright light and in darkness as if it were dim light, only
discerning colors in that darkness as shades of gray.
| 1 / Other • Special
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Veo Senya
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 14 +6
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V
O Zephyr Strike <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V
P Feather Fall Urban Ranger Magic (Always Prepared) -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
O Pass without Trace <C> Ranger -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M
O Spike Growth <C> Ranger -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M
P Invisibility <C> Urban Ranger Magic (Always Prepared) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S
P Animate Objects <C> Urban Ranger Magic (Always Prepared) -- 1A 120 ft. V,S Concentration, up to 1 minute PHB 213 D: 1m, V/S
SPELLS
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