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Ranger 7 thebridgeninja

CLASS & LEVEL PLAYER NAME


Veo Senya
Tabaxi Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +3 14 60 --
-1 +0 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 7d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION E +9 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 +3

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


14 E +5 Athletics STR Disguise Kit, Forgery Kit
ABILITY SAVE DC
P +3 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Draconic, Dwarvish, Goblin
INTELLIGENCE
+3 Insight WIS
45 ft. (Walking), 45 ft. (Climbing), 45 ft.
+0 +0 Intimidation CHA
(Swimming)
P +3 Investigation INT
10 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +6 Perception WIS


+0 Performance CHA === ACTIONS === concentrating on a spell).
+3 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
The first time on each of your turns that you hit the
favored enemy and deal damage to it, including when
Help, Hide, Ready, Search, Use an Object, you mark it, you can increase that damage by 1d6.
+0 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Feline Agility • 1 / Other
When you move on your turn in combat, you can
E +9 Stealth DEX === BONUS ACTIONS === double your speed until the end of the turn. Once
CHARISMA Bonus Action Dash used, you can’t use this trait again until you move 0 ft.
P +6 Survival WIS
You can take the Dash action as a bonus action. on one of your turns.

+0 === SPECIAL ===


Favored Foe • 3 / Long Rest
When you hit a creature with an attack roll, you can
10 mark the target as your favored enemy for 1 minute or
until you lose your concentration (as if you were
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Longbow +3 1d8+13 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Shortsword +6 1d6+3 Piercing Martial, Finesse, Light


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 0 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Cat’s Claws +2 1d6-1 Slashing

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 7 thebridgeninja
CLASS & LEVEL PLAYER NAME
Veo Senya
Tabaxi Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES ===


* Spellcasting • PHB 91 * Extra Attack • PHB 92
* Deft Explorer • TCoE 56 You can cast known ranger spells using WIS as your You can attack twice whenever you take the Attack
You are an unsurpassed explorer and survivor, both in spellcasting modifier (Spell DC 14, Spell Attack +6). action on your turn.
the wilderness and in dealing with others on your
travels. * Primal Awareness • TCoE 57 * Rooftop Mobility •
You learn additional spells when you reach certain Your base speed increases by 10 feet, and you can
| Canny (1st Level) • TCoE 56 levels in this class if you don’t already know them, as take the Dash action as a bonus action on your turn. In
Choose one of your skill proficiencies. Your proficiency shown in the Primal Awareness Spells table. addition, you have mastered the means to propel
bonus is doubled for any ability check you make that yourself forwards and upwards when you move and
uses the chosen skill. * Ranger Archetype • PHB 92 climb. When you take the Dash action on your turn,
You can also speak, read, and write two additional your jumping distance increases to match movement
languages of your choice. | DD: Urban Ranger speed.

| Roving (6th Level) • TCoE 56 * Urban Ranger Magic • | Bonus Action Dash: 1 Bonus Action
Your walking speed increases by 5, and you gain a You learn an additional spell when you reach certain
climbing speed and a swimming speed equal to your levels in this class, as shown in the Urban Ranger
walking speed. Spells table. The spell counts as a ranger spell for you, === TABAXI RACIAL TRAITS ===
but it doesn’t count against the number of ranger spells
* Hit Points • PHB 90 you know. * Ability Score Increases • MotM 5
When determining your character’s ability scores,
* Favored Foe • TCoE 56 * Gutter Runner • increase one score by 2 and increase a different score
When you hit a creature with an attack roll, you can You gain a climb speed equal to your walking speed, by 1, or increase three different scores by 1.
mark the target as your favored enemy for 1 minute or and proficiency in the Athletics and Acrobatic skills if
until you lose your concentration (as if you were you don’t already have it. Your proficiency bonus is | Increase two scores (+2 / +1) •
concentrating on a spell). doubled for any ability check you make that uses either Increase one of these scores by 2 and a different
The first time on each of your turns that you hit the of those proficiencies. score by 1.
favored enemy and deal damage to it, including when In addition, when you take the Dash action on your
you mark it, you can increase that damage by 1d6. turn, you can move through other creature’s spaces * Languages • MotM 5
without penalty (but not stop there). When you do, your Your character can speak, read, and write Common
| 3 / Long Rest • Special movement doesn’t provoke opportunity attacks. and one other language that you and your DM agree is
appropriate for the character.
* Proficiencies • PHB 90 * Vantage Point •
When you make a ranged weapon attack against a * Creature Type • MotM 33
* Fighting Style • PHB 91 creature, you have advantage on the attack roll if there You are a Humanoid.
You adopt a particular style of fighting as your are no other creatures within 5 feet of that target, or if
specialty. you are 20 feet or more above the target and that * Size • MotM 33
creature doesn’t have cover that creature doesn’t have You are Medium or Small. You choose the size when
| Archery • PHB cover. you select this race.
You gain a +2 bonus to attack rolls you make with
ranged weapons. * Ability Score Improvement • PHB 92 * Speed • MotM 33

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Waterskin 1 5 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
GP 15 Clothes, Fine 1 6 lb.

Disguise Kit 1 3 lb.


PP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
WEIGHT CARRIED

87.8 lb. Piton 10 2.5 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

240 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 7 thebridgeninja
CLASS & LEVEL PLAYER NAME
Veo Senya
Tabaxi Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

Your walking speed is 30 ft., and you have a climbing


speed equal to your walking speed.

* Cat’s Claws • MotM 33


You can use your claws to make unarmed strikes.
When you hit with them, you deal
<strong>1d6</strong>-1 slashing damage.

| 1 Action

* Cat’s Talent • MotM 33


You’re proficient in Perception and Stealth.

* Darkvision • MotM 33
You can see in dim light within 60 ft. of you as if it were
bright light and in darkness as if it were dim light, only
discerning colors in that darkness as shades of gray.

* Feline Agility • MotM 33


When you move on your turn in combat, you can
double your speed until the end of the turn. Once
used, you can’t use this trait again until you move 0 ft.
on one of your turns.

| 1 / Other • Special

=== FEATS ===

* Sharpshooter • PHB 170


Attacking at long range doesn't impose disadvantage
on your ranged weapon attack rolls and your ranged
weapon attacks ignore half cover and three-quarters
cover. Before you make an attack with a ranged
weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Veo Senya
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 14 +6
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Zephyr Strike <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V

P Feather Fall Urban Ranger Magic (Always Prepared) -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

=== 2nd LEVEL === 3 Slots OOO

O Pass without Trace <C> Ranger -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Spike Growth <C> Ranger -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

P Invisibility <C> Urban Ranger Magic (Always Prepared) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S

=== 5th LEVEL ===

P Animate Objects <C> Urban Ranger Magic (Always Prepared) -- 1A 120 ft. V,S Concentration, up to 1 minute PHB 213 D: 1m, V/S

SPELLS

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