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Thebridgeninja 83634954
Thebridgeninja 83634954
• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +9 Dexterity
+3 Constitution +5 22 99 --
-1 +3 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 12d8 SUCCESSES
Saving Throw Modifiers
Immunities - Poison,
DEXTERITY
Disease FAILURES
+3
Animal Handling WIS
Arcana INT
=== TOOLS ===
Calligrapher's Supplies, Carpenter's Tools,
Vehicles (Land)
16 P +3 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
+0 Deception CHA
Common, Marquesian
+3 History INT
INTELLIGENCE
+5 Insight WIS
50 ft. (Walking)
+3 +0 Intimidation CHA
+3 Investigation INT
16 +5 Medicine WIS SPEED
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 12 thebridgeninja
CLASS & LEVEL PLAYER NAME
Todd Star (the fox)
Custom Lineage Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === <strong>Step of the Wind</strong> - You can spend 1
ki point to take the Disengage or Dash action as a * Serpent Style •
* Hit Points • PHB 77 bonus action on your turn, and your jump distance is Gain proficiency with polearms and count them as
doubled for the turn. monk weapons.
* Proficiencies • PHB 77
| Ki Points: 12 / Short Rest • Special * Serpent Spring •
* Unarmored Defense • PHB 78 Jump x3, potentially gain advantage on next attack
While not wearing armor and not using a shield, your | Flurry of Blows: 1 Bonus Action
AC equals 10 + DEX modifier + WIS modifier. | 1 Bonus Action
| Patient Defense: 1 Bonus Action
* Martial Arts • PHB 78 * Quickened Healing • TCoE 49
While you are unarmed or wielding only monk | Step of the Wind: 1 Bonus Action As an action, you can spend 2 ki points to regain
weapons and you aren’t wearing armor or wielding a 1d8+4 hit points.
shield, you can use DEX instead of STR for the attack * Unarmored Movement • PHB 78
and damage rolls, you can roll your Martial Arts Your speed increases by 20 feet while you are not | 1 Action
damage die in place of the normal damage, and when wearing armor or wielding a shield.
you use the Attack action on your turn, you can make * Ability Score Improvement • PHB 78
one unarmed strike as a bonus action. * Ki-Fueled Attack • TCoE 48
If you spend 1 ki point or more as part of your action * Slow Fall • PHB 78
| Unarmed Strike: 1 Bonus Action on your turn, you can make one attack with an You can use your reaction when you fall to reduce any
unarmed strike or a monk weapon as a bonus action falling damage you take by 60.
* Dedicated Weapon • TCoE 48 before the end of the turn.
Whenever you finish a short or long rest, you can | 1 Reaction
touch one weapon, and then count that weapon as a | Special
monk weapon until you use this feature again. The * Focused Aim • TCoE 49
weapon must be a simple or martial weapon that you * Monastic Tradition • PHB 78 When you miss with an attack roll, you can spend 1-3
are proficient with, and must lack the heavy and ki points to increase your attack roll by 2 for each of
special properties. | DD: Way of the Serpent (unofficial) these ki points you spend, potentially turning the miss
into a hit.
* Ki • PHB 78 * Deflect Missiles • PHB 78
You can spend Ki Points to fuel ki features. You have You can use your reaction to deflect or catch the | Special
12 points per short rest and your Ki save DC is 17. missile when you are hit by a ranged weapon attack.
When you do so, the damage you take from the attack * Extra Attack • PHB 79
<strong>Flurry of Blows</strong> - After you take the is reduced by 1d10 +17. If you reduce damage to 0 You can attack twice, instead of once, whenever you
Attack action on your turn, you can spend 1 ki point to and have a free hand, you can spend 1 ki point to take the Attack action on your turn.
make two unarmed strikes as a bonus action. make a ranged attack (as with a monk weapon) with
range 20/60. * Stunning Strike • PHB 79
<strong>Patient Defense</strong> - You can spend 1 When you hit with a melee weapon attack, you can
ki point to take the Dodge action as a bonus action on | 1 Reaction spend 1 ki point to make the target stunned until the
your turn. end of your next turn if it fails a CON saving throw (DC
| Deflect Missiles Attack: 1 Reaction 17).
CP 0 Bracers of Defense 1 --
EP 0
GP 0
PP 0
WEIGHT CARRIED
6 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
240 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 12 thebridgeninja
CLASS & LEVEL PLAYER NAME
Todd Star (the fox)
Custom Lineage Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Serpent Stances •
Adopt a stance to augment your abilities.
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Todd Star (the fox)
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.