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Ranger 5 thebridgeninja

CLASS & LEVEL PLAYER NAME


Chip Redfield (with Dale) the rescue rangers
Tabaxi City Watch / Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+2 Constitution +4 16 60 --
-1 +0 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 +3

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Musket, Simple Weapons

=== LANGUAGES ===


14 P +2 Athletics STR Celestial, Common, Draconic, Elvish, Giant,
ABILITY SAVE DC Leonin, Minotaur
-1 Deception CHA
+0 History INT
INTELLIGENCE
P +6 Insight WIS
30 ft. (Walking), 20 ft. (Climbing)
+0 P +2 Intimidation CHA
P +3 Investigation INT
10 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +6 Perception WIS


-1 Performance CHA === ACTIONS === damage + 0 lightning damage.
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
• <strong>Infused Strikes.</strong> When another
creature within 30 ft. of the drake that it can see hits
Help, Hide, Ready, Search, Use an Object, with a weapon attack, the drake can use its reaction to
+0 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, add <strong>1d6</strong> lightning damage to the
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack’s damage.

E +10 Stealth DEX Drake Companion • 30 / Other <strong>Hit Points:</strong>


CHARISMA • <strong>Armor Class:</strong> 17
+3 Survival WIS
• <strong>Saving Throws:</strong> DEX +4, WIS +5 Drake Companion: Summon • 1 / Long Rest
As an action, you can magically summon the drake
-1 • <strong>Draconic Essence.</strong> The drake is
immune to lightning damage, and deals lightning
damage with its bite and Infused Strikes.
that is bound to you in an unoccupied space of your
choice within 30 ft. of you. Whenever you summon the
• <em><strong>Bite.</strong> Melee Weapon drake, you choose a damage type from its Draconic
8 Attack:</em> +6 to hit, reach 5 ft., one target. Essence trait, and can determine any cosmetic
<em>Hit:</em> <strong>1d6</strong>+3 piercing characteristics of the drake.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Crossbow, hand +9 1d6+4 Piercing Martial, Dual Wield, Ammunition, Range, Light, Loading, Range (30/120)

Dagger +7 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


16 PASSIVE WISDOM (INSIGHT)

Dragon Wing Hand Crossbow +9 1d6+4 Piercing +1d6 Acid, +1d6 Cold, +1d6 Fire, +1d6 Force, +1d6 Lightning, +1d6 Necrotic, +1d6 Poison, +1d6 Psychic, +1d6 Radiant, +1d6 Thunder, Martial, Ammunition, Range, Light, Loading, Range (30/120)

13 PASSIVE INTELLIGENCE (INVESTIGATION)


Musket +9 1d12+6 Piercing Firearms, Ammunition (Firearms), Range, Loading, Two-Handed, Range (40/120)

Darkvision 60 ft. Shortsword +7 1d6+4 Piercing Martial, Finesse, Light

Claws +2 1d4-1 Slashing

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 5 thebridgeninja
CLASS & LEVEL PLAYER NAME
Chip Redfield (with Dale) the rescue rangers
Tabaxi City Watch / Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === * Spellcasting • PHB 91 or expend a spell slot of 1st level or higher.
You can cast known ranger spells using WIS as your
* Deft Explorer • TCoE 56 spellcasting modifier (Spell DC 14, Spell Attack +6). | Drake Companion (Lightning) •
You are an unsurpassed explorer and survivor, both in
the wilderness and in dealing with others on your * Primal Awareness • TCoE 57 | Drake Companion: 30 / Other • 1 Action
travels. You learn additional spells when you reach certain
levels in this class if you don’t already know them, as | Drake Companion: Summon: 1 / Long Rest • 1
| Canny (1st Level) • TCoE 56 shown in the Primal Awareness Spells table. Action
Choose one of your skill proficiencies. Your proficiency
bonus is doubled for any ability check you make that * Ranger Archetype • PHB 92 | Drake Companion: Command: 1 Bonus Action
uses the chosen skill.
You can also speak, read, and write two additional | Drakewarden * Martial Versatility • TCoE 57
languages of your choice. Whenever you reach a level in this class that grants
* Draconic Gift • FToD 15 the Ability Score Improvement feature, you can replace
* Hit Points • PHB 90 The bond you share with your drake grants you the a fighting style you know with another fighting style
following benefits: available to rangers. This replacement represents a
* Favored Foe • TCoE 56 - <strong>Thaumaturgy.</strong> You learn the shift of focus in your martial practice.
When you hit a creature with an attack roll, you can <em>thaumaturgy</em> cantrip, which is a ranger
mark the target as your favored enemy for 1 minute or spell for you. * Ability Score Improvement • PHB 92
until you lose your concentration (as if you were - <strong>Tongue of Dragons.</strong> You learn to
concentrating on a spell). speak, read, and write Draconic or one other language * Extra Attack • PHB 92
The first time on each of your turns that you hit the of your choice. You can attack twice whenever you take the Attack
favored enemy and deal damage to it, including when action on your turn.
you mark it, you can increase that damage by 1d4. * Drake Companion • FToD 15
You can magically summon the drake that is bound to
| 3 / Long Rest • Special you in an unoccupied space of your choice within 30 ft. === TABAXI RACIAL TRAITS ===
of you. Whenever you summon the drake, you choose
* Proficiencies • PHB 90 a damage type from its Draconic Essence trait, and * Darkvision • VGtM
can determine any cosmetic characteristics of the You can see in darkness (shades of gray) up to 60 ft.
* Fighting Style • PHB 91 drake. In combat it shares your initiative count and
You adopt a particular style of fighting as your takes its turn immediately after yours. You must take a * Feline Agility • VGtM
specialty. bonus action on your turn to command it to take an When you move on your turn in combat, you can
action (either one from its statblock or some other double your speed until the end of the turn. Once you
| Archery • PHB action), or it will take the Dodge action, though it can use this trait, you can’t use it again until you move 0
You gain a +2 bonus to attack rolls you make with move and take reactions on its own. If you are feet on one of your turns.
ranged weapons. incapacitated, it can take any action of its choice, not
just the Dodge action. | 1 / Other • Special
* Spellcasting Focus • TCoE 57
You can use a druidic focus as a spellcasting focus for Anything the drake was wearing or carrying anything is * Cat’s Claws • VGtM
your ranger spells. left behind when it vanishes. Once you summon the You have a climbing speed of 20 ft. and your claws are
drake, you can't do so again until you finish a long rest natural weapons that deal 1d4 -1 slashing damage,

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Bracers of Archery 1 -- Tinderbox 1 1 lb.

Dragon Vessel (Slumbering) 1 -- Torch 10 10 lb.

SP 0 Dragon Wing Hand Crossbow 1 3 lb. Waterskin 1 5 lb.

Studded Leather 1 13 lb.


EP 0 Crossbow, hand 1 3 lb.

Dagger 1 1 lb.
GP 10 Shortsword 1 2 lb.

Musket 1 10 lb.
PP 0 Backpack 1 5 lb.

Manacles 1 6 lb.
WEIGHT CARRIED

99.2 lb. Horn 1 2 lb.

ENCUMBERED Bedroll 1 7 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Mess Kit 1 1 lb. Bracers of Archery 1 --

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb. Dragon Vessel (Slumbering) 1 --

240 lb. Rope, Hempen (50 feet) 1 10 lb. Dragon Wing Hand Crossbow 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 5 thebridgeninja
CLASS & LEVEL PLAYER NAME
Chip Redfield (with Dale) the rescue rangers
Tabaxi City Watch / Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

instead of the normal bludgeoning damage for an


unarmed strike.

| Claws: 1 Action

* Proficiencies • BR

=== FEATS ===

* Crossbow Expert • PHB 165


You ignore the loading property of crossbows with
which you are proficient. Being within 5 ft. of a hostile
creature doesn’t impose disadvantage on your ranged
attack rolls, and when you use the Attack action and
with a one-handed weapon, you can use a bonus
action to attack with a hand crossbow you are holding.

| Crossbow Expert Attack: 1 Bonus Action

* Lucky • PHB 167


You have 3 luck points per long rest. Whenever you
make an attack roll, an ability check, or a saving throw
(or when an attack roll is made against you), you can
spend one to roll an additional d20 and you choose
which die to use. You can choose to spend luck points
after you roll the die, but before the outcome is
determined.

| 3 / Long Rest • No Action

* Fighting Initiate • TCoE 80


You learn one Fighting Style option of your choice from
the fighter class.

| Two-Weapon Fighting • PHB


When you engage in two-weapon fighting, you can add
your ability modifier to the damage of the second
attack.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Chip Redfield (with Dale) the rescue rangers

CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 14 +6
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Draconic Gift -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL === 4 Slots OOOO

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Hail of Thorns <C> Ranger DEX 14 1BA Self V Concentration, up to 1 minute PHB 249 D: 1m, V

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S

P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

=== 2nd LEVEL === 2 Slots OO

O Pass without Trace <C> Ranger -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S

SPELLS

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