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Sorcerer 6 / Druid 2 thebridgeninja

CLASS & LEVEL PLAYER NAME


Ember the Startouched
Gem Dragonborn Archaeologist (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +1 18 60 --
+0 -1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
10
• +6 Charisma
Total 6d6 + 2d8 SUCCESSES
Saving Throw Modifiers
Resistances - Radiant
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 +3

-1
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Quarterstaff,
Sling

13 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Navigator's Tools
+3 Deception CHA
P +2 History INT === LANGUAGES ===
INTELLIGENCE
P +6 Insight WIS Celestial, Common, Druidic, Elvish,
30 ft. (Walking) Telepathy
-1 +3 Intimidation CHA
-1 Investigation INT
8 +3 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+3 Performance CHA === ACTIONS === You have limiteduse - No limited use data available
+3 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
sorcery points that you regain when you finish a long
rest.
Help, Hide, Ready, Search, Use an Object,
P +2 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, Wild Shape • 2 / Short Rest
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object As an action, you can magically assume the shape
of a beast that you have seen before twice per short
+1 Stealth DEX Breath Weapon (Radiant) • 3 / Long Rest rest. [2nd] Max CR 1/4 (no flying or swimming speed)
CHARISMA When you take the Attack action on your turn, you [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1
P +6 Survival WIS
can replace one attack with a 15 ft. cone breath
You can stay in beast shape for 1 hours before
+3 weapon. Each creature must make a DEX save
<strong>(DC 12)</strong> taking
2<strong>d10</strong> radiant damage on a fail or
reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
half as much on a success. points, or die).
16
Sorcery Points • 6 / Long Rest === BONUS ACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Quarterstaff +3 1d6 Bludgeoning Simple, Versatile


16 PASSIVE WISDOM (INSIGHT)

Fire Bolt +7 2d10 Fire V/S


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 6 / Druid 2 thebridgeninja
CLASS & LEVEL PLAYER NAME
Ember the Startouched
Gem Dragonborn Archaeologist (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === success.


| Convert Sorcery Points: 1 Bonus Action
* Additional Sorcerer Spells • TCoE 65 | Special
Your Sorcerer has additional spells available to them, * Metamagic • PHB 101
as designated in Tasha's Cauldron of Everything. You gain the ability to twist spells to suit your needs. * Empowered Healing • XGtE 50
While you aren’t incapacitated, whenever you or an
* Hit Points • PHB 100 | Extended Spell • PHB ally within 5 ft. rolls dice to determine the number of
When you cast a spell that has a duration of 1 minute HP a spell restores, you can spend 1 sorcery point to
* Proficiencies • PHB 100 or longer, you can spend <strong>1 sorcery reroll any number of those dice once.
point</strong> to double its duration, to a maximum
* Spellcasting • PHB 101 duration of 24 hours. | Special
You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 14, Spell Attack +6). | Metamagic - Extended Spell: Special === DRUID FEATURES ===
You can use an arcane focus as a spellcasting focus.
| Twinned Spell • PHB * Additional Druid Spells • TCoE 35
* Sorcerous Origin • PHB 101 You can spend sorcery points equal to a Your Druid has additional spells available to them, as
<strong>spell's level</strong> (1 for a cantrip) to target designated in Tasha's Cauldron of Everything.
| Divine Soul a second creature in range with the same spell, as
long as the spell at the level it's being cast is incapable * Hit Points • PHB 65
* Divine Magic • XGtE 50 of targeting more than one creature.
You can learn or replace a sorcerer cantrip or a * Proficiencies • PHB 65
sorcerer spell of 1st level or higher from the cleric spell | Metamagic - Twinned Spell: Special
list or the sorcerer spell list. You also learn an * Druidic • PHB 66
additional spell based on your chosen affinity. * Sorcerous Versatility • TCoE 66 You know Druidic, the secret language of druids.
Whenever you reach a level in this class that grants
| Good • XGtE the Ability Score Improvement feature, you can do one * Spellcasting • PHB 66
of the following, representing the magic within you You can cast prepared druid spells using WIS as your
* Favored by the Gods • XGtE 50 flowing in new ways: spellcasting modifier (Spell DC 14, Spell Attack +6)
Once per short rest, if you fail a saving throw or miss - Replace one of the options you chose for the and prepared druid spells as rituals if they have the
with an attack roll, you can roll 2d4 and add it to the Metamagic feature with a different Metamagic option ritual tag. You can use a druidic focus as a spellcasting
total, possibly changing the outcome. available to you. focus.
- Replace one cantrip you learned from this class’s
| 1 / Short Rest • Special Spellcasting feature with another cantrip from the * Wild Companion • TCoE 35
sorcerer spell list. As an action, you can expend a use of your <em>Wild
* Font of Magic • PHB 101 Shape</em> feature to cast the find familiar spell,
You have 6 sorcery points that you regain when you * Ability Score Improvement • PHB 102 without material components.
finish a long rest. You can use your sorcery points to When you cast the spell in this way, the familiar is a
gain additional spell slots or sacrifice spell slots to gain * Magical Guidance • TCoE 66 fey instead of a beast, and the familiar disappears after
additional sorcery points as a bonus action. When you make an ability check that fails, you can 1 hours.
spend 1 sorcery point to reroll the d20, and you must
| Sorcery Points: 6 / Long Rest • 1 Action use the new roll, potentially turning the failure into a | 1 Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of Displacement 1 -- Rope, Hempen (50 feet) 1 10 lb.

Bloodwell Vial, +1 1 -- Tinderbox 1 1 lb.

SP 0 Shield 1 6 lb. Torch 10 10 lb.

Half Plate 1 40 lb. Waterskin 1 5 lb.


EP 0 Dagger 1 1 lb.

Dagger 1 1 lb.
GP 75 Quarterstaff 1 4 lb.

Crystal 1 1 lb.
PP 0 Backpack 1 5 lb.

Clothes, Traveler's 1 4 lb.


WEIGHT CARRIED

139.5 lb. Lantern, Bullseye 1 2 lb.

ENCUMBERED Tent, Two-Person 1 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Bedroll 1 7 lb. Cloak of Displacement 1 --

PUSH/DRAG/LIFT Mess Kit 1 1 lb. Bloodwell Vial, +1 1 --

300 lb. Rations (1 day) 10 20 lb.

EQUIPMENT

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Sorcerer 6 / Druid 2 thebridgeninja
CLASS & LEVEL PLAYER NAME
Ember the Startouched
Gem Dragonborn Archaeologist (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| Starry Form: Archer: 1 Bonus Action | Gem Ancestry (Crystal) •


* Wild Shape • PHB 66 You have a crystal dragon ancestor.
As an action, you can magically assume the shape of | Starry Form: Chalice: Special
a beast that you have seen before twice per short rest. * Breath Weapon • FToD 11
| Starry Form: Dragon: Special When you take the Attack action on your turn, you can
You can stay in beast shape for 1 hours before replace one of your attacks with an exhalation of
reverting back to your normal form (or as a bonus magical energy. You can use your Breath Weapon 3
action earlier or if you fall unconscious, drop to 0 hit === GEM DRAGONBORN RACIAL TRAITS === times per long rest.
points, or die).
* Ability Score Increases • FToD 9 | Breath Weapon (Radiant) •
| 2 / Short Rest • 1 Action When determining your character’s ability scores, When you take the Attack action on your turn, you can
increase one of those scores by 2 and increase a replace one attack with a 15 ft. cone breath weapon.
* Druid Circle • PHB 67 different score by 1, or increase three different scores Each creature must make a DEX save <strong>(DC
by 1. Follow this rule regardless of the method you use 12)</strong> taking 2<strong>d10</strong> radiant
| Circle of Stars to determine the scores, such as rolling or point buy. damage on a fail or half as much on a success.

* Star Map • TCoE 38 | Increase two scores (+2 / +1) • | 3 / Long Rest • 1 Action
You know the guidance cantrip.You have the guiding Increase one of these scores by 2 and a different
bolt spell prepared. It counts as a druid spell for you, score by 1. * Draconic Resistance • FToD 11
and it doesn’t count against the number of spells you You have resistance to the damage type associated
can have prepared. * Languages • FToD 9 with your Gem Ancestry.
You can cast guiding bolt without expending a spell Your character can speak, read, and write Common
slot. You can do so 3 times, and you regain all and one other language that you and your DM agree is | Draconic Resistance (Radiant) •
expended uses when you finish a long rest. appropriate for the character. You have resistance to radiant damage.

* Starry Form • TCoE 38 * Creature Type • FToD 11 * Psionic Mind • FToD 11


As a bonus action, you can expend a use of your Wild You are a Humanoid. You can send telepathic messages to any creature you
Shape feature to take on a starry form. see within 30 ft. of you. You don’t need to share any
<strong>Archer:</strong> On activation and as a * Size • FToD 11 languages with the creature but it must be able to
bonus action, you can make a ranged spell attack (60 You are Medium. understand at least one language to comprehend
ft.) dealing 1d8+3 radiant dmg. these messages.
<strong>Chalice:</strong> When you cast a spell that * Speed • FToD 11
restores hit points, you or a creature within 30 ft. Your walking speed is 30 feet. | No Action
regains 1d8+3 hit points.
<strong>Dragon:</strong> When you make an INT or * Gem Ancestry • FToD 11 * Gem Flight • FToD 11
a WIS check or a CON saving throw to maintain You have a gem dragon ancestor, granting you a You can use a bonus action to manifest spectral wings
concentration on a spell, you can treat a roll of 9 or special magical affinity. Choose one kind of dragon for 1 minute. For the duration, you gain a flying speed
lower on the d20 as a 10. from the Gem Ancestry table. This determines the equal to your walking speed and can hover. Once you
damage type for your other traits, as shown in the use this trait, you can’t do so again until you finish a
| 1 Bonus Action table. long rest.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Sorcerer 6 / Druid 2 thebridgeninja
CLASS & LEVEL PLAYER NAME
Ember the Startouched
Gem Dragonborn Archaeologist (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| 1 / Long Rest • 1 Bonus Action

=== FEATS ===

* Metamagic Adept • TCoE 80

| Quickened Spell • PHB


When you cast a spell that has a casting time of 1
action, you can spend <strong>2 sorcery
points</strong> to change the casting time to 1 bonus
action for this casting.

| Subtle Spell • PHB


When you cast a spell, you can spend <strong>1
sorcery point</strong> to cast it without any S or V
components.

| Sorcery Points (Metamagic Adept): 2 / Long Rest •


Special

| Metamagic - Subtle Spell: Special

| Metamagic - Quickened Spell: Special

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ember the Startouched
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / WIS 15 / 15 +7 / +7
Sorcerer / Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Sorcerer +7 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Prestidigitation Sorcerer -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Word of Radiance Sorcerer CON 15 1A 5 ft. V,M Instantaneous XGtE 171 V/M

O Light Sorcerer DEX 15 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Druidcraft Druid -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

O Mending Druid -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

P Guidance <C> Star Map (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Silvery Barbs Sorcerer -- 1R 60 ft. V Instantaneous SACoC 38 V

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Speak with Animals [R] Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Protection from Evil and Good <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Detect Magic [R]<C> Druid -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Faerie Fire <C> Druid DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Animal Friendship Druid WIS 15 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 15 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 15 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Thunderwave Druid CON 15 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 15 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 15 / +7 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Snare Druid DEX 15 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Cure Wounds Divine Magic -- 1A Touch V,S Instantaneous PHB 230 V/S

P Guiding Bolt Star Map (Always Prepared) +7 1A 120 ft. V,S 1 round PHB 248 1 Use (1/3), D: 1Rnd, V/S

P Guiding Bolt Star Map (Always Prepared) +7 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

=== 2nd LEVEL === 3 Slots OOO

O Spiritual Weapon Sorcerer +7 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Lesser Restoration Sorcerer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Aid Sorcerer -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Counterspell Sorcerer -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

O Dispel Magic Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Spirit Guardians <C> Sorcerer WIS 15 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M

SPELLS

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