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Dente} Veteran|Guard ceed 1 Leader and 9 Operatives and 2 Assets or 4 Troopers ‘SERGEANT VETERAN TROOPER VETERAN CONFIDANT VETERAN ZEALOT VETERAN MEDIC VETERAN COMMS VETERAN CONFIDANT VETERAN DEMOLITION VETERAN HARDENED VETERAN BRUISER VETERAN SNIPER VETERAN ‘SPOTTER VETERAN GUNNER VETERAN (x4) Team GUARDSMEN|ORDERS ea RT Faction AGI VETERAN GUARDSMAN LEADER operatives in a VETERAN GUARDSMAN kill team have the following ability (Once in each Strategy phase, when itis, your tum to use a Strategie Ploy, ithis, ‘Operative isin the kilzone, it can issue a Guardsmen Order. If does, all riendly VETERAN GUARDSMAN operatives within @ of and Visible to it are issued a ‘Guardsmen Order. Each ume a tiondly operative issuos a Guardsmen Order, select one Guardsmen (Order below to take effect unt the end of the Turning Point. f more than one ‘Guardsmen Order could be issued by your killteam during the Turing Point. e. the Inpicational Leadership Tactical Poy, they must be diferent Guardsmen Orders. IN DEATHYATONEMENT eae reed ee Use this Tactical Ploy when a ready friendly VETERAN GUARDSMAN ‘operative is incapacitated. That operative {not removed ftom the kilzone unl the tend of your next activation or the end of the bate (whichever comes frst) and does not count as being injured Stay Alive COMBINEDJARMS Scar ‘Tectia qeP Use this Tactical Poy ater roling your attack dice fora shooting attack made by ® fiendly VETERAN GUARDSMAN operative, If the target of that attack is an enemy operative that was targeted by another friendly VETERAN GUARDSMAN ‘operative with @ shooting altack during that Turning Point, you can ce-oll any of allof your attack dive for that shooting attack Relentless Move!/Move!|Move! |Add AA. to the Movement characteristic of each fiendly operative that was issued this order +1 Movement TjakeyAim! CTE ee Each time a friendly operative that was issued this order makes a shooting attack, in the Roll Attack Dice step of that shooting attack, you can re-oll any or ll of your attack dice results of 1. This order has no effect on shooting attacks made with the mortar barrage and remote mine ranged weapons, or attacks made with tactical assets, Shoot Ceaseless Hold|Position! ee Each time a shooting attack is made against a friendly operative that was issued this order, n the Roll Defence Dice step of that shooting attack, if that ‘operative is in Cover, you can re-oll any oral of your defence dice results of 1 Friendly operatives that were issued this, frder cannot perform Dash or Charge actions Reroll DF 1's Porat) Fix/Bayonets! 1G Each time a friendly operative that was Issued this order fights in combat, in the Roll Attack Dice step ofthat combat, you can re-roll any or all ofyour attack dice results of 1 Melee Ceaseless MEDIC! ‘Medie!: Once per Turning Point, the fist time another friendly VETERAN GUARDSMAN operative would be incapacitated while Visible to and within Tofths operative and not within Engagement Range of an enemy ‘operative, ithis operative is not within Engagement Range of an enemy ‘operative, this operative can revive it. That operative is not incapacitated, has 1 wound remaining, and ifit was a shooting attack, any remaining attack dice are Giscarded. That other fienly operative can then perform a free Dash action, but must fish that move within A. ofthis operative, Subiract 1 from both operatives APL Medic Veteran Detonate ADilityy Detonate: Each time this operative makes 2 Shoot action using its remote mine, ‘make a shooting attack against each operative within El ofthe centre of its Mine token with that weapon. When ‘making those shooting atacks, each operative (iendly and enemy) witin Elis a vald target, bul when determining if tis, in Cover, treat this operative's Mine token as the active operative, Then remove this ‘Operatve's Mine token. An operative cannot make a shooting attack with this weapon by performing an Overwatch action, of fits Mine token is notin the kilzone. Demolition Veteran Sen TE a Ability Pern Err cr Ahility OVERCHARGE|EASGUNS Strategic} @ Until the end ofthe Tuming Point, change the profile of lasguns that friendly VETERAN GUAROSMAN operatives are equipped with tothe following: Gain AP! Hot Lasguns AP1 HOT UNS COMA Strategic} ee LUnti the end ofthe Turning Point, each time a shooting attack is made against a friendly VETERAN GUARDSMAN. operative, fit isin Cover, improve its Save characteristic by 1 for that shooting atiack Dente} cra %, 3 Ao. % % > Strategic Doone Etre} crea 4, oN % % > Strategic (No) Uns ett Xela) eae reed Strategic] aap Each friendly VETERAN GUARDSMAN ‘operative within your drop zone can Perform a free Dash action, but must fish that move closer to the enemy's drop DZ Free Dash CLEARSTHE|LINE ea RT Strategic} ee LUnti the end ofthe Turning Point, each time a friendly VETERAN GUARDSMAN ‘operative fights in combat, before rong your attack dice for that combat, you can felain one as a successful normal hit without rling it 4, oN % % > Strategic Melee Retain 1 INSPIRATIONABUEADERSHIP eae reed ee Use this Tactical Ploy during a VETERAN GUARDSMAN LEADER operative's actwvation. That operative issues @ Guardsmen Order to all iendly VETERAN GUARDSMAN operatives within @ of and Visible tot Issue Order (2)/STAND)FAST, CE You can reveal this Tac Op in the Reveal Tae Ops sep of any Tuning Pott At the end of any Turing Point, if fenaly operatives contol two or more objective markers, and friendly ‘operalives control more objecive ‘markers than enemy operatives do, you score 1 VP. Ttyou achieve the frst condition at the fend of any subsequent Turing Points, you score an additonal 1VP- Control More: (3) GEORY{IN|DEATH Reveal this Tac Op atthe end of the bate. ‘© more tendly operatives were incapacitated than enemy operatives, but you scored more viciory points {fom the mission objective, you score 2VPs, Die but Score (1) BOOTSIONITHE GROUND You can reveal this Tac Op atthe end of any Turing Point © At the end of that Turing Point, there are more fienly operatives than enemy operatives within @ of your drop zone, and there more finaly operatives than enemy operatives within @ of your ‘opponent's drop zone, you score 1VP. achieve the fst condition atthe ‘of any subsequent Turing Points, you score 1VP. Control DZs Dente} cra 4 2+ 3/3 Silent ewe Bayonet 3 4+ 2/3 Sniper: Each time this operative is activated, s0long as it does not perform a Normal Move, Charge or Fall Back action during that activation, ts Iong-las gains the 2 e+ %, 3 Ao. % Operative Porat) Remote Mine 4 2+ 5/6 {AP1 Siont Detonato Detonate om 3 4+ 213 % 2 loston Vile ane wie Ao ie %. operave, te prior are bath action wah ths operate. This operative cannot 2 Perm ts acon ks watn Engagement Range of an enemy operalv, or hie + opera's ne takes int haze the operate ncapectated and removed tom he kzone, remove te Mn token, Opera / PCTMmnErVEEET Ae | 3 5+ ros 4 4+ 6/3 Range @ AP2 swe came 3 4+ 23 |GunnerVeteran i oe 3 5+ a 5 2+ 212 Range @ Terrot(@) am 3 4+ 2/3 Dente} cra %, 3 Ao. % % > Operative Doone Etre} crea 4, oN % % * Operative Dente} cra 1 Pa 7 ‘Plasmagun % a 4 4+ 5/6 @ Ovarchrged 4 4+ 5/6 2 peek ? Beret 3 4+ 213 3 % + Operative Porat) 3 5+ A 4 4+ 2/3 % Morar Barage 5 4+ 2/3 3. % farage Unwelty Bist Set aa 3 4+ 2/3 Spotter (2AP): Select one enemy operative Visible to ths operative, then select one 3 other ready friendly VETERAN S. GUAROSMAN operative with a Group Activation characerst of 1 within @ of 2 and Visible to this operative. Aer this fctvain ends, you can activate that eter a itandly operative, a during ts next tetvatton Heats Hat onary operative as ifthes at Engage onder. Th operative Ceninot perform this acon fis thin Engagement Range ofan enemy operative Opera Conn Wecien eae reed Dire! M_ APL GA DF SV W 35+ 7 ——— cr 4 4+ 3/4 cE 3 4+ 2/3 Second in Command: fa fiendly SERGEANT VETERAN operatve f incapactated and removed tom the lalzane you can nominate thie operative for command. I you do, url the end ofthe Bat i gains the LEADER Keyword and the Guardsmen Orders ably Directive: Each time this operative is activatd, thas not been nominated for Gommand, you can select one other ready itandly VETERAN GUARDSMAN operative within @ of and Visible to I. ter this operatve’s activation ende, activate that operative, and treat ts Group Activation Charectrist as or that activation Medic Veteran SE 2 os M__APL GA Ph 3@ 2 14 Pa 7 rrr tr toal = 4 4+ 2/3 a 3 4+ 2/3 Medic! Medikit(1AP);: Select one frienly VETERAN GUARDSMAN operative within ‘A of and Visible to this operatve. That dperatve regains 203 lot wounds. An operative cannot be selected Tor thi it ras revived using the Medi! bly during the same Turning Point This operative cannot perform this acon tis win Engagement Range ofan enemy operative Dente} cra M__APL GA i r Pa & oe fF Zé 4 4+ 2/4 & % 4 4+ 4/5 ©, 2 3 4+ 2/3 % % + Operative Porat) ePGeley ECE ‘The Emperor Protects: Each ime a shooting altack ie made agains this operative, in the Roll Defence Dice step of ‘that shooting attack, you can re-oll any or all of your defence dice Uplifting Primer 1AP): Unt the end of the A. oe am 3 4+ 213 %, 2 GUARDSMAN operative is within E ofthis operative, that friendly operative is uplited While an operative is uplited, each time it fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, you can select one of your resulis of 5+ tobe relained as a crical : Opera Dente} cra a he ters [meer f 3@ 2 1 Pa 3 5+ 8 — m7 @, aie F % capers 4 3+ 516 % Fag @ AP2 Hot % ei 4 3+ 4/6 % > Operative Rogue Wet ei KE (TINCT h 3@ 2 aa 3 5+ 8 ——" = 4 3+ 3/4 a 4 3+ 213 %, 2 % * Operative Dente} cra be Sy M_APL GA f 3@) 2 1 Pavan 3 5+ 8 Bolster 4 3+ 3/4 Rng @ Chainsword 4 34 3/4 Balanced Porat) 3 5+ ———" = 4 4+ 2/3 a 3 4+ 2/3 Relay Orders: Once in each Turning Point, when ths operative is issued a Guardsman Order, ican relay it Ifan order is relayed, subtract 1 from ths operative’s APL. and ail friendly VETERAN GUARDSMAN operatives in the Kilzone are issued that order. Signal (1AP): Select one friendly VETERAN GUARDSMAN operative within @ of and Visible to this operative. Add 1 to its APL. This operative cannot perform this action iitis within Engagement Range of an enemy operative. Dente} cra Ukeke) Yar Ae) rs: x CT at 3@ 2 aa 3 5+ 7 4 4+ 2/3 & 3 4+ 2/3 a. % % > Operative Doone Etre} crea (TINCT bh 3@ 2 2 aaa 7 a = 4 4+ 2/3 a 3 4+ 213 % 2 % * Operative 3) Bt so 4 4+ 213 ae 3 4+ 2/3 3 93 stn Bruiser: Once per Turing Point, when this operative fights in combat, in the resolve successful hits step ofthat combat, you can ignore the damage inficted oni from one normal hit Hardened\Veteran om 3 4+ 2/3 3 44 4/5 Hardened by War. Each ime thie operative ‘woul ose a wound, rll one D6: on» 5 {hat wound isnot ost YoU can ignore any or allmodiers his operaive's APL Bionic Arm Dente} cra %, 3 Ao. % % > Operative Porat) 4, oN % % * Opera 4 4+ 2/3 3 4+ 2/3 DAVEE 1s 3 TOM a 3 4+ 2/3 FRAG/GRENADE Med ap The operative is equipped with the following ranges weapon forthe bate: ee Frag grenace 4 3+ 2/3 ng @ Blast2Indvct Ltd KRAKiGRENADE Tred aap The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action ee Krak grenace 4 3+ 4/5 ng @ API Indirect Lid Dente} cra %, 3 Ao. % % > Equipment Doone Etre} crea 4, oN % % > Equipment CHRONOMETER Med aap The operative gains the folowing bilty for the bate: Chronometer: Once per battle, ater rolling off to determine initiative, this operative can use this abilty. [ft does, you can re-oll your dice. Reroll Initiative TOPOGRAPHICAL CHART Tred aap ‘The operative gains the following abilty for the bate ‘Topographical Chart: During the mission sequence, ithis friendly operative was. selected for deployment, after resolving yur selected option in the Scouting step, You can select and resolve an additional Scouting option. It must be a different ‘option to your orginal selection, and intiatve stil determined by your orginal selection, Extra Scout Dente} cra %, 3 Ao. % % > Equipment Doone Etre} crea 4, oN % % > Equipment Dente} Guided} Missile cred Perform a Shoot action using the ranged weapon below. For the purposes of Line of Sight, draw Visibility and Cover lines trom a friendly VETERAN GUARDSMAN ‘operative, Note fr the purposes ofthis weapon's special rule, treat that Friendly VETERAN GUARDSIMAN operative as. Performing the Shoot action (Guded Missle at Porat) Marked/AirStrike ix Perform a Shoot action using the ranged weapon below. For the purposes of Line of Sight, draw Visibility and Cover lines from @ friendly VETERAN GUARDSMAN ‘operative. Note fr the purposes ofthis weapon's special rules, treat that fiendly VETERAN GUARDSMAN operative as performing the Shoot action. ee AES. Barrage Blast Strafing/Run ‘Select one enemy operative ina friendly VETERAN GUAROSMAN operative's Line fof Sight to be the mark. Then place a ‘Strang Run token anywhere in the kilzone (if you have a klzone edge, it cannot be placed closer to your edge than the mark is), Draw an imaginary line, 1 mm wide, with unlimited height above and blow between any part ofthe base of the ‘mark and the centve of that Stafing Run token. Using the ranged weapon below, make a shooting attack against the mark and each other operative that has a base crossed by that ine, For those shooting attacks, when determining ifan other operative is a valid target and iit isin Cover, draw Visibility and Cover nes from the mark, and if they are in Cover provided by Light terrain or another operative, they are teated as having an Engage order for that attack instead, ee Strang Run 6 4+ 23 Artillery/Barrage Perform a Shoot action using the ranged weapon below. For the purposes of Line of Sight, draw Visibility and Cover lines from @ friendly VETERAN GUARDSMAN ‘operative. Note fr the purposes ofthis weapon's special rules, treat that fiendly VETERAN GUARDSMAN operative as performing the Shoot action. ee rattlery 6 5 23 Barrage Blast) Indirect Dente} cra Support Doone Etre} crea Support HOT-SHOT/CAPACITOR PACK eae reed EDI ‘Modi the operative's ranged weapons for the bate ae follows: ‘Add 1 to both Damage characterises of lasguns and laspistos this operative is, equipped with %, 3 Ao. % % > Equipment Las +1 Damage Doone Etre} crea HOT-SHOTICABACITOR|PACK aap Modity the operative's ranged weapons for the bate as follows: [Add 1 to both Damage characterises of lasguns and laspistos this operative is equipped with 4, oN % % > Equipment Las +1 Damage HOT-SHOT/CAPACITOR PACK eae reed EDI ‘Modi the operative's ranged weapons for the bate ae follows: ‘Add 1 to both Damage characterises of lasguns and laspistos this operative is, equipped with %, 3 Ao. % % > Equipment Las +1 Damage Doone Etre} crea HOT-SHOTICABACITOR|PACK aap Modity the operative's ranged weapons for the bate as follows: [Add 1 to both Damage characterises of lasguns and laspistos this operative is equipped with 4, oN % % > Equipment Las +1 Damage ROSARY, CEL) The operative gains the folowing bilty for the bate: Rosary: Once per battle, in the Resolve Successful Hits step ofa shooting attack for combat, you can ignore the damage infcted on tis operative from one attack dice. %, 3 Ao. % % eo Equipment Ignore Damage HANDYAXE CE aap The operative is equipped with the following melee weapon forthe bate: 4, ©. % % > se Equipment NXT NAS The operative is equipped with the following melee weapon forthe bate: TRENCHISHOVEL aap ‘The operative gains the following abilty for the bate Dug Trench: While this operative is wholly within your op zone, each time an enemy operative makes a shooting attack, ifitis more than (2) from this operative, this operative is tteated as being in Cover provided by Light terrain. This operative loses this abilty it performs @ Normal Move, Charge, Fall Back or Dash action, Cover Until Move Dente} cra %, 3 Ao. % % > Equipment Doone Etre} crea 4, oN % % > Equipment Matched Play Sel up one addtional baricade within @ of your drop zone Critical Ops Set up one adtional baricade wholly within your tetitory. Unlike normal barricades, you can setit up on a Vantage Point. 7 \ INVIETRATE Porat) nie) Matched Play (Once during the fst turning point, when you select an operative to activate, you can change its order Critical Ops (Once during the frst turning point, when you solact an operative to activate, you can chango its ordor a TEOON INFILTRATE Dente} cra Matched Play Perform a free Dash action with one ‘operative that is wholely within your drop Critical Ops Perform a free Dash action wih one friendly operative that is wholly within your drop zone as fitean FLY 7 -\ INVIETRATE Porat) Matched|Play ix) + DETERMINE MISSION + READ MISSION BRIEFING + DETERMINE KILLZONE + SET UP OBJECTIVE MARKERS. + SET UP THE KILLZONE + SELECT DROP ZONE + SELECT A KILL TEAM + SELECT TAC OPS + SELECT EQUIPMENT + SET UP BARRICADES + SET UP OPERATIVES + SCOUTING + BEGIN THE BATTLE Matched Score|Card is [s] [z] [1 ]swvrerna I [s] [] Philjjeam ‘This deck was from ko-fcomiphil_g Visit for many more free decks, and to get 1 custom decks for your teams cor contact directly at bigphilgunner@gmail.com Images taken from Instagram.comiphil.paints.stutt Give this card away Dente} cra 4, % A” 2s % e Scorecard Doone Etre} crea Philljeam Stee) This deck was from ko-fcomvphil_g Visit for many more free decks, and to get ‘a custom decks for your teams or contact directly at bigphilgunner@gmail.com Images taken from Instagram.comiphil paints. stuff Credits Give this card away Doone Etre} crea Philjjeam ‘This deck was from ko-fcomiphil_g Visit for many more free decks, and to get 1 custom decks for your teams cor contact directly at bigphilgunner@gmail.com Images taken from Instagram.comiphil.paints.stutt Give this card away Dente} cra Turn|Sequence + INITIATIVE PHASE Z READY OPERATIVES ©. DETERMINE Cc. INITIATIVE ©, + STRATEGY PHASE > GENERATE 2 COMMAND POINTS PLAY STRATEGIC oO PLOYS So. TARGET REVEAL 2, + FIREFIGHT PHASE PERFORM ACTIONS + Matched

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